Password unlock123
Attributes
Intelligence 3 Strength 1 Presence
Wits 2 Dexterity 4 Manipulation
Resolve 2 Stamina 3 Composure
Skills
Mental
Electronics Total Social Attr
Perception Total Physical Attr
Creature Lore 4 Total Mental Attr
Mechanics
Medicine Total Mental
Repairing Total Physical
Explosives Tinkering 3 Total Social
Science
Physical Total Specialities
Throwing Athletics 4
Brawl 1
Guide
Shotguns Firearms 4 Choose 3/4/5 Attributes and 4/7/11 Skills
Larceny The 5th attribute/skill costs 2 points
Stealth 2 Choose 3 specialities for your skills, skills checks in this specialis
Survival
Weaponry
Social
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise 4
Subterfuge
1
1
4
3
5
4
7
11
4
3
5 Attributes and 4/7/11 Skills
bute/skill costs 2 points
cialities for your skills, skills checks in this specialist area succeed on 6's (instead of 7's)
Name: Example McFace Concept: Tinkerer
Intelligence 3 Strength 1
Wits 2 Dexterity 4
Resolve 2 Stamina 3
Merits
Mental -3 Untrained Bankshot
Electronics -4 Imp firearms
Perception -4
Creature Lore 3
Mechanics -4
Medicine -4
Repairing -4
Explosives Tinkering 2 Armour
Science -4 Armour ID
Physical -1 Untrained Cool Armour
Throwing Athletics 3 Helmet
Brawl 0
Shotguns Firearms 3 Weapons
Larceny -2 Weapon ID
Stealth 1 Scoped Shotty
Survival -2 Scoped Shotty
Weaponry -2 HE Grenade
Social -1 Untrained
Empathy -2
Expression -2
Intimidation -2
Persuasion -2
Socialize -2
Streetwise 3
Subterfuge -2
Size 5 Morality
Presence 1
Manipulation 1
Composure 4
4 Health 8 Willpower
3 Current 8 Current
Current Skill Penalty 0
Max Weight 25 Initiative
Current Weight 9.6 Speed
Defence Bonus Max Dex Skill Penalty
2 4 -1 Defence (Melee)
1 5 0 Defence (Thrown)
Defence (Ranged)
Ammo ID To Hit Damage Range (Metres)
Normal Shells 8 3 20
Wicked Shells 8 5 30
Grenade Ammo 7 3 5
7
6
6
8
10
Standing Prone Cover
5 3 5
5 7 7
3 5 5
AoE (NxN) Metres Rate of Fire Clip Size Ammo Remaining
0 Single 8 20
0 Single 8 10
5 Single 1 5
Quest Log
Receiver Location Quest Giver Title
Josh Phil Loan
Josh Finch Pavlic (Armory Man) Bomb the nest
Phil Finch Solimir (Leader of Finch) Confront the bandits
Phil Finch Solimir (Leader of Finch) Escort the convoy
Phil Finch Solimir (Leader of Finch) Lost generator
Notes
Phil has given Josh a loan for a welding kit, repay him
Bomb the crawler nest to the east of Finch- You have been given 4 C4 Charges
Convince bandits to join/eliminate them. Location unknown - Bandits known to hide caches under the floors of abandoned ra
Escort the convoy to Shepard yonge
Go east to find the lost generator - behind the generator will be a rope which goes into supply cache, moving generator will b
floors of abandoned rail cars
moving generator will break rope
Total Weight: 9.6
Net worth: 8230
You will need to enter a unique lookup name for each and every item you wish to reference on the 'Character' sheet
Lookup Name Type Description Quantity weight(kg)
Scoped Shotty Weapon Remington Model 870 1 3.5
Cool Armour Armour Kevlar Vest 1 3
Normal Shells Ammo 12 Gauge 20 0.02
Wicked Shells Ammo 12 Gauge 10 0.02
Helmet Armour Helmet 1 1
HE Grenade Weapon HE Grenade 0 0.3
