spells
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Euphorion's Spell database contact: andreas.marcinkowski@munich.netsurf.de
Spell Database by ~~~Euphorion~~~
Server 1
Name Type Type2 Cost Turns Rank Comments
Animate Skeletons Summon Summon 2,500 1 Simple Black's basic Summon spell. Gives a number of Skeletons
Curse Battle 1 Enemy 700 0 Simple Decreases Accuracy and Strength in Battle. Good for beginning black mages.
Animate Zombie Summon Summon 5,100 1 Simple Summons Zombies, not much else to say.
Blacken Soul Battle 1 Enemy 1,000 0 Simple Kills a small portion of an enemy unit, and may paralyze.
Fear Battle 1 Enemy 600 0 Simple Attack power and Counterattack power is decreased. Not much different from curse.
Shroud of Darkness Ench.(Self) 300 mana 10,000 4 Average Grants Protection from White Magic...although there are no offensive white spells out there, it'll defend
against white battle spells.
Summon Wraith Summon Summon 35,500 2 Average Summons Wraiths to join your army. Good units for the cost.
Animate Ghoul Summon Summon 15,600 2 Average Brings Ghouls to join your army. Ghouls are ok because they can paralyze
Battle Lust Battle All Yours 10,000 0 Complex Increases damage power of all your units at the cost of defense and may lose some. Tough call
Blood Ritual Ench.(Self) 666 pop. 50,000 5 Complex Lasts for 200 turns, and produces Ghouls each turn. Acts like a barracks for Ghouls. Since you cannot
dispell it, better have a look at your pop....
Foul Water Battle Your melee 20,000 0 Complex Turns all of your melee units attacks to Poison. Excellent battle spell against non-black mages.
Nether spells
Kiss of the Vampire Battle All Yours 20,000 0 Complex Gives the Steal Life ability to all of your units for the battle. Useful for higher untis.
Summon Lich Summon Summon 79,900 6 Complex As the name implies, it brings the powerful Lich to your army.
Summon Vampire Summon Summon 77,700 6 Complex Calls Vampired to join your ever growing army of the Undead.
Death and Decay Ench.(Off) 2000 mana 10,000 5 Complex Offensive Spell that will destroy the enchanted mage's land and population when they take turns. Very
useful offensive spell.
Gaze of Death Battle 1 Enemy 30,000 0 Complex Kills an enemy unit stack...won't kill all of it depending on resistances. Milder Disintegrate
Night of the Living Dead Summon Summon 20,000 1 Complex Summons random Black units to you.
Touch of Necromancy Ench.(Self) 100 mana 50,000 10 Complex A part of the slained enemy will rise from the dead and turn into mindless zombies and join your undead
army.
Blood Curse Battle All yours 20,000 0 Complex Using your own blood as a medium, you lay a powerful curse on your weapon. Any wounds caused by the
cursed weapons will only leave a never healing hole, with blood constantly oozing from it.
Contract of the Soul Ench.(Self) 6666 Pop. 750,000 10 Ultimate This spell cannot be canceled nor dispelled nor tranquilized. Will summon Devils every time you attack. But
beware, for this spell is practically suicide
Black Sabbath Ench.(Self) 666 Pop. 200,000 3 Ultimate Great increase in mana production. The population will stop growing until dispelled, but the sacrificed
populace will become Skeletons and Zombies.
Black Death Ench.(Self) 666 pop. 1,000,000 25 Ultimate Epidemic, can be contracted by attacking/defending someone with it. Black Death is a spreadable Death
and Decay with a limited duration. Nasty spell, but costly.
Dreams of Seduction Battle Summon 200,000 0 Ultimate Summons Succubi to fight for you. I think they stay with you afterward also.
Corruption Battle All Enemy 500,000 0 Ancient Turns enemy's Dom's, AA and Angels into Fallen ....
Euphorion's Spell database contact: andreas.marcinkowski@munich.netsurf.de
Spell Database by ~~~Euphorion~~~
Server 1
Name Type Type2 Cost Turns Rank Comments
Summon Sprite Summon Summon 6,600 1 Simple Summons the winged Sprites to your army
Fog Cloud Battle All Units 950 0 Simple Reduces accuracy of all attacks, yours and opponents. Nice defensive spell for beginning blue mages.
Phantasm Magic Battle 1 Enemy 800 0 Simple Illuosinary attack on one enemy stack. Moderate attack spell for blue.
Summon Sylph Summon Summon 8,100 2 Simple Calls the Sylphs to join you.
