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Dept. of Computer Science, The University of Texas, Dallas Patterns What are Patterns? Software Patterns Design Patterns Architectural Patterns J2EE Patterns: Still Evolving ... Lawrence Chung What are Patterns? "Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice." Christopher Alexander Lawrence Chung Software Patterns v A Dictionary Definition A discernible coherent system based on the intended interrelationships [Webster Collegiate] of component parts v Kinds of Software Patterns Systems Engineering Systems Spec. Context (Sw) Reqs. Analysis SRS Problem (Sw) Arch. Design SADS SAD (Sw) Detailed Design SDDS (SD) Design Implementation Program Idioms Lawrence Chung Design Patterns v A key source w Elements of Reusable Object-Oriented Software [Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides] (GoF) w A catalogue of 23 design patterns v Four essential elements Name, Problem, Solution, Consequences v Categories of design patterns w ( ( ( w By purpose (what does a pattern do?) Creational: Structural: concerns the process of object creatrion concerns the composition of classes or objects Behavioral: concerns the ways in which classes or objects interact and distribute responsibility (e.g., algorithms and flow of contrl) By scope (Is the pattern for classes or instances?) Lawrence Chung Design Patterns: An Example v ` Model: application object ` View: screen presentation ` Controller: the way the UI reacts to user input view H b c         ¡   ¡   ¡   ¡   ¡ ¡   ¡   ¡   ¡   ¡ ¡   ¡   ¡   ¡   ¡         MVC (Model-View-Controller) classes for UI (in Smalltalk-80) view P a a b c view = H ¡   ¡   ¡   ¡   ¡ ¡   ¡   ¡   ¡   ¡ ¡   ¡   ¡   ¡   ¡       ¡   ¡   ¡   ¡   ¡ ¡   ¡   ¡   ¡   ¡     a = 50% b = 30% c = 20% view = P mouse controller C microphone model M keyboard w Advantages ( decoupling of views from models applicable to a more general problem: decoupling objects so that changes to one can affect any number of others without requiring the changed object to know details of the others = Observer Lawrence Chung OBSERVER Intent Object Behavioral Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. Also Known As Dependents, Publish-Subscribe Motivation ... You don’t want to achieve consistency by making the classes tightly coupled, because that reduces their reusability ... Applicability Use the Observer pattern in any of the following situations: ( When an abstraction has two aspects, one dependent on the other .... lets you vary and reuse them independently When a change to one object requires changing others, and you don’t know how many objects need to be changed When an object should be able to notify other objects without making assumptions about who these objects are ( ( Lawrence Chung OBSERVER Structure observers Object Behavioral Subject Attach(Observer) Detach(Observer) Notify() for all o in observers{ o->Update() } Observer Update() ConcreteObserver subject ConcreteSubject GetState() subjectState return subjectState Update() observerState observerState = subject->GetState() Participants ( Subject: knows its observers. Any number of Observer objects may observe a subject provides an interface for attaching and detaching Obsever objects ( Observer: defines an updating interface for objects to be notified of changes in a subject ( ( ConcreteSubject: stores state of interest to ConcreteObserver objects; sends a notification to its observers when its state changes ConcreteObserver: maintains a reference to a ConcreteSubject object; stores state that should stay consistent with the subject’s implements Observer updating interface to keep its state consistent w subject’s Lawrence Chung OBSERVER Collaborations Object Behavioral ... The following interaction diagram illustrates the collaborations betw a subject & two observers: aConcreteSubject SetState() Notify() aConcreteObserver anotherConcreteObserver Update() GetState() Update() GetState() Consequences ( Abstract coupling betw Subject & Observer: All a subject knows is that it has a list of observers. ( Support for broadcast communicaiton ( Upexpected updates: one subject operation may cause a cascade of updates to observers & their dependent objects Implementation Mapping subjects to their observers; Observing more than one subject; Who triggers the update?; Dangling references to deleted subjects; ... Lawrence Chung Design Patterns: An Example v ` Model: application object ` View: screen presentation ` Controller: the way the UI reacts to user input view H view P a b c a b c ¢ ¢ ¢ ¢ ¢ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ ¢ ¢ ¢ MVC (Model-View-Controller) classes for UI (in Smalltalk-80) ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ ¢ £ a = 50% b = 30% c = 20% view = H keyboard view = P mouse microphone controller C ¢ ¢ model M w Advantages ( decoupling of views from models applicable to a more general problem: decoupling objects so that changes to one can affect any number of others without requiring the changed object to know details of the others = Observer ( nesting of views (control panel of buttons of buttons of ...) applicable to a more general problem: group objects & treat the group like an individual object ( Controller for changing the way a view responds to user input without changing the visual rep. = Composite applicable to a more general problem: replace an algorithm statically or dynamically ( specify a default class (for controller) add scrolling to a view = Decorator = Factory Method Lawrence Chung = Strategy Composite Intent Object Structural Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly. Motivation ... Graphic applications like drawing editors and schematic capture systems let users build complex diagrams out of simple components. The user can group components to form larger components, which in turn can be grouped to form still larger components ... Applicability Use the Composite pattern when ( ( you want to represent part-whole hierarchies of objects you want to clients to be able to ignore the difference between compositions of objects and indificual