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Cover Me_ Promoting MMO Player Interaction Through Advanced AI

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Cover Me!

Promoting MMO Player Interaction

Through Advanced AI



Dave Mark

President & Lead Designer

Intrinsic Algorithm LLC



“Reducing the world to mathematical equations!”

Dave Mark

• President & Lead Designer of

Intrinsic Algorithm LLC

• Game Studio

• AI Consulting Company

• Author of

Behavioral Mathematics for Game AI

• Co-founder of

AI Game Programmers Guild

• Organizer and co-host of the

AI Summit at GDC 2009





“Reducing the world to mathematical equations!”

Premises/Disclaimers

• WoW is a good game.

• Not everyone wants to be like WoW.

• Bad AI has its place in games.

• Not everyone wants to have bad AI.

• You are here because you are working on

an MMO.

• You are here because you want to know:

– How good AI can make your game better

– How to use AI in an MMO environment







“Reducing the world to mathematical equations!”

What makes a game a game?

“A game is

a series of

interesting

choices.”

- Sid Meier



“Reducing the world to mathematical equations!”

In the beginning…

• Early games were entirely

played against the computer.

• AI sucked

• Choices were rudimentary

• Problem-solving was simplistic.









“Reducing the world to mathematical equations!”

1-Player Games w/Multi-player Component



• People played against each other

more than computer

• Game won’t sell without multi-

player

• 1-player campaign often

neglected

• “I love Halo 3… but I’ve never

played the campaign.”



“Reducing the world to mathematical equations!”

Multiplayer Co-Op

• People prefer playing with other people

– Interactivity

– Teamwork (AI allies still not up to par)

– Solving problems together









“Reducing the world to mathematical equations!”

The Draw of PvP

• People prefer playing against other people

– Difficulty of opponents

– Adaptability of opponents

– Dynamicity (e.g. the unexpected)

– Solving problems together









“Reducing the world to mathematical equations!”

The Necessity of PvE

• Beyond Game Mechanics

– Environments

– Weapons

– Characters

• World Immersion

– Who is going to role-play

the dragon?

– The harmless little bunny?

– The slime creature?





“Reducing the world to mathematical equations!”

AI is Your World!



Boring AI = Boring World

Deep AI = Immersive World

Repetitive AI = Monotonous World

Dynamic AI = Dynamic World





“Reducing the world to mathematical equations!”

PvP vs. PvE

PvP PvE

• Difficult • Difficult

Simple

• Adaptable • Rigid

Adaptable

• Dynamic • Dynamic

Predictable

• Necessitates ongoing • Necessitates and repeat

“Solve Once” ongoing

problem-solving problem-solving



So how do we do it?

“Reducing the world to mathematical equations!”

Making PvE feel like PvP

• Single-player games have been improving their AI

to generate a PvP-like feel

• What techniques can we import from single-player

games into MMOs?

– What effect does that have on the player’s individual

experience?

– What effect does that have on the players working

together?



“Reducing the world to mathematical equations!”

AI Techniques

By Genre By Concept

• Shooter • Behavioral

• RPG • Tactical

• Strategy • Strategic

• Simulation

• Economic







“Reducing the world to mathematical equations!”

AI Techniques

By Genre By Concept

• Shooter • Behavioral

• RPG • Tactical

• Strategy • Strategic

• Simulation

• Economic







“Reducing the world to mathematical equations!”

Behavioral AI

• How does the NPC make

decisions?

– Idle behaviors

– When to attack

– Who to attack

– How to attack









“Reducing the world to mathematical equations!”

When to Attack

• Generating “Aggro”

– Distance

– Environment Threshold Triggers

– Line of Sight

• Well documented by the public

– Attack happens when the player(s) want it to

– Removes sense of enemy’s autonomy





“Reducing the world to mathematical equations!”

