eric resume by cAt79S

VIEWS: 8 PAGES: 1

									ERIC HOLMAN                www.ericholman.com

eric@ericholman.com
206 297.7947

739 North 103rd Street
Seattle, Washington
98133



OBJECTIVE
To create 3D art for video games and expand knowledge of next generation technologies.

EXPERIENCE
TO BE ANNOUNCED Direct X 10 modification March 2004 - present
- lead 3D artist
Signed an NDA with a developer to begin production on a next generation DX10 mod. Responsible for development of
original high and low poly models, textures, and normal maps for use with game engine. Designate modeling tasks to art
team and maintain communication with them to ensure schedules are on track. Help art team with optimization of models
and provide art direction. Work with concept artist to design unique worlds and weapons for the mod.
(the names of the original game and the mod are classified at this time)

EVE OF DESTRUCTION Battlefield 1942 modification September 2003 - present
“Best New Mod of 2003” – FilePlanet.com
“Mod of the Year – 2003” – PC Gamer Magazine
- modeler / skinner
Created, unwrapped and textured environmental, building, vehicle and static models within limitations provided by
Modeling Lead. Executed accurate 3D translations of concept art provided. Prepared files for use with the Battlefield
1942 game engine, which included the development of collision meshes. Participated in scheduled online meetings
and discussions of all aspects of game development.

BLUE NILE May 2003 - present
- freelance
Digital color correction of photography, developed clipping paths of images, expanded knowledge of photographic
adjustment techniques and color balance.

PIPER DESIGN CO. August 2000 - October 2001
- graphic designer
Involved in logo development processes, created strategic brand identities, established working relationships with
clients and vendors, worked with art director to design print and interactive material.

KLIPSUN MAGAZINE September 1999 - April 2000
- design director
Designed page layouts, prepared files for printer, supervised all art and design aspects of magazine, managed staff
of four designers to produce consistent design style.

KNOWLEDGE
WESTERN WASHINGTON UNIVERSITY September 1995 - June 2000
- bachelor of arts degree in graphic design
Minor in Philosophy, minor in Geology, co-founder of WWU Design Roundtable.
Additional studies in Photography, Painting, Illustration, Typography, Life Drawing, Print Production, Art History and
Web Development.

SOFTWARE
Maya, PhotoShop, Illustrator
Basic knowledge of 3D Studio Max, LightWave, Flash, Dreamweaver, ImageReady, Freehand, QuarkXPress,
PageMaker, HTML

OTHER
OPEN – A MULTIMEDIA DEVELOPERS GROUP December 2003
Online interview featured here : http://www.open-online.org/interviews.asp

COMMUNICATION ARTS MAGAZINE September / October 2001
Work featured in “Fresh” section of magazine.

MICHIGAN STATE UNIVERSITY DESIGN CONTEST                  2000
First place in “Promotions” category.

REFERENCES
Jared Gerritzen jared@lith.com
Monolith Productions, level designer

Scott Cummings scott@surreal.com
Surreal Software, lead animator

John Kittell johnk@bluenile.com
Blue Nile, graphic designer

Todd Karam todd@toddkaram.com
Freelance graphic designer

Additional references available upon request.

								
To top