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Bug List - Games-By-Brad

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Shared by: gegeshandong
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posted:
12/3/2011
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Bug ID Bug Description

Player is able to carry and use multiple weapons, but is

B-001 not able to cycle to any weapon other than the

crossbow.

NPC bots are not looking for new ammo when their

B-002 inventory reached 0





NPC Bots are not following multiple AI's. Out of the 3

orc variants, only the last one implemented in the script

B-003

would be executed (IE crossbow and fire orcs would not

work, but lightning would)



B-004 Bots are not following assigned paths

B-005 Bots are shooting too accurately

Waterfall flow is pointing the wrong direction and can

B-006

not be rotated to fix

The completed castle model will not export into Torque

B-007

from Constructor

The completed peasant house model will not export into

B-008

Torque from Constructor

The completed peasant shop model will not export into

B-009

Torque from Constructor

Some Textures on models appear stretched once

B-010

imported into Torque

Health Kits do not automatically replenish player health

B-011 upon collection. Instead, player has to push 'H' to use a

health kit

Human knight model is scaled too small and does not

B-012

appear to animate

Difficulty is currently too high. Players are able to kill 2-

B-013

3 orcs before being killed on average.

B-014 Game objective is unclear to the player



B-015 Bosses unable to show unique names



Found that main menu could be loaded two seperate

ways. One for original load, and a second one for hitting

B-016

"escape" during a mission. This was causing the music

to not start back up when the menu was loaded.



B-017 NPCs are not looking for ammo when they run out

Possible Solution Bug Severity Bug Priority



Unknown at this time. 3 A





Ammo was out of perception range. Expanded range

3 B

and added additional ammo packs around the test site.



Discontinued use of multiple AI systems. The original AI

code had options to declare what weapon to use before

the bot is implemented, allowing bots to carry different 3 B

weapons. This can be assigned to each bot on creation.





Added path markers to path sub-group. 4 B

Slightly decreased bot aiming efficiency while also

3 B

slighting increasing player mobility.

Increased gravityCoefficient from 0.5 to 1.5 and

4 A

changed windCoefficient from 1 to -1

Decrease the amount of vertices within the model 3 B



Decrease the amount of vertices within the model 3 B



Decrease the amount of vertices within the model 3 B

Change texture dimensions before applying the texture

5 C

in Constructor

Developers need to decide if this is working as

4 B

intended, or if this needs to change.



Increase model scale and fix animation sequences. 2 A



Either increase player health or decrease orc damage. 3 A

Add more specific instructions to the player upon

4 B

startup.

Fixed bot names so that bosses could show unique names 4 C





Updated the code so that the main menu music plays

4 C

both times.





Updated the code so that NPCs only look for the

3 B

particular ammo they need

Current

Status



Fixed





Fixed









Fixed







Fixed

Fixed



Fixed



Fixed



Fixed



Fixed



Fixed





Fixed





Fixed



Fixed



Fixed



Fixed







Fixed







Fixed



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