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posted:
11/24/2011
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434
CHARACTER BACKGROUND

Character Name Red RED

Concept

Real Name

Identity





Hero/Villain FALSE





Origin

Allegiance

Motivation





Gender

Age

Height 1-3 m (based on size)

Weight 27-225 kg (based on size)

Hair

Eyes





Size Medium 0 Mod





Quote #

Occupation

1st Appearance

Nationality

Ethnicity





Player

Campaign

GM

Player email









PL & PP

PL 10



PP 150 recommended (based on PL)

Adjustment Max

Max Attack 20 = 10 + 10

Max Defense 10 = + 10

Max Save DC Modifier 10 = + 10

Max Toughness 10 = + 10

Max Save/Ability Bonus 15 = + 15

Max Ability Score 40 = + 40

Max Skill Rank 16 = + 15









FALSE POINTS

Starting FALSE Points 1

Bonus FALSE Points

Luck Points 0

Total FALSE Points 1









PERSONALITY

Personality









Physical Appearance









Battle Tactics









Question 1 What kind of distinctive features do you have?

Question 2 What motivates you? What are your ambitions?









TEAM

Team name Team Name

City

Base





Other Members









Team Notes









NPCs & LOCATIONS

Relationship

Name

Description

Name

Description

Name

Description

Name

Description

Name

Description

Name

Description

Name

Description

Name

Description









BACKGROUND STORY

Unit of Measurement



Metric

XP:-150

Red

Standard PC







XP:-150

ABILITIES

Abilities Cost: 18 Ability Total Base Misc No Skill Enhanced Density

0 STR 10 (0) 10 + + + 0 + 0 =

4 DEX 14 (+2) 14 + + + 0 + =

2 CON 12 (+1) 12 + + + 0 + =

6 INT 16 (+3) 16 + + + 0 + =

4 WIS 14 (+2) 14 + + + 0 + =

2 CHA 12 (+1) 12 + + + 0 + =



If you are building a construct character and you want to zero out an ability,

(for example, Constructs do not have Constitution), replace the Base Ability with "NA"





XP:-150

SAVES

Saves Cost: 18 Save Total Base Ability Mod Misc

5 FORT +6 5 + +1  CON +

6 REF +8 6 + +2  DEX +

7 WILL +9 7 + +2  WIS +



Toughness Save Total Base Ability Mod Misc Def Roll Protection

0 TOUGH +3 +1  CON + + 2 +

Flat Footed +1



Knockback Modifier Total 1/2 Tough Immov. Imperv.

Knockback +1 1 + 0 FALSE

Flat Footed +0 0 + 0









Defense Types Rank Sheet Output









XP:-150

COMBAT

Combat Cost: 20 Total Base Size Misc Dodge Other

10 Defense Bonus 8 = 5 + 0 + + 3 + +

Flat Footed 3 Dodge Focus +3





Total Base Size Misc

10 Base Attack +5 = 5 + 0 +



Total Base Size Melee Attack STR Mod Super STR

Grappling +7 = + 0 + 7 + 0 + 0



Total Base Feat

Adj (Melee) +7 +5 2

Adj (Ranged) +5 +5 0



Specialisation Crit Adj

Exotic +0 -0

Explosive +0 -0

Heavy +0 -0

Knives +0 -0

Lightsaber +0 -0

Melee Weapons +0 -0

Pistols +2 -0

Rifles +0 -0

Slugthrowers +0 -0

Sniper +0 -0



Unarmed Damage +0







INITIATIVE

Total Dex Misc Imp. Init Superspeed

Initiative +6 = +2 + + 4 + 0

Total Super STR Auto S. STR

10 0 0

14

12 Lifting

16

Light: 15 kg, Med: 30 kg, Heavy: 45 kg,

14 Max: 91 kg, Push: 227 kg

12









Protection Force Field

0 + 0









Sheet Output









Shield Uncanny Dodge

0 FALSE

Dodge Focus +3

XP:-150

SKILLS

+

Skills Cost: 60 S/M Total Ranks Misc Ability Mod

1 Acrobatics +6 = 4 + + 2  DEX

2.5 + Bluff +11 = 10 + + 1  CHA

0 Climb = + + 0  STR

2.5 Computers +13 = 10 + + 3  INT

1 Concentration +6 = 4 + + 2  WIS

0 Craft * +0

2 Artistic +11 = 8 + + 3  INT

3 + Chemical +15 = 12 + + 3  INT

3 + Electronic +15 = 12 + + 3  INT

3 + Mechanical +15 = 12 + + 3  INT

1 Structural +7 = 4 + + 3  INT

0.5 Cryptology +5 = 2 + + 3  INT

0.5 Demolitions +5 = 2 + + 3  INT

2 Diplomacy +9 = 8 + + 1  CHA

2 Disable Device +11 = 8 + + 3  INT

1 Disguise +5 = 4 + + 1  CHA

0 Drive +2 = + + 2  DEX

0 Forgery * +0 = + + 3  INT

1.5 Escape Artist +8 = 6 + + 2  DEX

0.5 Gamble +4 = 2 + + 2  WIS

1.5 Gather Info +7 = 6 + + 1  CHA

1 Handle Animal +5 = 4 + + 1  CHA

0 Intimidate +1 = + + 1  CHA

1.5 Investigate +9 = 6 + + 3  INT

0 Knowledge * +0

0 Art * +0 = + + 3  INT

1.5 Behavioral Sciences +9 = 6 + + 3  INT

0 Business * +0 = + + 3  INT

0 Civics * +0 = + + 3  INT

0 Current Event * +0 = + + 3  INT

0.5 Earth Sciences +5 = 2 + + 3  INT

0 Force Knowledge * +0 = + + 3  INT

0 History * +0 = + + 3  INT

0 Life Sciences * +0 = + + 3  INT

1 Physical Sciences +7 = 4 + + 3  INT

0 Popular Culture * +0 = + + 3  INT

0 Streetwise * +0 = + + 3  INT

1 Tactics +7 = 4 + + 3  INT

3.5 + Technology +17 = 14 + + 3  INT

1.5 Theology and Philosophy +9 = 6 + + 3  INT

0 Medicine * +0

0.5 First Aid +4 = 2 + + 2  WIS

0 Medicine (General) * +0 = + + 3  INT

2 Notice +10 = 8 + + 2  WIS

0 Perform * +0

0 Acting * +0 = + + 1  CHA

0 Comedy * +0 = + + 1  CHA

0 Dance * +0 = + + 1  CHA

0 Oratory * +0 = + + 1  CHA

0 Singing * +0 = + + 1  CHA

2 + Pilot +10 = 8 + + 2  DEX

0 Profession * +0

1 Commando +6 = 4 + + 2  WIS

2 Engineer +10 = 8 + + 2  WIS

0 = + + 2  WIS

0 = + + 2  WIS

4 + Repair +19 = 16 + + 3  INT

0 Research +3 = + + 3  INT

0 Ride * +0 = + + 2  DEX

2 Search +11 = 8 + + 3  INT

2 Sense Motive +10 = 8 + + 2  WIS

2 + Sleight of Hand +10 = 8 + + 2  DEX

1.5 Stealth +8 = 6 + + 2  DEX

0.5 Survival +4 = 2 + + 2  WIS

0 Swim = + + 0  STR

0 = + + 0  STR







0.5 Language * +2 = 2 +

240

+3 Languages

1 Basic

2

3

4 Rodia Rodia,

5 Shyriiwook Shyriiwook,

6

7

8

9

10







Craft Skills Knowledge Perform Profession



Artistic Art Acting Actor

Chemical Behavioral Sciences Comedy Assasin

Electronic Business Dance Chef

Mechanical Civics Oratory Commando

Structural Current Event Singing Doctor

Earth Sciences Engineer

Force Knowledge Intel Agent

History Pilot

Life Sciences Reporter

Physical Sciences Scholar

Popular Culture Scout

Streetwise Smuggler

Tactics Teacher

Technology Vinter

Theology and Philosophy Writer

Sheet output

Acrobatics 4 (+6)

Bluff (Mastery) 10 (+11)

Climb

Computers 10 (+13)

Concentration 4 (+6)





Artistic 8 (+11)

Chemical (Mastery) 12 (+15)

Electronic (Mastery) 12 (+15)

Mechanical (Mastery) 12 (+15)

Structural 4 (+7)

Cryptology 2 (+5)

Demolitions 2 (+5)

Diplomacy 8 (+9)

Disable Device 8 (+11)

Disguise 4 (+5)

Drive (+2)





Escape Artist 6 (+8)

Gamble 2 (+4)

Gather Info 6 (+7)

Handle Animal 4 (+5)

Intimidate (+1)

Investigate 6 (+9)







Behavioral Sciences 6 (+9)









Earth Sciences 2 (+5)









Physical Sciences 4 (+7)







Tactics 4 (+7)

Technology (Mastery) 14 (+17)

Theology and Philosophy 6 (+9)





First Aid 2 (+4)





Notice 8 (+10)

Pilot (Mastery) 8 (+10)





Commando 4 (+6)

Engineer 8 (+10)







Repair (Mastery) 16 (+19)

Research (+3)





Search 8 (+11)

Sense Motive 8 (+10)

Sleight of Hand (Mastery) 8 (+10)

Stealth 6 (+8)

Survival 2 (+4)

Swim





Basic, Rodia, Shyriiwook.









Profession Medicine



First Aid

Medicine (General)



Commando



Engineer

Intel Agent



Reporter

Smuggler

Teacher

XP:-150

FEATS

Detected Feats

Dodge Focus 3 Defensive Roll 2 Improved Initiativ









Feat Cost: 34 Ranks Feat Name

TRUE 2 2 Attack Focus (Melee) (+)

TRUE 1 Attack Specialization (Pistols) (+)

FALSE 1 Beginner's Luck

TRUE 2 2 Defensive Roll (+)

FALSE 1 Distract (Bluff)

TRUE 3 3 Dodge Focus (+)

FALSE 1 Elusive Target

TRUE 1 Improved Initiative (+)

FALSE 1 Improvised Tools

TRUE 1 Inspire (+)

FALSE 1 Interpose

FALSE 1 Inventor

TRUE 1 Luck (+)

FALSE 1 Move-by Action

TRUE 1 Precise Shot (+)

TRUE 1 Quick Draw (+)

FALSE 1 Redirect

TRUE 2 2 Second Chance (+)

FALSE 1 Seize Initiative

FALSE 1 Set-Up

FALSE 1 Ship Familarity

TRUE 2 2 Skill Mastery (+)

TRUE 2 2 Sneak Attack (+)

FALSE 1 Taunt

TRUE 2 2 Teamwork (+)

TRUE 1 Ultimate Effort (+)

FALSE



FALSE



FALSE



FALSE



FALSE



FALSE



FALSE



FALSE



FALSE



FALSE



FALSE



FALSE



FALSE



FALSE



FALSE

FALSE

Detected Feats

Dodge Focus 3 Defensive Roll 2 Improved Initiative 4 Attack Focus (Melee)









Feat Auto Description

+2 bonus to melee attack rolls

+2 bonus to attack rolls with pistols

Spend a Hero Point to gain 5 temp skill ranks

+2 Toughness save bonus

Bluff check to daze an opponent for 1 round

+3 dodge bonus

Double penalties for ranged attacks against you in melee

+4 bonus on initiative checks

No penalty for not having tools for a skill

Grant allies +1 to attacks, saves, & checks

Trade places with an adjacent ally subject to attack

Can create temporary devices

+1 hero point

Move both before and after a standard action

No penalty for shooting or throwing into melee

Draw & ready a weapon as a free action

Trick an opponent into hitting someone else

You get a second check or save against 2 hazard types

Spend a hero point to go first in combat

Transfer the benefit of a combat bonus to an ally

+2 Bonus to repair or piloting checks with a ship or craft of your choice

Choose 8 skills you can take 10 with

+3 damage when you surprise attack an opponent

Demoralize using Bluff rather than Intimidate

Additional +2 bonus for aid actions

Spend hero point for auto 20 for 1 action

ve 4 Attack Focus (Melee)









Edit Feat Description Lookup Vaue

2Attack Focus (Melee) (+)

Attack Specialization (Pistols) (+)

Beginner's Luck

2Defensive Roll (+)

Distract (Bluff)

3Dodge Focus (+)

Elusive Target

Improved Initiative (+)

Improvised Tools

Inspire (+)

Interpose

Inventor

Luck (+)

Move-by Action

Precise Shot (+)

Quick Draw (+)

Redirect

2Second Chance (+)

Seize Initiative

Set-Up

Ship Familarity

2Skill Mastery (+)

2Sneak Attack (+)

Taunt

2Teamwork (+)

Ultimate Effort (+)

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Sheet Output

+2 bonus to melee attack rolls Attack Focus (Melee) (2)

+2 bonus to attack rolls with pistols Attack Specialization (Pistols) ()

Spend a Hero Point to gain 5 temp skill ranks Beginner's Luck

+2 Toughness save bonus Defensive Roll (2)

Bluff check to daze an opponent for 1 round Distract (Bluff)

+3 dodge bonus Dodge Focus (3)

Double penalties for ranged attacks against you in melee Elusive Target

+4 bonus on initiative checks Improved Initiative ()

No penalty for not having tools for a skill Improvised Tools

Grant allies +1 to attacks, saves, & checks Inspire ()

Trade places with an adjacent ally subject to attack Interpose

Can create temporary devices Inventor

+1 hero point Luck ()

Move both before and after a standard action Move-by Action

No penalty for shooting or throwing into melee Precise Shot ()

Draw & ready a weapon as a free action Quick Draw ()

Trick an opponent into hitting someone else Redirect

You get a second check or save against 2 hazard types Second Chance (2)

Spend a hero point to go first in combat Seize Initiative

Transfer the benefit of a combat bonus to an ally Set-Up

+2 Bonus to repair or piloting checks with a ship or craft of your choice Ship Familarity

Choose 8 skills you can take 10 with Skill Mastery (2)

+3 damage when you surprise attack an opponent Sneak Attack (2)

Demoralize using Bluff rather than Intimidate Taunt

Additional +2 bonus for aid actions Teamwork (2)

Spend hero point for auto 20 for 1 action Ultimate Effort ()

Feat List Feats

Sheet Output #REF!

+2 bonus to melee attack rolls #REF! [*][b]Attack Focus (Melee) (2):[/b] +2 bonus to melee attack rolls









+2 bonus to attack rolls with pistols #REF! [*][b]Attack Specialization (Pistols) ():[/b] +2 bonus to attack rolls with pistols









Spend a Hero Point to gain 5 temp skill ranks #REF! [*][b]Beginner's Luck:[/b] Spend a Hero Point to gain 5 temp skill ranks









+2 Toughness save bonus #REF! [*][b]Defensive Roll (2):[/b] +2 Toughness save bonus









Bluff check to daze an opponent for 1 round #REF! [*][b]Distract (Bluff):[/b] Bluff check to daze an opponent for 1 round









+3 dodge bonus #REF! [*][b]Dodge Focus (3):[/b] +3 dodge bonus







Double penalties for ranged attacks against you in melee #REF! [*][b]Elusive Target:[/b] Double penalties for ranged attacks against you in melee









+4 bonus on initiative checks #REF! [*][b]Improved Initiative ():[/b] +4 bonus on initiative checks









No penalty for not having tools for a skill #REF! [*][b]Improvised Tools:[/b] No penalty for not having tools for a skill









Grant allies +1 to attacks, saves, & checks #REF! [*][b]Inspire ():[/b] Grant allies +1 to attacks, saves, & checks









Trade places with an adjacent ally subject to attack #REF! [*][b]Interpose:[/b] Trade places with an adjacent ally subject to attack









Can create temporary devices #REF! [*][b]Inventor:[/b] Can create temporary devices









+1 hero point #REF! [*][b]Luck ():[/b] +1 hero point





Move both before and after a standard action #REF! [*][b]Move-by Action:[/b] Move both before and after a standard action









No penalty for shooting or throwing into melee #REF! [*][b]Precise Shot ():[/b] No penalty for shooting or throwing into melee









Draw & ready a weapon as a free action #REF! [*][b]Quick Draw ():[/b] Draw & ready a weapon as a free action









Trick an opponent into hitting someone else #REF! [*][b]Redirect:[/b] Trick an opponent into hitting someone else









You get a second check or save against 2 hazard types #REF! [*][b]Second Chance (2):[/b] You get a second check or save against 2 hazard types









Spend a hero point to go first in combat #REF! [*][b]Seize Initiative:[/b] Spend a hero point to go first in combat









Transfer the benefit of a combat bonus to an ally #REF! [*][b]Set-Up:[/b] Transfer the benefit of a combat bonus to an ally









+2 Bonus to repair or piloting checks with a ship or craft of your choice #REF! [*][b]Ship Familarity:[/b] +2 Bonus to repair or piloting checks with a ship or craft of your choice









Choose 8 skills you can take 10 with #REF! [*][b]Skill Mastery (2):[/b] Choose 8 skills you can take 10 with









+3 damage when you surprise attack an opponent #REF! [*][b]Sneak Attack (2):[/b] +3 damage when you surprise attack an opponent









Demoralize using Bluff rather than Intimidate #REF! [*][b]Taunt:[/b] Demoralize using Bluff rather than Intimidate









Additional +2 bonus for aid actions #REF! [*][b]Teamwork (2):[/b] Additional +2 bonus for aid actions









Spend hero point for auto 20 for 1 action #REF! [*][b]Ultimate Effort ():[/b] Spend hero point for auto 20 for 1 action









#REF!

#REF!

#REF!

#REF!

#REF!

#REF!





#REF!

#REF!





#REF!









#REF!

#REF!

Improved Initiative

Jack of all Trades









Defensive Roll

Dodge Focus









Luck

Dodge Focus 3 Defensive Roll 2

rank rank rank rank

0 0 1 3 1 2 0 0 1

Attack Focus (Melee) (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Attack Specialization (Pistols) (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Beginner's Luck, #VALUE! #VALUE! #VALUE! #NAME? #VALUE!

Defensive Roll (2), #VALUE! #VALUE! 1 2 #VALUE! #VALUE!

Distract (Bluff), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Dodge Focus (3), #VALUE! 1 3 #VALUE! #VALUE! #VALUE!

Elusive Target, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Improved Initiative (), #VALUE! #VALUE! #VALUE! #VALUE! 1

Improvised Tools, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Inspire (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Interpose, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Inventor, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Luck (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Move-by Action, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Precise Shot (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Quick Draw (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Redirect, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Second Chance (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Seize Initiative, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Set-Up, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Ship Familarity, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Skill Mastery (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Sneak Attack (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Taunt, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Teamwork (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Ultimate Effort (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#REF!

#REF!

#REF!

#REF!

Attack Focus (Ranged)

Attack Focus (Melee)









Grappling Finesse

Uncanny Dodge









Martial Strike

Martial Artist

Equipment

Evasion









Improved Initiative 4 Attack Focus (Melee)

rank rank rank rank rank rank rank rank

4 0 0 0 0 1 2 0 0 0 0 0 0 0 0 0

#VALUE! #VALUE! 1 2 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

4 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Attack Specialization (Pistols)









Attack Specialization (Rifles)

Defensive Attack

Accurate Attack

Ambidexterity









All-out Attack









Power Attack

Attack Specialization (Pistols)

rank rank rank rank rank rank rank rank

0 0 0 0 0 0 0 0 0 0 0 1 1 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 1 #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Attack Specialization (Melee Weapons)

Attack Specialization (Lightsaber)

Attack Specialization (Explosives)

Attack Specialization (Knives)









Attack Specialization (Sniper)

Attack Specialization (Heavy)

Attack Specialization (Exotic)









Rage

rank rank rank rank rank rank rank

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Distract (Intimidate)









Fearsome Presence

Hide in Plain Sight









Distract (Bluff)

Acrobatic Bluff









Sneak Attack

Assessment

Distract (Bluff) Sneak Attack

rank rank rank rank rank rank rank rank

0 0 0 0 0 0 0 1 1 0 0 0 0 1 2

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 2

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Improved Grapple

Improved Disarm









Improved Sunder

Stunning Attack









Improved Pin

Ranged Pin









Startle









Taunt

Taunt

rank rank rank rank rank rank rank

0 0 0 0 0 0 1 1 0 0 0 0 0 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Improved Defence

Improved Throw









Improved Block









Prone Fighting

Improved Trip









Improved Aim









Precise Shot

Precise Shot

rank rank rank rank rank rank rank rank

0 0 0 0 0 0 0 0 0 0 0 1 1 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 1 #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Improved Critical (Explosives)

Improved Critical (Pistols)









Improved Critical (Knives)









Improved Critical (Heavy)

Improved Critical (Exotic)

Improved Critical (Rifles)

Throwing Mastery









Endurance









rank rank rank rank rank rank rank

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Attack Specialization (Slugthrowers)

Improved Critical (Melee Weapons)









Improved Critical (Slugthrowers)

Blind-Fight









Improved Critical (Lightsaber)

Improved Critical (Sniper)









Elusive Target









Blind-Fight

Elusive Target

rank rank rank rank rank rank rank rank

0 0 0 0 0 0 0 1 1 0 0 0 0 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Chokehold Counterattack

Combat Reflexes Improved Opportunity

Critical StrikeFast Overrun First Strike Improved Grab









Improved Opportunity

Combat Reflexes









Improved Grab

Counterattack









Critical Strike









Fast Overrun









First Strike

Chokehold









rank rank rank rank rank rank rank

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Improved Move-by Action

Improved Opportunity Overrun Redirect Set-Up Uncanny Weapon Bind

Takedown Attack (+) Dodge









Takedown Attack (+)

Improved Overrun









Uncanny Dodge

Move-by Action









Weapon Bind

Redirect









Set-Up

Move-by Action Redirect Set-Up

rank rank rank rank rank rank rank rank

0 0 0 1 1 1 1 1 1 0 0 0 0 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! 1 1 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Inspire (+)

Beginner's Luck Leadership Luck (+) Ultimate Effort (+)

Seize Initiative Assessment Benefit (+)









Ultimate Effort (+)

Beginner's Luck









Seize Initiative









Assessment

Inspire (+)









Benefit (+)

Leadership









Luck (+)

Beginner's Luck Inspire (+) Luck (+) Ultimate Effort (+)

Seize Initiative

rank rank rank rank rank rank rank

1 1 1 1 0 0 1 1 1 1 1 1 0 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

1 1 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Benefit (+) Diehard Endurance (+) nvironmental Adaptation Instant Up

Eidetic Memory E Fearless Interpose









Environmental Adaptation

Eidetic Memory









Endurance (+)









Instant Up









Interpose

Fearless

Diehard









Interpose

rank rank rank rank rank rank rank rank

0 0 0 0 0 0 0 0 0 0 0 0 0 1 1

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Master Plan Teamwork (+) nimal Empathy

Lightning Calculator (+) Second Chance (+) A Computer

Attractive (+)Communications ExpertProgramming

Lightning Calculator (+)









Computer Programming

Communications Expert

Second Chance (+)









Animal Empathy

Teamwork (+)









Attractive (+)

Master Plan









Teamwork (+)

Second Chance (+)

rank rank rank rank rank rank rank

0 0 0 0 1 2 1 2 0 0 0 0 0 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! 1 2 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! 1 2 #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Connected

Computer Programming Contacts Inventor

Fascinate (+) Improvised Tools (+)

Skill Mastery Slicing Expert









Improvised Tools









Skill Mastery (+)









Slicing Expert

Fascinate (+)

Connected









Inventor

Contacts

Improvised Tools Inventor Skill Mastery (+)

rank rank rank rank rank rank rank rank

0 0 0 0 0 0 0 1 1 1 1 1 2 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 2 #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

Track

Surgical Expert (+) S Starship Specialist (+)

Well-Informedtarfighter Ace (+)









Starship Specialist (+)

Surgical Expert (+)









Starfighter Ace (+)

Well-Informed

Track









rank rank rank rank rank

0 0 0 0 0 0 0 0 0 0

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

XP:-150

POWERS

Detected Powers









0 Cost/Rank PF/DB Ranks Type Power Name

0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA



0 NA

XP:-150

POWERS LOOKUP

Select Power -> Absorption



Effect Trait/Defense

Action Reaction

Range Personal

Duration Continuous

Save -

Cost 4



feats Energy conversion, Slow fade

extras Both types (1), Power magnet (1)

flaws

page number







XP:-150

PROGRESSION CHART

Rank Value Time Extended Range

1 1 3 seconds 10 ft

2 2 6 seconds 100 ft

3 5 1 minute 1,000 ft

4 10 5 minutes 1 mile

5 25 20 minutes 5 miles

6 50 1 hour 20 miles

7 100 5 hours 200 miles

8 250 1 day 2,000 miles

9 500 1 week 20,000 miles

10 1,000 1 month 200,000 miles

11 2,500 3 months 2 million miles

12 5,000 1 year 20 million miles

13 10,000 5 years 200 million miles

14 25,000 10 years 2 billion miles

15 50,000 50 years anywhere in solar system

16 100,000 100 years Nearby star systems

17 250,000 500 years Distant star systems

18 500,000 1,000 years Anywhere in Galaxy

19 1,000,000 5,000 years Nearby Galaxies

20 2,500,000 10,000 years Anywhere in Universe







SCRATCHPAD

Ranks in Device: Hard to Take Device:

PP in Device: 0 Easy to Take Device:

Equipment:

Alternate Form:

Rank Required: 0 Shapeshift:

Total Device Cost: 0

Device costs:

ected Powers









Extras Flaws Power Feats Drawbacks

Cost Ranks

4 x 5 = 20

3 x 3 = 9

1 x 2 = 2

5 x 5 = 25

8 x 5 = 40

Descriptor Description DC Save STR?

