Embed
Email

character

Document Sample

Shared by: xiuliliaofz
Categories
Tags
Stats
views:
0
posted:
11/29/2011
language:
English
pages:
44
Password unlock123

Attributes

Intelligence 3 Strength 1 Presence

Wits 2 Dexterity 4 Manipulation

Resolve 2 Stamina 3 Composure





Skills

Mental

Electronics Total Social Attr

Perception Total Physical Attr

Creature Lore 4 Total Mental Attr

Mechanics

Medicine Total Mental

Repairing Total Physical

Explosives Tinkering 3 Total Social

Science

Physical Total Specialities

Throwing Athletics 4

Brawl 1

Guide

Shotguns Firearms 4 Choose 3/4/5 Attributes and 4/7/11 Skills

Larceny The 5th attribute/skill costs 2 points

Stealth 2 Choose 3 specialities for your skills, skills checks in this specialis

Survival

Weaponry

Social

Empathy

Expression

Intimidation

Persuasion

Socialize

Streetwise 4

Subterfuge

1

1

4









3

5

4



7

11

4





3









5 Attributes and 4/7/11 Skills

bute/skill costs 2 points

cialities for your skills, skills checks in this specialist area succeed on 6's (instead of 7's)

Name: Example McFace Concept: Tinkerer



Intelligence 3 Strength 1

Wits 2 Dexterity 4

Resolve 2 Stamina 3





Merits

Mental -3 Untrained Bankshot

Electronics -4 Imp firearms

Perception -4

Creature Lore 3

Mechanics -4

Medicine -4

Repairing -4

Explosives Tinkering 2 Armour

Science -4 Armour ID

Physical -1 Untrained Cool Armour

Throwing Athletics 3 Helmet

Brawl 0



Shotguns Firearms 3 Weapons

Larceny -2 Weapon ID

Stealth 1 Scoped Shotty

Survival -2 Scoped Shotty

Weaponry -2 HE Grenade

Social -1 Untrained



Empathy -2

Expression -2

Intimidation -2

Persuasion -2

Socialize -2

Streetwise 3

Subterfuge -2

Size 5 Morality



Presence 1

Manipulation 1

Composure 4







4 Health 8 Willpower

3 Current 8 Current

Current Skill Penalty 0

Max Weight 25 Initiative

Current Weight 9.6 Speed









Defence Bonus Max Dex Skill Penalty

2 4 -1 Defence (Melee)

1 5 0 Defence (Thrown)

Defence (Ranged)







Ammo ID To Hit Damage Range (Metres)

Normal Shells 8 3 20

Wicked Shells 8 5 30

Grenade Ammo 7 3 5

7









6

6



8

10









Standing Prone Cover

5 3 5

5 7 7

3 5 5







AoE (NxN) Metres Rate of Fire Clip Size Ammo Remaining

0 Single 8 20

0 Single 8 10

5 Single 1 5

Quest Log

Receiver Location Quest Giver Title

Josh Phil Loan

Josh Finch Pavlic (Armory Man) Bomb the nest

Phil Finch Solimir (Leader of Finch) Confront the bandits

Phil Finch Solimir (Leader of Finch) Escort the convoy

Phil Finch Solimir (Leader of Finch) Lost generator

Notes

Phil has given Josh a loan for a welding kit, repay him

Bomb the crawler nest to the east of Finch- You have been given 4 C4 Charges

Convince bandits to join/eliminate them. Location unknown - Bandits known to hide caches under the floors of abandoned ra

Escort the convoy to Shepard yonge

Go east to find the lost generator - behind the generator will be a rope which goes into supply cache, moving generator will b

floors of abandoned rail cars



moving generator will break rope

Total Weight: 9.6

Net worth: 8230

You will need to enter a unique lookup name for each and every item you wish to reference on the 'Character' sheet

Lookup Name Type Description Quantity weight(kg)