Grenade Ammo Ammo HE Grenade 5 0.3
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o reference on the 'Character' sheet
Mod1 Mod2 Mod3 price
Optics 140
Circuit Breaker Disruptive Pattern Combat Gear 480
1
Sabot Armour Piercing RoundsDepleted Rounds 750
40
10
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Notes
Achievements
Name Description
With friends like these Cause the death of a friendly PC
Ur-bang planning Completely destroy a building in an occupied town
The bigger they are Deal the killing blow to an epic level monster
Date Achieved Notes
Description weight (kg) Price Armour Bonus Max Dex Skill Penalty
Leather Jacket 2 20 1 5 0
Bandolier 1 10 0 5 0
Helmet 1 40 1 5 0
Kevlar Vest 3 80 2 4 -1
Tactical Armour 5 120 3 3 -2
Combat Armour 10 400 4 1 -3
Forced Entry Armour 20 900 5 0 -4
Riot Shield 10 250 2 3 -2
Chem suit 8 150 0 2 -2
Wetsuit 4 120 0 4 -2
Notes Rarity
Common
Removes Reload time for 'clip' weapons Common
Only stacks with Kevlar Vest / Leather Jacket Common
Common
Uncommon
Uncommon
Rare
Rare
Protection against rads/chems Rare
Allows swimming in waste Uncommon
Description Weight Price Damage Range (metres)
Pistols
Glock 9MM 1 30 1 15
Desert Eagle 2 60 2 15
Colt Python (Revolver) 1 20 1 15
Submachine Guns
H&K MP5 2.5 90 1 20
Mac Ingram 2.5 70 1 15
FN P90 3 120 1 20
Assault Rifles
AK-47 4.5 220 3 30
Steyr AUG 4 300 3 30
Shotguns
Winchester model 1887 3 40 2 15
Remington Model 870 3 80 3 10
Daewoo USAS-12 3 220 3 10
Grenades
Molotov 0.3 5 1 5
Flash Grenade 0.3 10 0 5
Frag Grenade 0.3 10 2 5
HE Grenade 0.3 10 3 5
Pipebomb 0.4 15 2 5
Smoke grenade 0.3 10 0 5
Tear Gas grenade 0.3 10 0 5
Machine Guns
FN MAG 58 7 800 3 30
Explosives
C4 Semtex 1 60 6 0
Breaching Charge 3 60 6 0
M32 M Grenade Launcher 3 600 Grenade 25
Claymore 1 45 4 0
Mine 1 20 3 0
Rifles
SR-25 6 800 3 100
AWP 7 600 5 100
Springfield 4 220 3 100
Melee
Chainsaw 8 60 5 0
Taser 1 40 1 1
Knife 0.4 10 1 0
Baseball bat 0.5 5 1 0
Axe 3 20 2 0
Other
Flamethrower 7 250 2 10
Hunting Bow 3 20 1 10
Harpoon Gun 2 15 2 10
AoE (NxN) metres Fire rate Clip Size Size Ammo Name Statistic Used
0 Semiauto 20 S 9mm DEX
0 Semiauto 7S .50AE DEX
0 Single 6S Revolver .357 DEX
0 S,A 30 M 9mm DEX
0 S,A 25 M 9mm DEX
0 S,A 50 M 9mm DEX
0 S,A 30 L 7.62mm DEX
0 S,A 30 L 5.56mm DEX
0 Single 1L 12 Gauge DEX
0 Single 8L 12 Gauge DEX
0 Semiauto 10 L 12 Gauge DEX
10 Single 1 S Molotov DEX
15 Single 1 S Flash Grenade DEX
10 Single 1 S Frag Grenade DEX
5 Single 1 S HE Grenade DEX
10 Single 1 S Pipebomb DEX
15 Single 1 S Smoke grenade DEX
15 Single 1 S Tear Gas grenade DEX
0 Auto 50 H 5.56mm DEX
25 Single 1 S C4 Semtex INT
0 Single 1 S Breaching Charge INT
0 Single 4 H Frag Grenade DEX
10 Single 1 T Claymore INT
5 Single 1T Mine INT
0 Semiauto 30 L 7.62mm DEX
0 Single 10 H 7.62mm DEX
0 Single 10 L 7.62mm DEX
0 N/A 10 L Fuel STR
0 Single 10 T Taser STR
0 Single 1S Melee STR
0 N/A 0M Melee STR
0 N/A 0M Melee STR
1 Single 20 H Liquid Propane DEX
0 Single 1L Arrow DEX
0 Single 1L Arrow DEX
Skill Used Rarity
Firearms Common
Firearms Uncommon
Firearms Common
Firearms Common
Firearms Common
Firearms Uncommon
