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TEA PARTY

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TEA PARTY

Tea Party is game by Anna Kreider based on John Harper’s Lady Blackbird and

is loosely inspired by Jason Morningstar’s Lady Blackbird hack called Death

School. Tea Party incorporates some of Jason’s modifications to the Lady

Blackbird system. I stole shamelessly from John Harper, so do go download the

original Lady Blackbird. It's definitely worth a play.



Thanks go out to Jason Morningstar and Graham Walmsley for encouraging me

to misbehave by writing this. Apologies are tendered to John Harper, if he feels

they're required. If you play this game, please talk about it either on Story-

Games.com or the Forge (indie-rpgs.com). And give John Harper money,

because he’s awesome.



This document is licensed under a Creative Commons

Attribution Non-Commercial Share Alike 3.0 license.

http://creativecommons.org/licenses/by-nc-sa/3.0/us/

THE WORST HAS HAPPENED

Despite decades of warnings from conservative visionaries like Ronald Reagan,

the creeping socialism propagated by the intelligista and the liberal media has

caused the collapse of American society as we know it. Under the crippling

double-burden of national debt and entitlement programs, the American dollar

has collapsed and everything is in chaos.



The last of the Tea Party patriots have formed a stronghold in Nashville where

they have stockpiled food, weapons, and ammunition. But it won’t be long

before they are overrun by forces in league with the new socialist regime. It’s up

to you to make things right.



You are one of a small group of Tea Party Patriots who have set out on a

desperate mission to venture more than six hundred miles through enemy

territory. Your goal, make it to Washington D.C. and strike a blow for freedom

by taking back the White House and inspiring the beaten-down masses to join

you in your push for truth, liberty, and the American Way.



Just before reaching Roanoke, the halfway point in your journey, you have been

captured by enemy forces who even now are transporting you to a socialist re-

education camp.



HOW WILL YOU ESCAPE?



WHAT OBSTACLES WILL YOU FACE ALONG THE ROAD TO WASHINGTON?



WILL YOUR LAST STAND FOR FREEDOM GIVE THE PEOPLE HEART TO THROW OFF

THEIR CHAINS OF OPPRESSION?

AFTER THE FALL

After the collapse of the dollar, things

have devolved into chaos, madness,

and socialism. The Chinese, angered by

their billions in now-worthless debt

have invaded and are determined to

recoup their losses. The West has

become a Chinese stronghold, with the

Chinese expanding steadily eastward.

Roving bands of bounty hunters round

up Americans and sell them to the

Chinese as slaves to work in hastily

built factories, making flak jackets for

the Chinese forces.



In the East, the Chinese are opposed by

the United Nations. After the Chinese

invasion, President Obama persuaded

Congress to make him the first Dictator

of the Americas. His first act as

Dictator, after abolishing Congress and

the judiciary, was to ally himself with

the UN.



Ostensibly, the United Nations is

helping Obama to keep the peace. In

reality, Obama has struck a deal with

the UN to hand over American

sovereignty to international rule

provided that he gets a key position in

the new government. UN soldiers have

largely pacified the east coast. Any

citizen that shows signs of resistance is

taken by the Secret Service to socialist

re-education camps where any vestiges

of desire for freedom are carefully

erased and replaced with nanny-state

propaganda.

PLACES ALONG THE THE RULES OF THE

WAY THING

Nashville is home to the heavily-fortified Organizing a Group

Tea Party stronghold. Warned by signs of You will need a GM and some players. Each

the impending collapse, members of the Tea player will choose one of the five characters

Party were able to stockpile enough food, to play. (If you should find yourself with

water, ammo, and weapons to last quite a more than five players and a GM, then it is

long time. However, the Tea Party recommended that you split up into

stronghold is a community under siege. multiple groups rather than try to play with

Socialist forces surround the compound, more.)

and supplies can’t hold out forever.

Spotlights

Roanoake is a small community of Each character has one Spotlight that they

independents that has been known to be can use. This is the moment when they get

sympathetic to members of the Tea Party. to make their character the focus of the

One of the few places left outside of the story and do something extra awesome.

prairies where citizens still possess private When a player recognizes a good

arms, a strict trade peace is enforced and opportunity for a spotlight, they take over

supplies, munitions, and information are control from the GM and narrate what

traded with all factions. happens and how they use their spotlight.