8

Abilities & Saves

STR: 10 (0) DEX: 14 (+2) CON: 12 (+1)

INT: 16 (+3) WIS: 14 (+2) CHA: 12 (+1)



FORT: 6 REF: 8 WILL: 9 TOUGH: 3







Rank Name Sheet output

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [],

[], [], [], [], [], [], [], [], [], [], [], [],

[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [],



[], [], [], [], [], [], [], [], [], [], [], [],

[], [], [], [], [], [], [], [], [], [], [], [], [], [], [] [], [], [],

Abilities & Saves

STR: 10 (0) DEX: 14 (+2) CON: 12 (+1)

INT: 16 (+3) WIS: 14 (+2) CHA: 12 (+1)



FORT: 6 REF: 8 WILL: 9 TOUGH: 3





Power List

Sheet output Fin Name

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[b][/b] {} - Power Rank -

[], [], [], [],

Cost Desc Ex Flaw Feat Draw Array Container Indent Start

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

0 (0 * )

Equip List

Indent End Fin Name Desc

1 [b] {}[/b] - Points 0

2 [b] {}[/b] - Points 0

3 [b] {}[/b] - Points 0

4 [b] {}[/b] - Points 0

5 [b] {}[/b] - Points 0

6 [b] {}[/b] - Points 0

7 [b] {}[/b] - Points 0

8 [b] {}[/b] - Points 0

9 [b] {}[/b] - Points 0

10 [b] {}[/b] - Points 0

11 [b] {}[/b] - Points 0

12 [b] {}[/b] - Points 0

13 [b] {}[/b] - Points 0

14 [b] {}[/b] - Points 0

15 [b] {}[/b] - Points 0

16 [b] {}[/b] - Points 0

17 [b] {}[/b] - Points 0

18 [b] {}[/b] - Points 0

19 [b] {}[/b] - Points 0

20 [b] {}[/b] - Points 0

21 [b] {}[/b] - Points 0

22 [b] {}[/b] - Points 0

23 [b] {}[/b] - Points 0

24 [b] {}[/b] - Points 0

25 [b] {}[/b] - Points 0

26 [b] {}[/b] - Points 0

27 [b] {}[/b] - Points 0

28 [b] {}[/b] - Points 0

29 [b] {}[/b] - Points 0

30 [b] {}[/b] - Points 0

31 [b] {}[/b] - Points 0

32 [b] {}[/b] - Points 0

33 [b] {}[/b] - Points 0

34 [b] {}[/b] - Points 0

35 [b] {}[/b] - Points 0

36 [b] {}[/b] - Points 0

37 [b] {}[/b] - Points 0

38 [b] {}[/b] - Points 0

39 [b] {}[/b] - Points 0

40 [b] {}[/b] - Points 0

Equip Equip Pool Container Sub

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Array Alt Power



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power? ranks:

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Immovable

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0 0 1/4 0 FALSE 0

0 0 1/3 0 FALSE 0

0 0 1/2 0 FALSE 0

0 0 1 0 FALSE 0

0 0 2 0 FALSE 0

0 0 3 0 FALSE 0

0 0 4 0 FALSE 0

0 0 5 0 FALSE 0

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0 0 7 0 FALSE 0

0 0 8 0 FALSE 0

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0 0 0 FALSE 0

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0 0 0 FALSE 0

0 0 0 FALSE 0

0 0 0 0 0 0 0 0

power? ranks: power? ranks: power? ranks: power? ranks:

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Impervious Burrowing Flight Leaping

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

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FALSE 0 FALSE 0 FALSE 0 FALSE 0

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power? ranks: power? ranks: power? ranks: power? ranks:

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Spatial Control Speed Super-Speed Swimming

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

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power? ranks: power? ranks: power? ranks: power? ranks:

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Teleport Time Control Protection Force Field

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

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0 0 0 0 0 0 0 0



Mind Shield Sensory Shield Device Shield

FALSE 0 FALSE 0 FALSE 0 FALSE 0

FALSE 0 FALSE 0 FALSE 0 FALSE 0

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FALSE 0 FALSE 0 FALSE 0 FALSE 0

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power? ranks: power? ranks: power? ranks: power? ranks: power?

0 0 0 0 0 0 0 0 0



Super-Strength Enhanced Strength Enhanced Dexterity Enhanced Constitution Enhanced Intelligence

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

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FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

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FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

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FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

0 0 0 0 0 0 0 0 0

ranks: power? ranks: power? ranks: power? ranks: power? ranks:

0 0 0 0 0 0 0 0 0

Strength Increase Impervious Protection

hanced Intelligence Enhanced Wisdom Enhanced Charisma Density from Density

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

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power? ranks: power? ranks: power? ranks: power? ranks: power?

0 0 0 0 0 0 0 0 0

Impervious Protection Immovable & Super-Strength Strength Increase Constitution Increase

from Density from Density Growth from Growth from Growth

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

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FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE

0 0 0 0 0 0 0 0 0

ranks: power? ranks: power? ranks: power? ranks: power? ranks:

0 0 0 0 0 0 0 0 0

onstitution Increase Size Category Increase Strength Decrease Size Category Decrease

from Growth Shrinking from Shrinking from Shrinking

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

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0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

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0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

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0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 FALSE 0 FALSE 0 FALSE 0 FALSE 0

0 0 0 0

power? ranks: power? ranks:

0 0 0 0



Regrowth Strike

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

FALSE 0 FALSE 0

XP:-150

MOVEMENT

Base Misc Normal Accel All Out

Base 9 + = 9 18 36



Power Running Standing High

Leap 3 x = 3 1 0.5



mph: fpr:

Burrowing 0 0

Flight 0 0

Spatial Control 0 0

Speed 0 0

Super-Speed 0 0

Swimming 0 0

Teleport 0 0

Time Control 0 0

Base speed Sheet Output

Base Speed: 9 / 18 / 36 m/r

Leap: 3 / 1 / 0.5 m

Leaping Burrowing: 0m/h, 0f/r

Flight: 0m/h, 0f/r

Spatial Ctrl: 0 [b]Base Speed:[/b] 9 m/r / 18

Movement Powers Speed: 0m/h, 0f/r [b]Leap:[/b] 3 m / 1 m / 0.5 m

Super-Speed: 0m/h, 0f/r

Swimming: 0m/h, 0f/r

Teleport: 0

Time Control: 0m/h, 0f/r

9 / 18 / 36





3 / 1 / 0.5

[b]Base Speed:[/b] 9 m/r / 18 m/r / 36 m/r

[b]Leap:[/b] 3 m / 1 m / 0.5 m

Burrowing: 0m/h, 0f/r 0 0

Flight: 0m/h, 0f/r 0 0

Spatial Ctrl: 0 0

Speed: 0m/h, 0f/r 0 0

Super-Speed: 0m/h, 0f/r 0 0

Swimming: 0m/h, 0f/r 0 0

Teleport: 0 0

Time Control: 0m/h, 0f/r 0 0

XP:-150

DRAWBACKS

Drawbacks Cost: 0 Name Description Frequency Severity

0

0

0

0









XP:-150

COMPLICATIONS

Complication

Override Cost Override Sheet Output

FREQ INTENS Draw List Fin Name Desc

0 0 [i]Description:[/i]

[b][/b] - Points 0

0 0

0 0

0 0









Fin Name Desc





[b][/b] [i]Description:[/i]





[b][/b] [i]Description:[/i]

[i]Description:[/i]









[i]Description:[/i]





[i]Description:[/i]

QUICK STASTICS

STR: 10 (0) | DEX: 14 (+2) | CON: 12 (+1) | INT: 16 (+3) | WIS: 14 (+2) | CH

TOUGH: 3 (1 flat-footed) | FORT: 6 | REF: 8 | WILL 9

#REF!

#REF!









COMBAT TRACKER

Bruises Non

Injuries SAVING THROW…

Conditions Succeeds

Result 1 Fails

5 Fails by 5 or more

Fails by 10 or more

Fails by 15 or more





Damage DC L

Lethal/Nonlethal Non-Lethal SAVING THROW…

Penetrating Succeeds

Toughness Roll 1 Fails

Toughness 3 5 Fails by 5 or more

Impervious 0 Fails by 10 or more

Result Fails by 15 or more







ACTIVE POWERS

Active Ranks Power

TEMPORARY POWERS/ABILITIES

Ranks Power Name Descriptor

NOTES

| INT: 16 (+3) | WIS: 14 (+2) | CHA: 12 (+1)

FORT: 6 | REF: 8 | WILL 9

REF!

REF!









Non-Lethal

SAVING THROW… EFFECT

Succeeds No Effect

Fails Bruised

Fails by 5 or more Stunned + Bruised

Fails by 10 or more Staggered + Stunned

Fails by 15 or more Unconscious





Lethal

SAVING THROW… EFFECT

Succeeds No Effect

Fails Bruised + Injured

Fails by 5 or more Stunned + Bruised + Injured

Fails by 10 or more Staggered + Disabled + Stunned

Fails by 15 or more Unconscious + Dying









Power

LITIES

Descriptor Description/Notes

0

-50

1

5

10

15









-50

1

5

10

15

Description/Notes

Red

Real Name Height

Gender Weight

Age Hair

Size Medium Eyes







PL 10 PP 0 DEF 8 (Flat: 3)



Dodge Focus +3



STR 10 +0 FORT +6

ATT M/R +7 / +5

DEX 14 +2 REF +8 #REF!

#REF!

CON 12 +1 WILL +9

INT 16 +3 TOUGH +3 (Flat: 1)

INIT +6

WIS 14 +2

Defensive Roll: 2 HERO 1

CHA 12 +1 Knockback: 1 / Flat: 0





ROLL NORMAL LETHAL HITS & CONDITIONS

FAIL 4- BRUISED +INJURED o STAGGERED o DISABLED o DYING

FAIL 5+ STUNNED + BRUISED +INJURED o FATIGUED o EXHAUSTED o UNCONSCIOUS

FAIL 10+ STAGR'D + STUNNED +DISABLD BRUISES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13

FAIL 15+ UNCONSCIOUS +DYING INJURIES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13







POWERS & EQUIPMENT FEATS SKILLS

Attack Focus (Melee) (2) +2 bonus to melee attack rolls #REF!

Attack Specialization (Pistols) () +2 bonus to attack rolls with pistols

#REF! #REF!

#REF! #REF!

Defensive Roll (2) +2 Toughness save bonus

Distract (Bluff) Bluff check to daze an opponent for 1 round

Elusive Target Double penalties for ranged attacks against you in melee

Improved Initiative () +4 bonus on initiative checks

Improvised Tools No penalty for not having tools for a skill

Inspire () Grant allies +1 to attacks, saves, & checks

Interpose Trade places with an adjacent ally subject to attack

Inventor Can create temporary devices

Luck () +1 hero point

Move-by Action Move both before and after a standard action

Precise Shot () No penalty for shooting or throwing into melee

Quick Draw () Draw & ready a weapon as a free action

Redirect Trick an opponent into hitting someone else

Second Chance (2) You get a second check or save against 2 hazard types

Seize Initiative Spend a hero point to go first in combat

Set-Up Transfer the benefit of a combat bonus to an ally

#REF! #REF!

Ship Familarity +2 Bonus to repair or piloting checks with a ship or craft of your choice



Skill Mastery (2) Choose 8 skills you can take 10 with

Sneak Attack (2) +3 damage when you surprise attack an opponent

Taunt Demoralize using Bluff rather than Intimidate

Teamwork (2) Additional +2 bonus for aid actions

Ultimate Effort () Spend hero point for auto 20 for 1 action









#REF! #REF!









MOVEMENT

Base 9 / 18 / 36 Leap 3 / 1 / 0.5

DRAWBACKS

Languages 3

LIFTING Basic, Rodia, Shyriiwook.

Light: 15 kg, Med: 30 kg, Heavy: 45 kg

Max: 91 kg, Push: 227 kg





Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150 / 0

#REF! www.elyzium.net/mnm

RED PL:10 PP:0

CONDITIONS BACKGROUND

blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex TEAM NAME real name

dazed can take no actions, keeps dodge bonus base origin

deafened cannot hear, -4 init city allegiance

disabled single action per round. strenuous actions = dying other members occupation

dying fort save dc:10 or die. +1 dc to save per hour 1st appearance

entangled -2 att & def, -4 dex, move 1/2 speed unless anchored nationality

exhausted 1/2 speed, -6 str & dex, -3 att & def ethnicity

fatigued no run or charge, -2 str & dex, -1 att & def gender

grappled can only make simple attack or break free of grapple age

helpless +4 to be hit (melee), 5 defense height

injured each injury incurs an additional -1 toughness save weight

invisible +2 to hit defenders 50% chance miss to be hit hair

nauseated move actions only, fort save DC 10+ power rank team notes eyes

paralyzed 0 str & dex, 5 def, can take mental actions motivation

pinned held immobile in grapple, no dodge, -4 def

prone -4 melee attacks, +4 to be hit (melee), -4 (ranged) PERSONALITY

shaken -2 to all saves and checks

sickened -2 to all attack rolls and checks

slowed -1 attacks, defense, reflex. Move at half speed

staggered 1 move or standard action per round

stunned stunned for 1 round, lose dodge bonus, +2 to be hit

unconscious knocked out & helpless



NPCS

EXTRA EFFORT PHYSICAL APPEARANCE

check bonus +2 str bonus on a single check

increase carry capacity +5 str carry capacity for one round

increase move double movement speed for one round

increase power +2 ranks to a power

gain power feat add power feat until end of encounter

willpower addt'l will save with lasting effect

surge gain additional std or move attack



What kind of distinctive features do you have?

HERO POINTS

improve roll reroll an action. Min 10+lowest roll

improve your defense +5 Def for 1 round

heroic feat add feat (no fortune feats), 1 rank per hero pt

dodge double dodge bonus per round

instant counter counter a power used against you

cancel fatigue reduce fatige by 1 level

recover shake off stunned or fatigue

escape death stabilizes dying condition BATTLE TACTICS

What motivates you? What are your ambitions?

inspiration hint, clue, or other help from GM









GAME INFO

Player

Campaign

GM

Player email





Rank Time Value Extended Range

1 3 seconds 1 10 ft

2 6 seconds 2 100 ft

3 1 minute 5 1,000 ft

4 5 minutes 10 1 mile

5 20 minutes 25 5 miles

6 1 hour 50 20 miles

7 5 hours 100 200 miles

8 1 day 250 2,000 miles

9 1 week 500 20,000 miles

10 1 month 1,000 200,000 miles

11 3 months 2,500 2 million miles

12 1 year 5,000 20 million miles

13 5 years 10,000 200 million miles

14 10 years 25,000 2 billion miles

15 50 years 50,000 anywhere in solar system



16 100 years 100,000 Nearby star systems

17 500 years 250,000 Distant star systems

18 1,000 years 500,000 Anywhere in Galaxy

19 5,000 years 1,000,000 Nearby Galaxies

20 10,000 years 2,500,000 Anywhere in Universe

#REF!

Red

Real Name Height

Gender Weight

Age Hair

Size Medium Eyes







PL 10 PP 0 DEF 8 (Flat: 3)



Dodge Focus +3



STR 10 +0 FORT +6

ATT M/R +7 / +5

DEX 14 +2 REF +8 #REF!

#REF!

CON 12 +1 WILL +9

INT 16 +3 TOUGH +3 (Flat: 1)

INIT +6

WIS 14 +2

Defensive Roll: 2 HERO 1

CHA 12 +1 Knockback: 1 / Flat: 0





ROLL NORMAL LETHAL HITS & CONDITIONS

FAIL 4- BRUISED +INJURED o STAGGERED o DISABLED o DYING

FAIL 5+ STUNNED + BRUISED +INJURED o FATIGUED o EXHAUSTED o UNCONSCIOUS

FAIL 10+ STAGR'D + STUNNED +DISABLD BRUISES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13

FAIL 15+ UNCONSCIOUS +DYING INJURIES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13







POWERS & EQUIPMENT FEATS SK

Attack Focus (Melee) (2) +2 bonus to melee attack rolls #REF!

Attack Specialization (Pistols) () +2 bonus to attack rolls with pistols

#REF! #REF!

#REF! #REF!

Defensive Roll (2) +2 Toughness save bonus

Distract (Bluff) Bluff check to daze an opponent for 1 round

Elusive Target Double penalties for ranged attacks against you in melee

Improved Initiative () +4 bonus on initiative checks

Improvised Tools No penalty for not having tools for a skill

Inspire () Grant allies +1 to attacks, saves, & checks

Interpose Trade places with an adjacent ally subject to attack

Inventor Can create temporary devices

Luck () +1 hero point

Move-by Action Move both before and after a standard action

Precise Shot () No penalty for shooting or throwing into melee

Quick Draw () Draw & ready a weapon as a free action

Redirect Trick an opponent into hitting someone else

Second Chance (2) You get a second check or save against 2 hazard types

Seize Initiative Spend a hero point to go first in combat

Set-Up Transfer the benefit of a combat bonus to an ally

#REF! #REF!

Ship Familarity +2 Bonus to repair or piloting checks with a ship or craft of your choice

Skill Mastery (2) Choose 8 skills you can take 10 with

Sneak Attack (2) +3 damage when you surprise attack an opponent

Taunt Demoralize using Bluff rather than Intimidate

Teamwork (2) Additional +2 bonus for aid actions

Ultimate Effort () Spend hero point for auto 20 for 1 action









MOVEMENT

Base 9 / 18 / 36 Leap 3 / 1 / 0.5

DRAWBACKS

Lan

LIFTING Basic, Rodia,

Light: 15 kg, Med: 30 kg, Heavy: 45 kg

Max: 91 kg, Push: 227 kg





Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150 / 0

#REF! w

RED PL:10 PP:0

CONDITIONS BACKGROUND

blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex TEAM NAME real name

dazed can take no actions, keeps dodge bonus base origin

deafened cannot hear, -4 init city allegiance

disabled single action per round. strenuous actions = dying other members occupation

dying fort save dc:10 or die. +1 dc to save per hour 1st appearance

entangled -2 att & def, -4 dex, move 1/2 speed unless anchored nationality

exhausted 1/2 speed, -6 str & dex, -3 att & def ethnicity

fatigued no run or charge, -2 str & dex, -1 att & def gender

grappled can only make simple attack or break free of grapple age

helpless +4 to be hit (melee), 5 defense height

injured each injury incurs an additional -1 toughness save weight

invisible +2 to hit defenders 50% chance miss to be hit hair

nauseated move actions only, fort save DC 10+ power rank team notes eyes

paralyzed 0 str & dex, 5 def, can take mental actions motivation

pinned held immobile in grapple, no dodge, -4 def

prone -4 melee attacks, +4 to be hit (melee), -4 (ranged) PERSONALITY

shaken -2 to all saves and checks

sickened -2 to all attack rolls and checks

slowed -1 attacks, defense, reflex. Move at half speed

staggered 1 move or standard action per round

stunned stunned for 1 round, lose dodge bonus, +2 to be hit

unconscious knocked out & helpless



NPCS

EXTRA EFFORT PHYSICAL APPEARANCE

check bonus +2 str bonus on a single check

increase carry capacity +5 str carry capacity for one round

increase move double movement speed for one round

increase power +2 ranks to a power

gain power feat add power feat until end of encounter

willpower addt'l will save with lasting effect

surge gain additional std or move attack



What kind of distinctive features do you have?

HERO POINTS

improve roll reroll an action. Min 10+lowest roll

improve your defense +5 Def for 1 round

heroic feat add feat (no fortune feats), 1 rank per hero pt

dodge double dodge bonus per round

instant counter counter a power used against you

cancel fatigue reduce fatige by 1 level

recover shake off stunned or fatigue

escape death stabilizes dying condition BATTLE TACTICS

What motivates you? What are your ambitions?

inspiration hint, clue, or other help from GM









GAME INFO

Player

Campaign

GM

Player email





Rank Time Value Extended Range

1 3 seconds 1 10 ft

2 6 seconds 2 100 ft

3 1 minute 5 1,000 ft

4 5 minutes 10 1 mile

5 20 minutes 25 5 miles

6 1 hour 50 20 miles

7 5 hours 100 200 miles

8 1 day 250 2,000 miles

9 1 week 500 20,000 miles

10 1 month 1,000 200,000 miles

11 3 months 2,500 2 million miles

12 1 year 5,000 20 million miles

13 5 years 10,000 200 million miles

14 10 years 25,000 2 billion miles

15 50 years 50,000 anywhere in solar system



16 100 years 100,000 Nearby star systems

17 500 years 250,000 Distant star systems

18 1,000 years 500,000 Anywhere in Galaxy

19 5,000 years 1,000,000 Nearby Galaxies

20 10,000 years 2,500,000 Anywhere in Universe

#REF!

SKILLS

#REF!

Languages 3

Basic, Rodia, Shyriiwook.









Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150 / 0

www.elyzium.net/mnm

PL:10 PP:0

BACKGROUND









PERSONALITY









PHYSICAL APPEARANCE









What kind of distinctive features do you have?









What motivates you? What are your ambitions?

Red

PL 10 PP 0



Real Name size Medium

Gender eyes height

Age hair weight



STR DEX CON INT WIS CHA

10 14 12 16 14 12



+0 +2 +1 +3 +2 +1

FORT REF WILL TOUGH DEFENSES

Defensive Roll: 2

+6 +8 +9 +3 Knockback: 1 / Flat: 0

(Flat: 1)





DEFENSE INIT ATTACK ATTACKS

#REF!

8/3 +6 M +7 #REF!



Dodge Focus +3 R +5

HERO o STAGGERED o FATIGUED ROLL NORMAL LETHAL



o DISABLED o EXHAUSTED FAIL 4- BRUISED INJURED



1 o DYING o UNCONSCIOUS FAIL 5+ STUNNED + BRUISED INJURED



BRUISES ooooo ooooo FAIL 10+ STAGR'D + STUNNED DISABLED



INJURIES ooooo ooooo FAIL 15+ UNCONSCIOUS DYING







POWERS FEATS SKILLS

Attack Focus (Melee) (2) +2 bonus to melee attack rolls #REF!

