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					Galactic Overlords:
Scars on the Stars
Design Document


L. Jones
5/23/2010
Table of Contents


Table of Contents .........................................................................Error! Bookmark not defined.1
Game Overview .............................................................................................................................. 4
  Features ....................................................................................................................................... 4
     Gameplay ................................................................................................................................ 4
     Single Player ........................................................................................................................... 4
     Multi Player ............................................................................................................................ 4
     Editor....................................................................................................................................... 4
  Marketing .................................................................................................................................... 5
  Background ................................................................................................................................. 6
Design Bible.................................................................................................................................... 7
  Concept ....................................................................................................................................... 7
  Game Mechanics ......................................................................................................................... 7
     Game Modes ........................................................................................................................... 7
     Game Play ............................................................................................................................... 9
     Commander ............................................................................................................................. 9
     Infantry.................................................................................................................................... 9
     Replay Value ........................................................................................................................... 9
  Perspective ................................................................................................................................ 10
     Camera .................................................................................................................................. 10
     Controls ................................................................................................................................. 10
  Interface .................................................................................................................................... 11
     GUI ....................................................................................................................................... 11
     Menu and Screen Descriptions ............................................................................................. 11
  Game World .............................................................................................................................. 12
     Levels .................................................................................................................................... 12
     Inventory ............................................................................................................................... 12
  Game Progression ..................................................................................................................... 13
     Story/Plot .............................................................................................................................. 13
     Scoring and Player Growth ................................................................................................... 13
  Game Ideas................................................................................................................................ 14
Art Bible........................................................................................................................................ 15
  Concept ..................................................................................................................................... 15
  Storyboard ................................................................................................................................. 15
  Layout/Gui ................................................................................................................................ 15
  Characters ................................................................................................................................. 15
  Cinematics/Movies ................................................................................................................... 15
  World Overview........................................................................................................................ 15
  SFX ........................................................................................................................................... 15
  Combat ...................................................................................................................................... 15
Programming Bible ....................................................................................................................... 16
  Game Engine ............................................................................................................................. 16
     General description ............................................................................................................... 16
     Game engine details .............................................................................................................. 16
  AI .............................................................................................................................................. 16
    Enemies ................................................................................................................................. 16
    NPC Pathways ...................................................................................................................... 16
  Graphics .................................................................................................................................... 16
    Camera .................................................................................................................................. 16
    Models................................................................................................................................... 17
    Rendering Method ................................................................................................................ 17
    Visual FX .............................................................................................................................. 17
  Input Engine .............................................................................................................................. 17
    Character Control .................................................................................................................. 17
    GUI ....................................................................................................................................... 18
  Networking ............................................................................................................................... 18
    Server .................................................................................................................................... 18
    Client ..................................................................................................................................... 18
  Physics ...................................................................................................................................... 19
    Collision Detection ............................................................................................................... 19
    Gravity .................................................................................................................................. 19
  Sound .....................................................................................Error! Bookmark not defined.15
    Sound .................................................................................................................................... 16
    Music..................................................................................................................................... 16
  Structure .................................................................................................................................... 20
    Account Management ........................................................................................................... 20
    General System ..................................................................................................................... 20
    Game Shell ............................................................................................................................ 20
    Play screen ............................................................................................................................ 20
  Tools ......................................................................................................................................... 21
    Scripting Engine.................................................................................................................... 21
    Installer/Unistaller................................................................................................................. 21
Sound Bible................................................................................................................................... 22
  Overview ................................................................................................................................... 22
  Sound Library ........................................................................................................................... 22
    Gui......................................................................................................................................... 22
    Game Play Elements ............................................................................................................. 22
    Terrain (Environment) .......................................................................................................... 22
    Characters ............................................................................................................................. 22
    Motion ................................................................................................................................... 22
    Special Effects ...................................................................................................................... 22
  3D Sound .................................................................................................................................. 22
  Sound Design ............................................................................................................................ 22
  Music scores.............................................................................................................................. 23
    Overview ............................................................................................................................... 23
    Music Library........................................................................................................................ 23
    3D Sound .............................................................................................................................. 23
    Music Composition ............................................................................................................... 23
  Dialogue .................................................................................................................................... 24
Business ........................................................................................................................................ 25
  Market Analysis ........................................................................................................................ 25
    Overview ............................................................................................................................... 25
    Target Market........................................................................................................................ 25
    Top Performers ..................................................................................................................... 25
    Feature Comparison .............................................................................................................. 25
    Technical Analysis ................................................................................................................ 25
    Experimental Features .......................................................................................................... 25
    Major Development Tasks .................................................................................................... 25
    Risks...................................................................................................................................... 25
    Alternatives ........................................................................................................................... 25
  Marketing .................................................................................................................................. 25
    Advertising ............................................................................................................................ 25
    Medium ................................................................................................................................. 25
    Message................................................................................................................................. 25
    Information ........................................................................................................................... 25
  Assessment/Budget ................................................................................................................... 25
    Estimated Resources ............................................................................................................. 25
    Cost and Revenue Projections .............................................................................................. 25
    Resource Cost ....................................................................................................................... 25
    Additional Costs.................................................................................................................... 25
    Suggested Retail Price .......................................................................................................... 25
    Revenue Projections.............................................................................................................. 25
    Schedule ................................................................................................................................ 25
  Team ......................................................................................................................................... 25
    Executive............................................................................................................................... 26
    Programming......................................................................................................................... 26
    Art ......................................................................................................................................... 26
    Sound & Music ..................................................................................................................... 26
  Legal Issues ............................................................................................................................... 26
Appendix ....................................................................................................................................... 27
  Hardware specs and Game Platform ......................................................................................... 27
  Extra extra miscellaneous stuffs ............................................................................................... 29
  Common Questions................................................................................................................... 27
    What is the game? ................................................................................................................. 27
    Why create this game? .......................................................................................................... 27
    Where does the game take place? ......................................................................................... 27
    What do I control? ................................................................................................................ 28
    What is the main focus? ........................................................................................................ 28
    What’s different? .................................................................................................................. 28
Game Overview
       This game is designed as a real-time strategy (RTS) and first person shooter (FPS). The
concept of the game is that the commander player(s) designated a budget to design a city and
army to face the opposing enemy.

