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Game Theory

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Game Theory
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Game Theory





“Доверяй, Но Проверяй”

- Russian Proverb

(Trust, but Verify)

- Ronald Reagan





Mike Shor

Lecture 6

Review

 Simultaneous games

• Put yourself in your opponent’s shoes

• Iterative reasoning

 Sequential games

• Look forward and reason back

• Sequentially rational reasoning





 Repeated games



Game Theory - Mike Shor 2

Prisoner’s Dilemma

 Each player has a dominant strategy

• Equilibrium that arises from using dominant

strategies is worse for every player than

the outcome that would arise if every

player used her dominated strategy instead



 Private rationality  collective irrationality

 Goal:

• To sustain mutually beneficial cooperative

outcome overcoming incentives to cheat



Game Theory - Mike Shor 3

Duopoly Competition

 Two firms: Firm 1 and Firm 2

 Two prices: low ($6) or high ($8 )

 1000 captive consumers per firm

 2000 floating go to firm with lowest price









Game Theory - Mike Shor 4

Prisoner’s Dilemma



Equilibrium: $12K

Firm 2

Low High

Low 12 , 12 18 , 8

Firm 1

High 8 , 18 16 , 16





Cooperation: $16K



Game Theory - Mike Shor 5

Repeated Interaction

 Repeated Interaction

• Ongoing relationship between players

• Current action affects future interactions

 History-Dependent Strategies

• Choose an action today dependent on the

history of interaction

 Can history-dependent strategies

help enforce mutual cooperation?

 Sayeth the Economist: “It depends”

Game Theory - Mike Shor 6

Finite Repetition

Silly Trickery

 Suppose the market relationship lasts

for only T periods

 Use backward induction (rollback)

 Tth period: no incentive to cooperate

• No future loss to worry about in last period

 T-1th period: no incentive to cooperate

• No cooperation in Tth period in any case

• No opportunity cost to cheating in period T-1

 Unraveling: logic goes back to period 1

Game Theory - Mike Shor 7

Finite Repetition

 Cooperation is impossible if the

relationship between players is for a

fixed and known length of time.



 Why do people cooperate even

though they don’t live forever?



 More on this next time!



Game Theory - Mike Shor 8

Infinite Repetition

 No last period, so no rollback

 Use history-dependent strategies

 Trigger strategies

• Begin by cooperating

• Cooperate as long as the rivals do

• Upon observing a defection:

immediately revert to a period of

punishment of specified length in which

everyone plays non-cooperatively



Game Theory - Mike Shor 9

Two Trigger Strategies

 Grim Trigger Strategy

• Cooperate until a rival deviates

• Once a deviation occurs, play

non-cooperatively for the rest of the game





 Tit-for-Tat Strategy

• Cooperate if your rival cooperated in the

most recent period

• Cheat if your rival cheated in the most

recent period



Game Theory - Mike Shor 10

Grim Trigger Strategy

 In any period t, a firm faces one of two

histories of play:

 Zero deviations up to that point

• Charge the high price in the next period

 One or more deviations up to that point

• Charge the low price from that point on in

every period

• Since { low, low } is the Nash equilibrium,

each firm is doing the best it can





Game Theory - Mike Shor 11

Equilibrium in GTS:

Discounting

 Discounting: value of future profits

is less than value of current profits

  is the discount rate

 Invest:

• $1 today get $(1+r) tomorrow

• $ today, get $1 tomorrow

1



1 r

Game Theory - Mike Shor 12

Infinite Sums

1

 1+ + 2 + 3 + 4 +…=

1 

 Why?

x = 1 +  + 2 +  3 + 4 + …

x =  + 2 +  3 + 4 + …

x- x = 1

1

x =

1 

Game Theory - Mike Shor 13

Equilibrium in GTS

 For GTS to be an equilibrium, the present

value of colluding must be greater than

the present value of cheating



 PV(collude) = 16 + (16) + 2(16) + …

1

= (16)

1 



 PV(cheat) = 18 + (12) + 2(12) + …



= 18 + (12)

1 

Game Theory - Mike Shor 14

Equilibrium in GTS

 Equilibrium if: PV(collude) > PV(cheat)

1 



1 

(16) > 18 + 1   (12)



 16 > 18 - 6

  > 1/3

 Cooperation is sustainable using the grim

trigger strategies as long as  > 1/3

• Invest more than 33¢ to get $1 next year

 As long as firms value the future enough

Game Theory - Mike Shor 15

Payoff Stream

profit



18

16 collude







12 cheat





t t+1 t+2 t+3 time



Game Theory - Mike Shor 16

Sustainability

 The minimum discount rate required

to sustain the collusive outcome

depends on the payoff structure



 Greater relative profits from cheating:

• Need larger discount rate

 Smaller relative profits after cheating:

• Need smaller discount rate





Game Theory - Mike Shor 17

Tit-for-Tat

 Tit-for-Tat is nicer than GTS

 If rival uses tit-for-tat, cooperate if:

a) Colluding is better than cheating

16…16…16… > 18… 12… 12…12…12…



b) Colluding is better than cheating once

16…16…16… > 18… 8… 16…16…16…





Game Theory - Mike Shor 18

Axelrod’s Simulation

 R. Axelrod, The Evolution of Cooperation

 Prisoner’s Dilemma repeated 200 times

 Economists submitted strategies

 Pairs of strategies competed

 Winner: Tit-for-Tat

 Reasons:

•Forgiving, Nice, Provocable, Clear





Game Theory - Mike Shor 19

Main Ideas

 Not necessarily tit-for-tat

• Doesn’t always work

 Don’t be envious

 Don’t be the first to cheat

 Reciprocate opponent’s behavior

• cooperation and defection

 Don’t be too clever



Game Theory - Mike Shor 20

Trigger Strategies

 GTS and Tit-for-Tat are extremes

 Two goals:

Deterrence

• GTS is adequate punishment

• Tit-for-tat might be too little

Credibility

• GTS hurts the punisher too much

• Tit-for-tat is credible



Game Theory - Mike Shor 21

Inducing Cooperation

 Trigger strategies revisited:

• Announce the trigger

• Announce the punishment



COMMANDMENT

In announcing a punishment strategy:

Punish enough to deter your opponent

Temper punishment to remain credible





Game Theory - Mike Shor 22

Conclusion

 Cooperation

• Struggle between high profits today

and a lasting relationship into the future

 Deterrence

• A clear, provocable policy of punishment

 Credibility

• Must incorporate forgiveness









Game Theory - Mike Shor 23


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