Who to Attack

• Nearest opponent

• Strongest opponent

• Well documented by the public

– Attack is against whom the player(s) expect

– Attack is against whom the player(s) want

– Removes sense of enemy’s autonomy







“Reducing the world to mathematical equations!”

How to Attack

• Primary attack most of the time

• After delay of x, use secondary attack

• In given situation, use special attack

• Well documented by the public

– Attack happens how the player(s) expect it to

– Removes sense of enemy’s dynamicity







“Reducing the world to mathematical equations!”

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“Reducing the world to mathematical equations!”

3-tier Hierarchy

Strategic

Goal Manager Goal





Tactical Tactical

Manager Manager









Agent Agent Agent Agent Goal Goal Agent Agent Agent Agent









Tactical Tactical

Manager Manager









Agent Agent Agent Agent Agent Agent Agent Agent









“Reducing the world to mathematical equations!”

Using Influence Maps

• Store relevant data in underlying grid structure

• Periodically update the data map

• Propagate information about individual objects to

surrounding squares

• Aggregate the data to yield a broad representation

• Different influence maps can be used in conjunction

with one another



“Reducing the world to mathematical equations!”

Strategic Disposition



B









A









“Reducing the world to mathematical equations!”

Strategic Disposition



B









A









“Reducing the world to mathematical equations!”

Strategic Disposition



B









A









“Reducing the world to mathematical equations!”

Strategic Disposition



B









A









“Reducing the world to mathematical equations!”

How does this look to the players?

• Requires communication among players:

– “There are continual raids on the northern road.”

– “We should take the southern road instead.”

– “We should send patrols out along the northern road to

keep it open.”

• Continually dynamic:

– “The orcs have figured out that we are using the

southern road instead.”



“Reducing the world to mathematical equations!”

Quest Givers

• Information can be kept on:

– Movements of NPCs and monsters

– Significant events in the world

• Quest Givers can use dynamic information from the

world to notify players of…

– Threats to avoid

– Challenges to overcome





“Reducing the world to mathematical equations!”

Strategic Disposition

The orcs have

Fort

gathered…

west of town,

near the river.





A









“Reducing the world to mathematical equations!”

Strategic Disposition

The orcs have

Fort

regrouped…

west of the fort,

east of the river.





A









“Reducing the world to mathematical equations!”

Strategic Disposition



Fort









A



The orcs have

moved…

north of town,

near the fort.







“Reducing the world to mathematical equations!”

How does this look to the players?

• “There are groups of them moving methodically

through the outlying villages.”

• “They have our city surrounded.”

• “Their other groups are coming to the aid of the

army we just routed.”

• “There is a group trying to cut off our retreat back to

the fort!”



“Reducing the world to mathematical equations!”

Other Uses

• Big Bad Dragon in the mountains

– Too many players hunting the

dragon

– Moves away from the players to

some hills

– Now feasting on Farmer Ted’s cows

– Quest giver tells you to help Farmer

Ted







“Reducing the world to mathematical equations!”

Other Uses

• Living Areas

– Moving toward player areas



– Moving away from player areas



– Moving towards food prey



– Moving away from predators







“Reducing the world to mathematical equations!”

Sooo… what have we learned?

• People like playing against challenging opponents

• Playing against challenging, dynamic, adaptive

opponents forces the players to communicate and

work together

• AI can be designed to be challenging in similar

ways to human opponents

• By using advanced AI techniques in MMOs, we can

create more engaging environments for our players

to thrive in

“Reducing the world to mathematical equations!”

How does this change things

for our players?

• Identify differences in enemy behavior

• Communicate what they see to each other

• Communicate their personal needs (“Cover me!”)

• Formulate cooperative plans

• Execute plans together

• Adapt those plans to account for changing

circumstances



“Reducing the world to mathematical equations!”

Dave Mark

President & Lead Designer

Intrinsic Algorithm LLC









Dave@IntrinsicAlgorithm.com

www.IntrinsicAlgorithm.com

“Reducing the world to mathematical equations!”



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