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Tutorials

Kuo En Chang

Department of Information and

Computer Education

National Taiwan Normal University









Multimedia for Learning:

Methods and Development 1

Initial

 You will learn the design factors for

tutorial program

 You will know the types of tutorial

program.

 You will know the rules of question

design and response judgments.





Multimedia for Learning:

Methods and Development 2

Factors to Tutorials (Fig. 4.1)



 Introduction of the tutorial

 Questions and responses

 Judgment of responses

 Feedback about responses

 Remediation

 Organization and sequence of

program segments

 Learner control in tutorials

Multimedia for Learning:

Methods and Development 3

Introduction of the Tutorial

Presentation of Objectives



 Behavioral objectives (Examples)

 After this lesson, you will be able to

multiply two-digit numbers.

 At the end of this lesson, you will be

able to state the causes of the Civil War.

 This lesson will teach you to determine

whether a painting is of the Classic,

Impressionist, or Modern period.



Multimedia for Learning:

Methods and Development 4

Introduction of the Tutorial

Presentation of Objectives



 Behavioral objectives

 A statement of conditions under which

the behavior should occur

 A description of the behavior



 A criterion for acceptable performance









Multimedia for Learning:

Methods and Development 5

Introduction of the Tutorial

Presentation of Objectives (Fig. 4.2)



 Non-Behavioral objectives

 After this lesson you will understand

the events that led up to the Civil War.

 You will learn to distinguish and

appreciate paintings of different periods.









Multimedia for Learning:

Methods and Development 6

Introduction of the Tutorial

Presentation of Objectives



 Addressing

 Use of nonbehavioral objectives

 Present objectives not all tutorials



 Objectives are difficult to write for

some subjects.

 Objectives can serve as motivating

learners.





Multimedia for Learning:

Methods and Development 7

Introduction of the Tutorial

Stimulating Prior Knowledge



 People learn more when they can relate

new information to what they already

know.

 The introduction of a tutorial should

provide a brief synopsis of related

information studied previously.

 Although prior knowledge should be

applied throughout a lesson, starting that

process in the introduction may increase

motivation by showing relevance.

Multimedia for Learning:

Methods and Development 8

Introduction of the Tutorial

Stimulating Prior Knowledge



 New knowledge may be connected

to prior knowledge by

 Giving common examples of the new

knowledge.

 The use of extended analogy.

 Anchored instruction

• A rich natural context brings much more of

the learners’prior knowledge to bear, thus

facilitating learning outcomes.



Multimedia for Learning:

Methods and Development 9

Introduction of the Tutorial

Pretesting



 Pretesting outcomes

 The learner is not ready for this

program.

 The learner is ready for and should

study this program.

 The learner already knows some or all

of the information and should skip

those sections of the programs.



Multimedia for Learning:

Methods and Development 10

Introduction of the Tutorial

Pretesting



 Alternatives

 Put a pretest in a separate program to

be used before the tutorial program.

 Put the pretest in the tutorial program

with an option for an instructor to turn

it on or off.

 Provide the option to take or skip the

pretest for mature learners.



Multimedia for Learning:

Methods and Development 11

Introduction of the Tutorial

Pretesting



 Purposes

 To assess knowledge of prerequisites

 To asses knowledge of the final

objectives

 To assess both prerequisites and final

objectives







Multimedia for Learning:

Methods and Development 12

Questions and Responses

The Function of Questions



 Provide interaction

 Keep attention

 Provide practice

 Deep process

 Assessment

 Provide program sequencing





Multimedia for Learning:

Methods and Development 13

Questions and Responses

Frequency of Questions



 Questions should occur frequently

with interspersed in presentation.

 Electronic book with a final quiz is

not tutorials.

 Four-part cycle

 Present-question-judge-feedback

 Question-judge-feedback-present –

Socratic dialog.

Multimedia for Learning:

Methods and Development 14

Questions and Responses

Types of Questions



 Alternate-response questions – learner

chooses the correct response or

responses from a list.

 Also called recognition questions and

objective questions.

 Four kinds: Multiple-choice, Marking, True-

false, Matching questions.

 Easier to program and require little typing to

respond.

 Testing for recognition.



Multimedia for Learning:

Methods and Development 15

Questions and Responses

Types of Questions



 Constructed-response question –

learner produces rather than select

a response.

 Essay, completion, or short-answer

questions.

 Be easier to write and may reduce

guessing.

 Testing for recall.



