CHARACTER BACKGROUND
Character Name Red RED
Concept
Real Name
Identity
Hero/Villain FALSE
Origin
Allegiance
Motivation
Gender
Age
Height 1-3 m (based on size)
Weight 27-225 kg (based on size)
Hair
Eyes
Size Medium 0 Mod
Quote #
Occupation
1st Appearance
Nationality
Ethnicity
Player
Campaign
GM
Player email
PL & PP
PL 10
PP 150 recommended (based on PL)
Adjustment Max
Max Attack 20 = 10 + 10
Max Defense 10 = + 10
Max Save DC Modifier 10 = + 10
Max Toughness 10 = + 10
Max Save/Ability Bonus 15 = + 15
Max Ability Score 40 = + 40
Max Skill Rank 16 = + 15
FALSE POINTS
Starting FALSE Points 1
Bonus FALSE Points
Luck Points 0
Total FALSE Points 1
PERSONALITY
Personality
Physical Appearance
Battle Tactics
Question 1 What kind of distinctive features do you have?
Question 2 What motivates you? What are your ambitions?
TEAM
Team name Team Name
City
Base
Other Members
Team Notes
NPCs & LOCATIONS
Relationship
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
BACKGROUND STORY
Unit of Measurement
Metric
XP:-150
Red
Standard PC
XP:-150
ABILITIES
Abilities Cost: 18 Ability Total Base Misc No Skill Enhanced Density
0 STR 10 (0) 10 + + + 0 + 0 =
4 DEX 14 (+2) 14 + + + 0 + =
2 CON 12 (+1) 12 + + + 0 + =
6 INT 16 (+3) 16 + + + 0 + =
4 WIS 14 (+2) 14 + + + 0 + =
2 CHA 12 (+1) 12 + + + 0 + =
If you are building a construct character and you want to zero out an ability,
(for example, Constructs do not have Constitution), replace the Base Ability with "NA"
XP:-150
SAVES
Saves Cost: 18 Save Total Base Ability Mod Misc
5 FORT +6 5 + +1 CON +
6 REF +8 6 + +2 DEX +
7 WILL +9 7 + +2 WIS +
Toughness Save Total Base Ability Mod Misc Def Roll Protection
0 TOUGH +3 +1 CON + + 2 +
Flat Footed +1
Knockback Modifier Total 1/2 Tough Immov. Imperv.
Knockback +1 1 + 0 FALSE
Flat Footed +0 0 + 0
Defense Types Rank Sheet Output
XP:-150
COMBAT
Combat Cost: 20 Total Base Size Misc Dodge Other
10 Defense Bonus 8 = 5 + 0 + + 3 + +
Flat Footed 3 Dodge Focus +3
Total Base Size Misc
10 Base Attack +5 = 5 + 0 +
Total Base Size Melee Attack STR Mod Super STR
Grappling +7 = + 0 + 7 + 0 + 0
Total Base Feat
Adj (Melee) +7 +5 2
Adj (Ranged) +5 +5 0
Specialisation Crit Adj
Exotic +0 -0
Explosive +0 -0
Heavy +0 -0
Knives +0 -0
Lightsaber +0 -0
Melee Weapons +0 -0
Pistols +2 -0
Rifles +0 -0
Slugthrowers +0 -0
Sniper +0 -0
Unarmed Damage +0
INITIATIVE
Total Dex Misc Imp. Init Superspeed
Initiative +6 = +2 + + 4 + 0
Total Super STR Auto S. STR
10 0 0
14
12 Lifting
16
Light: 15 kg, Med: 30 kg, Heavy: 45 kg,
14 Max: 91 kg, Push: 227 kg
12
Protection Force Field
0 + 0
Sheet Output
Shield Uncanny Dodge
0 FALSE
Dodge Focus +3
XP:-150
SKILLS
+
Skills Cost: 60 S/M Total Ranks Misc Ability Mod
1 Acrobatics +6 = 4 + + 2 DEX
2.5 + Bluff +11 = 10 + + 1 CHA
0 Climb = + + 0 STR
2.5 Computers +13 = 10 + + 3 INT
1 Concentration +6 = 4 + + 2 WIS
0 Craft * +0
2 Artistic +11 = 8 + + 3 INT
3 + Chemical +15 = 12 + + 3 INT
3 + Electronic +15 = 12 + + 3 INT
3 + Mechanical +15 = 12 + + 3 INT
1 Structural +7 = 4 + + 3 INT
0.5 Cryptology +5 = 2 + + 3 INT
0.5 Demolitions +5 = 2 + + 3 INT
2 Diplomacy +9 = 8 + + 1 CHA
2 Disable Device +11 = 8 + + 3 INT
1 Disguise +5 = 4 + + 1 CHA
0 Drive +2 = + + 2 DEX
0 Forgery * +0 = + + 3 INT
1.5 Escape Artist +8 = 6 + + 2 DEX
0.5 Gamble +4 = 2 + + 2 WIS
1.5 Gather Info +7 = 6 + + 1 CHA
1 Handle Animal +5 = 4 + + 1 CHA
0 Intimidate +1 = + + 1 CHA
1.5 Investigate +9 = 6 + + 3 INT
0 Knowledge * +0
0 Art * +0 = + + 3 INT
1.5 Behavioral Sciences +9 = 6 + + 3 INT
0 Business * +0 = + + 3 INT
0 Civics * +0 = + + 3 INT
0 Current Event * +0 = + + 3 INT
0.5 Earth Sciences +5 = 2 + + 3 INT
0 Force Knowledge * +0 = + + 3 INT
0 History * +0 = + + 3 INT
0 Life Sciences * +0 = + + 3 INT
1 Physical Sciences +7 = 4 + + 3 INT
0 Popular Culture * +0 = + + 3 INT
0 Streetwise * +0 = + + 3 INT
1 Tactics +7 = 4 + + 3 INT
3.5 + Technology +17 = 14 + + 3 INT
1.5 Theology and Philosophy +9 = 6 + + 3 INT
0 Medicine * +0
0.5 First Aid +4 = 2 + + 2 WIS
0 Medicine (General) * +0 = + + 3 INT
2 Notice +10 = 8 + + 2 WIS
0 Perform * +0
0 Acting * +0 = + + 1 CHA
0 Comedy * +0 = + + 1 CHA
0 Dance * +0 = + + 1 CHA
0 Oratory * +0 = + + 1 CHA
0 Singing * +0 = + + 1 CHA
2 + Pilot +10 = 8 + + 2 DEX
0 Profession * +0
1 Commando +6 = 4 + + 2 WIS
2 Engineer +10 = 8 + + 2 WIS
0 = + + 2 WIS
0 = + + 2 WIS
4 + Repair +19 = 16 + + 3 INT
0 Research +3 = + + 3 INT
0 Ride * +0 = + + 2 DEX
2 Search +11 = 8 + + 3 INT
2 Sense Motive +10 = 8 + + 2 WIS
2 + Sleight of Hand +10 = 8 + + 2 DEX
1.5 Stealth +8 = 6 + + 2 DEX
0.5 Survival +4 = 2 + + 2 WIS
0 Swim = + + 0 STR
0 = + + 0 STR
0.5 Language * +2 = 2 +
240
+3 Languages
1 Basic
2
3
4 Rodia Rodia,
5 Shyriiwook Shyriiwook,
6
7
8
9
10
Craft Skills Knowledge Perform Profession
Artistic Art Acting Actor
Chemical Behavioral Sciences Comedy Assasin
Electronic Business Dance Chef
Mechanical Civics Oratory Commando
Structural Current Event Singing Doctor
Earth Sciences Engineer
Force Knowledge Intel Agent
History Pilot
Life Sciences Reporter
Physical Sciences Scholar
Popular Culture Scout
Streetwise Smuggler
Tactics Teacher
Technology Vinter
Theology and Philosophy Writer
Sheet output
Acrobatics 4 (+6)
Bluff (Mastery) 10 (+11)
Climb
Computers 10 (+13)
Concentration 4 (+6)
Artistic 8 (+11)
Chemical (Mastery) 12 (+15)
Electronic (Mastery) 12 (+15)
Mechanical (Mastery) 12 (+15)
Structural 4 (+7)
Cryptology 2 (+5)
Demolitions 2 (+5)
Diplomacy 8 (+9)
Disable Device 8 (+11)
Disguise 4 (+5)
Drive (+2)
Escape Artist 6 (+8)
Gamble 2 (+4)
Gather Info 6 (+7)
Handle Animal 4 (+5)
Intimidate (+1)
Investigate 6 (+9)
Behavioral Sciences 6 (+9)
Earth Sciences 2 (+5)
Physical Sciences 4 (+7)
Tactics 4 (+7)
Technology (Mastery) 14 (+17)
Theology and Philosophy 6 (+9)
First Aid 2 (+4)
Notice 8 (+10)
Pilot (Mastery) 8 (+10)
Commando 4 (+6)
Engineer 8 (+10)
Repair (Mastery) 16 (+19)
Research (+3)
Search 8 (+11)
Sense Motive 8 (+10)
Sleight of Hand (Mastery) 8 (+10)
Stealth 6 (+8)
Survival 2 (+4)
Swim
Basic, Rodia, Shyriiwook.
Profession Medicine
First Aid
Medicine (General)
Commando
Engineer
Intel Agent
Reporter
Smuggler
Teacher
XP:-150
FEATS
Detected Feats
Dodge Focus 3 Defensive Roll 2 Improved Initiativ
Feat Cost: 34 Ranks Feat Name
TRUE 2 2 Attack Focus (Melee) (+)
TRUE 1 Attack Specialization (Pistols) (+)
FALSE 1 Beginner's Luck
TRUE 2 2 Defensive Roll (+)
FALSE 1 Distract (Bluff)
TRUE 3 3 Dodge Focus (+)
FALSE 1 Elusive Target
TRUE 1 Improved Initiative (+)
FALSE 1 Improvised Tools
TRUE 1 Inspire (+)
FALSE 1 Interpose
FALSE 1 Inventor
TRUE 1 Luck (+)
FALSE 1 Move-by Action
TRUE 1 Precise Shot (+)
TRUE 1 Quick Draw (+)
FALSE 1 Redirect
TRUE 2 2 Second Chance (+)
FALSE 1 Seize Initiative
FALSE 1 Set-Up
FALSE 1 Ship Familarity
TRUE 2 2 Skill Mastery (+)
TRUE 2 2 Sneak Attack (+)
FALSE 1 Taunt
TRUE 2 2 Teamwork (+)
TRUE 1 Ultimate Effort (+)
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
Detected Feats
Dodge Focus 3 Defensive Roll 2 Improved Initiative 4 Attack Focus (Melee)
Feat Auto Description
+2 bonus to melee attack rolls
+2 bonus to attack rolls with pistols
Spend a Hero Point to gain 5 temp skill ranks
+2 Toughness save bonus
Bluff check to daze an opponent for 1 round
+3 dodge bonus
Double penalties for ranged attacks against you in melee
+4 bonus on initiative checks
No penalty for not having tools for a skill
Grant allies +1 to attacks, saves, & checks
Trade places with an adjacent ally subject to attack
Can create temporary devices
+1 hero point
Move both before and after a standard action
No penalty for shooting or throwing into melee
Draw & ready a weapon as a free action
Trick an opponent into hitting someone else
You get a second check or save against 2 hazard types
Spend a hero point to go first in combat
Transfer the benefit of a combat bonus to an ally
+2 Bonus to repair or piloting checks with a ship or craft of your choice
Choose 8 skills you can take 10 with
+3 damage when you surprise attack an opponent
Demoralize using Bluff rather than Intimidate
Additional +2 bonus for aid actions
Spend hero point for auto 20 for 1 action
ve 4 Attack Focus (Melee)
Edit Feat Description Lookup Vaue
2Attack Focus (Melee) (+)
Attack Specialization (Pistols) (+)
Beginner's Luck
2Defensive Roll (+)
Distract (Bluff)
3Dodge Focus (+)
Elusive Target
Improved Initiative (+)
Improvised Tools
Inspire (+)
Interpose
Inventor
Luck (+)
Move-by Action
Precise Shot (+)
Quick Draw (+)
Redirect
2Second Chance (+)
Seize Initiative
Set-Up
Ship Familarity
2Skill Mastery (+)
2Sneak Attack (+)
Taunt
2Teamwork (+)
Ultimate Effort (+)
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Sheet Output
+2 bonus to melee attack rolls Attack Focus (Melee) (2)
+2 bonus to attack rolls with pistols Attack Specialization (Pistols) ()
Spend a Hero Point to gain 5 temp skill ranks Beginner's Luck
+2 Toughness save bonus Defensive Roll (2)
Bluff check to daze an opponent for 1 round Distract (Bluff)
+3 dodge bonus Dodge Focus (3)
Double penalties for ranged attacks against you in melee Elusive Target
+4 bonus on initiative checks Improved Initiative ()
No penalty for not having tools for a skill Improvised Tools
Grant allies +1 to attacks, saves, & checks Inspire ()
Trade places with an adjacent ally subject to attack Interpose
Can create temporary devices Inventor
+1 hero point Luck ()
Move both before and after a standard action Move-by Action
No penalty for shooting or throwing into melee Precise Shot ()
Draw & ready a weapon as a free action Quick Draw ()
Trick an opponent into hitting someone else Redirect
You get a second check or save against 2 hazard types Second Chance (2)
Spend a hero point to go first in combat Seize Initiative
Transfer the benefit of a combat bonus to an ally Set-Up
+2 Bonus to repair or piloting checks with a ship or craft of your choice Ship Familarity
Choose 8 skills you can take 10 with Skill Mastery (2)
+3 damage when you surprise attack an opponent Sneak Attack (2)
Demoralize using Bluff rather than Intimidate Taunt
Additional +2 bonus for aid actions Teamwork (2)
Spend hero point for auto 20 for 1 action Ultimate Effort ()
Feat List Feats
Sheet Output #REF!
+2 bonus to melee attack rolls #REF! [*][b]Attack Focus (Melee) (2):[/b] +2 bonus to melee attack rolls
+2 bonus to attack rolls with pistols #REF! [*][b]Attack Specialization (Pistols) ():[/b] +2 bonus to attack rolls with pistols
Spend a Hero Point to gain 5 temp skill ranks #REF! [*][b]Beginner's Luck:[/b] Spend a Hero Point to gain 5 temp skill ranks
+2 Toughness save bonus #REF! [*][b]Defensive Roll (2):[/b] +2 Toughness save bonus
Bluff check to daze an opponent for 1 round #REF! [*][b]Distract (Bluff):[/b] Bluff check to daze an opponent for 1 round
+3 dodge bonus #REF! [*][b]Dodge Focus (3):[/b] +3 dodge bonus
Double penalties for ranged attacks against you in melee #REF! [*][b]Elusive Target:[/b] Double penalties for ranged attacks against you in melee
+4 bonus on initiative checks #REF! [*][b]Improved Initiative ():[/b] +4 bonus on initiative checks
No penalty for not having tools for a skill #REF! [*][b]Improvised Tools:[/b] No penalty for not having tools for a skill
Grant allies +1 to attacks, saves, & checks #REF! [*][b]Inspire ():[/b] Grant allies +1 to attacks, saves, & checks
Trade places with an adjacent ally subject to attack #REF! [*][b]Interpose:[/b] Trade places with an adjacent ally subject to attack
Can create temporary devices #REF! [*][b]Inventor:[/b] Can create temporary devices
+1 hero point #REF! [*][b]Luck ():[/b] +1 hero point
Move both before and after a standard action #REF! [*][b]Move-by Action:[/b] Move both before and after a standard action
No penalty for shooting or throwing into melee #REF! [*][b]Precise Shot ():[/b] No penalty for shooting or throwing into melee
Draw & ready a weapon as a free action #REF! [*][b]Quick Draw ():[/b] Draw & ready a weapon as a free action
Trick an opponent into hitting someone else #REF! [*][b]Redirect:[/b] Trick an opponent into hitting someone else
You get a second check or save against 2 hazard types #REF! [*][b]Second Chance (2):[/b] You get a second check or save against 2 hazard types
Spend a hero point to go first in combat #REF! [*][b]Seize Initiative:[/b] Spend a hero point to go first in combat
Transfer the benefit of a combat bonus to an ally #REF! [*][b]Set-Up:[/b] Transfer the benefit of a combat bonus to an ally
+2 Bonus to repair or piloting checks with a ship or craft of your choice #REF! [*][b]Ship Familarity:[/b] +2 Bonus to repair or piloting checks with a ship or craft of your choice
Choose 8 skills you can take 10 with #REF! [*][b]Skill Mastery (2):[/b] Choose 8 skills you can take 10 with
+3 damage when you surprise attack an opponent #REF! [*][b]Sneak Attack (2):[/b] +3 damage when you surprise attack an opponent
Demoralize using Bluff rather than Intimidate #REF! [*][b]Taunt:[/b] Demoralize using Bluff rather than Intimidate
Additional +2 bonus for aid actions #REF! [*][b]Teamwork (2):[/b] Additional +2 bonus for aid actions
Spend hero point for auto 20 for 1 action #REF! [*][b]Ultimate Effort ():[/b] Spend hero point for auto 20 for 1 action
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
#REF!
Improved Initiative
Jack of all Trades
Defensive Roll
Dodge Focus
Luck
Dodge Focus 3 Defensive Roll 2
rank rank rank rank
0 0 1 3 1 2 0 0 1
Attack Focus (Melee) (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Attack Specialization (Pistols) (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Beginner's Luck, #VALUE! #VALUE! #VALUE! #NAME? #VALUE!
Defensive Roll (2), #VALUE! #VALUE! 1 2 #VALUE! #VALUE!
Distract (Bluff), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Dodge Focus (3), #VALUE! 1 3 #VALUE! #VALUE! #VALUE!
Elusive Target, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Improved Initiative (), #VALUE! #VALUE! #VALUE! #VALUE! 1
Improvised Tools, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Inspire (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Interpose, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Inventor, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Luck (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Move-by Action, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Precise Shot (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Quick Draw (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Redirect, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Second Chance (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Seize Initiative, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Set-Up, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Ship Familarity, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Skill Mastery (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Sneak Attack (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Taunt, #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Teamwork (2), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Ultimate Effort (), #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#REF!
#REF!
#REF!
#REF!
Attack Focus (Ranged)
Attack Focus (Melee)
Grappling Finesse
Uncanny Dodge
Martial Strike
Martial Artist
Equipment
Evasion
Improved Initiative 4 Attack Focus (Melee)
rank rank rank rank rank rank rank rank
4 0 0 0 0 1 2 0 0 0 0 0 0 0 0 0
#VALUE! #VALUE! 1 2 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
4 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Attack Specialization (Pistols)
Attack Specialization (Rifles)
Defensive Attack
Accurate Attack
Ambidexterity
All-out Attack
Power Attack
Attack Specialization (Pistols)
rank rank rank rank rank rank rank rank
0 0 0 0 0 0 0 0 0 0 0 1 1 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 1 #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
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#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Attack Specialization (Melee Weapons)
Attack Specialization (Lightsaber)
Attack Specialization (Explosives)
Attack Specialization (Knives)
Attack Specialization (Sniper)
Attack Specialization (Heavy)
Attack Specialization (Exotic)
Rage
rank rank rank rank rank rank rank
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Distract (Intimidate)
Fearsome Presence
Hide in Plain Sight
Distract (Bluff)
Acrobatic Bluff
Sneak Attack
Assessment
Distract (Bluff) Sneak Attack
rank rank rank rank rank rank rank rank
0 0 0 0 0 0 0 1 1 0 0 0 0 1 2
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 2
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Improved Grapple
Improved Disarm
Improved Sunder
Stunning Attack
Improved Pin
Ranged Pin
Startle
Taunt
Taunt
rank rank rank rank rank rank rank
0 0 0 0 0 0 1 1 0 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Improved Defence
Improved Throw
Improved Block
Prone Fighting
Improved Trip
Improved Aim
Precise Shot
Precise Shot
rank rank rank rank rank rank rank rank
0 0 0 0 0 0 0 0 0 0 0 1 1 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 1 #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Improved Critical (Explosives)
Improved Critical (Pistols)
Improved Critical (Knives)
Improved Critical (Heavy)
Improved Critical (Exotic)
Improved Critical (Rifles)
Throwing Mastery
Endurance
rank rank rank rank rank rank rank
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Attack Specialization (Slugthrowers)
Improved Critical (Melee Weapons)
Improved Critical (Slugthrowers)
Blind-Fight
Improved Critical (Lightsaber)
Improved Critical (Sniper)
Elusive Target
Blind-Fight
Elusive Target
rank rank rank rank rank rank rank rank
0 0 0 0 0 0 0 1 1 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Chokehold Counterattack
Combat Reflexes Improved Opportunity
Critical StrikeFast Overrun First Strike Improved Grab
Improved Opportunity
Combat Reflexes
Improved Grab
Counterattack
Critical Strike
Fast Overrun
First Strike
Chokehold
rank rank rank rank rank rank rank
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Improved Move-by Action
Improved Opportunity Overrun Redirect Set-Up Uncanny Weapon Bind
Takedown Attack (+) Dodge
Takedown Attack (+)
Improved Overrun
Uncanny Dodge
Move-by Action
Weapon Bind
Redirect
Set-Up
Move-by Action Redirect Set-Up
rank rank rank rank rank rank rank rank
0 0 0 1 1 1 1 1 1 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! 1 1 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Inspire (+)
Beginner's Luck Leadership Luck (+) Ultimate Effort (+)
Seize Initiative Assessment Benefit (+)
Ultimate Effort (+)
Beginner's Luck
Seize Initiative
Assessment
Inspire (+)
Benefit (+)
Leadership
Luck (+)
Beginner's Luck Inspire (+) Luck (+) Ultimate Effort (+)
Seize Initiative
rank rank rank rank rank rank rank
1 1 1 1 0 0 1 1 1 1 1 1 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
1 1 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! 1 1 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Benefit (+) Diehard Endurance (+) nvironmental Adaptation Instant Up
Eidetic Memory E Fearless Interpose
Environmental Adaptation
Eidetic Memory
Endurance (+)
Instant Up
Interpose
Fearless
Diehard
Interpose
rank rank rank rank rank rank rank rank
0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 1
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Master Plan Teamwork (+) nimal Empathy
Lightning Calculator (+) Second Chance (+) A Computer
Attractive (+)Communications ExpertProgramming
Lightning Calculator (+)
Computer Programming
Communications Expert
Second Chance (+)
Animal Empathy
Teamwork (+)
Attractive (+)
Master Plan
Teamwork (+)
Second Chance (+)
rank rank rank rank rank rank rank
0 0 0 0 1 2 1 2 0 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! 1 2 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! 1 2 #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Connected
Computer Programming Contacts Inventor
Fascinate (+) Improvised Tools (+)
Skill Mastery Slicing Expert
Improvised Tools
Skill Mastery (+)
Slicing Expert
Fascinate (+)
Connected
Inventor
Contacts
Improvised Tools Inventor Skill Mastery (+)
rank rank rank rank rank rank rank rank
0 0 0 0 0 0 0 1 1 1 1 1 2 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! 1 1 #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! 1 2 #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
Track
Surgical Expert (+) S Starship Specialist (+)
Well-Informedtarfighter Ace (+)
Starship Specialist (+)
Surgical Expert (+)
Starfighter Ace (+)
Well-Informed
Track
rank rank rank rank rank
0 0 0 0 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
XP:-150
POWERS
Detected Powers
0 Cost/Rank PF/DB Ranks Type Power Name
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
0 NA
XP:-150
POWERS LOOKUP
Select Power -> Absorption
Effect Trait/Defense
Action Reaction
Range Personal
Duration Continuous
Save -
Cost 4
feats Energy conversion, Slow fade
extras Both types (1), Power magnet (1)
flaws
page number
XP:-150
PROGRESSION CHART
Rank Value Time Extended Range
1 1 3 seconds 10 ft
2 2 6 seconds 100 ft
3 5 1 minute 1,000 ft
4 10 5 minutes 1 mile
5 25 20 minutes 5 miles
6 50 1 hour 20 miles
7 100 5 hours 200 miles
8 250 1 day 2,000 miles
9 500 1 week 20,000 miles
10 1,000 1 month 200,000 miles
11 2,500 3 months 2 million miles
12 5,000 1 year 20 million miles
13 10,000 5 years 200 million miles
14 25,000 10 years 2 billion miles
15 50,000 50 years anywhere in solar system
16 100,000 100 years Nearby star systems
17 250,000 500 years Distant star systems
18 500,000 1,000 years Anywhere in Galaxy
19 1,000,000 5,000 years Nearby Galaxies
20 2,500,000 10,000 years Anywhere in Universe
SCRATCHPAD
Ranks in Device: Hard to Take Device:
PP in Device: 0 Easy to Take Device:
Equipment:
Alternate Form:
Rank Required: 0 Shapeshift:
Total Device Cost: 0
Device costs:
ected Powers
Extras Flaws Power Feats Drawbacks
Cost Ranks
4 x 5 = 20
3 x 3 = 9
1 x 2 = 2
5 x 5 = 25
8 x 5 = 40
Descriptor Description DC Save STR?
