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Actionscript - Introduktion

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posted:
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Thomas Lövgren

Flash developer, designer & programmer (HUMlab & Kulturverket)

thomas.lovgren@humlab.umu.se







Introduction to



ActionScript 3.0

(Program workspace/overview)





“What is Flash?" At first, said it was hard to

sum that up in just a few words. Then I thought for

a moment and replied that Flash was a "powerful

animating and programming tool...”

Why learn Flash & programming?

(as a Interaction Designer)

 Flash is the leading tool/technique for creating multimedia,

applications, presentations, games on Internet – a platform for

developing prototypes, desktop applications and mobile systems



Examples of general usage for a designer:

 Presentations / online portfolio

 Video applications for design-projects

 Concept design (with basic interactivity/navigation)

 Interaction interfaces

 Prototype development (usability tests)

 Working in project-teams (communicate with/understand programmers)

 Physical/tangible computing: Sensors/Phidgets, webcam, Wii-remote etc.

 and more….

Program versions

 Flash CS3 (March 27, 2007)

 Brand New Interface, New and Improved Flash Video Importer

Improved Skinning of Components, Exporting Motions and

Animations, Import Photoshop Files





 Flash CS4 (October 15, 2008)

 Object-based animation, Inverse kinematics with the Bones tool,

3D transformation, Motion editor, Motion presets, Metadata

(XMP) support, Authoring for Adobe AIR, XFL support, Adobe

Kuler panel, H.264 support

ActionScript versions

 ActionScript 2.0 (Flash 7 MX 2004)

 Objectoriented, classes, objects, inheritance, components etc





 ActionScript 3.0 (2006)

 Faster, cleaner, more powerful, easier to debug, more feature rich,

strict and secure

 Expands Flash Player API (The Flash Player API is the set of

classes, objects, functions, and properties that come built into

Flash Player)

New features in A3

 int and uint data types

 New display list model

 New event model

 E4X (XML)

 Runtime exceptions

 Runtime variable typing

 Sealed classes

 Method closures

 Regular expressions

 Namespaces

AS3 Language package/structure

 The concept of Classes and Objects is an important part in AS3,

basically the whole language package is based on various classes

with special tasks

 Flash built-in classes (language package)

 User defined classes









 What is a Class? What is an object?

Classes & Objects

 A class is a self-contained description for a set of services and

data

Example

 Think of a blueprint for a House

 If the blueprint is the Class, then the House is the Object

 From the House Class, we can create as many House Objects we

want (with different properties)

 Every new House Object is a new Instance of the House Class

File types & formats



Create a New Project File

(ActionScript 3)

Or...

Create a New ActionScript Class File

(ActionScript 3)







FLA: The Project File (export will generate the .swf file)



SWF: The exported program file (embedded in HTML)



AS: ActionScript Class File (Built-in or user defined class files)



FLV: Flash Video File

Flash CS3 Workspace

6



1

2 7

4

8









9







5





1. Menu 6. Main toolbar 11. Main stage

2. Tool panel 7. Align/Info/Transform 12. Document Properties

3. ActionScript panel 8. Color/swatches 13. Frames/tween

4. Timeline (main) 9. Components 14. Object on stage

5. Properties/parameters/output 10. Library



Export movie: Ctrl + Enter Colors and Workspace layout can be saved!

ActionScript Panel 6

3

5

1



7

4









2







8

1. Packages/Script Library 6. Right menu

2. Script/Symbol(s)/quick navigation 7. Find and Replace

3. Topmenu 8. Help menu

4. Code/Composing section

5. Script Assist

General Tips &

Recommendations

 Here is a couple of useful tips, while working with

Flash/programming



• Naming elements • ActionScript/Syntax structure

• Layers • Library & Stage elements

• Frames • Document Properties & Framerate

• Comments • Save workspace Layout & Colors

• Trace Command • Optimize (filesize)

• Suffix and Code Hinting • Publish Settings / Publish movie

• Pseudo-code • Project Versions / Version Control

Naming elements

 It’s recommended to have an intuitive naming structure for your

elements (movieClips, buttons, frames, layers, components etc)

 Use unique names

 Keep names as short as possible while retaining clarity

 Start with a lowercase letter

 Use mixed case for concatenated words

 Don't use the same element name with different cases



 Tip! Practical to organize every project the same way

Layers

 Separate ActionScript layer and

 Separate layers for each element group (intuitive naming)

 Layers can be locked

 Folders for layers

Frames

 Frame names (intuitive naming)

 Frames for navigation/systems

 AS methods for jumping between Frames (gotoAndStop(”main”)

Comments

 Line comments and Block comments

 Make the code more understandable

 Tip: use comments!

