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LEARNING

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LEARNING
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LEARNING



CLASSICAL CONDITIONING

OPERANT CONDITIONING

COGNITIVE LEARNING



A (NOTES ARE AVAILABLE TO PRINT OUT)

07_ CLASSICAL CONDITIONING02



PHASE I: Before conditioning has occurred



UCS

Fig6_3 UCR

(meat powder) (salivation)





Neutral stimulus Orienting

(tone) response





PHASE II: The process of conditioning



Neutral stimulus followed UCS UCR

(tone) by (meat powder) (salivation)





PHASE III: After conditioning has occurred



CS CR

(tone) (salivation)





DELAYED CONDITIONING .5 SECONDS

07_03





SALIENCY OF REINFORCERS

Fig6_4

Acquisition Extinction Spontaneous

recovery

Strength of CR









Extinction if

UCS again

withheld







Trials Trials

Time delay

InRev5a

InRev5b

InRev2a

InRev4b

BASIC PROCESSES OF CLASSICAL CONDITIONING

Process Description Example

Acquisition

InRev6a

A neutral stimulus and an

unconditioned stimulus (UCS) are

paired. The neutral stimulus becomes

A child learns to fear

(conditioned response) the

doctor’s office (conditioned

a conditioned stimulus (CS), eliciting stimulus) by associating it with

a conditioned response (CR). the reflexive emotional reaction

(unconditioned response), to a

painful injection (unconditioned

stimulus).



Stimulus A conditioned response is elicited not A child fears most doctors’

generalization only by the conditioned stimulus but offices and places that smell like

also by stimuli similar to the them.

conditioned stimulus.



Stimulus Generalization is limited so that some A child learns that his mother’s

discrimination stimuli similar to the conditioned doctor’s office is not associated

stimulus do not elicit the conditioned with the unconditioned stimulus.

response.



Extinction The conditioned stimulus is presented A child visits the doctor’s office

alone, without the unconditioned several times for a checkup, but

stimulus. Eventually the conditioned does not receive a shot. Fear

stimulus no longer elicits the may eventually cease.

conditioned response.

07_08









POSITIVE REINFORCEMENT

Fig6_8

Behavior Presentation of a Frequency of

pleasant or positive behavior increases

You put coins into

stimulus

a vending machine. You put coins in

You receive a cold vending machines

can of soda. in the future.







NEGATIVE REINFORCEMENT



Behavior Removal of an Frequency of

In the middle of a unpleasant stimulus behavior increases

boring date, you say The date ends early. You use the same

you have a headache. tactic on future boring

dates.

07_12









PUNISHMENT Fig6_10

Behavior Presentation of an Frequency of

You touch a hot iron. unpleasant stimulus behavior decreases

Your hand is burned. You no longer touch

hot irons.







OMISSION



Behavior Removal of a Frequency of

You're careless with pleasant stimulus behavior decreases

your ice cream cone. The ice cream falls on You're not as careless

the ground. with the next cone.

InRev4b

InRev5a

InRev5b

InRev6a

InRev2a

REINFORCEMENT AND PUNISHMENT

Concept Description Example or Comment

Positive

reinforcement InRev6b

Increasing the frequency of behavior

by following it with the presentation of

Saying “Good job” after

someone works hard to perform

a positive reinforcer—a pleasant, a task.

positive stimulus or experience.



Negative Increasing the frequency of behavior Pressing the “mute” button on a

reinforcement by following it with the removal of a TV remote control removes the

negative reinforcer—an unpleasant sound of an obnoxious

stimulus or experience. commercial.



Escape conditioning Learning to make a response that A little boy learns that crying will

ends a negative reinforcer. cut short the time that he must

stay in his room.



Avoidance Learning to make a response that You slow your car to the speed

conditioning avoids a negative reinforcer. limit when you spot a police car,

thus avoiding arrest and

reducing the fear of arrest. Very

resistant to extinction.



Punishment Decreasing the frequency of behavior Swatting the dog after she steals

by either presenting an unpleasant food from the table, or taking a

stimulus or removing a pleasant one. favorite toy away from a child

who misbehaves. A number of

cautions should be kept in mind

before using punishment.

SCHEDULES OF REINFORCEMENT

1000



Fixed Fig6_13

ratio

Variable

Number of responses









ratio

750

Fixed

interval





500

Variable

interval







250









10 20 30 40 50 60 70 80

Time in minutes

LATENT LEARNING



10





8

Fig73

6

Average

errors in

the maze 4





2





1 3 5 7 9 11 13 15 17

Days

No reward

Regularly rewarded

No reward until day 11


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