8
Abilities & Saves
STR: 10 (0) DEX: 14 (+2) CON: 12 (+1)
INT: 16 (+3) WIS: 14 (+2) CHA: 12 (+1)
FORT: 6 REF: 8 WILL: 9 TOUGH: 3
Rank Name Sheet output
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [],
[], [], [], [], [], [], [], [], [], [], [], [],
[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [],
[], [], [], [], [], [], [], [], [], [], [], [],
[], [], [], [], [], [], [], [], [], [], [], [], [], [], [] [], [], [],
Abilities & Saves
STR: 10 (0) DEX: 14 (+2) CON: 12 (+1)
INT: 16 (+3) WIS: 14 (+2) CHA: 12 (+1)
FORT: 6 REF: 8 WILL: 9 TOUGH: 3
Power List
Sheet output Fin Name
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[b][/b] {} - Power Rank -
[], [], [], [],
Cost Desc Ex Flaw Feat Draw Array Container Indent Start
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
0 (0 * )
Equip List
Indent End Fin Name Desc
1 [b] {}[/b] - Points 0
2 [b] {}[/b] - Points 0
3 [b] {}[/b] - Points 0
4 [b] {}[/b] - Points 0
5 [b] {}[/b] - Points 0
6 [b] {}[/b] - Points 0
7 [b] {}[/b] - Points 0
8 [b] {}[/b] - Points 0
9 [b] {}[/b] - Points 0
10 [b] {}[/b] - Points 0
11 [b] {}[/b] - Points 0
12 [b] {}[/b] - Points 0
13 [b] {}[/b] - Points 0
14 [b] {}[/b] - Points 0
15 [b] {}[/b] - Points 0
16 [b] {}[/b] - Points 0
17 [b] {}[/b] - Points 0
18 [b] {}[/b] - Points 0
19 [b] {}[/b] - Points 0
20 [b] {}[/b] - Points 0
21 [b] {}[/b] - Points 0
22 [b] {}[/b] - Points 0
23 [b] {}[/b] - Points 0
24 [b] {}[/b] - Points 0
25 [b] {}[/b] - Points 0
26 [b] {}[/b] - Points 0
27 [b] {}[/b] - Points 0
28 [b] {}[/b] - Points 0
29 [b] {}[/b] - Points 0
30 [b] {}[/b] - Points 0
31 [b] {}[/b] - Points 0
32 [b] {}[/b] - Points 0
33 [b] {}[/b] - Points 0
34 [b] {}[/b] - Points 0
35 [b] {}[/b] - Points 0
36 [b] {}[/b] - Points 0
37 [b] {}[/b] - Points 0
38 [b] {}[/b] - Points 0
39 [b] {}[/b] - Points 0
40 [b] {}[/b] - Points 0
Equip Equip Pool Container Sub
0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Array Alt Power
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0
power? ranks:
0 0
Immovable
0 0 1/5 0 FALSE 0
0 0 1/4 0 FALSE 0
0 0 1/3 0 FALSE 0
0 0 1/2 0 FALSE 0
0 0 1 0 FALSE 0
0 0 2 0 FALSE 0
0 0 3 0 FALSE 0
0 0 4 0 FALSE 0
0 0 5 0 FALSE 0
0 0 6 0 FALSE 0
0 0 7 0 FALSE 0
0 0 8 0 FALSE 0
0 0 9 0 FALSE 0
0 0 10 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 FALSE 0
0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0
Impervious Burrowing Flight Leaping
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0
Spatial Control Speed Super-Speed Swimming
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0
Teleport Time Control Protection Force Field
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0
Mind Shield Sensory Shield Device Shield
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks: power?
0 0 0 0 0 0 0 0 0
Super-Strength Enhanced Strength Enhanced Dexterity Enhanced Constitution Enhanced Intelligence
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
0 0 0 0 0 0 0 0 0
ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0 0
Strength Increase Impervious Protection
hanced Intelligence Enhanced Wisdom Enhanced Charisma Density from Density
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks: power?
0 0 0 0 0 0 0 0 0
Impervious Protection Immovable & Super-Strength Strength Increase Constitution Increase
from Density from Density Growth from Growth from Growth
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
FALSE 0 FALSE 0 FALSE 0 FALSE 0 FALSE
0 0 0 0 0 0 0 0 0
ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0 0
onstitution Increase Size Category Increase Strength Decrease Size Category Decrease
from Growth Shrinking from Shrinking from Shrinking
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 FALSE 0 FALSE 0 FALSE 0 FALSE 0
0 0 0 0
power? ranks: power? ranks:
0 0 0 0
Regrowth Strike
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
FALSE 0 FALSE 0
XP:-150
MOVEMENT
Base Misc Normal Accel All Out
Base 9 + = 9 18 36
Power Running Standing High
Leap 3 x = 3 1 0.5
mph: fpr:
Burrowing 0 0
Flight 0 0
Spatial Control 0 0
Speed 0 0
Super-Speed 0 0
Swimming 0 0
Teleport 0 0
Time Control 0 0
Base speed Sheet Output
Base Speed: 9 / 18 / 36 m/r
Leap: 3 / 1 / 0.5 m
Leaping Burrowing: 0m/h, 0f/r
Flight: 0m/h, 0f/r
Spatial Ctrl: 0 [b]Base Speed:[/b] 9 m/r / 18
Movement Powers Speed: 0m/h, 0f/r [b]Leap:[/b] 3 m / 1 m / 0.5 m
Super-Speed: 0m/h, 0f/r
Swimming: 0m/h, 0f/r
Teleport: 0
Time Control: 0m/h, 0f/r
9 / 18 / 36
3 / 1 / 0.5
[b]Base Speed:[/b] 9 m/r / 18 m/r / 36 m/r
[b]Leap:[/b] 3 m / 1 m / 0.5 m
Burrowing: 0m/h, 0f/r 0 0
Flight: 0m/h, 0f/r 0 0
Spatial Ctrl: 0 0
Speed: 0m/h, 0f/r 0 0
Super-Speed: 0m/h, 0f/r 0 0
Swimming: 0m/h, 0f/r 0 0
Teleport: 0 0
Time Control: 0m/h, 0f/r 0 0
XP:-150
DRAWBACKS
Drawbacks Cost: 0 Name Description Frequency Severity
0
0
0
0
XP:-150
COMPLICATIONS
Complication
Override Cost Override Sheet Output
FREQ INTENS Draw List Fin Name Desc
0 0 [i]Description:[/i]
[b][/b] - Points 0
0 0
0 0
0 0
Fin Name Desc
[b][/b] [i]Description:[/i]
[b][/b] [i]Description:[/i]
[i]Description:[/i]
[i]Description:[/i]
[i]Description:[/i]
QUICK STASTICS
STR: 10 (0) | DEX: 14 (+2) | CON: 12 (+1) | INT: 16 (+3) | WIS: 14 (+2) | CH
TOUGH: 3 (1 flat-footed) | FORT: 6 | REF: 8 | WILL 9
#REF!
#REF!
COMBAT TRACKER
Bruises Non
Injuries SAVING THROW…
Conditions Succeeds
Result 1 Fails
5 Fails by 5 or more
Fails by 10 or more
Fails by 15 or more
Damage DC L
Lethal/Nonlethal Non-Lethal SAVING THROW…
Penetrating Succeeds
Toughness Roll 1 Fails
Toughness 3 5 Fails by 5 or more
Impervious 0 Fails by 10 or more
Result Fails by 15 or more
ACTIVE POWERS
Active Ranks Power
TEMPORARY POWERS/ABILITIES
Ranks Power Name Descriptor
NOTES
| INT: 16 (+3) | WIS: 14 (+2) | CHA: 12 (+1)
FORT: 6 | REF: 8 | WILL 9
REF!
REF!
Non-Lethal
SAVING THROW… EFFECT
Succeeds No Effect
Fails Bruised
Fails by 5 or more Stunned + Bruised
Fails by 10 or more Staggered + Stunned
Fails by 15 or more Unconscious
Lethal
SAVING THROW… EFFECT
Succeeds No Effect
Fails Bruised + Injured
Fails by 5 or more Stunned + Bruised + Injured
Fails by 10 or more Staggered + Disabled + Stunned
Fails by 15 or more Unconscious + Dying
Power
LITIES
Descriptor Description/Notes
0
-50
1
5
10
15
-50
1
5
10
15
Description/Notes
Red
Real Name Height
Gender Weight
Age Hair
Size Medium Eyes
PL 10 PP 0 DEF 8 (Flat: 3)
Dodge Focus +3
STR 10 +0 FORT +6
ATT M/R +7 / +5
DEX 14 +2 REF +8 #REF!
#REF!
CON 12 +1 WILL +9
INT 16 +3 TOUGH +3 (Flat: 1)
INIT +6
WIS 14 +2
Defensive Roll: 2 HERO 1
CHA 12 +1 Knockback: 1 / Flat: 0
ROLL NORMAL LETHAL HITS & CONDITIONS
FAIL 4- BRUISED +INJURED o STAGGERED o DISABLED o DYING
FAIL 5+ STUNNED + BRUISED +INJURED o FATIGUED o EXHAUSTED o UNCONSCIOUS
FAIL 10+ STAGR'D + STUNNED +DISABLD BRUISES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13
FAIL 15+ UNCONSCIOUS +DYING INJURIES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13
POWERS & EQUIPMENT FEATS SKILLS
Attack Focus (Melee) (2) +2 bonus to melee attack rolls #REF!
Attack Specialization (Pistols) () +2 bonus to attack rolls with pistols
#REF! #REF!
#REF! #REF!
Defensive Roll (2) +2 Toughness save bonus
Distract (Bluff) Bluff check to daze an opponent for 1 round
Elusive Target Double penalties for ranged attacks against you in melee
Improved Initiative () +4 bonus on initiative checks
Improvised Tools No penalty for not having tools for a skill
Inspire () Grant allies +1 to attacks, saves, & checks
Interpose Trade places with an adjacent ally subject to attack
Inventor Can create temporary devices
Luck () +1 hero point
Move-by Action Move both before and after a standard action
Precise Shot () No penalty for shooting or throwing into melee
Quick Draw () Draw & ready a weapon as a free action
Redirect Trick an opponent into hitting someone else
Second Chance (2) You get a second check or save against 2 hazard types
Seize Initiative Spend a hero point to go first in combat
Set-Up Transfer the benefit of a combat bonus to an ally
#REF! #REF!
Ship Familarity +2 Bonus to repair or piloting checks with a ship or craft of your choice
Skill Mastery (2) Choose 8 skills you can take 10 with
Sneak Attack (2) +3 damage when you surprise attack an opponent
Taunt Demoralize using Bluff rather than Intimidate
Teamwork (2) Additional +2 bonus for aid actions
Ultimate Effort () Spend hero point for auto 20 for 1 action
#REF! #REF!
MOVEMENT
Base 9 / 18 / 36 Leap 3 / 1 / 0.5
DRAWBACKS
Languages 3
LIFTING Basic, Rodia, Shyriiwook.
Light: 15 kg, Med: 30 kg, Heavy: 45 kg
Max: 91 kg, Push: 227 kg
Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150 / 0
#REF! www.elyzium.net/mnm
RED PL:10 PP:0
CONDITIONS BACKGROUND
blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex TEAM NAME real name
dazed can take no actions, keeps dodge bonus base origin
deafened cannot hear, -4 init city allegiance
disabled single action per round. strenuous actions = dying other members occupation
dying fort save dc:10 or die. +1 dc to save per hour 1st appearance
entangled -2 att & def, -4 dex, move 1/2 speed unless anchored nationality
exhausted 1/2 speed, -6 str & dex, -3 att & def ethnicity
fatigued no run or charge, -2 str & dex, -1 att & def gender
grappled can only make simple attack or break free of grapple age
helpless +4 to be hit (melee), 5 defense height
injured each injury incurs an additional -1 toughness save weight
invisible +2 to hit defenders 50% chance miss to be hit hair
nauseated move actions only, fort save DC 10+ power rank team notes eyes
paralyzed 0 str & dex, 5 def, can take mental actions motivation
pinned held immobile in grapple, no dodge, -4 def
prone -4 melee attacks, +4 to be hit (melee), -4 (ranged) PERSONALITY
shaken -2 to all saves and checks
sickened -2 to all attack rolls and checks
slowed -1 attacks, defense, reflex. Move at half speed
staggered 1 move or standard action per round
stunned stunned for 1 round, lose dodge bonus, +2 to be hit
unconscious knocked out & helpless
NPCS
EXTRA EFFORT PHYSICAL APPEARANCE
check bonus +2 str bonus on a single check
increase carry capacity +5 str carry capacity for one round
increase move double movement speed for one round
increase power +2 ranks to a power
gain power feat add power feat until end of encounter
willpower addt'l will save with lasting effect
surge gain additional std or move attack
What kind of distinctive features do you have?
HERO POINTS
improve roll reroll an action. Min 10+lowest roll
improve your defense +5 Def for 1 round
heroic feat add feat (no fortune feats), 1 rank per hero pt
dodge double dodge bonus per round
instant counter counter a power used against you
cancel fatigue reduce fatige by 1 level
recover shake off stunned or fatigue
escape death stabilizes dying condition BATTLE TACTICS
What motivates you? What are your ambitions?
inspiration hint, clue, or other help from GM
GAME INFO
Player
Campaign
GM
Player email
Rank Time Value Extended Range
1 3 seconds 1 10 ft
2 6 seconds 2 100 ft
3 1 minute 5 1,000 ft
4 5 minutes 10 1 mile
5 20 minutes 25 5 miles
6 1 hour 50 20 miles
7 5 hours 100 200 miles
8 1 day 250 2,000 miles
9 1 week 500 20,000 miles
10 1 month 1,000 200,000 miles
11 3 months 2,500 2 million miles
12 1 year 5,000 20 million miles
13 5 years 10,000 200 million miles
14 10 years 25,000 2 billion miles
15 50 years 50,000 anywhere in solar system
16 100 years 100,000 Nearby star systems
17 500 years 250,000 Distant star systems
18 1,000 years 500,000 Anywhere in Galaxy
19 5,000 years 1,000,000 Nearby Galaxies
20 10,000 years 2,500,000 Anywhere in Universe
#REF!
Red
Real Name Height
Gender Weight
Age Hair
Size Medium Eyes
PL 10 PP 0 DEF 8 (Flat: 3)
Dodge Focus +3
STR 10 +0 FORT +6
ATT M/R +7 / +5
DEX 14 +2 REF +8 #REF!
#REF!
CON 12 +1 WILL +9
INT 16 +3 TOUGH +3 (Flat: 1)
INIT +6
WIS 14 +2
Defensive Roll: 2 HERO 1
CHA 12 +1 Knockback: 1 / Flat: 0
ROLL NORMAL LETHAL HITS & CONDITIONS
FAIL 4- BRUISED +INJURED o STAGGERED o DISABLED o DYING
FAIL 5+ STUNNED + BRUISED +INJURED o FATIGUED o EXHAUSTED o UNCONSCIOUS
FAIL 10+ STAGR'D + STUNNED +DISABLD BRUISES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13
FAIL 15+ UNCONSCIOUS +DYING INJURIES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13
POWERS & EQUIPMENT FEATS SK
Attack Focus (Melee) (2) +2 bonus to melee attack rolls #REF!
Attack Specialization (Pistols) () +2 bonus to attack rolls with pistols
#REF! #REF!
#REF! #REF!
Defensive Roll (2) +2 Toughness save bonus
Distract (Bluff) Bluff check to daze an opponent for 1 round
Elusive Target Double penalties for ranged attacks against you in melee
Improved Initiative () +4 bonus on initiative checks
Improvised Tools No penalty for not having tools for a skill
Inspire () Grant allies +1 to attacks, saves, & checks
Interpose Trade places with an adjacent ally subject to attack
Inventor Can create temporary devices
Luck () +1 hero point
Move-by Action Move both before and after a standard action
Precise Shot () No penalty for shooting or throwing into melee
Quick Draw () Draw & ready a weapon as a free action
Redirect Trick an opponent into hitting someone else
Second Chance (2) You get a second check or save against 2 hazard types
Seize Initiative Spend a hero point to go first in combat
Set-Up Transfer the benefit of a combat bonus to an ally
#REF! #REF!
Ship Familarity +2 Bonus to repair or piloting checks with a ship or craft of your choice
Skill Mastery (2) Choose 8 skills you can take 10 with
Sneak Attack (2) +3 damage when you surprise attack an opponent
Taunt Demoralize using Bluff rather than Intimidate
Teamwork (2) Additional +2 bonus for aid actions
Ultimate Effort () Spend hero point for auto 20 for 1 action
MOVEMENT
Base 9 / 18 / 36 Leap 3 / 1 / 0.5
DRAWBACKS
Lan
LIFTING Basic, Rodia,
Light: 15 kg, Med: 30 kg, Heavy: 45 kg
Max: 91 kg, Push: 227 kg
Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150 / 0
#REF! w
RED PL:10 PP:0
CONDITIONS BACKGROUND
blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex TEAM NAME real name
dazed can take no actions, keeps dodge bonus base origin
deafened cannot hear, -4 init city allegiance
disabled single action per round. strenuous actions = dying other members occupation
dying fort save dc:10 or die. +1 dc to save per hour 1st appearance
entangled -2 att & def, -4 dex, move 1/2 speed unless anchored nationality
exhausted 1/2 speed, -6 str & dex, -3 att & def ethnicity
fatigued no run or charge, -2 str & dex, -1 att & def gender
grappled can only make simple attack or break free of grapple age
helpless +4 to be hit (melee), 5 defense height
injured each injury incurs an additional -1 toughness save weight
invisible +2 to hit defenders 50% chance miss to be hit hair
nauseated move actions only, fort save DC 10+ power rank team notes eyes
paralyzed 0 str & dex, 5 def, can take mental actions motivation
pinned held immobile in grapple, no dodge, -4 def
prone -4 melee attacks, +4 to be hit (melee), -4 (ranged) PERSONALITY
shaken -2 to all saves and checks
sickened -2 to all attack rolls and checks
slowed -1 attacks, defense, reflex. Move at half speed
staggered 1 move or standard action per round
stunned stunned for 1 round, lose dodge bonus, +2 to be hit
unconscious knocked out & helpless
NPCS
EXTRA EFFORT PHYSICAL APPEARANCE
check bonus +2 str bonus on a single check
increase carry capacity +5 str carry capacity for one round
increase move double movement speed for one round
increase power +2 ranks to a power
gain power feat add power feat until end of encounter
willpower addt'l will save with lasting effect
surge gain additional std or move attack
What kind of distinctive features do you have?
HERO POINTS
improve roll reroll an action. Min 10+lowest roll
improve your defense +5 Def for 1 round
heroic feat add feat (no fortune feats), 1 rank per hero pt
dodge double dodge bonus per round
instant counter counter a power used against you
cancel fatigue reduce fatige by 1 level
recover shake off stunned or fatigue
escape death stabilizes dying condition BATTLE TACTICS
What motivates you? What are your ambitions?
inspiration hint, clue, or other help from GM
GAME INFO
Player
Campaign
GM
Player email
Rank Time Value Extended Range
1 3 seconds 1 10 ft
2 6 seconds 2 100 ft
3 1 minute 5 1,000 ft
4 5 minutes 10 1 mile
5 20 minutes 25 5 miles
6 1 hour 50 20 miles
7 5 hours 100 200 miles
8 1 day 250 2,000 miles
9 1 week 500 20,000 miles
10 1 month 1,000 200,000 miles
11 3 months 2,500 2 million miles
12 1 year 5,000 20 million miles
13 5 years 10,000 200 million miles
14 10 years 25,000 2 billion miles
15 50 years 50,000 anywhere in solar system
16 100 years 100,000 Nearby star systems
17 500 years 250,000 Distant star systems
18 1,000 years 500,000 Anywhere in Galaxy
19 5,000 years 1,000,000 Nearby Galaxies
20 10,000 years 2,500,000 Anywhere in Universe
#REF!
SKILLS
#REF!
Languages 3
Basic, Rodia, Shyriiwook.
Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150 / 0
www.elyzium.net/mnm
PL:10 PP:0
BACKGROUND
PERSONALITY
PHYSICAL APPEARANCE
What kind of distinctive features do you have?
What motivates you? What are your ambitions?
Red
PL 10 PP 0
Real Name size Medium
Gender eyes height
Age hair weight
STR DEX CON INT WIS CHA
10 14 12 16 14 12
+0 +2 +1 +3 +2 +1
FORT REF WILL TOUGH DEFENSES
Defensive Roll: 2
+6 +8 +9 +3 Knockback: 1 / Flat: 0
(Flat: 1)
DEFENSE INIT ATTACK ATTACKS
#REF!
8/3 +6 M +7 #REF!
Dodge Focus +3 R +5
HERO o STAGGERED o FATIGUED ROLL NORMAL LETHAL
o DISABLED o EXHAUSTED FAIL 4- BRUISED INJURED
1 o DYING o UNCONSCIOUS FAIL 5+ STUNNED + BRUISED INJURED
BRUISES ooooo ooooo FAIL 10+ STAGR'D + STUNNED DISABLED
INJURIES ooooo ooooo FAIL 15+ UNCONSCIOUS DYING
POWERS FEATS SKILLS
Attack Focus (Melee) (2) +2 bonus to melee attack rolls #REF!
Attack Specialization (Pistols) () +2 bonus to attack rolls with pistols
#REF! #REF!
#REF! #REF!
Defensive Roll (2) +2 Toughness save bonus
Distract (Bluff) Bluff check to daze an opponent for 1 round
Elusive Target Double penalties for ranged attacks against you in melee
Improved Initiative () +4 bonus on initiative checks
Improvised Tools No penalty for not having tools for a skill
Inspire () Grant allies +1 to attacks, saves, & checks
Interpose Trade places with an adjacent ally subject to attack
Inventor Can create temporary devices
Luck () +1 hero point
Move-by Action Move both before and after a standard action
Precise Shot () No penalty for shooting or throwing into melee
Quick Draw () Draw & ready a weapon as a free action
Redirect Trick an opponent into hitting someone else
Second Chance (2) You get a second check or save against 2 hazard types
Seize Initiative Spend a hero point to go first in combat
Set-Up Transfer the benefit of a combat bonus to an ally
#REF! #REF!