There are no limitations to what can happen

Manassas is a well-hidden enclave of during a spotlight, but you should try to

criminals just a very small distance from the keep it focused on a particular problem or

nation’s capital. Taken by surprise by the situation. The spotlight is very powerful, so

initial UN invasion, surviving elements of the GM is encouraged to make things as

organized crime from New York and D.C. difficult as possible so as to make the

have gathered here. It is said that they players sweat.

know of ways to get into D.C. that bypass

the UN checkpoints, but surely such Rolling Dice

information wouldn’t come cheap. Whenever a character is trying to deal with

an obstacle, the player rolls dice. You

Washington D.C. is the seat of power for always receive at least one die. If you have a

the new Dictator of the Americas. Those Trait that applies to the situation, add a die

citizens remaining in the city have been for that Trait. Add additional dice for any

herded into large dormitories where they Tags under that Trait that are applicable.

are carefully segregated from friends and Lastly, add any number of dice from your

family. Dictator Obama is jealous of his personal pool. (Everybody starts with 7

power and the city is crawling with UN pool dice.)

soldiers and Secret Service agents.

You should have a decent pile of dice. Roll your die back, but if it succeeds your die is

them all and look for results that are equal lost.

to or greater than four – these are successes.

In order to defeat an obstacle, you need to Keys

roll a number of successes equal to the

difficulty of the obstacle. When you hit a Key, you can do one of two

things:

Obstacle difficulties: 2 – Easy / 3 – * Take an experience point (XP)

Difficult / 4 – Challenging / 5 - Extreme * Add a die to your pool (up to a max of 10)



If you get enough successes, then you have If you go into danger because of your key,

succeeded. Discard all the dice that were you get 2 XP or 2 pool dice (or 1 XP and 1

rolled, including the dice that came from pool die). When you have accumulated 5

your pool. (Don't worry. You'll get them XP, you earn an Advance. You can spend an

back.) Advance on one of the following:

* Add a new Trait (based on something you

If you don't get enough successes, you learned during play or on some past

haven't yet succeeded. Keep the dice that experience that has come to light)

you rolled on the table, and add another die * Add a tag to an existing trait

to your personal pool. The GM will escalate * Add a new Key (you can never have the

the situation somehow and you might be same key twice, nor can you have more

able to try again. than five keys at one time)

* Learn a Secret (if you have the means to)

Conditions

When you fail a roll, or when conditions in You can hold on to Advances if you want,

the story make it appropriate, the GM can and spend them at any time, even in the

impose one of the following Conditions on middle of a fight.

your character: Injured, Dead, Tired,

Angry, Lost, Hunted, or Trapped. When Each key also has a buyoff. If the buyoff

this happens, mark the box for that condition occurs, you have the option of

condition and say how this condition comes removing the Key and earning two

about. (Note: Dead doesn't neccessarily advances. (You are not required to take this

mean that your character is dead unless you option.)

say so. You're just presumed dead.)

Refresh

Helping Other Players You can refresh your pool back to 7 dice by

If you want to help another character in having a refreshment scene with another

their roll, you can give them a die from your character. You may also remove a condition

personal pool. When this happens, be sure or regain the use of a Secret, depending on

to narrate what your character is doing to the details of the scene. Refreshment scenes

help. If the roll is not successful, you get can can also be flashbacks.

SARAH PALIN

FORMER ALASKAN GOVERNOR, AMERICAN PATRIOT, AND MAVERICK



Traits Keys and Secrets



Maverick Key of the Maverick

Maverick, Revolutionary, Self- You are a maverick. Hit your key

Reliance, Sharp as Hell, whenever being a maverick causes

Common Sense, [Maverick], trouble or is important during a

[Maverick] scene.

BUYOFF: Give up your

independence



Populist Key of the Mission

Freedom, Individual Rights, One You must make it to Washington

Nation Under God, Grass Roots, and take back the White House. Hit

[Rabble Rousing], [Populist your key whenever you take action

Vision] to complete the mission.

BUYOFF: Abandon the mission



Charm Key of Faith

“You Betcha”, Folksy, You have an unshakeable belief in

Charisma, Moxie, Followers, God. Hit your key whenever you

Presidential, [Soldiers], talk about your faith or whenever

[Seduction] you put yourself in a difficult

situation because of your faith.

BUYOFF: Disavow your belief in

God



Gun-Totin’ Secret of the Maverick

Experienced Hunter, NRA Once per session you can use tags

member, Hunting rifle, from more than one trait when

Shooting, Steady aim, [Lots of making a roll.

Guns]



Secret of the Hunter

Once per session you can re-roll a

failure when you are shooting.



Spotlight: When the time comes, you can defy all rational logic

and expectation to perform the impossible.

