Docstoc

The Warcraft Tycoon's Gold Guide - world of warcraft WOW

Document Sample
The Warcraft Tycoon's Gold Guide - world of warcraft WOW Powered By Docstoc
					The Warcraft Tycoonùs
    Handbook
                                       INDEX

I. INTRODUCTION.............................................................. 4
II. HOW TO KEEP CHECK OF YOUR FINANCES ............ 7
III. LOW LEVEL GOLD MAKING ................................... 11
    IV. Professions 1. Gathering Professions A. Skinning
     ..................................................................................... 16
    B. Mining ...................................................................... 24
    C. Herbalism ................................................................ 33
  2. CRAFTING PROFESSIONS ................................................. 41
    A. Alchemy .................................................................. 41
    B. Blacksmithing ......................................................... 46
    C. Enchanting ............................................................. 49
    D. Engineering ............................................................ 58
    E. Leatherworking..................................................... 62
    F. Jewelcrafting ......................................................... 65
    G. Tailoring................................................................. 78
  3. SECONDARY PROFESSIONS ............................................. 87
    A. Fishing ..................................................................... 87
    B. Cooking ................................................................... 90
V. MAKING MONEY THE DEATH KNIGHT WAY ........ 94
VI. GRINDING GUIDE ...................................................... 98
  1. ETERNAL FARMING ........................................................ 98
  3. MISCELLANEOUS GRINDING ......................................... 104
VII. QUESTING AT 80 .................................................... 109
  1. DAILY QUESTS ............................................................ 111
VIII. GRINDING AZEROTH INSTANCES AT 80............ 115
IX. RAID TIME IS MONEY TIME! .................................. 118
X. AUCTION HOUSE...................................................... 122
  1. WHAT ITEMS TO LOOK FOR WHEN BROWSING THE AH?
      122
  2. HOW TO USE THE AUCTION HOUSE .............................. 126
  3. AUCTION HOUSE ADDONS ........................................... 128
  3. UNDERCUTTING........................................................... 133
  4. MONOPOLY ................................................................. 136
XI. FROM RAW MATERIALS TO FINISHED PRODUCTS
......................................................................................... 140
XII. NEUTRAL AUCTION HOUSES AND CROSS FACTION
TRADING ........................................................................ 143
XIII. DOWNTIME PROFIT ............................................. 146
  1. SERVER MAINTENANCE................................................ 146
  2. ARENA SEASONS ......................................................... 147
  3. PATCHES ..................................................................... 149
XIV. CHARACTER MIGRATION.................................... 151
XV. THE END ................................................................. 153
                      I. Introduction


Welcome and thank you for purchasing The Warcraft
Tycoon’s Handbook!



In the following pages we will try and help you improve your
finances, to the point where you become not only completely
self sufficient but also, well… Rich.



It all depends on how much effort you are willing to put into
this little monetary adventure, for even if we do provide the
methods, the tips and the secrets, we cannot do the actual
work for you. First and foremost you must decide what type
of finances you need and how much real time you can
actually invest in this project.



There are 3 basic financial needs in World of Warcraft:

•    Basic needs – they include training, respec, glyphs,
repairs, food/water, reagents, bankslots and basic mounts.

•    Raiding/instancing needs – gear improvements,
enchants, gems, flasks/potions, buff foods, heavy repairs
and reagent consumption.
•    Luxury needs – epic mounts, epic Bind on Equip gear,
twinks,     crafting    proffesion     development,       rare
enchants/gems.



Obviously if you only want the basic stuff, then following just
a few of the techniques presented below, either in the
profession or grinding chapters, should more than suffice
and will require a minimal time investment.



Raiders need to work a bit harder, even if some of their
needs (enchants, gems, flasks) are met by their guild.
Specialized farming time needs to be taken every week to
fulfill the requirements of the average 4 nights out of 7
raider.



Expensive items come in as luxury needs. You surely do not
need an epic flying mount to get around, or a brand new
shiny and purple 2 handed hammer to kill a few mobs. But if
you want to be competitive, to be the equal or even the
superior of other players zooming about on their Proto-
drakes or ripping through the damage meters in raids or
killing blows in Battlegrounds you need to fork out some
serious cash. This is not easy to get, else everyone would
have a whole stable of Mammoths and flying mounts
everyone would sport the finest and best equipment money
can buy and the game would be duller all around.



Just to get a Mammoth you need 15-20 k gold. Think that is
a big number? In the Warcraft Tycoon’s Handbook, we will
show you techniques of making 30,000, 50,000 or more
depending on how much effort you put into it. Of course you
will not become Midas overnight, but in the space of weeks
or months you can go from having less than 50 gold to your
name to owning at least an epic mount and all the gold you
need to deck your character in the finest wares money can
buy.



And it’s no big secret either. We will show you how to use
your professions, your class, your time and your knowledge
to gain the upper hand when it comes to gold making.
Anything from gathering, crafting, grinding, Auction House
scheming, questing and even more extreme techniques such
as cross faction trading and character transfers is open
game as far as profits are concerned.



So read on and find what best suits your playtime, class and
server!
         II. How to keep check of your finances



       Gold is always coming in. Gold accumulates in slow
increments, whether you are killing mobs, questing or
leveling professions. However, you aren’t always able to
make it count, as there are so many distractions and
possible ways to spend it.


In the following pages we will discuss the ways in which you
can keep a tight lid on your purse, allowing you to save gold
for more important purchases like mounts, respecs and large
gear upgrades.


Loot everything that mobs drop! While people tend to do
this at low levels, many forget to do it at high level, when all
those greys start to add up! Have enough empty bag space
when grinding to pick up everything that drops. Leaving
things on bodies is just wasting money.


Do not undersell your items! Know how much all that
leather, ore or stone that you collected is worth. No need to
guess when you put it on the Auction House and take a loss
just to sell fast. If you value your items correctly they will
usually sell.


Only buy things you really need! This seems like
straightforward common sense knowledge, but you’d be
surprised how much the average player wastes on less than
needed upgrades. Especially while leveling: unless you really
need a new upgrade due to rotten luck with quests and
instances, refrain from purchasing those overpriced Blues or
Epics. Armor in general tends to be upgraded fairly often,
and if you buy it during your leveling spree, it can turn into
a large money sink. Those Epics and Blues you’ve spent your
mount money on, will not be worth their pixels in 5 levels,
while that mount will serve you well a great deal longer.


Another type of items to watch out for are rare patterns
for   professions.   Remember     that   players   have   many
options for gear now, including Badge Items, Gladiator and
Arena Gear, 10-man and Heroic gear. Your crafted armors
and weapons cannot compete with such Epics. Think
critically when you want to buy them: is there a market for
such crafted items, will you get your money back in a timely
manner? An example is Formula: Enchant Cloak – Superior
Frost Resistance.


The pattern might go for 800-1500 gold, but the enchant
itself will rarely sell and even when it does, it will rarely
bring in more than a few gold profit over the raw materials.
Research the market when you are planning on dropping
large sums of money on uncertain items.


Only      enchant             and     gem
valuable         gear!        Sure,    you
might be stuck with a green
helmet       for      2     weeks     after
reaching 80 due to poor drops
in instances, but that is no
excuse to waste hundreds of
gold    on      it   just     to    vaguely
improve its stats. Save your gold for Rare or Epic gear that
will not be easily replaced, such as Heroic Emblem gear,
Gladiator or Arena gear.




Use your guild! This is of course dependant on you having
a      guild.        Fellow
members of a guild
will gladly exchange crafting services at no charge in return
for the raw material cost. This can save you hundreds of
gold in enchants, gems, armor kits and consumables. Make
friends with an enchanter in your guild and save all the BoE
gear you get. Have him disenchant it into raw materials,
thus further funding your enchants. An Alchemist can
transmute     eternals   and   green   gems   into   Skyflare   or
Earthsiege Diamonds, a Jewelcrafter can then cut those
meta gems into your desired form. This will save you 50
gold at least when compared to the average Auction House
price. Do not abuse your guild though. Making profit at their
expense is dangerous, especially if they catch you. If you
must sell the items you get crafted at a discount or for free,
then make sure they are not traceable to you or to their
crafters (Alchemy, Enchanting and Jewelcrafting materials
work best) and use an alt to do the sales.
Following these safety tips will at least ensure that you know
where your money has
been spent and that
you reach high levels
with   more     in   your
wallet than just dust
and air.
                  III. Low Level Gold Making


If you have rolled a character on a new server or perhaps if
this is your first character in WoW, you might find that
getting gold for training and basic items is hard, as most low
level quests rarely offer more than experience. You might
even be tempted to either buy gold for real money or beg
for it. Neither of these practices is really condoned by the
vast majority of players, so you should build up a good
name and not spend real money on a few pixels.


This chapter will help you make money at low level as well
as when you reached the level cap, by using a few simple
practices and grinding a few types of items that never run
out of fashion.


Read the previous Chapter! This is extremely important,
as it will prevent you from losing whatever money you make
on useless endeavors.


Use the Auction House. Create an Auction House mule (a
character parked outside an Auction House to which you
mail your items and with which you do the sales). This
facilitates your transactions as you don’t have to run back to
the cities whenever you find something worth selling. Always
check the average value of whatever you are farming, and
only sell items when you can make real profits, not
whenever you get them.


Get 2 gathering professions as soon as possible.
Skinning and either Mining or
Herbalism work best. In fact,
we suggest the combination
of Skinning and Mining as
your two main professions,
because they tend to be the
best     moneymakers        while
leveling.   Stacks    of   leather
and ore tend to sell almost
faster   than   you   can    farm
them, as most people try to power-level their crafting
professions. Especially popular are Thick and Rugged leather
and Mithril and Thorium ore, which sometimes sell for more
than their Outland counterparts!


Why      not    crafting     professions?   Because   crafting
professions require mats to level which, if you have no
gathering professions, you’ll have to pay for and we aim to
teach you how to make money not how to spend it! The
items you can craft at low levels will be outshined by
commonly available greens and instance blues. Except for a
few select items, gear obtained through instances, quests,
and later on Heroics, Emblems of Heroism or even PvP is
better than anything you will ever be able to craft.


Gather all the cloth that drops. In Wrath of the Lich King
almost every caster class has at least pondered taking
Tailoring as a crafting profession, due to the extremely good
and cheap epic sets available at high level. Most will
powerlevel the profession at least until they hit Netherweave
and Frostweave level, buying tons of stacks of low level cloth
from the Auction House at inflated prices. Make sure you are
one of the people providing them with a steady flow of
Linen, Wool, Silk or Mageweave. A lot of players also get
different mounts as vanity items which require a lot of cloth
donations to the respective faction.


Auction     whatever            green
items you do not need. Of
course,    not    all    items    are
actually    any         good,     but
weapons     in    particular      are
sorely needed at low levels. Do not be surprised if you can
sell a green level 14 sword “of the Bear” for 2-3 gold, more
than enough to pay your training fees for the next 2 levels.
As far as stats are concerned, Rogues and Hunters will go
for “of the Monkey” gear, Warriors and Paladins will prefer
“of the Bear”, while caster need the stamina and intellect
found on “of the Eagle” gear. As you advance in level, such
greens will become harder to sell as quest and instance
items outdo them, but below level 30 you can really make a
killing by dropping them in the Auction House at inflated
prices.


Level a bit of fishing and get
Deviate Fish! While these can
only be found in the Horde
controlled Barrens, around the
Wailing Cavern entrance, these
fish are extremely valued by high level players due to their
cosmetic effects. The fish is cooked into a Savory Deviate
Delight, which when consumed will transform you into either
a Pirate or a Ninja for 60
minutes. While the effect
is merely aesthetic and
disappears       on    death,
you will find that many a
player    uses    it   during
raids or instance runs,
for laughs and gags.
Once you get the hang of it you will find gold rolling in at an
astonishing rate, allowing you to easily afford both your
level 30 and your level 60 mount, along with all the training
and gear upgrades you require.
                      IV. Professions
                  1. Gathering Professions

                         A. Skinning




            Skinning     has   always    been      a   profitable
profession, Wrath of the Lich King just made it a bit more
exciting. It is the perfect profession to take in conjunction
with other gathering skills such as Mining and Herbalism, as
it does not use a specialized minimap tracker.

It’s quite easy: just kill a beast, skin it, profit! Sounds too
good to be true? Too simple? It is really that simple! The
new types of leather introduced in the Wrath of the Lich
King, especially the rarer types such as Arctic Fur or Icy
Dragonscales,   are    extremely   valuable   to   almost    any
profession and will fetch very high prices on the Auction
House. Even the commonly available Borean leather will
easily sell, covering your raiding and PvPing expenses easily.

Old Azeroth leather still holds its charm, as Rugged leather
and Hides will sell very well even at level 80.
Tips for choosing the perfect Skinning spot

Find a farmed spot: If someone farms a spot with
skinnable mobs, whether for questing or items that they
drop, stick close to them and skin all the mobs they kill. This
works particularly well when you find a hunter bot who does
all the killing for you. Some of them have Skinning as well,
but you can easily snatch it before them. Remember to
report them for botting after you’re done in that area!

Find   a   free   spot:   Other   skinnable   mobs        also   drop
crystallized elementals, gold or Cooking mats. If you have
the patience to kill them, you can make a profit from
Skinning   and    another   profession   –    be     it    Cooking,
(dis)Enchanting, or simply vendoring the grey items that
they drop. For example, the Jormungar Tunnelers in
northern Dragonblight can be skinned for Jormungar Scales
and looted for Worm Meat, a wonderful Cooking reagent.




Farm the right leather: Contrary to popular belief, the
right leather doesn’t only mean high-level, difficult to grind
leather. Low-level leather can bring you some minor but
steady profit. The reason is that people usually powerlevel
their alts and professions and thus have little time to farm
for raw materials. This is especially true in the case of
Rugged Leather, as at 58 most people jump into Outland,
leaving a void in that particular market just waiting to be
filled. Play your cards right and you can easily make a killing
just farming normal Azeroth mobs for their extremely
valuable skins.

