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About Electronic Arts Inc.

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ELECTRONIC ARTS

CANADA









About Electronic Arts Inc.

• With its focus squarely on crea-

tivity and quality, Electronic Arts

has grown into the world’s largest

interactive entertainment software

company. With revenues exceeding

$1.2 billion U.S. for fiscal 1999, it is • One of these key development

a driving force in the highly com- studios, Electronic Arts Canada, is a

petitive interactive entertainment state-of-the-art, five-story campus style

marketplace. The company mission complex located in Burnaby, British

includes developing, publishing and Columbia, employing over 500 highly

distributing dynamic entertainment skilled people. Opened on January 4,

software for personal computers and 1999, this 207,000 sq. ft. facility was

video game systems. Two of these specifically designed to facilitate and

systems are the highly publicized promote a high level of design produc-

and extremely popular Nintendo® 64 tivity while simultaneously maintaining

and PlayStation®. Electronic Arts deve- a casual, creative working environment

lops and markets its products under for its people. This complex houses a

eight well-recognized brand names, motion capture studio, professional

including Electronic Arts™, EA SPORTS™, quality sound studios and an informa-

Maxis™, Origin™, Bullfrog Productions™, tion resource center. In keeping with

Westwood Studios™ and Jane’s® Combat their desire to provide an atmosphere

Simulations and Gonzo Games™. Their that fosters teamwork and high emplo-

vast worldwide distribution network yee morale, a health and fitness center,

operates in over 75 countries. Interna- a 65 seat theater with a 16 by 9 foot

tionally, there are 13 major product viewing screen and a company store

development centers. were added for use by employees.









IBDN Success Stories Technology

ELECTRONIC ARTS CANADA

The Challenge

• One of the main concerns in the • The NORDX/CDT, Reid Crowther

development of the Electronic Arts and BMS Communications team

Canada building was network were selected as key business partners

communications. In an innovation- to help build the cabling infrastructure for

driven technology market where the software development studio in

bigger/better/faster is key to gaming Burnaby, BC. Reid Crowther provided

success, this studio had very special the electrical and communications

networking requirements. cabling consultation for this extensive

project. Their experience in the design

• A critical success factor for Electronic Bandwidths needed to offer a perfor- and building for high-tech network

Arts is the timely and accurate distribu- mance level that would accommodate solutions was an invaluable asset to

tion of information between work current and future needs. It was clear Electronic Arts. The Project Manager

areas. The network and its applications that Electronic Arts would have a gro- and Engineer for the design elements of

formed an integral part of the design of wing need to develop and produce this project was Behzad Merhrabadi,

this high-tech operation. The needs larger, more intricate games. As pro- P. Eng., RCDD. Mr. Merhrabadi

were diverse. There was a requirement jects and missions change, the studio designed a structured cabling system

to have a high-speed, high-bandwidth would also require a network with the that provided flexibility and security for

network to accelerate data transmis- flexibility to quickly adapt to workstation Electronic Arts. Electronic Arts was

sion in the workplace. Projects in this growth and a redeployment frequency particularly impressed with their design

studio were to be typically very large, of 100 percent per annum. It was essen- for a secure structured cabling system

requiring the capability to transmit tial for Electronic Arts to have a flexible and has subsequently retained them

CD-sized amounts of data quickly but stable network system ensuring for phase two of this project.

and effectively between workstations. optimum performance that would lead

them well into the 21st Century. • The BMS Communications team

played another central role for Electronic

Arts. The BMS Communications team is

backed with over 20 years of com-

munications experience. Their ability

to implement this project in a very short

• A critical success factor for period of time was important in order

to move this project from the design

Electronic Arts is the timely and

stage to the launching stage.

accurate distribution of information

between work areas. •









IBDN Success Stories Technology

ELECTRONIC ARTS CANADA

Description

of the Installation: • This large installation required

• This large installation required high- high-density data and voice runs

density data and voice runs to each to each workstation. •

workstation. It consisted of some 8000

cable runs, 400 consolidation points

and BIX Wall mount systems in 16 tele-

communications rooms.



