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Transport Layer: Basics

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Transport Layer: Basics
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11/25/2011
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Transport Layer: Basics

Outline

Intro to transport

UDP

Congestion control basics









CS 640 1

To Boldly Go Where We Have Yet to Go



• Recall Internet Architecture Application

5



– Layers used to define functionality Transport

4

– Our focus up to now has been layer 5 Network

• Applications demand reliable transport 3



• Application may demand predictable delays Link

2

• We are now going up to layer 4 Physical

1

– This layer is tricky!

– Goal at the end of the next few weeks is an

understanding of the Reno version of TCP





CS 640 2

End-to-End Protocols

• Underlying network is best-effort

– drop messages

– re-orders messages

– delivers duplicate copies of a given message

– limits messages to some finite size

– delivers messages after an arbitrarily long delay

• Common end-to-end services

– guarantee message delivery

– deliver messages in the same order they are sent

– deliver at most one copy of each message

– support arbitrarily large messages

– support synchronization

– allow the receiver to flow control the sender

– support multiple application processes on each host

CS 640 3

Basic function of transport layer

• How can processes on different systems get the right

messages?

• Ports are numeric locators which enable messages to be

demultiplexed to proper process.

– Ports are addresses on individual hosts, not across the Internet.

• Ports are established using well-know values first

– Port 80 = http, port 53 = DNS

• Ports are typically implemented as message queues

• Simplest function of the transport layer:

multiplexing/demultiplexing of messages

– Enables processes on different systems to communicate

– End-to-end since only processes on end hosts invoke this protocol



CS 640 4

Other transport layer functions

• Connection control

– Setting up and tearing down communication between processes

• Error detection within packets – our first focus

– Checksums

• Reliable, in order delivery of packets – our second focus

– Acknowledgement schemes

• Flow control

– Matching sending and receiving rates between end hosts

• Congestion control

– Managing congestion in the network



CS 640 5

User Datagram Protocol (UDP)

• Unreliable and unordered datagram service

• Adds multiplexing/demultiplexing

• Adds reliability through optional checksum

• No flow or congestion control

• Endpoints identified by ports

– servers have well-known ports

– see /etc/services on Unix 0 16 31



• Header format SrcPort DstPort



Checksum Length



Data



• Optional checksum

– Computed over psuedo header + UDP header + data





CS 640 6

UDP Checksums

• Optional in current Internet

• Psuedoheader consists of 3 fields from IP header:

protocol number (TCP or UDP), IP src, IP dst and

UDP length field

– Psuedoheader enables verification that message was

delivered between correct source and destination.

– IP dest address was changed during delivery, checksum

would reflect this

• UDP uses the same checksum algorithm as IP

– Internet checksum

CS 640 7

Basics of dealing with errors

• Bit errors can be introduced in packets

• This problem has been studied for a long time

– Error detection (and correction) codes

– Cyclic redundancy check (CRC) is a common error detection method

• Basic idea of any scheme is to add redundant data

– Extreme example – send two identical copies of data

• Poor for many reasons

– A primary goal is to send minimal amount of redundant data

• CRC used in Ethernet has 32 bits for each 1500 byte packet

– Another goal is to make generation of checksum fast



CS 640 8

Checksum basics contd.

• Simple parity is the most basic method for error detection

– Odd/even parity

• Internet Checksum

– Basic idea: sender adds up all words and transmit the sum

• Add using 16 bit one’s complement arithmetic then take one’s complement of

the result to get checksum

– Receiver adds up all words and compares with checksum

– It’s very simple and efficient to code this

• Reason that this is used instead of CRC

– Not really great detecting errors

• CRC is much stronger

• Forward error correction is another possibility

CS 640 9

UDP in practice

• Minimal specification makes UDP very flexible

– Any kind of end-to-end protocol can be implemented

• See programming assignment #1

• TCP can be implemented using UDP

• Examples

– Most commonly used in multimedia applications

• These are frequently more robust to loss

– RPC’s

– Many others…



CS 640 10

Congestion in the Internet

• Checksums are effective for detecting bit errors but

bit errors are not the only problem…









Throughput/delay

• We know that traffic has bursty characteristics

– Statistical multiplexing of ON/OFF sources

– Heavy-tailed file sizes

– Routers have limited buffer capacity

– Packets received after buffers are full are dropped

• Buffers do protect from short bursts Optimal Load

load

• Congestion lengthens delays and lowers throughput

– Standard throughput/load curve



CS 640 11

How can we deal with congestion?

• Over-provision networks

– Very expensive

– Commonly done

• Networks designed to normally operate at 5% capacity

• Develop protocols to respond to congestion

– Route away from congestion

• Good idea

• How can we do it?

– Retransmit in the face of loss

• This is the state of the art



CS 640 12

Congestion Control Basics

• UDP will send packets at a specified rate

– Does not have any mechanism for dealing with congestion

• Issues:

– Detecting congestion

– Reacting to congestion

– Avoding congestion

• Shaping traffic

• QoS mechanisms

• Transport protocol will deal with congestion…

CS 640 13


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