        The Yetis in Winterspring are probably the best
        mobs to farm for Rugged Leather. They are easy to
kill and it’s also possible to pull them in groups for AoE.

Another good area for these is Un’Goro Crater – there are a
lot of skinnable mobs in that zone; the downside is that
they’re spread all over the map rather than grouped in a
cave or small area.

Moving on to higher quality leather: Knothide Leather and
its lower-quality variation (Knothide Leather Scraps) can be
farmed from pretty much any mobs in Outlands. These
leathers are used for all high-level leather and mail armor,
leg patches, armor kits and the list goes on. The best place
to farm Knothide

Leather is Nagrand. The mobs are lower level, thus easier to
kill, the drop rate is very high, and there are many mobs
spread all over the map (in camps or solitary). Talbuks in
Nagrand have a higher drop rate than the Clefthoofs, but
you will ideally farm both, because Clefthoofs drop another
type of leather that sells well (Thick Clefthoof Leather).




        The basic Northrend Skinning product is Borean
Leather, used for all high end Leatherworking products. The
best place to skin the leather is in Storm Peaks, specifically
from the Cavedweller Worgs in the center of the zone. When
you first encounter them you will find them engaged already
in battle with other mobs, but as you advance in the cave
you    can    safely
tag and kill them
on     your    own.
Their low health
and fast respawn
rate   make     this
area a gold mine
for Skinning.
        Icy Dragonscales are another valuable Skinning
product. As the name suggests, they drop from the various
types of Dragons flying around Northrend. The scales are
used by Leatherworkers for many pieces, both rare and epic,
but especially for the Icescale Leg Armor – the epic melee
DPS leg enchant. The best place to farm the elusive
Dragonscales is in Sholazar Basin, from the mass of
Primordial Drakes that inhabit the northern edge of the
zone.
      Nerubian Chitin is skinned, as the name suggests,
from the various examples of Nerubian fauna around
Northrend.   It   is   used   extensively   by   Leatherworkers,
especially for the tanking leg enchant: Frosthide Leg Armor.
The best place to farm this (plus also stock up on a lot of
Borean Leather) is Scourgeholme in Icecrown, just next door
to the Argent Crusade camp.




      Finally the most expensive Skinning product is Arctic
Fur. This very, very rare Fur can be skinned from any
skinnable mob in Northrend, but the chance of finding one is
less than 1%. People have leveled from 70 to 80 and not
found more than 5-10 Arctic Furs. To make matters more
complicated (and more expensive), Arctic Fur is needed by
Leatherworkers to purchase epic patterns in Dalaran as well
as to craft the epic items that make up the core of their
profession. A smart Skinner can make a killing on this
market, as every single physical dps class and every single
tank needs at least the epic leg enchant. To insure a decent
supply of Arctic Fur, it does not matter what you kill, but
how many. Try finding a spot with a lot of easy to kill, fast
respawn mobs (like the Cavedweller Worgs mentioned
above) to farm in order to maximize your chances of cashing
in on a few Arctic Furs.




           Tips on making profit with Skinning

Before listing your leathers in the Auction House, do some
research and find out:




       Which leather should I farm? Always check the AH
before going on a skinning spree. Is there a type of leather
that’s not found in AH? Is it overpriced and you can still
profit by undercutting by a small margin? Then now is the
time to get them! Remember that certain leathers are
generally less needed – for example, even if there are no
Jormungar Scales in AH, chances are they won’t sell too fast
because they are less needed. However, Nerubian Chitin is
needed for Leg Patches and sells like candy!




        How much leather should I sell at once? Chances
are that if there is a high demand on that leather, you can
list   several    stacks   and   sell   them    within   minutes.




        What quantities are needed for craftables? For
example, Icy Dragoncales are needed in stacks of 2 for most
leg armors and 4 for most other craftables. Instead of listing
stacks of 20 that may never sell, sell them individually or in
stacks of 2-4.




        Do I sell the raw mats or do I craft something?
You can probably sell an Icy Dragonscale for 10-20g.
However, if you buy or farm the rest of the mats, you can
make an Icescale Leg Armor and make 200-300g profit,
instead   of     the   10-20   you’d    make   from   selling   the
Dragonscales individually!
                           B. Mining




          Mining has always been one of – if not the – most
profitable professions in World of Warcraft. Most miners
focus on mining in Northrend, but since the advent of
Jewelcrafting   all   mining     products   sell   well.   Because
Jewelcrafting requires ores to level, and gems which are
obtained by Prospecting ores, Mining becomes an excellent
way to earn cash from early levels, not just at 80.

Northrend deposits drop not only ores, but also Crystallized
Earth, Water, Shadow and green/rare Gems. Remember that
Azeroth deposits also drop stones which can now also be
used by Jewelcrafters – it’s the cheapest way to get some JC
skill points, so they will buy them by the bulk!




Water    Life   Shadow    Fire      Earth   Air


In this chapter you will learn which ores are best to farm
and sell, where to gather them, maps and best routes for
each ore type, and how to sell them for most gold.
First, let’s start with some tips on farming ores:

Okay, I’m in a new zone. Where do I find ores? Most
ores spawn on rocks and mountains, and they usually
surround the edges of a map.

Which zones are less farmed? If there’s a good mining
zone, there will be miners in that area. Before going on a
mining run, you could do a /who area (for example, /who
Icecrown) to give you a rough idea of the possible
competition.

What time is best to farm ores? During the afternoons,
there will be tons of players swarming all the maps for ores.
If you want to make a good mining run, the best time is late
at night or very early in the mornings. Since a lot of the
WoW population raids in the evenings, you’ll find that most
areas are free between 7 and 11 PM – the perfect time to
thicken your wallet!

What should I do with the ores?

Mining is a very versatile profession nowadays because the
ores can be used by multiple other professions and the profit
can come from multiple sources: selling the ores, smelting
them or prospecting them. It all depends on what the
market needs at a given moment.
Can you really make money with Mining? Well, think of
it this way: each time a Warrior, Paladin or Deathknight is
born, they will likely get one of the professions that uses ore
as main material. On a good day, you can probably get 5
stacks of Saronite per hour, and the ore alone translates into
200-250 gold coins. Now, if you get some gems, crystallized
elementals, greens from clearing the area surrounding a
node, the money adds up to much higher amounts.



Let’s see which ore sells.




               If you want to farm low level ore, Un’goro
Crater and Burning Steppes are accessible and rich in mining
deposits. You can farm Mithril and Thorium ore here, and
sell it either as raw material, or transform it into bars.

However, level 50-60 gems sell amazingly fast and for huge
amounts. If you have Jewelcrafting or a Jewelcrafter friend,
prospect them rather than selling the ores; some of the
gems sell with 5-15g each, and you can get as many as 5-6
per stack!
        The best gold-making source from Outland Mining:
Adamantite Ore.

The best places for Adamantite Ore are Nagrand, Terokkar
and Netherstorm. Shadowmoon Valley also has a lot of Fel
Iron and Adamantite deposits, but only go there if you’re
willing to clear groups of mobs for every other node.
Another quick way to make some ore is above Aldor Rise, in
the Ogre camp. The respawn rate is very good, and if you
also have Herbalism, you’ll shoot two birds with one stone
each time you go there. At the end of this chapter, you can
see the best routes to mine Adamantite Ore in each
Outlands zone.

With Adamantite Ore, the best way to turn it into profit is to
prospect it, instead of selling the ore. However, if you prefer
to sell the ore or don’t have a Jewelcrafter who can prospect
it for you, sell it in small stacks or even as single items. By
selling them one by one, you can make a few silver for each
ore you sell. Remember to put moderate amounts of ores in
the AH because otherwise you might flood it or even find
that they all expire before selling any. The key to selling
small stacks is logging several times and listing a few items
in the AH each time, so that you make maximum profit with
minimum loss.
But the real fortune awaits in Northrend, with Cobalt,
Saronite and the very expensive Titanium being the main
moneymakers.




          Cobalt     is   an   essential   metal   needed   by   all
Blacksmiths, Jewelcrafters and Engineers. You can start
mining it at 350 skill, in all Northrend starter zones. In fact
Cobalt is the only ore you will see until you reach level 75-
77 and venture into the Sholazar Basin and the higher
zones. Since massive amounts of this material are needed
for all aforementioned professions to level up, it will sell
extremely well. You can usually get as much for a stack of
Cobalt ore as for a stack of Saronite, which bodes well for
lower level miners.

When it comes to prospecting, you are better off selling the
ore or smelting it in bars. Cobalt prospects almost entirely
into green gems, with only a minute chance of blue ones.
The    risk   is   not
worth the reward.

The best places to
farm    Cobalt     are
Zul’Drak (with an
immense
collection of nodes) and Howling Fjord.




       Saronite is the main metal of the Wrath of the Lich
King. It starts appearing in remote areas of Zul’drak, but it
becomes the only ore you will encounter once you hit
Sholazar Basin, Storm Peaks and Icecrown. All metal using
professions (Blacksmithing, Engineering, Jewelcrafting) will
gobble up tons of this ore to sustain their leveling and
crafting. Even if it is easier to farm than Cobalt (due to
access to flying mounts by the time you reach the zones it
spawns), it sells for at least as much as the lower level ore,
if not for much, much more. You will also be able to farm it a
lot more, since the zones that sport Saronite tend to have a
far higher density of mining nodes than the Cobalt ones.

Prospecting wise Saronite is the main gem producing ore. If
the prices on the Auction House don’t satisfy you, just go
ahead and find a friendly Jewelcrafter to prospect the ore
into green and blue gems. Saronite has the highest
percentage   of   blue   gems/stack   prospected   of   all   the
Northrend ores.

Finally, remember to check both bar and ore prices.
Oftentimes you will see that a stack of Saronite bars (40
ores) sells much higher than 2 stacks of ore. At such times it
is better to sacrifice a few stacks and smelt them into bars in
order to cash in.

The best zone for Saronite is, without a doubt, Sholazar
Basin. The small zone has an enormous amount of Saronite
nodes spread throughout it, both near the edges and near
the rivers, lakes and mesas. If Sholazar is too camped, you
can always check out Icecrown and finally Storm Peaks, but
they generally have less nodes to farm.




       Finally we come to the best mining moneymaker:
Titanium. This very rare ore sometimes spawns instead of
normal Saronite nodes. It is not prospectable and it takes 2
Titanium ores to smelt a single bar… so why is it so
precious? Titanium is used to create almost all the epic
Jewelcrafter and Engineer recipes which, coupled with its
extreme rarity, make the metal exceedingly expensive. As if
that was not enough, Titanium is the main component of
Titansteel, the 20 hour Miner only transmute that is used in
mass quantities to create all the epic Blacksmithing recipes.
These Blacksmith items rival in power the best of raiding
epics, making them extremely sought after by all classes.
Titansteel can end up selling for 500-600 gold a piece in
busy times.

There are a few tricks to get Titanium. One is obviously to
canvass zones hoping to spot it on your minimap. This is the
least efficient one. Another is to mine all the nodes in a
small area (Sholazar is ideal here) and hope that when they
respawn, a Titanium node takes the place of the Saronite.
This can take 10 minutes or 1 hour, but eventually you will
get an ore spawn.

The last way is to
try    and     farm
Wintergrasp.    The
zone has very few
Saronite      nodes,
but compared to
all   other   zones,
the percentage of
Titanium nodes is immense. The only problem is that you
cannot fly over Wintergrasp, so you will need to scout it on
you normal land mount. Being a PvP area means you can
also get attacked quite often.
                         C. Herbalism



          End-game content is what keeps the ball rolling in
          World of Warcraft. Without underestimating the
importance of PvP, where consumables are less used, PvE
generates a high demand on herbs which is why you’ll be
able to offer players the mats they need for raids.




Let’s over the essentials of Herbalism:

Where do I find herbs? Unlike Mining deposits which
usually spawn accross the edge of the maps or mountains,
herbs spawn all over the map, rarely concentrated in a
single spot or area. If you’re in a new zone, you should start
flying to find a route that works for you.

What should I do with the herbs? Especially for high-
level rare herbs, selling them as they are can be very
profitable. For the more common herbs, a lucky Potion
Master or Elixir Master can enhance your profits by proccing
various pots that are needed by players.

Which herbs should I farm? The herbs that sell best are:
Frost   Lotus,   Lichbloom,   Icethorn.   They   are   constantly
needed especially for raids, so they will ensure you a steady
profit. There are other herbs, like Talandra’s Rose, Tiger
Lilly, Adder’s Toungue or Gold Clover that are less needed
than the first ones, but still worth a herbing trip across
Northrend.




Frost Lotus




         Frost Lotus doesn’t usually have its own nodes
(except in Wintergrasp). However, each Northrend herb has
a small chance of dropping Frost Lotus. This is why, even if
the AH is swarming with Gold Clover or Adder’s Tongue that
sell poorly, you should dismount each time you see one even
if only for the chance of getting a FrostLotus.

Lichbloom




         Lichbloom is one of the most used herbs in Alchemy.
It can create 3 of the most important flasks, as well as the
very popular Runic Mana Potion. Lichbloom is only gathered
in high level areas, with the most spawns in the Storm
Peaks.
Icethorn




       Another widely used high level herb, Icethorn is again
found only in high level areas. As with Lichbloom (with which
it shares some spawns), you can find the most nodes in
Storm Peaks. The herb itself is used for 2 flasks, a few elixirs
and the needed Runic Mana Potions.



High end Northrend herbs are not the only ones that make a
ton of money. Lower level Northrend herbs are not only used
in a wide variety of Alchemy recipes, but also provide
chances for Crystallized Life and Frost Lotus to pop up while
harvesting them. Usually the lower spectrum of the flora is
not intensively farmed by raiders or other Herbalists as it
tends to bring less profit per herb than Lichbloom or Frost
Lotus. But since this is a business of quantity over quality,
you will often find that at prime time it is better to visit the
starter zones and farm the more common of Northrend
herbs than to compete with half the server for the few
Lichbloom spawns in Icecrown and Stormpeaks.