Attack Specialization (Pistols) () +2 bonus to attack rolls with pistols

#REF! #REF!

#REF! #REF!

Defensive Roll (2) +2 Toughness save bonus

Distract (Bluff) Bluff check to daze an opponent for 1 round

Elusive Target Double penalties for ranged attacks against you in melee



Improved Initiative () +4 bonus on initiative checks

Improvised Tools No penalty for not having tools for a skill

Inspire () Grant allies +1 to attacks, saves, & checks

Interpose Trade places with an adjacent ally subject to attack

Inventor Can create temporary devices

Luck () +1 hero point

Move-by Action Move both before and after a standard action

Precise Shot () No penalty for shooting or throwing into melee

Quick Draw () Draw & ready a weapon as a free action

Redirect Trick an opponent into hitting someone else

Second Chance (2) You get a second check or save against 2 hazard types

Seize Initiative Spend a hero point to go first in combat

Set-Up Transfer the benefit of a combat bonus to an ally

#REF! #REF!

Ship Familarity +2 Bonus to repair or piloting checks with a ship or craft of your choice



Skill Mastery (2) Choose 8 skills you can take 10 with

Sneak Attack (2) +3 damage when you surprise attack an opponent

Taunt Demoralize using Bluff rather than Intimidate

Teamwork (2) Additional +2 bonus for aid actions

Ultimate Effort () Spend hero point for auto 20 for 1 action









Select Power ->









MOVEMENT

Base 9 / 18 / 36 Leap 3 / 1 / 0.5

DRAWBACKS

Languages 3

LIFTING

Light: 15 kg, Med: 30 kg, Heavy: 45 kg Basic, Rodia, Shyriiwook.

Max: 91 kg, Push: 227 kg



Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150 / 0

#REF! www.elyzium.net/mnm

RED PL:10 PP:0

CONDITIONS BACKGROUND

blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex TEAM NAME real name

dazed can take no actions, keeps dodge bonus base origin

deafened cannot hear, -4 init city allegiance

disabled single action per round. strenuous actions = dying other members occupation

dying fort save dc:10 or die. +1 dc to save per hour 1st appearance

entangled -2 att & def, -4 dex, move 1/2 speed unless anchored nationality

exhausted 1/2 speed, -6 str & dex, -3 att & def ethnicity

fatigued no run or charge, -2 str & dex, -1 att & def gender

grappled can only make simple attack or break free of grapple age

helpless +4 to be hit (melee), 5 defense height

injured each injury incurs an additional -1 toughness save weight

invisible +2 to hit defenders 50% chance miss to be hit hair

nauseated move actions only, fort save DC 10+ power rank team notes eyes

paralyzed 0 str & dex, 5 def, can take mental actions motivation

pinned held immobile in grapple, no dodge, -4 def

prone -4 melee attacks, +4 to be hit (melee), -4 (ranged) PERSONALITY

shaken -2 to all saves and checks

sickened -2 to all attack rolls and checks

slowed -1 attacks, defense, reflex. Move at half speed

staggered 1 move or standard action per round

stunned stunned for 1 round, lose dodge bonus, +2 to be hit

unconscious knocked out & helpless



NPCS

EXTRA EFFORT PHYSICAL APPEARANCE

check bonus +2 str bonus on a single check

increase carry capacity +5 str carry capacity for one round

increase move double movement speed for one round

increase power +2 ranks to a power

gain power feat add power feat until end of encounter

willpower addt'l will save with lasting effect

surge gain additional std or move attack



What kind of distinctive features do you have?

HERO POINTS

improve roll reroll an action. Min 10+lowest roll

improve your defense +5 Def for 1 round

heroic feat add feat (no fortune feats), 1 rank per hero pt

dodge double dodge bonus per round

instant counter counter a power used against you

cancel fatigue reduce fatige by 1 level

recover shake off stunned or fatigue

escape death stabilizes dying condition BATTLE TACTICS

What motivates you? What are your ambitions?

inspiration hint, clue, or other help from GM









GAME INFO

Player

Campaign

GM

Player email





Rank Time Value Extended Range

1 3 seconds 1 10 ft

2 6 seconds 2 100 ft

3 1 minute 5 1,000 ft

4 5 minutes 10 1 mile

5 20 minutes 25 5 miles

6 1 hour 50 20 miles

7 5 hours 100 200 miles

8 1 day 250 2,000 miles

9 1 week 500 20,000 miles

10 1 month 1,000 200,000 miles

11 3 months 2,500 2 million miles

12 1 year 5,000 20 million miles

13 5 years 10,000 200 million miles

14 10 years 25,000 2 billion miles

15 50 years 50,000 anywhere in solar system

16 100 years 100,000 Nearby star systems

17 500 years 250,000 Distant star systems

18 1,000 years 500,000 Anywhere in Galaxy

19 5,000 years 1,000,000 Nearby Galaxies

20 10,000 years 2,500,000 Anywhere in Universe

#REF! www.elyzium.net/mnm

TEXT

RED

PL: 10 (0 pp)



ABILITIES: STR: 10 (0) DEX: 14 (+2) CON: 12 (+1) INT: 16 (+3) WIS: 14 (+2) CHA: 12 (+



SKILLS: Acrobatics 4 (+6), Bluff 10 (+11), Computers 10 (+13), Concentration 4 (+6), Craft FALSE



#REF!



POWERS: [], [], [], [], [], [], [], [], [], [], [], [], [], [], []



#REF!



SAVES: Toughness 3 (1 flat-footed) Fortitude 6 Reflex 8 Will 9



DRAWBACKS:



Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawback

3) WIS: 14 (+2) CHA: 12 (+1)



ncentration 4 (+6), Craft FALSE, Artistic 8 (+11), Structural 4 (+7), Diplomacy 8 (+9), Disable Device 8 (+11), Disguise









at 20 + Saves 18 – Drawbacks 0 = 150 / 0

isable Device 8 (+11), Disguise 4 (+5), Drive (+2), Escape Artist 6 (+8), Gather Info 6 (+7), Handle Animal 4 (+5), Intim

+7), Handle Animal 4 (+5), Intimidate (+1), Investigate 6 (+9), Knowledge FALSE, Art FALSE, Popular Culture FALSE, S

FALSE, Popular Culture FALSE, Streetwise FALSE, Tactics 4 (+7), Theology and Philosophy 6 (+9), Notice 8 (+10), Perfor

y 6 (+9), Notice 8 (+10), Perform FALSE, Acting FALSE, Comedy FALSE, Dance FALSE, Oratory FALSE, Singing FALSE,

Oratory FALSE, Singing FALSE, Pilot 8 (+10), Commando 4 (+6), Ride FALSE, Search 8 (+11), Sense Motive 8 (+10), Sl

(+11), Sense Motive 8 (+10), Sleight of Hand 8 (+10), Stealth 6 (+8), Survival 2 (+4)

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Section Name Character Details

Player Name: [b]Player Name:[/b]

Character Name: [b]Character Name:[/b]

Character Alias: [b]Character Alias:[/b] Red

GM's Name: [b]GM's Name:[/b]

Age: [b]Age:[/b]

Height: [b]Height:[/b]

Weight: [b]Weight:[/b]

Hair: [b]Hair:[/b]

Eyes: [b]Eyes:[/b]

Power Level: [b]Power Level:[/b] 10

Power Points: [b]Power Points:[/b] 150

Appearance: [b]Appearance:[/b]



Title Link

Section Name Background

Background



Title Link

Section Name Ability Scores

Strength: [b]Strength:[/b] 10 (0)

Dexterity: [b]Dexterity:[/b] 14 (+2)

Constitution: [b]Constitution:[/b] 12 (+1)

Intelligence: [b]Intelligence:[/b] 16 (+3)

Wisdom: [b]Wisdom:[/b] 14 (+2)

Charisma: [b]Charisma:[/b] 12 (+1)



Title Link

Section Name Saves

Toughness: [b]Toughness:[/b] +3

Fortitude: [b]Fortitude:[/b] +6

Reflex: [b]Reflex:[/b] +8

Willpower: [b]Willpower:[/b] +9



Title Link

Section Name Combat

Attack Bonus: [b]Attack Bonus:[/b] +7 (melee), +5 (ranged)

Damage Bonus: #REF!

Grapple: [b]Grapple:[/b] +7

Defense Bonus: [b]Defense Bonus:[/b] +8 (+3 flat footed)

Initiative: [b]Initiative:[/b] +6



Title Link

Section Name Lifting Capacity

Light Load: [b]Light Load:[/b] 15 kg

Medium Load: [b]Medium Load:[/b] 30 kg

Heavy Load: [b]Heavy Load:[/b] 45 kg

Max Load: [b]Max Load:[/b] 91 kg

Push/Drag: [b]Push/Drag:[/b] 227 kg



Title Link

Section Name Movement Rate

Skill Name [b]Base Speed:[/b] 9 m/r / 18 m/r / 36 m/r[b]Leap:[/b] 3 m / 1 m / 0.5 m



Title Link

Section Name Skills

Skill Name [*][b]SKILLNAME[/b] - RANK (BONUS)



Title Link

Section Name Languages

Language Name [*][b]LANG[/b]



Title Link

Section Name Feats

Feat Name: [*][b]FEAT:[/b] DESC



Title Link

Section Name Powers

Power Name [b]NAME[/b] {DESCRIPTOR} - Power Rank RANK - Cost COST

Cost POWPOINT (PRANK * RANKSPFEATS)

Description: [i]Description:[/i] SCRIPTION

Extras: [i]Extras:[/i] EXTRAS

Flaws: [i]Flaws:[/i] FLAWS

Power Feats: [i]Power Feats:[/i] FEATS

Drawbacks: [i]Drawbacks:[/i] DRAW



Title Link

Section Name Equipment

Equipment Name [b]NAME {POW}[/b] - Points COST

Description: [i]Description:[/i] SCRIPTION



Title Link

Section Name Drawbacks

Equipment Name [b]NAME[/b] - Points COST

Description: [i]Description:[/i] SCRIPTION FREQ SEV



Title Link

Section Name Complications

Equipment Name [b]NAME[/b]

Description: [i]Description:[/i] SCRIPTION



Title Link

Section Name Cost Summary

Abilities: [b]Abilities:[/b] 18

Combat: [b]Combat:[/b] 20

Saves: [b]Saves:[/b] 18

Skills: [b]Skills:[/b] 60

Feats: [b]Feats:[/b] 34

Powers: [b]Powers:[/b] 0

Total Cost: [b]Total Cost:[/b] 150

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flat footed)

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kg

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(BONUS)









C







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SPFEATS)

TION

S



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W







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FREQ SEV









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0

#REF! [b]----------Character Details---------[/b]

#REF! [b]Player Name:[/b]

#REF! [b]Character Name:[/b]

#REF! [b]Character Alias:[/b] Red

#REF! [b]GM's Name:[/b]

#REF! [b]Age:[/b]

#REF! [b]Height:[/b]

#REF! [b]Weight:[/b]

#REF! [b]Hair:[/b]

#REF! [b]Eyes:[/b]

#REF! [b]Power Level:[/b] 10

#REF! [b]Power Points:[/b] 150

#REF! [b]Appearance:[/b]

#REF! --------------------------------------

#REF!

#REF! [b]----------Background---------[/b]

#REF!

#REF! --------------------------------------

#REF!

#REF! [b]----------Ability Scores---------[/b]

#REF! [b]Strength:[/b] 10 (0)

#REF! [b]Dexterity:[/b] 14 (+2)

#REF! [b]Constitution:[/b] 12 (+1)

#REF! [b]Intelligence:[/b] 16 (+3)

#REF! [b]Wisdom:[/b] 14 (+2)

#REF! [b]Charisma:[/b] 12 (+1)

#REF! --------------------------------------

#REF!

#REF! [b]----------Saves---------[/b]

#REF! [b]Toughness:[/b] +3

#REF! [b]Fortitude:[/b] +6

#REF! [b]Reflex:[/b] +8

#REF! [b]Willpower:[/b] +9

#REF! --------------------------------------

#REF!

#REF! [b]----------Combat---------[/b]

#REF! [b]Attack Bonus:[/b] +7 (melee), +5 (ranged)

#REF! #REF!

#REF! [b]Grapple:[/b] +7

#REF! [b]Defense Bonus:[/b] +8 (+3 flat footed)

#REF! [b]Initiative:[/b] +6

#REF! --------------------------------------

#REF!

#REF! [b]----------Lifting Capacity---------[/b]

#REF! [b]Light Load:[/b] 15 kg

#REF! [b]Medium Load:[/b] 30 kg

#REF! [b]Heavy Load:[/b] 45 kg

#REF! [b]Max Load:[/b] 91 kg

#REF! [b]Push/Drag:[/b] 227 kg

#REF! --------------------------------------

#REF!

#REF! [b]----------Movement Rate---------[/b]

#REF! [b]Base Speed:[/b] 9 m/r / 18 m/r / 36 m/r[b]Leap:[/b] 3

#REF! --------------------------------------

#REF!

#REF! [b]----------Skills---------[/b]

#REF! #REF!

#REF! --------------------------------------

#REF!

#REF! [b]----------Languages---------[/b]

#REF! [list][*][b]Basic[/b][*][b][/b][*][b][/b][/list]

#REF! --------------------------------------

#REF!

#REF! [b]----------Feats---------[/b]

#REF! #REF!

--------------------------------------

--------------------------------------[b]----------Cost Summary---------[/b][

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]----------Cost Summary---------[/b]

[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b

[b]Abilities:[/b] 18

[b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60

[b]Combat:[/b] 20

[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b

[b]Saves:[/b] 18

[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]T

[b]Skills:[/b] 60

[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 15

[b]Feats:[/b] 34

[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150-----------------

[b]Powers:[/b] 0

[b]Powers:[/b] 0[b]Total Cost:[/b] 150-------------------------------------

[b]Total Cost:[/b] 150

[b]Total Cost:[/b] 150--------------------------------------

--------------------------------------

--------------------------------------

Details---------[/b]









nd---------[/b]







res---------[/b]









+7 (melee), +5 (ranged)





b] +8 (+3 flat footed)

pacity---------[/b]









Rate---------[/b]

m/r / 18 m/r / 36 m/r[b]Leap:[/b] 3 m / 1 m / 0.5 m









s---------[/b]

][b][/b][*][b][/b][/list]









[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------







[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------







[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------







[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------







[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------

mary---------[/b]

] 0[b]Total Cost:[/b] 150--------------------------------------







] 0[b]Total Cost:[/b] 150--------------------------------------

] 0[b]Total Cost:[/b] 150--------------------------------------

] 0[b]Total Cost:[/b] 150--------------------------------------

] 0[b]Total Cost:[/b] 150--------------------------------------

] 0[b]Total Cost:[/b] 150--------------------------------------

] 0[b]Total Cost:[/b] 150--------------------------------------

] 0[b]Total Cost:[/b] 150--------------------------------------







] 0[b]Total Cost:[/b] 150--------------------------------------

] 0[b]Total Cost:[/b] 150--------------------------------------







] 0[b]Total Cost:[/b] 150--------------------------------------

] 0[b]Total Cost:[/b] 150--------------------------------------







] 0[b]Total Cost:[/b] 150--------------------------------------

] 0[b]Total Cost:[/b] 150--------------------------------------

MEASUREMENTS

Metric







PL CAP

10







PP

PL 10

TOTAL PP 0

ABILITIES 18

SAVES 18

COMBAT 20

SKILLS 60

FEATS 34

POWERS 0

DRAWBACKS 0

SPENT PP 150

UNSPENT/XP -150

Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150







FALSE PTS

FALSE PTS 1

1 o

2 oo

3 ooo

4 oooo

5 ooooo

6 ooooo o

7 ooooo oo

8 ooooo ooo

9 ooooo oooo

10 ooooo ooooo

11 ooooo ooooo o

12 ooooo ooooo oo

13 ooooo ooooo ooo

14 ooooo ooooo oooo

15 ooooo ooooo ooooo

16 ooooo ooooo ooooo o

17 ooooo ooooo ooooo oo

18 ooooo ooooo ooooo ooo

19 ooooo ooooo ooooo oooo

20 ooooo ooooo ooooo ooooo







ABILITIES

STR 10

DEX 14

CON 12

INT 16

WIS 14

CHA 12



FORT 6

REF 8

WILL 9

TOUGH 3

TOUGH FLAT 1



ATTACK 5

ATTMEL 7

ATTRAN 5

DEFENSE 8

FLAT 3



INIT 6







SIZE MODIFIER

Medium





Size

1 Miniscule

2 Fine

3 Diminutive

4 Tiny

5 Small

6 Medium

7 Large

8 Huge

9 Gargantuan

10 Colossal

11 Awesome









PROGRESSION

0 0

1 3 seconds

2 6 seconds

3 1 minute

4 5 minutes

5 20 minutes

6 1 hour

7 5 hours

8 1 day

9 1 week

10 1 month

11 3 months

12 1 year

13 5 years

14 10 years

15 50 years

16 100 years

17 500 years

18 1,000 years

19 5,000 years

20 10,000 years

21 50,000 years

22 100,000 years

23 500,000 years

24 1,000,000 years

25 5,000,000 years





LIFTING Strength:

Super Strength:

TOTAL STR

Effective STR

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60

61

62

63

64

65

66

67

68

69

70

71

72

73

74

75

76

77

78

79

80

81

82

83

84

85

86

87

88

89

90

91

92

93

94

95

96

97

98

99

100

101

102

103

104

105

106

107

108

109

110

111

112

113

114

115

116

117

118

119

120

121

122

123

124

125

126

127

128

129

130

131

132

133

134

135

136

137

138

139

140

141

142

143

144

145

146

147

148

149

150









FEATS

---Combat Feats---



Accurate Attack

All-out Attack

2 Attack Focus (Melee) (+)

0 Attack Focus (Ranged) (+)

Attack Specialization (Exotic) (+)

Attack Specialization (Explosive) (+)

Attack Specialization (Heavy) (+)

Attack Specialization (Knives) (+)

Attack Specialization (Lightsaber) (+)

3 Attack Specialization (Melee Weapons) (+)

Attack Specialization (Pistols) (+)

Attack Specialization (Rifles) (+)

Attack Specialization (Slugthrowers) (+)

Attack Specialization (Sniper) (+)

Blind-Fight

Chokehold

Combat Reflexes

Counterattack

Critical Strike

Defensive Attack

2 Defensive Roll (+)

0 Dodge Focus (+)

Elusive Target

4 Evasion (+)

Fast Overrun

0 Favored Environment (+)

0 Favored Opponent (+)

First Strike

Grappling Finesse

Improved Aim

2 Improved Block (+)

Improved Critical (Exotic) (+)

Improved Critical (Explosive) (+)

Improved Critical (Heavy) (+)

Improved Critical (Knives) (+)

Improved Critical (Lightsaber) (+)

Improved Critical (Melee Weapons) (+)

Improved Critical (Pistols) (+)

Improved Critical (Rifles) (+)

Improved Critical (Slugthrowers) (+)

Improved Critical (Sniper) (+)

0 Improved Defense (+)

0 Improved Disarm (+)

Improved Grab

Improved Grapple

0 Improved Initiative (+)

Improved Opportunity

Improved Overrun

Improved Pin

Improved Sunder

Improved Throw

Improved Trip

Martial Artist

Martial Strike (+)

Move-by Action

Power Attack

0 Precise Shot (+)

Prone Fighting

0 Quick Draw (+)

0 Rage (+)

Ranged Pin

Redirect

Set-Up

0 Sneak Attack (+)

Stunning Attack

0 Takedown Attack (+)

0 Throwing Mastery (+)

Uncanny Dodge

Weapon Bind

Weapon Break



---Fortune Feats---



Beginner's Luck

0 Inspire (+)

Leadership

0 Luck (+)

Seize Initiative

0 Ultimate Effort (+)



---General Feats---



Ambidexterity

Assessment

0 Benefit (+)

Diehard

Eidetic Memory

0 Endurance (+)

Environmental Adaptation

0 Equipment (+)

Fearless

0 Fearsome Presence (+)

Instant Up

Interpose

0 Lightning Calculator (+)

Master Plan

0 Minions (+)

0 Quick Change (+)

0 Second Chance (+)

0 Sidekick (+)

0 Teamwork (+)

Trance



---Skill Feats---



Acrobatic Bluff

Animal Empathy

Artificer

1 Attractive (+)

Communications Expert

Computer Programming

Connected

Contacts

Distract (Bluff)

0 Distract (Intimidate)

0 Fascinate (+)

Hide in Plain Sight

Improvised Tools

Inventor

Jack-of-All-Trades

Ritualist

Ship Familarity

Skill Mastery (+)

Slicing Expert

Startle

0 Surgical Expert (+)

Taunt

Track

Well-Informed



---Piloting Feats---

0 Starfighter Ace (+)

0 Starship Specialist (+)

POWERS Name

Base

Alt Power Absorption

Feat Adaption

Extra Additional Limbs

Flaw Alternate Form

Anatomic Separation

Animal Control

Animal Mimicry

Animate Objects

Astral Form

Blast

Boost

Burrowing

Cold Control

Communication

Comprehend

Concealment

Confuse

Corrosion

Cosmic Energy Control

Create Object

Darkness Control

Datalink

Dazzle

Deflect

Density

Device

Dimensional Pocket

Disintegration

Drain

Duplication

Electrical Control

Element Control

Elongation

Emotion Control

Enhanced Ability

Environmental Control

ESP

Fatigue

Flight

Force Field

Friction Control

Gestalt

Gravity Control

Growth

Healing

Hellfire Control

Illusion

Immovable

Immunity

Insubstantial

Invisibility

Kinetic Control

Leaping

Life Control

Light Control

Luck Control

Magic

Magnetic Control

Mental Blast

Mimic

Mind Control

Mind Reading

Mind Shield

Mind Switch

Morph

Nauseate

Nemesis

Nullify

Object Mimicry

Obscure

Paralyze

Plant Control

Plasma Control

Possession

Power Control

Protection

Quickness

Radiation Control

Regeneration

Sensory Shield

Shapeshift

Shield

Shrinking

Snare

Sonic Control

Space Travel

Spatial Control

Speed

Spinning

Strike

Stun

Suffocate

Summon Minion

Super-Movement

Super-Senses

Super-Speed

Super-Strength

Swimming

Telekinesis

Telepathy

Teleport

Time Control

Transfer ( Drain Single Trait)

Transform (One Item)

Trip

Vibration Control

Weather Control



-----POWER FEATS-----



feat: Accurate

feat: Affects Insubstantial

feat: Alternate Power

feat: Dimensional

feat: Extended Reach

feat: Homing

feat: Improved Range

feat: Incurable

feat: Indirect

feat: Innate

feat: Precise

feat: Progression

feat: Reversible

feat: Ricochet

feat: Sedation

feat: Selective

feat: Slow Fade

feat: Split Attack

feat: Subtle

feat: Triggered



-----POWER EXTRAS-----



extra: Action

extra: Affects Corporeal

extra: Affects Others

extra: Alternate Save

extra: Area

extra: Attack

extra: Aura

extra: Autofire

extra: Contagious

extra: Disease

extra: Duration

extra: Linked

extra: Penetrating

extra: Poison

extra: Range

extra: Selective Attack

extra: Sleep

extra: Total Fade

extra: Vampiric



-----POWER FLAWS-----



flaw: Action

flaw: Distracting

flaw: Duration

flaw: Fades

flaw: Feedback

flaw: Limited

flaw: Permanent

flaw: Range

flaw: Restorative

flaw: Sense-Dependent

flaw: Side-Effect

flaw: Tiring

flaw: Uncontrolled

flaw: Unreliable



---CUSTOM POWERS---









DRAWBACKS

Action

Disability

Full Power

Involuntary Transform

Normal Identity

Noticeable

One-Way Transform

Power Loss

Vulnerable

Weakness

Weak Point

---CUSTOM DRAWBACKS---









Freq DC 15

Freq DC 10

Freq DC 5

Sev DC 5

Sev DC 10

Sev DC 15









BACKGROUND QUESTIONS

---

What motivates you? What are your ambitions?