Ship Familarity +2 Bonus to repair or piloting checks with a ship or craft of your choice
Skill Mastery (2) Choose 8 skills you can take 10 with
Sneak Attack (2) +3 damage when you surprise attack an opponent
Taunt Demoralize using Bluff rather than Intimidate
Teamwork (2) Additional +2 bonus for aid actions
Ultimate Effort () Spend hero point for auto 20 for 1 action
Select Power ->
MOVEMENT
Base 9 / 18 / 36 Leap 3 / 1 / 0.5
DRAWBACKS
Languages 3
LIFTING
Light: 15 kg, Med: 30 kg, Heavy: 45 kg Basic, Rodia, Shyriiwook.
Max: 91 kg, Push: 227 kg
Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150 / 0
#REF! www.elyzium.net/mnm
RED PL:10 PP:0
CONDITIONS BACKGROUND
blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex TEAM NAME real name
dazed can take no actions, keeps dodge bonus base origin
deafened cannot hear, -4 init city allegiance
disabled single action per round. strenuous actions = dying other members occupation
dying fort save dc:10 or die. +1 dc to save per hour 1st appearance
entangled -2 att & def, -4 dex, move 1/2 speed unless anchored nationality
exhausted 1/2 speed, -6 str & dex, -3 att & def ethnicity
fatigued no run or charge, -2 str & dex, -1 att & def gender
grappled can only make simple attack or break free of grapple age
helpless +4 to be hit (melee), 5 defense height
injured each injury incurs an additional -1 toughness save weight
invisible +2 to hit defenders 50% chance miss to be hit hair
nauseated move actions only, fort save DC 10+ power rank team notes eyes
paralyzed 0 str & dex, 5 def, can take mental actions motivation
pinned held immobile in grapple, no dodge, -4 def
prone -4 melee attacks, +4 to be hit (melee), -4 (ranged) PERSONALITY
shaken -2 to all saves and checks
sickened -2 to all attack rolls and checks
slowed -1 attacks, defense, reflex. Move at half speed
staggered 1 move or standard action per round
stunned stunned for 1 round, lose dodge bonus, +2 to be hit
unconscious knocked out & helpless
NPCS
EXTRA EFFORT PHYSICAL APPEARANCE
check bonus +2 str bonus on a single check
increase carry capacity +5 str carry capacity for one round
increase move double movement speed for one round
increase power +2 ranks to a power
gain power feat add power feat until end of encounter
willpower addt'l will save with lasting effect
surge gain additional std or move attack
What kind of distinctive features do you have?
HERO POINTS
improve roll reroll an action. Min 10+lowest roll
improve your defense +5 Def for 1 round
heroic feat add feat (no fortune feats), 1 rank per hero pt
dodge double dodge bonus per round
instant counter counter a power used against you
cancel fatigue reduce fatige by 1 level
recover shake off stunned or fatigue
escape death stabilizes dying condition BATTLE TACTICS
What motivates you? What are your ambitions?
inspiration hint, clue, or other help from GM
GAME INFO
Player
Campaign
GM
Player email
Rank Time Value Extended Range
1 3 seconds 1 10 ft
2 6 seconds 2 100 ft
3 1 minute 5 1,000 ft
4 5 minutes 10 1 mile
5 20 minutes 25 5 miles
6 1 hour 50 20 miles
7 5 hours 100 200 miles
8 1 day 250 2,000 miles
9 1 week 500 20,000 miles
10 1 month 1,000 200,000 miles
11 3 months 2,500 2 million miles
12 1 year 5,000 20 million miles
13 5 years 10,000 200 million miles
14 10 years 25,000 2 billion miles
15 50 years 50,000 anywhere in solar system
16 100 years 100,000 Nearby star systems
17 500 years 250,000 Distant star systems
18 1,000 years 500,000 Anywhere in Galaxy
19 5,000 years 1,000,000 Nearby Galaxies
20 10,000 years 2,500,000 Anywhere in Universe
#REF! www.elyzium.net/mnm
TEXT
RED
PL: 10 (0 pp)
ABILITIES: STR: 10 (0) DEX: 14 (+2) CON: 12 (+1) INT: 16 (+3) WIS: 14 (+2) CHA: 12 (+
SKILLS: Acrobatics 4 (+6), Bluff 10 (+11), Computers 10 (+13), Concentration 4 (+6), Craft FALSE
#REF!
POWERS: [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
#REF!
SAVES: Toughness 3 (1 flat-footed) Fortitude 6 Reflex 8 Will 9
DRAWBACKS:
Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawback
3) WIS: 14 (+2) CHA: 12 (+1)
ncentration 4 (+6), Craft FALSE, Artistic 8 (+11), Structural 4 (+7), Diplomacy 8 (+9), Disable Device 8 (+11), Disguise
at 20 + Saves 18 – Drawbacks 0 = 150 / 0
isable Device 8 (+11), Disguise 4 (+5), Drive (+2), Escape Artist 6 (+8), Gather Info 6 (+7), Handle Animal 4 (+5), Intim
+7), Handle Animal 4 (+5), Intimidate (+1), Investigate 6 (+9), Knowledge FALSE, Art FALSE, Popular Culture FALSE, S
FALSE, Popular Culture FALSE, Streetwise FALSE, Tactics 4 (+7), Theology and Philosophy 6 (+9), Notice 8 (+10), Perfor
y 6 (+9), Notice 8 (+10), Perform FALSE, Acting FALSE, Comedy FALSE, Dance FALSE, Oratory FALSE, Singing FALSE,
Oratory FALSE, Singing FALSE, Pilot 8 (+10), Commando 4 (+6), Ride FALSE, Search 8 (+11), Sense Motive 8 (+10), Sl
(+11), Sense Motive 8 (+10), Sleight of Hand 8 (+10), Stealth 6 (+8), Survival 2 (+4)
BB/HTML CODE EXPORT SHEET
#REF!
BB/HTML CODE EXPORT SHEET
#REF!
BB/HTML CODE CONFIGURATION SHEET
Bold Start Bold End Italic Start Italic End List Start
[b] [/b] [i] [/i] [list]
Section Seperator Start Section Seperator End In-Section Seperator Start
[b]----------SECTION---------[/b] --------------------------------------
Title Link
Section Name Character Details
Player Name: [b]Player Name:[/b]
Character Name: [b]Character Name:[/b]
Character Alias: [b]Character Alias:[/b] Red
GM's Name: [b]GM's Name:[/b]
Age: [b]Age:[/b]
Height: [b]Height:[/b]
Weight: [b]Weight:[/b]
Hair: [b]Hair:[/b]
Eyes: [b]Eyes:[/b]
Power Level: [b]Power Level:[/b] 10
Power Points: [b]Power Points:[/b] 150
Appearance: [b]Appearance:[/b]
Title Link
Section Name Background
Background
Title Link
Section Name Ability Scores
Strength: [b]Strength:[/b] 10 (0)
Dexterity: [b]Dexterity:[/b] 14 (+2)
Constitution: [b]Constitution:[/b] 12 (+1)
Intelligence: [b]Intelligence:[/b] 16 (+3)
Wisdom: [b]Wisdom:[/b] 14 (+2)
Charisma: [b]Charisma:[/b] 12 (+1)
Title Link
Section Name Saves
Toughness: [b]Toughness:[/b] +3
Fortitude: [b]Fortitude:[/b] +6
Reflex: [b]Reflex:[/b] +8
Willpower: [b]Willpower:[/b] +9
Title Link
Section Name Combat
Attack Bonus: [b]Attack Bonus:[/b] +7 (melee), +5 (ranged)
Damage Bonus: #REF!
Grapple: [b]Grapple:[/b] +7
Defense Bonus: [b]Defense Bonus:[/b] +8 (+3 flat footed)
Initiative: [b]Initiative:[/b] +6
Title Link
Section Name Lifting Capacity
Light Load: [b]Light Load:[/b] 15 kg
Medium Load: [b]Medium Load:[/b] 30 kg
Heavy Load: [b]Heavy Load:[/b] 45 kg
Max Load: [b]Max Load:[/b] 91 kg
Push/Drag: [b]Push/Drag:[/b] 227 kg
Title Link
Section Name Movement Rate
Skill Name [b]Base Speed:[/b] 9 m/r / 18 m/r / 36 m/r[b]Leap:[/b] 3 m / 1 m / 0.5 m
Title Link
Section Name Skills
Skill Name [*][b]SKILLNAME[/b] - RANK (BONUS)
Title Link
Section Name Languages
Language Name [*][b]LANG[/b]
Title Link
Section Name Feats
Feat Name: [*][b]FEAT:[/b] DESC
Title Link
Section Name Powers
Power Name [b]NAME[/b] {DESCRIPTOR} - Power Rank RANK - Cost COST
Cost POWPOINT (PRANK * RANKSPFEATS)
Description: [i]Description:[/i] SCRIPTION
Extras: [i]Extras:[/i] EXTRAS
Flaws: [i]Flaws:[/i] FLAWS
Power Feats: [i]Power Feats:[/i] FEATS
Drawbacks: [i]Drawbacks:[/i] DRAW
Title Link
Section Name Equipment
Equipment Name [b]NAME {POW}[/b] - Points COST
Description: [i]Description:[/i] SCRIPTION
Title Link
Section Name Drawbacks
Equipment Name [b]NAME[/b] - Points COST
Description: [i]Description:[/i] SCRIPTION FREQ SEV
Title Link
Section Name Complications
Equipment Name [b]NAME[/b]
Description: [i]Description:[/i] SCRIPTION
Title Link
Section Name Cost Summary
Abilities: [b]Abilities:[/b] 18
Combat: [b]Combat:[/b] 20
Saves: [b]Saves:[/b] 18
Skills: [b]Skills:[/b] 60
Feats: [b]Feats:[/b] 34
Powers: [b]Powers:[/b] 0
Total Cost: [b]Total Cost:[/b] 150
ON SHEET
List End List Per New Line Tab Tab Start
[/list] [*]
In-Section Seperator Start In-Section Seperator End Tab End
b]
Red
10
50
0)
+2)
(+1)
+3)
2)
+1)
3
6
9
, +5 (ranged)
flat footed)
kg
0 kg
kg
kg
kg
eap:[/b] 3 m / 1 m / 0.5 m
(BONUS)
C
nk RANK - Cost COST
SPFEATS)
TION
S
ATS
W
ts COST
TION
OST
FREQ SEV
TION
0
#REF! [b]----------Character Details---------[/b]
#REF! [b]Player Name:[/b]
#REF! [b]Character Name:[/b]
#REF! [b]Character Alias:[/b] Red
#REF! [b]GM's Name:[/b]
#REF! [b]Age:[/b]
#REF! [b]Height:[/b]
#REF! [b]Weight:[/b]
#REF! [b]Hair:[/b]
#REF! [b]Eyes:[/b]
#REF! [b]Power Level:[/b] 10
#REF! [b]Power Points:[/b] 150
#REF! [b]Appearance:[/b]
#REF! --------------------------------------
#REF!
#REF! [b]----------Background---------[/b]
#REF!
#REF! --------------------------------------
#REF!
#REF! [b]----------Ability Scores---------[/b]
#REF! [b]Strength:[/b] 10 (0)
#REF! [b]Dexterity:[/b] 14 (+2)
#REF! [b]Constitution:[/b] 12 (+1)
#REF! [b]Intelligence:[/b] 16 (+3)
#REF! [b]Wisdom:[/b] 14 (+2)
#REF! [b]Charisma:[/b] 12 (+1)
#REF! --------------------------------------
#REF!
#REF! [b]----------Saves---------[/b]
#REF! [b]Toughness:[/b] +3
#REF! [b]Fortitude:[/b] +6
#REF! [b]Reflex:[/b] +8
#REF! [b]Willpower:[/b] +9
#REF! --------------------------------------
#REF!
#REF! [b]----------Combat---------[/b]
#REF! [b]Attack Bonus:[/b] +7 (melee), +5 (ranged)
#REF! #REF!
#REF! [b]Grapple:[/b] +7
#REF! [b]Defense Bonus:[/b] +8 (+3 flat footed)
#REF! [b]Initiative:[/b] +6
#REF! --------------------------------------
#REF!
#REF! [b]----------Lifting Capacity---------[/b]
#REF! [b]Light Load:[/b] 15 kg
#REF! [b]Medium Load:[/b] 30 kg
#REF! [b]Heavy Load:[/b] 45 kg
#REF! [b]Max Load:[/b] 91 kg
#REF! [b]Push/Drag:[/b] 227 kg
#REF! --------------------------------------
#REF!
#REF! [b]----------Movement Rate---------[/b]
#REF! [b]Base Speed:[/b] 9 m/r / 18 m/r / 36 m/r[b]Leap:[/b] 3
#REF! --------------------------------------
#REF!
#REF! [b]----------Skills---------[/b]
#REF! #REF!
#REF! --------------------------------------
#REF!
#REF! [b]----------Languages---------[/b]
#REF! [list][*][b]Basic[/b][*][b][/b][*][b][/b][/list]
#REF! --------------------------------------
#REF!
#REF! [b]----------Feats---------[/b]
#REF! #REF!
--------------------------------------
--------------------------------------[b]----------Cost Summary---------[/b][
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]----------Cost Summary---------[/b]
[b]----------Cost Summary---------[/b][b]Abilities:[/b] 18[b]Combat:[/b
[b]Abilities:[/b] 18
[b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60
[b]Combat:[/b] 20
[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b
[b]Saves:[/b] 18
[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]T
[b]Skills:[/b] 60
[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 15
[b]Feats:[/b] 34
[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150-----------------
[b]Powers:[/b] 0
[b]Powers:[/b] 0[b]Total Cost:[/b] 150-------------------------------------
[b]Total Cost:[/b] 150
[b]Total Cost:[/b] 150--------------------------------------
--------------------------------------
--------------------------------------
Details---------[/b]
nd---------[/b]
res---------[/b]
+7 (melee), +5 (ranged)
b] +8 (+3 flat footed)
pacity---------[/b]
Rate---------[/b]
m/r / 18 m/r / 36 m/r[b]Leap:[/b] 3 m / 1 m / 0.5 m
s---------[/b]
][b][/b][*][b][/b][/list]
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
[/b][b]Abilities:[/b] 18[b]Combat:[/b] 20[b]Saves:[/b] 18[b]Skills:[/b] 60[b]Feats:[/b] 34[b]Powers:[/b] 0[b]Total Cost:[/b] 150--------------
mary---------[/b]
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
] 0[b]Total Cost:[/b] 150--------------------------------------
MEASUREMENTS
Metric
PL CAP
10
PP
PL 10
TOTAL PP 0
ABILITIES 18
SAVES 18
COMBAT 20
SKILLS 60
FEATS 34
POWERS 0
DRAWBACKS 0
SPENT PP 150
UNSPENT/XP -150
Abilities 18 + Skills 60 ( ranks) + Feats 34 + Powers 0 + Combat 20 + Saves 18 – Drawbacks 0 = 150
FALSE PTS
FALSE PTS 1
1 o
2 oo
3 ooo
4 oooo
5 ooooo
6 ooooo o
7 ooooo oo
8 ooooo ooo
9 ooooo oooo
10 ooooo ooooo
11 ooooo ooooo o
12 ooooo ooooo oo
13 ooooo ooooo ooo
14 ooooo ooooo oooo
15 ooooo ooooo ooooo
16 ooooo ooooo ooooo o
17 ooooo ooooo ooooo oo
18 ooooo ooooo ooooo ooo
19 ooooo ooooo ooooo oooo
20 ooooo ooooo ooooo ooooo
ABILITIES
STR 10
DEX 14
CON 12
INT 16
WIS 14
CHA 12
FORT 6
REF 8
WILL 9
TOUGH 3
TOUGH FLAT 1
ATTACK 5
ATTMEL 7
ATTRAN 5
DEFENSE 8
FLAT 3
INIT 6
SIZE MODIFIER
Medium
Size
1 Miniscule
2 Fine
3 Diminutive
4 Tiny
5 Small
6 Medium
7 Large
8 Huge
9 Gargantuan
10 Colossal
11 Awesome
PROGRESSION
0 0
1 3 seconds
2 6 seconds
3 1 minute
4 5 minutes
5 20 minutes
6 1 hour
7 5 hours
8 1 day
9 1 week
10 1 month
11 3 months
12 1 year
13 5 years
14 10 years
15 50 years
16 100 years
17 500 years
18 1,000 years
19 5,000 years
20 10,000 years
21 50,000 years
22 100,000 years
23 500,000 years
24 1,000,000 years
25 5,000,000 years
LIFTING Strength:
Super Strength:
TOTAL STR
Effective STR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
FEATS
---Combat Feats---
Accurate Attack
All-out Attack
2 Attack Focus (Melee) (+)
0 Attack Focus (Ranged) (+)
Attack Specialization (Exotic) (+)
Attack Specialization (Explosive) (+)
Attack Specialization (Heavy) (+)
Attack Specialization (Knives) (+)
Attack Specialization (Lightsaber) (+)
3 Attack Specialization (Melee Weapons) (+)
Attack Specialization (Pistols) (+)
Attack Specialization (Rifles) (+)
Attack Specialization (Slugthrowers) (+)
Attack Specialization (Sniper) (+)
Blind-Fight
Chokehold
Combat Reflexes
Counterattack
Critical Strike
Defensive Attack
2 Defensive Roll (+)
0 Dodge Focus (+)
Elusive Target
4 Evasion (+)
Fast Overrun
0 Favored Environment (+)
0 Favored Opponent (+)
First Strike
Grappling Finesse
Improved Aim
2 Improved Block (+)
Improved Critical (Exotic) (+)
Improved Critical (Explosive) (+)
Improved Critical (Heavy) (+)
Improved Critical (Knives) (+)
Improved Critical (Lightsaber) (+)
Improved Critical (Melee Weapons) (+)
Improved Critical (Pistols) (+)
Improved Critical (Rifles) (+)
Improved Critical (Slugthrowers) (+)
Improved Critical (Sniper) (+)
0 Improved Defense (+)
0 Improved Disarm (+)
Improved Grab
Improved Grapple
0 Improved Initiative (+)
Improved Opportunity
Improved Overrun
Improved Pin
Improved Sunder
Improved Throw
Improved Trip
Martial Artist
Martial Strike (+)
Move-by Action
Power Attack
0 Precise Shot (+)
Prone Fighting
0 Quick Draw (+)
0 Rage (+)
Ranged Pin
Redirect
Set-Up
0 Sneak Attack (+)
Stunning Attack
0 Takedown Attack (+)
0 Throwing Mastery (+)
Uncanny Dodge
Weapon Bind
Weapon Break
---Fortune Feats---
Beginner's Luck
0 Inspire (+)
Leadership
0 Luck (+)
Seize Initiative
0 Ultimate Effort (+)
---General Feats---
Ambidexterity
Assessment
0 Benefit (+)
Diehard
Eidetic Memory
0 Endurance (+)
Environmental Adaptation
0 Equipment (+)
Fearless
0 Fearsome Presence (+)
Instant Up
Interpose
0 Lightning Calculator (+)
Master Plan
0 Minions (+)
0 Quick Change (+)
0 Second Chance (+)
0 Sidekick (+)
0 Teamwork (+)
Trance
---Skill Feats---
Acrobatic Bluff
Animal Empathy
Artificer
1 Attractive (+)
Communications Expert
Computer Programming
Connected
Contacts
Distract (Bluff)
0 Distract (Intimidate)
0 Fascinate (+)
Hide in Plain Sight
Improvised Tools
Inventor
Jack-of-All-Trades
Ritualist
Ship Familarity
Skill Mastery (+)
Slicing Expert
Startle
0 Surgical Expert (+)
Taunt
Track
Well-Informed
---Piloting Feats---
0 Starfighter Ace (+)
0 Starship Specialist (+)
POWERS Name
Base
Alt Power Absorption
Feat Adaption
Extra Additional Limbs
Flaw Alternate Form
Anatomic Separation
Animal Control
Animal Mimicry
Animate Objects
Astral Form
Blast
Boost
Burrowing
Cold Control
Communication
Comprehend
Concealment
Confuse
Corrosion
Cosmic Energy Control
Create Object
Darkness Control
Datalink
Dazzle
Deflect
Density
Device
Dimensional Pocket
Disintegration
Drain
Duplication
Electrical Control
Element Control
Elongation
Emotion Control
Enhanced Ability
Environmental Control
ESP
Fatigue
Flight
Force Field
Friction Control
Gestalt
Gravity Control
Growth
Healing
Hellfire Control
Illusion
Immovable
Immunity
Insubstantial
Invisibility
Kinetic Control
Leaping
Life Control
Light Control
Luck Control
Magic
Magnetic Control
Mental Blast
Mimic
Mind Control
Mind Reading
Mind Shield
Mind Switch
Morph
Nauseate
Nemesis
Nullify
Object Mimicry
Obscure
Paralyze
Plant Control
Plasma Control
Possession
Power Control
Protection
Quickness
Radiation Control
Regeneration
Sensory Shield
Shapeshift
Shield
Shrinking
Snare
Sonic Control
Space Travel
Spatial Control
Speed
Spinning
Strike
Stun
Suffocate
Summon Minion
Super-Movement
Super-Senses
Super-Speed
Super-Strength
Swimming
Telekinesis
Telepathy
Teleport
Time Control
Transfer ( Drain Single Trait)
Transform (One Item)
Trip
Vibration Control
Weather Control
-----POWER FEATS-----
feat: Accurate
feat: Affects Insubstantial
feat: Alternate Power
feat: Dimensional
feat: Extended Reach
feat: Homing
feat: Improved Range
feat: Incurable
feat: Indirect
feat: Innate
feat: Precise
feat: Progression
feat: Reversible
feat: Ricochet
feat: Sedation
feat: Selective
feat: Slow Fade
feat: Split Attack
feat: Subtle
feat: Triggered
-----POWER EXTRAS-----
extra: Action
extra: Affects Corporeal
extra: Affects Others
extra: Alternate Save
extra: Area
extra: Attack
extra: Aura
extra: Autofire
extra: Contagious
extra: Disease
extra: Duration
extra: Linked
extra: Penetrating
extra: Poison
extra: Range
extra: Selective Attack
extra: Sleep
extra: Total Fade
extra: Vampiric
-----POWER FLAWS-----
flaw: Action
flaw: Distracting
flaw: Duration
flaw: Fades
flaw: Feedback
flaw: Limited
flaw: Permanent
flaw: Range
flaw: Restorative
flaw: Sense-Dependent
flaw: Side-Effect
flaw: Tiring
flaw: Uncontrolled
flaw: Unreliable
---CUSTOM POWERS---
DRAWBACKS
Action
Disability
Full Power
Involuntary Transform
Normal Identity
Noticeable
One-Way Transform
Power Loss
Vulnerable
Weakness
Weak Point
---CUSTOM DRAWBACKS---
Freq DC 15
Freq DC 10
Freq DC 5
Sev DC 5
Sev DC 10
Sev DC 15
BACKGROUND QUESTIONS
---
What motivates you? What are your ambitions?
What kind of distinctive features do you have?
Do you have any compulsive mannerisms?
Are you plagued by a recurring dream, what is it?
How did you obtain your costume?
How do you feel about the laws of your country?