     Goldclover is one of the two mostly disregarded lower
level herbs that quite often yield not only Crystallized Life
but also the expensive Frost Lotus. On most servers a stack
of Goldclover goes for 20-30 gold and its great abundance
especially in Howling Fjord makes it extremely easy to
gather in large numbers.
      Tiger Lily is found in less places than Goldclover but it
is also a rarely actively harvested herb. Sholazar Basin is
filled to the brim with this herb and again the chances of it
dropping Frost Lotus or Crystallized Life are the same as the
higher level herbs.




       Finally Fire Leaf is extremely rare compared to other
herbs and yet it is rarely farmed. On many servers a stack of
Fire Leaf goes for 100 gold or more, but since it can only be
gathered in the north-eastern part of Borean Tundra from
the Fire Thorn bushes, you will be hard pressed to get more
than a stack an hour. Best way to go about it is to farm the
few spawns that pop up, continue on your Borean Goldclover
and Tiger Lily run, then return and clean out the Firethorn
spawns again.




Now that you have a few good stacks of various herbs, let’s
look into some money-making tips for Herbalists who want
to maximize their profits:

Sell   herbs    in   small
stacks.    Most      high-
valued herbs, like Frost
Lotus or Lichbloom, are
needed in small quantities for flasks or other consumables
players need. Sell Lichbloom and Icethorn in stacks of 5 and
7, Fireleaf in stacks of 3 (most common quantity for major
flasks), list one or two Frost Lotuses at a time, and stacks of
20 of the other herbs. This will ensure you a much higher
profit in the long run.

Gather herbs from mobs. Herbs are not only dropped by
nodes, but also by mobs. Mossy Rampagers in Zul’Drak have
a high chance of dropping almost all Northrend herbs, with
the exception of Frost Lotus.
If you fancy a change of
pace, head on down and kill
some of them for a nice
pack of herbs and some
Crystallized Life.




       Save additional items you get from Herbalism.
Through Herbalism you can also get Crystallized Life, which
is otherwise incredibly rare and valuable.




       Make your own potions and flasks. Many players
are too lazy to buy herbs off the Auction House and then
find an Elixir or Potion Master to turn them into finished
products. Take advantage of this by finding your own
friendly Alchemist and turning herbs into the most needed
consumables which then you can sell at a bigger profit than
just by peddling the raw materials.

In the Alchemy chapter you’ll find out more about turning
herbs into profit.
               2. Crafting Professions

                        A. Alchemy



        Alchemy is one of the core professions of Wrath of
        the Lich King due to the constant need for flasks,
consumables and transmutes. Even though Elixir Mastery is
probably the most profitable specialization, Potion Mastery
and Transmutation Mastery can be turned into revenue with
a few simple techniques, ingredients and recipes.


In Wrath of the Lich King, Alchemy discoveries are not a
random process based on how many pots you craft. The
Northrend Research skill allows you to discover a new potion
on each cooldown. Use it each cooldown to learn new
recipes, as these recipes are likely to sell better on the AH
(especially if they are more rare). Each time you use your
Research skill, you will also automatically craft something
random, for example a couple of flasks or potions. These
bonuses will usually pay for the herbs you need for
Research, and often give you a free extra profit, just for
using it!
                        Elixir Mastery




         Elixir Mastery has a small chance to proc flasks and
elixirs each time you craft them. Since elixirs and flasks are
the most widely used consumables, it’s never too late to
start using this profession for gold.




         Flasks last through death and, as such, most players
opt for them especially for raids and wipes. The best selling
flasks   are:   Flask   of   the   Frost     Wyrm,       Flask    of
Stoneblood, Flask of Pure Mojo, Flask of Endless Rage.




Elixirs are widely used for less important raids, or those
raids where players don’t wipe much. From the Battle
Elixirs that are worth crafting, we will mention: Elixir of
Lightning Speed, Elixir of Expertise, Deadly Strike,
Accuracy and Spellpower Elixir. Since Battle Elixirs can
be   combined    with   Guardian        Elixirs,   the   Elixir   of
Protection and Mighty Mageblood are extremely sought
especially by tanks and healers.




                  Transmutation Mastery


Even though the transmutation cooldown limits the amount
of cash you can make per day, every transmute and lucky
procs will make you some extra cash.




              Earthsiege    and    Skyflare   Diamonds.    All
Jewelcrafters and players who need Meta Gems will want
these; transmuting the diamonds and having them cut into
gems that sell easy, will grant you the highest profits.




        Eternal transmutations can be done when you
don’t have mats for the real gold-making ones; Transmuting
Water to Fire is the best eternal transmute and can be an
easy 20-40g if you proc it.




                      Potion Mastery




       Runic Mana Potions are the most successful ones
on the market nowadays because all casters and healers use
them intensively in raids, meaning you’ll never run out of
customers for them. Since they’re cheap to craft, it’s also
the most profitable potion to make and sell.




       Runic Healing Potions are particularly needed by
tanks and melee classes or in raids where the damage isn’t
focused on the tank, but rather on the whole raid. Even
though they don’t sell as well as Mana Pots, it’s always good
to have them in stock and list them in the AH whenever
they’re needed.


Protection Potions are needed in encounters that require
high resistance to a certain school of magic. The best selling
Protection potions are Shadow ones, closely followed by
Nature and Fire protection.
Wild Magic and Speed Potions are great sellers. They act
like 15 second trinkets (boosting an offensive or defensive
attribute) on the two-minute potion timer. They are highly
valued by raiders where squeezing every bit of dps is more
important than holding onto your Mana and Health pot
cooldowns.
                      B. Blacksmithing



       Most people choose Blacksmithing as a way of
improving their own character due to the awesome BoP
recipes available. It has long been touted as the most
expensive profession to level and as the least likely to bring
in any profit.


Due to recent changes in WoW, this is no longer the case.
There are quite a number of items that, if priced and
marketed correctly, can bring a hefty profit.


•    The Titansteel sets – These Epic BoE set is highly
praised by Warriors and Paladins as being the first available
DPS and tanking sets once they hit 80. As the name
suggests, you need Titansteel to craft these wonderful
items, along with Frozen Orbs. Do not worry about the cost,
the items compare to the best raiding currently has to offer.


•    Titansteel      Guardian,      Titansteel     Shanker,
Titansteel Shield Wall, Titansteel Destroyer, Titansteel
Bonecrusher – All these are BoE items craftable by
experienced Blacksmiths. While the patterns all require
varying amounts Titansteel and Frozen Orbs, you will almost
certainly find a market for them in the newly leveled alts of
raiders or people with a lot of cash to spare.




•    Eternal Belt Buckle – In Wrath of the Lich King,
Blacksmiths get the possibility to add an extra gem slot to
belts via the Eternal Belt Buckle. This item will be needed for
all raiders and PvPers, so do not be shy about crafting a few
of these.




It takes time and patience to make a living with this
profession and most likely you have more than once
considered leveling Jewelcrafting or other more traditional
money making skills. Most Blacksmiths do, and most do
succumb to the temptation of renouncing this profession and
picking up another. That is a boon in itself, as there are
fewer competitors vying for market control, allowing you to
develop contacts and a good reputation on your server.
      Besides creating the various Epic items or the Belt
Buckles, Blacksmithing is actually far more profitable when
couple with Enchanting (or Disenchanting to be precise).
There are a number of very cheap items that can be created
which can be Disenchant for a hefty profit.




      Notched Cobalt War Axe is one of the first items
capable of turning a profit when Disenchanted. It costs 10
Cobalt Bars to make, so it truly depends on the price of
Cobalt on your server if it is worth creating or not. While
only a level 73 weapon, it Disenchants mainly into 1.5
Greater Cosmic Essences or 3.5 Infinite Dust. Since weapons
have a much higher chance of being turned into Essences,
the profit on this item is higher than on the various armor
pieces that Blacksmiths can create.




       The Horned Cobalt Helm is example of extremely
profitable Disenchant fodder. It costs 8 Cobalt Bars to create
and turns into a level 75 item which, on average, Disenchant
into 3.5 Infinite Dust, 1.5 Greater Cosmic Essence or 1
Dream Shard. Again, depending on the price of Cobalt, the
profit may vary, but in general you will always turn at least
a moderate profit for little work with this item.




                        C. Enchanting



       Finally we get to Enchanting! This one is a true
moneymaker in every sense of the way, and will most likely
always be one. It is hell to level, but once you are at the 350
skill, money should slowly start rolling in.




       Disenchanting is the base, the Alpha skill of
Enchanting. While you learn it immediately, you will need to
have a skill of 375 to be able to disenchant all items
currently available in game. In almost all scenarios (except
for extremely marketable items) it is better to disenchant
any greens you have and sell the proceeds than to vendor
the whole items.
                          Disenchanting Macros! If you plan
                          on Disenchanting hundreds of the
                          same item type (or types), you might
want to create an automatic macro to do most of the work
for you.

/cast Disenchant

/use item name (Example: /use Sun Rock Ring)

Remember to turn on Auto Loot in the Interface window so
you are not required to click on the various gems as they
pop up, then simply drag the macro onto your action bar
and just press the button associated with it once every 3
seconds. No more manually selecting items, no more
manually looting Dusts, Essences or Shards! The macro
doubles the speed of mass Disenchanting!



Disenchanting is perhaps the most powerful moneymaking
tool in World of Warcraft at the moment, beating all other
professions   by    a    very   wide   margin.   This   is   because
Disenchanting      can    easily   take   advantage     of   people’s
impatience and can make money when coupled with almost
all other crafting professions.
If you only have a gathering profession besides Enchanting
you will still be able to make a bundle of gold (and by this
we mean thousands and thousands) just by Disenchanting
cheap green items that pop on the Auction House every day.
The trick is to know what your break even point is.




       For example: every item over level 73 disenchants on
average into 3.5 Infinite Dusts, 1.5 Greater Cosmic Essences
or a Dream Shard. Obviously you won’t be getting all of
these from a single item and it depends a lot what type of
item you Disenchant (armor pieces have a 75% chance of
producing Infinite Dust, weapons have a higher chance of
producing Cosmic Essences), but over the course of 1000 or
more Disenchants this is the average you will get.




       Now if on your server an Infinite Dust sells for 3.5-4
gold, you can buy all items over level 73 under 12-13 gold
from the Auction House, Disenchant them and get an almost
guaranteed profit. All it takes is 1 minute of skimming the
Auction House every day for those inevitable bargains (there
are plenty of people that do not Disenchant or vendor their
green drops and place them on the Auction House in hope of
a few extra gold), and then Disenchanting and placing the
materials back on the Auction House. You are guaranteed a
profit, the size of which depends of course on your luck (the
more Cosmic Essences the better) and on the number of
cheap bargains you manage to buy.


Remember though that this “trick” has been used since the
beginning of WoW, so you will have some competition. The
best time to go shopping for greens is either early morning
or during raid times, when most people are either at work,
asleep or otherwise engaged. An Auction House alt that can
check prices and newly listed items whenever needed is all
but essential, greatly cutting down on travelling time.


Besides buying greens and Disenchanting them, many
crafting professions are also capable of creating extremely
cheap products that can then be turned into Dusts, Essences
or Shards. The most profitable ones in that regard are
Jewelcrafting and Blacksmithing and both will be discussed
in their chapters.




      Finally there is a last, little known trick that can only
be performed by Enchanters to increase their gold supply.
Emblems of Heroism (after all the necessary items have
been purchased) can be used to purchase the Lillehoff’s
Winged Blades (15 Emblems) and then Disenchant those
into an Abyss Crystal. Depending on server economy, these
Crystal can go for anything between 100 and 200 gold,
providing a steady, “free” source of income for any
Enchanter that runs Heroics or 10 man instances.




To improve your profits it is recommendable that you
download and install the mod Enchantrix along with
Auctioneer. While these mods will be discussed in a later
chapter, it is important to mention them here, as Enchantrix
will give you a rough Disenchant value of any item based on
your current Auction House prices. Using it you can invest in
green and blue items to disenchant, thus turning a profit for
minimum effort.


Below is a list with the best selling materials:


•     Infinite Dust, Cosmic Essences, Dream Shards,
Abyss    Crystals    –   These   materials   are   obtained   by
Disenchanting Northrend loot. Items over level 74 will yield
greater quantities, along with Greater Cosmic Essences and
Dream Shards. People will need these in huge quantities, as
Northrend enchants are not shy when it comes to bulk
requirements. Average prices go from 1-3g/Infinite Dust,
10-25g/Greater     Cosmic       Essences     and   20-35g/Dream
Shards.




•    Illusion      Dust,         Eternal
Essences and Brilliant Shards –
These are Disenchanted from any
Azerothian items above level 50.
Surprisingly, these are usually more
expensive   than       their   Northrend
counterparts,    due     to    the   small
number of people running old world instances in their late
50s. If you have a Dps class that can take on in reasonable
time the various bosses and trash packs in Stratholme,
Scholomance, Blackrock Depths and the like, you can make
a serious killing by just clearing them out once in a while.
Scholomance is especially profitable due to the occasional
Life Steal enchant that drops there. Average prices go from
1-4g/Illusion Dust, 5-15g/Greater Eternal Essence and 5-
10g/Large Brilliant Shard.
Do not rush when selling these items, if the market is in a
slump at the moment just wait. It will sure recover at least
partially, as the people that flooded the market with cheap
Dusts, Essences and Shards discover it is not quite as
profitable as they would like and leave. Maintenance days
are the best days usually to sell your materials, as most
PvPers get new shiny epics and all need enchants. Weekends
are usually the worst days to sell but the best days to
speculate in the cheap green/blue market.


Enchanting   would    not   be   Enchanting   without   actual
Enchants. Unfortunately these do not make nearly enough
cash when compared to Disenchanting. Still, if you do
manage to get your hands on a lot of rare patterns, you
should be able to make a stable income by using Vellums to
post your enchants in the Auction House. Most enchants are
bought with Small and normal Dream Shards from Vanessa
Sellers in Dalaran.




        Enchant Weapon – Berserking – The best melee
dps weapon enchant available, it is extremely expensive to
craft but also extremely sought after.
        Enchant Weapon – Mighty Spellpower – The best
caster weapon enchant, this is again a very expensive but
very needed enchant.




