The Warcraft Tycoonùs Handbook INDEX I. INTRODUCTION.............................................................. 4 II. HOW TO KEEP CHECK OF YOUR FINANCES ............ 7 III. LOW LEVEL GOLD MAKING ................................... 11 IV. Professions 1. Gathering Professions A. Skinning ..................................................................................... 16 B. Mining ...................................................................... 24 C. Herbalism ................................................................ 33 2. CRAFTING PROFESSIONS ................................................. 41 A. Alchemy .................................................................. 41 B. Blacksmithing ......................................................... 46 C. Enchanting ............................................................. 49 D. Engineering ............................................................ 58 E. Leatherworking..................................................... 62 F. Jewelcrafting ......................................................... 65 G. Tailoring................................................................. 78 3. SECONDARY PROFESSIONS ............................................. 87 A. Fishing ..................................................................... 87 B. Cooking ................................................................... 90 V. MAKING MONEY THE DEATH KNIGHT WAY ........ 94 VI. GRINDING GUIDE ...................................................... 98 1. ETERNAL FARMING ........................................................ 98 3. MISCELLANEOUS GRINDING ......................................... 104 VII. QUESTING AT 80 .................................................... 109 1. DAILY QUESTS ............................................................ 111 VIII. GRINDING AZEROTH INSTANCES AT 80............ 115 IX. RAID TIME IS MONEY TIME! .................................. 118 X. AUCTION HOUSE...................................................... 122 1. WHAT ITEMS TO LOOK FOR WHEN BROWSING THE AH? 122 2. HOW TO USE THE AUCTION HOUSE .............................. 126 3. AUCTION HOUSE ADDONS ........................................... 128 3. UNDERCUTTING........................................................... 133 4. MONOPOLY ................................................................. 136 XI. FROM RAW MATERIALS TO FINISHED PRODUCTS ......................................................................................... 140 XII. NEUTRAL AUCTION HOUSES AND CROSS FACTION TRADING ........................................................................ 143 XIII. DOWNTIME PROFIT ............................................. 146 1. SERVER MAINTENANCE................................................ 146 2. ARENA SEASONS ......................................................... 147 3. PATCHES ..................................................................... 149 XIV. CHARACTER MIGRATION.................................... 151 XV. THE END ................................................................. 153 I. Introduction Welcome and thank you for purchasing The Warcraft Tycoon’s Handbook! In the following pages we will try and help you improve your finances, to the point where you become not only completely self sufficient but also, well… Rich. It all depends on how much effort you are willing to put into this little monetary adventure, for even if we do provide the methods, the tips and the secrets, we cannot do the actual work for you. First and foremost you must decide what type of finances you need and how much real time you can actually invest in this project. There are 3 basic financial needs in World of Warcraft: • Basic needs – they include training, respec, glyphs, repairs, food/water, reagents, bankslots and basic mounts. • Raiding/instancing needs – gear improvements, enchants, gems, flasks/potions, buff foods, heavy repairs and reagent consumption. • Luxury needs – epic mounts, epic Bind on Equip gear, twinks, crafting proffesion development, rare enchants/gems. Obviously if you only want the basic stuff, then following just a few of the techniques presented below, either in the profession or grinding chapters, should more than suffice and will require a minimal time investment. Raiders need to work a bit harder, even if some of their needs (enchants, gems, flasks) are met by their guild. Specialized farming time needs to be taken every week to fulfill the requirements of the average 4 nights out of 7 raider. Expensive items come in as luxury needs. You surely do not need an epic flying mount to get around, or a brand new shiny and purple 2 handed hammer to kill a few mobs. But if you want to be competitive, to be the equal or even the superior of other players zooming about on their Proto- drakes or ripping through the damage meters in raids or killing blows in Battlegrounds you need to fork out some serious cash. This is not easy to get, else everyone would have a whole stable of Mammoths and flying mounts everyone would sport the finest and best equipment money can buy and the game would be duller all around. Just to get a Mammoth you need 15-20 k gold. Think that is a big number? In the Warcraft Tycoon’s Handbook, we will show you techniques of making 30,000, 50,000 or more depending on how much effort you put into it. Of course you will not become Midas overnight, but in the space of weeks or months you can go from having less than 50 gold to your name to owning at least an epic mount and