The goal of the commander is

   1. Defeat the opposing force.
   2. Obtain new technologies by dominating opponents in battle, purchasing them from the
      market, or through trade.
   3. Ascend through the ranks in order to use more advanced technologies.

In addition, other players will play as infantry to attack or defend the commanders.

The goal of an infantry man is

   1.    Defeat other pilots in open combat.
   2.    Raze buildings to inhibit production.
   3.    Destroy AI opponents to diminish the opponent's forces.
   4.    Obtain new technologies, which depend on the commander's technology, to improve
         personal armament either through trade or the market.



There are two major focuses for this game both within the game.

Both commander and infantry players gain glory or rank, money, and technological advancement.

Objective/Story?

Player rewards

Why is this game fun? How can we make it more fun? Is it fast paced? What do infantry
players do “in the mean time?”



Features

Gameplay

Single Player

Multi Player

Editor
Marketing
Demographic: KEEP IT SIMPLE!!
Background
Licensing?

Copyrights?

Existing code, engines, etc.
Design Bible
Concept


Game Mechanics

Game Modes
     Single/Multi/Team etc.

      Hours of play

      Overview

              Describe how the multiplayer game will work in a few sentences and then go into
      details below.

      Max Players

                Describe how many players can play at once or whatever.

      Servers

                Is your game client-server or peer-to-peer?

      Customization

                Describe how the players can customize the multiplayer experience.

      Internet

                Describe how your game will work over the Internet.

      Gaming Sites

              Describe what gaming sites you want to support and what technology you intend
      to use to achieve this, perhaps Dplay, TCP/IP, Steam, XboxLive or whatever. It is
      probably a good idea to break the tech stuff out into a separate area, you decide.

      Persistence

                Describe if your world is persistent or not.

      Saving and Loading

             Explain how you can save a multiplayer game and then reload it. Why this is
      possible or not possible. Can players return to their last server/game? Also, what should
      happen if a character gets disconnected and can’t return?
Game Play
Insert Flow Chart of game play

How does trading function?

Commander
    Functions

       Commander skills tree

Infantry
       Functions

       Infantry skills tree

Replay Value
      Fun-ness

       Replay value
Perspective

Camera
Super camera stuff here

Perspective

Controls
How do you control the camera?

Is it fixed?

Is it user controlled?

Both?