        Enchants Cloak – Greater Speed – Haste rating on
cloak is good for all classes.




        Enchant Boots – Icewalker – Extra hit and critical
strike rating are great for all classes, especially when
reaching 80 and having all level 70 stats decay into
insignificance.




        Enchant 2h Weapon – Massacre – Expensive
enchant, but the best for all Hunters.




When it comes to actually advertising and selling your
wares, there are 2 generally used strategies.
       The first, the simple and safe one, is to make a
macro with all the rare enchants you can do, have the
customer provide the materials and charge him a small but
significant fee. In the case of raid enchants, you can
increase that fee substantially if there is no competition
online at the time. This has an added benefit if you have
materials for sale up on the Auction House. Many times
people will buy the very materials you posted in order to
meet the requirements for the enchant.


If you do not have the time to openly advertise, then use
Inscription-made Vellums to place your most expensive
enchants on and sell them via the Auction House. If you go
the Auction House route, make sure you read the Auction
House chapter of the Handbook for tips on maximizing your
profits.




       The second strategy involves a lot more risk. It
requires you to keep a large stash of Enchanting materials
around and advertise full enchants, complete with your
materials. You can make a very handsome profit doing this,
by taking advantage of a person’s impatience or laziness. On
the other hand, if you are not successful you might have to
slowly dump your stock on the Auction House and even take
a loss if you are in need of money.


As stated in the beginning of this chapter, Disenchanting is
the most profitable feature of this profession, but that does
not mean you cannot Enchant your way to a fortune.




                      D. Engineering




       Most people pick Engineering to give them an edge in
PvP and PvE encounters or simply for the cool toys it
provides. It has long been viewed as one of the least
profitable professions, an absolute nightmare to level up and
downright a moneysink for anyone mad enough to invest in
it.


        Well, that’s no longer true. Since TBC, Engineering
        has become as much a gathering profession as a
crafting one.   The Zapthrottle Mote Extractor, obtained
via Engineering-only quests in Zangarmarsh, can make this
professions extremely profitable. This little device allows you
to harvest the various clouds of gas that fly around Outland
and Northrend zones, receiving large amounts of Motes and
Crystallized Elementals in the process.


In Northrend, there are 3 types of clouds that can be
harvested:


                      Steam Clouds – Found in Borean
                     Tundra and Sholazar Basin, these can
                     yield Crystallized Air and Fire.




                      Arctic Clouds – In Dragonblight and
                     Storm Peaks you can find the Arctic
                     Clouds, yielding Crystallized Water and
                     Air.



                      Cinder Clouds – These are found in
                     northern       Sholazar     Basin     and
                     southeastern    Wintergrasp    area   and
                     yield Crystallized Fire.
There are also a number of items that you can craft to
provide an additional boost to your income:


Scopes. Sun Scope and Heartseeker Scope are the best
scopes for any Hunter. The recipes are trainer trained, so
the market will not be easy to control.




Armor Plated Combat Shotgun and Nesingwary 4000.
Extremely expensive to make, these 2 guns are the best in
their respective areas (tanking and dps) even through
raiding. The only problem is finding someone willing to shell
out 4-5k gold for one of these beauties, but with the
elevated gold income of Wrath of the Lich King it should not
be a big problem.




       Runic Mana and Healing Potion Injectors. These
are among the few items that do not require Engineering to
use, making them attractive especially to raiders. While they
do not provide additional benefits over normal Mana and
Healing potions, they help save on bag space, something
highly valued by high end raiders who carry around a large
and diverse number of consumables and gear pieces.




Coupling Engineering with Mining yields the best results, as
you can gather 2 things at once on your routes and provide
all the raw materials you need for the epic Guns, the Scopes
and the Injectors.
                    E. Leatherworking




       A lot of people think that Leatherworking is good to
have because of the Leg Armors. And that’s true. This
chapter will teach you how to profit from selling leg patches,
and from the other items you can craft with this profession.

Blue Leg Patches sell very well especially amongst those
players who can’t afford the epic ones or don’t want to
invest too much in an enchant they will replace. Even
though Jormungar Leg Armor is cheaper to craft, the
Nerubian Leg Armor warrants much higher revenue,
because any non-caster DPS class will want it, unless they
opt for the improved version.




Epic Leg Patches. They require a Arctic Fur to craft, but
most raiders will be ready to fork out the extra cash to
enhance a particularly powerful pair of pants! The Icescale
Leg Armor sells much faster and for huge prices – even as
much as 400-500g, although the mats don’t cost more than
a couple hundred gold.
Ammo Pouches. The Nerubian Reinforced Quiver and
the Dragonscale Ammo Pouch is quite popular amongst
Hunters, but you should try to advertise it in /Trade rather
than making lots of them to list in the AH. While they don’t
sell that often, when they do sell you can make some nice
profit off of them.




        Advertise your rare recipes. You surely have some
epic patterns that everybody wants. On top of the Orb fee,
you can also charge some extra gold for a rare recipe.




        Heavy Borean Leather. Only Leatherworkers can
make this leather upgrade; you can usually make 1-4g profit
from each Heavy Borean Leather you craft.

Leatherworking and Disenchant go hand in hand, especially
if you have access to large amounts of cheap Borean
Leather. On most servers, a stack of Borean Leather goes
for 9-10 gold, making it one of the cheapest raw materials
around.




       The best items you can craft in order to Disenchant
are Arctic Boots, Frostscale Belt, Iceborne Gloves and
Nerubian Legguards. They only take 8 Borean Leather to
craft (so roughly 4 gold per item) but Disenchant into, on
average, 1.5 Infinite Dust, 1.5 Lesser Cosmic Essence or 1
Small Dream Shard. With usual Infinite Dust prices at 3-4
gold and Lesser Cosmic Essence going for 8-10 gold, your
minimum profit (over a period of time) will be roughly 2 gold
per item, with a maximum profit of 11-12 gold per
Disenchant. Since all it takes is a little patience and a few
clicks, you can easily get a few hundred gold a day just by
snapping up cheap leather on the Auction House, converting
it into one of the items above and then having it
Disenchanted.
                      F. Jewelcrafting




          Jewelcrafting can easily be turned into an infinite
source of income. People always make new characters, get
new   gear    upgrades   and   need accessories   and   gems.
Especially at lower levels – but not only – the quest and
instance accessory drops are limited, not to mention the fact
that finding a good group for a different instance is rarely a
realistic expectation these days.

Jewelcrafting can help you in many ways – especially for
profit:

-     the stones that Miners get when mining a deposit, can
be turned into an item that heals you for a few seconds,
which can be helpful when leveling, grinding or PvPing;

-     the jewels you can craft as a JC can boost your leveling
speed and others’ – which is why most of the rings and
necklaces you’ll craft even when leveling this skill can be
sold in the AH;

-     the most important source of income with JC comes
from Prospecting and Gem Cutting.
          Prospecting is a Jewelcrafter skill that helps you
turn ore into gems. Starting from Mithril and Thorium ore,
the gems you obtain can be sold for anything over 10g each.
By prospecting high quality ore like Saronite, you can get
rare gems which are the best (and expensive) option for
raiders and PvPers alike.

Prospecting will always ensure a constant profit even if you
buy the ore from the AH instead of mining it yourself.




                       Prospecting    Macros!      To   make    life
easier,   especially   when   faced   with   the    challenge    of
prospecting 500+ Ore, a simple macro is required.

/cast Prospecting

/use item name (Example: /use Saronite Ore)

Remember to turn on Auto Loot in the Interface window so
you are not required to click on the various gems as they
pop up, then simply drag the macro onto your action bar
and just press the button associated with it once every 2
seconds. No more manually selecting ore, no more manually
looting every green and blue gem that drops! The macro
speeds up mass prospecting by at least 50%, making an
otherwise boring, repetitive action into a fast-paced money
generating event!




Here are some tips on how to make gold with Jewelcrafting:

1.   Always prospect the higher quality ore. If you
have some Mithril, you’re best off selling it as ore or bars in
the AH instead of prospecting it, because even though it
drops almost the same gems as Thorium, the drop rate is
significantly lower and can set you up for a loss. Thorium is
the Azeroth version of high quality ore and Saronite is the
Northrend one.
2.   Always buy cheap ore from the AH. “Cheap” means
something different on every server. By using an AH addon
like Auctioneer or by checking ore prices for a few days in a
row to see the daily and weekly fluctuations, you’ll be able
to get an accurate idea on which ore is cheap and which is
overpriced.

3.   Prospect Thorium and Saronite. This is a tested
method to make hundreds of gold daily, even if you don’t
use other gold making techniques. If you buy the ore at a
decent price, you’ll make between 30-150g profit from every
10 stacks you prospect just by selling the resulted gems.
And that’s only by pressing a few buttons, no additional
effort involved! If you get a lucky hand when you prospect
Saronite, just 2-3 Scarlet Rubies will pay off the investment
you made in buying the ore.

4.   Keep the Green Gems. Many Jewelcrafters end up
vendoring their green gems out of frustration with their lack
of selling. With Gem Perfection however, you can end up
turning them into almost as good as blue gems of the same
type (depending on luck of course). You can also use some
green gems as raw materials for meta gem transmutes, if
you manage to find a cheap, or better yet free Alchemist.

5.   Don’t buy all JC designs. As ironic as this may
sound, only a select few JC recipes are worth having. And as
you expected, they are also the most expensive. If you buy
a 500g recipe, and charge 5g for each gem of that type that
you cut, you’ll have to cut 100 gems just to recuperate your
investment! However, if you’re lucky to get a design drop in
an instance, if a friend offers a good recipe for free or very
cheap or if you are revered/exalted with the few factions
that sell reputation designs.

6.     Don’t cut bad gems just because you have the
design! There are a lot of gems that are next to useless in-
game. Take for example, a gem with 20 spell penetration –
Stormy Sky Sapphire. You will probably get a few coins for
it, and that is if you do manage to sell it. However, the shiny
uncut Sky Sapphire can be sold for triple that amount
without cutting it! And it’s worth even more to PvPers and
Tanks as 24 Stamina gems.

Gem-cutting can also be very profitable, if you advertise
your JC services and charge a small fee with every gem you
cut.

Best-selling blue gem cuts are:

Red Gems
Runed Scarlet Ruby – loved by all spellcasters who have
reached their Spell Hit cap.

Delicate Scarlet Ruby – Rogues, Survival Hunters and
Feral Druids will want these gems for their best gear.

Bold     Scarlet   Ruby   –    DPS    Warriors,    Paladins   and
Enhancement Shamans benefit most from this type of gems.

Blue Gems




Solid Sky Sapphire – the best blue gem for Tanks and
PvPers.




Yellow Gems




Mystic     Autumn’s     Glow    –    Together     with   Stamina,
Resilience is an attribute valued by more and more PvPers.

Quick Autumn’s Glow – A new gem that allows casters to
stack on Spell Haste.
Rigid Autumn’s Glow – One of the more widely-used
Rogue gem, it improves chance to hit with melee attacks.




Purple Gems




Glowing Twilight Opal – The spellcaster solution to Blue
sockets.

Royal      Twilight   Opal   –   An   effective   mix   between
Spellpower and Mana regeneration.

Green Gems




Steady Forest Emerald – An easily obtainable recipe, it
increases Resilience and Stamina.

Forceful Forest Emerald – A gem which increases Spell
Haste and Stamina.
Orange




Glinting Monarch Topaz – Another gem suitable for
Rogues and Feral Druids.

Potent Monarch Topaz – Spell Crit and Spell Damage for
those casters looking for big numbers.

Veiled Monarch Topaz – A raiding gem, it allows casters to
reach the Spell Hit cap without sacrificing too much Spell
Damage.

Reckless Monarch Topaz – A gem that increases Spell
Haste and Spell Damage.

Certain gems become even more valuable when a new patch
is released, or with every Arena season. We have a special
chapter dedicated to Mastering the Auction House which
details when to stock on which gems, and how to sell them
to make silly amounts of gold!




          Besides   Prospecting   ore    and   cutting   gems,
Jewelcrafting has another extremely lucrative source of
income it can rely on, especially if a Disenchanter is
available on demand. Crafting level 70+ rings and necklaces
and Disenchanting them for a profit has made many a
Jewelcrafter extremely rich, but the market has always room
for 1 more.




         The most tempting prospects, if not necessarily the
most profitable, are the Stoneguard (2 Eternal Earth) and
Shadowmight (1 Eternal Earth, 1 Eternal Shadow) Rings.
These level 77 items Disenchant, on average, into 3.5
Infinite Dust, 1.5 Greater Cosmic Essences or 1 Dream
Shard.    So   the   minimum    gold   you   can   get   from
Disenchanting one of these rings (assuming a 3.5-4 gold
price per Dust and 25-30 gold per Essence) is 12 gold, while
the maximum can be as high as 60. Eternal Earth, being
easy to get in mass quantities, is usually extremely cheap
and you should be able to pick up stacks of it for no more
than 4-5 gold per piece or 80-100 gold per stack. This in
turn nets you at least a 20 gold profit per stack of Eternals
(crafted into Stoneguard Bands), up to a maximum of
several hundred gold profit. Eternal Shadow is usually a bit
more expensive, but not by a wide margin. If you can grab
some cheap off the Auction House, Shadowmight Rings are a
good alternative.
       As said previously, the Stoneguard Bands and
Shadowmight Rings are not necessarily the most profitable
product that Jewelcrafters can craft for Disenchant. They are
the most popular, because they generate a lot of Dust and
Essences with relatively few Disenchants, but they pale in
comparison to their lesser cousins, the Bloodstone Band (1
Bloodstone, 2 Crystallized Earth), the Crystal Chalcedony
Amulet (1 Chalcedony, 2 Crystallized Earth), the Sun Rock
Ring (1 Sun Crystal, 2 Crystallized Earth) and the Crystal
Citrine Necklace (1 Huge Citrine, 2 Crystallized Earth). While
only level 70, these 4, extremely cheap items, Disenchant
into 1.5 Infinite Dust, 1.5 Lesser Cosmic Essence or 1 Small
Dream Shard. This may seem like a disappointing amount
compared      to   the   huge   numbers   that   the   level   77
Stoneguards and Shadowmight Rings create, but when you
factor in that the gems are nearly free (being byproducts of
your normal Prospecting) and that from 1 Eternal Earth you
can craft 5 of these rings, you can see that the profit margin
is immense.