objects. Clients will treat all objects in the composite structure uniformly. Lawrence Chung Composite Structure Object Structural Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly. Client Operation() Add(Component) Remove(Component) GetChild(int) Component children Leaf Operation() Composite Operation() Add(Component) Remove(Component) GetChild(int) forall g in children g.Operation(); A typical Composite object structure might look like this: aComposite aLeaf aLeaf aLeaf aComposite aLeaf aLeaf Lawrence Chung Composite Motivation (continued) Object Structural Graphic Draw() Add(Graphic) Remove(Graphic) GetChild(int) graphics Line Draw() Draw() Rectangle Text Draw() Composite forall g in graphics g.Draw(); Operation() Add(Component) Remove(Component) GetChild(int) add g to list of graphics Lawrence Chung STRATEGY Intent Object Behavioral Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. Also Known As Policy Motivation Many algorithms exist for breaking a stream of text into lines. Hard-writing all such into the classes that require them isn’t desirable for several reasons: ( Inclusion of the linebreaking code in the client makes it more complex bigger and harder to maintain, esp. if to support multiple linebreaking algorithms Differnt algorithms will be appropriate at different times difficult to add new algorithms and vary existing ones when linebreaking is an integral part of the client ( ( Applicability Use the Strategy pattern when ( many related classes differ only in their behavior ( need different variants of an algorithm, implemented as a class hierarchy ( an algorithm uses data that the client shouldn’t know about Lawrence Chung Strategy Structure Context ContextInterface() strategy Object Behavioral Strategy AlgorithmInterface() ConcreteStrategyA AlgorithmicInterface() ConcreteStrategyB AlgorithmicInterface() ConcreteStrategyC AlgorithmicInterface() Participants Strategy (Compositor) declares an interface common to all supported algorithms. Context uses this interfce to call the algorithm defined by a ConcreteStrategy ConcreteStrategy (SimpleCompositor, TeXCompositor, ArrayCompositor) implements the algorithm using the Strategy interface Context (Composition) configured with a ConcreteStrategy maintains a referece to a Strategy object may define an interface that lets Strategy access its data Lawrence Chung Design Pattern Space Purpose Creational Scope Class Factory Method Structural Adapter (class) Behavioral Interpreter Template Method Object Abstract Factory Builder Prototype Singleton Adapter (object) Bridge Composite Decorator Facade Flyweight Proxy Chain of Responsibility Command Iterator Mediator Memento Observer State Strategy Visitor Lawrence Chung Architectural Patterns v Recall: A = v Pattern Matching in IQ Test 3 choose the closest match to A. B. C. D. v Topological View of Architectural Patterns P (A) = v Modeling View of Architectural Patterns P (A) = Lawrence Chung J2EE Java 2 Platform Enterprise Edition v Vision 3 an open standard 3 anything Java-related 3 for implementing and deploying component-based enterprise applications v Commerical platforms 3 WebLogic (BEA Systems) 3 WebSphere (IBM) 3 iPlanet (Sun & NetScape) 3 JBoss (open source) v Reference application 3 Pet Store v Services 3 EJB components 3 JDBC API 3 CORBA technology 3 Java Servlets API 3 XML technology Lawrence Chung J2EE Distributed Multitiered Applications J2EE Application1 Application Client/Applet (Dynamic) HTML/ WML/.. Webpages J2EE Application2 Client Tier Client Machine Java Serverlet/ JSP pages Enterprise Beans ERP/TP/... Database Enterprise Beans Web Tier J2EE Server Machine Business Tier EIS Tier Database Server Machine v EJB: server-side component containing the business logic of an application. The application clients invoke their methods http://java.sun.com/j2ee/tutorial/1_3-fcs/doc/Overview2.html#68378 Lawrence Chung J2EE 5-Tier Model & Design Patterns J2EE Application1 Application2 J2EE 5-Tier Model Client Tier Application (Dynamic) HTML/ Client Tier Client Machine Client/Applet WML/.. Webpages Java Serverlet/ JSP pages Presentation Tier Web Tier J2EE Server Machine Enterprise Beans Beans Enterprise Business Tier Business Tier Integration Tier ERP/TP/... Database J2EE Design Patterns EIS Tier JMS/JDBC/... Database Server Machine Resource Tier DB/external-resources * JMS = Java Message Service API; * JDBC = Java Database Connectivity API; http://java.sun.com/features/2001/03/patterns.html Lawrence Chung J2EE Design Patterns Wireless Administrator Supplier B2B agent Customer Classic Web Customer HTML view WML view JFC/Swing view XML-based Web service Enterprise Information System A Solution: Model-View-Controller Architecture The problem: Supporting Multiple Enterprise Clients v Design Patterns Catalog Intent Accelerate read-only data by not using enterprise beans Pattern Data Access Object Fast-Lane Reader Front Controller Page-by-Page Iterator Session Facade Provide a unified, workflow-oriented interface to a set of enterprise beans Value Object http://java.sun.com/j2ee/blueprints/design_patterns/catalog.html Lawrence Chung Patterns: Still Evolving ... v Architectural Patterns: cf. the Strategy design pattern for algorithms 3 Not about detailed design: v Anti-Patterns: from there to a good solution 3 Those that describe a bad solution to a problem which resulted in a bad situation. 3 Those that describe how to get out of a bad situation and how to proceed v Problem Patterns: organizational/enterprise, business rules/logic, agent interaction, goal interaction task, resource usage structural (entity, activity, constraints), behavioral, nfr v OO Software Framework [GoF]: a set of cooperating classes that make up a reusable design for a specific class of software v Pattern Mining: v QWAN (Quality Without A Name) [Alexander]: universally recognizable aesthetic beauty and order; recursively nested centers of symmetry and balance life and wholeness; resilience, adaptability, and durability human comfort and satisfaction; emotional and cognitive resonance Lawrence Chung

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