Competition
Is Competition …
A powerful motivational strategy?
An effective quality control device?
A way to develop positive character
traits?
A fair process that ensures that the
best team normally wins?
Good?
America is a highly cooperative
society.
Reward Definitions
Competition: A situation in which
rewards are distributed unequally on the
basis of performance by the performers.
Cooperation: A social process through
which performance is evaluated and
rewarded in terms of the collective
achievements of a group of people
working together to reach a particular
goal.
Problems w/ Reward Definitions
For every winner, there has to be one or
more losers.
Does not account for differences in
individual reactions to competition.
Assumes the „reward‟ to be the same for
every competitor.
Intrinsic vs. extrinsic rewards
Problems w/ Reward Definitions
Differences between competition and
cooperation are emphasized, rather
than their similarities.
You have to cooperate in order to
compete.
Competition requires both within-team and
between-team cooperation.
Competition and Cooperation As
Complimentary
Competition and cooperation are not
polar opposites.
The dynamics of how competition and
cooperation complement one another
should be taught.
Top performers employ a blend of
competition and cooperation strategies.
Competition vs. Cooperation
Cooperative activities produce more open
communication, sharing, trust, friendship, and
enhanced performance compared with
competitive activities.
Johnson & Johnson (1985)
Review of 122 studies
Cooperation improved performance more than
competition in 65 studies (8 showed opposite
effects)
Cooperation improved performance more than
individual efforts in 108 studies (6 showed
opposite effects)
Questionable tasks and contests however
Problems Associated with
Competition
„Win-at-all-costs‟ mentality
Promotes youth sport dropout
Reduces motivation for those that
remain involved
Reduces enjoyment for „unsuccessful‟
competitors
Facilitates a short-term focus only
Competition as a Process
Martens‟ Process Model
4 stages to the competitive process
Explains why people respond differently to
competition
Social comparison process
Stage #1:
Objective Competitive Situation
Four objective criteria that must be present in
order to conclude that competition is
occurring
1. A standard of comparison is identified for the
team or individual
2. Another person is present
3. This person knows the standard
4. This person evaluates whether the standard has
been obtained
What are the advantages / disadvantages of
the Objective Competitive Situation (OCS)?
Stage #2:
Subjective Competitive Situation
How an athlete perceives, accepts, and
appraises the OCS.
SCS is affected by personality traits,
perceived importance of competition,
perception of the comparison standard, and
perceived response capabilities.
As a result, athletes seek out
competition, enter it reluctantly, or
attempt to avoid it.
Stage #3: Response
After the appraisal of the OCS, athletes
experience positive and negative
adaptations, preparing them for
competition.
Physiologically
Psychologically
Behaviorally
Stage #4: Consequences
Athletes‟ perception of consequence
(e.g., success or failure) is more
important than the actual outcome.
Athletesperceive positive or negative
consequences as a result of participation.
These consequences impact:
Shortand long term emotions
Perceptions of competence
Future decisions to compete
Variable Factors in OCS
Social Environment
Presence of others
Who?
How many?
Audience or co-actors?
Attributes of opponents
Ability
Age
Sex
Variable Factors in OCS
Physical Environment
field conditions
Playing
Weather
Rewards
Tangible
Intangible
Task Characteristics
Performance demands
Rules of contest
Martens‟ Motto
“Athletes first, winning second”
To broaden Martens‟ earlier motto, a
revised motto, “Personal excellence-
The foundation for success” highlights
the relationship shared between
personal development and success.
Bringing the Motto to Life
„Striving to win‟ vs. „Actually winning‟
Appreciating „the journey‟ vs. „the
destination‟
The challenge becomes practicing what
you preach.
Community-wide philosophy
development.
Motivation and Competition
High
Anxiety
Level of
Challenge
Boredom
Low
Athletes’
Low High
Skill Level
Myths of Competition
Myth 1: Competition is a powerful
motivational strategy.
Truth: Competition provides the greatest
motivation when the level of challenge is
moderately difficult and matches the
current capabilities of the athlete.
Myths of Competition
Myth 2: Competition is an effective
quality control strategy.
Truth: Competition leads to short-
sightedness, and athletes sacrifice
long-term improvement and learning in
order to achieve short-term success.
Myths of Competition
Myth 3: Competition develops positive
character traits.
Truth: Winning can be a double-edge
sword for teaching character
development.
Myths of Competition
Myth 4: Competition is a fair process
that insures that the best team
normally wins.
Truth: The playing field is rarely level,
and even when it is, winning is very
uncontrollable and often pursued via
unfair methods.
