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Kinematics

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Kinematics
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Tuesday, 29 November

5.1.2 Kinematics part 1 ‘Graphs’ 2011





You should be able to:



(a) define displacement, speed, velocity and acceleration.

(b) use graphical methods to represent distance travelled,

displacement, speed, velocity and acceleration.

(c) find the distance travelled by calculating the area under a

speed-time graph.

(d) use the slope of a displacement-time graph to find

velocity, and of a distance-time graph to find speed.

(e) use the slope of a velocity-time graph to find

acceleration.

(h) interpret displacement-time and speed-time graphs for

motion with non-uniform acceleration.

Write out definitions for the following terms:



distance,

displacement,

speed,

velocity and

acceleration





These are Definitions for linear motion (i.e. in a

straight line)

Definitions for linear motion (i.e. in a straight line)





distance is how far you travel between any two points by

any route. It is a scalar quantity.

displacement is the minimum “as the crow flies” distance

between two points. It is a vector quantity, so it has

direction.

speed is how fast you go, the rate of change of distance.

velocity is rate of change of displacement. It must have

a direction.

Acceleration can be used as both a vector and a scalar

quantity. It is the rate of change of speed or velocity.

Distance-time graphs. Match the graphs to the descriptions.









moving at a slow speed



staying still at the start

time (s)

time (s)

moving and increasing speed



staying still at a short distance from the start



moving at a fast speed









time (s) time (s)

time (s)

Look at the animation and draw two lines on a

distance-time graph to show the motion









Press the space bar to see the graph.

Which of the statements below is definitely true about

the motion of the cars below.









The red car moves

at a steady speed. The blue car has

The green car the highest speed.

accelerates

The blue car the least.

accelerates The red car

the least. slows down.

The red car is

The red car faster than the The green car moves

accelerates. green car. at a steady speed.

The red car moves The red car The red car The red car is

at a steady speed. slows down. accelerates. faster than the

green car.





The red car neither accelerates nor slows down but

moves at a steady speed.

Initially it goes faster than the green car but the green

car catches up with it meaning that the green car is going

faster at the end.

The blue car

accelerates The blue car has

the least. the highest speed.







The blue car has the highest velocity at

the end but it also accelerates the most.

The green car

The green car moves

accelerates

at a steady speed.

the least.





The green car speeds up but doesn‟t

accelerate as much as the blue car.

However you could argue that the red car

with zero acceleration has a lower

acceleration !

B

C

A









What cars are described by the graphs A, B and C ?

Displacement, Velocity and Acceleration graphs

There are three sorts of graphs:

Displacement-time

Velocity-time

Acceleration-time.

Information from a displacement-time graph.





decreasing

steady

velocity

velocity

Displacement (m)









Copy the graph and

time (s) sketch a velocity-

time graph for the

motion in each of

the different

increasing steady position shown

velocity velocity beside each label .

The motion of the blue ball is tracked with a ticker tape

timer. Write a description of the motion, copy the diagram

and complete the displacement, velocity and acceleration

graphs below. Leave a space for a title.









Example 1/6

Again, write a description of the motion shown above, copy

the diagram and complete the displacement, velocity and

acceleration graphs below.



Example 2/6

Describe the motion and complete the graphs









Example 3/6

Describe the motion and complete the graphs









Example 4/6

Describe the motion and complete the graphs









Example 5/6

Describe the motion and complete the graphs









Example 6/6

Use these titles to label each diagram







Rightward motion with rightward acceleration



Leftward motion with leftward acceleration



Constant velocity leftwards



Rightward motion with leftward acceleration



Constant velocity rightwards

Leftward motion with rightward acceleration

5.1.2 Kinematics part 2 ‘suvat equations’

You should be able to:

(f) derive, from the definitions of velocity and of

acceleration, equations which represent uniformly

accelerated motion in a straight line.

(g) use equations which represent uniformly accelerated

motion in a straight line, including falling in a uniform

gravitational field without air resistance.

(i) explain motion due to a uniform velocity in one direction

and a uniform acceleration in a perpendicular direction.

