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Year 6 SOSE

Australian Government

Board Game task

Term 1, 2011





NAME: __________________________ Homeform: __________





Context: This term you have been studying Australian Government in SOSE. You

have discussed how the government works; looked at different levels of government

and their responsibilities to Australian citizens; the path to becoming an Australian

citizen and finally Australian elections.



As a result of your new found knowledge and understanding of the Australian

Government; popular toy manufacturer Mattel, has enlisted your help to build a fun

and educational family board game that teaches players about Australian government.



Task: In small groups, you are to build an interactive board game that teaches players

about the Australian governmental system.



Your board game must:

 Have a name

 Include clear rules

 Have a minimum playing time of 10 minutes

 Be designed for a minimum of 3 players

 Have at least 10 questions per group member on the topic. (*hint: the more

indepth your questions are, the better your mark will be!*)

 On the scheduled playing day you will need to provide any materials needed

to play your game (i.e. dice, counters, spinners, etc)



You might come up with a new and unique board game concept or you might like to

‘borrow’ some ideas from games such as:

 Snakes and ladders

 Monopoly

 Trivial Pursuit



Conditions: Group work. Completed during classtime.



CCEs: 19, 20, 22



Due Date: Week 9

CRITERIA SHEET

Name of Task: Board Game KLA: SOSE Year: 6 Term: 1, 2011

Essential Learnings

K & U- PES 14, 15, 16, 17 WOWs – A, C, F, G, H, I

Assessable Criteria A B C D E

Element/s:

Knowledge & Students show knowledge and Comprehensive knowledge Thorough knowledge and Satisfactory knowledge Variable knowledge Little or no

understanding of the Australian and understanding of understanding of concepts and understanding of and understanding of knowledge and

Understanding governmental system through board concepts and facts relating and facts relating to the concepts and facts concepts and facts understanding of

game questioning to the Australian Australian governmental relating to the Australian relating to the concepts and facts

governmental system system governmental system Australian relating to the

governmental system Australian

governmental system

Investigating Students use class information, own In-depth and detailed use Detailed use class Sound use of class Variable use of class Irrelevant

research and conclusions to clearly class information, own information and some own information to adequately information to plan development of board

plan and implement a board game research and conclusions to research to clearly plan and plan and implement a and implement a game that does not

that teaches players about clearly plan and implement implement a board game board game that generally board game that teacher players about

Australian government a board game that expertly that teaches players about teaches players about attempts to teach Australian

teaches players about Australian government Australian government players about government

Australian government Australian

government

Participating Students use class time effectively Board game planning is Board game planning is Board game planning is Board game planning Board game planning

Ways of Working









to manage time to create a highly detailed, indicating well detailed, indicating reasonably detailed is not very detailed, is not complete,

thoughtful investigation of thoughtful planning and good planning and time indicating some planning indicating minimal indicating poor

Australian government excellent time management management and time management planning and time planning and time

management management

Communicating Students use the board game genre Clear, accurate, creative and Coherent, accurate, creative Sound board game that Disjointed board Unclear, irrelevant

to create an educational and highly engaging board and engaging board game was generally engaging, game that at times, and unengaging board

aesthetically appealing board game game that expertly that clearly communicates used variable degrees of attempted to educate game that was

communicates course course knowledge and creativity and players about unsuccessful in

knowledge and understanding communicated course Australian educating players

understanding knowledge and government about Australian

understanding government

Reflecting Students develop and array of Perceptive reflection of Informed reflection of Relevant reflection of Superficial reflection Irrelevant reflection of

board game questions that cover a Australian government Australian government Australian government of Australian Australian

variety of aspects relating to through a variety of board through a variety of board through board game government through government through

Australian government (i.e. levels game questions that differed game questions that differed questions that at times variable questions of irrelevant questions

of government, democracy, in content and complexity in content drew on different content content

elections, citizenship, etc)

Demonstrate organisation Always listens and keeps Consistently listens and Listens sometimes and Rarely listened to

track of due dates. keeps track of due dates keeps track of due dates instructions and did

SEL in diary not track due dates





Comment: ____________________________________________________________________________



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