Sleep Battle 1 Enemy 700 0 Simple Makes one enemy stack fall asleep....don't know how effective, but didn't seem to work much.
Double Time Battle 1 Yours 3,500 0 Average Increases attack initiative and accuracy of a random group of yours.
Confuse Ench.(Off) 300 mana 2,000 5 Average Makes the target mage have a difficult time casting spells, upkeeping enchantments, and researching.
Mental Thrash Battle 1 Enemy 3,500 0 Average Attacks an enemy unit with a Psychic attack. Better than Shadow Magic.
Call Sirenes Summon Summon 24,500 3 Average Brings the Sirenes to you.
Concentration Ench.(Self) 300 mana 10,000 5 Average This is the Blue mage's dream spell. increases research rate, and might affect spell power a bit. Most
sought after enchantment.
Scrying Mirror Instant Any Target 5,000 1 Average Gives you information on the target. Amount of info revealed depends on level, and their protection.
Nether spells
Feet of Hermes Battle 1 Yours 5,500 0 Average Makes one of your units able to dodge attacks more easily.
Phantasm spells
Invisibility Battle 1 Yours 3,000 0 Average Turns one of your units Invisible until it attacks.
Mirage Monster Battle Summon 10,000 0 Complex Summons Mirage Monsters for the duration of battle. Ok for defense, There are better spells though.
Steal Artifact Instant Any Target 20,000 2 Complex Attempts to steal an artifact from target mage. Not always successful. At high levels, can steal multiple
artifacts. Cannot steal Uniques.
Slow Battle All Enemy 8,000 0 Complex Reduces attack initiative of all enemy units. Blue's main Combat spell.
Paralyze Battle 1 Enemy 10,000 0 Complex The kiss of death for a 1-stack army. Keeps a random opposing unit from attacking or dodging.
Summon Mind Ripper Summon Summon 65,700 6 Complex Summons Blue's powerhouse to your side.
Lovesick Battle 1 Enemy 8,000 0 Complex Makes an enemy unit not mount an attack.
Flight Battle 1 Yours 12,000 0 Complex Grants the Flying ability to one of your units for the battle.
Laziness Ench.(Off) 500 Mana 20,000 10 Complex Will reduce effectiveness of the land, may destroy some farms/towns.
Temporal Stasis Field Ench.(Off) *S1* 1 turn 20,000 15 Complex Everytime the target uses a turn it loses additional turn(s). You have to pay 1 turn as "upkeep".
Mind Bar Ench.(Self) 1000 Mana 10,000 7 Complex Grants Protection from Colored Spells on you, around 15-30% depending on Spell Level, and about 3
times that against Blue spells. Also confers immunity to Illusions.
Fool's Gold Instant Any Target 100,000 5 Ultimate Steals gold from the target mage, and they won't know it until they try to spend it. Steals about 2-10 million
geld.
Wish Instant Self 100,000 1 Ultimate Has Varied effects, including Mana loss, Gold gain, Population gain, Item gain, Item loss.
Hallucination Ench.(Self) 1000 Mana 200,000 10 Ultimate When you are attacked there is a percentage chance the enemy gets lost and the battle does not occur.
Rumored to be between 20-40% depending on spell level.
Conjure Elemental Summon Summon 280,000 9 Ultimate Summons one of three different types of Elementals to join you. Ice, Air, and Water.
The Wall of Silence Ench.(Self) 500 Mana 7,500,000 20 Ancient Makes Spell castings very difficult. Will also "infect" other countries when they attack you.
Euphorion's Spell database contact: andreas.marcinkowski@munich.netsurf.de
Spell Database by ~~~Euphorion~~~
Server 1
Name Type Type2 Cost Turns Rank Comments
Summon Dryad Summon Summon 3,000 1 Simple Summons the Dryads to you.
Wooden Soul Battle 1 Yours 600 0 Simple Increases the defense of one of your units.
Web of the Spider Battle 1 Enemy 600 0 Simple Slows down one enemy unit, may keep them from attacking if slow enough already.
Woman
Eye of the Eagle Battle All Elves 600 0 Simple Increases accuracy and efficiency of all of your Elven fighters, which if you are Green, you should have
plenty of. Pretty useless for other colors.
Animal Summoning Summon Summon 5,600 1 Simple Hey Hey, they're the Monkeys...err..Gorillas!
