From Wikipedia, the free encyclopedia GREE, Inc.
GREE, Inc.
GREE, Inc. • Dec. 2008 Listed on the Market of the High-Growth
グリー株式会社 and Emerging Stocks
Type Public KK • Apr. 2009 Exceeds 10 million users
Traded as TYO: 3632 • Jun. 2010 Exceeds 20 million users
• Jun. 2010 Listed on the first section of the Tokyo
Industry Internet Stock Exchange
Founded Tokyo, Japan (2004) • Jun. 2010 Release of third-party applications on
"GREE Platform"
Headquarters Tokyo, Japan • Jul. 2010 Relocates Company headquarters to
Key people Yoshikazu Tanaka (田中良和), Founder, Roppongi Hills Mori Tower, Tokyo
• Nov. 2010 Announcement of investment in Project
Website GREE English Website
Goth, Inc.
• Dec. 2010 Launches "GREE Platform for smartphone"
GREE, Inc. (グリー株式会社, GREE Kabushiki-gaisha)
• Dec. 2010 Exceeds 23.8 million users
(TYO: 3632) is a Japanese Internet media company with
• Jan. 2011 Establishment of a subsidiary, GREE
headquarters in Tokyo that has been operating social
International, Inc. in the US
network service GREE since its establishment in Decem-
• Jan. 2011 Acquisition of Atlantis Co., Ltd.
ber 2004.
• Jan. 2011 Announcement of business collaboration
SNS GREE offers a variety of functions that support
with Tencent
members’ information sharing - such as a profile page,
• Apr. 2011 Buys US social mobile gaming platform
diary, communities, photo sharing and emailing - and
OpenFeint for $104 million [1]
serves as a platform that promotes communication and
• TBA Will develop a game with Square Enix,
mutual understanding among members.
Emperor’s SaGa[2]
SNS GREE was initially only for the PC use and broad-
en its service range for the feature phone. SNS GREE for
feature phone includes regular SNS functions, social Origin of the name GREE
games, flash-based games, blogs, fortune telling, news
The company name GREE comes from a hypothesis, Six
and so forth. From 2010, GREE, Inc. started SNS GREE for
De"gree"s of Separation postulated by social psychologist
smartphone (iPhone/Android) in order to meet the de-
Stanley Milgram in 1967. "Six degrees of separation" is
mand for mobile users. Currently, GREE, Inc. provides
a hypothesis that everyone is approximately six steps
variety of social game applications for not only feature
away from any other person on Earth. If a chain of "a
phones but smartphones with enhancing communication
friend of a friend" statements are made, on average, any
among users. The source of earnings is mainly composed
two people in the world can be connected in six steps or
of advertisement sales and paid services sales."
fewer. The name symbolizes GREE’s hope to create and
provide any new possibilities of the Internet."
History References
• Feb. 2004 Release of GREE alpha to the public by
[1] Jordan, Jon (2012-4-22). "Japanese social gaming
Yoshikazu Tanaka as a personal hobby
platform GREE buys OpenFeint for $104 million".
• Mar. 2004 Exceeds 10,000 users
PocketGamer.biz. http://www.pocketgamer.biz/r/
• Dec. 2004 Established GREE, Inc.
PG.Biz/OpenFeint/news.asp?c=29342. Retrieved
• Nov. 2006 Launches EZ GREE (now au one GREE) as a
2010-4-22.
KDDI Mobile official service
[2] http://www.square-enix.co.jp/mobile/etc/
• Feb. 2007 Launches GREE as a NTT Docomo official
emsaga/
service
• Mar. 2007 Exceeds 1 million users
• Aug. 2007 Launches GREE as a Softbank official External links
service • GREE, Inc.
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From Wikipedia, the free encyclopedia GREE, Inc.
• SNS GREE • GREE International, Inc.
Retrieved from "http://en.wikipedia.org/w/index.php?title=GREE,_Inc.&oldid=453402306"
Categories:
• Companies listed on the Tokyo Stock Exchange
• Internet companies of Japan
• Companies based in Tokyo
• Companies established in 2004
• 2004 establishments in Japan
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