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Flash Interaction Techniques

Interaction Introduction

Example user interface, from the tutorial sheet

About “events” – how and why

Introduction to event handlers

Where to put your handler code

Types of event Flash can generate

Why so many types of event?

Event-capable objects in Flash

Further reading

Originator: N.A.Shulver@staffs.ac.uk

Flash Interaction Techniques

The Tutorial - User Interface

3-stage buttons

Rollover graphics

Clickable graphics

Keyboard input

Manipulation of

interface elements

Cheesy design!



Originator: N.A.Shulver@staffs.ac.uk

Flash Interaction Techniques

Events – how and why

How can an application detect user input?

It could spend a lot of time checking every possible

input…

Or it could just handle event messages sent by the

operating system

Events are generated by all sorts of things – key

presses, timer ticks, clicks, mouse movements…

Why events? It’s easy, efficient and common

to most OS platforms (MSWindows, MacOS,

Linux GUI shells, Android…)

Originator: N.A.Shulver@staffs.ac.uk

Flash Interaction Techniques

Event handlers

 Flash can receive events through Event Handlers

 There are different styles of handler, they all work

 Newer style is better



// handler for clicking the top button (up_btn)

up_btn.onRelease = function()

{ up();

}



Originator: N.A.Shulver@staffs.ac.uk

Flash Interaction Techniques

Code Placement

Where does the code live?

The handler for an object cannot appear

before the object appears…

If objects are created in frame 1, code can go

in frame 1

But on different layers of course!

Always have (at least) one layer called

“scripts” or “code” or “myActionscripts” &c

Originator: N.A.Shulver@staffs.ac.uk

Flash Interaction Techniques

What events can we handle?

Flash exposes a wide range of event handlers

to the scripting language

Some of the common events include:

onKeyDown, onKeyUp: keyboard

onPress, onRelease: button or movieclip click

onMouseDown, onMouseUp: general mouse click

onMouseMove: mouse movement

onRollOut, onRollOver: mouse-over (edges)

onDragOut, onDragOver: mouse drag



Originator: N.A.Shulver@staffs.ac.uk

Flash Interaction Techniques

Why so many event types?

Different event types correspond to different

types of interaction

This makes Flash very flexible

You could use the onMouseMove event

handler to control sounds

For example, use the system _xmouse

property to pan from side to side

And the _ymouse property to control volume

Originator: N.A.Shulver@staffs.ac.uk

Flash Interaction Techniques

What can generate events?

 Most of the things you will need to manipulate or

monitor for events are movieclips

 Buttons also generate events

 Simple graphics are less useful – they are for look-

and-feel, not interactivity

 In the tutorial, some elements seem to “appear” twice

in the Library

 The raw data (e.g. jpeg image) has a movieclip

version, too – why is this a good idea?



Originator: N.A.Shulver@staffs.ac.uk

Flash Interaction Techniques

Advanced Events - example

 Advanced use of Flash involves

dynamically loading data over

networks

 If you want to put up a progress

bar, how easy is it?

 High-level event handlers make

it less difficult than you might

expect

 For example:

onEnterFrame event checks

myObj.getBytesTotal() againsthttp://www.kirupa.com/developer/mx2004/xml_flash_photo

myObj.getBytesLoaded() gallery.htm, by kirupa, 2nd September 2004



Originator: N.A.Shulver@staffs.ac.uk

Flash Interaction Techniques

Further Reading

 Kirupa – Colouring Book

http://www.kirupa.com/developer/mx2004/coloringboo

k.htm

 Kirupa – Dynamic Event Handlers

http://www.kirupa.com/developer/actionscript/tricks/dy

namicevent.htm

 Kirupa – RPG Programming: Introduction

http://www.kirupa.com/developer/actionscript/rpgprogr

amming.htm

 W3Schools – Flash Tutorials

http://www.w3schools.com/flash/default.asp



Originator: N.A.Shulver@staffs.ac.uk



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