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					GSP360 Game Design Document
By Team F




Title: Game Design Document, Version 4.0

Assignment: Week 8 Deliverable

Name of Game: CE10

By: Team F

(Curtis Nevins, Cinnamin Rice, Robert Rosado, Michael Skultety, Kaleb Uhde, and

Christopher Willhoite)

Team Lead: Cinnamin Rice

Course: Applied Development Project, GSP360, SPRB10 – Sec B

Instructor: Eric Crowe

Date: May 9, 2010 (Revised: June 14, 2010)




                                           Page 1
GSP360 Game Design Document
By Team F


                                                                       Table of Contents

SECTION ONE: PROJECT OVERVIEW .................................................................................................................................... 4
    HIGH CONCEPT............................................................................................................................................................................ 4
    GENRE ....................................................................................................................................................................................... 4
    GAMEPLAY ................................................................................................................................................................................. 4
    FEATURES ................................................................................................................................................................................... 4
    FUN FACTOR ............................................................................................................................................................................... 5
    TARGET AUDIENCE ....................................................................................................................................................................... 5
    PLATFORM.................................................................................................................................................................................. 5
    TEAM ........................................................................................................................................................................................ 5
    2D AND GUI ARTIST LEAD: ............................................................................................................................................................ 5
    STORY: ROBERT ROSADO .............................................................................................................................................................. 5
    LEVEL DESIGNERS:........................................................................................................................................................................ 5
    3D ARTISTS: ............................................................................................................................................................................... 5
    PROGRAMMING LEAD: .................................................................................................................................................................. 5
    SOUND LEAD:.............................................................................................................................................................................. 5
    TEAM / PROJECT LEAD: ................................................................................................................................................................. 5
SECTION TWO: STORY, SETTING, AND CHARACTER ............................................................................................................. 6
    CHARACTER ................................................................................................................................................................................ 6
    SETTING ..................................................................................................................................................................................... 6
    STORY........................................................................................................................................................................................ 6
SECTION THREE: COMBAT ................................................................................................................................................... 8
    ABILITIES .................................................................................................................................................................................... 8
    XAVIER CAGE (PLAYER CHARACTER) ................................................................................................................................................ 8
    SCIENTISTS:................................................................................................................................................................................. 9
    MILITARY AGENTS:....................................................................................................................................................................... 9
    ALIENS: .................................................................................................................................................................................... 10
    VEHICLES .................................................................................................................................................................................. 11
    WEAPONS ................................................................................................................................................................................ 11
    AMMO PACKS............................................................................................................................................................................ 12
    HEALTH PACKS .......................................................................................................................................................................... 13
    FUEL CANISTERS ........................................................................................................................................................................ 13
SECTION FOUR: INTERFACE ............................................................................................................................................... 14
    GUI –...................................................................................................................................................................................... 14
    MENUS – ................................................................................................................................................................................. 15
    AUDIO – .................................................................................................................................................................................. 15
SECTION FIVE: CONTROLS ................................................................................................................................................. 16
    LOOK/MOVE ............................................................................................................................................................................ 16
    WEAPONS ................................................................................................................................................................................ 16
    INTERACTION ............................................................................................................................................................................ 16
    GENERAL VEHICLE CONTROLS ....................................................................................................................................................... 16


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GSP360 Game Design Document
By Team F


SECTION SIX: GAME MODE SUMMARY ............................................................................................................................. 17
   SINGLE PLAYER: ......................................................................................................................................................................... 17
   RESCUE REWARDS:..................................................................................................................................................................... 17
   KILL REWARDS:.......................................................................................................................................................................... 17




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GSP360 Game Design Document
By Team F


Section One: Project Overview
High Concept
Our game is a Science Fiction First Person Shooter about an agent sent out on a mission to
visit an Earth colony planet where communications with the science team have gone dark. His
name is Xavier Cage and his mission is to investigate the colony, rescue any survivors, and
capture & retain any possible militant rogues.