What kind of distinctive features do you have?

Do you have any compulsive mannerisms?

Are you plagued by a recurring dream, what is it?

How did you obtain your costume?

How do you feel about the laws of your country?

What emotions do you not reveal in public?

What are your turn-ons & turn-offs?

How do you get your laundry done?

What is your style of dress?

What's your most valuable asset?

What was your life like growing up?

Who had the biggest impact in your life? Why?

Do you have any hobbies or other interests?

What is your favorite kind of music?

What is your favorite book or movie?

Do you have tatoos, scars, or identifiable jewelry?

Do you have any religious/philosophical beliefs?

How do you spend your free time?

Do you have any pet peeves?

Have you had any traumatic experiences?

Do you have any past experiences you regret?

How do you define a hero?

What does your room/house/apt look like?

What kinds of fans & followers do you have?

What would you do if you killed someone?

What guidance would you give a rookie hero?

How would your family describe you?

Describe your first super hero battle

How far would you go to protect your Secret ID?

How do you relax? Where do you go?

custom1

custom2

custom3

custom4

custom5

custom6









MOTIVATION

Adventurer seeks to recapture a spirit of adventure

Animal Nature has a savage side that must be kept in check

Demolisher causes destruction for destruction's sake

Exemplar symbolizes a group that needs greater visibility

Explorer devoted to the discovery of new ideas and environments

Gloryhound seeks publicity for personal accomplishments

Greed overwhelmed by desire for wealth

Guardian desires to protect beloved persons or places

Idealist stands for a specific cause for which they would gladly die

Investigator loves to unravel mysteries

Majesty leads a people and acts as the preserver of their interests

Mentor encourages responsibility & competence among students

Outcast is hated or feared for some reason

Peace of Mind seeks self-perfection or freedom from inner demons

Protector protects innocents from harm, regardless of who they are

Repentant acts to gain redemption for past sins

Responsibility of Power burdened with undesired powers, but feels they must act selflessly

Soldier follows or gives orders unless it conflicts with their moral code

Thrill-seeker acts because of a hedonistic desire for danger and risk

Uncontrolled Power seeks to learn control of their powers

Vengeance seeks revenge against someone

Vestige of Humanity envies the emotion & humanity of others

World Domination wants dominion over as many people as possible

Youthful Exuberance pursues the life of a super-being with the joy of youth

custom1

custom2

custom3









FEATS CRAZYLIST Accurate Attack

All-out Attack

Attack Focus (Melee) (+)

1 1Attack Focus (Melee) (+)

2 2Attack Focus (Melee) (+)

3 3Attack Focus (Melee) (+)

4 4Attack Focus (Melee) (+)

5 5Attack Focus (Melee) (+)

6 6Attack Focus (Melee) (+)

7 7Attack Focus (Melee) (+)

8 8Attack Focus (Melee) (+)

9 9Attack Focus (Melee) (+)

10 10Attack Focus (Melee) (+)

Attack Focus (Ranged) (+)

1 1Attack Focus (Ranged) (+)

2 2Attack Focus (Ranged) (+)

3 3Attack Focus (Ranged) (+)

4 4Attack Focus (Ranged) (+)

5 5Attack Focus (Ranged) (+)

6 6Attack Focus (Ranged) (+)

7 7Attack Focus (Ranged) (+)

8 8Attack Focus (Ranged) (+)

9 9Attack Focus (Ranged) (+)

10 10Attack Focus (Ranged) (+)

Attack Specialization (+)

1 1Attack Specialization (+)

2 2Attack Specialization (+)

3 3Attack Specialization (+)

4 4Attack Specialization (+)

5 5Attack Specialization (+)

6 6Attack Specialization (+)

7 7Attack Specialization (+)

8 8Attack Specialization (+)

9 9Attack Specialization (+)

10 10Attack Specialization (+)

Blind-Fight

Chokehold

Critical Strike

Defensive Attack

Defensive Roll (+)

1Defensive Roll (+)

2Defensive Roll (+)

3Defensive Roll (+)

4Defensive Roll (+)

5Defensive Roll (+)

6Defensive Roll (+)

7Defensive Roll (+)

8Defensive Roll (+)

9Defensive Roll (+)

10Defensive Roll (+)

Dodge Focus (+)

1Dodge Focus (+)

2Dodge Focus (+)

3Dodge Focus (+)

4Dodge Focus (+)

5Dodge Focus (+)

6Dodge Focus (+)

7Dodge Focus (+)

8Dodge Focus (+)

9Dodge Focus (+)

10Dodge Focus (+)

Elusive Target

Evasion (+)

1Evasion (+)

2Evasion (+)

Fast Overrun

Favored Environment (+)

1 1Favored Environment (+)

2 2Favored Environment (+)

3 3Favored Environment (+)

4 4Favored Environment (+)

5 5Favored Environment (+)

6 6Favored Environment (+)

7 7Favored Environment (+)

8 8Favored Environment (+)

9 9Favored Environment (+)

10 10Favored Environment (+)

Favored Opponent (+)

1 1Favored Opponent (+)

2 2Favored Opponent (+)

3 3Favored Opponent (+)

4 4Favored Opponent (+)

5 5Favored Opponent (+)

6 6Favored Opponent (+)

7 7Favored Opponent (+)

8 8Favored Opponent (+)

9 9Favored Opponent (+)

10 10Favored Opponent (+)

Grappling Finesse

Improved Aim

Improved Block (+)

1 1Improved Block (+)

2 2Improved Block (+)

3 3Improved Block (+)

4 4Improved Block (+)

5 5Improved Block (+)

6 6Improved Block (+)

7 7Improved Block (+)

8 8Improved Block (+)

9 9Improved Block (+)

10 10Improved Block (+)

Improved Defense (+)

1 1Improved Defense (+)

2 2Improved Defense (+)

1 1Improved Disarm (+)

2 2Improved Disarm (+)

3 3Improved Disarm (+)

4 4Improved Disarm (+)

5 5Improved Disarm (+)

6 6Improved Disarm (+)

7 7Improved Disarm (+)

8 8Improved Disarm (+)

9 9Improved Disarm (+)

10 10Improved Disarm (+)

Improved Grab

Improved Grapple

Improved Initiative (+)

1 1Improved Initiative (+)

2 2Improved Initiative (+)

3 3Improved Initiative (+)

4 4Improved Initiative (+)

5 5Improved Initiative (+)

6 6Improved Initiative (+)

7 7Improved Initiative (+)

8 8Improved Initiative (+)

9 9Improved Initiative (+)

10 10Improved Initiative (+)

Improved Overrun

Improved Pin

Improved Sunder

Improved Throw

Improved Trip

Move-by Action

Power Attack

Precise Shot (+)

1Precise Shot (+)

2Precise Shot (+)

Prone Fighting

Quick Draw (+)

1Quick Draw (+)

2Quick Draw (+)

Rage (+)

1 1Rage (+)

2 2Rage (+)

3 3Rage (+)

4 4Rage (+)

5 5Rage (+)

6 6Rage (+)

7 7Rage (+)

8 8Rage (+)

9 9Rage (+)

10 10Rage (+)

Ranged Pin

Redirect

Set-Up

Sneak Attack (+)

1 1Sneak Attack (+)

2 2Sneak Attack (+)

3 3Sneak Attack (+)

4 4Sneak Attack (+)

Stunning Attack

Takedown Attack (+)

1 1Takedown Attack (+)

2 2Takedown Attack (+)

Throwing Mastery (+)

1 1Throwing Mastery (+)

2 2Throwing Mastery (+)

3 3Throwing Mastery (+)

4 4Throwing Mastery (+)

5 5Throwing Mastery (+)

6 6Throwing Mastery (+)

7 7Throwing Mastery (+)

8 8Throwing Mastery (+)

9 9Throwing Mastery (+)

10 10Throwing Mastery (+)

Uncanny Dodge

Weapon Bind

Weapon Break

Beginner's Luck

Inspire (+)

1 1Inspire (+)

2 2Inspire (+)

3 3Inspire (+)

4 4Inspire (+)

5 5Inspire (+)

Leadership

Luck (+)

1 1Luck (+)

2 2Luck (+)

3 3Luck (+)

4 4Luck (+)

5 5Luck (+)

6 6Luck (+)

7 7Luck (+)

8 8Luck (+)

9 9Luck (+)

10 10Luck (+)

Seize Initiative

Ultimate Effort (+)

1 1Ultimate Effort (+)

2 2Ultimate Effort (+)

3 3Ultimate Effort (+)

4 4Ultimate Effort (+)

5 5Ultimate Effort (+)

6 6Ultimate Effort (+)

7 7Ultimate Effort (+)

8 8Ultimate Effort (+)

9 9Ultimate Effort (+)

10 10Ultimate Effort (+)

Ambidexterity

Assessment

Benefit (+)

1 1Benefit (+)

2 2Benefit (+)

3 3Benefit (+)

4 4Benefit (+)

5 5Benefit (+)

6 6Benefit (+)

7 7Benefit (+)

8 8Benefit (+)

9 9Benefit (+)

10 10Benefit (+)

Diehard

Eidetic Memory

Endurance (+)

1 1Endurance (+)

2 2Endurance (+)

3 3Endurance (+)

4 4Endurance (+)

5 5Endurance (+)

6 6Endurance (+)

7 7Endurance (+)

8 8Endurance (+)

9 9Endurance (+)

10 10Endurance (+)

Environmental Adaptation

Equipment (+)

1 1Equipment (+)

2 2Equipment (+)

3 3Equipment (+)

4 4Equipment (+)

5 5Equipment (+)

6 6Equipment (+)

7 7Equipment (+)

8 8Equipment (+)

9 9Equipment (+)

10 10Equipment (+)

Fearless

1 Fearsome Presence (+)

1 1Fearsome Presence (+)

2 2Fearsome Presence (+)

3 3Fearsome Presence (+)

4 4Fearsome Presence (+)

5 5Fearsome Presence (+)

6 6Fearsome Presence (+)

7 7Fearsome Presence (+)

8 8Fearsome Presence (+)

9 9Fearsome Presence (+)

10 10Fearsome Presence (+)

Instant Up

Interpose

Master Plan

1 Minions (+)

1 1Minions (+)

2 2Minions (+)

3 3Minions (+)

4 4Minions (+)

5 5Minions (+)

6 6Minions (+)

7 7Minions (+)

8 8Minions (+)

9 9Minions (+)

10 10Minions (+)

11 11Minions (+)

12 12Minions (+)

13 13Minions (+)

14 14Minions (+)

15 15Minions (+)

16 16Minions (+)

17 17Minions (+)

18 18Minions (+)

19 19Minions (+)

20 20Minions (+)

21 21Minions (+)

Quick Change (+)

1 1Quick Change (+)

2 2Quick Change (+)

Second Chance (+)

1 1Second Chance (+)

2 2Second Chance (+)

3 3Second Chance (+)

4 4Second Chance (+)

5 5Second Chance (+)

6 6Second Chance (+)

7 7Second Chance (+)

8 8Second Chance (+)

9 9Second Chance (+)

10 10Second Chance (+)

Sidekick (+)

1 1Sidekick (+)

2 2Sidekick (+)

3 3Sidekick (+)

4 4Sidekick (+)

5 5Sidekick (+)

6 6Sidekick (+)

7 7Sidekick (+)

8 8Sidekick (+)

9 9Sidekick (+)

10 10Sidekick (+)

11 11Sidekick (+)

12 12Sidekick (+)

13 13Sidekick (+)

14 14Sidekick (+)

15 15Sidekick (+)

16 16Sidekick (+)

17 17Sidekick (+)

18 18Sidekick (+)

19 19Sidekick (+)

20 20Sidekick (+)

Teamwork (+)

1 1Teamwork (+)

2 2Teamwork (+)

3 3Teamwork (+)

Trance

Acrobatic Bluff

Animal Empathy

Artificer

Attractive (+)

1 1Attractive (+)

2 2Attractive (+)

3 3Attractive (+)

4 4Attractive (+)

5 5Attractive (+)

6 6Attractive (+)

7 7Attractive (+)

8 8Attractive (+)

9 9Attractive (+)

10 10Attractive (+)

Connected

Contacts

Distract (Bluff)

Distract (Intimidate)

Fascinate (+)

1 1Fascinate (+)

2 2Fascinate (+)

3 3Fascinate (+)

4 4Fascinate (+)

Hide in Plain Sight

Improvised Tools

Inventor

Jack-of-All-Trades

Ritualist

Skill Mastery (+)

1 1Skill Mastery (+)

2 2Skill Mastery (+)

3 3Skill Mastery (+)

4 4Skill Mastery (+)

5 5Skill Mastery (+)

6 6Skill Mastery (+)

7 7Skill Mastery (+)

8 8Skill Mastery (+)

9 9Skill Mastery (+)

10 10Skill Mastery (+)

1 1Martial Strike (+)

2 2Martial Strike (+)

3 3Martial Strike (+)

4 4Martial Strike (+)

5 5Martial Strike (+)

Startle

Taunt

Track

Well-Informed

Stunning Attack

Takedown Attack (+)

Uncanny Dodge

Weapon Bind

Communications Expert

Computer Programming

Slicing Expert

Starfighter Ace (+)

1 1Starfighter Ace (+)

2 2Starfighter Ace (+)

Starship Specialist (+)

1 1Starship Specialist (+)

2 2Starship Specialist (+)

Surgical Expert (+)

1 1Surgical Expert (+)

2 2Surgical Expert (+)

Lightning Calculator (+)

1 1Lightning Calculator (+)

2 2Lightning Calculator (+)

2 3Lightning Calculator (+)

Improved Opportunity

Combat Reflexes

Counterattack

First Strike

Martial Artist

Improved Disarm (+)

Attack Specialization (Melee Weapons) (+)

1 1Attack Specialization (Melee Weapons) (+)

2 2Attack Specialization (Melee Weapons) (+)

3 3Attack Specialization (Melee Weapons) (+)

4 4Attack Specialization (Melee Weapons) (+)

5 5Attack Specialization (Melee Weapons) (+)

6 6Attack Specialization (Melee Weapons) (+)

7 7Attack Specialization (Melee Weapons) (+)

8 8Attack Specialization (Melee Weapons) (+)

9 9Attack Specialization (Melee Weapons) (+)

10 10Attack Specialization (Melee Weapons) (+)

Attack Specialization (Pistols) (+)

1 1Attack Specialization (Pistols) (+)

2 2Attack Specialization (Pistols) (+)

3 3Attack Specialization (Pistols) (+)

4 4Attack Specialization (Pistols) (+)

5 5Attack Specialization (Pistols) (+)

6 6Attack Specialization (Pistols) (+)

7 7Attack Specialization (Pistols) (+)

8 8Attack Specialization (Pistols) (+)

9 9Attack Specialization (Pistols) (+)

10 10Attack Specialization (Pistols) (+)

Attack Specialization (Rifles) (+)

1 1Attack Specialization (Rifles) (+)

2 2Attack Specialization (Rifles) (+)

3 3Attack Specialization (Rifles) (+)

4 4Attack Specialization (Rifles) (+)

5 5Attack Specialization (Rifles) (+)

6 6Attack Specialization (Rifles) (+)

7 7Attack Specialization (Rifles) (+)

8 8Attack Specialization (Rifles) (+)

9 9Attack Specialization (Rifles) (+)

10 10Attack Specialization (Rifles) (+)

Attack Specialization (Knives) (+)

1 1Attack Specialization (Knives) (+)

2 2Attack Specialization (Knives) (+)

3 3Attack Specialization (Knives) (+)

4 4Attack Specialization (Knives) (+)

5 5Attack Specialization (Knives) (+)

6 6Attack Specialization (Knives) (+)

7 7Attack Specialization (Knives) (+)

8 8Attack Specialization (Knives) (+)

9 9Attack Specialization (Knives) (+)

10 10Attack Specialization (Knives) (+)

Attack Specialization (Exotic) (+)

1 1Attack Specialization (Exotic) (+)

2 2Attack Specialization (Exotic) (+)

3 3Attack Specialization (Exotic) (+)

4 4Attack Specialization (Exotic) (+)

5 5Attack Specialization (Exotic) (+)

6 6Attack Specialization (Exotic) (+)

7 7Attack Specialization (Exotic) (+)

8 8Attack Specialization (Exotic) (+)

9 9Attack Specialization (Exotic) (+)

10 10Attack Specialization (Exotic) (+)

Attack Specialization (Explosives) (+)

1 1Attack Specialization (Explosives) (+)

2 2Attack Specialization (Explosives) (+)

3 3Attack Specialization (Explosives) (+)

4 4Attack Specialization (Explosives) (+)

5 5Attack Specialization (Explosives) (+)

6 6Attack Specialization (Explosives) (+)

7 7Attack Specialization (Explosives) (+)

8 8Attack Specialization (Explosives) (+)

9 9Attack Specialization (Explosives) (+)

10 10Attack Specialization (Explosives) (+)

Attack Specialization (Heavy) (+)

1 1Attack Specialization (Heavy) (+)

2 2Attack Specialization (Heavy) (+)

3 3Attack Specialization (Heavy) (+)

4 4Attack Specialization (Heavy) (+)

5 5Attack Specialization (Heavy) (+)

6 6Attack Specialization (Heavy) (+)

7 7Attack Specialization (Heavy) (+)

8 8Attack Specialization (Heavy) (+)

9 9Attack Specialization (Heavy) (+)

10 10Attack Specialization (Heavy) (+)

Attack Specialization (Sniper) (+)

1 1Attack Specialization (Sniper) (+)

2 2Attack Specialization (Sniper) (+)

3 3Attack Specialization (Sniper) (+)

4 4Attack Specialization (Sniper) (+)

5 5Attack Specialization (Sniper) (+)

6 6Attack Specialization (Sniper) (+)

7 7Attack Specialization (Sniper) (+)

8 8Attack Specialization (Sniper) (+)

9 9Attack Specialization (Sniper) (+)

10 10Attack Specialization (Sniper) (+)

Attack Specialization (Lightsaber) (+)

1 1Attack Specialization (Lightsaber) (+)

2 2Attack Specialization (Lightsaber) (+)

3 3Attack Specialization (Lightsaber) (+)

4 4Attack Specialization (Lightsaber) (+)

5 5Attack Specialization (Lightsaber) (+)

6 6Attack Specialization (Lightsaber) (+)

7 7Attack Specialization (Lightsaber) (+)

8 8Attack Specialization (Lightsaber) (+)

9 9Attack Specialization (Lightsaber) (+)

10 10Attack Specialization (Lightsaber) (+)

Attack Specialization (slugthrowers) (+)

1 1Attack Specialization (slugthrowers) (+)

2 2Attack Specialization (slugthrowers) (+)

3 3Attack Specialization (slugthrowers) (+)

4 4Attack Specialization (slugthrowers) (+)

5 5Attack Specialization (slugthrowers) (+)

6 6Attack Specialization (slugthrowers) (+)

7 7Attack Specialization (slugthrowers) (+)

8 8Attack Specialization (slugthrowers) (+)

9 9Attack Specialization (slugthrowers) (+)

10 10Attack Specialization (slugthrowers) (+)

Improved Critical (Melee Weapons) (+)

1 1Improved Critical (Melee Weapons) (+)

2 2Improved Critical (Melee Weapons) (+)

3 3Improved Critical (Melee Weapons) (+)

4 4Improved Critical (Melee Weapons) (+)

5 5Improved Critical (Melee Weapons) (+)

6 6Improved Critical (Melee Weapons) (+)

7 7Improved Critical (Melee Weapons) (+)

8 8Improved Critical (Melee Weapons) (+)

9 9Improved Critical (Melee Weapons) (+)

10 10Improved Critical (Melee Weapons) (+)

Improved Critical (Pistols) (+)

1 1Improved Critical (Pistols) (+)

2 2Improved Critical (Pistols) (+)

3 3Improved Critical (Pistols) (+)

4 4Improved Critical (Pistols) (+)

5 5Improved Critical (Pistols) (+)

6 6Improved Critical (Pistols) (+)

7 7Improved Critical (Pistols) (+)

8 8Improved Critical (Pistols) (+)

9 9Improved Critical (Pistols) (+)

10 10Improved Critical (Pistols) (+)

Improved Critical (Rifles) (+)

1 1Improved Critical (Rifles) (+)

2 2Improved Critical (Rifles) (+)

3 3Improved Critical (Rifles) (+)

4 4Improved Critical (Rifles) (+)

5 5Improved Critical (Rifles) (+)

6 6Improved Critical (Rifles) (+)

7 7Improved Critical (Rifles) (+)

8 8Improved Critical (Rifles) (+)

9 9Improved Critical (Rifles) (+)

10 10Improved Critical (Rifles) (+)

Improved Critical (Knives) (+)

1 1Improved Critical (Knives) (+)

2 2Improved Critical (Knives) (+)

3 3Improved Critical (Knives) (+)

4 4Improved Critical (Knives) (+)

5 5Improved Critical (Knives) (+)

6 6Improved Critical (Knives) (+)

7 7Improved Critical (Knives) (+)

8 8Improved Critical (Knives) (+)

9 9Improved Critical (Knives) (+)

10 10Improved Critical (Knives) (+)

Improved Critical (Exotic) (+)

1 1Improved Critical (Exotic) (+)

2 2Improved Critical (Exotic) (+)

3 3Improved Critical (Exotic) (+)

4 4Improved Critical (Exotic) (+)

5 5Improved Critical (Exotic) (+)

6 6Improved Critical (Exotic) (+)

7 7Improved Critical (Exotic) (+)

8 8Improved Critical (Exotic) (+)

9 9Improved Critical (Exotic) (+)

10 10Improved Critical (Exotic) (+)

Improved Critical (Explosives) (+)

1 1Improved Critical (Explosives) (+)

2 2Improved Critical (Explosives) (+)

3 3Improved Critical (Explosives) (+)

4 4Improved Critical (Explosives) (+)

5 5Improved Critical (Explosives) (+)

6 6Improved Critical (Explosives) (+)

7 7Improved Critical (Explosives) (+)

8 8Improved Critical (Explosives) (+)

9 9Improved Critical (Explosives) (+)

10 10Improved Critical (Explosives) (+)

Improved Critical (Heavy) (+)

1 1Improved Critical (Heavy) (+)

2 2Improved Critical (Heavy) (+)

3 3Improved Critical (Heavy) (+)

4 4Improved Critical (Heavy) (+)

5 5Improved Critical (Heavy) (+)

6 6Improved Critical (Heavy) (+)

7 7Improved Critical (Heavy) (+)

8 8Improved Critical (Heavy) (+)

9 9Improved Critical (Heavy) (+)

10 10Improved Critical (Heavy) (+)

Improved Critical (Sniper) (+)

1 1Improved Critical (Sniper) (+)

2 2Improved Critical (Sniper) (+)

3 3Improved Critical (Sniper) (+)

4 4Improved Critical (Sniper) (+)

5 5Improved Critical (Sniper) (+)

6 6Improved Critical (Sniper) (+)

7 7Improved Critical (Sniper) (+)

8 8Improved Critical (Sniper) (+)

9 9Improved Critical (Sniper) (+)

10 10Improved Critical (Sniper) (+)

Improved Critical (Lightsaber) (+)

1 1Improved Critical (Lightsaber) (+)

2 2Improved Critical (Lightsaber) (+)

3 3Improved Critical (Lightsaber) (+)

4 4Improved Critical (Lightsaber) (+)