Scoped Shotty Weapon Remington Model 870 1 3.5

Cool Armour Armour Kevlar Vest 1 3

Normal Shells Ammo 12 Gauge 20 0.02

Wicked Shells Ammo 12 Gauge 10 0.02

Helmet Armour Helmet 1 1

HE Grenade Weapon HE Grenade 0 0.3

Grenade Ammo Ammo HE Grenade 5 0.3

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

o reference on the 'Character' sheet

Mod1 Mod2 Mod3 price

Optics 140

Circuit Breaker Disruptive Pattern Combat Gear 480

1

Sabot Armour Piercing RoundsDepleted Rounds 750

40

10

10

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Notes

Achievements

Name Description

With friends like these Cause the death of a friendly PC

Ur-bang planning Completely destroy a building in an occupied town

The bigger they are Deal the killing blow to an epic level monster

Date Achieved Notes

Description weight (kg) Price Armour Bonus Max Dex Skill Penalty

Leather Jacket 2 20 1 5 0

Bandolier 1 10 0 5 0

Helmet 1 40 1 5 0

Kevlar Vest 3 80 2 4 -1

Tactical Armour 5 120 3 3 -2

Combat Armour 10 400 4 1 -3

Forced Entry Armour 20 900 5 0 -4

Riot Shield 10 250 2 3 -2

Chem suit 8 150 0 2 -2

Wetsuit 4 120 0 4 -2

Notes Rarity

Common

Removes Reload time for 'clip' weapons Common

Only stacks with Kevlar Vest / Leather Jacket Common

Common

Uncommon

Uncommon

Rare

Rare

Protection against rads/chems Rare

Allows swimming in waste Uncommon

Description Weight Price Damage Range (metres)