Equations of Motion



v = u + at • The symbols are:

– a acceleration (m/s2)

– s displacement (m)

s = (u + v)t – t time (s)

2 – u initial velocity (m/s)

– v final velocity (m/s)

s = ut + ½ at2 These equations work for speed



v2 = u2 + 2 as and distance as well

Deriving Equations of Motion

1. Write an equation for acceleration using the initial

velocity (u), the final velocity (v) and time (t).

2. Re-arrange the equation to give v. (This is the first

equation.)

3. Write an equation for displacement using

displacement = average velocity  time. (This is the

second equation.)

4. Eliminate v from the second equation by substituting

it with (u + at) in equation 2. (This is the third

equation.)

5. Eliminate t from equation 3 by substituting t=(v-u)/a

(from equation 1) to get equation 4.

Example Question.

A sprinter (starting from rest) covers 4.0 m in the first

0.9s of a race. Find the acceleration, assuming it is

constant.





1. Write down what information the question gives and

requires:

u = 0.0 m/s (rest)

s = 4.0 m

t = 0.9 m/s

a=?

2. Look at the „suvat‟ equations and choose the one that

fits the quantities you have listed

u = 0.0 m/s (rest)

s = 4.0 m

v = u + at

t = 0.9 m/s

a=?

s = (u + v)t

3. Write down the

equation and substitute 2

the numbers into it. Don‟t

re-arrange as this would s = ut + ½ at2

make it more difficult to

check later. v2 = u2 + 2 as

s = ut + ½ at2

4. Finally work out the

4.0 = 0.0 + ½ a  0.92 answer, add the units,

check your working and

a = 2  4.0 /0.92 underline it when you are

sure it is right.

a = 9.88m/s2

The algorithm:

1. Write down what information the question

gives and requires.

2. Choose the equation that fits.

3. Write down the equation and substitute the

numbers into it.

4. Work out the answer, add the units, check

your working and underline it.

Example 1.



A car is travelling at 30 m/s and takes 10 seconds to

acceleration to a new speed of 35 m/s.

What is its acceleration ?





u = 30m/s

t = 10s

v = 35m/s

a=?



Use v = u + at

35 = 30 + a x 10

a = (35 – 30)/10

a = 10 m/s2

Example 2.

A brick falls off the top of a wall under construction and drops

into a bed of sand 14.5 m below.

It makes a dent in the sand 185 mm deep. What is:

a) The speed of the brick just before it hits the sand.



b) Its deceleration in the sand.



c) What would happen to a person undergoing that

deceleration?

a) The speed of the brick just before it hits the sand.



u = 0m/s, s=14.5m, a = 9.81m/s2, v = ?





Use v2 = u2 + 2as

= 0 + 2 x 9.81 x 14.5

= 284.5

v = 16.9 m/s

b) Deceleration in the sand:



u = 16.9m/s, v= 0m/s, s = 0.185m, a = ?



Use v2 = u2 + 2as.

0 = 284.5 + 2 x a x 0.185



Rearranging:

2 x a x 0.185 = - 284.5

a = -284.5

2 x 0.185

= - 769 m/s2

c) What would happen to a person undergoing that

deceleration?





769 m/s2 is about 77 g, quite sufficient to cause fatal

injury.

Linking Equations of Motion

to Velocity – Time Graphs

v • v = u + at

• Velocity at end = velocity

at start + (acceleration ×

u time)

m/s

velocity









t



Time (s)

Linking Equations of Motion

to Velocity – Time Graphs

• s = (u + v)t )

v Velocity

(m/s



2 u

u + v (m/s)

2

• Displacement = average

velocity × time





Time (s)

Linking Equations of Motion to

Velocity – Time Graphs

• We know that the area under

the graph is the displacement.

We can work this out adding v

the areas of the light rectangle

and the dark triangle.

v – u = at

• The area of the rectangle is u ×

u

t

• The area of the triangle = ½ ×







Speed (m/s)

acceleration × time × time.

• In code, area of the triangle = t

½ (at2).

• The total area, the

displacement covered is given Time (s)

by:

• s = ut + ½ at2


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