Summon Nymph Summon Summon 7,900 2 Average The Nymphs, The Nymphs
Summon Werebear Summon Summon 29,500 2 Average Strong Werebears flock to your call.
Nature's Cure Battle All Yours 2,000 0 Average Regenerates your units after battle, Doesn't do a great job of it though.
Stunning Beauty Battle All Elves 3,000 0 Average Enemies have an attack penalty on elf units due to their attractiveness.
Verdant spells
Enlarge Animal Battle All Animals 3,900 0 Average Makes all Animal units more powerful that battle.
Sunray Ench.(Self) 100 Mana 50,000 10 Complex Sunray grants some Protection from Black and Blue spells, and causes Black and Blue creatuers to not
Nether spells
fight as well.
Regeneration Battle All Yours 30,000 0 Complex Regenerates your units after battle, but does a much better job than Nature's Cure.
Call Treants Summon Summon 34,600 4 Complex The Trees, they are moving!!!
Summon Locust Swarm Ench.(Off) 1000 Mana 20,000 4 Complex Sends Locusts at target Mage. The Locusts will devour food, and kill peasants.
Weather Summoning Ench.(Self) 400 Mana 50,000 8 Complex Increases the productiveness of Farms
Plant Growth Ench.(Self) 500 Mana 30,000 3 Complex Increases the size of Treefolk creatures such as Treants for as long as the spell is in effect.
Rust Armor Battle all enemy 20,000 0 Complex An acidic rain will corrode any normal metal items upon contact. Thus, making those heavily armored units
a more easier prey.
Call Hurrican Battle all enemy 20,000 0 Complex The spell will summon a violent thunder storm. Strong Gale blows and heavy rainfall pours from the sky,
which makes it impossible for most fliers to take flight under such bad weather, thus making most fliers a
much more easier prey.
Call Phoenix Summon Summon 300,000 8 Ultimate Summons the Phoenix to join your crusade.
Tranquility Instant Any Target 100,000 5 Ultimate Dispells all spells on target mage, beneficial or harmful. This is one reason why it's good to have a Green
ally. (On S1: 50% chance)
Nature's Favor Ench.(Self) 1000 Mana 100,000 8 Ultimate Random Green units will join you and your population will increase faster while this is in effect.
Nature's Lore Ench.(Self) 300 Mana 300,000 10 Ultimate Gives you 1 acre per turn. While in effect it decreases gold and manaincome by approx. 10-15%
Euphorion's Spell database contact: andreas.marcinkowski@munich.netsurf.de
Spell Database by ~~~Euphorion~~~
Server 1
Name Type Type2 Cost Turns Rank Comments
Blaze Battle 1 Enemy 1,000 0 Simple Attacks an enemy with a Magic Missile attack, always hits.
Call Lizardman Summon Summon 6,800 1 Simple Brings Lizardmen to help you.
Force Bolt Battle 1 Enemy 700 0 Simple Makes the enemy unit not able to fight efficiently.
Flame Arrow Battle Your Missile 700 0 Simple All of your missile attacks get the added effect of Fire.
Summon HellHound Summon Summon 24,400 3 Average Hellhonds join the army.
Fireball Battle 1 Enemy 30,000 0 Average Does heavy fire damage to one group.
Summon Salamander Summon Summon 28,900 3 Average Fiery Salamanders come to your call.
Giant Strength Battle 1 Yours 3,000 0 Average One of your groups gets extra strength and toughness in battle.
Lightning Strike Battle 1 Yours 40,000 0 Average Hits an enemy group with a Lightning attack and reduces its counterattack effectiveness.
Meteor Storm Ench.(Off) 2000 Mana 20,000 8 Complex Offensive Enchantment that will destory buildings each turn.
Flame Blade Battle Your Melee 20,000 0 Complex Increases your melee units accuracy as well as making their attacks Fire-based.
Eradication spells
Chain Lightning Battle All Enemy 90,000 0 Complex Inflicts Lightning damage on all enemy troops, very effective spell.
Nether spells
Disintegrate Battle 1 Enemy 40,000 0 Complex Completely destroys enemy stack, with allowance for resistance to red magic.
Stun Battle All Enemy 14,000 0 Complex Disorients enemy units, making them unable to fight effectively.
Summon Hydra Summon Summon 41,700 5 Complex Hydras come to your bidding.
Summon Chimera Summon Summon 46,800 4 Complex Chimeras join you.
Call Lightning Ench.(Off) 2000 Mana 20,000 10 Complex Will kill population each turn it is in effect.