TERI O’BRIEN

INTERNET RADIO HOST AND CONSERVATIVE WARRIOR PRINCESS



Traits Keys and Secrets



Pundit Key of the Guardian

Spin Doctor, Analytical, Smart, You are Sarah Palin’s loyal and devoted

Knowledgeable, Authoritative, Bluff, bodyguard. Hit your key whenever you try

[Stone Cold Liar], [Trustworthy] to protect Sarah Palin or make a decision

influenced by her.

BUYOFF: Sever ties with Sarah Palin



Bodyguard Key of Renown

Attention, Defend, Patrol, Stall for Time, When people look back at this period, yours

Disarming, Tactical Retreat, [Security will be one of the names they remember.

systems], [First Aid] Hit your key whenever you try to hog all

the glory.

BUYOFF: Give someone else credit for

something that would increase your

attention



Internet Radio Host Key of the Warrior

Charismatic, Connections, Be it with words, fists, or guns there’s

Communications Expert, Finding Wi-fi, nothing you like more than a good fight.

Ear to the Ground, [Computers], Hit your key when you fight an equal or

[Recording Equipment] superior enemy.

BUYOFF: Pass up an opportunity for a

good fight.



Survivor Secret of the Protector

Tough, Scavenge, Recycle, Lay of the Land, Once per session you can re-roll a failure

Fighting While Cornered, Sneak, when you are protecting someone.

[Indomitable], [Not dead yet]



Spotlight: When the time comes, you can sacrifice yourself to buy everyone else

the space they need

WILLIAM TEMPLE

HISTORIAN, PATRIOT, AND DEFENDER OF THE AMERICAN WAY



Traits Keys and Secrets



Patriot Key of the Commander

Guts, Gumption, Can-Do You're the person that people look to

Attitude, No Nonsense, Greatest in order to make things happen. Hit

Nation on Earth, Work Ethic, your key when you come up with a

[Never Give Up], [Never Say Die] plan and give orders to make it

happen.

BUYOFF: Defer to someone else as

leader



Historian Key of Hidden Longing

Research, General Knowledge, You are madly in love with Teri

Precedent, The Founding Fathers, O’Brien, but you don’t want her to

History, [Well Obviously], know it. Hit your key when your

[Common Knowledge] desire influences your actions, or

when you show it indirectly.

BUYOFF: Give up your feelings or

declare them publicly



Recreationist Key of Stars and Stripes Forever

Musket, Gun Powder, Attention Hit your key when you plant the flag

to Detail, Accuracy, Costume, in a dangerous or symbolic place, or

Dashing, Very Tight Pants, when you fight the enemies of

[Accents], [Disguise] freedom beneath the flag.

BUYOFF; Disrespect an American

flag



Community Organizer Secret of Leadership

Red Tape, Records, Local Once per session by giving orders or

Government, Activist Contacts, setting an inspiring example you

I'm Here to Help, Gaming the may allow someone else to re-roll a

System, [Faking Documents], failing result

[Hey, I Know You]



Spotlight: When the time comes, you can throw down the forces of

oppression to strike an inspiring blow for freedom

PAT ROBERTSON

AUTHOR, CHRISTIAN, STATESMAN, AND HUMANITARIAN



Traits Keys and Secrets



Statesman Key of Faith

Political, Influential, Gravitas, You have an unshakeable belief

Authority, Respectable, in God. Hit your key whenever

Commanding, [Silver Tongue], you talk about your faith or

[What People Want to Hear] whenever you put yourself in a

difficult situation because of

your faith.

BUYOFF: Disavow your belief in

God



Old Key of Being Lazy

Kids These Days, Experience, Why work for a living? Hit your

Canny, Manipulation, I'm Just A key whenever you get someone

Harmless Old Man, Seen it All else to do all the heavy lifting.

Before, [Heavy Cane], [Now See BUYOFF: Take the initiative in

Here, Youngster] doing a difficult task



Man of God Key of Being Old

Blessed, Prayer, Will of God, Fire Youth and energy will be

and Brimstone, Stirring Sermon, defeated by age and treachery

Bible, Saving Souls, [Converting every time. Hit your key every

Unbelievers], [Devoted Followers] time you use your experiences to

be superior to anyone younger

than you.

BUYOFF: Admit that things are

better now than they used to be



Non-Combatant Secret of Pacifism

Sneak, Hide, Cower, Escape, Run, Once per session, any player

Disable, Tricky, [Escape Artist], may re-roll a failure when trying

[Inconspicuous] to escape or avoid violent conflict



Spotlight: When the time comes, you can save someone's life. Be

sure to shout: “In the name of our Lord and Savior, Jesus Christ,

you have been HEALED!”