       Example: By normally Prospecting 10 stacks of
Saronite Ore (bought from the Auction House for 30 gold per
stack), you receive on average 40 green and 6 blue gems.
From the 40 green gems, 70% (4 out of 6 types) can be
used to make the low level rings and necklaces, thus you
can create on average 28 items (requiring just 6 Eternal
Earth). Disenchanting these will lead to roughly 1.5 stacks of
Infinite Dust and 4-5 Greater Cosmic Essences.


Bottom Line – 10 Stacks of Saronite – 300 gold
  - 6 Eternal Earth – 30 gold
  - Total cost – 330 gold


Result – 1.5 Stacks of Infinite Dust – 120 gold
  - 4.5 Greater Cosmic Essences – 135 gold
  - 6 blue gems – 180 gold (the average price on each
     gem was calculated at 30g, though that is likely a very
     low   estimate   unless   you   really   are   unlucky   and
     constantly get Sky Sapphires and Forest Emeralds)
  - 12 leftover green gems – 15 gold
  - Total – 450 gold
  - MINIMUM PROFIT – 120 gold (assuming average
     prices)




      Finally, depending on the price of Dream Shards, the
Jade Dagger Pendant (2 Huge Citrines, 2 Dark Jades, 1
Eternal Earth) can be used to provide them. The price on
Dream Shards varies wildly, from 5-10 gold for one (in
which case it is not worth creating the item) to 25-30 gold
(craft away!).
TIP: Three Small Dream Shards often sell for more than 1
Dream Shard. A simple right-click to turn a Dream Shard
into 3 Small Dream Shards will often add a few more gold
coins to your wallet!


Emblems of Heroism can also be used to purchase Frozen
Orbs which, coupled with green gems, can be used to create
Icy Prisms which are guaranteed to contain several blue
gems and rarely even a Dragon’s Eye! (patch 3.0.8)


                 Jewelcrafting Daily Quests




       Timothy Jones in Dalaran gives Jewelcrafters access
to Jewelcrafter only dailies. These short and easy quests can
be performed by any level 68+ character and have as
reward a Dalaran Jewelcrafter’s Token. The tokens can then
be used to either purchased advanced Jewelcrafting recipes
and the extremely valuable Dragon’s Eye prismatic gem
from Tiffany Cartier in Dalaran.
         The Dragon’s Eye gems are used either to create the
Jewelcrafter only Epic gems or, more importantly for this
guide, to craft the Epic rings and necklaces. Crafting the
items is not nearly as profitable as just selling the Eyes
though. On most servers a Dragon’s Eye goes for at least
200 gold, and you can get one a day just by running the fast
daily.
                        G. Tailoring




       A lot of Cloth wearers choose this profession due to
the BoP epics they can craft for themselves at high levels.
Still, this is not the only use of Tailoring in the World of
Warcraft; we have some tips for you that will help you
enhance your profits with this profession!



       Make bags and bagsy the profit! Bags always sell
well, and they’re also a cheap way of leveling your Tailoring.
Starting with 10-slot bags and ending up with 22 slot ones,
bags are a good way to put that extra cloth to other players’
use, and empty the profit into your pockets!



 Spellweave and Ebonweave! The main use for these
cloths is for the epic patterns and the largets bags. You’ll
normally be either Shadoweave or Spellcloth Tailor, thus be
able to craft 2 cloths every cooldown. Even if you buy the
Eternals needed for this cloth, your profits will double – if
not triple! – once you sell them.
          Craft Spellthreads! Kirin Tor Exalted Tailors can
craft     Sapphire     Spellthreads     (spell   damage   epic   leg
enchants), and Argent Crusade Exalted Tailors – Brilliant
Spellthreads (healing). You should use every Frozen Orb you
get to craft them, because you’ll make at least 100g from
selling them, even if you buy all the mats! When you don’t
have any Orbs available, the blue spellthreads will also
ensure you some extra cash.



           Dresses and Shirts! They can compliment your
gear, but most of the times
these items are vanity items.
And, like for any vanity items,
players are willing to spend
silly amounts of gold for them.
You can sell a shirt that costs
you 20s to make, for 3-5g
each!      Special     events,   like
festivals or holidays also make
certain     patterns     temporarily
available to players. Different
colors, designs and materials
readily available for those players with exquisite fashion
taste... and big pockets!

Rare recipes. Whether you bought them yourself, or got
lucky with drops, rare crafts can sometimes bring you more
profit than the usual Frozen Orb fee. Don’t be afraid to
charge a little extra for a rare craft that a player really
wants!



           With Northern Cloth Scavenging, Tailors have a
chance to sometimes find additional Frostweave from mobs.
This is an easy way to make some extra gold while grinding
or in parties, as the mobs can drop as much as 7 cloths at a
time.

Frostweave farming is a technique that can only be reliably
used by Tailors. In Northrend, Frostweave Cloth is incredibly
scarce and only Tailors, with their bonus to Cloth drops,
have a chance of actually farming more than they need for
their personal use. This has driven the price of Frostweave
(and related products) up through the roof and you can
expect to sell a stack of Frostweave for 20-25 gold on most
servers.


This of course does not sound like a quick way to get rich,
but when you factor in that over the course of a normal level
80 instance you are likely to get 3-5 stacks of Frostweave,
you can get a net profit of 70-120 gold for almost every
instance run you do (Violet Hold and Occulus not applying
for obvious reasons).




      Now, if the prices on Frostweave are not to your
liking, you can always turn the excess Cloth into Bolts and
then later into Imbued Bolts (15 Frostweave Cloth and 2
Infinite Dust required for one). These can either be sold for
a tidy profit in their raw state, or further converted into
Frostweave Bags which usually go for 100-120 gold.
                         E. Inscription



       Inscription is a new profession added in Wrath of the
Lich King, and as expected it is a great moneymaker. All you
have to do is think outside the box. The main sellers for
Inscription are not the Glyphs (although that is the best
known product), but the raw materials that can milled from
herbs and the expensive but potentially extremely valuable
Darkmoon Cards.




      Milling is comparable to Jewelcrafting’s Prospecting
skill. Basically it transforms a stack of 5 herbs into a number
of usable Pigments, which can then be transformed into Inks
and used as prime materials for the finished products of
Inscription. You might be tempted to use the Pigments to
fuel your own forays into the Glyph trade. Don’t. Selling the
rarer Inks and Pigments can bring you a lot more profit than
trying to peddle the Glyphs, especially when facing fierce
competition   from   a   large   number   of   Scribes.   Always
remember to check the Auction House for cheap herbs and
mill them, if the prices on the Pigments they produce are
worth it.
The best money can be made by Milling Northrend herbs, no
matter their type. Two Pigments are obtainable from Milling
Northrend herbs:




       Azure Pigment – This is the common variant, used
to make the needed Ink of the Sea. Even though you are
guaranteed to get this while milling any Northrend weeds, it
still sells for quite a nice amount. You can usually get 8-10g
at least for one of these pigments and you normally get
more than one per 5 herbs milled.




       Icy Pigment – The much rarer Pigment, this is used
for Snowfall Ink which in turn is a vital component in
Northrend Inscription Research (vital for obtaining new
types of Glyphs) and the Darkmoon Card of the North (which
creates a random high level Darkmoon Card). Depending on
server, this Pigment can end up selling for 20-30 gold a pop.


Sometimes the market will be saturated with Pigments and
the prices will not suit your needs. This is the time to check
out the prices on Inks, specifically Ink of the Sea and
Snowfall Ink.
         Ink of the Sea – Requiring 2 Azure Pigments, this
Ink is the main ingredient of all high level Glyphs. Usually it
is worth just a tad more than the raw materials it requires,
making it a worthy candidate for trading.



         Snowfall Ink – This expensive Ink requires 2 Icy
Pigments and can sell for anything from 30 to 100 gold a
piece. Make sure to check the Auction House for this Ink, as
many times you will be able to sell it for far more than the
price of the raw materials.




         Darkmoon Card of the North is a high level
Inscription skill that creates a random, high level Darkmoon
Card. Gathering enough of the same set of cards ( Nobles,
Prism,   Undeath,   Chaos)    and   turning   them   in   at   the
Darkmoon Faire results in a very special and very powerful
epic trinket. The cost of using the Darkmoon Card of the
North skill is incredibly high, which in turn drives the prices
of the cards it creates through the roof. If you have enough
materials and are willing to take a chance, you might be
looking at thousands of gold worth in cards and sets. On the
other hand, you might get the same card 5 times in a row,
thus nullifying your profits. The Nobles Deck     is extremely
popular amongst physical DPS classes. Prices for each card
can reach as much as 2k gold depending on the server –
that’s 16k gold for the entire deck!


Armor and Weapon Vellums are another product of
Inscription that sell very well but have a relatively limited
market. The only people that can use the Vellums are
Enchanters, who can place their enchants on the Vellums
and then on the Auction House, thus removing the need of
having to wait for players to come meet them. The 2 best
selling Vellums are of course the highest level ones:




           Armor Vellum III – Costing just one Ink of the Sea
and a store bought Resilient Parchment, the final Armor
Vellum can usually be sold for at least a 5-10 gold profit. It
will take longer to sell than the Ink or the Pigments, but it is
a good alternative when the market is swamped by other
Millers.



           Weapon Vellum III – Much more expensive than
the Armor version, the Weapon Vellum costs 3 Inks of the
Sea and a Resilient Parchment to make. This in turn means
that the supply of such Vellums is lower on the Auction
House and the prices (thus the profit margins) are higher.


Warning: many Inscribers use the Vellums to level their skill
and then dumping them en-masse on the Auction House.
This can drive the prices down sharply from time to time, so
make sure to check carefully before investing resources into
this venture.


You will notice that Glyphs are not mentioned as a way of
cashing in. This is because, although at the start each
Inscriber    is    unique    due    to    the   Northrend       Inscription
Research, over time all will have access to all the Glyphs.
Adding to that the large number of Scribes running around
in   Wrath    of    the   Lich     King   and      the    generally    fierce
competition       on   the   Glyph       market,    the    profit     making
opportunities dwindle.


Still, with Pigments, Inks, Darkmoon Cards and Vellum, a
hard working Inscriber will surely not go hungry.
               3. Secondary Professions

                              A. Fishing




        Not many people have the patience to stare blankly
at a moving bobber for hours on end. Not that many people
fish. Most have tried it, found it excruciatingly boring, and
gave up around halfway through. A special few have
managed to level the profession to its maximum skill level.
The tips below are dedicated to them.


Couple Fishing with Cooking. It will greatly increase the
value of what you catch, as you will be able to sell it in an
already palatable form, saving your customer time.




        Get the Weather-Beaten Journal and use it. This
little gem of an item can be found inside random catches
such as Curious Crates, Iron-bound Crates, Heavy Supply
Crates. When used, it will grant you a fishing tracker, much
like the one Miners and Herbalists are. This will make finding
pools of fish a lot easier.
If you own a flying mount, particularly an epic one, fish
mainly from pools. This will reduce the number of non
valuable fish you catch and thus allow you to rake in more
marketable catches/hour.


Now onto the Fish that sell and where to catch them:




               Nettlefish – Only fished in Sholazar Basin,
the Nettlefish can be used to create Critical Strike Rating
food.




               Glacial Salmon – Howling Fjord is where
these great fish are best caught. They make powerful
spelldamage food.




                 Bonescale Snapper – Best caught in
Howling Fjord or Borean Tundra, this can be used to make
the very necessary Hit Rating food.
               Dragonfin Angelfish – Fished mostly from
Dragonblight and Borean Tundra, it can be used to make
Agility or Strength food.




               Pygmy Suckerfish – Again mostly caught in
Howling Fjord and Borean Tundra, the Suckerfish is used by
Alchemists to make their Pygmy Oils for their flasks and
elixirs.


You can read a lot of awesome Fishing tips in the Warcraft
Tycoon’s Fishing Bonus Guide!
                          B. Cooking




         Being a secondary profession, you have no excuse
for not having Cooking. It is extremely easy to level,
especially if you couple it with fishing. What most people do
not realize is that you can actually make quite a killing by
cooking what you catch or kill.


Seeing as you can only use a Battle and a Guardian Elixir or
a Flask, power food is an extremely important buffing
mechanism for raiders. Because it disappears on death, it is
not uncommon for users to go through a whole stack in a
single wipe-heavy raid.


The best money-making foods are:




                 Tender Shoveltusk Steak, Firecracker
Salmon      – Identical    in stats but   requiring different
ingredients, these foods buff Spell Damage and Stamina and
are a must for any raiding caster. Easiest to get is the
Shoveltusk Flank, dropping from the plentiful supply of
Shoveltusks in Howling Fjord. For fishermen, the Glacial
Salmon is easy to get in the same area.




               Mighty Rhino Dogs, Spicy Fried Herring
– Buffing mana per 5 seconds and Stamina, these are
usually the best healer food available. The Rhino is usually
best farmed in Storm Peaks or Borean Tundra, while the
Fangtooth Herring can be fished in Howling Fjord.




               Mega Mammoth Meal, Poached Northern
Sculpin – These are Attack Power buffing foods. The Chunk
o’Mammoth is best farmed in Storm Peaks, while the
Musselback Sculpin is usually best fished in the inland
waters of Borean Tundra.




                 Great Feast, Fish Feast – A Cooking
created consumable, it allows the placing of a “feast” on the
floor, accessible to all party and raid members. People that
use it gain Attack Power, Spell Power and Stamina. The Fish
Feast is harder to create but offers a bit larger bonuses. All
raids should have at least a few of these to help people that
have not had time to farm their own food.


When trying to sell your food on the Auction House, take a
moment to check the various prices and stocks. If you see a
particular type missing, make sure to fill that demand.




