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Project 4 UML Diagrams

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Project 4 UML Diagrams

Listed here are the UML diagrams of the classes GameBoard and Screen. Included are

all the properties of the two classes and the additional logical methods of each class.

Missing from the diagrams are methods you should know to the create, these are the

methods we create for every class solution.



GameBoard



-computerScreen: Screen

-userScreen: Screen





+checkForComputerWin(): boolean

+checkForUserWin(): boolean

+guessAtAComputerPosition(row: char, column: int): boolean

+guessAtAUserPosition(row: char, column: int): boolean

+printUserScreenGuessTable(): void

+printUserScreenShipTable(): void







Screen



–guessTable: char[][]

–hitTable: char[][]

–shipTable: char[][]





+Screen(rowLength: int, colLength: int)

+getGuessTablePosition(row: char, column: int): char

+getHitTablePosition(row: char, column: int): char

+getShipTablePosition(row: char, column: int): char

+markOnGuessTable(row: char, column: int, mark: char): void

+markOnHitTable(row: char, column: int, mark: char): void

+searchForWin(): boolean



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