Association Model of Competition
Cooperative
Cooperative games
Frisbee Sport
Assembly lines
Noncompetitive Competitive
Hermit War with no rules
Noncooperative
Competition: Good or Bad?
Competition is neither good nor bad.
Rather, it is simply a neutral process
and depends on the athletes‟
appraisal of the OCS, response, and
perception of consequences.
Taking a Hint from Recess
Coakly (1997)
Unorganized games result in increased
cooperation, decision making, creativity,
and action… things that rule-centered
organized sport stifles.
Coaches, teachers, and sport directors
should take a hint from the behaviors of
children when games are spontaneous.
Taking a Hint from Recess
Coakly (1997)
Unorganizedsport behaviors: Kids modify
games to maximize cooperation, success,
and enjoyment.
Increased action and scoring opportunities.
More constant involvement during the game.
Closely-matched teams.
Friendship development and maintenance.
Competitive Engineering
The competitive engineering process
Modifying the structure, rules, facilities,
and equipment of a particular sport to
enhance athletes‟ competitive
experience.
Benefits include enhanced skill
development, improved enjoyment,
better competitive balance, and reduced
attrition.
Competitive Engineering:
Basic Premises
1. Increased action and scoring will make
sport more enjoyable.
-- Equipment and rule modifications.
2. Create high levels of personal involvement.
-- Increase playing time and opportunities to play
„glamour‟ positions.
3. Keep scores close to maximize interest,
enjoyment, and motivation.
-- Equalize talent across teams.
Competitive Engineering:
Basic Premises
4. Competition should promote positive
relationships between all participants.
-- Utilize joint practices, socialization rules,
and social events.
5. Use multiple-level program and
pyramid-based community models to
better meet the needs of a diverse
group of athletes.
Pyramid-Based Model
V: Regional Travel Team
IV: Local Travel
Team
III: Competitive Leagues
II: Recreational Program
I: Instructional Program
Examples of Competitive
Engineering: Basketball
Facilities
Smaller courts
Shorter free throw line
Shorter 3 point line
Lower basket
Bigger goal
Equipment
Smaller ball
Colored wrist bands to help players know who
they are guarding
Examples of Competitive
Engineering: Basketball
Rules
Playing time rules
Position rotation rules
Limitations on when pressing is allowed
No zone defense
Limit timeouts
Place a cap on the number of points 1 player is
allowed to score
Catch-up rules
Use press entire time, keep possession following a
score, opponent must sit top player
Examples of Competitive
Engineering: Baseball
Facilities
Shorter bases
Shorter fences
Lower fences
Closer pitching rubber
Equipment
Batting tee or pitching machine
Softer balls
Helmets with face masks
Bat modifications: barrel size, weight
Examples of Competitive
Engineering: Baseball
Rules
Playing time rules
Position rotation rules
Modification to ball and strike limits
Pitching machine and tee combinations
Place a cap on runs scored each inning
Everyone bats
Innings pitched limitations
Catch-up rules
4 outs per inning, raise the run / inning limit
Examples of Competitive
Engineering: Flag Football
Facilities
Smaller fields
Lower goal posts
10 yard 1st down markers and chains
Equipment
Smaller ball
Velcro flags on both streamers and belts
Examples of Competitive
Engineering: Flag Football
Rules
Playing time rules
Position rotation rules
Limit timeouts
All players are eligible receivers
Screen blocking only
Cap scoring by 1 individual player
Limit rough contact on defense by calling fouls
Modify downs and distance requirements
Slow the defensive rush by requiring a waiting
period
Catch-up rules
Maintain possession when score, remove rush limitations
Examples of Competitive
Engineering: Soccer
Facilities
Smaller fields
Larger goals
Equipment
Softerball
Shin guards required
Examples of Competitive
Engineering: Soccer
Rules
Playing time rules
Position rotation rules
Limit timeouts
Free kicks instead of throw-ins
Remove goalie
Modify offsides rules and hand ball rules
Cap the number of goals allowed by 1 player
Modify placement of ball on corner kicks
No penalty kicks
Catch-up rules
Maintain possession when score, sub out the leading
teams‟ two top players
Competitive Philosophy
Your competitive philosophy guides
your everyday actions and helps you
to make the right decision for you by
deciding what‟s important ahead of
time.
Developing Your Competitive
Philosophy
1. Self-awareness
Monitor thoughts, feelings, and behaviors
Ask others
2. Prioritize competitive objectives
Personal development versus winning
How much importance do you place on each of
those objectives?
John Wooden‟s Competitive Philosophy
John Wooden