Multimedia for Learning:

Methods and Development 16

Questions and Responses

Types of Questions



 Multiple-Choice Questions (Fig. 4.3)

 Use the mouse for responding.

 The incorrect alternatives of a multiple-choice question

must be plausible.

 Three or four alternatives should usually be given.

 The correct answer should not be revealed by irrelevant

features of the alternatives.

 The stem of the question should be a complete

sentence.

 Provide only one correct answer among the alternatives.





Multimedia for Learning:

Methods and Development 17

Questions and Responses

Types of Questions



 Marking Questions (Fig. 4.4 and Fig. 4.5)

 Require learner to respond by marking parts

of the display.

 Marking questions are easiest to answer using

the mouse, rather than the keyboard.

 True-False Questions (Fig. 4.6)

 Assess higher-order skills such as

comprehension.

 Learners can respond quickly.



Multimedia for Learning:

Methods and Development 18

Questions and Responses

Types of Questions



 Matching Questions (Fig. 4.7)

 Be useful for certain types of learning, such as

concept learning and visual-verbal

associations.

 Use drag-and drop method as a way to

respond to question.









Multimedia for Learning:

Methods and Development 19

Questions and Responses

Types of Questions



 Essay Questions

 It is impossible for a computer program to

analyze an essay response.

 It is possible to store a learner’s essay

response for later judgment by an instructor.

 Ask learner to write an extended response to

a question, and compared the response to

that of an expert.







Multimedia for Learning:

Methods and Development 20

Questions and Responses

Types of Questions



 Complete Questions (Figs. 4.8 to 4.10)

 Only words of significance should be blanked

out.

 A question should not contain too many

blanks.

 The blanks should be near or at the end of the

question.









Multimedia for Learning:

Methods and Development 21

Questions and Responses

Types of Questions



 Short-Answer Questions (Figs. 4.11 to 4.13)

 A single-word response is easier for a

computer program to judge than the multiple-

word response.

 The length of expected responses in short-

answer questions should be reasonably short,

both to prevent typographical errors and to

facilitate judging.







Multimedia for Learning:

Methods and Development 22

Questions and Responses

Factors affecting quality of questions



 Assessing comprehension

 Many questions are merely statements from

the text rephrased into question form.

(verbatim question)

 Paraphrase questions rephrase statements in

the presentations using synonyms.

 New-application questions require learner to

apply a rule or principle to a new situation.

 Categorical questions require learner to apply

rules or principles to subordinate or

superordinate classes.

Multimedia for Learning:

Methods and Development 23

Questions and Responses

Factors affecting quality of questions



 Reading level

 Readability formulas provide an estimate of

question adequacy in this regard.

 Abbreviations

 Generally increase the difficult of a question.

 Negative words

 Figs. 4.14 and 4.15.

 Scrolling



Multimedia for Learning:

Methods and Development 24

Questions and Responses

Use of Graphics in Questions



 Graphics as the context. (Fig. 4.16)

 Graphics as a prompt. (Fig. 4.17)









Multimedia for Learning:

Methods and Development 25

Questions and Responses

Placement of Questions



 Pre-Questions

 Post Questions

 Questions in information

Presentation.









Multimedia for Learning:

Methods and Development 26

Questions and Responses

Mode of Response



 Keyboard (Fig. 4.18)

 Constructed-response questions

 Mouse (Fig. 4.19)

 Alternate-response questions

 Speech







Multimedia for Learning:

Methods and Development 27

Questions and Responses

Response Economy



 Pointing devices like the mouse tend

to facilitate response economy.

 The amount of typing can still be

kept to a minimum.

 Short response prevent input errors

and are easier to judge.

 Longer responses may be improved

by splitting them into parts.

Multimedia for Learning:

Methods and Development 28

Questions and Responses

Response and Typing Prompt



 A response prompt signifying that

computer is waiting for a response.

 A typing prompt identifies where

typing will appear.

 A line or two below the response

prompt and near the left margin (Figs.

4.20 and 4.21).

 Make the selection areas obvious (Figs.

4.22 and 4.23).

Multimedia for Learning:

Methods and Development 29

Questions and Responses

Other Interaction



 Allowing learners to ask questions, to

take notes, to construct diagrams, and to

generate analogies.

 Allowing two learners working together

and promote interactions between the

learners.

 Computer ask an open-ended question,

have one learner answer it, and have the

other learner judge.

