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							Partnership for NanoEducation
      NSF sponsored Workshop
           26-28 April 2009
   University of Southern California
          Los Angeles, CA


                                       Organizing Committee
                                       Robert Chang
                                       Miriam Heller
                                       Russ Maguire
                                       James Murday, co-chair
                                       Nora Savage
                                       Aldrin Sweeney, co-chair
                          National Science Board - January 2009
      STEM Education Recommendations for the Obama Administration
Motivated public, students and their parents
  Public awareness campaign
  Coalitions among parents, government, business and industry, private and corporate foundations

Clear educational goals and assessments
  Developing talents of all children who have STEM potential
  Articulate the core concepts and skills that students should master to assist state/local agencies

High quality teachers
  Help prepare individuals to become K-12 STEM teachers in the neediest schools

World-class resources and assistance for teachers
  Web-accessible resource with peer-evaluated STEM instructional materials
  A “Science Corps” – active and retired STEM professionals

Early start in science
  Priority to improve extent and quality of K-8 STEM education
  STEM core concepts and ideas included in Head Start and other early education programs

Communication, coordination and collaboration
  Coalitions should be encouraged and funded to promote:
  K-12, 2- and 4- year colleges/universities, informal science education, workforce development
              Why Nano-Enriched Education
Nanostructures can have new physical/chemical/biological properties –
new knowledge to incorporate into the educational corpus
Nanoscale Science/Engineering has been largely transdisciplinary –
challenges the traditional science/engineering taxonomies in education
As nanostructures become material building blocks and directed self
assembly becomes manufacturing processes - workforce development
Informed risk management decisions by the public – avoid genetically
modified foods fiasco
Nano still has some “sex appeal” to attract STEM interest
Micro/nano-enabled information technologies provide new tools for
education – virtual textbooks/labs, immersive environments,…
NSF (and other institutions) attention to education at the nanoscale is
providing a wealth of new materials
                              NNI Reauthorization Bill (HR 554)
                                    Education Features

• Name an OSTP Associate Director as Coordinator for Societal Dimensions
   (including for education and societal dimensions)

• NSET to establish an Interagency Education Working Group
• All NNI education efforts to include ESH and other societal aspects
• NNCO develop/maintain database for NNI education projects in:
  formal settings; informal settings; public outreach; ethical, legal, and other societal issues

• NSF authorized to fund Nanotechnology Education Partnerships to:
    •   enable secondary school teachers to use curricular materials
    •   enrichment programs for students, including access to facilities
    •   identify secondary school educational materials and their incorporation into
        curriculum at one or more organizations participating in a Partnership

• NSF authorized to fund Undergraduate Education Programs for:
    •   interdisciplinary courses or modules to existing courses
    •   faculty professional development
    •   acquire instrumentation / equipment for education and research

• Provide remote internet access by secondary students / teachers to “nano”
  facility capabilities for educational purposes
                        Workshop Goals
• To highlight the present status of “nano-enriched” education efforts

• To identify infrastructure needed to promulgate effective “nano-
  enriched” education

• To lay the groundwork for sustained, functional stakeholder partnerships
  that address the needs/opportunities

• To identify mechanisms for the partnerships to provide information to:
         • the NSET member agencies
         • the NSTC interagency Education Working Group
            (stipulated in the NNI reauthorization bill)
         • Congressional staff
         • other interested parties – States, NSTA, Foundations, Industry,…
    to use in developing effective funding goals, strategies and programs.

• To prepare a report for dissemination with recommendations
        (NSF report, Journal article)
   Illustrations of Possible Workshop Recommendations
• Approaches to implement the Education Partnerships mandated in the present
  NNI reauthorization bill HR554:
   • Group(s) to create and vet “nano” items for virtual textbooks and/or
      science fair projects in the various disciplines?
   • NSTA lead an effort at culling, improving and disseminating the many
      nanoeducation resources?

• Create a NSET Subcommittee on Education involving TTT agencies,
  with an external advisory group comprised of XXX stakeholder representatives.

• Create a group comprised of YYY to assist the Department of
  Education (via the NAS) to augment nano-scale perspectives
  in the national standards of learning.

• More extensive involvement of the Department of Education,
  Department of Labor, Department of Defense (National Defense
  Education Program), NSTA, Professional Societies, ZZZ,… in the
  (NSF sponsored) NSEE workshops.

• Make nano-enriched education a focus for an NSF Cyberlearning
  project.
                            Workshop Agenda
   Sunday, April 26
     Dinner, Welcome to USC and Workshop Charge
     Plenary presentations to set the stage
   Monday, April 27
     Morning:                K-12
                                      Standards of Learning
                                      Teacher Education/Training
                                      Curricula and Teaching Aide Development
     Afternoon:             Public / Informal
                                      Informal Education
                                      Public Education – Risk/Benefit Decisions
                                      Community Outreach
     Evening:               After Dinner Presentation – Scott Fischer
   Tuesday, Apr 28
     Morning:               University/Community College
                                      University/Community College
                                      Cyber/Virtual Innovations
                                      Industrial Needs
   Early Aft (12-2;30pm):   Local Attractions (Sign-up sheet at registration table)
     Mid Aft (2:30-5pm):    Prioritization and Initial Writing
     Dinner (5pm):          For those who will be present and are interested

Posters: set up in the meeting rooms for attention during breaks
Nano Days: Nano-enriched education demonstrations (courtesy of NISE Network)
                                    Local Attractions – Site Visits
                                        Tuesday 1245 - 1415
I.     California Science Center               Dr. David Bibas        Exposition Park
            World of Life (life sciences)
            Creative World (technology and physical sciences)
            “Target America” , an exhibit addressing the science behind illegal drug abuse and addiction

II.    Integrated Media Support Center, Viterbi School of Engn (group of ~20-25 people)
       GameDesk Program                Dr. Victor Lacour       Kerckhoff Hall, 734 West Adams Blvd
       GameDesk, challenges 15-to-17-year old pupils to create their own computer games using tools, such as
       GameMaker, to build educational and entertainment video games from scratch. The program combines
       technology, art and mathematics in a unique curriculum that encourages students to learn basic concepts
       if they want to turn their ideas into live-action games.

III.   Interactive Media Division, Cinema School (limited to two groups of ~10 people each)
       a. Co-Design Lab. Dr. Anne Balsamo                     Flower and 29th St.
             Features IMD faculty research on immersive environments, gesture-based interfaces, and tangible
             culture.
             1) The G-Speak System from Oblong Industries that is the platform for new research on immersive,
             gesture based interfaces for creative story telling.
             2) Experiments in Stereoscopic Media.
             3) The Geo-Connect Table from Onomy Labs. This platform serves as a table-sized browser for
             viewing large spatialized images such as aerial photographs and global visualizations. This device
             is an example of an Evocative Knowledge Object that is designed as an body-based interactive
             learning platform.
       b. Game Innovation Lab. Mr. Kurosh ValaNejad           Zemeckis Center for Digital Arts, Room 209
             Figueroa & 32nd St, Rm 209
             The USC Game Innovation Lab is a research space and think tank where new concepts in game
             design, play, and usability can be developed, prototyped and play tested in an environment separate
             from the timelines and constraints of commercial game development.

						
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