What emotions do you not reveal in public?
What are your turn-ons & turn-offs?
How do you get your laundry done?
What is your style of dress?
What's your most valuable asset?
What was your life like growing up?
Who had the biggest impact in your life? Why?
Do you have any hobbies or other interests?
What is your favorite kind of music?
What is your favorite book or movie?
Do you have tatoos, scars, or identifiable jewelry?
Do you have any religious/philosophical beliefs?
How do you spend your free time?
Do you have any pet peeves?
Have you had any traumatic experiences?
Do you have any past experiences you regret?
How do you define a hero?
What does your room/house/apt look like?
What kinds of fans & followers do you have?
What would you do if you killed someone?
What guidance would you give a rookie hero?
How would your family describe you?
Describe your first super hero battle
How far would you go to protect your Secret ID?
How do you relax? Where do you go?
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MOTIVATION
Adventurer seeks to recapture a spirit of adventure
Animal Nature has a savage side that must be kept in check
Demolisher causes destruction for destruction's sake
Exemplar symbolizes a group that needs greater visibility
Explorer devoted to the discovery of new ideas and environments
Gloryhound seeks publicity for personal accomplishments
Greed overwhelmed by desire for wealth
Guardian desires to protect beloved persons or places
Idealist stands for a specific cause for which they would gladly die
Investigator loves to unravel mysteries
Majesty leads a people and acts as the preserver of their interests
Mentor encourages responsibility & competence among students
Outcast is hated or feared for some reason
Peace of Mind seeks self-perfection or freedom from inner demons
Protector protects innocents from harm, regardless of who they are
Repentant acts to gain redemption for past sins
Responsibility of Power burdened with undesired powers, but feels they must act selflessly
Soldier follows or gives orders unless it conflicts with their moral code
Thrill-seeker acts because of a hedonistic desire for danger and risk
Uncontrolled Power seeks to learn control of their powers
Vengeance seeks revenge against someone
Vestige of Humanity envies the emotion & humanity of others
World Domination wants dominion over as many people as possible
Youthful Exuberance pursues the life of a super-being with the joy of youth
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FEATS CRAZYLIST Accurate Attack
All-out Attack
Attack Focus (Melee) (+)
1 1Attack Focus (Melee) (+)
2 2Attack Focus (Melee) (+)
3 3Attack Focus (Melee) (+)
4 4Attack Focus (Melee) (+)
5 5Attack Focus (Melee) (+)
6 6Attack Focus (Melee) (+)
7 7Attack Focus (Melee) (+)
8 8Attack Focus (Melee) (+)
9 9Attack Focus (Melee) (+)
10 10Attack Focus (Melee) (+)
Attack Focus (Ranged) (+)
1 1Attack Focus (Ranged) (+)
2 2Attack Focus (Ranged) (+)
3 3Attack Focus (Ranged) (+)
4 4Attack Focus (Ranged) (+)
5 5Attack Focus (Ranged) (+)
6 6Attack Focus (Ranged) (+)
7 7Attack Focus (Ranged) (+)
8 8Attack Focus (Ranged) (+)
9 9Attack Focus (Ranged) (+)
10 10Attack Focus (Ranged) (+)
Attack Specialization (+)
1 1Attack Specialization (+)
2 2Attack Specialization (+)
3 3Attack Specialization (+)
4 4Attack Specialization (+)
5 5Attack Specialization (+)
6 6Attack Specialization (+)
7 7Attack Specialization (+)
8 8Attack Specialization (+)
9 9Attack Specialization (+)
10 10Attack Specialization (+)
Blind-Fight
Chokehold
Critical Strike
Defensive Attack
Defensive Roll (+)
1Defensive Roll (+)
2Defensive Roll (+)
3Defensive Roll (+)
4Defensive Roll (+)
5Defensive Roll (+)
6Defensive Roll (+)
7Defensive Roll (+)
8Defensive Roll (+)
9Defensive Roll (+)
10Defensive Roll (+)
Dodge Focus (+)
1Dodge Focus (+)
2Dodge Focus (+)
3Dodge Focus (+)
4Dodge Focus (+)
5Dodge Focus (+)
6Dodge Focus (+)
7Dodge Focus (+)
8Dodge Focus (+)
9Dodge Focus (+)
10Dodge Focus (+)
Elusive Target
Evasion (+)
1Evasion (+)
2Evasion (+)
Fast Overrun
Favored Environment (+)
1 1Favored Environment (+)
2 2Favored Environment (+)
3 3Favored Environment (+)
4 4Favored Environment (+)
5 5Favored Environment (+)
6 6Favored Environment (+)
7 7Favored Environment (+)
8 8Favored Environment (+)
9 9Favored Environment (+)
10 10Favored Environment (+)
Favored Opponent (+)
1 1Favored Opponent (+)
2 2Favored Opponent (+)
3 3Favored Opponent (+)
4 4Favored Opponent (+)
5 5Favored Opponent (+)
6 6Favored Opponent (+)
7 7Favored Opponent (+)
8 8Favored Opponent (+)
9 9Favored Opponent (+)
10 10Favored Opponent (+)
Grappling Finesse
Improved Aim
Improved Block (+)
1 1Improved Block (+)
2 2Improved Block (+)
3 3Improved Block (+)
4 4Improved Block (+)
5 5Improved Block (+)
6 6Improved Block (+)
7 7Improved Block (+)
8 8Improved Block (+)
9 9Improved Block (+)
10 10Improved Block (+)
Improved Defense (+)
1 1Improved Defense (+)
2 2Improved Defense (+)
1 1Improved Disarm (+)
2 2Improved Disarm (+)
3 3Improved Disarm (+)
4 4Improved Disarm (+)
5 5Improved Disarm (+)
6 6Improved Disarm (+)
7 7Improved Disarm (+)
8 8Improved Disarm (+)
9 9Improved Disarm (+)
10 10Improved Disarm (+)
Improved Grab
Improved Grapple
Improved Initiative (+)
1 1Improved Initiative (+)
2 2Improved Initiative (+)
3 3Improved Initiative (+)
4 4Improved Initiative (+)
5 5Improved Initiative (+)
6 6Improved Initiative (+)
7 7Improved Initiative (+)
8 8Improved Initiative (+)
9 9Improved Initiative (+)
10 10Improved Initiative (+)
Improved Overrun
Improved Pin
Improved Sunder
Improved Throw
Improved Trip
Move-by Action
Power Attack
Precise Shot (+)
1Precise Shot (+)
2Precise Shot (+)
Prone Fighting
Quick Draw (+)
1Quick Draw (+)
2Quick Draw (+)
Rage (+)
1 1Rage (+)
2 2Rage (+)
3 3Rage (+)
4 4Rage (+)
5 5Rage (+)
6 6Rage (+)
7 7Rage (+)
8 8Rage (+)
9 9Rage (+)
10 10Rage (+)
Ranged Pin
Redirect
Set-Up
Sneak Attack (+)
1 1Sneak Attack (+)
2 2Sneak Attack (+)
3 3Sneak Attack (+)
4 4Sneak Attack (+)
Stunning Attack
Takedown Attack (+)
1 1Takedown Attack (+)
2 2Takedown Attack (+)
Throwing Mastery (+)
1 1Throwing Mastery (+)
2 2Throwing Mastery (+)
3 3Throwing Mastery (+)
4 4Throwing Mastery (+)
5 5Throwing Mastery (+)
6 6Throwing Mastery (+)
7 7Throwing Mastery (+)
8 8Throwing Mastery (+)
9 9Throwing Mastery (+)
10 10Throwing Mastery (+)
Uncanny Dodge
Weapon Bind
Weapon Break
Beginner's Luck
Inspire (+)
1 1Inspire (+)
2 2Inspire (+)
3 3Inspire (+)
4 4Inspire (+)
5 5Inspire (+)
Leadership
Luck (+)
1 1Luck (+)
2 2Luck (+)
3 3Luck (+)
4 4Luck (+)
5 5Luck (+)
6 6Luck (+)
7 7Luck (+)
8 8Luck (+)
9 9Luck (+)
10 10Luck (+)
Seize Initiative
Ultimate Effort (+)
1 1Ultimate Effort (+)
2 2Ultimate Effort (+)
3 3Ultimate Effort (+)
4 4Ultimate Effort (+)
5 5Ultimate Effort (+)
6 6Ultimate Effort (+)
7 7Ultimate Effort (+)
8 8Ultimate Effort (+)
9 9Ultimate Effort (+)
10 10Ultimate Effort (+)
Ambidexterity
Assessment
Benefit (+)
1 1Benefit (+)
2 2Benefit (+)
3 3Benefit (+)
4 4Benefit (+)
5 5Benefit (+)
6 6Benefit (+)
7 7Benefit (+)
8 8Benefit (+)
9 9Benefit (+)
10 10Benefit (+)
Diehard
Eidetic Memory
Endurance (+)
1 1Endurance (+)
2 2Endurance (+)
3 3Endurance (+)
4 4Endurance (+)
5 5Endurance (+)
6 6Endurance (+)
7 7Endurance (+)
8 8Endurance (+)
9 9Endurance (+)
10 10Endurance (+)
Environmental Adaptation
Equipment (+)
1 1Equipment (+)
2 2Equipment (+)
3 3Equipment (+)
4 4Equipment (+)
5 5Equipment (+)
6 6Equipment (+)
7 7Equipment (+)
8 8Equipment (+)
9 9Equipment (+)
10 10Equipment (+)
Fearless
1 Fearsome Presence (+)
1 1Fearsome Presence (+)
2 2Fearsome Presence (+)
3 3Fearsome Presence (+)
4 4Fearsome Presence (+)
5 5Fearsome Presence (+)
6 6Fearsome Presence (+)
7 7Fearsome Presence (+)
8 8Fearsome Presence (+)
9 9Fearsome Presence (+)
10 10Fearsome Presence (+)
Instant Up
Interpose
Master Plan
1 Minions (+)
1 1Minions (+)
2 2Minions (+)
3 3Minions (+)
4 4Minions (+)
5 5Minions (+)
6 6Minions (+)
7 7Minions (+)
8 8Minions (+)
9 9Minions (+)
10 10Minions (+)
11 11Minions (+)
12 12Minions (+)
13 13Minions (+)
14 14Minions (+)
15 15Minions (+)
16 16Minions (+)
17 17Minions (+)
18 18Minions (+)
19 19Minions (+)
20 20Minions (+)
21 21Minions (+)
Quick Change (+)
1 1Quick Change (+)
2 2Quick Change (+)
Second Chance (+)
1 1Second Chance (+)
2 2Second Chance (+)
3 3Second Chance (+)
4 4Second Chance (+)
5 5Second Chance (+)
6 6Second Chance (+)
7 7Second Chance (+)
8 8Second Chance (+)
9 9Second Chance (+)
10 10Second Chance (+)
Sidekick (+)
1 1Sidekick (+)
2 2Sidekick (+)
3 3Sidekick (+)
4 4Sidekick (+)
5 5Sidekick (+)
6 6Sidekick (+)
7 7Sidekick (+)
8 8Sidekick (+)
9 9Sidekick (+)
10 10Sidekick (+)
11 11Sidekick (+)
12 12Sidekick (+)
13 13Sidekick (+)
14 14Sidekick (+)
15 15Sidekick (+)
16 16Sidekick (+)
17 17Sidekick (+)
18 18Sidekick (+)
19 19Sidekick (+)
20 20Sidekick (+)
Teamwork (+)
1 1Teamwork (+)
2 2Teamwork (+)
3 3Teamwork (+)
Trance
Acrobatic Bluff
Animal Empathy
Artificer
Attractive (+)
1 1Attractive (+)
2 2Attractive (+)
3 3Attractive (+)
4 4Attractive (+)
5 5Attractive (+)
6 6Attractive (+)
7 7Attractive (+)
8 8Attractive (+)
9 9Attractive (+)
10 10Attractive (+)
Connected
Contacts
Distract (Bluff)
Distract (Intimidate)
Fascinate (+)
1 1Fascinate (+)
2 2Fascinate (+)
3 3Fascinate (+)
4 4Fascinate (+)
Hide in Plain Sight
Improvised Tools
Inventor
Jack-of-All-Trades
Ritualist
Skill Mastery (+)
1 1Skill Mastery (+)
2 2Skill Mastery (+)
3 3Skill Mastery (+)
4 4Skill Mastery (+)
5 5Skill Mastery (+)
6 6Skill Mastery (+)
7 7Skill Mastery (+)
8 8Skill Mastery (+)
9 9Skill Mastery (+)
10 10Skill Mastery (+)
1 1Martial Strike (+)
2 2Martial Strike (+)
3 3Martial Strike (+)
4 4Martial Strike (+)
5 5Martial Strike (+)
Startle
Taunt
Track
Well-Informed
Stunning Attack
Takedown Attack (+)
Uncanny Dodge
Weapon Bind
Communications Expert
Computer Programming
Slicing Expert
Starfighter Ace (+)
1 1Starfighter Ace (+)
2 2Starfighter Ace (+)
Starship Specialist (+)
1 1Starship Specialist (+)
2 2Starship Specialist (+)
Surgical Expert (+)
1 1Surgical Expert (+)
2 2Surgical Expert (+)
Lightning Calculator (+)
1 1Lightning Calculator (+)
2 2Lightning Calculator (+)
2 3Lightning Calculator (+)
Improved Opportunity
Combat Reflexes
Counterattack
First Strike
Martial Artist
Improved Disarm (+)
Attack Specialization (Melee Weapons) (+)
1 1Attack Specialization (Melee Weapons) (+)
2 2Attack Specialization (Melee Weapons) (+)
3 3Attack Specialization (Melee Weapons) (+)
4 4Attack Specialization (Melee Weapons) (+)
5 5Attack Specialization (Melee Weapons) (+)
6 6Attack Specialization (Melee Weapons) (+)
7 7Attack Specialization (Melee Weapons) (+)
8 8Attack Specialization (Melee Weapons) (+)
9 9Attack Specialization (Melee Weapons) (+)
10 10Attack Specialization (Melee Weapons) (+)
Attack Specialization (Pistols) (+)
1 1Attack Specialization (Pistols) (+)
2 2Attack Specialization (Pistols) (+)
3 3Attack Specialization (Pistols) (+)
4 4Attack Specialization (Pistols) (+)
5 5Attack Specialization (Pistols) (+)
6 6Attack Specialization (Pistols) (+)
7 7Attack Specialization (Pistols) (+)
8 8Attack Specialization (Pistols) (+)
9 9Attack Specialization (Pistols) (+)
10 10Attack Specialization (Pistols) (+)
Attack Specialization (Rifles) (+)
1 1Attack Specialization (Rifles) (+)
2 2Attack Specialization (Rifles) (+)
3 3Attack Specialization (Rifles) (+)
4 4Attack Specialization (Rifles) (+)
5 5Attack Specialization (Rifles) (+)
6 6Attack Specialization (Rifles) (+)
7 7Attack Specialization (Rifles) (+)
8 8Attack Specialization (Rifles) (+)
9 9Attack Specialization (Rifles) (+)
10 10Attack Specialization (Rifles) (+)
Attack Specialization (Knives) (+)
1 1Attack Specialization (Knives) (+)
2 2Attack Specialization (Knives) (+)
3 3Attack Specialization (Knives) (+)
4 4Attack Specialization (Knives) (+)
5 5Attack Specialization (Knives) (+)
6 6Attack Specialization (Knives) (+)
7 7Attack Specialization (Knives) (+)
8 8Attack Specialization (Knives) (+)
9 9Attack Specialization (Knives) (+)
10 10Attack Specialization (Knives) (+)
Attack Specialization (Exotic) (+)
1 1Attack Specialization (Exotic) (+)
2 2Attack Specialization (Exotic) (+)
3 3Attack Specialization (Exotic) (+)
4 4Attack Specialization (Exotic) (+)
5 5Attack Specialization (Exotic) (+)
6 6Attack Specialization (Exotic) (+)
7 7Attack Specialization (Exotic) (+)
8 8Attack Specialization (Exotic) (+)
9 9Attack Specialization (Exotic) (+)
10 10Attack Specialization (Exotic) (+)
Attack Specialization (Explosives) (+)
1 1Attack Specialization (Explosives) (+)
2 2Attack Specialization (Explosives) (+)
3 3Attack Specialization (Explosives) (+)
4 4Attack Specialization (Explosives) (+)
5 5Attack Specialization (Explosives) (+)
6 6Attack Specialization (Explosives) (+)
7 7Attack Specialization (Explosives) (+)
8 8Attack Specialization (Explosives) (+)
9 9Attack Specialization (Explosives) (+)
10 10Attack Specialization (Explosives) (+)
Attack Specialization (Heavy) (+)
1 1Attack Specialization (Heavy) (+)
2 2Attack Specialization (Heavy) (+)
3 3Attack Specialization (Heavy) (+)
4 4Attack Specialization (Heavy) (+)
5 5Attack Specialization (Heavy) (+)
6 6Attack Specialization (Heavy) (+)
7 7Attack Specialization (Heavy) (+)
8 8Attack Specialization (Heavy) (+)
9 9Attack Specialization (Heavy) (+)
10 10Attack Specialization (Heavy) (+)
Attack Specialization (Sniper) (+)
1 1Attack Specialization (Sniper) (+)
2 2Attack Specialization (Sniper) (+)
3 3Attack Specialization (Sniper) (+)
4 4Attack Specialization (Sniper) (+)
5 5Attack Specialization (Sniper) (+)
6 6Attack Specialization (Sniper) (+)
7 7Attack Specialization (Sniper) (+)
8 8Attack Specialization (Sniper) (+)
9 9Attack Specialization (Sniper) (+)
10 10Attack Specialization (Sniper) (+)
Attack Specialization (Lightsaber) (+)
1 1Attack Specialization (Lightsaber) (+)
2 2Attack Specialization (Lightsaber) (+)
3 3Attack Specialization (Lightsaber) (+)
4 4Attack Specialization (Lightsaber) (+)
5 5Attack Specialization (Lightsaber) (+)
6 6Attack Specialization (Lightsaber) (+)
7 7Attack Specialization (Lightsaber) (+)
8 8Attack Specialization (Lightsaber) (+)
9 9Attack Specialization (Lightsaber) (+)
10 10Attack Specialization (Lightsaber) (+)
Attack Specialization (slugthrowers) (+)
1 1Attack Specialization (slugthrowers) (+)
2 2Attack Specialization (slugthrowers) (+)
3 3Attack Specialization (slugthrowers) (+)
4 4Attack Specialization (slugthrowers) (+)
5 5Attack Specialization (slugthrowers) (+)
6 6Attack Specialization (slugthrowers) (+)
7 7Attack Specialization (slugthrowers) (+)
8 8Attack Specialization (slugthrowers) (+)
9 9Attack Specialization (slugthrowers) (+)
10 10Attack Specialization (slugthrowers) (+)
Improved Critical (Melee Weapons) (+)
1 1Improved Critical (Melee Weapons) (+)
2 2Improved Critical (Melee Weapons) (+)
3 3Improved Critical (Melee Weapons) (+)
4 4Improved Critical (Melee Weapons) (+)
5 5Improved Critical (Melee Weapons) (+)
6 6Improved Critical (Melee Weapons) (+)
7 7Improved Critical (Melee Weapons) (+)
8 8Improved Critical (Melee Weapons) (+)
9 9Improved Critical (Melee Weapons) (+)
10 10Improved Critical (Melee Weapons) (+)
Improved Critical (Pistols) (+)
1 1Improved Critical (Pistols) (+)
2 2Improved Critical (Pistols) (+)
3 3Improved Critical (Pistols) (+)
4 4Improved Critical (Pistols) (+)
5 5Improved Critical (Pistols) (+)
6 6Improved Critical (Pistols) (+)
7 7Improved Critical (Pistols) (+)
8 8Improved Critical (Pistols) (+)
9 9Improved Critical (Pistols) (+)
10 10Improved Critical (Pistols) (+)
Improved Critical (Rifles) (+)
1 1Improved Critical (Rifles) (+)
2 2Improved Critical (Rifles) (+)
3 3Improved Critical (Rifles) (+)
4 4Improved Critical (Rifles) (+)
5 5Improved Critical (Rifles) (+)
6 6Improved Critical (Rifles) (+)
7 7Improved Critical (Rifles) (+)
8 8Improved Critical (Rifles) (+)
9 9Improved Critical (Rifles) (+)
10 10Improved Critical (Rifles) (+)
Improved Critical (Knives) (+)
1 1Improved Critical (Knives) (+)
2 2Improved Critical (Knives) (+)
3 3Improved Critical (Knives) (+)
4 4Improved Critical (Knives) (+)
5 5Improved Critical (Knives) (+)
6 6Improved Critical (Knives) (+)
7 7Improved Critical (Knives) (+)
8 8Improved Critical (Knives) (+)
9 9Improved Critical (Knives) (+)
10 10Improved Critical (Knives) (+)
Improved Critical (Exotic) (+)
1 1Improved Critical (Exotic) (+)
2 2Improved Critical (Exotic) (+)
3 3Improved Critical (Exotic) (+)
4 4Improved Critical (Exotic) (+)
5 5Improved Critical (Exotic) (+)
6 6Improved Critical (Exotic) (+)
7 7Improved Critical (Exotic) (+)
8 8Improved Critical (Exotic) (+)
9 9Improved Critical (Exotic) (+)
10 10Improved Critical (Exotic) (+)
Improved Critical (Explosives) (+)
1 1Improved Critical (Explosives) (+)
2 2Improved Critical (Explosives) (+)
3 3Improved Critical (Explosives) (+)
4 4Improved Critical (Explosives) (+)
5 5Improved Critical (Explosives) (+)
6 6Improved Critical (Explosives) (+)
7 7Improved Critical (Explosives) (+)
8 8Improved Critical (Explosives) (+)
9 9Improved Critical (Explosives) (+)
10 10Improved Critical (Explosives) (+)
Improved Critical (Heavy) (+)
1 1Improved Critical (Heavy) (+)
2 2Improved Critical (Heavy) (+)
3 3Improved Critical (Heavy) (+)
4 4Improved Critical (Heavy) (+)
5 5Improved Critical (Heavy) (+)
6 6Improved Critical (Heavy) (+)
7 7Improved Critical (Heavy) (+)
8 8Improved Critical (Heavy) (+)
9 9Improved Critical (Heavy) (+)
10 10Improved Critical (Heavy) (+)
Improved Critical (Sniper) (+)
1 1Improved Critical (Sniper) (+)
2 2Improved Critical (Sniper) (+)
3 3Improved Critical (Sniper) (+)
4 4Improved Critical (Sniper) (+)
5 5Improved Critical (Sniper) (+)
6 6Improved Critical (Sniper) (+)
7 7Improved Critical (Sniper) (+)
8 8Improved Critical (Sniper) (+)
9 9Improved Critical (Sniper) (+)
10 10Improved Critical (Sniper) (+)
Improved Critical (Lightsaber) (+)
1 1Improved Critical (Lightsaber) (+)
2 2Improved Critical (Lightsaber) (+)
3 3Improved Critical (Lightsaber) (+)
4 4Improved Critical (Lightsaber) (+)
5 5Improved Critical (Lightsaber) (+)
6 6Improved Critical (Lightsaber) (+)
7 7Improved Critical (Lightsaber) (+)
8 8Improved Critical (Lightsaber) (+)
9 9Improved Critical (Lightsaber) (+)
10 10Improved Critical (Lightsaber) (+)
Improved Critical (slugthrowers) (+)
1 1Improved Critical (slugthrowers) (+)
2 2Improved Critical (slugthrowers) (+)
3 3Improved Critical (slugthrowers) (+)
4 4Improved Critical (slugthrowers) (+)
5 5Improved Critical (slugthrowers) (+)
6 6Improved Critical (slugthrowers) (+)
7 7Improved Critical (slugthrowers) (+)
8 8Improved Critical (slugthrowers) (+)
9 9Improved Critical (slugthrowers) (+)
10 10Improved Critical (slugthrowers) (+)
Ship Familarity
Carouse
Luck Check:
blinded
dazed
deafened
disabled
dying
entangled
exhausted
fatigued
grappled
helpless
injured
invisible
nauseated
paralyzed
pinned
prone
shaken
sickened
slowed
staggered
stunned
unconscious
0 + Saves 18 – Drawbacks 0 = 150
o
+0
+2
+1
+3
+2
+1
+3/ +1
Att/Def
0
Attack/Defense Modifier
12
8
4
2
1
0
-1
-2
-4
-8
-12
0
1
2
5
10
25
50
100
250
500
1,000
2,500
5,000
10,000
25,000
50,000
100,000
250,000
500,000
1,000,000
2,500,000
5,000,000
1,000,000,000
2,500,000,000
5,000,000,000
1,000,000,000,000
10
0
10
Light
3
6
10
13
16
20
23
26
30
33
38
43
50
58
66
76
86
100
116
133
153
173
200
233
266
306
346
400
466
532
612
692
800
932
1064
1224
1384
1600
1864
2128
2448
2768
3200
3728
4256
4896
5536
6400
7456
8512
9792
11072
12800
14912
17024
19584
22144
25600
29824
34048
39168
44288
51200
59648
68096
78336
88576
102400
119296
136192
156672
177152
204800
238592
272384
313344
354304
409600
477184
544768
626688
708608
819200
954368
1089536
1253376
1417216
1638400
1908736
2179072
2506752
2834432
3276800
3817472
4358144
5013504
5668864
6553600
7634944
8716288
10027008
11337728
13107200
15269888
17432576
20054016
22675456
26214400
30539776
34865152
40108032
45350912
52428800
61079552
69730304
80216064
90701824
104857600
122159104
139460608
160432128
181403648
209715200
244318208
278921216
320864256
362807296
419430400
488636416
557842432
641728512
725614592
838860800
977272832
1115684864
1283457024
1451229184
1677721600
1954545664
2231369728
2566914048
2902458368
3355443200
3909091328
4462739456
5133828096
5804916736
6710886400
7818182656
8925478912
Reduce damage bonus to increase attack bonus
Reduce defense bonus to increase attack bonus
+1 bonus to melee attack rolls
+1 bonus to ranged attack rolls
+2 bonus to attack rolls with exotic weapons
+2 bonus to attack rolls with explosives
+2 bonus to attack rolls with heavy weapons
+2 bonus to attack rolls with knives
+2 bonus to attack rolls with lightsabers
+2 bonus to attack rolls with melee weapons
+2 bonus to attack rolls with pistol weapons
+2 bonus to attack rolls with rifle weapons
+2 bonus to attack rolls with slugthrowers
+2 bonus to attack rolls with sniper rifles
Re-roll miss chances from concealment
Cause an opponent you are grappling to suffocate
Allows for 2 attacks of Opportunity a round
If a melee opponent misses, automatic attack of opportunity
Score critical hits against targets normally immune to them
Reduce attack bonus to increase defense bonus
+1 Toughness save bonus
+1 dodge bonus
Double penalties for ranged attacks against you in melee
Suffer less damage from attacks allowing a Reflex save
Make multiple overrun attempts in a round
+1 attack or dodge in a particular environment
+1 damage bonus against a type of opponent
If attacking someone with a lower INIT, who has not attacked, +2 to damage
Grapple checks use Dex & retain dodge bonus
Double normal aiming bonuses
+2 bonus on attack rolls to block
Threated a critical hit on 19 to 20 with exotic weapons
Threated a critical hit on 19 to 20 with explosives
Threated a critical hit on 19 to 20 with heavy weapons
Threated a critical hit on 19 to 20 with knives
Threated a critical hit on 19 to 20 with lightsabers
Threated a critical hit on 19 to 20 with melee weapons
Threated a critical hit on 19 to 20 with pistol weapons
Threated a critical hit on 19 to 20 with rifle weapons
Threated a critical hit on 19 to 20 with slugthrowers
Threated a critical hit on 19 to 20 with sniper rifles
+6 dodge bonus from the total defense action
+2 bonus on attack rolls to disarm
Grapple as a free action after a successful attack
Make grapple checks with only one hand
+4 bonus on initiative checks
+4 bonus on attacks of opportunity
+4 bonus on trip checks while overrunning
-4 penalty on grappling checks against you
+4 bonus on attack rolls to hit an object
Opponent uses lesser of Str or Dex against trip attacks
+4 bonus on trip checks, opponent can't trip you