Genre
The genre of our game is First Person Shooter (FPS). It is a pure genre game. It involves the
use of fire-arms and will include the use of melee weapons. Everything the player sees is from
the main character’s viewpoint and perspective.



Gameplay
The goal of our game is for the player to release and rescue as many of the controlled
scientists as possible, while shooting the enemy aliens, using advanced weaponry and picking
up health kits and ammunition for keeping the player healthy and well stocked. When saving
the controlled military agents and scientists the player will receive ammo, health packs, and jet
fuel. Other gameplay features will include the use of a jetpack and the ability to double jump to
get around the strange terrain of the colony planet, the use of a sniper scope, and a HUD
inventory system which will tell him which weapon he is currently using as well as visual
indicators telling him how much ammo, jet fuel, and health he has left. To win the game, the
player will need to find and defeat the source of the alien control.



Features
The main features of our game include:

      As Xavier Cage, investigate the colonized area of planet CE10
      Discover why the military agents and scientists stopped communicating
      Rescue the controlled military agents and scientists
      Use firearms, including a sniper scope, and melee combat to battle the aliens controlling
       the military agents and scientists
      Decide to either save the controlled scientists/military agents using a tranquilizer pistol
       or shoot them outright
      Use a jetpack and double jump ability to navigate the environment
      Make use of navigational aides such as an overhead map


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GSP360 Game Design Document
By Team F




Fun Factor
This game will be fun because it is always fun to shoot things; it is great stress relief. This
game combines a sense of adventure with a mystery to solve (determine who is controlling the
scientists and military personnel) and strategy (determining which NPCs to save versus shoot).

There will be opportunities through the game play to collect more ammo, health packs, and
fuel canisters.

The player will be able to travel via normal walking, a jetpack and double jump to maneuver
the environment.



Target Audience
The target audience of our game is older teen to adult. FPS’s are naturally violent and
shouldn’t be played by younger teens and children. The ESRB rating we expect to obtain is T
for Teen (includes some violence, minimal blood, and infrequent to no strong language).



Platform
      OS: Windows XP or better
      Processor: Intel Pentium 3 800MHz or better
      Memory: 256MB RAM
      Video Minimum: 32MB 3D graphics processor with Hardware Transform and Lighting
      Sound: Torque compatible sound card



Team

2D and GUI Artist Lead: Michael Skultety
Story: Robert Rosado
Level Designers: Kaleb Uhde and Curtis Nevins
3D Artists: Kaleb Uhde and Curtis Nevins
Programming Lead: Christopher Willhoite
Sound Lead: Robert Rosado
Team / Project Lead: Cinnamin Rice



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GSP360 Game Design Document
By Team F


Section Two: Story, Setting, and Character

Character

Name: Xavier Cage
Occupation: Outer Space Secret Agent


Setting
The time period is the distant future: 3019.
The technology of the time is highly advanced.
Mankind has expanded throughout the galaxy and has begun colonizing different planets.
However, their 10th attempt is disrupted by a new alien life form that is unknown and
uncharted.

Planet CE10 (Colonized Earth 10); a group of scientists from The Federation of Galactic
Expansion and Colonization (F.G.E.C.) are attempting to make the atmosphere of CE10
breathable for human life. They were guarded by a military force from the Galactic Air Force
Division: Special Task Force Space Marines. These men are the galactic version of the Green
Beret and Navy seals. .

The outside environment of CE10 does not contain enough oxygen to be breathable. The
ground is covered with a dark fungus type turf. The sky is purple and hazy. The scientists’
research facility and buildings were settled in a valley surrounded by mountainous terrain.



Story
Our Protagonist, Xavier Cage, is sent out on a mission to investigate Planet CE10 (Colonized
Earth 10). His commanders at the ICIA (Intergalactic Central Intelligence Agency) believe that
the military personnel that were sent to CE10 to guard the scientists colonizing the planet have
gone rogue and are trying to take the planet for themselves. Xavier is sent in to investigate the
colony, rescue any survivors and capture & retain any possible militant rogues. Eliminating
them is permitted since all other negotiations have failed.