Firearms Common
Firearms Uncommon
Firearms Common
Firearms Common
Firearms Uncommon
Athletics Common
Athletics Common
Athletics Common
Athletics Common
Athletics Common
Athletics Common
Athletics Common
Firearms Rare
Firearms Rare
Firearms Rare
Firearms Rare
Firearms Uncommon
Firearms Common
Firearms Uncommon
Firearms Rare
Firearms Common
Weaponry Uncommon
Weaponry Uncommon
Weaponry Common
Weaponry Common
Weaponry Common
Firearms Rare
Firearms Common
Firearms Uncommon
Notes
Autoloader: 'free' action to reload
The Desert Eagle Ignores Leather Armour
Rifles ignore Leather Armour
Rifles ignore Leather Armour
Starts fire zone
On 'Success' target is blind / deaf
Variable fuse
Fills area with thick smoke, grants concealment, can have any colour if wanted for signals
On 'Success' target is incapacitated , Gas Mask makes you immune, wet cloth gives -1 to dice pool
Machine guns ignore leather armour
Rifles ignore leather armour
Rifles ignore leather armour
Rifles ignore leather armour
Sets targets on fire
Description Weight Price Notes
12 Gauge 0.02 1
Frag Grenade 0.3 10
HE Grenade 0.3 10
C4 Semtex 0.4 60
Pipebomb 0.4 15
Breaching Charge 3 60
Smoke grenade 0.3 10
Tear Gas grenade 0.3 10
Revolver .357 0.02 1 Revolver round
9mm 0.02 1
Molotov 0.3 5
Melee 0 0
.50AE 0.02 1
Flash Grenade 0.3 10 On 'Success' target is blind / deaf
7.62mm 0.02 1
5.56mm 0.02 1
Liquid Propane 1 10 Provides flamethrower fuel for 6 seconds
Arrow 0.1 1
Fuel 0.1 1 Provides fuel for 1 minute
Claymore 0.3 15
Mine 0.6 20
Battery 0.1 4
Description Weight Price Rarity
Adrenaline 0.1 10 Common
Anomaly Radar 2 40 Uncommon
Aqualung 1 110 Uncommon
Batteries 0.1 10 Common
Binoculars 1 20 Common
Biohazard container 4 40 Uncommon
Blowtorch Kit 6 65 Common
Boltcutters 0.5 20 Common
Bug 0.01 20 Rare
Camera 1 70 Rare
Chocolates 0.5 100 Rare
Cigars 1 300 Rare
Comms Device 0.2 80 Uncommon
Compass 0.2 10 Common
Crawler trap 4 10 Common
Data drive 0.1 25 Uncommon
Duct tape 0.5 20 Common
Filter 0.25 5 Common
Fire extinguisher 5 40 Uncommon
Firstaid kit 3 40 Common
Flares 1 2 Common
Flashlight 1 20 Common
Gas Mask 1 30 Common
Gas tank 3 10 Common
Gieger Counter 2 60 Uncommon
GPS Unit 2 20 Rare
Grappling hook 2 20 Common
Hack tool/circuit breaker 3 70 Rare
Handcuffs 0.2 20 Common
Hook and pole 2 15 Common
Infrared Goggles 1.5 220 Rare
Ipod 0.2 250 Rare
Jack 4 30 Common
Junk 1 0 Common
Light Stick 0.5 5 Uncommon
Lighter 0.1 10 Common
Lockpicking kit 3 90 Uncommon
Makeup Kit 2 30 Uncommon
Matches 0.1 1 Common
Metal Detector 3 60 Uncommon
Mirror 0.5 3 Common
Monster net 4 30 Uncommon
Monster parts 1 Variable Variable
Motion Detector 2 150 Rare
Musical Instrument 4 50 Rare
Needles 0.1 1 Common
Net 0.5 3 Common
Nightvision Goggles 1 110 Rare
Nintendo DS 0.3 500 Rare
Packable Stretcher 3 30 Common
Portable Generator 40 500 Rare
Premium alcohol 1 200 Rare
Radiation Pills 0.1 20 Common
Rations 0.5 10 Common
RC 'scout' 5 900 Rare
Rock pick 10 3 Common
Rope 5 25 Common
Scientific Text 2 200 Rare
Screecher 0.1 20 Rare
Seeds 0.1 500 Rare
Shampoo / Soap 0.1 50 Rare
Spray can 1 5 Common
Spray can (black light) 1 10 Uncommon
Stopwatch 0.1 100 Rare
