Bug ID Bug Description
Player is able to carry and use multiple weapons, but is
B-001 not able to cycle to any weapon other than the
crossbow.
NPC bots are not looking for new ammo when their
B-002 inventory reached 0
NPC Bots are not following multiple AI's. Out of the 3
orc variants, only the last one implemented in the script
B-003
would be executed (IE crossbow and fire orcs would not
work, but lightning would)
B-004 Bots are not following assigned paths
B-005 Bots are shooting too accurately
Waterfall flow is pointing the wrong direction and can
B-006
not be rotated to fix
The completed castle model will not export into Torque
B-007
from Constructor
The completed peasant house model will not export into
B-008
Torque from Constructor
The completed peasant shop model will not export into
B-009
Torque from Constructor
Some Textures on models appear stretched once
B-010
imported into Torque
Health Kits do not automatically replenish player health
B-011 upon collection. Instead, player has to push 'H' to use a
health kit
Human knight model is scaled too small and does not
B-012
appear to animate
Difficulty is currently too high. Players are able to kill 2-
B-013
3 orcs before being killed on average.
B-014 Game objective is unclear to the player
B-015 Bosses unable to show unique names
Found that main menu could be loaded two seperate
ways. One for original load, and a second one for hitting
B-016
"escape" during a mission. This was causing the music
to not start back up when the menu was loaded.
B-017 NPCs are not looking for ammo when they run out
Possible Solution Bug Severity Bug Priority
Unknown at this time. 3 A
Ammo was out of perception range. Expanded range
3 B
and added additional ammo packs around the test site.
Discontinued use of multiple AI systems. The original AI
code had options to declare what weapon to use before
the bot is implemented, allowing bots to carry different 3 B
weapons. This can be assigned to each bot on creation.
Added path markers to path sub-group. 4 B
Slightly decreased bot aiming efficiency while also
3 B
slighting increasing player mobility.
Increased gravityCoefficient from 0.5 to 1.5 and
4 A
changed windCoefficient from 1 to -1
Decrease the amount of vertices within the model 3 B
Decrease the amount of vertices within the model 3 B
Decrease the amount of vertices within the model 3 B
Change texture dimensions before applying the texture
5 C
in Constructor
Developers need to decide if this is working as
4 B
intended, or if this needs to change.
Increase model scale and fix animation sequences. 2 A
Either increase player health or decrease orc damage. 3 A
Add more specific instructions to the player upon
4 B
startup.
Fixed bot names so that bosses could show unique names 4 C
Updated the code so that the main menu music plays
4 C
both times.
Updated the code so that NPCs only look for the
3 B
particular ammo they need
Current
Status
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed
Fixed