However, there is a mystery that the player will uncover as he/she progresses, which is that an
alien species has overtaken control of the military and scientists sent to colonize the planet
and the aliens are using them to protect their planet. The player will have to find a way to
release and rescue the controlled military and scientists. Or he/she may decide to just kill
them all…

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GSP360 Game Design Document
By Team F



The alien life form is a subterranean plant organism that uses an airborne pathogen/toxin to
control the mind of other life forms. Because of how deep within the planet these plants dwell,
they were undetectable by the scanning equipment used by the scientists and military. Also,
the plants grow smarter the longer they have a person under control. Due to the length of time
that the plants have controlled the scientists and military personnel, they are now using the
scientists to mass produce their toxin for galactic distribution in hopes of dominating other
colonized planets of the human race and eventually overtaking the human race all together.
Further, they are using the military to protect the controlled scientists and stop any potential
interference.

Our Main Antagonist is Nephrolephius the mother and host of the alien plant life forms.

Xavier has one resource he can rely on during the game. A person named Roland. Roland is
a computer generated main frame of information, a cyber living breathing Google. Picture a
serious updated intelligent version of Max Headroom. Xavier communicates with Roland
through his COMMAC Terminal. COMMAC stands for (Communication and Action). This
terminal provides Xavier with all of the information he needs. Roland and the COMMAC inform
Xavier of the toxin as he is landing on the planet and he quickly wears a mask so he doesn't
breathe it in. COMMAC and Roland help him quickly make an anti-toxin which he can use in
the tranquilizer gun to save the controlled scientists and military agents if he chooses to do so.

Soon after Xavier arrives and begins to free people, he angers the Mother Plant Nephrolephius
who eventually emerges onto the land to kill Xavier and regain control.




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GSP360 Game Design Document
By Team F


Xavier Cage (Player Character)
Xavier is the player controlled character. He starts with a base life of 100 points. The priority of
the player is to capture friendly scientists and military personnel while avoiding being killed by
hostile aliens and controlled military personnel. The only failure criteria for this game are the
player character’s death, so the number one priority is survival. Secondary priorities include
things that make Xavier’s survival possible; rescuing friendly scientists and military agents will
provide not only ammo, but one of the only ways to acquire in game health kits which will
restore the player character’s health bar. Players who kill scientists and controlled agents
indiscriminately will of course not have this benefit and face a harder challenge as health and
supplies dwindle as the game progresses.

Xavier also possesses the skill to use health kits and to pick up ammo packs which is unique
amongst the characters. These items will be picked up on contact with the player and
displayed on the GUI.

Xavier Cage as a special agent is gifted with above average strength and mobility. Xavier will
be capable of being far more mobile than most of the other characters in the game which
makes Xavier’s strength in combat his agility and ability to simply outmaneuver the ground
based and somewhat slower enemies he will face.

The second ability unique to this character is the ability to double jump. This gives the player
access not only to high vantage points that may be suitable for sniping but a way to assault
enemy positions aggressively while still avoiding enemy fire. In an aggressive assault the
double jump provides the ability to jump high above enemies both allowing the player to rain
fire down on them while providing the secondary benefit of making the player more elusive and
harder to shoot at.


Section Three: Combat

Abilities
The game employs a first person combat system designed around aggressive gunplay that
relies on the player’s mobility and use of both ranged and melee combat as their chief assets.
The object is to infiltrate enemy positions using the players advanced mobility and to rescue
friendly scientists and military agents from their alien captors. The game consists of 4
character types each with their own sets of behaviors and roles from the game’s plotline. In
game collectables include ammunition, health packs and jet fuel for the player character’s
jetpack.



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GSP360 Game Design Document
By Team F




Xavier also has the ability to make use of a jetpack when fuel is available. The jetpack grants
the player a limited ability to fly, giving Xavier the advantage of the high ground in fire fights
and also granting access to new vantage points.