Multimedia for Learning:

Methods and Development 30

Judgment of Responses

 Judging is the process of evaluating

a response

 to give feedback

 to make program sequence decisions



 to store performance data.









Multimedia for Learning:

Methods and Development 31

Judgment of Responses

Types of Judgments



 The response is correct.

 The response contains an expected

error.

 The response contains an

unexpected error.

 The response is partially correct.

 The response is neither right or

wrong.

Multimedia for Learning:

Methods and Development 32

Judgment of Responses

Judgment to Response Types



 A single selection

 The responses is compared to the answer and is either

correct, incorrect, or improper.

 An example of an improper response is using the

keyboard when the mouse should be used or entering a

numeral instead of a letter.

 Multiple selections

 The response may be correct, incorrect, improper, or

partially correct.

 A partial correct response means that, although some

correct selections were made, either some incorrect

selections were included or not all correct selections

were made.



Multimedia for Learning:

Methods and Development 33

Judgment of Responses

Judgment to Response Types



 A numeric response

 The response is judged by comparing it to the

correct number and optionally to one or more

anticipated incorrect numbers.

 Responses may be correct, expected incorrect,

unexpected incorrect, partially correct, or

improper.

 Numeric questions sometimes allow a

tolerance.





Multimedia for Learning:

Methods and Development 34

Judgment of Responses

Judgment to Response Types



 A single-string response

 Does the correct string appear in the response?

 Does a synonym for the correct string appear

in the response?

 Is the response string spelled correctly?

 Is the case (upper or lower) of the string

correct?

 Do any expected incorrect strings appear in

the response?

 Are there any unnecessary words?

 Is there any punctuation in the response, and

if so, does it affect correctness?

Multimedia for Learning:

Methods and Development 35

Judgment of Responses

Judgment to Response Types



 A multiple-string response

 Synonyms may or may not be considered for

either correct or expected incorrect strings.

 Word order may be considered.

 A numeric-plus-string response

 Distinguishing the numeric and the string

parts of response and must allow for both

parts to be correct or incorrect, or one part

correct and one part incorrect.

 Tolerance and equivalent may be considered.



Multimedia for Learning:

Methods and Development 36

Judgment of Responses

Judgment to Response Types



 Dragging and drawing

 An essay









Multimedia for Learning:

Methods and Development 37

Judgment of Responses

General Judging Considerations



 Length

 Time limits

 Help and escape options









Multimedia for Learning:

Methods and Development 38

Feedback About Response

 Feedback is the reaction of a

program to the learner’s response.

 In the form of text messages and

graphic illustrations.

 Should encourage the learner to

improve thinking and

comprehension.



Multimedia for Learning:

Methods and Development 39

Feedback About Response

 Feedback following format errors

(Fig. 4.24).

 Feedback following correct

responses (Fig. 4.25).

 Feedback following neutral

responses.

 Feedback following content errors.



Multimedia for Learning:

Methods and Development 40

Feedback About Response

Positive and Corrective Feedback



 Feedback should be positive

 Avoid negative statement, sarcasm, and

should never demean the learner.

 Joke should not be made at the learner’s

expense.

 Feedback should be corrective

 It should provide the learner with information

to improve future performance.

 A potential danger of providing interesting

feedback following errors is that it may

increase the rate of errors.



Multimedia for Learning:

Methods and Development 41

Feedback About Response

Timing of Feedback



 Immediate and delayed feedbacks

 Immediate feedback is not always more

beneficial than delayed feedback, but is

almost always better than no feedback.

 The proper timing of feedback depends

on the nature of what is being learned

and how it is being learned.

 Immediate feedback always be used in

multimedia programs.



Multimedia for Learning:

Methods and Development 42

Feedback About Response

Timing of Feedback



 Delayed feedback has generally been

demonstrated for propositional knowledge.

 Immediate feedback is more likely to

enhance learning procedural knowledge.

 Learners believe the computer is not

working properly when feedback is

delayed.

 Immediate feedback works best in

tutorials.



Multimedia for Learning:

Methods and Development 43

Feedback About Response

 Hints

 Rewording the question or problem.

 Showing the solution for a similar

problem.

 Giving the learner part of the correct

answer.

 Giving the learner information that

helps generate the correct answer.



Multimedia for Learning:

Methods and Development 44

Feedback About Response

Types of Feedback



 Text feedback

 Graphic feedback (Fig. 4.26)

 Encourage further analysis and thinking.

 Audio and video feedback

 Dual coding theory

 Markup feedback (Fig. 4.27)

 Special symbols indicate errors and missing information.