JOE THE PLUMBER

PLUMBER, MOTIVATIONAL SPEAKER, AND ALL-AROUND AVERAGE

GUY



Traits Keys and Secrets



Handy Key of the Mission

Tools, Fixing Things, Let Me Have A Look At You must help Sarah Palin make it to

That, Plumbing, Pipe Wrench, [I Can Fix Washington so she can take back the White

That], [No, Here's How That Works] House. Hit your key whenever you take action

to complete the mission.

BUYOFF: Abandon the mission



Middle American Key of the Daredevil

Common Sense, Know-How, Former Why worry? You plan on living forever. Hit

Quarterback, Average, Likeable, your key whenever you do something

Inconspicuous, [Talk to Folks], [Here, Have a dangerous, foolhardy, or just plain suicidal.

Beer] BUYOFF: Be very, very careful



Opportunist Key of Greed

Nobody's Looking, Sly, Fast-talking, Quick- There's always something more to want... Hit

fingered, Callous, Selfish, Observant, [Scam], your key whenever you steal something cool or

[Of Course You'll Get Some] score a big payoff.

BUYOFF: Swear off stealing forever



Daredevil Secret of Dumb Luck

Lucky, Brave, Impulsive, Brash, Optimistic, Sometimes lightning does strike in the same

Foolhardy, I Told You So, It's Only a Minor place twice. Once per session you can keep all

Injury, [I Can't Believe That Worked], [Lucky of your pool dice when you succeed. (So use

That Didn't Kill Me] them all!)





Spotlight: When the time comes, you can perform an act of heroism that should have

killed you and emerge without even a scratch

Obstacles;

THE FREEDOM EXPRESS: Pick the locks: 3

Trick a Guard: 3

The Freedom Express was once a Hummer, Sneak Away: 4

but has since been extensively modified by Fight Guard: 3

Joe the Plumber and other mechanics back Fight Some Guards: 4

at the Tea Party compound. It has been Fight All Guards: 5

modified to be as effective off-road as on, Escalation: A guard raises the alarm, more

and the engine has been modified to give it guards appear, someone is separated from

significantly more power. It also has steel the group (Lost and/or Trapped)

plates welded to the inside to provide at

least some protection from bullets. Bounty Hunter Ambush

Bounty hunters are always a danger. The

Of course, none of these modifications are Chinese are always looking for more factory

exactly factory-approved, and things often workers, and Obama's followers are always

tend to go wrong. Joe can manage to keep eager to find rebellious citizens to re-educate.

her running just fine when things are

uneventful, but when it's being pushed Obstacles:

hard it tends to break. Fight Back; 5

Run Away: 3

However, the Freedom Express is the Try to Bargain With Them: 4

closest thing to home you have since Use an Underhanded Trick to Turn the

leaving the Tea Party compound. It's kept Tables: 3

you safe this far, which you're very thankful Escalation: Someone is grabbed and held at

for. gunpoint (Trapped)



(GM: You can inflict conditions on the Freedom Car Chase

Express as warranted by events. It begins with “We have to shake them! They're right on our

the Need for Fuel condition marked.] tail!”



NEED FUEL / NEED SUPPLIES / BUSTED & Obstacles:

LEAKING / SLOWED / CRIPPLED Out-drive a Smaller, Faster Car: 3

Out-maneuver a Blockade: 4

Ram the Enemy Car: 3

OBSTACLES & DIFFICULTIES Run the Enemy Car Off the Road: 4

Run the Enemy Car Off the Road and to

Escape the Enemy Transport Their Death (off a mountain, etc): 5

The transport you are carried in is a converted Avoid Enemy Car: 3

cargo van. The back is separated from the front Avoid Lots of Enemy Cars: 4

by a metal partition. You are all tied up and Escalation: Your vehicle is hit by gunfire

handcuffed to the cargo racks mounted on the (Busted & Leaking), You get a flat tire

walls. (Slowed), More Cars Appear, You Attract

the Cops

Negotiate with Criminals Attack the Enemy While Staying Under

Trying to get into Washington openly would be Cover: 5

suicide. If you're going to succeed, you're going Snipe the Leader: 5

to need to try something sneaky. Make a Safe Retreat: 4

Obstacles: Escalation: Fighting attracts the cops, You

Find Criminal Contact: 3 run out of ammo, You get separated from

Earn their Respect: 3 the others during the fight (Lost)

Make a Fair Deal: 4

Make a Deal that Works Out in Your Favor: Fight Obamas

5 When you confront him, Obama has just started

Spot Lies: 4 a fire in the Oval Office. He hides behind his

Escalation: The criminals decide to kill you wife, who is a physical juggernaut and master

and take what they want. You're double- fighter. He shoots at you while Michelle defends

crossed – they told the Feds where to find him.