A Tranquilizer pistol allows Xavier to pacify scientists and militants that are under alien control
instead of simply shooting them. These targets will also drop helpful items such as larger
health packs, ammo packs and jet fuel.


Scientists:
The scientist characters are controlled by the computer and appear only in enemy camps
usually surrounded by enemies. Scientists will be controlled by basic steering behaviors. The
scientists have a range of life points from 30-75.

The player must choose whether to save the scientists by shooting them with the tranquilizer
pistol or killing them instead. Saved scientists will drop greater items than killed scientists.



Military Agents:
These characters are controlled by the computer and appear throughout the game as the basic
enemy type the player will face. Military Agents have been fully brainwashed by the Aliens with
no hope of recovery. This character makes up the backbone of the alien force. Corrupted
Agents will be controlled by basic enemy AI behaviors. The military agents have a range of life
points from 50-95.

Agents will seek the player character out when he enters their attack radius and they will
proceed to attack until they are either defeated or the player is killed.

This character drops ammo packs for basic weapons when defeated.




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GSP360 Game Design Document
By Team F


Aliens:
Aliens are computer controlled characters who serve as Xavier's enemies on the colonized
planet. These characters are also governed by basic enemy AI. Their goal once alerted of
Xavier’s presence will be to peruse and attack him until he is defeated. The aliens have a
range of life points of 80-150 (for the boss alien).

Aliens have a large amount of health and increased offensive capabilities which make them a
greater threat to the player.

These enemies will be the heavy hitters of the game, they may be supported by a small group
of Scientists or Military Agents but it will be unusual to see more than one at a time due to the
threat to the player they pose.




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GSP360 Game Design Document
By Team F


Vehicles

Jetpack

The jetpack is a one man vehicle which straps to the players back and allows Xavier to fly for
short distances depending on fuel. The jetpack stays with the player but will require a fuel pick
up for continued use. This vehicle allows the player to explore the landscape more easily and
gives him a distinct advantage in combat providing the enemy an elusive target while giving
the player the tactical advantage of being able to see everything from an elevated position.



Weapons

Military Combat Knife

This is a military grade combat knife. As a melee weapon the knife is only good for short
range combat but provides a high damage output and unlimited use. The military combat knife
does 100 damage points allowing for (in most cases) an instant kill.


Tranquilizer Pistol

A small caliber single shot pistol expressly for the use of firing tranquilizer darts. Xavier starts
the game with this weapon and unlimited ammunition. While only moderately useful in a fight
this pistol allows the player to save scientists and controlled military agents for the purposes of
collecting ammo, health packs, and jet fuel. The tranquilizer pistol does 0 damage points, but
will knock the character out and it will seem like he is dead.


Pistol

The pistol in this game is a small caliber semi automatic side arm. The weapon carries a 9-
round clip and is reasonably accurate but has a low damage output. This gun uses the
standard caliber bullet that is found on the planet. The pistol does 30 damage points.




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GSP360 Game Design Document
By Team F


Sub-Machine Gun

The sub-machine gun (SMG) uses the same ammunition as the pistol with a slightly higher
damage output. The SMG is capable of full automatic fire relying on number of bullets to get
the job done. The sub-machine gun has a 40-round clip. The SMG can be highly inaccurate
when fired continuously, it is recommended to shoot in short bursts to retain control. Because
this weapon shares ammunition with the pistol it also does 30 damage points.


Sniper Rifle

The sniper rifle is a precision weapon with a long range and high damage output. This gun
comes equipped with a 12x-scope which allows for long range scouting and long distance
combat. This weapon is capable of semi automatic fire and has a 7- round clip. The sniper rifle
does 100 damage points.


Particle Weapon –

This gun is a plasma based weapon. The particle weapon fills the role of a rocket launcher in
this game and as such it has a high damage output and limited ammo capacity. The particle
weapon fires a plasma projectile that does direct contact damage of 40 damage points on
impact.