Tent 4 20 Common
Tool kit 8 50 Uncommon
Tradegoods 1 10 Common
Tripwire alarm 2 10 Uncommon
Video Camera 2 220 Rare
Walkie Talkie 0.2 35 Common
Water purification tablets 0.1 5 Common
Wetpack 1 40 Uncommon
Alcohol 1 10 Common
First Aid Kit : Military 3 80 Uncommon
First Aid Kit : Scientific 3 120 Rare
Lantern 1 10 Common
Notes
Adds 1 to dice pool when performing phyiscal actions such as running
Detects anomalies in a 25m radius area
Allows 2 hours of breathing in tight spaces
Fits all electrical items
Grants vision at far distances
Small box used to contain hazardous substances. Keeps biological items indefinately
Mask and Welder, Seals doors, other items, opens sealed doors.
+1 to dice pool, breaks bolts
Records audio discreetly
consumable item
consumable item
Ear & microphone communications device, battery life 2 hours / 4 days
Finds north
Steel trap used to trap crawlers
Stores useful info
Supports up to 200 pounds indefinitely, 20metres of tage, 10 cms wide.
Allows breathing with gas mask, lasts 30 minutes
2 uses, puts out 3x3 metre fire
Allows ability to make Treat Injury Checks, includes epipen, gauze, bandages, painkillers, ‘spray on skin’ tweezers, surgical sheers, b
Burning lightsource, any colour, lasts 5 minutes
Lightsource, directed. Battery life 4 hours
Covers face and protects against eye and lung irritants, Filters last for 30 minutes.
Holds 20 units of fuel
Detects radiation levels
Shows location whilst above ground, unreliable due to poor satellites
Attachable hook can hold up to 500 KG
Fries/opens security locks
Difficulty 4
1.5metre collapsible pole with hook on the end.
Picks up heat signatures, battery is 2 hours
Plays music
For propping up debris
Possibly contains useful items
One use only, 30 minute life
Adds ability for disable device
Contains makeup, fake blood and other basic disguises
Pack of 20
2 extra dice in dicepool for finding metal objects
Hand mirror
Used to catch big creatures like lurkers/crawlers
Picks up movement in a frontal arc within 20 metres
plays music
Used to catch fish/drag items
Grants darkvision, battery life is 2 hours
Portable gaming device
Foldable stretcher with secure straps and runners (allows dragging if needed).
Provides power for 5 days
Alcohol brewed before the war
Allows treat injury check to remove radiation poisoning
3 meals of food (1 day)
Remote controlled car with camera & remote display
Designed to manually break through rock
10 metres of rope, holds up to 500 KG
Journal from long ago
Emits a loud sound to scare howlers, 4 charges per battery
Used to grow trees: Very valuable if inert and not dead 1 ‘pack’
Marks an area with paint (5 uses)
Marks an area with paint that glows under a blacklight (5 uses)
Tells time
Packable tent with 2 duffels
contains useful tools like wrenches, pliers, spare nuts and bolts and screwdrivers
A catch all term for items that are useful to trade: dolls, musical instruments, bedding, wood, decks of cards etc.
4 metres of cable to a jury rigged egg timer
2 hours of tape
Communication device, loudspeaker, 4 hours / 4 days battery life. Range is variable, up to 4km.