Pistols

Glock 9MM 1 30 1 15

Desert Eagle 2 60 2 15

Colt Python (Revolver) 1 20 1 15



Submachine Guns

H&K MP5 2.5 90 1 20

Mac Ingram 2.5 70 1 15

FN P90 3 120 1 20



Assault Rifles

AK-47 4.5 220 3 30

Steyr AUG 4 300 3 30



Shotguns

Winchester model 1887 3 40 2 15

Remington Model 870 3 80 3 10

Daewoo USAS-12 3 220 3 10



Grenades

Molotov 0.3 5 1 5

Flash Grenade 0.3 10 0 5

Frag Grenade 0.3 10 2 5

HE Grenade 0.3 10 3 5

Pipebomb 0.4 15 2 5

Smoke grenade 0.3 10 0 5

Tear Gas grenade 0.3 10 0 5



Machine Guns

FN MAG 58 7 800 3 30



Explosives

C4 Semtex 1 60 6 0

Breaching Charge 3 60 6 0

M32 M Grenade Launcher 3 600 Grenade 25

Claymore 1 45 4 0



Mine 1 20 3 0









Rifles

SR-25 6 800 3 100

AWP 7 600 5 100

Springfield 4 220 3 100



Melee

Chainsaw 8 60 5 0

Taser 1 40 1 1

Knife 0.4 10 1 0

Baseball bat 0.5 5 1 0

Axe 3 20 2 0



Other

Flamethrower 7 250 2 10

Hunting Bow 3 20 1 10

Harpoon Gun 2 15 2 10

AoE (NxN) metres Fire rate Clip Size Size Ammo Name Statistic Used



0 Semiauto 20 S 9mm DEX

0 Semiauto 7S .50AE DEX

0 Single 6S Revolver .357 DEX





0 S,A 30 M 9mm DEX

0 S,A 25 M 9mm DEX

0 S,A 50 M 9mm DEX





0 S,A 30 L 7.62mm DEX

0 S,A 30 L 5.56mm DEX





0 Single 1L 12 Gauge DEX

0 Single 8L 12 Gauge DEX

0 Semiauto 10 L 12 Gauge DEX





10 Single 1 S Molotov DEX

15 Single 1 S Flash Grenade DEX

10 Single 1 S Frag Grenade DEX

5 Single 1 S HE Grenade DEX

10 Single 1 S Pipebomb DEX

15 Single 1 S Smoke grenade DEX

15 Single 1 S Tear Gas grenade DEX





0 Auto 50 H 5.56mm DEX





25 Single 1 S C4 Semtex INT

0 Single 1 S Breaching Charge INT

0 Single 4 H Frag Grenade DEX

10 Single 1 T Claymore INT



5 Single 1T Mine INT









0 Semiauto 30 L 7.62mm DEX

0 Single 10 H 7.62mm DEX

0 Single 10 L 7.62mm DEX





0 N/A 10 L Fuel STR

0 Single 10 T Taser STR

0 Single 1S Melee STR

0 N/A 0M Melee STR

0 N/A 0M Melee STR





1 Single 20 H Liquid Propane DEX

0 Single 1L Arrow DEX

0 Single 1L Arrow DEX

Skill Used Rarity



Firearms Common

Firearms Uncommon

Firearms Common





Firearms Common

Firearms Common

Firearms Uncommon





Firearms Common

Firearms Uncommon





Firearms Common

Firearms Common

Firearms Uncommon





Athletics Common

Athletics Common

Athletics Common

Athletics Common

Athletics Common

Athletics Common

Athletics Common





Firearms Rare





Firearms Rare

Firearms Rare

Firearms Rare

Firearms Uncommon



Firearms Common









Firearms Uncommon

Firearms Rare

Firearms Common





Weaponry Uncommon

Weaponry Uncommon

Weaponry Common

Weaponry Common

Weaponry Common





Firearms Rare

Firearms Common

Firearms Uncommon

Notes



Autoloader: 'free' action to reload

The Desert Eagle Ignores Leather Armour









Rifles ignore Leather Armour

Rifles ignore Leather Armour









Starts fire zone

On 'Success' target is blind / deaf





Variable fuse

Fills area with thick smoke, grants concealment, can have any colour if wanted for signals

On 'Success' target is incapacitated , Gas Mask makes you immune, wet cloth gives -1 to dice pool