Ammo packs

Ammo packs are collected from defeated enemies and can be found spawned in set locations
on each map. Ammo is picked up in increments of 20 and comes in a variety of types based on
how common that weapons use is.

Common: Pistol and Sub-Machine Gun ammunition.
Medium: Sniper ammunition.
Rare: Particle Weapon plasma projectiles.




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GSP360 Game Design Document
By Team F


Health Packs
Health packs are awarded to the player by rescued Scientists and can be found in limited
quantities throughout the game-space. Each health pack recovers 30 points of health.



Fuel Canisters

Fuel canisters are a full-refill collectable item that increases the amount of fuel Xavier has
available to use for his jetpack. These canisters are very hard to come by and provide one of
the key incentives to saving controlled Scientists and Military agents as they are reliably
dropped by these characters when tranquilized and not killed.




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GSP360 Game Design Document
By Team F


Section Four: Interface

GUI –

First Person –
This game will take place using the First Person perspective. The user will see the game
through the eyes of the main character. The main character’s weapon(s) and/or arms will be
visible while playing.

HUD –
The Heads-Up Display will display vital information to the user to enable him/her to play the
game to the most efficient level. This will display the amount of jet fuel available, the current
weapon equipped, current amount of health, and the current amount of ammo. Also available
is an overhead map system for navigation.


       (Sample layout – Screen not to scale)




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GSP360 Game Design Document
By Team F


Menus –
The menus will be shown in a straightforward manner and follow the design pattern shown in
the HUD. The main menu will utilize a screenshot from in-game as a background, while using
the HUD styling in the middle of the screen as the menu.




Audio –

Sound effects –
The sound effects for this game will include sounds for the weapons being used. These will
vary based on the type of gun used.

Music –
Music will play a role in this game through the use of background music. Music will be playing
in the background while the game is running.




                                              Page
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GSP360 Game Design Document
By Team F


Section Five: Controls
CE10 can only be played using the keyboard and mouse controls.

Look/Move
Action                                    Keyboard & Mouse
Forward                                   W
Backward                                  S
Strafe Left/Right                         A/D
Jump                                      Spacebar
Crouch                                    Left Ctrl


Weapons
Action                                    Keyboard & Mouse
Shoot                                     Mouse 0
Zoom/Scope                                Mouse 1
Fire Mode                                 X
Reload                                    R
Next Weapon                               Mouse Wheel
Melee                                     Mouse 1/ T
Throw Grenade                             G


Interaction
Action                                    Keyboard & Mouse
Interact/Enter/Exit                       F
Open Map                                  M
Open/Close Objectives                     Tab
Open Pause Menu                           ESC


General Vehicle Controls
Action                                    Keyboard & Mouse
Gas                                       W
Brake                                     S
Look Around                               Mouse
Enter/Exit Vehicle                        F
Zoom In/Out                               Mouse Wheel
Fire Weapon                               Mouse 0


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GSP360 Game Design Document
By Team F


Section Six: Game Mode Summary

Single Player:

The play mode will be single player. The main goals in the single player game will be as
follows:
     Rescue human colonists for rewards
     Kill hostile aliens
     Eliminate alien’s control of colonists by killing the mother alien

There is no traditional scoring system in the game. In place of a scoring system killing or
rescuing AI controlled objects will reward the player with health, ammunition or fuel for the
jetpack. There will be larger rewards for rescuing the humans than there will be for killing
them.


Rescue Rewards:

      Scientists:
          o Health kits – small, medium and large
          o Ammo – common and medium
          o Jetpack fuel – small and medium
      Soldiers:
          o Health kits – small
          o Ammo – common, medium and rare
          o Jetpack fuel – small

Kill Rewards:

      Scientists:
          o Health – small
      Soldier:
          o Ammo – small
      Hostile Aliens:
          o Jet Fuel – small, medium and large
          o Ammo – common, medium and rare




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