       Besides selling your wares, there are also Cooking-
only Daily quests you can perform, bringing in easy cash and
special rewards in the form of recipes and ingredients. These
quests can be taken from Dalaran from faction specific NPCs
and they reward Dalaran Cooking Awards that can be turned
in for recipes.




        The Dalaran Cooking Awards can also be turned in
for Northern Spices, special ingredients needed to create the
more potent of Cooking recipes. You will find that the
market for these spices (for unlike the Recipes they can be
traded) is huge, on most servers a stack of 10 spices going
for 60-70 gold. Once you have all the recipes you need, you
can either just use your Cooking Award to get Northern
Spices and sell them (quick, easy cash for a 2 minute daily
quest) or cook some of the more powerful food and sell it on
the Auction House (more risky, but bigger payoff especially
if you cook the right food).
   V. Making Money the Death Knight Way

With the introduction of Death Knights a huge number of
moneymaking methods have opened up to people that do
not have the patience or the time to level an alt just to max
out a profession.




       Death Knights start out at level 55 and just by
completing their introductory quest line (2-3 hours) they can
easily be bumped up to 58. At this point it is a small matter
of just taking them to Outland, leveling to 60 (2-5 hours
depending on rested experience) and then catching the boat
to Northrend. They will be able to learn any profession up to
its maximum skill level of 450, though realistically only
crafting professions will apply as you will not be able to farm
higher level materials with them.


So how do you use such a powerful resource? Easy! Ideally
you will have the gathering profession on your main
character so that you can supply the crafting Death Knight
with   all   the   requirements   to   level   his   moneymaking
profession and craft the profit bringing items.
       Example: Enchanting is a good main character
profession to have in this case, as it is relatively hard to
level (or better said extremely expensive) and a level 60
character will not have access to the resources (useless
quest rewards, vendor bought BoP greens and other
Disenchantable but not transferable items) required to easily
level Enchanting. The secondary profession can be either
Mining, Skinning, Herbalism or even Tailoring.




        The Death Knight alt can then take up Jewelcrafting
(recommended especially if you have an Enchanter main),
Blacksmithing   (again    great   if   you    can   Disenchant),
Leatherworking (you need a Skinner for this) or even
Alchemy and Inscription (obviously Herbalism will help).
Engineering does not mass produce items that can be sold
or Disenchanted for big profit, so it is of little use for a
crafter alt.




       Let’s say you set up your Death Knight as a
Jewelcrafter/Blacksmith     and        your    main     is   an
Enchanter/Miner. Every stack of Saronite you get should be
Prospected and the proceeds (uncommon and rare gems)
should either be transformed into Disenchant fodder or sold
on the Auction House, as detailed in the Jewelcrafting
chapter of this guide.




      As a Blacksmith you can use all the Cobalt Ore you
get on your main (smelting it before into Bars), to create the
items for presented in the Blacksmithing section of the
guide, doubling or even tripling the amount of money you
would’ve made with just Mining. Furthermore you will have
access to the various Titansteel recipes and never again
should you depend on the good will of guild members and
friends or have to pay fees to get your Epics crafted for the
Auction House.




      Thus, for a few hours of leveling and some gold (or
more time spent on gathering the materials) spent on
powerleveling the professions on the Death Knight, you can
end up swimming in gold without really having to ever leave
town. Even if you do not take a gathering profession on your
main, simply by buying the materials off the Auction House
and transforming them into finished goods or enchanting
Dusts and Essences you can make a hefty profit for virtually
no time investment.




      The same can be done with Alchemy and Inscription
on the Death Knight and Herbalism on the main character,
or   Leatherworking   on   the   Knight   and   Skinning   and
Enchanting on the main. It is up to you what path you want
to take, but the possibilities are nigh endless and the
amount of gold you could be raking in is enormous.
                   VI. Grinding Guide
                      1. Eternal Farming



Eternals are used in virtually all high-end crafting, from
Enchanting to Blacksmithing. As such, there will always be a
large demand for them. In most cases it is better to farm
various Eternals than grind for gold, since it can net a higher
gold/hour ratio.




Of course, some Eternals are more valuable than others.
Eternal Air, Fire and Life are usually far more expensive than
the easily available Eternal Earth or Shadow.




       Eternal Air:


•    Southern Lake Wintergrasp is the best area to farm
these in, if your faction controls the PvP zone. If it does not,
you will not be able to see or attack the Tempest Revenants,
special    mobs   that    have   100%   drop   chance   of   1-3
Crystallized Air each.


•    Scions of Storm in Northeastern Storm Peaks are
another good area to grind Crystallized Air. The cave they
inhabit is completely filled with these mobs and without
competition it is easy to get 6-8 Eternals/hour.




          Eternal Fire:
•    Southeastern Lake Wintergrasp is in general the
best area to farm Crystallized Fire in, if your faction is the
one holding the reigns of the zone. The Revenants there
have 100% drop chance, but can only be seen if the zone is
under your control.
•    Wailing Winds in Northeastern Storm Peaks have
both a decent drop rate and a fast respawn rate. If you are
alone in the area, you can rake up quite a lot of Eternals.




       Eternal Water:
•    Lake Wintergrasp is the place to be for Eternal
Water, if your faction is in control. The Water Revenants that
can only be seen by the faction in control have 100% drop
rate on Crystallized Water.
•    South of the Argent Stand in Zul’Drak is where you
will find a ton of Crazed Water Spirits, ready to drop (at a
reasonable rate) Crystallized Water to any that put them out
of their misery.




       Eternal Shadow:
•    Again Lake Wintergrasp is the place to be if your
faction is in control. The Shadow Revenants on the western
side have 100% chance to drop Crystallized Shadow.
•    Deathbringer Revenants in Northern Dragonblight
are the second best choice for Crystallized Shadow. They
have low health and a fast respawn rate, but not a 100%
drop chance.




       Eternal Life:
•    Living    Lashers    in   the   Western   corner   of
Wintergrasp have a decent drop rate but a fairly long
respawn time. Still, you can collect 1-3 Eternals usually
before having to wait for a repop.
•    Servants of Freya in Sholazar Basin are another
good choice for Crystallized Life.




Do not grind Eternal Earth. Miners get this in huge quantities
from their nodes, and the prices are not worth the time
investment.
                 3. Miscellaneous Grinding


There are a few things and places you can farm that do not
really fit into any category. These are either class specific
techniques or random mob drops that people need.




        Iceweb Spider Silk is a great seller, usually going
for 3-5g each. It is widely used by all Tailors, being virtually
a requirement for leveling said profession. Best part about
this little item - it is easy to farm. Best place for it, in terms
of how easy it is to kill the mobs and the drop rate, is Storm
Peaks. Just north of K3 you will find a cave filled with
Crystalweb Spitters and Weavers. They have a 20-30% drop
rate on Silk.


Sholazar Basin is home to one of the best mob grinding
spots in the game if you prefer making your gold the old
fashioned way.


The area marked on the map is filled with Undead fighting
friendly plant-like elementals, so you are rarely in danger of
being overrun. The Bonescythe Ravagers near the Avatar of
Freya (the spot marked on the map) respawn extremely fast
– usually under 1 minute – and drop great amounts of
silver, gray items and Frostweave Cloth. If you are a Tailor
you can easily make a killing here, gathering 8-10 stacks of
Cloth an hour besides the massive amount of grays and the
occasional greens.




Another great grinding spot, for all classes, is in Stormpeaks
at the Valkyrion village. The Nascent Val’kyrs that fly all over
the village have a 100% chance to drop Dissolved Soul
Essence, which sells for 65 silver each or 13 gold the stack.
The only downside is that the mobs do not drop silver, but
they do drop Frostweave Cloth and Relics of Ulduar, both of
value on the Auction House. An hour of farming in the
Valkyrion village will bring to a decently equipped DPS
character around 100-120 gold, much more if his profession
is Tailoring.
Finally another good hunting spot for people that prefer
killing mobs for their cash is found in the northern part of
Icecrown, where Cult Alchemists and Damned Apothecaries
are a constant source of silver, Frostweave, grays and of
course the occasional green. Again as a Tailor you will be
making a lot more money than as a normal grinder, but still
your minimum amount per hour, assuming the place isn’t
camped, will be around 80-100 gold.
      Relics of Ulduar grinding is another extremely
lucrative prospect for people that like spending a few hours
out in Stormpeaks. Almost every mob in that zone has a
chance of dropping Relics of Ulduar, reputation items that
are needed in titanic quantities by every serious raider on
every server. While there are also dailies that can lead to
Exalted with the Sons of Hodir, they take far longer than
simply buying the relics and turning them in, 10 at a time,
for 250 reputation. Since Relics are going, depending on
server, for 1-5 gold each, you can see why it is an attractive
way of boosting your income. The absolute best place to
farm them is in the Forlorn Mine, just above the Brunnhildar
Village. The Captive Vrykul there have a high drop rate and
of course are also endowed with the normal mob loot table
of Frostweave, grays and greens.
        Stealth farming instances is another popular
activity, best performed by Rogues due to Sap and Vanish.
It does not work on Northrend instances, but lower places
such as Outland or old Azeroth instances are still great
places to farm     enchanting materials, mining and herb
nodes. Mana Tombs is the best spot for this, as the instance
level is high enough to allow level 65+ blues and greens to
spawn in the chests, while also containing Adamantite
Mines. With a bit of luck and the necessary experience, a
Rogue can pull off 100-200 gold/hour just running the
instance for chests and mines.


Sethekk Halls is also a great instance to Stealth farm if you
are a Druid or have a Druid partner. 2 Druids (at least on an
Enchanter) in decent gear can easily kill both bosses in the
normal version of the instance, netting 3-4 Large Prismatic
Shards and even a Primal Nether from time to time.
                  VII. Questing at 80


Most people view questing as a means to level, attune
themselves to instances or as a chore before they can open
up a new area or be able to access some special vendor.
Very few realize the staggering amount of cash you can pull
out of Northrend quests once you reach 80.



The plan is simple. As you enter Northrend, do all the quests
in Borean Tundra, Howling Fjord, Grizzly Hills, Zul’Drak and
Sholazar Basin. This should put you around level 78-79. Do
not start Icecrown or Storm Peaks yet. Grind mobs until you
reach 80. This will leave 2 zones completely untouched, the
perfect ground for a questing bonanza.



Icecrown is flying mount country. Once you have it, all the
quests here become extremely easy. Doing the Shadow
Vault, Argent Vanguard and Skyship quest lines in the area,
along with the dozens of random stand-alone quests, will net
you great reputation, many items and what you need most,
gold! At 80, a full clear of the quests in Icecrown can easily
bring 2000-3500 gold when you count the various drop from
your quest targets.
Storm Peaks is dangerous without a flying mount. The K3,
Brunnhildar and Dun Niffelem quest lines require a lot of
moving around in enemy territory. Like in Icecrown, once
you hit 80 you are basically free to just swoop in, collect
your quest item and fly out, not bothering to kill the 30
mobs that guard the normal road. Completing most of the
quests in the area should yield 2000-3300 gold.



The best tactic to completing these zones is to do every
single quest you can do on your own and hold on to the
5man group quest line finales. Once you have several of
these stacked up, just find a few guildies or a couple of
randoms and finish them up.



Having   Enchanting   helps   enormously   as     most   quest
rewards are worthless to you and can be disenchanted into
materials worth much more than their vendor value.
                      1. Daily Quests


Wrath of the Lich King has taken the daily quest concept to
new heights. Every single zone has multiple daily quests,
each giving not only gold (and lots of it) but also reputation
or special currencies that can be used to access special
vendors. With so many daily quests, it would be impossible
to list them all. Instead we will list the easier ones, the
fastest ones in terms of effort/time/money ratio.



There are 4 major centers for Daily Quests, each one dealing
with its own reputation.



Storm Peaks – Dun Niffelem – The Sons of Holdir faction
can only be raised by quests and daily quests. The way to
gain reputation (and get access to the daily quests) starts
with the They Took Our Men questline in K3. After the
enormous (but necessary) quest chain, you can finally earn
you reputation and your money with this giant faction.

Recommended quests:

•    Polishing the Helm has you gathering a few Viscous
Oils from the Viscous Oil mobs just SW of Dun Niffelem. It is
a very quick and rewarding daily.
•    Hot and Cold is another quest suitable for any class
and time table.

•    Blowing Hodir’s Horn will require you to do a bit of
killing of ghosts NW of Dun Niffelem in Thunderfall. Just kill
5 Giants and 5 Frostborn and use the horn on them. Easy
money for 5 minutes work.



Icecrown – The whole zone is filled with daily quests, be
them from the Argent Crusade or the Knights of the Ebon
Blade.

Recommended quests:

•    Shoot’em Up is taken from The Leaper at The Shadow
     Vault. He sends you on this extremely easy quest: just
     fly to the SE Njorndar village and use the harpoon guns
     there to shoot down drakes.

•    Leave Our Mark is taken from Baron Sliver in The
     Shadow Vault and requires you to kill 15 vrykul and
     plant a banner on their corpse. Do this with Shoot’em
     Up to save time.

•    Vile Like Fire is given by the abomination known as
     Vile at The Shadow Vault. Again it takes place in the
     same vrykul village as the other 2, and requires you to
     mount a proto-drake there and burn a few buildings.
Wintergrasp is a development on Halaa and is the first PvP
centric zone in WoW. There are a lot of daily quests here,
naturally   involving   killing   players   or   destroying   their
vehicles. If you manage to join a Wintergrasp battle (they
take place every 3 hours), you are almost guaranteed to
complete at least a few of the quests. Besides gold you also
get Stonekeeper’s Shards that can be used to purchase
various items.

Recommended quests:

•    No Mercy for the Merciless (Alliance) and Slay
     Them All! (Horde) both require you to get 20 kills in
     Wintergrasp. Almost impossible to miss if you join the
     battle for PvP.

•    Victory in Wintergrasp is self explanatory. Winning
     the zone allows you to turn in this quest for cash and
     Shards.

•    Stop the Siege is another extremely easy to achieve
     quest. Just destroy (or be in the group/raid that
     destroys) 3 enemy siege machines.