5 5Improved Critical (Lightsaber) (+)

6 6Improved Critical (Lightsaber) (+)

7 7Improved Critical (Lightsaber) (+)

8 8Improved Critical (Lightsaber) (+)

9 9Improved Critical (Lightsaber) (+)

10 10Improved Critical (Lightsaber) (+)

Improved Critical (slugthrowers) (+)

1 1Improved Critical (slugthrowers) (+)

2 2Improved Critical (slugthrowers) (+)

3 3Improved Critical (slugthrowers) (+)

4 4Improved Critical (slugthrowers) (+)

5 5Improved Critical (slugthrowers) (+)

6 6Improved Critical (slugthrowers) (+)

7 7Improved Critical (slugthrowers) (+)

8 8Improved Critical (slugthrowers) (+)

9 9Improved Critical (slugthrowers) (+)

10 10Improved Critical (slugthrowers) (+)

Ship Familarity

Carouse

Luck Check:









blinded

dazed

deafened

disabled

dying

entangled

exhausted

fatigued

grappled

helpless

injured

invisible

nauseated

paralyzed

pinned

prone

shaken

sickened

slowed

staggered

stunned

unconscious

0 + Saves 18 – Drawbacks 0 = 150









o

+0

+2

+1

+3

+2

+1









+3/ +1









Att/Def

0





Attack/Defense Modifier

12

8

4

2

1

0

-1

-2

-4

-8

-12









0

1

2

5

10

25

50

100

250

500

1,000

2,500

5,000

10,000

25,000

50,000

100,000

250,000

500,000

1,000,000

2,500,000

5,000,000

1,000,000,000

2,500,000,000

5,000,000,000

1,000,000,000,000









10

0

10

Light

3

6

10

13

16

20

23

26

30

33

38

43

50

58

66

76

86

100

116

133

153

173

200

233

266

306

346

400

466

532

612

692

800

932

1064

1224

1384

1600

1864

2128

2448

2768

3200

3728

4256

4896

5536

6400

7456

8512

9792

11072

12800

14912

17024

19584

22144

25600

29824

34048

39168

44288

51200

59648

68096

78336

88576

102400

119296

136192

156672

177152

204800

238592

272384

313344

354304

409600

477184

544768

626688

708608

819200

954368

1089536

1253376

1417216

1638400

1908736

2179072

2506752

2834432

3276800

3817472

4358144

5013504

5668864

6553600

7634944

8716288

10027008

11337728

13107200

15269888

17432576

20054016

22675456

26214400

30539776

34865152

40108032

45350912

52428800

61079552

69730304

80216064

90701824

104857600

122159104

139460608

160432128

181403648

209715200

244318208

278921216

320864256

362807296

419430400

488636416

557842432

641728512

725614592

838860800

977272832

1115684864

1283457024

1451229184

1677721600

1954545664

2231369728

2566914048

2902458368

3355443200

3909091328

4462739456

5133828096

5804916736

6710886400

7818182656

8925478912









Reduce damage bonus to increase attack bonus

Reduce defense bonus to increase attack bonus

+1 bonus to melee attack rolls

+1 bonus to ranged attack rolls

+2 bonus to attack rolls with exotic weapons

+2 bonus to attack rolls with explosives

+2 bonus to attack rolls with heavy weapons

+2 bonus to attack rolls with knives

+2 bonus to attack rolls with lightsabers

+2 bonus to attack rolls with melee weapons

+2 bonus to attack rolls with pistol weapons

+2 bonus to attack rolls with rifle weapons

+2 bonus to attack rolls with slugthrowers

+2 bonus to attack rolls with sniper rifles

Re-roll miss chances from concealment

Cause an opponent you are grappling to suffocate

Allows for 2 attacks of Opportunity a round

If a melee opponent misses, automatic attack of opportunity

Score critical hits against targets normally immune to them

Reduce attack bonus to increase defense bonus

+1 Toughness save bonus

+1 dodge bonus

Double penalties for ranged attacks against you in melee

Suffer less damage from attacks allowing a Reflex save

Make multiple overrun attempts in a round

+1 attack or dodge in a particular environment

+1 damage bonus against a type of opponent

If attacking someone with a lower INIT, who has not attacked, +2 to damage

Grapple checks use Dex & retain dodge bonus

Double normal aiming bonuses

+2 bonus on attack rolls to block

Threated a critical hit on 19 to 20 with exotic weapons

Threated a critical hit on 19 to 20 with explosives

Threated a critical hit on 19 to 20 with heavy weapons

Threated a critical hit on 19 to 20 with knives

Threated a critical hit on 19 to 20 with lightsabers

Threated a critical hit on 19 to 20 with melee weapons

Threated a critical hit on 19 to 20 with pistol weapons

Threated a critical hit on 19 to 20 with rifle weapons

Threated a critical hit on 19 to 20 with slugthrowers

Threated a critical hit on 19 to 20 with sniper rifles

+6 dodge bonus from the total defense action

+2 bonus on attack rolls to disarm

Grapple as a free action after a successful attack

Make grapple checks with only one hand

+4 bonus on initiative checks

+4 bonus on attacks of opportunity

+4 bonus on trip checks while overrunning

-4 penalty on grappling checks against you

+4 bonus on attack rolls to hit an object

Opponent uses lesser of Str or Dex against trip attacks

+4 bonus on trip checks, opponent can't trip you

Allows 2 unarmed attacks per round. Unarmed strikes treated as armed

+1 damage to Unarmed Strikes (Martial Artist Pre Req)

Move both before and after a standard action

Reduce attack bonus to increase damage bonus

No penalty for shooting or throwing into melee

No penalty for fighting while prone

Draw, ready, or reload a weapon as a free action

Bonus to Str, Fort & Will saves, penalty to Defense

Make grapple attacks with ranged weapons

Trick an opponent into hitting someone else

Transfer the benefit of a combat bonus to an ally

+2 damage when you surprise attack an opponent

Your unarmed attack can stun an opponent

Gain addtl melee attack when you drop an opponent

+1 damage with thrown weapons

Retain your dodge bonus while flat-footed

Follow a successful melee block with a free disarm attempt

Follow a successful melee block with a free sunder









Spend a Hero Point to gain 5 temp skill ranks

Grant allies a bonus to attacks, saves, & checks

Spend hero point to remove adverse conditions from ally

+1 hero point

Spend a hero point to go first in combat

Spend hero point for a auto roll of 20









Eliminate off-hand penalties

Know a subject's relative offensive and defensive ability

Gain some minor, but significant, benefit

Automatically stabilize when dying

Perfect recall of everything you've experienced

+4 bonus on checks requiring endurance or stamina

Suffer no penalties from a particular environment

Acquire 5 points worth of equipment

Immunity to fear effects

Inspire fear in others

Stand up as a free action

Trade places with an adjacent ally subject to attack

You can perform mental calculations 10 times faster than normal

Bonus in situations when you have a chance to plan

You have a follower or followers

You can change clothes as a free action

You get a second check or save against a particular hazard

You have a sidekick

+3 bonus for aid actions

Go into a deathlike trance that slows breathing









Feint and trick using Acrobatics rather than Bluff

Use Handle Animal to affect the attitudes of animals

Use Knowledge (arcane lore) & Craft to create magical inventions

+4 bonus Bluff & Diplomacy people affected by your looks

+4 to Computer Use and Cryptology when using Comm Devices (Lvl 12 pre req)

+4 to Computer Use when programming a computer or similar device (Lvl 8 pre req)

Make a Diplomacy check to call in favors or aid

Make a Gather Information check in one minute

Bluff check to daze an opponent for 1 round

Intimidate check to daze an opponent for 1 round

Hold a subject's attention with an interaction skill

You don't need cover or concealment to hide

No penalty for not having tools for a skill

Can create temporary devices

Use any skill untrained

Can create and cast arcane rituals

+2 Bonus to repair or piloting checks with a ship or craft of your choice

Choose four skills you can take 10 with even under pressure

+4 to Computer Use and Cryptology when breaching systems (Lvl 12 pre req)

Feint using intimidate rather than bluff

Allows surgery and gives +2 to Medical checks when performing surgery

Demoralize using Bluff rather than Intimidate

Use Survival to follow tracks

Gather Information check when meeting someone



Description

+4 to Piloting checks when flying a starfighter (Lvl 8 Req)

+4 to Piloting checks when flying a starship (Lvl 8 Req)

Type



Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base

Base









Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat

Feat









Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra

Extra









Flaw

Flaw

Flaw

Flaw

Flaw

Flaw

Flaw

Flaw

Flaw

Flaw

Flaw

Flaw

Flaw

Flaw



Type

-1

-2

-3

0

-1

-2









TIONS

Reduce damage bonus to increase attack bonus

Reduce defense bonus to increase attack bonus

+1 bonus to melee attack rolls

+1 bonus to melee attack rolls

+2 bonus to melee attack rolls

+3 bonus to melee attack rolls

+4 bonus to melee attack rolls

+5 bonus to melee attack rolls

+6 bonus to melee attack rolls

+7 bonus to melee attack rolls

+8 bonus to melee attack rolls

+9 bonus to melee attack rolls

+10 bonus to melee attack rolls

+1 bonus to ranged attack rolls

+1 bonus to ranged attack rolls

+2 bonus to ranged attack rolls

+3 bonus to ranged attack rolls

+4 bonus to ranged attack rolls

+5 bonus to ranged attack rolls

+6 bonus to ranged attack rolls

+7 bonus to ranged attack rolls

+8 bonus to ranged attack rolls

+9 bonus to ranged attack rolls

+10 bonus to ranged attack rolls

+2 bonus to attack rolls with 1 specific attack

+2 bonus to attack rolls with 1 specific attack

+4 bonus to attack rolls with 1 specific attack

+6 bonus to attack rolls with 1 specific attack

+8 bonus to attack rolls with 1 specific attack

+10 bonus to attack rolls with 1 specific attack

+12 bonus to attack rolls with 1 specific attack

+14 bonus to attack rolls with 1 specific attack

+16 bonus to attack rolls with 1 specific attack

+18 bonus to attack rolls with 1 specific attack

+20 bonus to attack rolls with 1 specific attack

Re-roll miss chances from concealment

Cause an opponent you are grappling to suffocate

Score critical hits against targets normally immune to them

Reduce attack bonus to increase defense bonus

+1 Toughness save bonus

+1 Toughness save bonus

+2 Toughness save bonus

+3 Toughness save bonus

+4 Toughness save bonus

+5 Toughness save bonus

+6 Toughness save bonus

+7 Toughness save bonus

+8 Toughness save bonus

+9 Toughness save bonus

+10 Toughness save bonus

+1 dodge bonus

+1 dodge bonus

+2 dodge bonus

+3 dodge bonus

+4 dodge bonus

+5 dodge bonus

+6 dodge bonus

+7 dodge bonus

+8 dodge bonus

+9 dodge bonus

+10 dodge bonus

Double penalties for ranged attacks against you in melee

Suffer 1/2 damage from attacks allowing a Reflex save

Suffer 1/2 damage from attacks allowing a Reflex save

Suffer no damage from attacks allowing a Reflex save

Make multiple overrun attempts in a round

+1 attack or dodge in one particular environment

+1 attack or dodge in one particular environment

+1 attack or dodge in 2 environments

+1 attack or dodge in 3 environments

+1 attack or dodge in 4 environments

+1 attack or dodge in 5 environments

+1 attack or dodge in 6 environments

+1 attack or dodge in 7 environments

+1 attack or dodge in 8 environments

+1 attack or dodge in 9 environments

+1 attack or dodge in 10 environments

+1 damage bonus against a type of opponent

+1 damage bonus against a type of opponent

+1 damage bonus against 2 types of opponents

+1 damage bonus against 3 types of opponents

+1 damage bonus against 4 types of opponents

+1 damage bonus against 5 types of opponents

+1 damage bonus against 6 types of opponents

+1 damage bonus against 7 types of opponents

+1 damage bonus against 8 types of opponents

+1 damage bonus against 9 types of opponents

+1 damage bonus against 10 types of opponents

Grapple checks use Dex & retain dodge bonus

Double normal aiming bonuses

+2 bonus on attack rolls to block

+2 bonus on attack rolls to block

+4 bonus on attack rolls to block

+6 bonus on attack rolls to block

+8 bonus on attack rolls to block

+10 bonus on attack rolls to block

+12 bonus on attack rolls to block

+14 bonus on attack rolls to block

+16 bonus on attack rolls to block

+18 bonus on attack rolls to block

+20 bonus on attack rolls to block

+6 dodge bonus from the total defense action

+6 dodge bonus from the total defense action

+8 dodge bonus from the total defense action

+2 bonus on attack rolls to disarm

+4 bonus on attack rolls to disarm

+6 bonus on attack rolls to disarm

+8 bonus on attack rolls to disarm

+10 bonus on attack rolls to disarm

+12 bonus on attack rolls to disarm

+14 bonus on attack rolls to disarm

+16 bonus on attack rolls to disarm

+18 bonus on attack rolls to disarm

+20 bonus on attack rolls to disarm

Grapple as a free action after a successful attack

Make grapple checks with only one hand

+4 bonus on initiative checks

+4 bonus on initiative checks

+8 bonus on initiative checks

+12 bonus on initiative checks

+16 bonus on initiative checks

+20 bonus on initiative checks

+24 bonus on initiative checks

+28 bonus on initiative checks

+32 bonus on initiative checks

+36 bonus on initiative checks

+40 bonus on initiative checks

+4 bonus on trip checks while overrunning

-4 penalty on grappling checks against you

+4 bonus on attack rolls to hit an object

Opponent uses lesser of Str or Dex against trip attacks

+4 bonus on trip checks, opponent can't trip you

Move both before and after a standard action

Reduce attack bonus to increase damage bonus

No penalty for shooting or throwing into melee

No penalty for shooting or throwing into melee

Ignores concealment unless total cover

No penalty for fighting while prone

Draw & ready a weapon as a free action

Draw & ready a weapon as a free action

Draw, ready, & reload a weapon as a free action

+4 to Str, +2 Fort & Will, -2 Defense

+4 Str, +3 Fort & Will, -2 Defense

+6 Str, +4 Fort & Will, -2 Defense

+8 Str, +5 Fort & Will, -2 Defense

+10 Str, +6 Fort & Will, -2 Defense

+12 Str, +7 Fort & Will, -2 Defense

+14 Str, +8 Fort & Will, -2 Defense

+16 Str, +9 Fort & Will, -2 Defense

+18 Str, +10 Fort & Will, -2 Defense

+20 Str, +11 Fort & Will, -2 Defense

+22 Str, +12 Fort & Will, -2 Defense

Make grapple attacks with ranged weapons

Trick an opponent into hitting someone else

Transfer the benefit of a combat bonus to an ally

+2 damage when you surprise attack an opponent

+2 damage when you surprise attack an opponent

+3 damage when you surprise attack an opponent

+4 damage when you surprise attack an opponent

+5 damage when you surprise attack an opponent

Your unarmed attack can stun an opponent

Gain addtl melee attack when you drop an opponent

Gain addtl melee attack when you drop an opponent

Gain addtl melee attack & 5 ft step when you drop an opponent

+1 damage with thrown weapons

+1 damage with thrown weapons

+2 damage with thrown weapons

+3 damage with thrown weapons

+4 damage with thrown weapons

+5 damage with thrown weapons

+6 damage with thrown weapons

+7 damage with thrown weapons

+8 damage with thrown weapons

+9 damage with thrown weapons

+10 damage with thrown weapons

Retain your dodge bonus while flat-footed

Follow a successful melee block with a free disarm attempt

Follow a successful melee block with a free sunder

Spend a Hero Point to gain 5 temp skill ranks

Grant allies +1 to attacks, saves, & checks

Grant allies +1 to attacks, saves, & checks

Grant allies +2 to attacks, saves, & checks

Grant allies +3 to attacks, saves, & checks

Grant allies +4 to attacks, saves, & checks

Grant allies +5 to attacks, saves, & checks

Spend hero point to remove adverse conditions from ally

+1 hero point

+1 hero point

+2 hero points

+3 hero points

+4 hero points

+5 hero points

+6 hero points

+7 hero points

+8 hero points

+9 hero points

+10 hero points

Spend a hero point to go first in combat

Spend hero point for auto 20 for 1 action

Spend hero point for auto 20 for 1 action

Spend hero point for auto 20 for 2 actions

Spend hero point for auto 20 for 3 actions

Spend hero point for auto 20 for 4 actions

Spend hero point for auto 20 for 5 actions

Spend hero point for auto 20 for 6 actions

Spend hero point for auto 20 for 7 actions

Spend hero point for auto 20 for 8 actions

Spend hero point for auto 20 for 9 actions

Spend hero point for auto 20 for 10 actions

Eliminate off-hand penalties

Know a subject's relative offensive and defensive ability

Gain 1 minor benefit

Gain 1 minor benefit

Gain 2 minor benefits

Gain 3 minor benefits

Gain 4 minor benefits

Gain 5 minor benefits

Gain 6 minor benefits

Gain 7 minor benefits

Gain 8 minor benefits

Gain 9 minor benefits

Gain 10 minor benefits

Automatically stabilize when dying

Perfect recall of everything you've experienced

+4 bonus on checks requiring endurance or stamina

+4 bonus on checks requiring endurance or stamina

+8 bonus on checks requiring endurance or stamina

+12 bonus on checks requiring endurance or stamina

+16 bonus on checks requiring endurance or stamina

+20 bonus on checks requiring endurance or stamina

+24 bonus on checks requiring endurance or stamina

+28 bonus on checks requiring endurance or stamina

+32 bonus on checks requiring endurance or stamina

+36 bonus on checks requiring endurance or stamina

+40 bonus on checks requiring endurance or stamina

Suffer no penalties from a particular environment

Acquire 5 points worth of equipment

5 points worth of equipment

10 points worth of equipment

15 points worth of equipment

20 points worth of equipment

25 points worth of equipment

30 points worth of equipment

35 points worth of equipment

40 points worth of equipment

45 points worth of equipment

50 points worth of equipment

Immunity to fear effects

Inspire fear in others, DC:11 range: 5

Inspire fear in others, DC:11 range: 5

Inspire fear in others, DC:12 range: 10

Inspire fear in others, DC:13 range: 15

Inspire fear in others, DC:14 range: 20

Inspire fear in others, DC:15 range: 25

Inspire fear in others, DC:16 range: 30

Inspire fear in others, DC:17 range: 35

Inspire fear in others, DC:18 range: 40

Inspire fear in others, DC:19 range: 45

Inspire fear in others, DC:20 range: 50

Stand up as a free action

Trade places with an adjacent ally subject to attack

Bonus in situations when you have a chance to plan

15pp of followers

15pp of followers

30pp of followers

45pp of followers

60pp of followers

75pp of followers

90pp of followers

105pp of followers

120pp of followers

135pp of followers

150pp of followers

165pp of followers

180pp of followers

195pp of followers

210pp of followers

225pp of followers

240pp of followers

255pp of followers

270pp of followers

285pp of followers

300pp of followers

315pp of followers

You can change clothes as a free action

You can change clothes as a free action

Change into any outfit at will

You get a second check or save against 1 hazard type

You get a second check or save against 1 hazard type

You get a second check or save against 2 hazard types

You get a second check or save against 3 hazard types

You get a second check or save against 4 hazard types

You get a second check or save against 5 hazard types

You get a second check or save against 6 hazard types

You get a second check or save against 7 hazard types

You get a second check or save against 8 hazard types

You get a second check or save against 9 hazard types

You get a second check or save against 10 hazard types

5pp Sidekick

5pp Sidekick

10pp Sidekick

15pp Sidekick

20pp Sidekick

25pp Sidekick

30pp Sidekick

35pp Sidekick

40pp Sidekick

45pp Sidekick

50pp Sidekick

55pp Sidekick

60pp Sidekick

65pp Sidekick

70pp Sidekick

75pp Sidekick

80pp Sidekick

85pp Sidekick

90pp Sidekick

95pp Sidekick

100pp Sidekick

Additional +1 bonus for aid actions

Additional +1 bonus for aid actions

Additional +2 bonus for aid actions

Additional +3 bonus for aid actions

Go into a deathlike trance that slows breathing

Feint and trick using Acrobatics rather than Bluff

Use Handle Animal to affect the attitudes of animals

Use Knowledge (arcane lore) & Craft to create magical inventions

+4 bonus Bluff & Diplomacy people affected by your looks

+4 bonus Bluff & Diplomacy people affected by your looks

+8 bonus Bluff & Diplomacy people affected by your looks

+12 bonus Bluff & Diplomacy people affected by your looks

+16 bonus Bluff & Diplomacy people affected by your looks

+20 bonus Bluff & Diplomacy people affected by your looks

+24 bonus Bluff & Diplomacy people affected by your looks

+28 bonus Bluff & Diplomacy people affected by your looks

+32 bonus Bluff & Diplomacy people affected by your looks

+36 bonus Bluff & Diplomacy people affected by your looks

+40 bonus Bluff & Diplomacy people affected by your looks

Make a Diplomacy check to call in favors or aid

Make a Gather Information check in one minute

Bluff check to daze an opponent for 1 round

Intimidate check to daze an opponent for 1 round

Hold a subject's attention with 1 interaction skill

Hold a subject's attention with 1 interaction skill

Hold a subject's attention with 2 interaction skills

Hold a subject's attention with 3 interaction skills

Hold a subject's attention with 4 interaction skills

You don't need cover or concealment to hide

No penalty for not having tools for a skill

Can create temporary devices

Use any skill untrained

Can create and cast arcane rituals

Choose 4 skills you can take 10 with even under pressure

Choose 4 skills you can take 10 with

Choose 8 skills you can take 10 with

Choose 12 skills you can take 10 with

Choose 16 skills you can take 10 with

Choose 20 skills you can take 10 with

Choose 24 skills you can take 10 with

Choose 28 skills you can take 10 with

Choose 32 skills you can take 10 with

Choose 36 skills you can take 10 with

Choose 40 skills you can take 10 with

+1 to Unarmed Attacks

+2 to Unarmed Attacks

+3 to Unarmed Attacks

+4 to Unarmed Attacks

+5 to Unarmed Attacks

Feint using intimidate rather than bluff

Demoralize using Bluff rather than Intimidate

Use Survival to follow tracks

Gather Information check when meeting someone

Your unarmed attack can stun an opponent

Gain addtl melee attack when you drop an opponent

Retain your dodge bonus while flat-footed

Follow a successful melee block with a free disarm attempt

+4 to Computer Use and Cryptology when using Comm Devices (Lvl 12 pre req)

+4 to Computer Use when programming a computer or similar device (Lvl 8 pre req)

+4 to Computer Use and Cryptology when breaching systems (Lvl 12 pre req)

+4 to Piloting checks when flying a starfighter (Lvl 8 Req)

+4 to Piloting checks when flying a starfighter (Lvl 8 Req)

+8 to Piloting checks when flying a starfighter (Lvl 12 Req)

+4 to Piloting checks when flying a starship (Lvl 8 Req)

+4 to Piloting checks when flying a starship (Lvl 8 Req)

+8 to Piloting checks when flying a starship (Lvl 12 Req)