Allows 2 unarmed attacks per round. Unarmed strikes treated as armed
+1 damage to Unarmed Strikes (Martial Artist Pre Req)
Move both before and after a standard action
Reduce attack bonus to increase damage bonus
No penalty for shooting or throwing into melee
No penalty for fighting while prone
Draw, ready, or reload a weapon as a free action
Bonus to Str, Fort & Will saves, penalty to Defense
Make grapple attacks with ranged weapons
Trick an opponent into hitting someone else
Transfer the benefit of a combat bonus to an ally
+2 damage when you surprise attack an opponent
Your unarmed attack can stun an opponent
Gain addtl melee attack when you drop an opponent
+1 damage with thrown weapons
Retain your dodge bonus while flat-footed
Follow a successful melee block with a free disarm attempt
Follow a successful melee block with a free sunder
Spend a Hero Point to gain 5 temp skill ranks
Grant allies a bonus to attacks, saves, & checks
Spend hero point to remove adverse conditions from ally
+1 hero point
Spend a hero point to go first in combat
Spend hero point for a auto roll of 20
Eliminate off-hand penalties
Know a subject's relative offensive and defensive ability
Gain some minor, but significant, benefit
Automatically stabilize when dying
Perfect recall of everything you've experienced
+4 bonus on checks requiring endurance or stamina
Suffer no penalties from a particular environment
Acquire 5 points worth of equipment
Immunity to fear effects
Inspire fear in others
Stand up as a free action
Trade places with an adjacent ally subject to attack
You can perform mental calculations 10 times faster than normal
Bonus in situations when you have a chance to plan
You have a follower or followers
You can change clothes as a free action
You get a second check or save against a particular hazard
You have a sidekick
+3 bonus for aid actions
Go into a deathlike trance that slows breathing
Feint and trick using Acrobatics rather than Bluff
Use Handle Animal to affect the attitudes of animals
Use Knowledge (arcane lore) & Craft to create magical inventions
+4 bonus Bluff & Diplomacy people affected by your looks
+4 to Computer Use and Cryptology when using Comm Devices (Lvl 12 pre req)
+4 to Computer Use when programming a computer or similar device (Lvl 8 pre req)
Make a Diplomacy check to call in favors or aid
Make a Gather Information check in one minute
Bluff check to daze an opponent for 1 round
Intimidate check to daze an opponent for 1 round
Hold a subject's attention with an interaction skill
You don't need cover or concealment to hide
No penalty for not having tools for a skill
Can create temporary devices
Use any skill untrained
Can create and cast arcane rituals
+2 Bonus to repair or piloting checks with a ship or craft of your choice
Choose four skills you can take 10 with even under pressure
+4 to Computer Use and Cryptology when breaching systems (Lvl 12 pre req)
Feint using intimidate rather than bluff
Allows surgery and gives +2 to Medical checks when performing surgery
Demoralize using Bluff rather than Intimidate
Use Survival to follow tracks
Gather Information check when meeting someone
Description
+4 to Piloting checks when flying a starfighter (Lvl 8 Req)
+4 to Piloting checks when flying a starship (Lvl 8 Req)
Type
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Feat
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Type
-1
-2
-3
0
-1
-2
TIONS
Reduce damage bonus to increase attack bonus
Reduce defense bonus to increase attack bonus
+1 bonus to melee attack rolls
+1 bonus to melee attack rolls
+2 bonus to melee attack rolls
+3 bonus to melee attack rolls
+4 bonus to melee attack rolls
+5 bonus to melee attack rolls
+6 bonus to melee attack rolls
+7 bonus to melee attack rolls
+8 bonus to melee attack rolls
+9 bonus to melee attack rolls
+10 bonus to melee attack rolls
+1 bonus to ranged attack rolls
+1 bonus to ranged attack rolls
+2 bonus to ranged attack rolls
+3 bonus to ranged attack rolls
+4 bonus to ranged attack rolls
+5 bonus to ranged attack rolls
+6 bonus to ranged attack rolls
+7 bonus to ranged attack rolls
+8 bonus to ranged attack rolls
+9 bonus to ranged attack rolls
+10 bonus to ranged attack rolls
+2 bonus to attack rolls with 1 specific attack
+2 bonus to attack rolls with 1 specific attack
+4 bonus to attack rolls with 1 specific attack
+6 bonus to attack rolls with 1 specific attack
+8 bonus to attack rolls with 1 specific attack
+10 bonus to attack rolls with 1 specific attack
+12 bonus to attack rolls with 1 specific attack
+14 bonus to attack rolls with 1 specific attack
+16 bonus to attack rolls with 1 specific attack
+18 bonus to attack rolls with 1 specific attack
+20 bonus to attack rolls with 1 specific attack
Re-roll miss chances from concealment
Cause an opponent you are grappling to suffocate
Score critical hits against targets normally immune to them
Reduce attack bonus to increase defense bonus
+1 Toughness save bonus
+1 Toughness save bonus
+2 Toughness save bonus
+3 Toughness save bonus
+4 Toughness save bonus
+5 Toughness save bonus
+6 Toughness save bonus
+7 Toughness save bonus
+8 Toughness save bonus
+9 Toughness save bonus
+10 Toughness save bonus
+1 dodge bonus
+1 dodge bonus
+2 dodge bonus
+3 dodge bonus
+4 dodge bonus
+5 dodge bonus
+6 dodge bonus
+7 dodge bonus
+8 dodge bonus
+9 dodge bonus
+10 dodge bonus
Double penalties for ranged attacks against you in melee
Suffer 1/2 damage from attacks allowing a Reflex save
Suffer 1/2 damage from attacks allowing a Reflex save
Suffer no damage from attacks allowing a Reflex save
Make multiple overrun attempts in a round
+1 attack or dodge in one particular environment
+1 attack or dodge in one particular environment
+1 attack or dodge in 2 environments
+1 attack or dodge in 3 environments
+1 attack or dodge in 4 environments
+1 attack or dodge in 5 environments
+1 attack or dodge in 6 environments
+1 attack or dodge in 7 environments
+1 attack or dodge in 8 environments
+1 attack or dodge in 9 environments
+1 attack or dodge in 10 environments
+1 damage bonus against a type of opponent
+1 damage bonus against a type of opponent
+1 damage bonus against 2 types of opponents
+1 damage bonus against 3 types of opponents
+1 damage bonus against 4 types of opponents
+1 damage bonus against 5 types of opponents
+1 damage bonus against 6 types of opponents
+1 damage bonus against 7 types of opponents
+1 damage bonus against 8 types of opponents
+1 damage bonus against 9 types of opponents
+1 damage bonus against 10 types of opponents
Grapple checks use Dex & retain dodge bonus
Double normal aiming bonuses
+2 bonus on attack rolls to block
+2 bonus on attack rolls to block
+4 bonus on attack rolls to block
+6 bonus on attack rolls to block
+8 bonus on attack rolls to block
+10 bonus on attack rolls to block
+12 bonus on attack rolls to block
+14 bonus on attack rolls to block
+16 bonus on attack rolls to block
+18 bonus on attack rolls to block
+20 bonus on attack rolls to block
+6 dodge bonus from the total defense action
+6 dodge bonus from the total defense action
+8 dodge bonus from the total defense action
+2 bonus on attack rolls to disarm
+4 bonus on attack rolls to disarm
+6 bonus on attack rolls to disarm
+8 bonus on attack rolls to disarm
+10 bonus on attack rolls to disarm
+12 bonus on attack rolls to disarm
+14 bonus on attack rolls to disarm
+16 bonus on attack rolls to disarm
+18 bonus on attack rolls to disarm
+20 bonus on attack rolls to disarm
Grapple as a free action after a successful attack
Make grapple checks with only one hand
+4 bonus on initiative checks
+4 bonus on initiative checks
+8 bonus on initiative checks
+12 bonus on initiative checks
+16 bonus on initiative checks
+20 bonus on initiative checks
+24 bonus on initiative checks
+28 bonus on initiative checks
+32 bonus on initiative checks
+36 bonus on initiative checks
+40 bonus on initiative checks
+4 bonus on trip checks while overrunning
-4 penalty on grappling checks against you
+4 bonus on attack rolls to hit an object
Opponent uses lesser of Str or Dex against trip attacks
+4 bonus on trip checks, opponent can't trip you
Move both before and after a standard action
Reduce attack bonus to increase damage bonus
No penalty for shooting or throwing into melee
No penalty for shooting or throwing into melee
Ignores concealment unless total cover
No penalty for fighting while prone
Draw & ready a weapon as a free action
Draw & ready a weapon as a free action
Draw, ready, & reload a weapon as a free action
+4 to Str, +2 Fort & Will, -2 Defense
+4 Str, +3 Fort & Will, -2 Defense
+6 Str, +4 Fort & Will, -2 Defense
+8 Str, +5 Fort & Will, -2 Defense
+10 Str, +6 Fort & Will, -2 Defense
+12 Str, +7 Fort & Will, -2 Defense
+14 Str, +8 Fort & Will, -2 Defense
+16 Str, +9 Fort & Will, -2 Defense
+18 Str, +10 Fort & Will, -2 Defense
+20 Str, +11 Fort & Will, -2 Defense
+22 Str, +12 Fort & Will, -2 Defense
Make grapple attacks with ranged weapons
Trick an opponent into hitting someone else
Transfer the benefit of a combat bonus to an ally
+2 damage when you surprise attack an opponent
+2 damage when you surprise attack an opponent
+3 damage when you surprise attack an opponent
+4 damage when you surprise attack an opponent
+5 damage when you surprise attack an opponent
Your unarmed attack can stun an opponent
Gain addtl melee attack when you drop an opponent
Gain addtl melee attack when you drop an opponent
Gain addtl melee attack & 5 ft step when you drop an opponent
+1 damage with thrown weapons
+1 damage with thrown weapons
+2 damage with thrown weapons
+3 damage with thrown weapons
+4 damage with thrown weapons
+5 damage with thrown weapons
+6 damage with thrown weapons
+7 damage with thrown weapons
+8 damage with thrown weapons
+9 damage with thrown weapons
+10 damage with thrown weapons
Retain your dodge bonus while flat-footed
Follow a successful melee block with a free disarm attempt
Follow a successful melee block with a free sunder
Spend a Hero Point to gain 5 temp skill ranks
Grant allies +1 to attacks, saves, & checks
Grant allies +1 to attacks, saves, & checks
Grant allies +2 to attacks, saves, & checks
Grant allies +3 to attacks, saves, & checks
Grant allies +4 to attacks, saves, & checks
Grant allies +5 to attacks, saves, & checks
Spend hero point to remove adverse conditions from ally
+1 hero point
+1 hero point
+2 hero points
+3 hero points
+4 hero points
+5 hero points
+6 hero points
+7 hero points
+8 hero points
+9 hero points
+10 hero points
Spend a hero point to go first in combat
Spend hero point for auto 20 for 1 action
Spend hero point for auto 20 for 1 action
Spend hero point for auto 20 for 2 actions
Spend hero point for auto 20 for 3 actions
Spend hero point for auto 20 for 4 actions
Spend hero point for auto 20 for 5 actions
Spend hero point for auto 20 for 6 actions
Spend hero point for auto 20 for 7 actions
Spend hero point for auto 20 for 8 actions
Spend hero point for auto 20 for 9 actions
Spend hero point for auto 20 for 10 actions
Eliminate off-hand penalties
Know a subject's relative offensive and defensive ability
Gain 1 minor benefit
Gain 1 minor benefit
Gain 2 minor benefits
Gain 3 minor benefits
Gain 4 minor benefits
Gain 5 minor benefits
Gain 6 minor benefits
Gain 7 minor benefits
Gain 8 minor benefits
Gain 9 minor benefits
Gain 10 minor benefits
Automatically stabilize when dying
Perfect recall of everything you've experienced
+4 bonus on checks requiring endurance or stamina
+4 bonus on checks requiring endurance or stamina
+8 bonus on checks requiring endurance or stamina
+12 bonus on checks requiring endurance or stamina
+16 bonus on checks requiring endurance or stamina
+20 bonus on checks requiring endurance or stamina
+24 bonus on checks requiring endurance or stamina
+28 bonus on checks requiring endurance or stamina
+32 bonus on checks requiring endurance or stamina
+36 bonus on checks requiring endurance or stamina
+40 bonus on checks requiring endurance or stamina
Suffer no penalties from a particular environment
Acquire 5 points worth of equipment
5 points worth of equipment
10 points worth of equipment
15 points worth of equipment
20 points worth of equipment
25 points worth of equipment
30 points worth of equipment
35 points worth of equipment
40 points worth of equipment
45 points worth of equipment
50 points worth of equipment
Immunity to fear effects
Inspire fear in others, DC:11 range: 5
Inspire fear in others, DC:11 range: 5
Inspire fear in others, DC:12 range: 10
Inspire fear in others, DC:13 range: 15
Inspire fear in others, DC:14 range: 20
Inspire fear in others, DC:15 range: 25
Inspire fear in others, DC:16 range: 30
Inspire fear in others, DC:17 range: 35
Inspire fear in others, DC:18 range: 40
Inspire fear in others, DC:19 range: 45
Inspire fear in others, DC:20 range: 50
Stand up as a free action
Trade places with an adjacent ally subject to attack
Bonus in situations when you have a chance to plan
15pp of followers
15pp of followers
30pp of followers
45pp of followers
60pp of followers
75pp of followers
90pp of followers
105pp of followers
120pp of followers
135pp of followers
150pp of followers
165pp of followers
180pp of followers
195pp of followers
210pp of followers
225pp of followers
240pp of followers
255pp of followers
270pp of followers
285pp of followers
300pp of followers
315pp of followers
You can change clothes as a free action
You can change clothes as a free action
Change into any outfit at will
You get a second check or save against 1 hazard type
You get a second check or save against 1 hazard type
You get a second check or save against 2 hazard types
You get a second check or save against 3 hazard types
You get a second check or save against 4 hazard types
You get a second check or save against 5 hazard types
You get a second check or save against 6 hazard types
You get a second check or save against 7 hazard types
You get a second check or save against 8 hazard types
You get a second check or save against 9 hazard types
You get a second check or save against 10 hazard types
5pp Sidekick
5pp Sidekick
10pp Sidekick
15pp Sidekick
20pp Sidekick
25pp Sidekick
30pp Sidekick
35pp Sidekick
40pp Sidekick
45pp Sidekick
50pp Sidekick
55pp Sidekick
60pp Sidekick
65pp Sidekick
70pp Sidekick
75pp Sidekick
80pp Sidekick
85pp Sidekick
90pp Sidekick
95pp Sidekick
100pp Sidekick
Additional +1 bonus for aid actions
Additional +1 bonus for aid actions
Additional +2 bonus for aid actions
Additional +3 bonus for aid actions
Go into a deathlike trance that slows breathing
Feint and trick using Acrobatics rather than Bluff
Use Handle Animal to affect the attitudes of animals
Use Knowledge (arcane lore) & Craft to create magical inventions
+4 bonus Bluff & Diplomacy people affected by your looks
+4 bonus Bluff & Diplomacy people affected by your looks
+8 bonus Bluff & Diplomacy people affected by your looks
+12 bonus Bluff & Diplomacy people affected by your looks
+16 bonus Bluff & Diplomacy people affected by your looks
+20 bonus Bluff & Diplomacy people affected by your looks
+24 bonus Bluff & Diplomacy people affected by your looks
+28 bonus Bluff & Diplomacy people affected by your looks
+32 bonus Bluff & Diplomacy people affected by your looks
+36 bonus Bluff & Diplomacy people affected by your looks
+40 bonus Bluff & Diplomacy people affected by your looks
Make a Diplomacy check to call in favors or aid
Make a Gather Information check in one minute
Bluff check to daze an opponent for 1 round
Intimidate check to daze an opponent for 1 round
Hold a subject's attention with 1 interaction skill
Hold a subject's attention with 1 interaction skill
Hold a subject's attention with 2 interaction skills
Hold a subject's attention with 3 interaction skills
Hold a subject's attention with 4 interaction skills
You don't need cover or concealment to hide
No penalty for not having tools for a skill
Can create temporary devices
Use any skill untrained
Can create and cast arcane rituals
Choose 4 skills you can take 10 with even under pressure
Choose 4 skills you can take 10 with
Choose 8 skills you can take 10 with
Choose 12 skills you can take 10 with
Choose 16 skills you can take 10 with
Choose 20 skills you can take 10 with
Choose 24 skills you can take 10 with
Choose 28 skills you can take 10 with
Choose 32 skills you can take 10 with
Choose 36 skills you can take 10 with
Choose 40 skills you can take 10 with
+1 to Unarmed Attacks
+2 to Unarmed Attacks
+3 to Unarmed Attacks
+4 to Unarmed Attacks
+5 to Unarmed Attacks
Feint using intimidate rather than bluff
Demoralize using Bluff rather than Intimidate
Use Survival to follow tracks
Gather Information check when meeting someone
Your unarmed attack can stun an opponent
Gain addtl melee attack when you drop an opponent
Retain your dodge bonus while flat-footed
Follow a successful melee block with a free disarm attempt
+4 to Computer Use and Cryptology when using Comm Devices (Lvl 12 pre req)
+4 to Computer Use when programming a computer or similar device (Lvl 8 pre req)
+4 to Computer Use and Cryptology when breaching systems (Lvl 12 pre req)
+4 to Piloting checks when flying a starfighter (Lvl 8 Req)
+4 to Piloting checks when flying a starfighter (Lvl 8 Req)
+8 to Piloting checks when flying a starfighter (Lvl 12 Req)
+4 to Piloting checks when flying a starship (Lvl 8 Req)
+4 to Piloting checks when flying a starship (Lvl 8 Req)
+8 to Piloting checks when flying a starship (Lvl 12 Req)
Allows surgery and gives +2 to Medical checks when performing surgery
Allows surgery and gives +2 to Medical checks when performing surgery
Allows surgery and gives +4 to Medical checks when performing surgery
You can perform mental calculations 10 times faster than normal
You can perform mental calculations 10 times faster than normal
You can perform mental calculations 100 times faster than normal
You can perform mental calculations 1000 times faster than normal
+4 bonus on attacks of opportunity
Allows for 2 attacks of Opportunity a round
If a melee opponent misses, automatic attack of opportunity
If attacking someone with a lower INIT, who has not attacked, +2 to damage
Allows 2 melee attacks per round. Unarmed strikes treated as armed
+2 bonus on attack rolls to disarm
+2 bonus to attack rolls with melee weapons
+2 bonus to attack rolls with melee weapons
+4 bonus to attack rolls with melee weapons
+6 bonus to attack rolls with melee weapons
+8 bonus to attack rolls with melee weapons
+10 bonus to attack rolls with melee weapons
+12 bonus to attack rolls with melee weapons
+14 bonus to attack rolls with melee weapons
+16 bonus to attack rolls with melee weapons
+18 bonus to attack rolls with melee weapons
+20 bonus to attack rolls with melee weapons
+2 bonus to attack rolls with pistols
+2 bonus to attack rolls with pistols
+4 bonus to attack rolls with pistols
+6 bonus to attack rolls with pistols
+8 bonus to attack rolls with pistols
+10 bonus to attack rolls with pistols
+12 bonus to attack rolls with pistols
+14 bonus to attack rolls with pistols
+16 bonus to attack rolls with pistols
+18 bonus to attack rolls with pistols
+20 bonus to attack rolls with pistols
+2 bonus to attack rolls with rifles
+2 bonus to attack rolls with rifles
+4 bonus to attack rolls with rifles
+6 bonus to attack rolls with rifles
+8 bonus to attack rolls with rifles
+10 bonus to attack rolls with rifles
+12 bonus to attack rolls with rifles
+14 bonus to attack rolls with rifles
+16 bonus to attack rolls with rifles
+18 bonus to attack rolls with rifles
+20 bonus to attack rolls with rifles
+2 bonus to attack rolls with knives
+2 bonus to attack rolls with knives
+4 bonus to attack rolls with knives
+6 bonus to attack rolls with knives
+8 bonus to attack rolls with knives
+10 bonus to attack rolls with knives
+12 bonus to attack rolls with knives
+14 bonus to attack rolls with knives
+16 bonus to attack rolls with knives
+18 bonus to attack rolls with knives
+20 bonus to attack rolls with knives
+2 bonus to attack rolls with exotic weapons
+2 bonus to attack rolls with exotic weapons
+4 bonus to attack rolls with exotic weapons
+6 bonus to attack rolls with exotic weapons
+8 bonus to attack rolls with exotic weapons
+10 bonus to attack rolls with exotic weapons
+12 bonus to attack rolls with exotic weapons
+14 bonus to attack rolls with exotic weapons
+16 bonus to attack rolls with exotic weapons
+18 bonus to attack rolls with exotic weapons
+20 bonus to attack rolls with exotic weapons
+2 bonus to attack rolls with explosives
+2 bonus to attack rolls with explosives
+4 bonus to attack rolls with explosives
+6 bonus to attack rolls with explosives
+8 bonus to attack rolls with explosives
+10 bonus to attack rolls with explosives
+12 bonus to attack rolls with explosives
+14 bonus to attack rolls with explosives
+16 bonus to attack rolls with explosives
+18 bonus to attack rolls with explosives
+20 bonus to attack rolls with explosives
+2 bonus to attack rolls with heavy weapons
+2 bonus to attack rolls with heavy weapons
+4 bonus to attack rolls with heavy weapons
+6 bonus to attack rolls with heavy weapons
+8 bonus to attack rolls with heavy weapons
+10 bonus to attack rolls with heavy weapons
+12 bonus to attack rolls with heavy weapons
+14 bonus to attack rolls with heavy weapons
+16 bonus to attack rolls with heavy weapons
+18 bonus to attack rolls with heavy weapons
+20 bonus to attack rolls with heavy weapons
+2 bonus to attack rolls with sniper rifles
+2 bonus to attack rolls with sniper rifles
+4 bonus to attack rolls with sniper rifles
+6 bonus to attack rolls with sniper rifles
+8 bonus to attack rolls with sniper rifles
+10 bonus to attack rolls with sniper rifles
+12 bonus to attack rolls with sniper rifles
+14 bonus to attack rolls with sniper rifles
+16 bonus to attack rolls with sniper rifles
+18 bonus to attack rolls with sniper rifles
+20 bonus to attack rolls with sniper rifles
+2 bonus to attack rolls with lightsabers
+2 bonus to attack rolls with lightsabers
+4 bonus to attack rolls with lightsabers
+6 bonus to attack rolls with lightsabers
+8 bonus to attack rolls with lightsabers
+10 bonus to attack rolls with lightsabers
+12 bonus to attack rolls with lightsabers
+14 bonus to attack rolls with lightsabers
+16 bonus to attack rolls with lightsabers
+18 bonus to attack rolls with lightsabers
+20 bonus to attack rolls with lightsabers
+2 bonus to attack rolls with slugthrowers
+2 bonus to attack rolls with slugthrowers
