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web usability

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web usability
Shared by: HC111125113627
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11/25/2011
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web usability





Module 1

Elements of Web Design

design and usability

 Design – what is it?

 Usability- what is it?

 The Web – Make it usable- Ask…

 What are the company’s goals for the site?

 Who are the site’s users?

 What are their goals?

 Do different users have different goals?

 Experience and expectation

What is Design?

 Embedded in everything made by

people

 Newborn of Industrial Revolution

 Form+content+context/ time=

“experience design” for this new

medium

 Internet Designers are morphed from

many designers

What is Good Design?

 Good design is good business

 “solidity, commodity and delight”

 “Fundamental soul of a man made creation

that ends up expressing itself in successive

outer layers of the product or service”

 “A form of respect on the part of the producer

for the person who will eventually spend hard

earned cash on the product, use the product,

own the product”

What is good design?

 The process and the result of giving

tangible form to human ideas,

constituting the quality of life.”

 Scientists spend their time discovering

what’s already there, designers spend

their time inventing what doesn’t exist

Experience Design Firms

 Rare medium

 Sapient

 Oven digital

 Razorfish

How much of the web is

usable?

 Research at UIE found only 42% of

users were successful in finding

answers

 That’s an F in anyone's grade book

User Goals and Missions

 Users see the web as a tool that helps

them accomplish missions that

comprise larger goals

 User goals: what users are trying to

accomplish

 User mission: steps users take to

achieve their goals

So why are sites so unusable?

 Different medium

 Can’t simply transform text to web

 There are some basic things users do

on the web

 Follow some basic rules

 Test your site with users

 Tweak and always retest

Rules…for a user centered

experience

1. No frames

2. No Gratuitous use of technology

3. No Scrolling text, marquees and constant

animations

4. No Complex url’s

5. No Orphan pages

6. No Overly long scrolling pages

7. No non-standard link colors

8. No above the fold white space or ads if it needs

more scrolling

9. No long download times

10. User centric navigation

Tracking the Scent of

Information

 Focus on Navigation

 Structure is key- general to specific

 What is navigation

 Browser buttons

 Nav panel or buttons

 Links

 Search engine

 Trigger words

 Design the Navigation

Scent that works

 www.rei.com





 Find a tent for 4 ---

 informavores tracking scent

Scent that failed

 www.nokia.com





 You want to purchase a hands free

phone

Pogosticking

 Users find no strong scent and resort to

jumping around

 Scent blockers

 Search engines on site

 Navigation panels

 Short links and pages

 Cute and clever links

 False scent

 Links that lie

 Misinterpreted

 Moving towards less specific

Designing for Scent

 Content must give off scent

 Scent pulls user into site

 You need to know:

 Why users come to your site

 What are trigger words

 Where they are likely to look

 Avoid back button and search engines

 Descriptive links can help

 Test with your users

Where do users lose scent?

 Are links descriptive?

 Do users have a reason to scroll?

 Are links too cute?

 Are links accurate?

 Do link results narrow choices?

 Do links fit the context?


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