Allows surgery and gives +2 to Medical checks when performing surgery

Allows surgery and gives +2 to Medical checks when performing surgery

Allows surgery and gives +4 to Medical checks when performing surgery

You can perform mental calculations 10 times faster than normal

You can perform mental calculations 10 times faster than normal

You can perform mental calculations 100 times faster than normal

You can perform mental calculations 1000 times faster than normal

+4 bonus on attacks of opportunity

Allows for 2 attacks of Opportunity a round

If a melee opponent misses, automatic attack of opportunity

If attacking someone with a lower INIT, who has not attacked, +2 to damage

Allows 2 melee attacks per round. Unarmed strikes treated as armed

+2 bonus on attack rolls to disarm

+2 bonus to attack rolls with melee weapons

+2 bonus to attack rolls with melee weapons

+4 bonus to attack rolls with melee weapons

+6 bonus to attack rolls with melee weapons

+8 bonus to attack rolls with melee weapons

+10 bonus to attack rolls with melee weapons

+12 bonus to attack rolls with melee weapons

+14 bonus to attack rolls with melee weapons

+16 bonus to attack rolls with melee weapons

+18 bonus to attack rolls with melee weapons

+20 bonus to attack rolls with melee weapons

+2 bonus to attack rolls with pistols

+2 bonus to attack rolls with pistols

+4 bonus to attack rolls with pistols

+6 bonus to attack rolls with pistols

+8 bonus to attack rolls with pistols

+10 bonus to attack rolls with pistols

+12 bonus to attack rolls with pistols

+14 bonus to attack rolls with pistols

+16 bonus to attack rolls with pistols

+18 bonus to attack rolls with pistols

+20 bonus to attack rolls with pistols

+2 bonus to attack rolls with rifles

+2 bonus to attack rolls with rifles

+4 bonus to attack rolls with rifles

+6 bonus to attack rolls with rifles

+8 bonus to attack rolls with rifles

+10 bonus to attack rolls with rifles

+12 bonus to attack rolls with rifles

+14 bonus to attack rolls with rifles

+16 bonus to attack rolls with rifles

+18 bonus to attack rolls with rifles

+20 bonus to attack rolls with rifles

+2 bonus to attack rolls with knives

+2 bonus to attack rolls with knives

+4 bonus to attack rolls with knives

+6 bonus to attack rolls with knives

+8 bonus to attack rolls with knives

+10 bonus to attack rolls with knives

+12 bonus to attack rolls with knives

+14 bonus to attack rolls with knives

+16 bonus to attack rolls with knives

+18 bonus to attack rolls with knives

+20 bonus to attack rolls with knives

+2 bonus to attack rolls with exotic weapons

+2 bonus to attack rolls with exotic weapons

+4 bonus to attack rolls with exotic weapons

+6 bonus to attack rolls with exotic weapons

+8 bonus to attack rolls with exotic weapons

+10 bonus to attack rolls with exotic weapons

+12 bonus to attack rolls with exotic weapons

+14 bonus to attack rolls with exotic weapons

+16 bonus to attack rolls with exotic weapons

+18 bonus to attack rolls with exotic weapons

+20 bonus to attack rolls with exotic weapons

+2 bonus to attack rolls with explosives

+2 bonus to attack rolls with explosives

+4 bonus to attack rolls with explosives

+6 bonus to attack rolls with explosives

+8 bonus to attack rolls with explosives

+10 bonus to attack rolls with explosives

+12 bonus to attack rolls with explosives

+14 bonus to attack rolls with explosives

+16 bonus to attack rolls with explosives

+18 bonus to attack rolls with explosives

+20 bonus to attack rolls with explosives

+2 bonus to attack rolls with heavy weapons

+2 bonus to attack rolls with heavy weapons

+4 bonus to attack rolls with heavy weapons

+6 bonus to attack rolls with heavy weapons

+8 bonus to attack rolls with heavy weapons

+10 bonus to attack rolls with heavy weapons

+12 bonus to attack rolls with heavy weapons

+14 bonus to attack rolls with heavy weapons

+16 bonus to attack rolls with heavy weapons

+18 bonus to attack rolls with heavy weapons

+20 bonus to attack rolls with heavy weapons

+2 bonus to attack rolls with sniper rifles

+2 bonus to attack rolls with sniper rifles

+4 bonus to attack rolls with sniper rifles

+6 bonus to attack rolls with sniper rifles

+8 bonus to attack rolls with sniper rifles

+10 bonus to attack rolls with sniper rifles

+12 bonus to attack rolls with sniper rifles

+14 bonus to attack rolls with sniper rifles

+16 bonus to attack rolls with sniper rifles

+18 bonus to attack rolls with sniper rifles

+20 bonus to attack rolls with sniper rifles

+2 bonus to attack rolls with lightsabers

+2 bonus to attack rolls with lightsabers

+4 bonus to attack rolls with lightsabers

+6 bonus to attack rolls with lightsabers

+8 bonus to attack rolls with lightsabers

+10 bonus to attack rolls with lightsabers

+12 bonus to attack rolls with lightsabers

+14 bonus to attack rolls with lightsabers

+16 bonus to attack rolls with lightsabers

+18 bonus to attack rolls with lightsabers

+20 bonus to attack rolls with lightsabers

+2 bonus to attack rolls with slugthrowers

+2 bonus to attack rolls with slugthrowers

+4 bonus to attack rolls with slugthrowers

+6 bonus to attack rolls with slugthrowers

+8 bonus to attack rolls with slugthrowers

+10 bonus to attack rolls with slugthrowers

+12 bonus to attack rolls with slugthrowers

+14 bonus to attack rolls with slugthrowers

+16 bonus to attack rolls with slugthrowers

+18 bonus to attack rolls with slugthrowers

+20 bonus to attack rolls with slugthrowers

Threaten a critical hit on 19 to 20 with melee weapons

Threaten a critical hit on 19 to 20 with melee weapons

Threaten a critical hit on 18 to 20 with melee weapons

Threaten a critical hit on 17 to 20 with melee weapons

Threaten a critical hit on 16 to 20 with melee weapons

Threaten a critical hit on 15 to 20 with melee weapons

Threaten a critical hit on 14 to 20 with melee weapons

Threaten a critical hit on 13 to 20 with melee weapons

Threaten a critical hit on 12 to 20 with melee weapons

Threaten a critical hit on 11 to 20 with melee weapons

Threaten a critical hit on 10 to 20 with melee weapons

Threaten a critical hit on 19 to 20 with pistols

Threaten a critical hit on 19 to 20 with pistols

Threaten a critical hit on 18 to 20 with pistols

Threaten a critical hit on 17 to 20 with pistols

Threaten a critical hit on 16 to 20 with pistols

Threaten a critical hit on 15 to 20 with pistols

Threaten a critical hit on 14 to 20 with pistols

Threaten a critical hit on 13 to 20 with pistols

Threaten a critical hit on 12 to 20 with pistols

Threaten a critical hit on 11 to 20 with pistols

Threaten a critical hit on 10 to 20 with pistols

Threaten a critical hit on 19 to 20 with rifles

Threaten a critical hit on 19 to 20 with rifles

Threaten a critical hit on 18 to 20 with rifles

Threaten a critical hit on 17 to 20 with rifles

Threaten a critical hit on 16 to 20 with rifles

Threaten a critical hit on 15 to 20 with rifles

Threaten a critical hit on 14 to 20 with rifles

Threaten a critical hit on 13 to 20 with rifles

Threaten a critical hit on 12 to 20 with rifles

Threaten a critical hit on 11 to 20 with rifles

Threaten a critical hit on 10 to 20 with rifles

Threaten a critical hit on 19 to 20 with knives

Threaten a critical hit on 19 to 20 with knives

Threaten a critical hit on 18 to 20 with knives

Threaten a critical hit on 17 to 20 with knives

Threaten a critical hit on 16 to 20 with knives

Threaten a critical hit on 15 to 20 with knives

Threaten a critical hit on 14 to 20 with knives

Threaten a critical hit on 13 to 20 with knives

Threaten a critical hit on 12 to 20 with knives

Threaten a critical hit on 11 to 20 with knives

Threaten a critical hit on 10 to 20 with knives

Threaten a critical hit on 19 to 20 with exotic weapons

Threaten a critical hit on 19 to 20 with exotic weapons

Threaten a critical hit on 18 to 20 with exotic weapons

Threaten a critical hit on 17 to 20 with exotic weapons

Threaten a critical hit on 16 to 20 with exotic weapons

Threaten a critical hit on 15 to 20 with exotic weapons

Threaten a critical hit on 14 to 20 with exotic weapons

Threaten a critical hit on 13 to 20 with exotic weapons

Threaten a critical hit on 12 to 20 with exotic weapons

Threaten a critical hit on 11 to 20 with exotic weapons

Threaten a critical hit on 10 to 20 with exotic weapons

Threaten a critical hit on 19 to 20 with explosives

Threaten a critical hit on 19 to 20 with explosives

Threaten a critical hit on 18 to 20 with explosives

Threaten a critical hit on 17 to 20 with explosives

Threaten a critical hit on 16 to 20 with explosives

Threaten a critical hit on 15 to 20 with explosives

Threaten a critical hit on 14 to 20 with explosives

Threaten a critical hit on 13 to 20 with explosives

Threaten a critical hit on 12 to 20 with explosives

Threaten a critical hit on 11 to 20 with explosives

Threaten a critical hit on 10 to 20 with explosives

Threaten a critical hit on 19 to 20 with heavy weapons

Threaten a critical hit on 19 to 20 with heavy weapons

Threaten a critical hit on 18 to 20 with heavy weapons

Threaten a critical hit on 17 to 20 with heavy weapons

Threaten a critical hit on 16 to 20 with heavy weapons

Threaten a critical hit on 15 to 20 with heavy weapons

Threaten a critical hit on 14 to 20 with heavy weapons

Threaten a critical hit on 13 to 20 with heavy weapons

Threaten a critical hit on 12 to 20 with heavy weapons

Threaten a critical hit on 11 to 20 with heavy weapons

Threaten a critical hit on 10 to 20 with heavy weapons

Threaten a critical hit on 19 to 20 with sniper rifles

Threaten a critical hit on 19 to 20 with sniper rifles

Threaten a critical hit on 18 to 20 with sniper rifles

Threaten a critical hit on 17 to 20 with sniper rifles

Threaten a critical hit on 16 to 20 with sniper rifles

Threaten a critical hit on 15 to 20 with sniper rifles

Threaten a critical hit on 14 to 20 with sniper rifles

Threaten a critical hit on 13 to 20 with sniper rifles

Threaten a critical hit on 12 to 20 with sniper rifles

Threaten a critical hit on 11 to 20 with sniper rifles

Threaten a critical hit on 10 to 20 with sniper rifles

Threaten a critical hit on 19 to 20 with lightsabers

Threaten a critical hit on 19 to 20 with lightsabers

Threaten a critical hit on 18 to 20 with lightsabers

Threaten a critical hit on 17 to 20 with lightsabers

Threaten a critical hit on 16 to 20 with lightsabers

Threaten a critical hit on 15 to 20 with lightsabers

Threaten a critical hit on 14 to 20 with lightsabers

Threaten a critical hit on 13 to 20 with lightsabers

Threaten a critical hit on 12 to 20 with lightsabers

Threaten a critical hit on 11 to 20 with lightsabers

Threaten a critical hit on 10 to 20 with lightsabers

Threaten a critical hit on 19 to 20 with slugthrowers

Threaten a critical hit on 19 to 20 with slugthrowers

Threaten a critical hit on 18 to 20 with slugthrowers

Threaten a critical hit on 17 to 20 with slugthrowers

Threaten a critical hit on 16 to 20 with slugthrowers

Threaten a critical hit on 15 to 20 with slugthrowers

Threaten a critical hit on 14 to 20 with slugthrowers

Threaten a critical hit on 13 to 20 with slugthrowers

Threaten a critical hit on 12 to 20 with slugthrowers

Threaten a critical hit on 11 to 20 with slugthrowers

Threaten a critical hit on 10 to 20 with slugthrowers

+2 Bonus to repair or piloting checks with a ship or craft of your choice

+4 to Interaction Checks when drinking with target









blinded: 50% miss in combat, no dodge, -2 to def, -4 str & dex;

dazed: can take no actions, keeps dodge bonus;

deafened: cannot hear, -4 init;

disabled: single action per round. strenuous actions = dying;

dying: fort save dc:10 or die.+1 dc to save per hour;

entangled: -2 att & def, -4 dex, move 1/2 speed unless anchored;

exhausted: 1/2 speed, -6 str & dex, -3 att & def;

fatigued: no run or charge, -2 str & dex, -1 att & def;

grappled: can only make simple attack or break free of grapple;

helpless: +4 to be hit (melee), 5 defense;

injured: each injury incurs an additional -1 toughness save;

invisible: +2 to hit defenders 50% chance miss to be hit;

nauseated: move actions only, fort save DC 10+ power rank;

paralyzed: 0 str & dex, 5 def, can take mental actions;

pinned: held immobile in grapple, no dodge, -4 def;

prone: -4 melee attacks, +4 to be hit (melee), -4 (ranged);

shaken: -2 to all saves and checks;

sickened: -2 to all attack rolls and checks ;

slowed: -1 attacks, defense, reflex.Move at half speed ;

staggered: 1 move or standard action per round ;

stunned: stunned for 1 round, lose dodge bonus, +2 to be hit;

unconscious: knocked out & helpless;

Skill ranks

10









0





height weight

2.5 cm or less .02 kg or less

2.5 - 15 cm .02-.05 kg

15-30 cm .1-.4 kg

.3-.5 m .4-3.6 kg

.5-1 m 3-27 kg

1-3 m 27-225 kg

3-7 m 225-900 kg

7-14 m 900-14400 kg

14-28 m 14400-11250 kg

28-56 m 11250-900000

56 m + 900000 + kg









Extended Range



0



10 ft



100 ft



1,000 ft



1 mile



5 miles



20 miles



200 miles

2,000 miles



20,000 miles



200,000 miles



2 million miles



20 million miles



200 million miles



2 billion miles



anywhere in solar system



Nearby star systems



Distant star systems



Anywhere in Galaxy



Nearby Galaxies



Anywhere in Universe



Anywhere in Universe



Anywhere in Universe



Anywhere in Universe



Anywhere in Universe



Anywhere in Universe









Med Heavy

6 10

13 20

20 30

26 40

33 50

40 60

46 70

53 80

60 90

66 100

76 115

86 130

100 150

116 175

133 200

153 230

173 260

200 300

233 350

266 400

306 460

346 520

400 600

466 700

533 800

613 920

693 1040

800 1200

933 1400

1064 1600

1224 1840

1384 2080

1600 2400

1864 2800

2132 3200

2452 3680

2772 4160

3200 4800

3732 5600

4256 6400

4896 7360

5536 8320

6400 9600

7456 11200

8528 12800

9808 14720

11088 16640

12800 19200

14928 22400

17024 25600

19584 29440

22144 33280

25600 38400

29824 44800

34112 51200

39232 58880

44352 66560

51200 76800

59712 89600

68096 102400

78336 117760

88576 133120

102400 153600

119296 179200

136448 204800

156928 235520

177408 266240

204800 307200

238848 358400

272384 409600

313344 471040

354304 532480

409600 614400

477184 716800

545792 819200

627712 942080

709632 1064960

819200 1228800

955392 1433600

1089536 1638400

1253376 1884160

1417216 2129920

1638400 2457600

1908736 2867200

2183168 3276800

2510848 3768320

2838528 4259840

3276800 4915200

3821568 5734400

4358144 6553600

5013504 7536640

5668864 8519680

6553600 9830400

7634944 11468800

8732672 13107200

10043392 15073280

11354112 17039360

13107200 19660800

15286272 22937600

17432576 26214400

20054016 30146560

22675456 34078720

26214400 39321600

30539776 45875200

34930688 52428800

40173568 60293120

45416448 68157440

52428800 78643200

61145088 91750400

69730304 104857600

80216064 120586240

90701824 136314880

104857600 157286400

122159104 183500800

139722752 209715200

160694272 241172480

181665792 272629760

209715200 314572800

244580352 367001600

278921216 419430400

320864256 482344960

362807296 545259520

419430400 629145600

488636416 734003200

558891008 838860800

642777088 964689920

726663168 1090519040

838860800 1258291200

978321408 1468006400

1115684864 1677721600

1283457024 1929379840

1451229184 2181038080

1677721600 2516582400

1954545664 2936012800

2235564032 3355443200

2571108352 3858759680

2906652672 4362076160

3355443200 5033164800

3913285632 5872025600

4462739456 6710886400

5133828096 7717519360

5804916736 8724152320

6710886400 10066329600

7818182656 11744051200

8942256128 13421772800

10284433408 15435038720

11626610688 17448304640

13421772800 20132659200

15653142528 23488102400

17850957824 26843545600









---Combat Feats---



Accurate Attack [Reduce damage bonus to increase attack bonus]

All-out Attack [Reduce defense bonus to increase attack bonus]

Attack Focus (Melee) (+) [+1 bonus to melee attack rolls]

Attack Focus (Ranged) (+) [+1 bonus to ranged attack rolls]

Attack Specialization (Exotic) (+) [+2 bonus to attack rolls with exotic weapons]

Attack Specialization (Explosive) (+) [+2 bonus to attack rolls with explosives]

Attack Specialization (Heavy) (+) [+2 bonus to attack rolls with heavy weapons]

Attack Specialization (Knives) (+) [+2 bonus to attack rolls with knives]

Attack Specialization (Lightsaber) (+) [+2 bonus to attack rolls with lightsabers]

Attack Specialization (Melee Weapons) (+) [+2 bonus to attack rolls with melee weapons]

Attack Specialization (Pistols) (+) [+2 bonus to attack rolls with pistol weapons]

Attack Specialization (Rifles) (+) [+2 bonus to attack rolls with rifle weapons]

Attack Specialization (Slugthrowers) (+) [+2 bonus to attack rolls with slugthrowers]

Attack Specialization (Sniper) (+) [+2 bonus to attack rolls with sniper rifles]

Blind-Fight [Re-roll miss chances from concealment]

Chokehold [Cause an opponent you are grappling to suffocate]

Combat Reflexes [Allows for 2 attacks of Opportunity a round]

Counterattack [If a melee opponent misses, automatic attack of opportunity]

Critical Strike [Score critical hits against targets normally immune to them]

Defensive Attack [Reduce attack bonus to increase defense bonus]

Defensive Roll (+) [+1 Toughness save bonus]

Dodge Focus (+) [+1 dodge bonus]

Elusive Target [Double penalties for ranged attacks against you in melee]

Evasion (+) [Suffer less damage from attacks allowing a Reflex save]

Fast Overrun [Make multiple overrun attempts in a round]

Favored Environment (+) [+1 attack or dodge in a particular environment]

Favored Opponent (+) [+1 damage bonus against a type of opponent]

First Strike [If attacking someone with a lower INIT, who has not attacked, +2 to damage]

Grappling Finesse [Grapple checks use Dex & retain dodge bonus]

Improved Aim [Double normal aiming bonuses]

Improved Block (+) [+2 bonus on attack rolls to block]

Improved Critical (Exotic) (+) [Threated a critical hit on 19 to 20 with exotic weapons]

Improved Critical (Explosive) (+) [Threated a critical hit on 19 to 20 with explosives]

Improved Critical (Heavy) (+) [Threated a critical hit on 19 to 20 with heavy weapons]

Improved Critical (Knives) (+) [Threated a critical hit on 19 to 20 with knives]

Improved Critical (Lightsaber) (+) [Threated a critical hit on 19 to 20 with lightsabers]

Improved Critical (Melee Weapons) (+) [Threated a critical hit on 19 to 20 with melee weapons]

Improved Critical (Pistols) (+) [Threated a critical hit on 19 to 20 with pistol weapons]

Improved Critical (Rifles) (+) [Threated a critical hit on 19 to 20 with rifle weapons]

Improved Critical (Slugthrowers) (+) [Threated a critical hit on 19 to 20 with slugthrowers]

Improved Critical (Sniper) (+) [Threated a critical hit on 19 to 20 with sniper rifles]

Improved Defense (+) [+6 dodge bonus from the total defense action]

Improved Disarm (+) [+2 bonus on attack rolls to disarm]

Improved Grab [Grapple as a free action after a successful attack]

Improved Grapple [Make grapple checks with only one hand]

Improved Initiative (+) [+4 bonus on initiative checks]

Improved Opportunity [+4 bonus on attacks of opportunity]

Improved Overrun [+4 bonus on trip checks while overrunning]

Improved Pin [-4 penalty on grappling checks against you]

Improved Sunder [+4 bonus on attack rolls to hit an object]

Improved Throw [Opponent uses lesser of Str or Dex against trip attacks]

Improved Trip [+4 bonus on trip checks, opponent can't trip you]

Martial Artist [Allows 2 unarmed attacks per round. Unarmed strikes treated as armed]

Martial Strike (+) [+1 damage to Unarmed Strikes (Martial Artist Pre Req)]

Move-by Action [Move both before and after a standard action]

Power Attack [Reduce attack bonus to increase damage bonus]

Precise Shot (+) [No penalty for shooting or throwing into melee]

Prone Fighting [No penalty for fighting while prone]

Quick Draw (+) [Draw, ready, or reload a weapon as a free action]

Rage (+) [Bonus to Str, Fort & Will saves, penalty to Defense]

Ranged Pin [Make grapple attacks with ranged weapons]

Redirect [Trick an opponent into hitting someone else]

Set-Up [Transfer the benefit of a combat bonus to an ally]

Sneak Attack (+) [+2 damage when you surprise attack an opponent]

Stunning Attack [Your unarmed attack can stun an opponent]

Takedown Attack (+) [Gain addtl melee attack when you drop an opponent]

Throwing Mastery (+) [+1 damage with thrown weapons]

Uncanny Dodge [Retain your dodge bonus while flat-footed]

Weapon Bind [Follow a successful melee block with a free disarm attempt]

Weapon Break [Follow a successful melee block with a free sunder ]



---Fortune Feats---



Beginner's Luck [Spend a Hero Point to gain 5 temp skill ranks]

Inspire (+) [Grant allies a bonus to attacks, saves, & checks]

Leadership [Spend hero point to remove adverse conditions from ally]

Luck (+) [+1 hero point]

Seize Initiative [Spend a hero point to go first in combat]

Ultimate Effort (+) [Spend hero point for a auto roll of 20]



---General Feats---



Ambidexterity [Eliminate off-hand penalties]

Assessment [Know a subject's relative offensive and defensive ability]

Benefit (+) [Gain some minor, but significant, benefit]

Diehard [Automatically stabilize when dying]

Eidetic Memory [Perfect recall of everything you've experienced]

Endurance (+) [+4 bonus on checks requiring endurance or stamina]

Environmental Adaptation [Suffer no penalties from a particular environment]

Equipment (+) [Acquire 5 points worth of equipment]

Fearless [Immunity to fear effects]

Fearsome Presence (+) [Inspire fear in others]

Instant Up [Stand up as a free action]

Interpose [Trade places with an adjacent ally subject to attack]

Lightning Calculator (+) [You can perform mental calculations 10 times faster than normal]

Master Plan [Bonus in situations when you have a chance to plan]

Minions (+) [You have a follower or followers]

Quick Change (+) [You can change clothes as a free action]

Second Chance (+) [You get a second check or save against a particular hazard]

Sidekick (+) [You have a sidekick]

Teamwork (+) [+3 bonus for aid actions]

Trance [Go into a deathlike trance that slows breathing]



---Skill Feats---



Acrobatic Bluff [Feint and trick using Acrobatics rather than Bluff]

Animal Empathy [Use Handle Animal to affect the attitudes of animals]

Artificer [Use Knowledge (arcane lore) & Craft to create magical inventions]

Attractive (+) [+4 bonus Bluff & Diplomacy people affected by your looks]

Communications Expert [+4 to Computer Use and Cryptology when using Comm Devices (Lvl 12 pre req)]

Computer Programming [+4 to Computer Use when programming a computer or similar device (Lvl 8 pre req)]

Connected [Make a Diplomacy check to call in favors or aid]

Contacts [Make a Gather Information check in one minute]

Distract (Bluff) [Bluff check to daze an opponent for 1 round]

Distract (Intimidate) [Intimidate check to daze an opponent for 1 round]

Fascinate (+) [Hold a subject's attention with an interaction skill]

Hide in Plain Sight [You don't need cover or concealment to hide]

Improvised Tools [No penalty for not having tools for a skill]