Machine guns ignore leather armour









Rifles ignore leather armour

Rifles ignore leather armour

Rifles ignore leather armour

Sets targets on fire

Description Weight Price Notes

12 Gauge 0.02 1

Frag Grenade 0.3 10

HE Grenade 0.3 10

C4 Semtex 0.4 60

Pipebomb 0.4 15

Breaching Charge 3 60

Smoke grenade 0.3 10

Tear Gas grenade 0.3 10

Revolver .357 0.02 1 Revolver round

9mm 0.02 1

Molotov 0.3 5

Melee 0 0

.50AE 0.02 1

Flash Grenade 0.3 10 On 'Success' target is blind / deaf

7.62mm 0.02 1

5.56mm 0.02 1

Liquid Propane 1 10 Provides flamethrower fuel for 6 seconds

Arrow 0.1 1

Fuel 0.1 1 Provides fuel for 1 minute

Claymore 0.3 15

Mine 0.6 20

Battery 0.1 4

Description Weight Price Rarity

Adrenaline 0.1 10 Common

Anomaly Radar 2 40 Uncommon

Aqualung 1 110 Uncommon

Batteries 0.1 10 Common

Binoculars 1 20 Common

Biohazard container 4 40 Uncommon

Blowtorch Kit 6 65 Common

Boltcutters 0.5 20 Common

Bug 0.01 20 Rare

Camera 1 70 Rare

Chocolates 0.5 100 Rare

Cigars 1 300 Rare

Comms Device 0.2 80 Uncommon

Compass 0.2 10 Common

Crawler trap 4 10 Common

Data drive 0.1 25 Uncommon

Duct tape 0.5 20 Common

Filter 0.25 5 Common

Fire extinguisher 5 40 Uncommon

Firstaid kit 3 40 Common

Flares 1 2 Common

Flashlight 1 20 Common

Gas Mask 1 30 Common

Gas tank 3 10 Common

Gieger Counter 2 60 Uncommon

GPS Unit 2 20 Rare

Grappling hook 2 20 Common

Hack tool/circuit breaker 3 70 Rare

Handcuffs 0.2 20 Common

Hook and pole 2 15 Common

Infrared Goggles 1.5 220 Rare

Ipod 0.2 250 Rare

Jack 4 30 Common

Junk 1 0 Common

Light Stick 0.5 5 Uncommon

Lighter 0.1 10 Common

Lockpicking kit 3 90 Uncommon

Makeup Kit 2 30 Uncommon

Matches 0.1 1 Common

Metal Detector 3 60 Uncommon

Mirror 0.5 3 Common

Monster net 4 30 Uncommon

Monster parts 1 Variable Variable

Motion Detector 2 150 Rare

Musical Instrument 4 50 Rare

Needles 0.1 1 Common

Net 0.5 3 Common

Nightvision Goggles 1 110 Rare

Nintendo DS 0.3 500 Rare

Packable Stretcher 3 30 Common

Portable Generator 40 500 Rare

Premium alcohol 1 200 Rare

Radiation Pills 0.1 20 Common

Rations 0.5 10 Common

RC 'scout' 5 900 Rare

Rock pick 10 3 Common

Rope 5 25 Common

Scientific Text 2 200 Rare

Screecher 0.1 20 Rare

Seeds 0.1 500 Rare

Shampoo / Soap 0.1 50 Rare

Spray can 1 5 Common

Spray can (black light) 1 10 Uncommon

Stopwatch 0.1 100 Rare

Tent 4 20 Common

Tool kit 8 50 Uncommon

Tradegoods 1 10 Common

Tripwire alarm 2 10 Uncommon

Video Camera 2 220 Rare

Walkie Talkie 0.2 35 Common

Water purification tablets 0.1 5 Common

Wetpack 1 40 Uncommon

Alcohol 1 10 Common

First Aid Kit : Military 3 80 Uncommon

First Aid Kit : Scientific 3 120 Rare

Lantern 1 10 Common

Notes

Adds 1 to dice pool when performing phyiscal actions such as running

Detects anomalies in a 25m radius area

Allows 2 hours of breathing in tight spaces

Fits all electrical items

Grants vision at far distances

Small box used to contain hazardous substances. Keeps biological items indefinately

Mask and Welder, Seals doors, other items, opens sealed doors.

+1 to dice pool, breaks bolts

Records audio discreetly



consumable item

consumable item

Ear & microphone communications device, battery life 2 hours / 4 days

Finds north

Steel trap used to trap crawlers

Stores useful info

Supports up to 200 pounds indefinitely, 20metres of tage, 10 cms wide.

Allows breathing with gas mask, lasts 30 minutes

2 uses, puts out 3x3 metre fire

Allows ability to make Treat Injury Checks, includes epipen, gauze, bandages, painkillers, ‘spray on skin’ tweezers, surgical sheers, b

Burning lightsource, any colour, lasts 5 minutes

Lightsource, directed. Battery life 4 hours

Covers face and protects against eye and lung irritants, Filters last for 30 minutes.

Holds 20 units of fuel

Detects radiation levels

Shows location whilst above ground, unreliable due to poor satellites

Attachable hook can hold up to 500 KG

Fries/opens security locks

Difficulty 4

1.5metre collapsible pole with hook on the end.

Picks up heat signatures, battery is 2 hours

Plays music

For propping up debris

Possibly contains useful items

One use only, 30 minute life



Adds ability for disable device

Contains makeup, fake blood and other basic disguises

Pack of 20

2 extra dice in dicepool for finding metal objects

Hand mirror

Used to catch big creatures like lurkers/crawlers



Picks up movement in a frontal arc within 20 metres

plays music



Used to catch fish/drag items

Grants darkvision, battery life is 2 hours

Portable gaming device

Foldable stretcher with secure straps and runners (allows dragging if needed).

Provides power for 5 days

Alcohol brewed before the war

Allows treat injury check to remove radiation poisoning

3 meals of food (1 day)

Remote controlled car with camera & remote display

Designed to manually break through rock

10 metres of rope, holds up to 500 KG

Journal from long ago

Emits a loud sound to scare howlers, 4 charges per battery

Used to grow trees: Very valuable if inert and not dead 1 ‘pack’



Marks an area with paint (5 uses)

Marks an area with paint that glows under a blacklight (5 uses)

Tells time

Packable tent with 2 duffels

contains useful tools like wrenches, pliers, spare nuts and bolts and screwdrivers

A catch all term for items that are useful to trade: dolls, musical instruments, bedding, wood, decks of cards etc.

4 metres of cable to a jury rigged egg timer

2 hours of tape

Communication device, loudspeaker, 4 hours / 4 days battery life. Range is variable, up to 4km.

Creates drinkable water

Holds gear, air tight, bulletproofed (to an extent)

Recently brewed alcohol (2 litre bottle)