+4 bonus to attack rolls with slugthrowers
+6 bonus to attack rolls with slugthrowers
+8 bonus to attack rolls with slugthrowers
+10 bonus to attack rolls with slugthrowers
+12 bonus to attack rolls with slugthrowers
+14 bonus to attack rolls with slugthrowers
+16 bonus to attack rolls with slugthrowers
+18 bonus to attack rolls with slugthrowers
+20 bonus to attack rolls with slugthrowers
Threaten a critical hit on 19 to 20 with melee weapons
Threaten a critical hit on 19 to 20 with melee weapons
Threaten a critical hit on 18 to 20 with melee weapons
Threaten a critical hit on 17 to 20 with melee weapons
Threaten a critical hit on 16 to 20 with melee weapons
Threaten a critical hit on 15 to 20 with melee weapons
Threaten a critical hit on 14 to 20 with melee weapons
Threaten a critical hit on 13 to 20 with melee weapons
Threaten a critical hit on 12 to 20 with melee weapons
Threaten a critical hit on 11 to 20 with melee weapons
Threaten a critical hit on 10 to 20 with melee weapons
Threaten a critical hit on 19 to 20 with pistols
Threaten a critical hit on 19 to 20 with pistols
Threaten a critical hit on 18 to 20 with pistols
Threaten a critical hit on 17 to 20 with pistols
Threaten a critical hit on 16 to 20 with pistols
Threaten a critical hit on 15 to 20 with pistols
Threaten a critical hit on 14 to 20 with pistols
Threaten a critical hit on 13 to 20 with pistols
Threaten a critical hit on 12 to 20 with pistols
Threaten a critical hit on 11 to 20 with pistols
Threaten a critical hit on 10 to 20 with pistols
Threaten a critical hit on 19 to 20 with rifles
Threaten a critical hit on 19 to 20 with rifles
Threaten a critical hit on 18 to 20 with rifles
Threaten a critical hit on 17 to 20 with rifles
Threaten a critical hit on 16 to 20 with rifles
Threaten a critical hit on 15 to 20 with rifles
Threaten a critical hit on 14 to 20 with rifles
Threaten a critical hit on 13 to 20 with rifles
Threaten a critical hit on 12 to 20 with rifles
Threaten a critical hit on 11 to 20 with rifles
Threaten a critical hit on 10 to 20 with rifles
Threaten a critical hit on 19 to 20 with knives
Threaten a critical hit on 19 to 20 with knives
Threaten a critical hit on 18 to 20 with knives
Threaten a critical hit on 17 to 20 with knives
Threaten a critical hit on 16 to 20 with knives
Threaten a critical hit on 15 to 20 with knives
Threaten a critical hit on 14 to 20 with knives
Threaten a critical hit on 13 to 20 with knives
Threaten a critical hit on 12 to 20 with knives
Threaten a critical hit on 11 to 20 with knives
Threaten a critical hit on 10 to 20 with knives
Threaten a critical hit on 19 to 20 with exotic weapons
Threaten a critical hit on 19 to 20 with exotic weapons
Threaten a critical hit on 18 to 20 with exotic weapons
Threaten a critical hit on 17 to 20 with exotic weapons
Threaten a critical hit on 16 to 20 with exotic weapons
Threaten a critical hit on 15 to 20 with exotic weapons
Threaten a critical hit on 14 to 20 with exotic weapons
Threaten a critical hit on 13 to 20 with exotic weapons
Threaten a critical hit on 12 to 20 with exotic weapons
Threaten a critical hit on 11 to 20 with exotic weapons
Threaten a critical hit on 10 to 20 with exotic weapons
Threaten a critical hit on 19 to 20 with explosives
Threaten a critical hit on 19 to 20 with explosives
Threaten a critical hit on 18 to 20 with explosives
Threaten a critical hit on 17 to 20 with explosives
Threaten a critical hit on 16 to 20 with explosives
Threaten a critical hit on 15 to 20 with explosives
Threaten a critical hit on 14 to 20 with explosives
Threaten a critical hit on 13 to 20 with explosives
Threaten a critical hit on 12 to 20 with explosives
Threaten a critical hit on 11 to 20 with explosives
Threaten a critical hit on 10 to 20 with explosives
Threaten a critical hit on 19 to 20 with heavy weapons
Threaten a critical hit on 19 to 20 with heavy weapons
Threaten a critical hit on 18 to 20 with heavy weapons
Threaten a critical hit on 17 to 20 with heavy weapons
Threaten a critical hit on 16 to 20 with heavy weapons
Threaten a critical hit on 15 to 20 with heavy weapons
Threaten a critical hit on 14 to 20 with heavy weapons
Threaten a critical hit on 13 to 20 with heavy weapons
Threaten a critical hit on 12 to 20 with heavy weapons
Threaten a critical hit on 11 to 20 with heavy weapons
Threaten a critical hit on 10 to 20 with heavy weapons
Threaten a critical hit on 19 to 20 with sniper rifles
Threaten a critical hit on 19 to 20 with sniper rifles
Threaten a critical hit on 18 to 20 with sniper rifles
Threaten a critical hit on 17 to 20 with sniper rifles
Threaten a critical hit on 16 to 20 with sniper rifles
Threaten a critical hit on 15 to 20 with sniper rifles
Threaten a critical hit on 14 to 20 with sniper rifles
Threaten a critical hit on 13 to 20 with sniper rifles
Threaten a critical hit on 12 to 20 with sniper rifles
Threaten a critical hit on 11 to 20 with sniper rifles
Threaten a critical hit on 10 to 20 with sniper rifles
Threaten a critical hit on 19 to 20 with lightsabers
Threaten a critical hit on 19 to 20 with lightsabers
Threaten a critical hit on 18 to 20 with lightsabers
Threaten a critical hit on 17 to 20 with lightsabers
Threaten a critical hit on 16 to 20 with lightsabers
Threaten a critical hit on 15 to 20 with lightsabers
Threaten a critical hit on 14 to 20 with lightsabers
Threaten a critical hit on 13 to 20 with lightsabers
Threaten a critical hit on 12 to 20 with lightsabers
Threaten a critical hit on 11 to 20 with lightsabers
Threaten a critical hit on 10 to 20 with lightsabers
Threaten a critical hit on 19 to 20 with slugthrowers
Threaten a critical hit on 19 to 20 with slugthrowers
Threaten a critical hit on 18 to 20 with slugthrowers
Threaten a critical hit on 17 to 20 with slugthrowers
Threaten a critical hit on 16 to 20 with slugthrowers
Threaten a critical hit on 15 to 20 with slugthrowers
Threaten a critical hit on 14 to 20 with slugthrowers
Threaten a critical hit on 13 to 20 with slugthrowers
Threaten a critical hit on 12 to 20 with slugthrowers
Threaten a critical hit on 11 to 20 with slugthrowers
Threaten a critical hit on 10 to 20 with slugthrowers
+2 Bonus to repair or piloting checks with a ship or craft of your choice
+4 to Interaction Checks when drinking with target
blinded: 50% miss in combat, no dodge, -2 to def, -4 str & dex;
dazed: can take no actions, keeps dodge bonus;
deafened: cannot hear, -4 init;
disabled: single action per round. strenuous actions = dying;
dying: fort save dc:10 or die.+1 dc to save per hour;
entangled: -2 att & def, -4 dex, move 1/2 speed unless anchored;
exhausted: 1/2 speed, -6 str & dex, -3 att & def;
fatigued: no run or charge, -2 str & dex, -1 att & def;
grappled: can only make simple attack or break free of grapple;
helpless: +4 to be hit (melee), 5 defense;
injured: each injury incurs an additional -1 toughness save;
invisible: +2 to hit defenders 50% chance miss to be hit;
nauseated: move actions only, fort save DC 10+ power rank;
paralyzed: 0 str & dex, 5 def, can take mental actions;
pinned: held immobile in grapple, no dodge, -4 def;
prone: -4 melee attacks, +4 to be hit (melee), -4 (ranged);
shaken: -2 to all saves and checks;
sickened: -2 to all attack rolls and checks ;
slowed: -1 attacks, defense, reflex.Move at half speed ;
staggered: 1 move or standard action per round ;
stunned: stunned for 1 round, lose dodge bonus, +2 to be hit;
unconscious: knocked out & helpless;
Skill ranks
10
0
height weight
2.5 cm or less .02 kg or less
2.5 - 15 cm .02-.05 kg
15-30 cm .1-.4 kg
.3-.5 m .4-3.6 kg
.5-1 m 3-27 kg
1-3 m 27-225 kg
3-7 m 225-900 kg
7-14 m 900-14400 kg
14-28 m 14400-11250 kg
28-56 m 11250-900000
56 m + 900000 + kg
Extended Range
0
10 ft
100 ft
1,000 ft
1 mile
5 miles
20 miles
200 miles
2,000 miles
20,000 miles
200,000 miles
2 million miles
20 million miles
200 million miles
2 billion miles
anywhere in solar system
Nearby star systems
Distant star systems
Anywhere in Galaxy
Nearby Galaxies
Anywhere in Universe
Anywhere in Universe
Anywhere in Universe
Anywhere in Universe
Anywhere in Universe
Anywhere in Universe
Med Heavy
6 10
13 20
20 30
26 40
33 50
40 60
46 70
53 80
60 90
66 100
76 115
86 130
100 150
116 175
133 200
153 230
173 260
200 300
233 350
266 400
306 460
346 520
400 600
466 700
533 800
613 920
693 1040
800 1200
933 1400
1064 1600
1224 1840
1384 2080
1600 2400
1864 2800
2132 3200
2452 3680
2772 4160
3200 4800
3732 5600
4256 6400
4896 7360
5536 8320
6400 9600
7456 11200
8528 12800
9808 14720
11088 16640
12800 19200
14928 22400
17024 25600
19584 29440
22144 33280
25600 38400
29824 44800
34112 51200
39232 58880
44352 66560
51200 76800
59712 89600
68096 102400
78336 117760
88576 133120
102400 153600
119296 179200
136448 204800
156928 235520
177408 266240
204800 307200
238848 358400
272384 409600
313344 471040
354304 532480
409600 614400
477184 716800
545792 819200
627712 942080
709632 1064960
819200 1228800
955392 1433600
1089536 1638400
1253376 1884160
1417216 2129920
1638400 2457600
1908736 2867200
2183168 3276800
2510848 3768320
2838528 4259840
3276800 4915200
3821568 5734400
4358144 6553600
5013504 7536640
5668864 8519680
6553600 9830400
7634944 11468800
8732672 13107200
10043392 15073280
11354112 17039360
13107200 19660800
15286272 22937600
17432576 26214400
20054016 30146560
22675456 34078720
26214400 39321600
30539776 45875200
34930688 52428800
40173568 60293120
45416448 68157440
52428800 78643200
61145088 91750400
69730304 104857600
80216064 120586240
90701824 136314880
104857600 157286400
122159104 183500800
139722752 209715200
160694272 241172480
181665792 272629760
209715200 314572800
244580352 367001600
278921216 419430400
320864256 482344960
362807296 545259520
419430400 629145600
488636416 734003200
558891008 838860800
642777088 964689920
726663168 1090519040
838860800 1258291200
978321408 1468006400
1115684864 1677721600
1283457024 1929379840
1451229184 2181038080
1677721600 2516582400
1954545664 2936012800
2235564032 3355443200
2571108352 3858759680
2906652672 4362076160
3355443200 5033164800
3913285632 5872025600
4462739456 6710886400
5133828096 7717519360
5804916736 8724152320
6710886400 10066329600
7818182656 11744051200
8942256128 13421772800
10284433408 15435038720
11626610688 17448304640
13421772800 20132659200
15653142528 23488102400
17850957824 26843545600
---Combat Feats---
Accurate Attack [Reduce damage bonus to increase attack bonus]
All-out Attack [Reduce defense bonus to increase attack bonus]
Attack Focus (Melee) (+) [+1 bonus to melee attack rolls]
Attack Focus (Ranged) (+) [+1 bonus to ranged attack rolls]
Attack Specialization (Exotic) (+) [+2 bonus to attack rolls with exotic weapons]
Attack Specialization (Explosive) (+) [+2 bonus to attack rolls with explosives]
Attack Specialization (Heavy) (+) [+2 bonus to attack rolls with heavy weapons]
Attack Specialization (Knives) (+) [+2 bonus to attack rolls with knives]
Attack Specialization (Lightsaber) (+) [+2 bonus to attack rolls with lightsabers]
Attack Specialization (Melee Weapons) (+) [+2 bonus to attack rolls with melee weapons]
Attack Specialization (Pistols) (+) [+2 bonus to attack rolls with pistol weapons]
Attack Specialization (Rifles) (+) [+2 bonus to attack rolls with rifle weapons]
Attack Specialization (Slugthrowers) (+) [+2 bonus to attack rolls with slugthrowers]
Attack Specialization (Sniper) (+) [+2 bonus to attack rolls with sniper rifles]
Blind-Fight [Re-roll miss chances from concealment]
Chokehold [Cause an opponent you are grappling to suffocate]
Combat Reflexes [Allows for 2 attacks of Opportunity a round]
Counterattack [If a melee opponent misses, automatic attack of opportunity]
Critical Strike [Score critical hits against targets normally immune to them]
Defensive Attack [Reduce attack bonus to increase defense bonus]
Defensive Roll (+) [+1 Toughness save bonus]
Dodge Focus (+) [+1 dodge bonus]
Elusive Target [Double penalties for ranged attacks against you in melee]
Evasion (+) [Suffer less damage from attacks allowing a Reflex save]
Fast Overrun [Make multiple overrun attempts in a round]
Favored Environment (+) [+1 attack or dodge in a particular environment]
Favored Opponent (+) [+1 damage bonus against a type of opponent]
First Strike [If attacking someone with a lower INIT, who has not attacked, +2 to damage]
Grappling Finesse [Grapple checks use Dex & retain dodge bonus]
Improved Aim [Double normal aiming bonuses]
Improved Block (+) [+2 bonus on attack rolls to block]
Improved Critical (Exotic) (+) [Threated a critical hit on 19 to 20 with exotic weapons]
Improved Critical (Explosive) (+) [Threated a critical hit on 19 to 20 with explosives]
Improved Critical (Heavy) (+) [Threated a critical hit on 19 to 20 with heavy weapons]
Improved Critical (Knives) (+) [Threated a critical hit on 19 to 20 with knives]
Improved Critical (Lightsaber) (+) [Threated a critical hit on 19 to 20 with lightsabers]
Improved Critical (Melee Weapons) (+) [Threated a critical hit on 19 to 20 with melee weapons]
Improved Critical (Pistols) (+) [Threated a critical hit on 19 to 20 with pistol weapons]
Improved Critical (Rifles) (+) [Threated a critical hit on 19 to 20 with rifle weapons]
Improved Critical (Slugthrowers) (+) [Threated a critical hit on 19 to 20 with slugthrowers]
Improved Critical (Sniper) (+) [Threated a critical hit on 19 to 20 with sniper rifles]
Improved Defense (+) [+6 dodge bonus from the total defense action]
Improved Disarm (+) [+2 bonus on attack rolls to disarm]
Improved Grab [Grapple as a free action after a successful attack]
Improved Grapple [Make grapple checks with only one hand]
Improved Initiative (+) [+4 bonus on initiative checks]
Improved Opportunity [+4 bonus on attacks of opportunity]
Improved Overrun [+4 bonus on trip checks while overrunning]
Improved Pin [-4 penalty on grappling checks against you]
Improved Sunder [+4 bonus on attack rolls to hit an object]
Improved Throw [Opponent uses lesser of Str or Dex against trip attacks]
Improved Trip [+4 bonus on trip checks, opponent can't trip you]
Martial Artist [Allows 2 unarmed attacks per round. Unarmed strikes treated as armed]
Martial Strike (+) [+1 damage to Unarmed Strikes (Martial Artist Pre Req)]
Move-by Action [Move both before and after a standard action]
Power Attack [Reduce attack bonus to increase damage bonus]
Precise Shot (+) [No penalty for shooting or throwing into melee]
Prone Fighting [No penalty for fighting while prone]
Quick Draw (+) [Draw, ready, or reload a weapon as a free action]
Rage (+) [Bonus to Str, Fort & Will saves, penalty to Defense]
Ranged Pin [Make grapple attacks with ranged weapons]
Redirect [Trick an opponent into hitting someone else]
Set-Up [Transfer the benefit of a combat bonus to an ally]
Sneak Attack (+) [+2 damage when you surprise attack an opponent]
Stunning Attack [Your unarmed attack can stun an opponent]
Takedown Attack (+) [Gain addtl melee attack when you drop an opponent]
Throwing Mastery (+) [+1 damage with thrown weapons]
Uncanny Dodge [Retain your dodge bonus while flat-footed]
Weapon Bind [Follow a successful melee block with a free disarm attempt]
Weapon Break [Follow a successful melee block with a free sunder ]
---Fortune Feats---
Beginner's Luck [Spend a Hero Point to gain 5 temp skill ranks]
Inspire (+) [Grant allies a bonus to attacks, saves, & checks]
Leadership [Spend hero point to remove adverse conditions from ally]
Luck (+) [+1 hero point]
Seize Initiative [Spend a hero point to go first in combat]
Ultimate Effort (+) [Spend hero point for a auto roll of 20]
---General Feats---
Ambidexterity [Eliminate off-hand penalties]
Assessment [Know a subject's relative offensive and defensive ability]
Benefit (+) [Gain some minor, but significant, benefit]
Diehard [Automatically stabilize when dying]
Eidetic Memory [Perfect recall of everything you've experienced]
Endurance (+) [+4 bonus on checks requiring endurance or stamina]
Environmental Adaptation [Suffer no penalties from a particular environment]
Equipment (+) [Acquire 5 points worth of equipment]
Fearless [Immunity to fear effects]
Fearsome Presence (+) [Inspire fear in others]
Instant Up [Stand up as a free action]
Interpose [Trade places with an adjacent ally subject to attack]
Lightning Calculator (+) [You can perform mental calculations 10 times faster than normal]
Master Plan [Bonus in situations when you have a chance to plan]
Minions (+) [You have a follower or followers]
Quick Change (+) [You can change clothes as a free action]
Second Chance (+) [You get a second check or save against a particular hazard]
Sidekick (+) [You have a sidekick]
Teamwork (+) [+3 bonus for aid actions]
Trance [Go into a deathlike trance that slows breathing]
---Skill Feats---
Acrobatic Bluff [Feint and trick using Acrobatics rather than Bluff]
Animal Empathy [Use Handle Animal to affect the attitudes of animals]
Artificer [Use Knowledge (arcane lore) & Craft to create magical inventions]
Attractive (+) [+4 bonus Bluff & Diplomacy people affected by your looks]
Communications Expert [+4 to Computer Use and Cryptology when using Comm Devices (Lvl 12 pre req)]
Computer Programming [+4 to Computer Use when programming a computer or similar device (Lvl 8 pre req)]
Connected [Make a Diplomacy check to call in favors or aid]
Contacts [Make a Gather Information check in one minute]
Distract (Bluff) [Bluff check to daze an opponent for 1 round]
Distract (Intimidate) [Intimidate check to daze an opponent for 1 round]
Fascinate (+) [Hold a subject's attention with an interaction skill]
Hide in Plain Sight [You don't need cover or concealment to hide]
Improvised Tools [No penalty for not having tools for a skill]
Inventor [Can create temporary devices]
Jack-of-All-Trades [Use any skill untrained]
Ritualist [Can create and cast arcane rituals]
Ship Familarity [+2 Bonus to repair or piloting checks with a ship or craft of your choice]
Skill Mastery (+) [Choose four skills you can take 10 with even under pressure]
Slicing Expert [+4 to Computer Use and Cryptology when breaching systems (Lvl 12 pre req)]
Startle [Feint using intimidate rather than bluff]
Surgical Expert (+) [Allows surgery and gives +2 to Medical checks when performing surgery]
Taunt [Demoralize using Bluff rather than Intimidate]
Track [Use Survival to follow tracks]
Well-Informed [Gather Information check when meeting someone]
---Piloting Feats---
Stunning Attack [Your unarmed attack can stun an opponent]
Takedown Attack (+) [Gain addtl melee attack when you drop an opponent]
Throwing Mastery (+) [+1 damage with thrown weapons]
Uncanny Dodge [Retain your dodge bonus while flat-footed]
Weapon Bind [Follow a successful melee block with a free disarm attempt]
Effect Action
Trait/Defense Reaction
Alteration Full
Alteration Reaction
Alteration Free
Alteration Move
Mental Standard
Trait Free
General Standard
Sensory Standard
Attack Standard
Trait Standard
Movement Move
General Standard
Sensory Free
Sensory Reaction
Sensory Free
Mental Standard
Attack Standard
Attack Standard
General Standard
Sensory Standard
Sensory Free
Sensory Standard
Defense Standard
Alteration Free
General Reaction
Movement Standard/Move
Attack Standard
Trait Standard
Alteration Standard
Attack Standard
General Standard
Alteration Move
Mental Standard
Ability Reaction
General Standard
Sensory Move
Attack Standard
Movement Move
Defensive Free
Attack Standard
Alteration Full
General Standard
Alteration Free
Alteration Full
Attack Standard
Sensory Standard
Defense Reaction
Defense Reaction
Alteration Free
Sensory Free
Attack Standard
Movement Move
General Standard
General Standard
General Reaction
General Standard
General Standard
Attack Standard
Alteration Standard
Mental Standard
Mental Standard/Full
Defense/Mental Free
Mental Standard
Alteration Free
Attack Standard
Trait Free
Trait Standard
Trait Move
Sensory Standard
Attack Standard
Attack Standard
Attack Standard
Mental Standard
Mental Standard
Defense Reaction
General Free
Attack Standard
Alteration Reaction
Defense Reaction
Alteration Move
Defense Free
Alteration Free
Attack Standard
Attack Standard
Movement Move
Movement Move
Movement Move
Defense Free
Attack Standard
Attack Standard
Attack Standard
General Standard
Movement Move
Sensory Free
Movement Move
General Reaction
Movement Move
General Standard
Mental/Sensory Standard
Movement Move
Movement Move
Trait Standard
Alteration Standard
Attack Standard
Attack Standard
General Standard
Effect Action
Attack Specialization (Melee Weapons) (+) +2 bonus to attack rolls with a melee weapons
Attack Specialization (Pistols) (+) +2 bonus to attack rolls with pistol weapons
Attack Specialization (Rifles) (+) +2 bonus to attack rolls with rifle weapons
Attack Specialization (Knives) (+) +2 bonus to attack rolls with knives
Attack Specialization (Exotic) (+) +2 bonus to attack rolls with exotic weapons
Attack Specialization (Explosive) (+) +2 bonus to attack rolls with explosives
Attack Specialization (Heavy) (+) +2 bonus to attack rolls with heavy weapons
Attack Specialization (Sniper) (+) +2 bonus to attack rolls with sniper rifles
+2 bonus to attack rolls with lightsabers
50% miss in combat, no dodge, -2 to def, -4 str & dex
can take no actions, keeps dodge bonus
cannot hear, -4 init
single action per round. strenuous actions = dying
fort save dc:10 or die.+1 dc to save per hour
-2 att & def, -4 dex, move 1/2 speed unless anchored
1/2 speed, -6 str & dex, -3 att & def
no run or charge, -2 str & dex, -1 att & def
can only make simple attack or break free of grapple
+4 to be hit (melee), 5 defense
each injury incurs an additional -1 toughness save
+2 to hit defenders 50% chance miss to be hit
move actions only, fort save DC 10+ power rank
0 str & dex, 5 def, can take mental actions
held immobile in grapple, no dodge, -4 def
-4 melee attacks, +4 to be hit (melee), -4 (ranged)
-2 to all saves and checks
-2 to all attack rolls and checks
-1 attacks, defense, reflex.Move at half speed
1 move or standard action per round
stunned for 1 round, lose dodge bonus, +2 to be hit
knocked out & helpless
0
height (US) height (metric) weight (US) weight (metric) 6
1 inch or less 2.5 cm or less .06 lbs or less .02 kg or less 0
1 -6 inches 2.5 - 15 cm .06-.13 lbs. .02-.05 kg 0
6-12 inches 15-30 cm .25-1 lbs. .1-.4 kg 0
1-2 ft. .3-.5 m 1-8 lbs. .4-3.6 kg 0
2-4 ft. .5-1 m 8-60 lbs. 3-27 kg 0
4-8 ft. 1-3 m 60-500 lbs. 27-225 kg 6
8-16 ft. 3-7 m 500-4,000 lbs. 225-900 kg 0
16-32 ft. 7-14 m 900-14400 kg
4,000-32,000 lbs. 0
32-64 ft. 14-28 m lbs.
