Problem Solving
Problem Solving
PROBLEM HEURISTICS
TYPES (HINTS)
NECESSARY
PEREQUISITES STRATEGY ELEMENTS
(ABILITY TO)
(STEPS)
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Problem Solving
A problem is a situation, quantitative or
otherwise, that confronts an individual or group
of individuals, that requires resolution, and for
which the individual sees no apparent path to
the solution.
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Types of Problems
1. Research
Prove a hypothesis
e.g. A scientific hypothesis may be that CFCs
(chlorofluorocarbons) are destroying the earth’s
ozone layer.
2. Understanding
e.g. an engineer notices that the chemical plant
can make more product when it rains.
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Types of Problems
3. Trouble shooting
e.g. an electronic amplifier has a loud “hum”
when it is in a room with fluorescent lights.
4. Math Problems
e.g. find x such that 4x + 5 = 0.
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Types of Problem
5. Money Problems
e.g. how will we get the money to build our new
factory?
6. Social Problems
e.g. how can we improve education?
7. Design Problems
e.g. design a new car.
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Design Problems
Design problems are the epitome of engineering.
They require creativity, teamwork, and board
knowledge.
Poorly posed design problem:
Design a new car.
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Design Problem
Well Posed Design Problem:
Design a new car that can:
1. Go from 0 - 60 mph in 6 seconds
2. Gets 50 miles/gal
3. Costs less than $10,000 to the consumer
4. Does not exceed government pollution
standards
5. Appeals to aesthetic tastes
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Problem Hierarchy
1. Identify Problem
e.g. we need to build a new car since we are
losing market share
2. Synthesis (integrating parts to for a whole)
e.g. we can combine an aerodynamic body with
a fuel efficient engine to make a new car with
very high fuel efficiency
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Problem Heirarchy
3. Analysis
identify relationships,
distinguish fact from opinion,
detect logic information,
make conclusions from evidence,
select relevant information,
TRANSLATE REAL-WORLD PROBLEM
INTO MATHEMATICAL MODEL
e.g. compare the drag of different body types and
determine if engine can fit under the hood
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Problem Heirarchy
4. Application (identify the pertinent
information)
e.g. What force is required to allow the car to
go 60 mph knowing the car has a 30ft2
projected area and a 0.35 drag coefficient
based on wind tunnel data?
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Problem Hierarchy
5. Comprehension (use the data and explicit
theory to solve the problem)
F = 1/2 Cd A V2
F=force
Cd=drag coef.
=air density
A=protected frontal area
V=speed Back to
Today’s ppt
Problem Solving
Problem solving is a process, an activity
whereby a best value is determined for an
unknown, subject to a specific set of conditions.
It is a means by which an individual uses
previously acquired knowledge, skills and
understanding to satisfy the demands of an
unfamiliar situation.
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What skills must be used when
solving a problem?
Knowledge
Motivation
Experience
Communication Skills
Learning Skills
Group Skills
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