Trace command

 A testing and debugging command for quick feedback

 Places any relevant text into the Flash Output panel

 Only available at author-time, and has no use at runtime

 For example, the trace command could be useful for testing: a loop,

function, or a loading process

Suffix and code hinting (1/2)

 By using suffix we get a codehint for that specific object

 A suffix is written with an underscore character [_]

 For example, for a MovieClip it looks like: myMovieclip_mc

Suffix and code hinting (2/2)

 A list of some useful suffixes (AS2 and AS3):

Pseudo-code

 Pseudo-code is a structured list for describing tasks by algorithms

 It allows the designer to focus on the logic of the algorithm, without

being distracted by details of language syntax

 Organize your thoughts, and break the main tasks into smaller ones

 Useful in all phases (Planning, design, construction, test &

documentation)

 Writing pseudo-code WILL save you time in the end!



if credit card number is valid

execute transaction I get up

else Get in the shower

show a generic failure message Find something to wear

end if Eat

Look at tv

Eat

Brush teeth

Go to skool

Syntax Structure

 It’s highly recommended to use a good programming/syntax

structure (that feels comfortable)

 The program reads/executes the code from top to bottom

 Tip! Use the same ”your” syntax structure in every project

Library & Stage elements

 Folders with intuitive naming in library

(large projects)

 Same naming structure for objects on stage

can be used

Document Properties & Framerate

 Dimensions and framerate of the movie can be set in the Document

Properties panel

 Framerate (fps) Frames per second (12 fps movie: 12 times a second)

 The default document setting of 12 fps is often too slow for tween

animations, resulting in "jerky" motion

 SWFs published to the same fps, will

run slower on the Mac Flash Player

 Recommended framerate: 25-31

 But of course most computer processors

cannot keep up with a frame rate higher

than 31 fps

Text Fields

 There are basically three different text field types in Flash



• Static Text: Animations, common use, standard fonts

• Input Text: Input-text, forms, passwords, variables

• Dynamic Text: Dynamic text, HTML-text, selectable/copy text,

outputs, non-standard fonts (embed fonts), scrolling text, loading

data by using :

 Textfile

 XML

 Database (PHP, ASP)

Flash Player

 Adobe Flash Player, is a free software application (browser plugin)

which allows the playing of standalone Adobe Flash (SWF)

multimedia files

 Available for Windows, Linux, Solaris, Mac OS X and various

Mobile operating systems

 Webbrowsers: Internet Explorer,

Mozilla Firefox, Opera, and Safari

on selected platforms



 Latest version: Adobe Flash

Player 10 (version 10.0.32.18) (July

2009) (Critical security updates)

Flash and Security









 Flash Security Document:

http://www.adobe.com/devnet/flashplayer/articles/flash_player_9_security.pdf





 Flash Player security and privacy:

http://www.adobe.com/products/flashplayer/security/

Information & help

• Flash Documentation (Internet)

ActionScript Language Reference

http://www.adobe.com/support/documentation/en/flash/

http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3_Flex/index.html

http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/



• Flash Help file: Local on computer (if installed)

• Flash/ActionScript Webbsites & Forums

• Download and study exemples

• Blogs

• Internet (googling)

Links

• ActionScript Language Reference

http://www.adobe.com/support/documentation/en/flash/

http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3_Flex/index.html

http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/



• Flashkit.com - movies, tutorials, forum etc

http://www.flashkit.com/



• Actionscript.org - movies, tutorials, forum etc

http://www.actionscript.org/

• Kirupa.com - movies, tutorials, forum etc

http://www.kirupa.com/



• Flash Security Document

http://www.adobe.com/devnet/flashplayer/articles/flash_player_9_security.pdf



• Accessibility

http://www.adobe.com/accessibility/products/flash/



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