Creates drinkable water
Holds gear, air tight, bulletproofed (to an extent)
Recently brewed alcohol (2 litre bottle)
Allows +1 additional dice and ability to heal serious wounds
Allows +2 additional dice and ability to heal grave wounds
Provides a simple light source
skin’ tweezers, surgical sheers, burn cream etc
Description Weight Multiplier Weight Offset
Disrepair 1 0
Stock 1 1
Optics 1 0.5
Silencer 1 0.5
Laser Dot Sight 1 0.2
Extended Barrel 1 0.5
Digital Scope 1 0.5
Extended Mag 1 1
Sawn Off 1 -0.5
Remote Detonators 1 2
Underslung Grenade Launcher 1 3
Broken 1 0
Double Barrelled 1 0.25
Autofire Mechanism 1 0.25
Diamond Tipped 1 0
Seratted Edge 1 0
Powered Weapon 1 0
Reach Weapon 1.5 0
Oversized 1.5 0
Price Multiplier Price Offset To hit offset Damage offset Range offset
0.5 0 -1 0 0
1 40 1 0 0
1 60 1 0 10
1 50 0 0 0
1 20 0 0 0
1 50 1 0 0
1 120 1 0 50
1 60 0 0 0
1 50 -2 1 0
1 5 0 0 0
1 250 0 0 0
0.1 0 -10 -10 0
1 0 0 0 0
1 60 0 0 0
1 60 0 1 0
1 40 1 0 0
4 0 1 2 0
2 0 0 0 5
3 0 -1 0 0
AoE Offset Clip size multiplier
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1.25
0 1
0 1
0 1
0 0
0 1
0 1
0 0
0 0
0 0
0 0
0 0
Notes
Breaks after 2 clips
Pistols only. weaponsize is increased to Medium
Noise Supressor - reduces noise Difficulty Dice to 2 rather than 10 for firing in combat
Lases targets (+1 to dice pool when beginning combat)
Increases Range by 50m +1 to dice pool to hit
Explosives only, allows remote detonation of chosen explosive
Rifles only, allows firing of grenades
Completely broken, no chance to work without repairs
Improves a single firing weapon into a 2 shot weapon
Allows pistols to be able to burst fire
Increases Melee weapon damage by 1
Increases Melee to hit pool by 1
Increases Damage by 2 and to hit by 1, requires 1 battery per combat
Increases range to 5 metres
Increases targets to a maximum of 3 if next to each other
Description Weight Multiplier Weight Offset
Disruptive Pattern Combat Gear 1 0
Disrepair 1 0
Circuit Breaker 1 0
Fireproofed 1 0
Blast shielded 1 0
Price Multiplier Price Offset Armour offset Skill modifier offset
2 0 0 0
0.75 0 -1 0
3 0 0 0
3 0 0 0
3 0 0 0
Max dex offset Notes
0 Increase stealth by 1. Increases Defense by 1
0 Reduces defence dice pool by 1
0 Reduces damage from electricity by 2
0 Reduces damage from fire by 2
-1 Reduces damage from explosives by 1
Description Weight Multiplier Weight Offset Price Multiplier
Depleted Rounds 1 0 15
Hollow Points 1 0 5
Sabot 1 0 5
Tracer Rounds 1 0 5
Incendiary Rounds 1 0 10
Tranquilizer Rounds 1 0 5
Armour Piercing Rounds 1 0 10
Rubber Rounds 1 0 1
Shocker Rounds 1 0 10
Corrosive Rounds 1 0 10
Explosive Rounds 1 0 15
Pellet 1 0 1
Price Offset To hit offset Damage Offset Range Offset AoE Offset
0 0 2 0 0
0 0 1 0 0
0 0 0 10 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 1 0 1
0 0 -1 0 1
Notes
Increases Damage by 2
Increases Damage by 1
Shotguns only, increases range by 10m
Marks Target, allies get a +1 to hit with ranged weapons on same round
Ignites Target, deals 1 damage on each subsequent round until put out
Secondary Roll to sedate target (Stam + Survival Difficulty 2)
reduces target's armour by 2
Non-lethal damage
Electricutes target, (Stam + Athletics Difficulty 3) else stunned for one round
Eats through armour: reduces armour by 1, renders armour 'broken'
Burst of 1 metre increases damage by 1
Shotgun Only, spreadshot burst, doubles penalty for range.