32,000-250,000 14400-11250 kg 0
64-128 ft. 28-56 m 11250-900000
250,000-2,000,000 lbs. 0
128 ft.+ 56 m + 2,000,000+ lbs.900000 + kg 0
Max Push/Drag
20 50
40 150
60 200
80 200
100 250 15 kg 33 lbs Light 33 Light: 15 kg
120 300 30 kg 66 lbs Med 66 Med: 30 kg
140 350 45 kg 100 lbs Heavy 100 Heavy: 45 kg
160 400 91 kg 200 lbs Max 200 Max: 91 kg
180 450 227 kg 500 lbs Push/Drag 500 Push: 227 kg
200 500
230 575
260 650
300 750
350 875
400 1000
460 1150
520 1300
600 1500
700 1750
800 2000
920 2300
1040 2600
1200 3000
1400 3500
1600 4000
1840 4600
2080 5200
2400 6000
2800 7000
3200 8000
3680 9200
4160 10400
4800 12000
5600 14000
6400 16000
7360 18400
8320 20800
9600 24000
11200 28000
12800 32000
14720 36800
16640 41600
19200 48000
22400 56000
25600 64000
29440 73600
33280 83200
38400 96000
44800 112000
51200 128000
58880 147200
66560 166400
76800 192000
89600 224000
102400 256000
117760 294400
133120 332800
153600 384000
179200 448000
204800 512000
235520 588800
266240 665600
307200 768000
358400 896000
409600 1024000
471040 1177600
532480 1331200
614400 1536000
716800 1792000
819200 2048000
942080 2355200
1064960 2662400
1228800 3072000
1433600 3584000
1638400 4096000
1884160 4710400
2129920 5324800
2457600 6144000
2867200 7168000
3276800 8192000
3768320 9420800
4259840 10649600
4915200 12288000
5734400 14336000
6553600 16384000
7536640 18841600
8519680 21299200
9830400 24576000
11468800 28672000
13107200 32768000
15073280 37683200
17039360 42598400
19660800 49152000
22937600 57344000
26214400 65536000
30146560 75366400
34078720 85196800
39321600 98304000
45875200 114688000
52428800 131072000
60293120 150732800
68157440 170393600
78643200 196608000
91750400 229376000
104857600 262144000
120586240 301465600
136314880 340787200
157286400 393216000
183500800 458752000
209715200 524288000
241172480 602931200
272629760 681574400
314572800 786432000
367001600 917504000
419430400 1048576000
482344960 1205862400
545259520 1363148800
629145600 1572864000
734003200 1835008000
838860800 2097152000
964689920 2411724800
1090519040 2726297600
1258291200 3145728000
1468006400 3670016000
1677721600 4194304000
1929379840 4823449600
2181038080 5452595200
2516582400 6291456000
2936012800 7340032000
3355443200 8388608000
3858759680 9646899200
4362076160 10905190400
5033164800 12582912000
5872025600 14680064000
6710886400 16777216000
7717519360 19293798400
8724152320 21810380800
10066329600 25165824000
11744051200 29360128000
13421772800 33554432000
15435038720 38587596800
17448304640 43620761600
20132659200 50331648000
23488102400 58720256000
26843545600 67108864000
30870077440 77175193600
34896609280 87241523200
40265318400 1.00663E+11
46976204800 1.17441E+11
53687091200 1.34218E+11
Accurate Attack
All-out Attack
1Attack Focus (Melee) (+)
1Attack Focus (Ranged) (+)
1Attack Specialization (+)
Blind-Fight
Chokehold
Critical Strike
Defensive Attack
Defensive Roll (+)
1Defensive Roll (+)
2Defensive Roll (+)
3Defensive Roll (+)
4Defensive Roll (+)
5Defensive Roll (+)
6Defensive Roll (+)
7Defensive Roll (+)
8Defensive Roll (+)
9Defensive Roll (+)
10Defensive Roll (+)
Dodge Focus (+)
1Dodge Focus (+)
3Dodge Focus (+)
4Dodge Focus (+)
5Dodge Focus (+)
6Dodge Focus (+)
7Dodge Focus (+)
8Dodge Focus (+)
9Dodge Focus (+)
10Dodge Focus (+)
Elusive Target
Evasion (+)
1Evasion (+)
2Evasion (+)
Fast Overrun
Favored Environment (+)
1 1Favored Environment (+)
2 2Favored Environment (+)
3 3Favored Environment (+)
4 4Favored Environment (+)
5 5Favored Environment (+)
6 6Favored Environment (+)
7 7Favored Environment (+)
8 8Favored Environment (+)
9 9Favored Environment (+)
10 10Favored Environment (+)
Favored Opponent (+)
1 1Favored Opponent (+)
2 2Favored Opponent (+)
3 3Favored Opponent (+)
4 4Favored Opponent (+)
5 5Favored Opponent (+)
6 6Favored Opponent (+)
7 7Favored Opponent (+)
8 8Favored Opponent (+)
9 9Favored Opponent (+)
10 10Favored Opponent (+)
Grappling Finesse
Improved Aim
Improved Block (+)
1 1Improved Block (+)
2 2Improved Block (+)
3 3Improved Block (+)
4 4Improved Block (+)
5 5Improved Block (+)
6 6Improved Block (+)
7 7Improved Block (+)
8 8Improved Block (+)
9 9Improved Block (+)
10 10Improved Block (+)
Improved Critical (+)
1 1Improved Critical (+)
2 2Improved Critical (+)
3 3Improved Critical (+)
4 4Improved Critical (+)
5 5Improved Critical (+)
6 6Improved Critical (+)
7 7Improved Critical (+)
8 8Improved Critical (+)
9 9Improved Critical (+)
10 10Improved Critical (+)
Improved Defense (+)
1 1Improved Defense (+)
2 2Improved Defense (+)
Improved Disarm
Improved Grab
Improved Grapple
Improved Initiative (+)
1 1Improved Initiative (+)
2 2Improved Initiative (+)
3 3Improved Initiative (+)
4 4Improved Initiative (+)
5 5Improved Initiative (+)
6 6Improved Initiative (+)
7 7Improved Initiative (+)
8 8Improved Initiative (+)
9 9Improved Initiative (+)
10 10Improved Initiative (+)
Improved Overrun
Improved Pin
Improved Sunder
Improved Throw
Improved Trip
Move-by Action
Power Attack
1 1Martial Strike (+)
2 2Martial Strike (+)
3 3Martial Strike (+)
4 4Martial Strike (+)
5 5Martial Strike (+)
Range Duration Save Cost feats extras flaws Page Number
Personal Continuous - 4 Both types (1),
Energy conversion, Slow fade Power magnet (1)
Personal Continuous - 6 Reaction (4)
Personal Permanent - 1
Personal Varies - 5 Additional power
Personal Continuous - 2
Perception Sustained Will 2 Mental link Sensory link (1)
Personal Continuous - 9 Subject required
Extra subject (1), Stacking (1) (-1)
Ranged Sustained - 3 Progression Limited (-1)
Additional type (1-2), Horde (1)
Extended Sustained - 5 Dimensional
Ranged Instant Tough 2
Touch Instant - 1-5 Others only (-1), Personal (-1)
Personal Sustained - 1
Ranged Sustained Fort 2 Alternate power
Extended Sustained - 1 Selective, SubtleArea (1)
Personal Continuous - 2 Broad type (-1), Narrow type (-2)
Personal Sustained - 2
Perception Instant (Lasting) Will 1
Touch Instant Fort/Tough 2 Range (1)
Ranged Instant Tough 2 Alternate powers
Ranged Sustained Reflex 2 Progression, Movable (1)
Innate, Precise, Duration (1), Stationary, Subtle, Tether
Ranged Sustained - 2 Alternate powers
Extended Sustained - 1 Machine control
Ranged Instant (Lasting) Ref/Fort 1-4
Touch Instant - 1-3 Action (1), Automatic (1), Ranged (1), Reflection (1), Redirec
Personal Sustained - 3 Alternate power
Personal Permanent - 3-4 Restricted
Touch Instant (Lasting) Ref/Will 2
Ranged Instant Fort/Tough 4 Reversible
Touch Instant Fort 1-5
Personal Sustained - 2 Heroic (1), Horde (1), Survival (1) (-1),
Feedback (-1), Real
Absorption healing, Mental link, Progression, Sacrifice Unconscious (-1)
Ranged Instant - 2 Alternate powers
Perception Sustained - 2 Alternate powers
Personal Sustained - 1
Perception Sustained (Lasting) Will 2 Mind blank Limited - one emotion (-1), Sense-dependent (-1)
Personal Continuous - 1
Ranged Sustained Varies 1-2
Extended Concentration - 1-4 Medium (-1)
Touch Instant Fort 2 Reversible
Personal Sustained - 2 Gliding (-1), Levitation (-1)
Personal Sustained - 1 Selective, SubtleImpervious (1)Ablative (-1), Limited (-1)
Perception Instant Reflex 3 Alternate powers
Personal Continuous - 1 Progression
Ranged Sustained - 2 Alternate power
Personal Sustained - 4 Alternate power, Growth strike
Touch Instant - 2 Energizing (1), Resurrection (1), Total (1)
Persistent, Regrowth Empathetic (-1)
Ranged Instant Tough 2 Alternate power, Growth strike
Perception Concentration Will 1-4
Personal Permanent - 1 Unstoppable
Personal Permanent - 1 Limited (-1)
Personal Sustained - 5
Personal Sustained - 4, 8
Ranged Instant Tough 2 Alternate powers
Personal Instant - 1
Perception Instant (Lasting) - 4 Alternate powers
Ranged Sustained - 2 Alternate powers
Perception Instant - 3
Ranged Instant - 2 Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passag
Perception Sustained - 2 Alternate powers
Perception Instant Will 4 Mental weapon (-2)
Touch Sustained - 1-5 Limited (-1), Overload (-1), Resisted (-1), Taint
Continuous (1), Extra subject (1), Perception (2), Ranged (1)
Perception Concentration(Lasting) Will 2 Mental link Sensory link (1)
Conscious (1),One command (-1), Sense dependent (-1)
Perception Concentration(Lasting) Will 1 Sensory link (1)Limited (-1)
Personal Sustained - 1
Perception Sustained (Lasting) Will 2
Personal Sustained - 1-3 Metamorph
Touch Instant (Lasting) Fort 2 Sicken (-1)
Perception Continuous - 8
Ranged Instant Will 1-3 Duration (1), Nullifying field (0), Power resistance (1)
Touch Sustained - 6
Ranged Sustained - 1-4 Selective Partial (-1)
Touch Instant Will 2 Slow (-1)
Ranged Instant Reflex 2 Alternate powers, Photosynthesis
Ranged Instant Tough 2 Alternate powers
Perception Sustained (Lasting) Will 4
Perception Sustained (Long) Will 2
Personal Permanent - 1
Personal Continuous - 1 One type (-1), One task (-2)
Ranged Instant Tough 2 Alternate powers
Personal Permanent - 1 Persistent, Regrowth Source (-1)
Personal Permanent - 1-2
Personal Sustained - 8 Limited (-1)
Personal Sustained - 1
Personal Sustained - 1 Normal size, Growth
Alternate power, AtomicStrength (1) strike, Microverse
Ranged Instant - 2 Backlash (1), Blocks
Entangle (-1)
Alternate power, Reversible, Tether sense (1), Engulf (0), Regenerating (1),
Ranged Instant Ref 2 Alternate powers
Personal Sustained - 1
Personal Instant - 2 Alternate powers
Personal Sustained - 1
Personal Sustained - 2
Touch Instant Tough 1 Might, Thrown Ranged
Touch Instant (Lasting) Fort 2 Limited (-1)
Touch Concentrate Fort 2
Touch Sustained - 2 Fanatical (1), Heroic (1), Horde (1), Type-general (1), Type-b
Attitude (-1)
Progression, Mental link, Sacrifice
Personal Sustained - 2
Personal Permanent - 1-5
Personal Sustained - 5 Share speed (1)
Alternate power, Insubstantial, Rapid attack, Rapid fire, Wall run, Water run,
Personal Continuous - 2 Shockwave, Super-breath, Thunderclap
Personal Sustained - 1
Ranged Sustained - 2 Damaging Perception
Alternate power, Subtle (1),Limited (-1) (1)
Perception/Extended Concentration (Lasting) - 2 Alternate Power
Personal Instant - 2 Accurate velocity, (2) (-1), Medium (-1), Short-range (-1)
Long-range
Change direction, Change(1), PortalEasy, Progression, Turnabout
Ranged Sustained - 7 Alternate power
Touch Instant Fort 1-5 Tainted (-1)
Ranged Sustained (Lasting) Fort 1-6 Continuous (1)Touch (-1)
Ranged Instant - 1 Knockback (1)
Instant Toughness - 2 Alternate Power
Ranged Sustained Fort 2 Alternate Power
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
1
1
0-1
0
1
0
1
1
1
2
1
0
1
1
1
1
0
1
1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
Range Duration Save Cost
Attack Specialization (Melee Weapons) (+) [+2 bonus to attack rolls with a melee weapons]
Attack Specialization (Pistols) (+) [+2 bonus to attack rolls with pistol weapons]
Attack Specialization (Rifles) (+) [+2 bonus to attack rolls with rifle weapons]
Attack Specialization (Knives) (+) [+2 bonus to attack rolls with knives]
Attack Specialization (Exotic) (+) [+2 bonus to attack rolls with exotic weapons]
Attack Specialization (Explosive) (+) [+2 bonus to attack rolls with explosives]
Attack Specialization (Heavy) (+) [+2 bonus to attack rolls with heavy weapons]
Attack Specialization (Sniper) (+) [+2 bonus to attack rolls with sniper rifles]
Accurate Attack Reduce damage bonus to increase attack bonus
All-out Attack Reduce defense bonus to increase attack bonus
Attack Focus (+) +1 bonus to either melee or ranged attack rolls
1 1Attack Focus (+) +1 bonus to either melee or ranged attack rolls
2 2Attack Focus (+) +1 bonus to both melee or ranged attack rolls
+2
Attack Specialization (+) bonus to attack rolls with 1 specific attack
1 1Attack Specialization (+) bonus to attack rolls with 1 specific attack
+2
2 2Attack Specialization (+) bonus to attack rolls with 2 specific attacks
+2
+2
3Attack Specialization (+) bonus to attack rolls with 3 specific attacks
3
4 4Attack Specialization +2
(+) bonus to attack rolls with 4 specific attacks
5 5Attack Specialization +2
(+) bonus to attack rolls with 5 specific attacks
6 6Attack Specialization +2
(+) bonus to attack rolls with 6 specific attacks
Reduce damage bonus to increase attack bonus 7 7Attack Specialization +2
(+) bonus to attack rolls with 7 specific attacks
Reduce defense bonus to increase attack bonus 8 8Attack Specialization +2
(+) bonus to attack rolls with 8 specific attacks
+1 bonus to melee attack rolls
+1 bonus to ranged attack rolls 9 9Attack Specialization (+) bonus to attack rolls with 9 specific attacks
+2
+2 bonus to attack rolls with a specific attack 10 10Attack Specialization (+) bonus to attack rolls with 10 specific attacks
+2
Re-roll miss chances from concealment Blind-Fight Re-roll miss chances from concealment
Cause an opponent you are grappling to suffocate Chokehold Cause an opponent you are grappling to suffocate
Score critical hits against targets normally immune to them Critical Strike Score critical hits against targets normally immune to them
Reduce attack bonus to increase defense bonus Defensive Attack Reduce attack bonus to increase defense bonus
+1 Toughness save bonus Defensive Roll (+) +1 Toughness save bonus
+1 Toughness save bonus 1Defensive Roll (+) +1 Toughness save bonus
+2 Toughness save bonus 2Defensive Roll (+) +2 Toughness save bonus
+3 Toughness save bonus 3Defensive Roll (+) +3 Toughness save bonus
+4 Toughness save bonus 4Defensive Roll (+) +4 Toughness save bonus
+5 Toughness save bonus 5Defensive Roll (+) +5 Toughness save bonus
+6 Toughness save bonus 6Defensive Roll (+) +6 Toughness save bonus
+7 Toughness save bonus 7Defensive Roll (+) +7 Toughness save bonus
+8 Toughness save bonus 8Defensive Roll (+) +8 Toughness save bonus
+9 Toughness save bonus 9Defensive Roll (+) +9 Toughness save bonus
+10 Toughness save bonus 10Defensive Roll (+) +10 Toughness save bonus
+1 dodge bonus Dodge Focus (+) +1 dodge bonus
+1 dodge bonus 1Dodge Focus (+) +1 dodge bonus
+3 dodge bonus 3Dodge Focus (+) +3 dodge bonus
+4 dodge bonus 4Dodge Focus (+) +4 dodge bonus
+5 dodge bonus 5Dodge Focus (+) +5 dodge bonus
+6 dodge bonus 6Dodge Focus (+) +6 dodge bonus
+7 dodge bonus 7Dodge Focus (+) +7 dodge bonus
+8 dodge bonus 8Dodge Focus (+) +8 dodge bonus
+9 dodge bonus 9Dodge Focus (+) +9 dodge bonus
+10 dodge bonus 10Dodge Focus (+) +10 dodge bonus
Double penalties for ranged attacks against you in melee Elusive Target Double penalties for ranged attacks against you in melee
Suffer 1/2 damage from attacks allowing a Reflex save Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
Suffer 1/2 damage from attacks allowing a Reflex save 1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
Suffer no damage from attacks allowing a Reflex save 2Evasion (+) Suffer no damage from attacks allowing a Reflex save
Make multiple overrun attempts in a round Fast Overrun Make multiple overrun attempts in a round
+1 attack or dodge in one particular environment +1
Favored Environment (+) attack or dodge in one particular environment
+1 attack or dodge in one particular environment 1 +1
1Favored Environment (+) attack or dodge in one particular environment
+1 attack or dodge in 2 environments 2 +1
2Favored Environment (+) attack or dodge in 2 environments
+1 attack or dodge in 3 environments 3 +1
3Favored Environment (+) attack or dodge in 3 environments
+1 attack or dodge in 4 environments 4 +1
4Favored Environment (+) attack or dodge in 4 environments
+1 attack or dodge in 5 environments 5 +1
5Favored Environment (+) attack or dodge in 5 environments
+1 attack or dodge in 6 environments 6 +1
6Favored Environment (+) attack or dodge in 6 environments
+1 attack or dodge in 7 environments 7 +1
7Favored Environment (+) attack or dodge in 7 environments
+1 attack or dodge in 8 environments 8 +1
8Favored Environment (+) attack or dodge in 8 environments
+1 attack or dodge in 9 environments 9 +1
9Favored Environment (+) attack or dodge in 9 environments
+1 attack or dodge in 10 environments (+)
10 10Favored Environment +1 attack or dodge in 10 environments
+1 damage bonus against a type of opponent Favored Opponent (+) +1 damage bonus against a type of opponent
+1 damage bonus against a type of opponent 1 1Favored Opponent (+)+1 damage bonus against a type of opponent
+1 damage bonus against 2 types of opponents 2 2Favored Opponent (+)+1 damage bonus against 2 types of opponents
+1 damage bonus against 3 types of opponents 3 3Favored Opponent (+)+1 damage bonus against 3 types of opponents
+1 damage bonus against 4 types of opponents 4 4Favored Opponent (+)+1 damage bonus against 4 types of opponents
+1 damage bonus against 5 types of opponents 5 5Favored Opponent (+)+1 damage bonus against 5 types of opponents
+1 damage bonus against 6 types of opponents 6 6Favored Opponent (+)+1 damage bonus against 6 types of opponents
+1 damage bonus against 7 types of opponents 7 7Favored Opponent (+)+1 damage bonus against 7 types of opponents
+1 damage bonus against 8 types of opponents 8 8Favored Opponent (+)+1 damage bonus against 8 types of opponents
+1 damage bonus against 9 types of opponents 9 9Favored Opponent (+)+1 damage bonus against 9 types of opponents
+1 damage bonus against 10 types of opponents +1
10 10Favored Opponent (+) damage bonus against 10 types of opponents
Grapple checks use Dex & retain dodge bonus Grappling Finesse Grapple checks use Dex & retain dodge bonus
Double normal aiming bonuses Improved Aim Double normal aiming bonuses
+2 bonus on attack rolls to block Improved Block (+) +2 bonus on attack rolls to block
+2 bonus on attack rolls to block 1 1Improved Block (+) +2 bonus on attack rolls to block
+4 bonus on attack rolls to block 2 2Improved Block (+) +4 bonus on attack rolls to block
+6 bonus on attack rolls to block 3 3Improved Block (+) +6 bonus on attack rolls to block
+8 bonus on attack rolls to block 4 4Improved Block (+) +8 bonus on attack rolls to block
+10 bonus on attack rolls to block 5 5Improved Block (+) +10 bonus on attack rolls to block
+12 bonus on attack rolls to block 6 6Improved Block (+) +12 bonus on attack rolls to block
+14 bonus on attack rolls to block 7 7Improved Block (+) +14 bonus on attack rolls to block
+16 bonus on attack rolls to block 8 8Improved Block (+) +16 bonus on attack rolls to block
+18 bonus on attack rolls to block 9 9Improved Block (+) +18 bonus on attack rolls to block
+20 bonus on attack rolls to block 10 10Improved Block (+) +20 bonus on attack rolls to block
Critical hit on 19 or 20 with 1 attack Improved Critical (+) Critical hit on 19 or 20 with 1 attack
Critical hit on 19 or 20 with 1 attack 1 1Improved Critical (+) Critical hit on 19 or 20 with 1 attack
Critical hit on 19 or 20 with 2 attacks 2 2Improved Critical (+) Critical hit on 19 or 20 with 2 attacks
Critical hit on 19 or 20 with 3 attacks 3 3Improved Critical (+) Critical hit on 19 or 20 with 3 attacks
Critical hit on 19 or 20 with 4 attacks 4 4Improved Critical (+) Critical hit on 19 or 20 with 4 attacks