Dalaran may not be the hottest quest hub in Northrend, but
it does contain two of the main daily quests around: the
dungeon quests. Both of these great dailies are taken from
NPCs at the Violet Hold.
•   Proof of Demise series of quests requires you to
    complete Heroic versions of dungeons. Besides the
    monetary award, you also get 2 Emblems of Heroism to
    spend.

•   Timear Foresees series can be completed in both
    normal and heroic versions. Not only do you get a ton
    of cash, but you also get a token that can add 250 to
    the reputation of your choice.
     VIII. Grinding Azeroth instances at 80


There is much cash to be made on Azeroth, even when the
shiny Northrend beckons. Depending on class, going back to
instances like Blackrock Depths and Scholomance can be a
very rewarding experience for solo players.



There are 2 methods of making cash in these dungeons:
grind for specific items or go on a boss killing spree.



Specific items include:



        Righteous Orbs – Dropping in the living side of
Stratholme, these enchanting materials are still highly
sought after by twinks. Crusader is still a respectable
enchant, making these worth 20-40 gold depending on
server. On a full clear of the Scarlet side of Stratholme you
can expect anywhere between 0-5 to drop. Many people still
use Crusader since this is the best enchant that can be used
on twink items and Bind-on-Account weapons, since Outland
and Northrend enchants also require a high item level.
        Formula: Enchant Weapon – Lifestealing – A
rare drop from the Spectral Researchers of Scholomance,
this item still goes for 100-200g on most servers. Be
prepared to kill a few ghosts to get it though.



         Runecloth – Yes, Runecloth. Cloth is always
valuable, and cloth that allows you to level up reputations
with other cities, level Tailoring or First Aid. You might be
able to amass 20-30 stacks on a full clear of BRD, or 10-12
stacks on a living Stratholme run.

Boss runs means bypassing as many of the mobs as possible
and hitting all, or almost all the bosses of the instance.
Having Enchanting doubles your profits; else you will have
to get a friend to disenchant all the BoE greens.



The best soloable instances in terms of cash/hour are:

•    BlackRock Depths – A veritable bonanza of bosses
await those that can kill them. Stealthing helps a ton here,
but the mobs are low enough in level to bypass. If you make
it all the way to the Emperor you can net 20 or more blues,
plus random greens and rares.
•    Scholomance – Completing this instance is shorter
than BRD, but the bosses are harder. Some classes might
have trouble surviving the poison room or killing Krastinov.

•    Stratholme – A full clear takes too long, but a run
through either the living or the undead side does not. If you
can kill the Baron you might even get his mount, a clear
status symbol even at 80.

•    Dire Maul – All 3 parts of the instance are solo
friendly, but most player may have problems completing the
North side in efficient time. If the random boss in the arena
is spawned, you just got yourself a couple of BoE rares!



While this method may yield less gold/hour than straight up
Northrend grinding, it is usually more fun and challenging.
In a game where individual challenge is limited to PvP, it is a
welcomed breath of fresh air.
             IX. Raid time is money time!


Every cycle in World of Warcraft is a source of income for
those who use money-making techniques: whether a new
expansion, patch, arena season or the every-day raid, these
are all opportunities to maximize prices for items that you
have or can get your hands on.



                          Before raids



Most guilds start raiding at around 7 PM server time. By that
time,   many    players    will    have   gotten   the   needed
consumables for raids.

6 PM is the high-time to fulfill players’ raiding needs. Items
that sell best before raids are:



        Flasks –tanking, healing and DPS flasks.



        Potions – particularly Runic Mana Potions can be
sold for higher prices.
       Bandages – Most players will already have a supply
of these, but it’s always good to have them readily available
for players who don’t farm as much to get the cloths.



                        During raids



Around half a server’s population (unless specifically PvP
oriented) will raid during weekdays between 7 and 11 PM.
This means that there will be around 50% less people
farming or gathering everywhere. If you’re not a raider
yourself, these hours are great for:



       Eternal farming – especially in Lake Wintergrasp (if
your faction controls it); since this place is also a world PvP
zone, you’ll want to get some PvP gear with you. If you
prefer the more quiet spots, try Storm Peaks or Zul’drak.



       Gathering – Mines, Herbs and Skinnable mobs are
more likely to be there, waiting for you to gather them!
-    General grinding – mobs who die fast, AoE spots,
rare recipes will be there and you won’t have to fight other
players for each mob.




                         After raids



Raids equal new gear. New gear requires new enchants,
gems and so on. This is a good time for crafting professions
to produce gold:



      Enchanting      Materials   –    essences,   dusts   and
especially shards should be available in a high supply after
raid times.



-    Enchanting Services – particularly for rare enchants
that aren’t available in every guild (weapon enchants that
drop in instances, rare world drops etc.) Remember to use
Vellums to place Enchantments on the Auction House so you
don’t waste your time shouting in cities.
         Gems – a lot of players will buy rare gems for their
new gear, both uncut and already cut.




         Jewelcrafting services – Meta gems and rare
gems can be cut for a small fee.




         Leg patches – tanking, melee DPS patches can be
a good opportunity for Leatherworkers to make some extra
cash. The healing and spell damage spellthreads will also be
needed by healers and casters, so have your Frozen Orbs
ready!
                   X. Auction House




The Auction House has, undoubtedly, the best money-
making potential. Not only are you able to make a lot of gold
just by clicking your mouse buttons a few times, but it’s also
the least time consuming and requires the minimum
investment out of all gold-making techniques.

This chapter will teach you how to master the Auction House
through every possible – and legal – means.




  1. What items to look for when browsing the AH?


There are certain items that are constantly needed by
players, but often enough the resources are limited and
cannot supply players with the needed materials. The
strategies to make gold with the AH will be detailed further
in this chapter, but here is a list of items to search for,
grind, craft and sell, that are guaranteed to make you a
profit:
         Enchanting Materials – Dream Shards sell like
candy because players constantly improve their gear and
need Enchanting mats. The Dream Shards are needed for
the vast majority of high-level Enchants, whether on gear or
weapons. Other enchanting mats that sell successfully are:
Infinite Dust, Greater and Lesser Cosmic Essences; level 50-
60 mats, like Dream Dust or Large Brilliant Shard can also
be profitable, although they don’t sell as often. Low level
essences sell for very high prices, but we advise that it’s
risky   to   make   low-level   Enchanting    mats   your    main
business, mainly because they are only used by Enchanters
who want to level this profession, having little use other
than that.



         Gems – similarly to Enchanting Mats, Gems are
needed for gear improvements. The best rated blue-quality
gems are Red (Scarlet Ruby), Blue (Sky Sapphire), Orange
(Monarch     Topaz).   Purple   (Twilight    Opal)   and    Yellow
(Autumn’s Glow) sell for less, but they DO sell.



         Ores – ores are needed for various professions;
however Jewelcrafting (specifically, Prospecting) is – with all
the risks involved – still an extremely effective method of
making gold.

Bars – Many players no longer have the luxury of keeping
Mining on their main characters but still need bars smelted
for them to keep using Blacksmithing or Engineering. Check
the prices and make a killing.



           Leather – even though the leather market is quite
limited, rare leathers are worth selling or re-selling when
prices are low (Arctic Fur, Icy Dragonscales, Nerubian Chitin,
Jormungar Scales).



           Frozen Orbs – If you can spare the Emblems,
Frozen Orbs are a great way to cash in. Every crafting
profession needs them and you can easily supply them just
by running heroics.



Green and Blue items – items that are sold cheap in the
AH, especially those that
have little or no utility to
players      (like   Mail     with
Spirit),    will   usually    yield
you        more      profit     by
Disenchanting   them.    Enchantrix,   an   add-on    that   is
thoroughly described in this chapter, will tell you accurately
how much each item is worth in Enchanting mats and
approximate your profits, if you Disenchant the items. Blue
high-level items are disenchanted into Dream Shards –
check the prices for Shards and compare them to Blue
items. Oftentimes players sell them a lot cheaper than the
resulting Shard – a great opportunity to make a nice profit
with Disenchanting!



       Leg Enchants – particularly the Epic leg Enchants
(caster, healer, tank and DPS) sell for much higher prices
than the mats cost – you can either buy the mats and sell
the Leg Enchants, craft them yourself and undercut higher
prices, or buy them cheap and resell them for more.



        Flasks – Widely used by raiders to boost their
performance, flasks are often found cheaper than their total
material costs. This is because Elixir specced Alchemists can
occasionally produce free flasks with their regular crafting.
Buying these and reselling them at normal prices is a
common practice.
        Frost Lotus – Core crafting herbs required for the
creation of all Northrend Flasks, they are quite rare and hard
to get. Usually there is a limited number of them on the
Auction House and the prices vary greatly between the
usually calm, no-raid days like weekends to the frenzy that a
new week of fresh raids brings. Exploiting this cycle can
easily, and cheaply, increase your hoard.




             2. How to use the Auction House


For a newcomer into this game, the Auction House can be a
daunting experience. This chapter will try to give people that
have never used the Auction House basic instructions on
how to successfully navigate this huge financial maze.



Searching for items is the core ability of any auctioneer. Use
the Level, Quality and Category filters to add relevance to
your search, as searching the entire Auction House database
will yield mostly useless results.

When purchasing an item, keep an eye out for its current bid
and buyout, as well as the time remaining on the auction. If
the timer is Short or Medium, you might have a good chance
to buy the item for less than the Buyout price, thus saving
gold.

Buying from the Auction House is all good and well, but it’s
the selling that will bring you the cash. When posting
auctions make sure you check the prices on similar items so
you can place your minimum bid and buyout correctly. If
you place your item too high, it will likely not sell and you
will lose your Auction House commission. Place the item
slightly lower than the lowest seller, undercutting him by no
more than a few silver. Undercutting is thoroughly discussed
later on in the chapter.



Use Auction House oriented mods. Auctioneer, Bottom
Scanner, Enchantrix are all discussed further down and will
improve your overall Auction House efficiency by leaps and
bounds once you learn to use them.
                       3. Auction House Addons


Besides the ever-popular Auctioneer, there are a few new
mods out there that will come in handy for those interested
in making profit and keeping an eye on their financial
history.


•    Enchantrix – An Enchanter’s and Jewelcrafter’s best
friend, this mod gives you an estimated disenchant or
prospecting value of an item or
ore stack. It gathers the data
while     you   scan     the   Auction
House, so it is always updated
with the median prices on your
server.    It   will   allow   you   to
purchase items in bulk, knowing
that in the end you will turn a
profit no matter how high the
starting cost seems.
•      Bean Counter – A nifty little mod that keeps track of
your sales and purchases, allowing you to view your Auction
House track record at any time. You will easily be able to
see what items sold and how fast, what profit you made and
when, thus allowing you to better manage your auctions.




•      Bottom Scanner – This mod allows you to search for
newly     posted
auctions, thus
making it easy
to    snatch   up
bargains
before anyone
else. It scans
the      Auction
House every minute, granting you first option on newly
posted items.



Scanning the Auction House with Auctioneer

Auctioneer scans all auctions in the AH and generates two
types of reports:



-       Median Prices for each item listed in the AH. This
means that you will have a price
evaluation for virtually every and
any item you will ever see linked or
loot.     This   feature    not    only
remembers prices for you, but also
allows     you   to   see    a    profit
immediately. Furthermore, item values will be available to
you anytime, anywhere, without having to check the AH
each time you want to know how much an item is worth.
Scanning the AH constantly and frequently will give you
more accurate values for each item, thus allowing you to
know how much an item is worth as an average, not only
during weekends or weekdays when prices may fluctuate.



-       Search Auctions – this is an invaluable tool which
enables you to see which items are worth buying and
reselling. Basically the Search Auctions window shows you
bids for each item worth buying, and the estimated profit
you can make by reselling them.




While this feature can yield you huge profits, use it with
caution. A lot of players exploit Auctioneer to inflate prices
for worthless items, and even though you can see a 50g




profit from buying a grey item, nobody will ever buy it from
you for that price.



When you are not convinced of the utility of an item that’s
listed   to   give   you   a   big   profit,   use   a   website   like
WoWDB.com, or wowhead.com to see what it’s needed for.
Some websites also give a rough estimate for each item,
allowing you to get an idea of whether that item is really
worth buying. After a while of using Auctioneer and the
Search Auctions tool, you will be able to filter real profits
from fake profits, just like a jeweler can tell diamonds from
glass.
                       3. Undercutting


A tactic commonly used by all Auction House peddlers,
Undercutting is simply the method of pricing your items
lower than the competition’s, in an effort to sell first.


Auctioneer has an embedded feature that allows you to
automatically undercut the lowest priced seller by a fixed
percentage. DO NOT use that feature unless you’re very
familiar with all Auctioneer features.


Most people will undercut by 1-2
gold on lower priced items like
Primals and up to 50 gold on more
expensive items. That is a mistake.
Lowering the price by more than a
few silver, just enough to appear
first on the list, is simply wasting
money. People will buy your item
first no matter if it is cheaper by a
few copper or by 10 gold.


When undercutting, try to have both the lowest minimum
bid and the lowest buyout. That way your products will
appear first no matter which way the customer has his
interface set up, allowing for faster and more consistent
sales.


It is not always advisable to price your items lowest in order
to make a sale. Sometimes a player will come along and
dump a large stock of goods on the Auction House at prices
far below the norm. He is simply trying to make some quick
cash or he has no idea of the value of his items. If buying
out his items and relisting them is impossible (he has too
many or they are in general expensive items), do not rush
to undercut him. All you will achieve is lower the average
price of your product, which will hurt you in the long run.


An example:



         The average price of Abyss Crystals is 130 gold on
my server. That means that said items will consistently sell
at prices between 129-31 gold. During weekends there are
many that tend to dump stocks of 10+ Crystals for 100-110
gold, in an effort to empty their banks. Undercutting them
now would mean that you would simply lose a lot of
revenue, since by the time the weekend ends these players
will be back to running 5mans or raiding, happy that they
made a bundle on the Auction House and that they can
afford to repair and respec another week.
There is a notable exception to such Auction House
dumpers. Hacked accounts will consistently try to underprice
their merchandise in order to sell first and fast, before the
account is banned. You can either wait it out or you can try
coming up with an agreement with the current user of the
account, buying the items even cheaper than he would have
sold them on the Auction House but paying upfront. This has
its dangers, as discovery of your actions can lead to disdain
from other players. If you choose to follow this path, make
sure you use a new alt.
                       4. Monopoly


No, this is not about the board game. This chapter is
dedicated to creating and maintaining an Auction House
monopoly over one or more items.