Commander Perspective
I think the camera angle should be partially fixed until the user changes it. The camera should
ALWAYS follow the cursor. The camera should be approx. 35:90° angle. The initial rotation is
arbitrary (possibly 0 for memory). It should move by 10° rotation and maintain angle.

Infantry Perspective
FPS? :P
Interface

GUI


Menu and Screen Descriptions
Game World

Levels

         Overview World
         Level Features

         Physical description

         Travel/scale

         Objects

         Weather

         Day/Night and Time

         World Layout

         Commander Perspective

         Infantry Perspective

Inventory
What can you purchase?

What do you earn?

How do you trade?

         Buildings

         Vehicles

         Weapons

         Armor

         Items
Game Progression

Story/Plot
       Ideas

       Concepts

       Story

       Summary

       Characters

               Character history/character growth

               NPCS

               Enemies

       Plot points

       Game Story

       Epilogue

       Dialogue

       linear progression?




Scoring and Player Growth
      Bonus

       Ranking
Game Ideas
Just random ideas to put here

Support Vent or Team Speak?
Art Bible
Concept

Storyboard

Layout/Gui

Characters
      Good

      Bad

      NPC

Inventory
      Weapons

      Items

      Vehicles

      Icons

Cinematics/Movies

World Overview
      Key locations for story

      Key locations for level

SFX

Combat
Programming Bible
“That’s not a bug, it’s a feature”

- Mike "MrMike" McShaffry

Game Engine

         General description

         Game engine details

AI

         Enemies

         NPC Pathways

Audio

         General
               File type support

                   Volume

                   Sound Quality

                   Ambience and distance

                   API

         Sound

         Music

Graphics

       General
Resolution

Distance

Blitter/Filters?

Skins?

Font support

File type support
Cinematics Format Support

RGB

GAMMA-Brightness-Contrast

Screen Cap

Video Mode Support

      Camera
           Overview description

             Details

      Culling and Clipping

      Models

      Morphing?

      Rendering Method
            2D

             3D

             Animation
                  Timing and movement

                       REMEMBER TO GET THE STAIRS WALK

             Pipelines and Shaders

             Lighting… and Lens FLARES!!/Shadows
                    Shadow Volume

             Meshes/Bump Mapping

             Terrain

      Visual FX

Input Engine

      Character Control
            Joystick support?
     GUI

     Menu
              Splash screen

              Opening screen

              Options

              Credits

              Loading?

Networking

     Database

              Account
              Create/Delete

              Create/Change Password

     Server
              Connect with the client

              Manage zones

              Lag/Reconnection

     Client
              Connect to server

              Graphics Compression

              Keyboard/Character Sync

     Other
              Connect with website for highest score?

     Security
            Account security

              Hacking Characters

              Hack Memory

              Server Security/Storage safety
                    Brute Force memory management

Physics

      Collision Detection

             Torque

             Collision Impulse

      Gravity
            Air Pressure?

             Friction
      Mass-Aggregate

      Particles

      Stability

             Rag doll?

      Velocity

             Acceleration

             Ballistics

             Constraints

             Hooks

             Inertia

             Motion/Velocity

             Rigid bodies?

             Springs

      Water?

Structure

      Account Management

      General System

      Game Shell

      Inventory

      Play screen

      Memory Management
           GARBAGE COLLECTION

             Error Logging!!!

             Compression

             Encryption
Tools

        Scripting Engine

        Matrices Calculator

        Installer/Unistaller
Sound Bible
Overview


Sound Library

       Gui
               Clicka clicka

       Game Play Elements
            Pick-up, alerts, ambient sounds.

       Terrain (Environment)
             Birds, jungle sounds, crickets, creaks, ocean waves.

       Characters
             Voice recordings, radio chatter, stomping, collisions.

       Motion
             Wind, footfalls, creaking floors, wading, puddle stepping.

       Special Effects
              Weapons fire, explosions, radar beeping.

3D Sound
      Talk about what sort of sound APIs you are going to use or not use as the case may be.

Sound Design
        Take a shot at what you are going to do for sound design at this early stage. Hey, good to
let your reader know what you are thinking.
Music scores

Overview

Music Library

       Event Jingles
       Success, failure, death, victory, discovery, etc.

       Shell Screen
       Mood setting for title screens, credits, end game.

       Level Themes
       Level specific music (designers choose the theme).

       Situations
       Sets the mood for situations (lurking danger, combat, and discovery).

