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12/2/2011
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Watch Out Below!



Jackson Musker

Allen Porter

Megan Carroll

Progress

Class Alterations





 Used the beatthebugs code as base for all our changes

 Modified current classes to alter the beatthebugs trackers

– Eliminated the mousetracker that moved the hero left and right

– Changed the movement of the enemies to move left and right instead

of in a circular motion at the top of the applet

– New enemies are set with random altitude and velocity and bounce off

the side of the applet





 Modified current classes to alter the beatthebugs sprites

– Used an array to make seven celebrities’ image sprites at the bottom

of the screen

– Substituted fireballs for Jam’s head as the bullets and substituted a

barrel for Jam’s body as the hero

Documentation





 Commented the newly written code and the classes developed

 Have not added Javadoc to further comment the code

Theme Development





 Selected seven unpopular celebrities for the first level

 Found images of fireballs to serve as the bullets

 Used a picture of a barrel to function as the canon

GUI/Model Development





 Altered the GUI and placed the control panel on the east side of

the applet

 Placed the score panel at the south end of the applet

 Changed the first splash screen to “Watch Out Below”

 Changed the subsequent splash screens for different levels to

different colors and spinning velocities

View Game









www.duke.edu/~jrm26/cps4/project/applet.html

Difficulties





 When placing the celebs’ images in an array at the bottom of the

screen, so the same code did not have to be rewritten for each

image

– An array also permits the images to be changed easily for possible

enhancements with additional levels

 When tracking the new paths of the enemies at the top of the

screen

 In general, required help from the professors and TAs in order to

alter the code correctly

 Feeling more comfortable understanding and manipulating the code

 Anticipate less assistance in the future as more time is spent with

the code and as more knowledge is gained

Timeline Completion





 Satisfied with progress to date in terms of functionality of the

game

 Maintain anticipated timeline

 Documentation and Javadoc still need to be implemented

 Unwritten code

– Construct turret for the top of the barrel

– Add a mouse tracker to the turret for rotational movement with polar

coordinates

– Add image sprites to make the enemy birds at the top of the applet

– Add collision detection for celebs’ heads and for bullets interacting

with other bullets

– Add bird poop image to bullets falling from the enemy birds

– Make the bird poop bullets descend more frequently



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