Inventor [Can create temporary devices]

Jack-of-All-Trades [Use any skill untrained]

Ritualist [Can create and cast arcane rituals]

Ship Familarity [+2 Bonus to repair or piloting checks with a ship or craft of your choice]

Skill Mastery (+) [Choose four skills you can take 10 with even under pressure]

Slicing Expert [+4 to Computer Use and Cryptology when breaching systems (Lvl 12 pre req)]

Startle [Feint using intimidate rather than bluff]

Surgical Expert (+) [Allows surgery and gives +2 to Medical checks when performing surgery]

Taunt [Demoralize using Bluff rather than Intimidate]

Track [Use Survival to follow tracks]

Well-Informed [Gather Information check when meeting someone]



---Piloting Feats---

Stunning Attack [Your unarmed attack can stun an opponent]

Takedown Attack (+) [Gain addtl melee attack when you drop an opponent]

Throwing Mastery (+) [+1 damage with thrown weapons]

Uncanny Dodge [Retain your dodge bonus while flat-footed]

Weapon Bind [Follow a successful melee block with a free disarm attempt]

Effect Action



Trait/Defense Reaction

Alteration Full

Alteration Reaction

Alteration Free

Alteration Move

Mental Standard

Trait Free

General Standard

Sensory Standard

Attack Standard

Trait Standard

Movement Move

General Standard

Sensory Free

Sensory Reaction

Sensory Free

Mental Standard

Attack Standard

Attack Standard

General Standard

Sensory Standard

Sensory Free

Sensory Standard

Defense Standard

Alteration Free

General Reaction

Movement Standard/Move

Attack Standard

Trait Standard

Alteration Standard

Attack Standard

General Standard

Alteration Move

Mental Standard

Ability Reaction

General Standard

Sensory Move

Attack Standard

Movement Move

Defensive Free

Attack Standard

Alteration Full

General Standard

Alteration Free

Alteration Full

Attack Standard

Sensory Standard

Defense Reaction

Defense Reaction

Alteration Free

Sensory Free

Attack Standard

Movement Move

General Standard

General Standard

General Reaction

General Standard

General Standard

Attack Standard

Alteration Standard

Mental Standard

Mental Standard/Full

Defense/Mental Free

Mental Standard

Alteration Free

Attack Standard

Trait Free

Trait Standard

Trait Move

Sensory Standard

Attack Standard

Attack Standard

Attack Standard

Mental Standard

Mental Standard

Defense Reaction

General Free

Attack Standard

Alteration Reaction

Defense Reaction

Alteration Move

Defense Free

Alteration Free

Attack Standard

Attack Standard

Movement Move

Movement Move

Movement Move

Defense Free

Attack Standard

Attack Standard

Attack Standard

General Standard

Movement Move

Sensory Free

Movement Move

General Reaction

Movement Move

General Standard

Mental/Sensory Standard

Movement Move

Movement Move

Trait Standard

Alteration Standard

Attack Standard

Attack Standard

General Standard

Effect Action

Attack Specialization (Melee Weapons) (+) +2 bonus to attack rolls with a melee weapons

Attack Specialization (Pistols) (+) +2 bonus to attack rolls with pistol weapons

Attack Specialization (Rifles) (+) +2 bonus to attack rolls with rifle weapons

Attack Specialization (Knives) (+) +2 bonus to attack rolls with knives

Attack Specialization (Exotic) (+) +2 bonus to attack rolls with exotic weapons

Attack Specialization (Explosive) (+) +2 bonus to attack rolls with explosives

Attack Specialization (Heavy) (+) +2 bonus to attack rolls with heavy weapons

Attack Specialization (Sniper) (+) +2 bonus to attack rolls with sniper rifles

+2 bonus to attack rolls with lightsabers

50% miss in combat, no dodge, -2 to def, -4 str & dex

can take no actions, keeps dodge bonus

cannot hear, -4 init

single action per round. strenuous actions = dying

fort save dc:10 or die.+1 dc to save per hour

-2 att & def, -4 dex, move 1/2 speed unless anchored

1/2 speed, -6 str & dex, -3 att & def

no run or charge, -2 str & dex, -1 att & def

can only make simple attack or break free of grapple

+4 to be hit (melee), 5 defense

each injury incurs an additional -1 toughness save

+2 to hit defenders 50% chance miss to be hit

move actions only, fort save DC 10+ power rank

0 str & dex, 5 def, can take mental actions

held immobile in grapple, no dodge, -4 def

-4 melee attacks, +4 to be hit (melee), -4 (ranged)

-2 to all saves and checks

-2 to all attack rolls and checks

-1 attacks, defense, reflex.Move at half speed

1 move or standard action per round

stunned for 1 round, lose dodge bonus, +2 to be hit

knocked out & helpless

0









height (US) height (metric) weight (US) weight (metric) 6

1 inch or less 2.5 cm or less .06 lbs or less .02 kg or less 0

1 -6 inches 2.5 - 15 cm .06-.13 lbs. .02-.05 kg 0

6-12 inches 15-30 cm .25-1 lbs. .1-.4 kg 0

1-2 ft. .3-.5 m 1-8 lbs. .4-3.6 kg 0

2-4 ft. .5-1 m 8-60 lbs. 3-27 kg 0

4-8 ft. 1-3 m 60-500 lbs. 27-225 kg 6

8-16 ft. 3-7 m 500-4,000 lbs. 225-900 kg 0

16-32 ft. 7-14 m 900-14400 kg

4,000-32,000 lbs. 0

32-64 ft. 14-28 m lbs.

32,000-250,000 14400-11250 kg 0

64-128 ft. 28-56 m 11250-900000

250,000-2,000,000 lbs. 0

128 ft.+ 56 m + 2,000,000+ lbs.900000 + kg 0

Max Push/Drag

20 50

40 150

60 200

80 200

100 250 15 kg 33 lbs Light 33 Light: 15 kg

120 300 30 kg 66 lbs Med 66 Med: 30 kg

140 350 45 kg 100 lbs Heavy 100 Heavy: 45 kg

160 400 91 kg 200 lbs Max 200 Max: 91 kg

180 450 227 kg 500 lbs Push/Drag 500 Push: 227 kg

200 500

230 575

260 650

300 750

350 875

400 1000

460 1150

520 1300

600 1500

700 1750

800 2000

920 2300

1040 2600

1200 3000

1400 3500

1600 4000

1840 4600

2080 5200

2400 6000

2800 7000

3200 8000

3680 9200

4160 10400

4800 12000

5600 14000

6400 16000

7360 18400

8320 20800

9600 24000

11200 28000

12800 32000

14720 36800

16640 41600

19200 48000

22400 56000

25600 64000

29440 73600

33280 83200

38400 96000

44800 112000

51200 128000

58880 147200

66560 166400

76800 192000

89600 224000

102400 256000

117760 294400

133120 332800

153600 384000

179200 448000

204800 512000

235520 588800

266240 665600

307200 768000

358400 896000

409600 1024000

471040 1177600

532480 1331200

614400 1536000

716800 1792000

819200 2048000

942080 2355200

1064960 2662400

1228800 3072000

1433600 3584000

1638400 4096000

1884160 4710400

2129920 5324800

2457600 6144000

2867200 7168000

3276800 8192000

3768320 9420800

4259840 10649600

4915200 12288000

5734400 14336000

6553600 16384000

7536640 18841600

8519680 21299200

9830400 24576000

11468800 28672000

13107200 32768000

15073280 37683200

17039360 42598400

19660800 49152000

22937600 57344000

26214400 65536000

30146560 75366400

34078720 85196800

39321600 98304000

45875200 114688000

52428800 131072000

60293120 150732800

68157440 170393600

78643200 196608000

91750400 229376000

104857600 262144000

120586240 301465600

136314880 340787200

157286400 393216000

183500800 458752000

209715200 524288000

241172480 602931200

272629760 681574400

314572800 786432000

367001600 917504000

419430400 1048576000

482344960 1205862400

545259520 1363148800

629145600 1572864000

734003200 1835008000

838860800 2097152000

964689920 2411724800

1090519040 2726297600

1258291200 3145728000

1468006400 3670016000

1677721600 4194304000

1929379840 4823449600

2181038080 5452595200

2516582400 6291456000

2936012800 7340032000

3355443200 8388608000

3858759680 9646899200

4362076160 10905190400

5033164800 12582912000

5872025600 14680064000

6710886400 16777216000

7717519360 19293798400

8724152320 21810380800

10066329600 25165824000

11744051200 29360128000

13421772800 33554432000

15435038720 38587596800

17448304640 43620761600

20132659200 50331648000

23488102400 58720256000

26843545600 67108864000

30870077440 77175193600

34896609280 87241523200

40265318400 1.00663E+11

46976204800 1.17441E+11

53687091200 1.34218E+11









Accurate Attack

All-out Attack

1Attack Focus (Melee) (+)

1Attack Focus (Ranged) (+)









1Attack Specialization (+)



Blind-Fight

Chokehold

Critical Strike

Defensive Attack

Defensive Roll (+)

1Defensive Roll (+)

2Defensive Roll (+)

3Defensive Roll (+)

4Defensive Roll (+)

5Defensive Roll (+)

6Defensive Roll (+)

7Defensive Roll (+)

8Defensive Roll (+)

9Defensive Roll (+)

10Defensive Roll (+)

Dodge Focus (+)

1Dodge Focus (+)

3Dodge Focus (+)

4Dodge Focus (+)

5Dodge Focus (+)

6Dodge Focus (+)

7Dodge Focus (+)

8Dodge Focus (+)

9Dodge Focus (+)

10Dodge Focus (+)

Elusive Target

Evasion (+)

1Evasion (+)

2Evasion (+)

Fast Overrun

Favored Environment (+)

1 1Favored Environment (+)

2 2Favored Environment (+)

3 3Favored Environment (+)

4 4Favored Environment (+)

5 5Favored Environment (+)

6 6Favored Environment (+)

7 7Favored Environment (+)

8 8Favored Environment (+)

9 9Favored Environment (+)









10 10Favored Environment (+)

Favored Opponent (+)

1 1Favored Opponent (+)

2 2Favored Opponent (+)

3 3Favored Opponent (+)

4 4Favored Opponent (+)

5 5Favored Opponent (+)

6 6Favored Opponent (+)

7 7Favored Opponent (+)

8 8Favored Opponent (+)

9 9Favored Opponent (+)

10 10Favored Opponent (+)

Grappling Finesse

Improved Aim

Improved Block (+)

1 1Improved Block (+)

2 2Improved Block (+)

3 3Improved Block (+)

4 4Improved Block (+)

5 5Improved Block (+)

6 6Improved Block (+)

7 7Improved Block (+)

8 8Improved Block (+)

9 9Improved Block (+)

10 10Improved Block (+)

Improved Critical (+)

1 1Improved Critical (+)

2 2Improved Critical (+)

3 3Improved Critical (+)

4 4Improved Critical (+)

5 5Improved Critical (+)



6 6Improved Critical (+)

7 7Improved Critical (+)

8 8Improved Critical (+)

9 9Improved Critical (+)

10 10Improved Critical (+)

Improved Defense (+)

1 1Improved Defense (+)

2 2Improved Defense (+)

Improved Disarm

Improved Grab

Improved Grapple



Improved Initiative (+)

1 1Improved Initiative (+)

2 2Improved Initiative (+)

3 3Improved Initiative (+)

4 4Improved Initiative (+)

5 5Improved Initiative (+)

6 6Improved Initiative (+)



7 7Improved Initiative (+)

8 8Improved Initiative (+)

9 9Improved Initiative (+)









10 10Improved Initiative (+)

Improved Overrun

Improved Pin

Improved Sunder

Improved Throw

Improved Trip

Move-by Action

Power Attack

1 1Martial Strike (+)

2 2Martial Strike (+)

3 3Martial Strike (+)

4 4Martial Strike (+)

5 5Martial Strike (+)

Range Duration Save Cost feats extras flaws Page Number



Personal Continuous - 4 Both types (1),

Energy conversion, Slow fade Power magnet (1)

Personal Continuous - 6 Reaction (4)

Personal Permanent - 1

Personal Varies - 5 Additional power

Personal Continuous - 2

Perception Sustained Will 2 Mental link Sensory link (1)

Personal Continuous - 9 Subject required

Extra subject (1), Stacking (1) (-1)

Ranged Sustained - 3 Progression Limited (-1)

Additional type (1-2), Horde (1)

Extended Sustained - 5 Dimensional

Ranged Instant Tough 2

Touch Instant - 1-5 Others only (-1), Personal (-1)

Personal Sustained - 1

Ranged Sustained Fort 2 Alternate power

Extended Sustained - 1 Selective, SubtleArea (1)

Personal Continuous - 2 Broad type (-1), Narrow type (-2)

Personal Sustained - 2

Perception Instant (Lasting) Will 1

Touch Instant Fort/Tough 2 Range (1)

Ranged Instant Tough 2 Alternate powers

Ranged Sustained Reflex 2 Progression, Movable (1)

Innate, Precise, Duration (1), Stationary, Subtle, Tether

Ranged Sustained - 2 Alternate powers

Extended Sustained - 1 Machine control

Ranged Instant (Lasting) Ref/Fort 1-4

Touch Instant - 1-3 Action (1), Automatic (1), Ranged (1), Reflection (1), Redirec

Personal Sustained - 3 Alternate power

Personal Permanent - 3-4 Restricted

Touch Instant (Lasting) Ref/Will 2

Ranged Instant Fort/Tough 4 Reversible

Touch Instant Fort 1-5

Personal Sustained - 2 Heroic (1), Horde (1), Survival (1) (-1),

Feedback (-1), Real

Absorption healing, Mental link, Progression, Sacrifice Unconscious (-1)

Ranged Instant - 2 Alternate powers

Perception Sustained - 2 Alternate powers

Personal Sustained - 1

Perception Sustained (Lasting) Will 2 Mind blank Limited - one emotion (-1), Sense-dependent (-1)

Personal Continuous - 1

Ranged Sustained Varies 1-2

Extended Concentration - 1-4 Medium (-1)

Touch Instant Fort 2 Reversible

Personal Sustained - 2 Gliding (-1), Levitation (-1)

Personal Sustained - 1 Selective, SubtleImpervious (1)Ablative (-1), Limited (-1)

Perception Instant Reflex 3 Alternate powers

Personal Continuous - 1 Progression

Ranged Sustained - 2 Alternate power

Personal Sustained - 4 Alternate power, Growth strike

Touch Instant - 2 Energizing (1), Resurrection (1), Total (1)

Persistent, Regrowth Empathetic (-1)

Ranged Instant Tough 2 Alternate power, Growth strike

Perception Concentration Will 1-4

Personal Permanent - 1 Unstoppable

Personal Permanent - 1 Limited (-1)

Personal Sustained - 5

Personal Sustained - 4, 8

Ranged Instant Tough 2 Alternate powers

Personal Instant - 1

Perception Instant (Lasting) - 4 Alternate powers

Ranged Sustained - 2 Alternate powers

Perception Instant - 3

Ranged Instant - 2 Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passag

Perception Sustained - 2 Alternate powers

Perception Instant Will 4 Mental weapon (-2)

Touch Sustained - 1-5 Limited (-1), Overload (-1), Resisted (-1), Taint

Continuous (1), Extra subject (1), Perception (2), Ranged (1)

Perception Concentration(Lasting) Will 2 Mental link Sensory link (1)

Conscious (1),One command (-1), Sense dependent (-1)

Perception Concentration(Lasting) Will 1 Sensory link (1)Limited (-1)

Personal Sustained - 1

Perception Sustained (Lasting) Will 2

Personal Sustained - 1-3 Metamorph

Touch Instant (Lasting) Fort 2 Sicken (-1)

Perception Continuous - 8

Ranged Instant Will 1-3 Duration (1), Nullifying field (0), Power resistance (1)

Touch Sustained - 6

Ranged Sustained - 1-4 Selective Partial (-1)

Touch Instant Will 2 Slow (-1)

Ranged Instant Reflex 2 Alternate powers, Photosynthesis

Ranged Instant Tough 2 Alternate powers

Perception Sustained (Lasting) Will 4

Perception Sustained (Long) Will 2

Personal Permanent - 1

Personal Continuous - 1 One type (-1), One task (-2)

Ranged Instant Tough 2 Alternate powers

Personal Permanent - 1 Persistent, Regrowth Source (-1)

Personal Permanent - 1-2

Personal Sustained - 8 Limited (-1)

Personal Sustained - 1

Personal Sustained - 1 Normal size, Growth

Alternate power, AtomicStrength (1) strike, Microverse

Ranged Instant - 2 Backlash (1), Blocks

Entangle (-1)

Alternate power, Reversible, Tether sense (1), Engulf (0), Regenerating (1),

Ranged Instant Ref 2 Alternate powers

Personal Sustained - 1

Personal Instant - 2 Alternate powers

Personal Sustained - 1

Personal Sustained - 2

Touch Instant Tough 1 Might, Thrown Ranged

Touch Instant (Lasting) Fort 2 Limited (-1)

Touch Concentrate Fort 2

Touch Sustained - 2 Fanatical (1), Heroic (1), Horde (1), Type-general (1), Type-b

Attitude (-1)

Progression, Mental link, Sacrifice

Personal Sustained - 2

Personal Permanent - 1-5

Personal Sustained - 5 Share speed (1)

Alternate power, Insubstantial, Rapid attack, Rapid fire, Wall run, Water run,

Personal Continuous - 2 Shockwave, Super-breath, Thunderclap

Personal Sustained - 1

Ranged Sustained - 2 Damaging Perception

Alternate power, Subtle (1),Limited (-1) (1)

Perception/Extended Concentration (Lasting) - 2 Alternate Power

Personal Instant - 2 Accurate velocity, (2) (-1), Medium (-1), Short-range (-1)

Long-range

Change direction, Change(1), PortalEasy, Progression, Turnabout

Ranged Sustained - 7 Alternate power

Touch Instant Fort 1-5 Tainted (-1)

Ranged Sustained (Lasting) Fort 1-6 Continuous (1)Touch (-1)

Ranged Instant - 1 Knockback (1)

Instant Toughness - 2 Alternate Power

Ranged Sustained Fort 2 Alternate Power









feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat

feat









1

1

0-1

0

1

0

1

1

1

2

1

0

1

1

1

1

0

1

1









-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1

-1



Range Duration Save Cost

Attack Specialization (Melee Weapons) (+) [+2 bonus to attack rolls with a melee weapons]

Attack Specialization (Pistols) (+) [+2 bonus to attack rolls with pistol weapons]

Attack Specialization (Rifles) (+) [+2 bonus to attack rolls with rifle weapons]

Attack Specialization (Knives) (+) [+2 bonus to attack rolls with knives]

Attack Specialization (Exotic) (+) [+2 bonus to attack rolls with exotic weapons]

Attack Specialization (Explosive) (+) [+2 bonus to attack rolls with explosives]

Attack Specialization (Heavy) (+) [+2 bonus to attack rolls with heavy weapons]

Attack Specialization (Sniper) (+) [+2 bonus to attack rolls with sniper rifles]

Accurate Attack Reduce damage bonus to increase attack bonus

All-out Attack Reduce defense bonus to increase attack bonus

Attack Focus (+) +1 bonus to either melee or ranged attack rolls

1 1Attack Focus (+) +1 bonus to either melee or ranged attack rolls

2 2Attack Focus (+) +1 bonus to both melee or ranged attack rolls

+2

Attack Specialization (+) bonus to attack rolls with 1 specific attack

1 1Attack Specialization (+) bonus to attack rolls with 1 specific attack

+2

2 2Attack Specialization (+) bonus to attack rolls with 2 specific attacks

+2



+2

3Attack Specialization (+) bonus to attack rolls with 3 specific attacks

3

4 4Attack Specialization +2

(+) bonus to attack rolls with 4 specific attacks

5 5Attack Specialization +2

(+) bonus to attack rolls with 5 specific attacks

6 6Attack Specialization +2

(+) bonus to attack rolls with 6 specific attacks

Reduce damage bonus to increase attack bonus 7 7Attack Specialization +2

(+) bonus to attack rolls with 7 specific attacks

Reduce defense bonus to increase attack bonus 8 8Attack Specialization +2

(+) bonus to attack rolls with 8 specific attacks

+1 bonus to melee attack rolls

+1 bonus to ranged attack rolls 9 9Attack Specialization (+) bonus to attack rolls with 9 specific attacks

+2









+2 bonus to attack rolls with a specific attack 10 10Attack Specialization (+) bonus to attack rolls with 10 specific attacks

+2



Re-roll miss chances from concealment Blind-Fight Re-roll miss chances from concealment

Cause an opponent you are grappling to suffocate Chokehold Cause an opponent you are grappling to suffocate

Score critical hits against targets normally immune to them Critical Strike Score critical hits against targets normally immune to them

Reduce attack bonus to increase defense bonus Defensive Attack Reduce attack bonus to increase defense bonus

+1 Toughness save bonus Defensive Roll (+) +1 Toughness save bonus

+1 Toughness save bonus 1Defensive Roll (+) +1 Toughness save bonus

+2 Toughness save bonus 2Defensive Roll (+) +2 Toughness save bonus

+3 Toughness save bonus 3Defensive Roll (+) +3 Toughness save bonus

+4 Toughness save bonus 4Defensive Roll (+) +4 Toughness save bonus

+5 Toughness save bonus 5Defensive Roll (+) +5 Toughness save bonus

+6 Toughness save bonus 6Defensive Roll (+) +6 Toughness save bonus

+7 Toughness save bonus 7Defensive Roll (+) +7 Toughness save bonus

+8 Toughness save bonus 8Defensive Roll (+) +8 Toughness save bonus

+9 Toughness save bonus 9Defensive Roll (+) +9 Toughness save bonus

+10 Toughness save bonus 10Defensive Roll (+) +10 Toughness save bonus

+1 dodge bonus Dodge Focus (+) +1 dodge bonus

+1 dodge bonus 1Dodge Focus (+) +1 dodge bonus

+3 dodge bonus 3Dodge Focus (+) +3 dodge bonus

+4 dodge bonus 4Dodge Focus (+) +4 dodge bonus

+5 dodge bonus 5Dodge Focus (+) +5 dodge bonus

+6 dodge bonus 6Dodge Focus (+) +6 dodge bonus

+7 dodge bonus 7Dodge Focus (+) +7 dodge bonus

+8 dodge bonus 8Dodge Focus (+) +8 dodge bonus

+9 dodge bonus 9Dodge Focus (+) +9 dodge bonus

+10 dodge bonus 10Dodge Focus (+) +10 dodge bonus

Double penalties for ranged attacks against you in melee Elusive Target Double penalties for ranged attacks against you in melee

Suffer 1/2 damage from attacks allowing a Reflex save Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save

Suffer 1/2 damage from attacks allowing a Reflex save 1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save

Suffer no damage from attacks allowing a Reflex save 2Evasion (+) Suffer no damage from attacks allowing a Reflex save

Make multiple overrun attempts in a round Fast Overrun Make multiple overrun attempts in a round

+1 attack or dodge in one particular environment +1

Favored Environment (+) attack or dodge in one particular environment

+1 attack or dodge in one particular environment 1 +1

1Favored Environment (+) attack or dodge in one particular environment

+1 attack or dodge in 2 environments 2 +1

2Favored Environment (+) attack or dodge in 2 environments

+1 attack or dodge in 3 environments 3 +1

3Favored Environment (+) attack or dodge in 3 environments

+1 attack or dodge in 4 environments 4 +1

4Favored Environment (+) attack or dodge in 4 environments

+1 attack or dodge in 5 environments 5 +1

5Favored Environment (+) attack or dodge in 5 environments

+1 attack or dodge in 6 environments 6 +1

6Favored Environment (+) attack or dodge in 6 environments

+1 attack or dodge in 7 environments 7 +1

7Favored Environment (+) attack or dodge in 7 environments

+1 attack or dodge in 8 environments 8 +1

8Favored Environment (+) attack or dodge in 8 environments

+1 attack or dodge in 9 environments 9 +1

9Favored Environment (+) attack or dodge in 9 environments









+1 attack or dodge in 10 environments (+)