Destroy Artifacts Instant Any Target 30,000 3 Complex This is a sonic-based spell which causes an vibration within an area. It will not cause harm to organic
creatures but is capable into shattering any normal items. However, magical items are more resistance to
its attack.
Gravity Pull Battle all units 100,000 0 Complex This spell doubles the gravity force within an area. Any flying creatures caught within the area of effect will
fall from the sky. Even land creatures will have difficulty moving their legs, which is more heavier than lead
under the doubled gravity.
Battle Chant Ench.(Self) 500 Mana 50,000 10 Complex The spell drives all armies in a state of frenziness for all the times. It squeezed the life force of the units out
and enchanced their power and strength. The only drawback of the spell is the units will be exhausted too
easily and will not be able to last long.
Summon Red Dragon Summon Summon 300,000 10 Ultimate The nastiest of them all, the Red Dragon, flocks to your side.
Inferno Battle All Enemy 500,000 0 Ultimate Will deal massive Fire damage to every enemy unit, ensuring death of any without Fire resistance.
Volcano Eruption Instant Any Target 200,000 10 Ultimate Destroys land, population and economy of target mage, all without attacking, and instantly.
Flame Shield Battle All Yours 200,000 0 Ultimate The spell creates a flaming barrier surrounding the target. It does not affect the target in any way, but any
creature who strikes the protected unit with melee weapon will be burned by the fire.
Euphorion's Spell database contact: andreas.marcinkowski@munich.netsurf.de
Spell Database by ~~~Euphorion~~~
Server 1
Name Type Type2 Cost Turns Rank Comments
Healing Battle All Yours 500 0 Simple Heals your units after battle, but not very well.
Bless Battle 1 Yours 700 0 Simple Increases fighting efficiency of one of your troops.
Armor of Light Battle 1 Yours 700 0 Simple Gives one of your groups protection from black untis and black magic.
Protection From Missile Battle 1 Yours 700 0 Simple Protects one of your groups from all Missile attacks.
Summon Pegasus Summon Summon 6,300 1 Simple Summons the Winged Pegasi to your army.
Dispel Magic Uncastable Uncastable 0 0 Average Increases the effectiveness of the main page ability, Dispel.
Summon Angel Summon Summon 27,000 3 Average Angels join you.
Protection from Evil Ench.(Self) 300 Mana 10,000 5 Average Grants your kingdom protection from Black spells.
Holy Word Battle All Undead 10,000 0 Average Destroys Undead units, very effective against a black mage.
Nether spells spells
Summon Unicorn Summon Summon 22,000 3 Average Summons Unicrons to your side.
Platinum Hand of Battle All Yours 8,000 0 Average Does a better job of healing all of your units than Healing does.
Healing
Resist Elements Ench.(Self) 300 Mana 8,000 12 Complex Will reduce the effectiveness of all Lightning, Fire, and Cold attacks, as well as those by Blue's Elementals
Ascendant
Sword of Light Battle Your Melee 20,000 0 Complex Gives all of your melee units higher attack and the Holy attribute.
Locate Artifact Instant Self 10,000 2 Average Locates an artifact for you. Has a chance to locate a Unique for you also.
Summon Archangel Summon Summon 52,000 5 Complex Archangels are sent to help you.
Gate Summon Summon 20,000 1 Complex Summons random White units to your army, including ArchAngels, Angels, Paladins, Unicorns, Pegasi,
and Knights.
Blinding Flash Battle All Enemy 3,500 0 Complex Reduces effectiveness of your and enemy attacks. But enemiy will suffer more than you. Even greater
influence on black units.
Resurrection Battle 1 Yours 20,000 0 Complex Best Healing spell, Resurrects most of your units after battle.
Love and Peace Ench.(Self) 500 Mana 200,000 10 Ultimate Increases HP of your units, gives Preachers to you each turn, increases population and gold rates, but
decreases fighting ability. You can't dispel it.
The Holy Light Ench.(Self) 100+ Mana 200,000 10 Ultimate Enchanment version of Sword of Light, upkeep is variable based on your mana income (?)
Descent of Holy Being Instant Self 300,000 9 Ultimate Gives you White's ultimate unit, the Dominion, but will also give you geld, population, and items also. (?)
Miracle Battle All Yours 1,000,000 0 Ultimate Will ressurect all of your units after battle, may increase attack effectiveness.
Heavenly Protection Ench.(Self) 500 Mana 300,000 10 Ancient Protects you from all evil magic.
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