Allows +1 additional dice and ability to heal serious wounds

Allows +2 additional dice and ability to heal grave wounds

Provides a simple light source

skin’ tweezers, surgical sheers, burn cream etc

Description Weight Multiplier Weight Offset

Disrepair 1 0

Stock 1 1

Optics 1 0.5

Silencer 1 0.5

Laser Dot Sight 1 0.2

Extended Barrel 1 0.5

Digital Scope 1 0.5

Extended Mag 1 1

Sawn Off 1 -0.5

Remote Detonators 1 2

Underslung Grenade Launcher 1 3

Broken 1 0

Double Barrelled 1 0.25

Autofire Mechanism 1 0.25

Diamond Tipped 1 0

Seratted Edge 1 0

Powered Weapon 1 0

Reach Weapon 1.5 0

Oversized 1.5 0

Price Multiplier Price Offset To hit offset Damage offset Range offset

0.5 0 -1 0 0

1 40 1 0 0

1 60 1 0 10

1 50 0 0 0

1 20 0 0 0

1 50 1 0 0

1 120 1 0 50

1 60 0 0 0

1 50 -2 1 0

1 5 0 0 0

1 250 0 0 0

0.1 0 -10 -10 0

1 0 0 0 0

1 60 0 0 0

1 60 0 1 0

1 40 1 0 0

4 0 1 2 0

2 0 0 0 5

3 0 -1 0 0

AoE Offset Clip size multiplier

0 1

0 1

0 1

0 1

0 1

0 1

0 1

0 1.25

0 1

0 1

0 1

0 0

0 1

0 1

0 0

0 0

0 0

0 0

0 0

Notes

Breaks after 2 clips

Pistols only. weaponsize is increased to Medium



Noise Supressor - reduces noise Difficulty Dice to 2 rather than 10 for firing in combat

Lases targets (+1 to dice pool when beginning combat)



Increases Range by 50m +1 to dice pool to hit





Explosives only, allows remote detonation of chosen explosive

Rifles only, allows firing of grenades

Completely broken, no chance to work without repairs

Improves a single firing weapon into a 2 shot weapon

Allows pistols to be able to burst fire

Increases Melee weapon damage by 1

Increases Melee to hit pool by 1

Increases Damage by 2 and to hit by 1, requires 1 battery per combat

Increases range to 5 metres

Increases targets to a maximum of 3 if next to each other

Description Weight Multiplier Weight Offset

Disruptive Pattern Combat Gear 1 0

Disrepair 1 0

Circuit Breaker 1 0

Fireproofed 1 0

Blast shielded 1 0

Price Multiplier Price Offset Armour offset Skill modifier offset

2 0 0 0

0.75 0 -1 0

3 0 0 0

3 0 0 0

3 0 0 0

Max dex offset Notes

0 Increase stealth by 1. Increases Defense by 1

0 Reduces defence dice pool by 1

0 Reduces damage from electricity by 2

0 Reduces damage from fire by 2

-1 Reduces damage from explosives by 1

Description Weight Multiplier Weight Offset Price Multiplier

Depleted Rounds 1 0 15

Hollow Points 1 0 5

Sabot 1 0 5

Tracer Rounds 1 0 5

Incendiary Rounds 1 0 10

Tranquilizer Rounds 1 0 5

Armour Piercing Rounds 1 0 10

Rubber Rounds 1 0 1

Shocker Rounds 1 0 10

Corrosive Rounds 1 0 10

Explosive Rounds 1 0 15

Pellet 1 0 1

Price Offset To hit offset Damage Offset Range Offset AoE Offset

0 0 2 0 0

0 0 1 0 0

0 0 0 10 0

0 0 0 0 0

0 0 0 0 0

0 0 0 0 0

0 0 0 0 0

0 0 0 0 0

0 0 0 0 0

0 0 0 0 0

0 0 1 0 1

0 0 -1 0 1

Notes

Increases Damage by 2

Increases Damage by 1

Shotguns only, increases range by 10m

Marks Target, allies get a +1 to hit with ranged weapons on same round

Ignites Target, deals 1 damage on each subsequent round until put out

Secondary Roll to sedate target (Stam + Survival Difficulty 2)

reduces target's armour by 2

Non-lethal damage

Electricutes target, (Stam + Athletics Difficulty 3) else stunned for one round

Eats through armour: reduces armour by 1, renders armour 'broken'

Burst of 1 metre increases damage by 1

Shotgun Only, spreadshot burst, doubles penalty for range.



Related docs
Other docs by xiuliliaofz
APIR080108.xlsx
Views: 0  |  Downloads: 0
Presentación de PowerPoint
Views: 1  |  Downloads: 0
Planning Intertextual Studies
Views: 0  |  Downloads: 0
Fox Racing_ and thus racing
Views: 1  |  Downloads: 0
CareerNewsNo82011
Views: 0  |  Downloads: 0
minkowitz-pres
Views: 0  |  Downloads: 0
Copyof2011-12NeedsAddendum1.10212011
Views: 1  |  Downloads: 0
DB420809
Views: 0  |  Downloads: 0
GST Cash Book - Kohlhagen Group
Views: 1  |  Downloads: 0
Gr6B_25Aug2010
Views: 4  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!