Embed
Email

system

Document Sample

Categories
Tags
Stats
views:
0
posted:
12/1/2011
language:
English
pages:
1
Stats

Stats are bought with a point system. Point costs for stat values are as follows:



Stat 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Cost* -19 -15 -11 -8 -5 -3 -1 0 1 2 4 6 9 12 16 20

* Negative values indicate point gain



Players have 22 points to spend on stats. Characters will receive a stat increase at

every second level, instead of every fourth level.



Skills

Players can buy additional ranks in a skill above the usual max. First rank above

max costs two points, second costs three, third costs four, etc. This way, low-level

characters can specialize in a skill or two. In addition, to avoid penalizing players who

do this in the long run, ranks purchased in this fashion can be “bought back” for

additional points. That is, a 1st level character with 7 ranks in a skill must have paid

4+2+3+4 = 13 points total for those ranks. When the character reaches 2nd level, he

would have only needed to pay 5+2+3 = 10 points, and thus he receives three retroactive

points to respend.

Some skills are not trainable. These are still in the skill list, but no ranks can be

bought for them normally. (Some classes and feats may grant bonuses to these skills.)

These skills include: Listen and Spot. A new feat, Improved Alertness, improves these

skills by an additional +2 each. The DC for moving silently is 10 + the listener’s Listen

check. The DC for hiding is 10 + the spotter’s Spot check.



Wealth

Everyone gets to “take 8” on initial Wealth score. In addition, if you had any

specific “expensive” items written into your backstory, you start with those with no

penalty to your Wealth bonus. But any additional items you require beyond those from

your backstory you must purchase according to the normal rules.



Vitality

Instead of HP, I am using the Star Wars d20 Vitality system. Compute your “hit

points” normally, but realize those are actually your “vitality points.” You have a set

number of “wound points” equal to your Constitution, which does not change as level

increases. The Toughness feat increases wound points, not vitality points.



Related docs
Other docs by Stariya Js @ B...
final316-28-29-IIB
Views: 5  |  Downloads: 0
EL_AN_ESL_1-4_basic_matrix
Views: 0  |  Downloads: 0
estimateofsuitability
Views: 0  |  Downloads: 0
data_table_energy
Views: 0  |  Downloads: 0
zenyanqiu_163.com_125fs5mz7q8xo_1307410539042
Views: 0  |  Downloads: 0
Dinners
Views: 3  |  Downloads: 0
LocalResourcesforWebsite
Views: 0  |  Downloads: 0
1001300179_272341
Views: 0  |  Downloads: 0
middleschools_einfo
Views: 0  |  Downloads: 0
NSF_MathDeadlines_Fall
Views: 0  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!