you. Obstacles:

Dodge Powerful Attack: 3

Fire Fight: Attack Obama around his Wife: 5

“Guns don't kill people. I do.” Get Through Michelle's Defenses: 4

Obstacles: Dodge Bullet: 5

Take Cover from Hail of Bullets: 4 Endure the Heat and Smoke as the Fight

Attack the Enemy: 3 Wears On: 3

Escalation: The Fire Spreads out of Control,

Secret Service Agents Arrive

NEW TRAITS AND TAGS

Reputation

Trustworthy, Reliable, Fearless, Reckless, Ruthless, Underhanded, Dangerous, Deadly, Cruel,

Unpredictable, Heroic, Honorable,Compassionate



Investigator

Search, Deduction, Perceptive, Seduce, Interrogate, Bribe, Coerce, Contacts, Sneak, Deception, Insight,

Logic, Brawling, Pistol



Bold

Brave, Daring, Heroic, Rescue, Falling, Fire, Reckless, Explosions, Escapes, Outnumbered, Underdog



Criminal

Vicious, Ruthless, Cunning, Hacking, Shiv, Knife Fight, Steal, Gang, Drink, Treachery, Intimidating,

Mafia, Underworld, Lock Picking, Safe Cracking, Pick Pocketing, Hot Wiring, Fencing Stolen Goods,

Counterfeiting



Tech Whiz

Gadgets, Specialized Tools, Wiring, Jury Rig, Welding, Access Codes, Let Me Do That, Disabling

Security, Modifications





NEW KEYS AND SECRETS:

Key of the Tech Geek: frowned upon by society. Buyoff: Become a law-

“What do you mean it's not overclocked?” Hit abiding citizen

your key whenever you modify, improve, or

repair something technological. Buyoff: Pass The Key of the Vow:

up the opportunity to fool around with You have made a promise to yourself that you

technology will not break, or you have a code of conduct

that you adhere strictly to. Hit your key when

Key of the Politician: this influences your actions and decisions.

Wheeling and dealing is the name of the game, Buyoff: Break your vow or code of conduct

and everything is pay to play. Hit your key

whenever you bargain, make a new contact, or Key of Fraternity:

exchange favors. Buyoff: Cut yourself off You are sworn to another character in a bond of

from your network of contact brother/sisterhood. Hit your key whenever your

character is influenced by that character, or

Key of the Criminal: when you show how deep that bond is. Buyoff:

Rules are for other people. Hit your key Sever the relationship

whenever you do something illegal or otherwise

Key of Banter equipment or training from someone who knows

You have a knack for snappy comments. Hit the secret

your key when you say something that makes

the other players laugh or when you explain Secret of the Marksman

something using some kind of jargon. You're deadly with a firearm. Once per session,

Buyoff: Everyone groans at one of your you can re-roll a failure when you're shooting

comments. Requires: You've been in a lot of firefights or

are being taught by someone who has been

Key of Conscience

You don’t like to see anyone suffer, even Secret of Experience

enemies. Hit your key when you help someone Once per session, you can use tags from more

who is in trouble or when you change someone’s than one trait when you make a roll. Requires:

life for the better Buyoff: Ignore a request for Having experienced a wide variety of dangerous

help. situations.



Secret of the True Course Secret of the Liar

You know how to safely infiltrate the White Once per session, you can re-roll a failure when

House Requires: You need to learn the methods you're attempting to pull the wool over

from someone else who knows the secret someone's eyes. Requires: You need to have

talked your way out of a wide variety of

Secret of Surveillance situations

You've mastered the art of tapping into

surveillance networks to stay one step ahead of

your enemies. Requires: You acquire specialized





BIBLIOGRAPHY

Setting material and flavor text written by Anna Kreider. Layout also by

Anna Kreider.



Image Credits (URLs listed when artists were not clearly attributed):

Comrade Obama: Americana83.com

Tea Bag Image: http://www.meetup.com/Indiana-DOL/files/

Flag: http://www.sunsetauctionco.com/PatrioticStuff.html

Sarah Palin: Mad Magazine, artist J. Scott Campbell

Cross: http://tendollarthoughts.com/category/faith/

William Temple: Taken from his FreedomWorks profile: -

http://teaparty.freedomworks.org/profile/WilliamTemple

Colony map: found here - http://www.alts.net/ns1625/histindx.html



Contact: anna (dot) kreider (at) gmail (dot) com





Thanks for reading!

____________________________________________________________________________________________________________________



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