A monopoly is the exclusive control of a supply of items. In
WoW this works best with not easily available items, as
things like Eternals, Leather or Ore tend to be farmed on a
regular basis. You will usually need quite a hefty starting
fund before attempting this, in the region of 3-5 thousand
gold.




        How to create a monopoly? Start off by knowing
the market you are trying to control. Epic Leg Armors, low
level blues, cut gems, flasks, fel lotuses, rare types of
leather (Arctic Fur, Icy Dragonscales) or ore (Titanium) are
all possible candidates. Make sure you pick a market of
limited and low supply items, else you will not be able to
keep up. Watch the Auction House for a few days, even
weeks if you are unsure. Learn who the regular sellers are
and their median prices. Once you have all the available
information, strike!
      Use 2 characters, preferably alts. Use one to
buyout items and the other to relist them. Make sure they
do not have similar names. Alternatively, you can use 3-4
characters to create the impression of a thriving market,
undercutting yourself by a few silver or copper. This will
discourage potential adversaries.




      Choose your timing carefully. Nobody will care if
you cleared the Auction House of Greater Eternal Essences
at 7 a.m. Strike in the evenings or afternoons, when people
get home from work or school and log in to get their fix.




      Choose a market with few regular sellers. These
people know the prices and know their Auction House niche
well enough to pose a serious threat.




      Buyout all the items in the targeted category
that fall beneath your goal price and put them back in with a
nice markup. This is where the amount of money you can
field makes a difference. Keep checking the Auction House
and relisting the items as people try to undercut you is the
key to success. Eventually, the price will stabilize around
your desired figured, making buying out the competition
irrelevant. If people undercut you by too high an amount
just buy them out again, and relist the items 1 copper below
those of the competition. Done right, this could bring in
thousands of gold in profit with very little actual work.




       Do not flood the Auction House. Do not have more
than 3-5 items of a particular type up. That way you can
keep your stock to undercut the competition and make it
seem to the random buyer that there is a very limited supply
of that particular item on the Auction House.




       How to deal with the competition once you have
established your place in the market? Crush them. Many
times you will have people dabble in the Auction House
attracted by the prospect of quick profits, especially at your
inflated prices. They will undercut you, list 1-3 of a particular
item. If those items sell, they will simply boost their
confidence and make them a regular player on your side of
the Auction House, something that you seriously do not
want. Since you should have a stock of items from all the
buying out you did, simply undercut him. Even if you take a
loss undercut him. You can afford it, he can’t. After he will
relist his items 3-5 times he will either grow bored of paying
the Auction House commissions or you can simply buy him
out. After such a long wait, very few will return to post again
in your category.


An example:



        Azure Spellthread sells for 150-180 on my server.
There are usually fewer than 3 in the Auction House, making
a takeover bid easy. Buying them out and relisting them at
200-250 means a profit of 50-70%. Best time to do this
would be in the evenings, either when raids are coming to a
close and people rush to enchant their new gear, or just
before raid time for people that had to go to work in the
morning. List your items around 10-11 pm and go to sleep.
In the morning check the Auction House and Buyout any too
low priced stragglers. The time to keep an eye out for is
before raids. Just before you list your items again, clear the
Auction House of any serious competition. Over a period of
2-3 weeks you can double your investment. Of course, this
all depends on your server and market.
 XI. From Raw Materials to Finished Products

A   great   source   of   practically   free   revenue   is   the
transformation of raw materials into items and selling them
for a hefty profit. This works best with items that require
Frozen Orbs. These are in short supply, making the items
they help create shoot up in value.


While it seems strange that people prefer selling raw
materials when they could be making much more off
finished products, it is a defensive strategy meant to
minimize their losses. If they are unsure of the value of a
complete item, they will not risk hundreds if not thousands
of gold making it.


To get started on this path you simply need to check your
market for the average prices on the items you wish to
make and on their required production materials. As long as
there is a decent profit (up to you to decide what decent is),
there is no reason not to take a plunge.


First: buy, at the cheapest available price, your raw
materials on the Auction House. Never pay more than the
average price.
Second: either spend your own Emblems of Heroism to get
the Orbs required, or find a crafter who already has the Orb.
If you can find a friend or guildmate to combine the items
for free, great! If not, pay the median price for your server
for the crafting and send the item to your Auction House alt.
Most people get upset when they see the fruit of their labor
being sold for profit by someone else.


Below is a list of crafted items that will almost certainly fetch
a better price than the sum of their parts:




        Leg Armors – Sapphire, Brilliant and Icescale sell
best, with Frosthide bringing up the rear. It is far easier, and
thus cheaper, to get Nerubian Chitin than it is to get Icy
Dragonscales. They will sell to all raiders and serious PvPers,
as there are no other real options for leg enchants.




        Blacksmithing Weapons – Titansteel Guardian,
Destroyer and the rest of the Epic BoE Blacksmithing
weapons are also a safe bet. If your server is heavily
populated by raiders, all the better. They will have alts that
they rarely have time to farm with for whom these weapons
will be a godsend. The only real problem is that the name of
the crafter is stamped on the weapon, making it harder to
camouflage your sell.




       Nesingwary 4000 – Engineering crafted gun, this is
good both for Hunters and melee dps classes. The market is
smaller for these, but usually the supply is low as well. Again
this is an item that retains the name of the crafter.


With a few clicks and knowledge of your server’s crafters
you can easily make a healthy profit by doing no farming
yourself.
     XII. Neutral Auction Houses and Cross

                    Faction Trading

A more extreme form of money making, but perfectly
legitimate, is the use of Neutral Auction Houses for Cross
Faction Trading.




Before you try this, remember the Neutral Auction House
takes a 15% cut from your sale price, whereas normal
Auction Houses take only 5%. Keep that in mind when
selling something in Booty Bay, Gadgetzan or Everlook.


To set up a trading business between Horde and Alliance you
need 1 of 2 things. Either a second account or a reliable
Horde or Alliance partner will do.
Having a second account makes everything much easier, as
you will have full control over how and what you sell. Get 2
alts, one for each faction, to one of the neutral cities. Booty
Bay is usually easier to get to at level 1 for both Horde and
Alliance. Have another set of alts in the capital cities, near
the Auction Houses.


A partner will reduce the amount of work you do, but you
will need to trust him with thousands of gold worth of goods.
Finding one may be difficult, depending on how well you
know the other faction’s players on your server. A common
IRC channel or Ventrilo/Teamspeak server help a lot. Good
communication is key. Either pay him a healthy percentage
of the profits, or pay him in goods that he can resell. This is
a mutually beneficial relationship, as you are both doing
equal amounts of work.


Once you have the infrastructure in place, start your trading
empire! Ok, not so fast perhaps. First research the market
and check the prices on both sides. The bigger the disparity
between Alliance and Horde populations on the server, the
bigger the difference in prices will be.
Move goods in bulk quantities. Do not waste your time with
3-5 Eternals a run. If the price difference is large, send over
stacks of 20 Eternals, so that you can establish a monopoly.


Since you cannot directly transfer gold between factions,
when it comes time to send/split the profits buy up items
that are expensive on the other side and send them via the
Neutral Auction Houses.


WARNING:
You might be tempted to price items in the Neutral Auction
Houses for 1 silver, in an effort to save on taxes. Be aware
that there are mods out there that can scan the Auction
House every few seconds, buying out all items below a
certain price. Often you will see several level 1 alts just
idling in front of Neutral Auction Houses, waiting to catch
people doing cross faction trades and trying to evade taxes.
Pricing items at 5 gold or more will usually allow you to
trade in safety. It is worth taking a 60-80 silver loss than
losing a stack of Eternals or Abyss Crystals. The bigger the
investment is, the bigger the symbolic Buyout on the Neutral
Auction House should be.
                 XIII. Downtime Profit
                  1. Server Maintenance


The WoW servers go down weekly on Tuesday (US) or
Wednesday (EU) for maintenance. While this seems a
normal and benign occurrence, it can be used to further your
cash reserves.


Just after maintenance ends, all mining and herbalism nodes
are restored, meaning that gathering runs now are unusually
profitable.


If you can stay up late before the servers go down, you can
take advantage of expensive items in the Auction House with
medium to long time remaining and low minimum bids. Just
place your bid before the servers go down and take a break.
The timer keeps ticking though the server isn’t available,
greatly increasing your chance of cheaply winning valuable
items.
                     2. Arena Seasons


Perhaps the most lucrative time in WoW is when the Arena
Seasons change. PvPers will flock to the vendor, using their
saved 5000 Arena Points and 75000 Honor Points to quickly
boost their gear.


And all those shiny new items need top of the line enchants
and gems, driving the prices sky high on those items.


Stocking up for this spending frenzy is something you need
to do weeks in advance. Among the things you should keep
a healthy stock of are:




        Dream Shards – New weapons and armor pieces
mean new enchants, especially the expensive Berserker,
Mongoose or Black Magic.




       Greater Cosmic Essences – While not as expensive
as shards, these are far more unreliable to obtain. Their
price will at least double come the new season, but they
wont stay that high for very long.
        Rare Gems – Mystic Autumn’s Glow and Steady
Forest Emeralds will sell like hotcakes as people customize
their gear for a new season of PvP madness.




        Leg Armors – Icescale, Spellthreads and Frosthide
will all jump in price, especially since the new season Arena
pants do not require a personal rating to obtain.


Playing it right, never flooding the market, can net you
thousands, tens of thousands of gold in a few days. Of
course you will not be the only one taking advantage of the
rush,   thus   remember     to   undercut   and     buyout   the
competition as necessary.
                         3. Patches


Momentous occasions in WoW, when new content is added
and old content is revamped, patches tend to bring a lot of
subtle changes about that can alter the way you do business
overnight. New instances, new bosses, new items mean a lot
of opportunities to exploit post patch curiosity and at the
same   time   may    threaten   your   staple   gold   making
techniques.


Always keep up to date with the patch notes and the Test
Server. Read the official WoW forums, especially the Public
Test Realm, Professions and Raids and Dungeons forums.
Even if you do not plan on installing the PTR yourself, you
must at least keep an eye out on all the changes.


Learn what to stockpile and what to get rid of before the
patch actually hits. New easily attainable drops or recipes
may make your money making items obsolete. A concrete
example is the addition in patch 2.4 of a Jewelcrafting recipe
turning 18 green gems into rare gems. Gem prices declined
rapidly, making stockpiles lose tremendous value overnight.


New instances being added bring a need for Enchanting and
Jewelcrafting materials, as new gear flows again through the
raiding community. Flasks and potions, and thus Herbs, may
rise in price sharply depending on the number of guilds
attempting the new raid instances.


BoE items from the newly added dungeons can also
temporarily bring a lot of cash, especially if they are needed
for various quests.


If by some chance new major zones and quest hubs are
being added, you can rest assured that for a few days those
places will be swarmed by every content-starved 80 on your
server. This leaves a lot of the old farming spots, like
Wintergraps and Ice Crown, virtually empty, allowing you to
farm a lot of cash undisturbed. Once the craze has died
down you can head to the new zones and do your part of
exploring and questing.
             XIV. Character Migration

Character transfer between servers is perhaps the most
extreme way of making money in WoW. It is a valid mode in
which you can drastically increase your wealth while paying
real money for the transfers to and from your target server.




Besides normal and permanent migrations to a new server,
you can also jump servers specifically to make gold. How
does it work? Players can only apply for a transfer once
every   month,   meaning    your   character   would    have
approximately 1 month on the new server to make all the
money you can before transferring back.


Thoroughly research the server you plan to invade. You
have to know the market by heart if you are to make a
killing there. Carry items that have a great price difference
between your home server and your target. Abyss Crystals,
Epic Gems, Epic Patterns, Enchanting Materials, Darkmoon
Faire Decks and expensive Consumables should be on your
“to-check” list. At the same time, buy items that are cheap
on your victim server and resell them at an even bigger
profit when you transfer back.


Transferred characters have a maximum gold limit they are
allowed to carry between transfers:
-    Level 10-30: 300 gold limit
-    Level 31-50: 1000 gold limit
-    Level 51-69: 5000 gold limit
-    Level 70-80: 20000 gold limit


Depending on the level of the character you transferred, you
will need to invest the extra gold into resalable items,
preferably making at least some profit from them on your
home server.


Due to the real money cost of such a move, this is a
technique reserved for the real movers and shakers in WoW.
It can and will bring tens of thousands of gold in a relatively
short amount of time, but the risk is not negligible.
                      XV. The End

This guide is meant to disclose many of the techniques that
the rich and the powerful hold secret. It does not contain
exploits or cheats, only legitimate ways in which you can use
any and all aspects of the game to further your gold reserve.


Two rules hold true to the end:
•    Know your server’s market
•    Do not undersell yourself


These two golden rules are the foundation of any successful
market adventure.


Whether you only need the money for a new mount or wish
to expand your little trading business into a blooming
empire, this guide offered all the paths necessary to reach
your goals.


From the run-of-the-mill grinding to specific farming, from
all gathering and crafting professions to playing the Auction
House, we have covered every technique and in far more
detail than you will find anywhere else. Even the more
obscure and never talked about ways of enrichment like
Cross Faction Trading and Character Migration have been
extensively covered, providing you with all the knowledge
you need should you attempt such risky and rewarding
enterprises.


Whichever way you choose to go, we are confident that
following the Warcraft Tycoon’s Handbook will greatly
increase your gold reserves and allow you to afford
everything you wish now and in the next expansion.

				
DOCUMENT INFO
Shared By:
Categories:
Stats:
views:114
posted:8/28/2009
language:English
pages:154
fredoche25 fredoche25
About