Kirk Alexander Sexton
Phone: 509-991-3809 Email : firstname.lastname@example.org
Online Portfolio : HTTP://WWW.HIREABLEPROGRAMMER.COM
ADDRESS : 4257 148th AVE NE APT A208, BELLEVUE WA 98007
Digipen Institute of Technology
2006-2009 : Bachelor of Science in Real Time Interactive Simulation
TECHNICAL SKILLS & EXPERIENCE
C/C++, HLSL, C#, LUA, x86 Assembly
DirectX, OpenGL, FMOD, Winsock
Visual Studio 2005/2008, SVN, PIX, 3DS Max, Microsoft Office
Skills and Algorithms
Multithreading, Data Structures, Memory Management, Profile-Guided Optimization,
Spatial Partioning Algorithms, Peer-to-Peer, Client Server, Hybrid Peer-to-Peer, Instance
Servers, A* Pathfinding, Tools programming, In-Game Editors
AVENGER : (Student game, 3 person team) June 2009 – September 2009
Producer, designer, and artist for a 3D third-person action game. Programmed a complex
animation and physics system. Created hundreds of animated objects capable of being broken apart into
smaller pieces upon destruction. Used 3DS max for level creation. Wrote LUA scripts to control player
animation, enemy AI, and level logic. Created particle effects. Submitted to IGF.
DUALITY : (Student game, 4 person team) June 2008 – June 2009
Producer on a 3D first person action-puzzle game. Created a complex animation system
for enemies. Created an in-game level and object editor. Created 3D-heightmaps and allowed for real
time editing and painting. Created a component editor to add, remove, and edit components in real time.
Created game objects and scripted their AI in LUA. Helped create portal mechanic and optimize
culling. Submitted to IGF.
SOUSUI : (Student game, 4 person team) September 2007 – May 2008
Producer and designer on a 3D isometric space shooter. Created 16-player networked
CTF and death-match game-play. 3D physics for thousands of bullets and hundreds of enemies. Wrote
level logic and scripted AI in LUA. Vector based AI. Programmed a state driven engine architecture in
C++. Wrote a rendering system in Direct3D incorporating HLSL shaders for post processing and
effects. Succeeded in making game despite dropping team members. Submitted to IGF.
NULLSPACE : (Student game, 4 person team) December 2007 – June 2007
Designer of a text-based RPG game. Created hundreds of monsters, thousands of items,
eleven worlds. Wrote LUA scripts for enemy AI. Created 2D space-shooter mini-game.