• Telecommunications rooms: BIX Wall • Cable installation: Raised floors

Mount Cross-Connect Systems were were used to provide pathways for

installed to ensure compact, high per- cable trays. These cable trays were

formance wire management. Darren used to feed IBDN 2400 cables.

Freeman, Senior Network Analyst at BIX connectors were used at the con-

Electronic Arts, commented on this solidation points to accommodate the

unique benefit: IBDN 2400 Cable which is designed

to provide a bandwidth of up to

“BIX Cross-Connects have proven 200 MHz in the cabling channels. The

to create less mess in the network clo- MDVO modular outlets provided a

sets, and after 14 months they look six-port outlet for cable terminations at

the same as they did on move-in day: each work area.

neat and tidy.”









IBDN Success Stories Technology

ELECTRONIC ARTS CANADA

The Network Solution

• In selecting their all-important net- • Consolidation Points under the • IBDN System Certification: 25 year

work solution, Electronic Arts Canada raised floor house the BIX 10A product warranty and a lifetime appli-

followed the recommendation of the mounts that feed four workstations of cation assurance for the cabling system.

design team from Reid Crowther. approximately 400 square feet. This guarantees the system will support

This design was based on an IDC wall These Consolidation Points provide future and present applications for

mount system with cross-connect wire. flexible termination connectivity. which this system was originally

The design tender documents was Each workstation has six data and designed. This would eliminate any

released by Reid Crowther among the voice outlets. potential future costs for maintenance

selected pre-qualified contractors. As and ensure sustained peak performance

part of this process, the NORDX/CDT • Moves and Changes (MACs) are in their network.

and BMS Communication Services team done via pre-terminated MDVO 6 port

was selected. One of the key features of surface outlets. • Space savings: Electronic Ar ts

this design was the use of the BIX con- Canada placed a high value on the

nectors with unjacketed jumper wire • Quality performance: BIX compo- space saving feature of the BIX Wall

instead of traditional patch panels and nents are designed to exceed proposed Mount System in their telecommunica-

patch cords. Following are some other Category 6 standards. Electronic Arts tions rooms. Only active components

key features and advantages presented. Canada can rely on unsurpassed need be mounted in racks and cabi-

performance from their network for nets. Space savings for communica-

• The BIX Cross-Connect System sup- years to come. tions equipment represent significant

ports future high-speed data applications cost savings and flexibility to migrate

to bandwidths of beyond 200 MHz. new systems on an as needed basis

Electronic Arts would then benefit from rather than port patching based on

accelerated data transmission to the proximity or wire management issues.

network while supporting business

critical application systems.









IBDN Success Stories Technology

ELECTRONIC ARTS CANADA

Conclusion

• In planning for the construction of

Electronic Arts Canada's new software

development facility, their manage-

ment group was faced with the difficult Company

challenge of providing a powerful, Electronic Arts (Canada)

high-performance network to accom-

modate ever-growing needs such as Location

larger, more complex game software Burnaby, British Columbia

and higher bandwidths. The unique

design of the BIX Wall Mount System Vertical Market

along with Consolidation Points provides High technology

flexibility to re-deploy and migrate to new

technologies to support Electronic Arts Number of Sites/Buildings

Canada's future network growth. They Five-story, campus-style complex

chose the NORDX/CDT, Reid Crowther

and BMS Communication Services Ltd. Cabling System

solutions because it met and exceeded IBDN BIX Cross-Connect

all of their requirements. NORDX/CDT

is proud to have played a vital role in

the planning and completion of this world For more information please contact:

class software development facility. Michele Lanteigne

NORDX/CDT

Tel.: (514) 822-7515

Email: michele.lanteigne@nordx.com



Electronic Arts, EA SPORTS, Maxis, Origin, Bullfrog Productions, Westwood Studios and Gonzo Games

are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.

Jane's is a registered trademark of Jane's Information Group Ltd. Nintendo 64 is a trademark of

Nintendo of America Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc.









IBDN Success Stories Technology

ELECTRONIC ARTS CANADA



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