       Cinematic Soundtracks

3D Sound
      Talk about what sort of sound APIs you are going to use or not use as the case may be.

Music Composition
List all the music required in the game and where it will be used. Describe the mood and other
subtleties. Music will often reuse the same themes and melodies. Mention where these themes
should be reused. Consult the composer on this.
Dialogue
All dialogue in the game

The easiest way I’ve seen is usually chronological order or when which voice actors together
have lines. NPC dialogues are kinda optional and just do it in order of appearance or whatever.
Business
Market Analysis

       Overview

       Target Market

       Top Performers

       Feature Comparison

       Technical Analysis

       Experimental Features

       Major Development Tasks

       Risks

       Alternatives

Marketing

       Advertising

       Medium

       Message

       Information

Assessment/Budget

       Estimated Resources

       Cost and Revenue Projections

       Resource Cost

       Additional Costs

       Suggested Retail Price

       Revenue Projections

       Schedule

Team
      Executive
            Director

               Executive Producer

               Producer

      Programming
            Lead Programmer

               Programmer

               Debug Programmer

               Beta Tester

      Art
               Writers

               Concept artists

               Graphic Designers

               Modelers

               Animators

               Visual Effects

      Sound & Music
            Voice Actors

               Sound FX

               Composer

Legal Issues
Appendix
Hardware specs and Game Platform

This is actually harder than I originally thought. The game must go through rigorous tests
involving different computers and a lot of beta testing to find the bare minimum. Testing usually
done by beta testers or technicians. Note that some motherboards, sound cards, or video cards
may be unable to handle or have incompatibility issues.

System requirements
Processor
Ram
CD-ROM/DVD-ROM
Video Card
Os
Mouse and keyboard
Modem
Network card

Recommended requirements
Processor
Ram
CD-ROM/DVD-ROM
Video Card
Os
Mouse and keyboard
Modem
Network card

Common Questions

What is the game?
       Describe the game in a paragraph. This is the answer to the most common question that
you will be asked. What are you working on?

Why create this game?
        Why are you creating this game? Do you love 3D shooters? Do you think there is a hole
in the market for acid dropping ompaloompas?

Where does the game take place?
        Describe the world that your game takes place in. Simple as that. Help frame it in the
reader’s mind by spending a few sentences on it here. You can go into lengthy detail later in a
section solely dedicated to describing the world. Remember that we want to keep this part of the
design light and readable.
What do I control?
        Describe what the player will control. You will be in charge of a band of rabid mutant
fiddle players. If you want you can switch on the AI and turn it into a fish bowl simulation.

What is the main focus?
        Now that we know where the game takes place and what the player controls, what are
they supposed to achieve in this world? Angry fiddle players take over the U.N. building. Be
careful not to add a bunch of salesmanship here. Your design wants to stay light and informative.

What’s different?
      Tell them what is different from the games that are attempting this in the market right
now. This question comes up a lot.
Extra extra miscellaneous stuffs
This is where all the stuff that no one knows where it should go. It is orphan information. OH
WOE TO ORPHAN INFORMATION!

Working on a Title
Anarchy- Bedlam, Chaos, Discord, Havoc

Metal-Steel, Titanium

Stars-Galactic, Heaven, Interstellar

Gears, Machine, Mechs, Robo

Destruction, Devastation

General, Commander, Leader, Lord

Soldier, Infantry



(point of reaching infinity)-Event Horizon?

10xxx AD: Commander on Call

Astronomical Assonauts

Battle Gear Commander

Bedlam in Heaven

Brother in Arms

Critical Dismember

Deviants of Dissonance

Discord Demolitions

Gears of Destruction (GoD!! :P)

Heavy Havoc

Illumine

Intergalactic

Interstellar Havoc
Machina

Metal Discord

Metal Mayhem!!!

Metal Militia

Nuclear Arms

Pandemonium

Ragnarok

Razed in Space; Metal; Steel

Right of Sight

SPACE MADNESS

Space Race

Star Wars :P

Steel Arms

Steel Commander

Steel General

Steel Lord:

Steel Strider

Metal Storm

Metal Impulse

Titanium Reserve

Titanium Infantry

Bedlam Badass

Steel Soldier

5 Star Soldier

Star Soldier
Galactic Infantry

**Galactic Overlords - Scars on/of the Stars

				
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