10 10Favored Environment +1 attack or dodge in 10 environments

+1 damage bonus against a type of opponent Favored Opponent (+) +1 damage bonus against a type of opponent

+1 damage bonus against a type of opponent 1 1Favored Opponent (+)+1 damage bonus against a type of opponent

+1 damage bonus against 2 types of opponents 2 2Favored Opponent (+)+1 damage bonus against 2 types of opponents

+1 damage bonus against 3 types of opponents 3 3Favored Opponent (+)+1 damage bonus against 3 types of opponents

+1 damage bonus against 4 types of opponents 4 4Favored Opponent (+)+1 damage bonus against 4 types of opponents

+1 damage bonus against 5 types of opponents 5 5Favored Opponent (+)+1 damage bonus against 5 types of opponents

+1 damage bonus against 6 types of opponents 6 6Favored Opponent (+)+1 damage bonus against 6 types of opponents

+1 damage bonus against 7 types of opponents 7 7Favored Opponent (+)+1 damage bonus against 7 types of opponents

+1 damage bonus against 8 types of opponents 8 8Favored Opponent (+)+1 damage bonus against 8 types of opponents

+1 damage bonus against 9 types of opponents 9 9Favored Opponent (+)+1 damage bonus against 9 types of opponents

+1 damage bonus against 10 types of opponents +1

10 10Favored Opponent (+) damage bonus against 10 types of opponents

Grapple checks use Dex & retain dodge bonus Grappling Finesse Grapple checks use Dex & retain dodge bonus

Double normal aiming bonuses Improved Aim Double normal aiming bonuses

+2 bonus on attack rolls to block Improved Block (+) +2 bonus on attack rolls to block

+2 bonus on attack rolls to block 1 1Improved Block (+) +2 bonus on attack rolls to block

+4 bonus on attack rolls to block 2 2Improved Block (+) +4 bonus on attack rolls to block

+6 bonus on attack rolls to block 3 3Improved Block (+) +6 bonus on attack rolls to block

+8 bonus on attack rolls to block 4 4Improved Block (+) +8 bonus on attack rolls to block

+10 bonus on attack rolls to block 5 5Improved Block (+) +10 bonus on attack rolls to block

+12 bonus on attack rolls to block 6 6Improved Block (+) +12 bonus on attack rolls to block

+14 bonus on attack rolls to block 7 7Improved Block (+) +14 bonus on attack rolls to block

+16 bonus on attack rolls to block 8 8Improved Block (+) +16 bonus on attack rolls to block

+18 bonus on attack rolls to block 9 9Improved Block (+) +18 bonus on attack rolls to block

+20 bonus on attack rolls to block 10 10Improved Block (+) +20 bonus on attack rolls to block

Critical hit on 19 or 20 with 1 attack Improved Critical (+) Critical hit on 19 or 20 with 1 attack

Critical hit on 19 or 20 with 1 attack 1 1Improved Critical (+) Critical hit on 19 or 20 with 1 attack

Critical hit on 19 or 20 with 2 attacks 2 2Improved Critical (+) Critical hit on 19 or 20 with 2 attacks

Critical hit on 19 or 20 with 3 attacks 3 3Improved Critical (+) Critical hit on 19 or 20 with 3 attacks

Critical hit on 19 or 20 with 4 attacks 4 4Improved Critical (+) Critical hit on 19 or 20 with 4 attacks

Critical hit on 19 or 20 with 5 attacks 5 5Improved Critical (+) Critical hit on 19 or 20 with 5 attacks



Critical hit on 19 or 20 with 6 attacks 6 6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks

Critical hit on 19 or 20 with 7 attacks 7 7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks

Critical hit on 19 or 20 with 8 attacks 8 8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks

Critical hit on 19 or 20 with 9 attacks 9 9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks

Critical hit on 19 or 20 with 10 attacks 10 10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks

+6 dodge bonus from the total defense action Improved Defense (+) +6 dodge bonus from the total defense action

+6 dodge bonus from the total defense action 1 1Improved Defense (+)+6 dodge bonus from the total defense action

+8 dodge bonus from the total defense action 2 2Improved Defense (+)+8 dodge bonus from the total defense action

+2 bonus on attack rolls to disarm Improved Disarm +2 bonus on attack rolls to disarm

Grapple as a free action after a successful attack Improved Grab Grapple as a free action after a successful attack

Make grapple checks with only one hand Improved Grapple Make grapple checks with only one hand



+4 bonus on initiative checks Improved Initiative (+) +4 bonus on initiative checks

+4 bonus on initiative checks 1 1Improved Initiative (+)+4 bonus on initiative checks

+8 bonus on initiative checks 2 2Improved Initiative (+)+8 bonus on initiative checks

+12 bonus on initiative checks 3 3Improved Initiative (+)+12 bonus on initiative checks

+16 bonus on initiative checks 4 4Improved Initiative (+)+16 bonus on initiative checks

+20 bonus on initiative checks 5 5Improved Initiative (+)+20 bonus on initiative checks

+24 bonus on initiative checks 6 6Improved Initiative (+)+24 bonus on initiative checks



+28 bonus on initiative checks 7 7Improved Initiative (+)+28 bonus on initiative checks

+32 bonus on initiative checks 8 8Improved Initiative (+)+32 bonus on initiative checks

+36 bonus on initiative checks 9 9Improved Initiative (+)+36 bonus on initiative checks









+40 bonus on initiative checks +40

10 10Improved Initiative (+) bonus on initiative checks

+4 bonus on trip checks while overrunning Improved Overrun +4 bonus on trip checks while overrunning

-4 penalty on grappling checks against you Improved Pin -4 penalty on grappling checks against you

+4 bonus on attack rolls to hit an object Improved Sunder +4 bonus on attack rolls to hit an object

Opponent uses lesser of Str or Dex against trip attacks Improved Throw Opponent uses lesser of Str or Dex against trip attacks

+4 bonus on trip checks, opponent can't trip you Improved Trip +4 bonus on trip checks, opponent can't trip you

Move both before and after a standard action Move-by Action Move both before and after a standard action

Reduce attack bonus to increase damage bonus Power Attack Reduce attack bonus to increase damage bonus

+1 to Unarmed Attacks Precise Shot (+) No penalty for shooting or throwing into melee

+2 to Unarmed Attacks 1Precise Shot (+) No penalty for shooting or throwing into melee

+3 to Unarmed Attacks 2Precise Shot (+) Ignores concealment unless total cover

+4 to Unarmed Attacks Prone Fighting No penalty for fighting while prone

+5 to Unarmed Attacks Quick Draw (+) Draw & ready a weapon as a free action

1Quick Draw (+) Draw & ready a weapon as a free action

2Quick Draw (+) Draw, ready, & reload a weapon as a free action

Rage (+) +2 to Str, +1 Fort & Will, -2 Defense

1 1Rage (+) +2 Str, +1 Fort & Will, -2 Defense

2 2Rage (+) +4 Str, +2 Fort & Will, -2 Defense

3

3Rage (+) +6 Str, +3 Fort & Will, -2 Defense

4 4Rage (+) +8 Str, +4 Fort & Will, -2 Defense

5 5Rage (+) +10 Str, +5 Fort & Will, -2 Defense

6 6Rage (+) +12 Str, +6 Fort & Will, -2 Defense

7 7Rage (+) +14 Str, +7 Fort & Will, -2 Defense

8 8Rage (+) +16 Str, +8 Fort & Will, -2 Defense

9 9Rage (+) +18 Str, +9 Fort & Will, -2 Defense

10 10Rage (+) +20 Str, +10 Fort & Will, -2 Defense

Ranged Pin Make grapple attacks with ranged weapons

Redirect Trick an opponent into hitting someone else

Set-Up Transfer the benefit of a combat bonus to an ally

Sneak Attack (+) +2 damage when you surprise attack an opponent

1 1Sneak Attack (+) +2 damage when you surprise attack an opponent

(-1), Personal (-1) 2 2Sneak Attack (+) +3 damage when you surprise attack an opponent

3 3Sneak Attack (+) +4 damage when you surprise attack an opponent

4 4Sneak Attack (+) +5 damage when you surprise attack an opponent

Stunning Attack Your unarmed attack can stun an opponent

-1), Narrow type (-2) Takedown Attack (+) Gain addtl melee attack when you drop an opponent

1 1Takedown Attack (+) Gain addtl melee attack when you drop an opponent

2 2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponen

Throwing Mastery (+) +1 damage with thrown weapons

1 1Throwing Mastery (+) +1 damage with thrown weapons

2 2Throwing Mastery (+) +2 damage with thrown weapons

3 3Throwing Mastery (+) +3 damage with thrown weapons

4 4Throwing Mastery (+) +4 damage with thrown weapons

5 5Throwing Mastery (+) +5 damage with thrown weapons

Ranged (1), Reflection (1), Redirection (1) 6 6Throwing Mastery (+) +6 damage with thrown weapons

7 7Throwing Mastery (+) +7 damage with thrown weapons

8 8Throwing Mastery (+) +8 damage with thrown weapons

9 9Throwing Mastery (+) +9 damage with thrown weapons

10 10Throwing Mastery (+) 10 damage with thrown weapons

+

Uncanny Dodge Retain your dodge bonus while flat-footed

1), Real (-1), Unconscious (-1) Weapon Bind Follow a successful melee block with a free disarm attempt

Weapon Break Follow a successful melee block with a free sunder

Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks

Inspire (+) Grant allies +1 to attacks, saves, & checks

, Sense-dependent (-1) 1 1Inspire (+) Grant allies +1 to attacks, saves, & checks

2 2Inspire (+) Grant allies +2 to attacks, saves, & checks

3 3Inspire (+) Grant allies +3 to attacks, saves, & checks

4 4Inspire (+) Grant allies +4 to attacks, saves, & checks

5 5Inspire (+) Grant allies +5 to attacks, saves, & checks

Leadership Spend hero point to remove adverse conditions from ally

Luck (+) +1 hero point

1 1Luck (+) +1 hero point

2 2Luck (+) +2 hero points

3 3Luck (+) +3 hero points

4 4Luck (+) +4 hero points

5 5Luck (+) +5 hero points

6 6Luck (+) +6 hero points

7 7Luck (+) +7 hero points

8 8Luck (+) +8 hero points

9 9Luck (+) +9 hero points

10 10Luck (+) +10 hero points

Seize Initiative Spend a hero point to go first in combat

Ultimate Effort (+) Spend hero point for auto 20 for 1 action

1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action

2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions

3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions

4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions

blast, Mystic binding, Mystic passage, Alternate powers 5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions

6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions

7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions

Overload (-1), Resisted (-1), Tainted (-1) 8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions

nd (-1), Sense dependent (-1) 9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions

10 10Ultimate Effort (+) Spend hero point for auto 20 for 10 actions

Ambidexterity Eliminate off-hand penalties

Assessment Know a subject's relative offensive and defensive ability

Benefit (+) Gain 1 minor benefit

1 1Benefit (+) Gain 1 minor benefit

2 2Benefit (+) Gain 2 minor benefits

d (0), Power resistance (1) 3 3Benefit (+) Gain 3 minor benefits

4 4Benefit (+) Gain 4 minor benefits

5 5Benefit (+) Gain 5 minor benefits

6 6Benefit (+) Gain 6 minor benefits

7 7Benefit (+) Gain 7 minor benefits

8 8Benefit (+) Gain 8 minor benefits

9 9Benefit (+) Gain 9 minor benefits

10 10Benefit (+) Gain 10 minor benefits

Diehard Automatically stabilize when dying

1), One task (-2) Eidetic Memory Perfect recall of everything you've experienced

Endurance (+) +4 bonus on checks requiring endurance or stamina

1 1Endurance (+) +4 bonus on checks requiring endurance or stamina

2 2Endurance (+) +8 bonus on checks requiring endurance or stamina

3 3Endurance (+) +12 bonus on checks requiring endurance or stamina

4 4Endurance (+) +16 bonus on checks requiring endurance or stamina

5 5Endurance (+) +20 bonus on checks requiring endurance or stamina

6 6Endurance (+) +24 bonus on checks requiring endurance or stamina

7 7Endurance (+) +28 bonus on checks requiring endurance or stamina

8 8Endurance (+) +32 bonus on checks requiring endurance or stamina

9 9Endurance (+) +36 bonus on checks requiring endurance or stamina

10 10Endurance (+) +40 bonus on checks requiring endurance or stamina

Suffer no penalties from a particular environment

Environmental Adaptation

Equipment (+) Acquire 5 points worth of equipment

1 1Equipment (+) 5 points worth of equipment

2 2Equipment (+) 10 points worth of equipment

3 3Equipment (+) 15 points worth of equipment

4 4Equipment (+) 20 points worth of equipment

5 5Equipment (+) 25 points worth of equipment

6 6Equipment (+) 30 points worth of equipment

7 7Equipment (+) 35 points worth of equipment

8 8Equipment (+) 40 points worth of equipment

9 9Equipment (+) 45 points worth of equipment

10 10Equipment (+) 50 points worth of equipment

(-1), Medium (-1), Short-range (-1) Fearless Immunity to fear effects

1 Fearsome Presence (+) Inspire fear in others, DC:11 range: 5

1 I

1Fearsome Presence (+)nspire fear in others, DC:11 range: 5

2 I

2Fearsome Presence (+)nspire fear in others, DC:12 range: 10

3 I

3Fearsome Presence (+)nspire fear in others, DC:13 range: 15

4 I

4Fearsome Presence (+)nspire fear in others, DC:14 range: 20

5 I

5Fearsome Presence (+)nspire fear in others, DC:15 range: 25

6 I

6Fearsome Presence (+)nspire fear in others, DC:16 range: 30

7 I

7Fearsome Presence (+)nspire fear in others, DC:17 range: 35

8 I

8Fearsome Presence (+)nspire fear in others, DC:18 range: 40

9 I

9Fearsome Presence (+)nspire fear in others, DC:19 range: 45

10 10Fearsome Presence (+)Inspire fear in others, DC:20 range: 50

Instant Up Stand up as a free action

Interpose Trade places with an adjacent ally subject to attack

Master Plan Bonus in situations when you have a chance to plan

1 Minions (+) 15pp of followers

1 1Minions (+) 15pp of followers

2 2Minions (+) 30pp of followers

3 3Minions (+) 45pp of followers

4 4Minions (+) 60pp of followers

5 5Minions (+) 75pp of followers

6 6Minions (+) 90pp of followers

7 7Minions (+) 105pp of followers

8 8Minions (+) 120pp of followers

9 9Minions (+) 135pp of followers

10 10Minions (+) 150pp of followers

11 11Minions (+) 165pp of followers

12 12Minions (+) 180pp of followers

13 13Minions (+) 195pp of followers

14 14Minions (+) 210pp of followers

15 15Minions (+) 225pp of followers

16 16Minions (+) 240pp of followers

17 17Minions (+) 255pp of followers

18 18Minions (+) 270pp of followers

19 19Minions (+) 285pp of followers

20 20Minions (+) 300pp of followers

21 21Minions (+) 315pp of followers

Quick Change (+) You can change clothes as a free action

1 1Quick Change (+) You can change clothes as a free action

2 2Quick Change (+) Change into any outfit at will

Second Chance (+) You get a second check or save against 1 hazard type

1 1Second Chance (+) You get a second check or save against 1 hazard type

2 2Second Chance (+) You get a second check or save against 2 hazard types

3 3Second Chance (+) You get a second check or save against 3 hazard types

4 4Second Chance (+) You get a second check or save against 4 hazard types

5 5Second Chance (+) You get a second check or save against 5 hazard types

6 6Second Chance (+) You get a second check or save against 6 hazard types

7 7Second Chance (+) You get a second check or save against 7 hazard types

8 8Second Chance (+) You get a second check or save against 8 hazard types

9 9Second Chance (+) You get a second check or save against 9 hazard types

10 10Second Chance (+) You get a second check or save against 10 hazard types

Sidekick (+) 5pp Sidekick

1 1Sidekick (+) 5pp Sidekick

2 2Sidekick (+) 10pp Sidekick

3 3Sidekick (+) 15pp Sidekick

4 4Sidekick (+) 20pp Sidekick

5 5Sidekick (+) 25pp Sidekick

6 6Sidekick (+) 30pp Sidekick

7 7Sidekick (+) 35pp Sidekick

8 8Sidekick (+) 40pp Sidekick

9 9Sidekick (+) 45pp Sidekick

10 10Sidekick (+) 50pp Sidekick

11 11Sidekick (+) 55pp Sidekick

12 12Sidekick (+) 60pp Sidekick

13 13Sidekick (+) 65pp Sidekick

14 14Sidekick (+) 70pp Sidekick

15 15Sidekick (+) 75pp Sidekick

16 16Sidekick (+) 80pp Sidekick

17 17Sidekick (+) 85pp Sidekick

18 18Sidekick (+) 90pp Sidekick

19 19Sidekick (+) 95pp Sidekick

20 20Sidekick (+) 100pp Sidekick

Teamwork (+) Additional +1 bonus for aid actions

1 1Teamwork (+) Additional +1 bonus for aid actions

2 2Teamwork (+) Additional +2 bonus for aid actions

3 3Teamwork (+) Additional +3 bonus for aid actions

Trance Go into a deathlike trance that slows breathing

Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff

Animal Empathy Use Handle Animal to affect the attitudes of animals







Artificer Use Knowledge (arcane lore) & Craft to create magical inventio

Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks

1 1Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks

2 2Attractive (+) +8 bonus Bluff & Diplomacy people affected by your looks

3 3Attractive (+) +12 bonus Bluff & Diplomacy people affected by your looks

4 4Attractive (+) +16 bonus Bluff & Diplomacy people affected by your looks

5 5Attractive (+) +20 bonus Bluff & Diplomacy people affected by your looks

6 6Attractive (+) +24 bonus Bluff & Diplomacy people affected by your looks

7 7Attractive (+) +28 bonus Bluff & Diplomacy people affected by your looks

8 8Attractive (+) +32 bonus Bluff & Diplomacy people affected by your looks

9 9Attractive (+) +36 bonus Bluff & Diplomacy people affected by your looks

10 10Attractive (+) +40 bonus Bluff & Diplomacy people affected by your looks

Connected Make a Diplomacy check to call in favors or aid

Contacts Make a Gather Information check in one minute

Distract (+) Bluff or Intimidate check to daze an opponent for 1 round

1 1Distract (+) Bluff or Intimidate check to daze an opponent for 1 round

2 2Distract (+) Use Bluff & Intimidate check to daze an opponent for 1 round

Fascinate (+) Hold a subject's attention with 1 interaction skill

1 1Fascinate (+) Hold a subject's attention with 1 interaction skill

2 2Fascinate (+) Hold a subject's attention with 2 interaction skills

3 3Fascinate (+) Hold a subject's attention with 3 interaction skills

4 4Fascinate (+) Hold a subject's attention with 4 interaction skills

Hide in Plain Sight You don't need cover or concealment to hide

Improvised Tools No penalty for not having tools for a skill

Inventor Can create temporary devices

Jack-of-All-Trades Use any skill untrained

Ritualist Can create and cast arcane rituals

Skill Mastery (+) Choose 4 skills you can take 10 with even under pressure

1 1Skill Mastery (+) Choose 4 skills you can take 10 with







2 2Skill Mastery (+) Choose 8 skills you can take 10 with



3

3Skill Mastery (+) Choose 12 skills you can take 10 with

4 4Skill Mastery (+) Choose 16 skills you can take 10 with

5 5Skill Mastery (+) Choose 20 skills you can take 10 with

6 6Skill Mastery (+) Choose 24 skills you can take 10 with

7 7Skill Mastery (+) Choose 28 skills you can take 10 with

8 8Skill Mastery (+) Choose 32 skills you can take 10 with

9 9Skill Mastery (+) Choose 36 skills you can take 10 with

10 10Skill Mastery (+) Choose 40 skills you can take 10 with

Startle Feint using intimidate rather than bluff

Taunt Demoralize using Bluff rather than Intimidate

Track Use Survival to follow tracks

Well-Informed Gather Information check when meeting someone

Stunning Attack Allows for 2 attacks of Opportunity a round

Takedown Attack (+) Gain addtl melee attack when you drop an opponent

1 1Martial Strike (+) +1 to Unarmed Attacks

2 2Martial Strike (+) +2 to Unarmed Attacks

3 3Martial Strike (+) +3 to Unarmed Attacks

4 4Martial Strike (+) +4 to Unarmed Attacks

5 5Martial Strike (+) +5 to Unarmed Attacks

0 0

0 0

0 0

0 0

0 0

ncrease attack bonus

ncrease attack bonus

or ranged attack rolls

or ranged attack rolls

ranged attack rolls

th 1 specific attack

th 1 specific attack

th 2 specific attacks



th 3 specific attacks



th 4 specific attacks

th 5 specific attacks

th 6 specific attacks

th 7 specific attacks

th 8 specific attacks



th 9 specific attacks









th 10 specific attacks







e grappling to suffocate

argets normally immune to them

crease defense bonus

d attacks against you in melee

tacks allowing a Reflex save

tacks allowing a Reflex save

acks allowing a Reflex save

mpts in a round

particular environment

particular environment









a type of opponent

a type of opponent

2 types of opponents

3 types of opponents

4 types of opponents

5 types of opponents

6 types of opponents

7 types of opponents

8 types of opponents

9 types of opponents

10 types of opponents

retain dodge bonus

total defense action

total defense action

total defense action



ter a successful attack









hile overrunning

ecks against you



r or Dex against trip attacks

pponent can't trip you

r a standard action

crease damage bonus

throwing into melee

throwing into melee









eapon as a free action

ranged weapons

ing someone else

ombat bonus to an ally

prise attack an opponent

prise attack an opponent

prise attack an opponent

prise attack an opponent

prise attack an opponent

tun an opponent

hen you drop an opponent

hen you drop an opponent

5 ft step when you drop an opponent









block with a free disarm attempt

block with a free sunder

5 temp skill ranks

saves, & checks

saves, & checks

saves, & checks

saves, & checks

saves, & checks

saves, & checks

e adverse conditions from ally

20 for 10 actions



ffensive and defensive ability









you've experienced

ing endurance or stamina

ing endurance or stamina

ing endurance or stamina

iring endurance or stamina

iring endurance or stamina

iring endurance or stamina

iring endurance or stamina

iring endurance or stamina

iring endurance or stamina

iring endurance or stamina

iring endurance or stamina

particular environment









ent ally subject to attack

ou have a chance to plan

save against 1 hazard type

save against 1 hazard type

save against 2 hazard types

save against 3 hazard types

save against 4 hazard types

save against 5 hazard types

save against 6 hazard types

save against 7 hazard types

save against 8 hazard types

save against 9 hazard types

save against 10 hazard types









that slows breathing

atics rather than Bluff

ct the attitudes of animals







e) & Craft to create magical inventions

y people affected by your looks

y people affected by your looks

y people affected by your looks

acy people affected by your looks

acy people affected by your looks

acy people affected by your looks

acy people affected by your looks

acy people affected by your looks

acy people affected by your looks

acy people affected by your looks

acy people affected by your looks

o call in favors or aid

n check in one minute

o daze an opponent for 1 round

o daze an opponent for 1 round

ck to daze an opponent for 1 round

with 1 interaction skill

with 1 interaction skill

with 2 interaction skills

with 3 interaction skills

with 4 interaction skills

ncealment to hide









e 10 with even under pressure









her than Intimidate



when meeting someone

ortunity a round

hen you drop an opponent



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