ERIC HOLMAN www.ericholman.com email@example.com 206 297.7947 739 North 103rd Street Seattle, Washington 98133 OBJECTIVE To create 3D art for video games and expand knowledge of next generation technologies. EXPERIENCE TO BE ANNOUNCED Direct X 10 modification March 2004 - present - lead 3D artist Signed an NDA with a developer to begin production on a next generation DX10 mod. Responsible for development of original high and low poly models, textures, and normal maps for use with game engine. Designate modeling tasks to art team and maintain communication with them to ensure schedules are on track. Help art team with optimization of models and provide art direction. Work with concept artist to design unique worlds and weapons for the mod. (the names of the original game and the mod are classified at this time) EVE OF DESTRUCTION Battlefield 1942 modification September 2003 - present “Best New Mod of 2003” – FilePlanet.com “Mod of the Year – 2003” – PC Gamer Magazine - modeler / skinner Created, unwrapped and textured environmental, building, vehicle and static models within limitations provided by Modeling Lead. Executed accurate 3D translations of concept art provided. Prepared files for use with the Battlefield 1942 game engine, which included the development of collision meshes. Participated in scheduled online meetings and discussions of all aspects of game development. BLUE NILE May 2003 - present - freelance Digital color correction of photography, developed clipping paths of images, expanded knowledge of photographic adjustment techniques and color balance. PIPER DESIGN CO. August 2000 - October 2001 - graphic designer Involved in logo development processes, created strategic brand identities, established working relationships with clients and vendors, worked with art director to design print and interactive material. KLIPSUN MAGAZINE September 1999 - April 2000 - design director Designed page layouts, prepared files for printer, supervised all art and design aspects of magazine, managed staff of four designers to produce consistent design style. KNOWLEDGE WESTERN WASHINGTON UNIVERSITY September 1995 - June 2000 - bachelor of arts degree in graphic design Minor in Philosophy, minor in Geology, co-founder of WWU Design Roundtable. Additional studies in Photography, Painting, Illustration, Typography, Life Drawing, Print Production, Art History and Web Development. SOFTWARE Maya, PhotoShop, Illustrator Basic knowledge of 3D Studio Max, LightWave, Flash, Dreamweaver, ImageReady, Freehand, QuarkXPress, PageMaker, HTML OTHER OPEN – A MULTIMEDIA DEVELOPERS GROUP December 2003 Online interview featured here : http://www.open-online.org/interviews.asp COMMUNICATION ARTS MAGAZINE September / October 2001 Work featured in “Fresh” section of magazine. MICHIGAN STATE UNIVERSITY DESIGN CONTEST 2000 First place in “Promotions” category. REFERENCES Jared Gerritzen firstname.lastname@example.org Monolith Productions, level designer Scott Cummings email@example.com Surreal Software, lead animator John Kittell firstname.lastname@example.org Blue Nile, graphic designer Todd Karam email@example.com Freelance graphic designer Additional references available upon request.
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