From Wikipedia, the free encyclopedia Star Trek (arcade game)
Star Trek (arcade game)
Star Trek: Strategic Operations Simulator Picture’s bridge chairs with controls integrated into the
chair’s arms.
Gameplay
The game makes use of painstakingly synthesized
speech, since memory costs at the time made the use of
sampled audio almost prohibitive.
Unlike most arcade games of the time, the player is
presented with multiple views of the playfield, and only
one ship per credit. Throughout the game, survival de-
pends on the player’s ability to accumulate shields. Th-
ese are rewarded by docking with starbases, which some-
times must be saved from destruction at the hands of the
Klingons.
The control system for Star Trek employed the use of a
weighted spinner for ship heading control, while a series
of buttons allowed the player to activate the impulse en-
gines, warp engines, phasers, and photon torpedoes. The
Star Trek cabinet warp button was deliberately placed farther away from
Developer(s) Sega
the rest of the buttons, in order to force the player to
reach for them in heated battle. The booth version of the
Publisher(s) Sega game had convenient location of the warp button at the
Designer(s) Sam Palahnuk right hand thumb.
Platform(s) Arcade
Release • NA 1982
Ports
date(s) Star Trek - Strategic Operations Simulator was ported to
most of the contemporary computers and consoles of
Genre(s) Space combat simulation
Multi-directional shooter the era; namely Commodore 64, TI-99/4A, the Atari 8-bit
First-person shooter family and Atari 5200 in 1983, Tandy Color Computer in
1984 (as Space Wrek), the Atari 2600, Commodore VIC-20,
Mode(s) Single-player
ColecoVision and the Apple II. The VIC-20 version had a
Arcade Sega G80 Vector hardware bug. Once you depleted your warp power, the ship was
system [1] still capable of maneuvering, at "Impluse speed." Basical-
Display Vector, 224 x 256 pixels (Horizontal), 256 ly if you held down the warp button and you had no warp
colors energy left, you could maneuver, firing weapons, etc, and
take no damage from the enemy ships. Part of the warp
Star Trek: Strategic Operations Simulator is a space combat effect would also allow you to pass through objects un-
simulation arcade game based on the original Star Trek harmed. So you could fly into/through the Klingons or
television program, and released by Sega in 1982.[2] It is a the Starbase and take no damage. You were invulnerable.
vector game, with both a two-dimensional display and a
three-dimensional first-person perspective.[3] The player
controls the Starship Enterprise, and must defend sectors
Notes and references
from invading Klingon ships. [1] System16.com. Game hardware page. Retrieved
The game was presented in two styles cabinets, stan- August 5, 2006.
dard standup and sit-down/semi-enclosed deluxe cabi- [2] Star Trek: Strategic Operations Simulator at
net with the player’s chair modeled after Star Trek Motion Allgame
[3] Star Trek at the Killer List of Videogames
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From Wikipedia, the free encyclopedia Star Trek (arcade game)
External links • Star Trek - Strategic Operations Simulator at GameFAQs
• Star Trek - Strategic Operations Simulator at
MobyGames
Retrieved from "http://en.wikipedia.org/w/index.php?title=Star_Trek_(arcade_game)&oldid=446892803"
Categories:
• 1982 video games
• Apple II games
• Atari 2600 games
• Atari 5200 games
• Atari 8-bit family games
• ColecoVision games
• Commodore 64 games
• Commodore VIC-20 games
• North America-exclusive video games
• Sega arcade games
• Star Trek starship simulators
• Star Trek: The Original Series video games
• Texas Instruments TI-99/4A games
• Vector arcade games
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