New Media in Art
references
http://www.medienkunstnetz.de/mediaartnet/
http://www.diacenter.org
http://rhizome.org
http://on1.zkm.de/zkm/e/
http://www.montevideo.nl
Dan Graham
°1942, USA
art & culture theorist
performance
video art
installation art
active engagement of the
viewer Fun House for Münster, 1987
deconstruction of the phenomenology of viewing
Time Delay Room 1, 1974
Dan Graham's description:
«On monitor l a spectator from audience A can see himself only
after an 8 second delay. While he views audience B (in the
other room) on monitor 2, this audience sees him live on the
monitor whose image can also be seen by audience A. The
same Situation is true for audience B. A spectator may
choose to pass from one room and audience to the other. To
walk the passage-way takes about 8 seconds. A member of
audience A entering audience B's room would now see the
view of audience B that he had just seen 8 seconds previous
when leaving the other room: but he is now part of that
audience 8 seconds later. As 8 sec-onds have passed, the
composition of the continuum which makes up audience B,
has shifted äs a function of time - he has joined it while
other present members have arranged their relative
positions within it or left and joined the other room.»
Marie Sester
Transparency
Visibility
Access
« Transparency is the name given to the
control of visibility, and surveillance is the
technique that Western world enterprise
developed to control the quality of
transparency. »
(www.sester.net)
Access
Access, 2003
anonymous tracking of
individuals in public spaces
robotic spotlight and accoustic
beam
paradoxical communication
loop
http://www.accessproject.net/
« When Duchamp suggested that the
work of art depended on the viewer to
complete the concept, little did he know
that by the end of the century some
works of art (such as interactive films)
would literally depend on the viewer;
not only to complete them, but to
initiate them and give them content. »
Rush, New Media in Art, 183
« In her book Digital Art (2003), curator
and media historian Christiane Paul
distinguishes between art that uses
digital technology ‘as a tool for the
creation of traditional art objects –
photography, print, sculpture, or music
– and art that employs these
technologies as its very own medium.’ »
Rush, New Media in Art, 211
« Interactivity, art that requires viewer
participation to be complete, has
emerged as a new medium. The
immediate danger here is that such
interaction can degenerate into mere
pastimes or diversions. »
Rush, New Media in Art, 213
« The computer forces us tho re-invent
every one of the traditional aesthetic
concepts, forms and techniques. What
used to be a well-mapped territory now
has become one big white spot. Image
and viewer, narrative and montage,
illusion and representation, space and
time – everything needs to be re-
defined again. »
Lev Manovich, « The Camera and the World » (rhizome.org)
Steina and Woody Vasulka
Steina °1940,
Iceland
Woody °1937,
Czechoslovakia
http://www.vasulka.org/
Steina and Woody
Vasulka, 1987
Steina and Woody Vasulka
prominent among early
technological innovators of
video art
creation of devices for artists
understandig the tools of the
new medium
1971: foundation of The
Kitchen
extension to installation art and
interactive performances
Steina and Woody Vasulka
Warp, 2000
Bill Viola
°1951, USA
very influential video
(installation) artist
tendency towards the lyrical in
art
5 Angels for the Millenium, 2005
Stations, 1996
Matthew Barney
°1967, USA
surrealistic explorations of
(male) identity, sexual activity,
fantasy and desire
art with Baroque proportions
mimicking large screen
experience of cinema
fusion of video, sculptural
installations and performance
Cremaster 3
Cremaster
cycle of videos and
installations
start 1994
not in chronological order
The cremaster is the
muscle in the male
genitals from which the
testicles are suspended
(and which retracts them
in cold or fear).
Cremaster 5
http://www.cremaster.net/
Cremaster 4
William Latham
°1961, GB
researcher at IBM
founded the firm Computer Artworks,
which produces software for the
entertainment industry
hyper-reality vs. abstraction
‘computer sculpture’
Biogenesis, 1993
John Simon
°1963, USA
the computer as medium
no input from outside the computer
Every Icon, 1997
http://www.numeral.com/everyicon.html
grid
first row: 16 months
second row: 6 billion years
Every Icon, 1997
« While Every Icon is resolved conceptually,
it is unresolvable in practice. In some ways
the theoretical possibilities outdistance the
time scales of both evolution and
imagination. It posits a representational
system where computational promise is
intricately linked to extraordinary duration
and momentary sensation. »
Parachute Magazine
MTAA
founded 1996, New York
conceptual and net art
collaboration between 2 artists
http://www.mteww.com
1 Year Performance Video, 2004
Sam Hsieh’s One Year Performance 1978-1979
(aka Cage Piece)
Cage Piece: locked in a cage in his loft with nobody to
talk to, nothing to read or listen to, nothing to do,
except thinking and counting the days; each day he
made a mark on the wall and took a photograph of
himself (cf. Roman Opalka, On Kawara)
artists perform daily activities in two matching rooms
in front of a video camera
viewer is meant to watch this activity for one year
fake endurance
seamless multiplication of (limited) footage to
31,536,000 seconds
®™ark
American web-based collective
subversive interventions
link with early avant garde
movements, Fluxus
« Protester™ is designed for
those who understand the
need for creative approaches
to the world’s social justice
issues. »
http://www.rtmark.com
Tamás Waliczky
°1959, Hungary
first computer works in 1983
The Way, 1994
Jeffrey Shaw
°1944, Australia
pioneer in interactive VR
installations
The Legible City, 1989
Disappearance, 1993
virtual representation of a larger than
life size ballerina
monitor reveals the virtual presence of
the dancing ballerina
closed circuit, small ballerina and
camera are visible inside the fork-lift
truck
The Legible City, 1989 http://www.jeffrey-shaw.net/
Disappearance, 1993
Frank Fietzek, Tafel, 1993
Andrea Zapp, A Body of Water, 1999
Malcolm Le Grice, Digital Still Life