Critical hit on 19 or 20 with 5 attacks 5 5Improved Critical (+) Critical hit on 19 or 20 with 5 attacks
Critical hit on 19 or 20 with 6 attacks 6 6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks
Critical hit on 19 or 20 with 7 attacks 7 7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks
Critical hit on 19 or 20 with 8 attacks 8 8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks
Critical hit on 19 or 20 with 9 attacks 9 9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks
Critical hit on 19 or 20 with 10 attacks 10 10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks
+6 dodge bonus from the total defense action Improved Defense (+) +6 dodge bonus from the total defense action
+6 dodge bonus from the total defense action 1 1Improved Defense (+)+6 dodge bonus from the total defense action
+8 dodge bonus from the total defense action 2 2Improved Defense (+)+8 dodge bonus from the total defense action
+2 bonus on attack rolls to disarm Improved Disarm +2 bonus on attack rolls to disarm
Grapple as a free action after a successful attack Improved Grab Grapple as a free action after a successful attack
Make grapple checks with only one hand Improved Grapple Make grapple checks with only one hand
+4 bonus on initiative checks Improved Initiative (+) +4 bonus on initiative checks
+4 bonus on initiative checks 1 1Improved Initiative (+)+4 bonus on initiative checks
+8 bonus on initiative checks 2 2Improved Initiative (+)+8 bonus on initiative checks
+12 bonus on initiative checks 3 3Improved Initiative (+)+12 bonus on initiative checks
+16 bonus on initiative checks 4 4Improved Initiative (+)+16 bonus on initiative checks
+20 bonus on initiative checks 5 5Improved Initiative (+)+20 bonus on initiative checks
+24 bonus on initiative checks 6 6Improved Initiative (+)+24 bonus on initiative checks
+28 bonus on initiative checks 7 7Improved Initiative (+)+28 bonus on initiative checks
+32 bonus on initiative checks 8 8Improved Initiative (+)+32 bonus on initiative checks
+36 bonus on initiative checks 9 9Improved Initiative (+)+36 bonus on initiative checks
+40 bonus on initiative checks +40
10 10Improved Initiative (+) bonus on initiative checks
+4 bonus on trip checks while overrunning Improved Overrun +4 bonus on trip checks while overrunning
-4 penalty on grappling checks against you Improved Pin -4 penalty on grappling checks against you
+4 bonus on attack rolls to hit an object Improved Sunder +4 bonus on attack rolls to hit an object
Opponent uses lesser of Str or Dex against trip attacks Improved Throw Opponent uses lesser of Str or Dex against trip attacks
+4 bonus on trip checks, opponent can't trip you Improved Trip +4 bonus on trip checks, opponent can't trip you
Move both before and after a standard action Move-by Action Move both before and after a standard action
Reduce attack bonus to increase damage bonus Power Attack Reduce attack bonus to increase damage bonus
+1 to Unarmed Attacks Precise Shot (+) No penalty for shooting or throwing into melee
+2 to Unarmed Attacks 1Precise Shot (+) No penalty for shooting or throwing into melee
+3 to Unarmed Attacks 2Precise Shot (+) Ignores concealment unless total cover
+4 to Unarmed Attacks Prone Fighting No penalty for fighting while prone
+5 to Unarmed Attacks Quick Draw (+) Draw & ready a weapon as a free action
1Quick Draw (+) Draw & ready a weapon as a free action
2Quick Draw (+) Draw, ready, & reload a weapon as a free action
Rage (+) +2 to Str, +1 Fort & Will, -2 Defense
1 1Rage (+) +2 Str, +1 Fort & Will, -2 Defense
2 2Rage (+) +4 Str, +2 Fort & Will, -2 Defense
3
3Rage (+) +6 Str, +3 Fort & Will, -2 Defense
4 4Rage (+) +8 Str, +4 Fort & Will, -2 Defense
5 5Rage (+) +10 Str, +5 Fort & Will, -2 Defense
6 6Rage (+) +12 Str, +6 Fort & Will, -2 Defense
7 7Rage (+) +14 Str, +7 Fort & Will, -2 Defense
8 8Rage (+) +16 Str, +8 Fort & Will, -2 Defense
9 9Rage (+) +18 Str, +9 Fort & Will, -2 Defense
10 10Rage (+) +20 Str, +10 Fort & Will, -2 Defense
Ranged Pin Make grapple attacks with ranged weapons
Redirect Trick an opponent into hitting someone else
Set-Up Transfer the benefit of a combat bonus to an ally
Sneak Attack (+) +2 damage when you surprise attack an opponent
1 1Sneak Attack (+) +2 damage when you surprise attack an opponent
(-1), Personal (-1) 2 2Sneak Attack (+) +3 damage when you surprise attack an opponent
3 3Sneak Attack (+) +4 damage when you surprise attack an opponent
4 4Sneak Attack (+) +5 damage when you surprise attack an opponent
Stunning Attack Your unarmed attack can stun an opponent
-1), Narrow type (-2) Takedown Attack (+) Gain addtl melee attack when you drop an opponent
1 1Takedown Attack (+) Gain addtl melee attack when you drop an opponent
2 2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponen
Throwing Mastery (+) +1 damage with thrown weapons
1 1Throwing Mastery (+) +1 damage with thrown weapons
2 2Throwing Mastery (+) +2 damage with thrown weapons
3 3Throwing Mastery (+) +3 damage with thrown weapons
4 4Throwing Mastery (+) +4 damage with thrown weapons
5 5Throwing Mastery (+) +5 damage with thrown weapons
Ranged (1), Reflection (1), Redirection (1) 6 6Throwing Mastery (+) +6 damage with thrown weapons
7 7Throwing Mastery (+) +7 damage with thrown weapons
8 8Throwing Mastery (+) +8 damage with thrown weapons
9 9Throwing Mastery (+) +9 damage with thrown weapons
10 10Throwing Mastery (+) 10 damage with thrown weapons
+
Uncanny Dodge Retain your dodge bonus while flat-footed
1), Real (-1), Unconscious (-1) Weapon Bind Follow a successful melee block with a free disarm attempt
Weapon Break Follow a successful melee block with a free sunder
Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks
Inspire (+) Grant allies +1 to attacks, saves, & checks
, Sense-dependent (-1) 1 1Inspire (+) Grant allies +1 to attacks, saves, & checks
2 2Inspire (+) Grant allies +2 to attacks, saves, & checks
3 3Inspire (+) Grant allies +3 to attacks, saves, & checks
4 4Inspire (+) Grant allies +4 to attacks, saves, & checks
5 5Inspire (+) Grant allies +5 to attacks, saves, & checks
Leadership Spend hero point to remove adverse conditions from ally
Luck (+) +1 hero point
1 1Luck (+) +1 hero point
2 2Luck (+) +2 hero points
3 3Luck (+) +3 hero points
4 4Luck (+) +4 hero points
5 5Luck (+) +5 hero points
6 6Luck (+) +6 hero points
7 7Luck (+) +7 hero points
8 8Luck (+) +8 hero points
9 9Luck (+) +9 hero points
10 10Luck (+) +10 hero points
Seize Initiative Spend a hero point to go first in combat
Ultimate Effort (+) Spend hero point for auto 20 for 1 action
1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action
2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions
3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions
4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions
blast, Mystic binding, Mystic passage, Alternate powers 5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions
6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions
7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions
Overload (-1), Resisted (-1), Tainted (-1) 8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions
nd (-1), Sense dependent (-1) 9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions
10 10Ultimate Effort (+) Spend hero point for auto 20 for 10 actions
Ambidexterity Eliminate off-hand penalties
Assessment Know a subject's relative offensive and defensive ability
Benefit (+) Gain 1 minor benefit
1 1Benefit (+) Gain 1 minor benefit
2 2Benefit (+) Gain 2 minor benefits
d (0), Power resistance (1) 3 3Benefit (+) Gain 3 minor benefits
4 4Benefit (+) Gain 4 minor benefits
5 5Benefit (+) Gain 5 minor benefits
6 6Benefit (+) Gain 6 minor benefits
7 7Benefit (+) Gain 7 minor benefits
8 8Benefit (+) Gain 8 minor benefits
9 9Benefit (+) Gain 9 minor benefits
10 10Benefit (+) Gain 10 minor benefits
Diehard Automatically stabilize when dying
1), One task (-2) Eidetic Memory Perfect recall of everything you've experienced
Endurance (+) +4 bonus on checks requiring endurance or stamina
1 1Endurance (+) +4 bonus on checks requiring endurance or stamina
2 2Endurance (+) +8 bonus on checks requiring endurance or stamina
3 3Endurance (+) +12 bonus on checks requiring endurance or stamina
4 4Endurance (+) +16 bonus on checks requiring endurance or stamina
5 5Endurance (+) +20 bonus on checks requiring endurance or stamina
6 6Endurance (+) +24 bonus on checks requiring endurance or stamina
7 7Endurance (+) +28 bonus on checks requiring endurance or stamina
8 8Endurance (+) +32 bonus on checks requiring endurance or stamina
9 9Endurance (+) +36 bonus on checks requiring endurance or stamina
10 10Endurance (+) +40 bonus on checks requiring endurance or stamina
Suffer no penalties from a particular environment
Environmental Adaptation
Equipment (+) Acquire 5 points worth of equipment
1 1Equipment (+) 5 points worth of equipment
2 2Equipment (+) 10 points worth of equipment
3 3Equipment (+) 15 points worth of equipment
4 4Equipment (+) 20 points worth of equipment
5 5Equipment (+) 25 points worth of equipment
6 6Equipment (+) 30 points worth of equipment
7 7Equipment (+) 35 points worth of equipment
8 8Equipment (+) 40 points worth of equipment
9 9Equipment (+) 45 points worth of equipment
10 10Equipment (+) 50 points worth of equipment
(-1), Medium (-1), Short-range (-1) Fearless Immunity to fear effects
1 Fearsome Presence (+) Inspire fear in others, DC:11 range: 5
1 I
1Fearsome Presence (+)nspire fear in others, DC:11 range: 5
2 I
2Fearsome Presence (+)nspire fear in others, DC:12 range: 10
3 I
3Fearsome Presence (+)nspire fear in others, DC:13 range: 15
4 I
4Fearsome Presence (+)nspire fear in others, DC:14 range: 20
5 I
5Fearsome Presence (+)nspire fear in others, DC:15 range: 25
6 I
6Fearsome Presence (+)nspire fear in others, DC:16 range: 30
7 I
7Fearsome Presence (+)nspire fear in others, DC:17 range: 35
8 I
8Fearsome Presence (+)nspire fear in others, DC:18 range: 40
9 I
9Fearsome Presence (+)nspire fear in others, DC:19 range: 45
10 10Fearsome Presence (+)Inspire fear in others, DC:20 range: 50
Instant Up Stand up as a free action
Interpose Trade places with an adjacent ally subject to attack
Master Plan Bonus in situations when you have a chance to plan
1 Minions (+) 15pp of followers
1 1Minions (+) 15pp of followers
2 2Minions (+) 30pp of followers
3 3Minions (+) 45pp of followers
4 4Minions (+) 60pp of followers
5 5Minions (+) 75pp of followers
6 6Minions (+) 90pp of followers
7 7Minions (+) 105pp of followers
8 8Minions (+) 120pp of followers
9 9Minions (+) 135pp of followers
10 10Minions (+) 150pp of followers
11 11Minions (+) 165pp of followers
12 12Minions (+) 180pp of followers
13 13Minions (+) 195pp of followers
14 14Minions (+) 210pp of followers
15 15Minions (+) 225pp of followers
16 16Minions (+) 240pp of followers
17 17Minions (+) 255pp of followers
18 18Minions (+) 270pp of followers
19 19Minions (+) 285pp of followers
20 20Minions (+) 300pp of followers
21 21Minions (+) 315pp of followers
Quick Change (+) You can change clothes as a free action
1 1Quick Change (+) You can change clothes as a free action
2 2Quick Change (+) Change into any outfit at will
Second Chance (+) You get a second check or save against 1 hazard type
1 1Second Chance (+) You get a second check or save against 1 hazard type
2 2Second Chance (+) You get a second check or save against 2 hazard types
3 3Second Chance (+) You get a second check or save against 3 hazard types
4 4Second Chance (+) You get a second check or save against 4 hazard types
5 5Second Chance (+) You get a second check or save against 5 hazard types
6 6Second Chance (+) You get a second check or save against 6 hazard types
7 7Second Chance (+) You get a second check or save against 7 hazard types
8 8Second Chance (+) You get a second check or save against 8 hazard types
9 9Second Chance (+) You get a second check or save against 9 hazard types
10 10Second Chance (+) You get a second check or save against 10 hazard types
Sidekick (+) 5pp Sidekick
1 1Sidekick (+) 5pp Sidekick
2 2Sidekick (+) 10pp Sidekick
3 3Sidekick (+) 15pp Sidekick
4 4Sidekick (+) 20pp Sidekick
5 5Sidekick (+) 25pp Sidekick
6 6Sidekick (+) 30pp Sidekick
7 7Sidekick (+) 35pp Sidekick
8 8Sidekick (+) 40pp Sidekick
9 9Sidekick (+) 45pp Sidekick
10 10Sidekick (+) 50pp Sidekick
11 11Sidekick (+) 55pp Sidekick
12 12Sidekick (+) 60pp Sidekick
13 13Sidekick (+) 65pp Sidekick
14 14Sidekick (+) 70pp Sidekick
15 15Sidekick (+) 75pp Sidekick
16 16Sidekick (+) 80pp Sidekick
17 17Sidekick (+) 85pp Sidekick
18 18Sidekick (+) 90pp Sidekick
19 19Sidekick (+) 95pp Sidekick
20 20Sidekick (+) 100pp Sidekick
Teamwork (+) Additional +1 bonus for aid actions
1 1Teamwork (+) Additional +1 bonus for aid actions
2 2Teamwork (+) Additional +2 bonus for aid actions
3 3Teamwork (+) Additional +3 bonus for aid actions
Trance Go into a deathlike trance that slows breathing
Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff
Animal Empathy Use Handle Animal to affect the attitudes of animals
Artificer Use Knowledge (arcane lore) & Craft to create magical inventio
Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
1 1Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
2 2Attractive (+) +8 bonus Bluff & Diplomacy people affected by your looks
3 3Attractive (+) +12 bonus Bluff & Diplomacy people affected by your looks
4 4Attractive (+) +16 bonus Bluff & Diplomacy people affected by your looks
5 5Attractive (+) +20 bonus Bluff & Diplomacy people affected by your looks
6 6Attractive (+) +24 bonus Bluff & Diplomacy people affected by your looks
7 7Attractive (+) +28 bonus Bluff & Diplomacy people affected by your looks
8 8Attractive (+) +32 bonus Bluff & Diplomacy people affected by your looks
9 9Attractive (+) +36 bonus Bluff & Diplomacy people affected by your looks
10 10Attractive (+) +40 bonus Bluff & Diplomacy people affected by your looks
Connected Make a Diplomacy check to call in favors or aid
Contacts Make a Gather Information check in one minute
Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
1 1Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
2 2Distract (+) Use Bluff & Intimidate check to daze an opponent for 1 round
Fascinate (+) Hold a subject's attention with 1 interaction skill
1 1Fascinate (+) Hold a subject's attention with 1 interaction skill
2 2Fascinate (+) Hold a subject's attention with 2 interaction skills
3 3Fascinate (+) Hold a subject's attention with 3 interaction skills
4 4Fascinate (+) Hold a subject's attention with 4 interaction skills
Hide in Plain Sight You don't need cover or concealment to hide
Improvised Tools No penalty for not having tools for a skill
Inventor Can create temporary devices
Jack-of-All-Trades Use any skill untrained
Ritualist Can create and cast arcane rituals
Skill Mastery (+) Choose 4 skills you can take 10 with even under pressure
1 1Skill Mastery (+) Choose 4 skills you can take 10 with
2 2Skill Mastery (+) Choose 8 skills you can take 10 with
3
3Skill Mastery (+) Choose 12 skills you can take 10 with
4 4Skill Mastery (+) Choose 16 skills you can take 10 with
5 5Skill Mastery (+) Choose 20 skills you can take 10 with
6 6Skill Mastery (+) Choose 24 skills you can take 10 with
7 7Skill Mastery (+) Choose 28 skills you can take 10 with
8 8Skill Mastery (+) Choose 32 skills you can take 10 with
9 9Skill Mastery (+) Choose 36 skills you can take 10 with
10 10Skill Mastery (+) Choose 40 skills you can take 10 with
Startle Feint using intimidate rather than bluff
Taunt Demoralize using Bluff rather than Intimidate
Track Use Survival to follow tracks
Well-Informed Gather Information check when meeting someone
Stunning Attack Allows for 2 attacks of Opportunity a round
Takedown Attack (+) Gain addtl melee attack when you drop an opponent
1 1Martial Strike (+) +1 to Unarmed Attacks
2 2Martial Strike (+) +2 to Unarmed Attacks
3 3Martial Strike (+) +3 to Unarmed Attacks
4 4Martial Strike (+) +4 to Unarmed Attacks
5 5Martial Strike (+) +5 to Unarmed Attacks
0 0
0 0
0 0
0 0
0 0
ncrease attack bonus
ncrease attack bonus
or ranged attack rolls
or ranged attack rolls
ranged attack rolls
th 1 specific attack
th 1 specific attack
th 2 specific attacks
th 3 specific attacks
th 4 specific attacks
th 5 specific attacks
th 6 specific attacks
th 7 specific attacks
th 8 specific attacks
th 9 specific attacks
th 10 specific attacks
e grappling to suffocate
argets normally immune to them
crease defense bonus
d attacks against you in melee
tacks allowing a Reflex save
tacks allowing a Reflex save
acks allowing a Reflex save
mpts in a round
particular environment
particular environment
a type of opponent
a type of opponent
2 types of opponents
3 types of opponents
4 types of opponents
5 types of opponents
6 types of opponents
7 types of opponents
8 types of opponents
9 types of opponents
10 types of opponents
retain dodge bonus
total defense action
total defense action
total defense action
ter a successful attack
hile overrunning
ecks against you
r or Dex against trip attacks
pponent can't trip you
r a standard action
crease damage bonus
throwing into melee
throwing into melee
eapon as a free action
ranged weapons
ing someone else
ombat bonus to an ally
prise attack an opponent
prise attack an opponent
prise attack an opponent
prise attack an opponent
prise attack an opponent
tun an opponent
hen you drop an opponent
hen you drop an opponent
5 ft step when you drop an opponent
block with a free disarm attempt
block with a free sunder
5 temp skill ranks
saves, & checks
saves, & checks
saves, & checks
saves, & checks
saves, & checks
saves, & checks
e adverse conditions from ally
20 for 10 actions
ffensive and defensive ability
you've experienced
ing endurance or stamina
ing endurance or stamina
ing endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
iring endurance or stamina
particular environment
ent ally subject to attack
ou have a chance to plan
save against 1 hazard type
save against 1 hazard type
save against 2 hazard types
save against 3 hazard types
save against 4 hazard types
save against 5 hazard types
save against 6 hazard types
save against 7 hazard types
save against 8 hazard types
save against 9 hazard types
save against 10 hazard types
that slows breathing
atics rather than Bluff
ct the attitudes of animals
e) & Craft to create magical inventions
y people affected by your looks
y people affected by your looks
y people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
acy people affected by your looks
o call in favors or aid
n check in one minute
o daze an opponent for 1 round
o daze an opponent for 1 round
ck to daze an opponent for 1 round
with 1 interaction skill
with 1 interaction skill
with 2 interaction skills
with 3 interaction skills
with 4 interaction skills
ncealment to hide
e 10 with even under pressure
her than Intimidate
when meeting someone
ortunity a round
hen you drop an opponent