 Error-Contingent Feedback (Fig. 4.28 to Fig.

4.33)

 Feedback tailored to the nature of learner’s error



Multimedia for Learning:

Methods and Development 45

Feedback About Response

Subsequent Attempts



 After a response error and feedback, the learner

may be given another chance to answer the

question.

 A tutorial should give the correct answer after a

reasonable number of attempts, should provide

assistance such as hints, and should permit the

learner to request the answer.

 Being unable to produce a correct response is

discouraging and may cause the learner to quit

the program.



Multimedia for Learning:

Methods and Development 46

Feedback About Response

Remediation



 Refers to the more extensive presentation

of information for learners who are

consistently not learning the material.

 To repeat information already seen.

 To provide restatements of information with

new and simpler wording.

 To take more examples, pictures, sample

problems, or practice with simpler parts or the

material.

 To have the learner use other media or work

with a live instructor.

Multimedia for Learning:

Methods and Development 47

Organization and Sequence

Types of Information Organization



 Verbal information

 Relationship

• Temporal: do A after you do B

• Causative: A causes B

• Categorical: A is a member of B

• Exemplary: A is an example of B

• Characteristic: A is a property of B

• Comparative: A and B are compared

 Organizational summaries

• Textual (Fig. 4.34)

• Pictorial (Fig. 4.35)



Multimedia for Learning:

Methods and Development 48

Organization and Sequence

Types of Information Organization



 Conceptual information

 Concrete concept, defined concept, or social

concept.

 Organizational presentation

• Teach the characteristics that define the concept.

• Simple instances of the concept are given.

• Simple noninstances of the concept are given for

contrast.

• Difficult instances and noninstances are introduced.







Multimedia for Learning:

Methods and Development 49

Organization and Sequence

Types of Information Organization



 Rules and Principles

 Rule-Example Method

• The rules or principles and their foundations are directly

stated and then demonstrated, after which the learner is

guided in their application.

• It works better for most learners.

 Example-Rule Method

• Demonstrates applications and leads the learner to infer

or discover the rule or principle.

• It leads to better understanding.









Multimedia for Learning:

Methods and Development 50

Organization and Sequence

Types of Information Organization



 Skills

 Skills are taught using step-by-step descriptions,

demonstrations, and modeling of the activity to be

learned.

 Most skills can be broken down into component

subskills.

 Designing procedural learning

• Perform a path analysis to determine steps, sequence,

and decision.

• Begin with a simple example of the procedure.

• Provide help on the difficult steps.

• Give an overview or summary of the steps.

• Teach the principles that underlie the procedure.



Multimedia for Learning:

Methods and Development 51

Organization and Sequence

Types of Information Organization



 Organizations

 Hierarchical (Fig. 4.36)

 Web (Fig. 4.37)

 Classification matrix (Fig. 4.38)









Multimedia for Learning:

Methods and Development 52

Organization and Sequence

Linear Tutorials (Fig. 4.39)



 This structure does not take advantage of

the computer, does not adapt to

individual learners, and is not very

creative or interesting.

 Sequence types

 hierarchical sequence.

 Familiarity and difficulty.







Multimedia for Learning:

Methods and Development 53

Organization and Sequence

Branching Tutorials (Fig. 4.40)



 Amount of branching

 Criteria for branching

 Individual information

 Cumulative performance

 Learner choice

 Direction of Branching

 Forward branch (Fig. 4.40)

 Backward branch

 Sideway branch

 Tutorial that assess learner level and adjust

difficulty level (Fig. 4.41).

Multimedia for Learning:

Methods and Development 54

Learner Control in Tutorials

 Paging

 Page controls should always be obvious and

easy.

 Page controls should be consistent in position

and method.

 To avoid timed pauses for paging.

 Review

 Program menus

 Text search

 User definable bookmarks



Multimedia for Learning:

Methods and Development 55

Learner Control in Tutorials

 Help

 On program operation

 On content

 Asking for answer

• Require at least on try before the hint or answer

option is given.

• Provide feedback on the percentage of interactions

attempted and correctly answered.

• Provide hints and answers in steps.

• Keep track of the number of times answers are

requested and give advice if the user requests

answers too frequently. Learning:

Multimedia for

Methods and Development 56

Ending

 Select a subject, and demonstrate the

presentation flow of branching tutorial.

 Design an evaluation form of tutorial

program.









Multimedia for Learning:

Methods and Development 57



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