all the gold you need to deck your character in the finest wares money can buy. And it’s no big secret either. We will show you how to use your professions, your class, your time and your knowledge to gain the upper hand when it comes to gold making. Anything from gathering, crafting, grinding, Auction House scheming, questing and even more extreme techniques such as cross faction trading and character transfers is open game as far as profits are concerned. So read on and find what best suits your playtime, class and server! II. How to keep check of your finances Gold is always coming in. Gold accumulates in slow increments, whether you are killing mobs, questing or leveling professions. However, you aren’t always able to make it count, as there are so many distractions and possible ways to spend it. In the following pages we will discuss the ways in which you can keep a tight lid on your purse, allowing you to save gold for more important purchases like mounts, respecs and large gear upgrades. Loot everything that mobs drop! While people tend to do this at low levels, many forget to do it at high level, when all those greys start to add up! Have enough empty bag space when grinding to pick up everything that drops. Leaving things on bodies is just wasting money. Do not undersell your items! Know how much all that leather, ore or stone that you collected is worth. No need to guess when you put it on the Auction House and take a loss just to sell fast. If you value your items correctly they will usually sell. Only buy things you really need! This seems like straightforward common sense knowledge, but you’d be surprised how much the average player wastes on less than needed upgrades. Especially while leveling: unless you really need a new upgrade due to rotten luck with quests and instances, refrain from purchasing those overpriced Blues or Epics. Armor in general tends to be upgraded fairly often, and if you buy it during your leveling spree, it can turn into a large money sink. Those Epics and Blues you’ve spent your mount money on, will not be worth their pixels in 5 levels, while that mount will serve you well a great deal longer. Another type of items to watch out for are rare patterns for professions. Remember that players have many options for gear now, including Badge Items, Gladiator and Arena Gear, 10-man and Heroic gear. Your crafted armors and weapons cannot compete with such Epics. Think critically when you want to buy them: is there a market for such crafted items, will you get your money back in a timely manner? An example is Formula: Enchant Cloak – Superior Frost Resistance. The pattern might go for 800-1500 gold, but the enchant itself will rarely sell and even when it does, it will rarely bring in more than a few gold profit over the raw materials. Research the market when you are planning on dropping large sums of money on uncertain items. Only enchant and gem valuable gear! Sure, you might be stuck with a green helmet for 2 weeks after reaching 80 due to poor drops in instances, but that is no excuse to waste hundreds of gold on it just to vaguely improve its stats. Save your gold for Rare or Epic gear that will not be easily replaced, such as Heroic Emblem gear, Gladiator or Arena gear. Use your guild! This is of course dependant on you having a guild. Fellow members of a guild will gladly exchange crafting services at no charge in return for the raw material cost. This can save you hundreds of gold in enchants, gems, armor kits and consumables. Make friends with an enchanter in your guild and save all the BoE gear you get. Have him disenchant it into raw materials, thus further funding your enchants. An Alchemist can transmute eternals and green gems into Skyflare or Earthsiege Diamonds, a Jewelcrafter can then cut those meta gems into your desired form. This will save you 50 gold at least when compared to the average Auction House price. Do not abuse your guild though. Making profit at their expense is dangerous, especially if they catch you. If you must sell the items you get crafted at a discount or for free, then make sure they are not traceable to you or to their crafters (Alchemy, Enchanting and Jewelcrafting materials work best) and use an alt to do the sales. Following these safety tips will at least ensure that you know where your money has been spent and that you reach high levels with more in your wallet than just dust and air. III. Low Level Gold Making If you have rolled a character on a new server or perhaps if this is your first character in WoW, you might find that getting gold for training and basic items is hard, as most low level quests rarely offer more than experience. You might even be tempted to either buy gold for real money or beg for it. Neither of these practices is really condoned by the vast majority of players, so you should build up a good name and not spend real money on a few pixels. This chapter will help you make money at low level as well as when you reached the level cap, by using a few simple practices and grinding a few types of items that never run out of fashion. Read the previous Chapter! This is extremely important, as it will prevent you from losing whatever money you make on useless endeavors. Use the Auction House. Create an Auction House mule (a character parked outside an Auction House to which you mail your items and with which you do the sales). This facilitates your transactions as you don’t have to run back to the cities whenever you find something worth selling. Always check the average value of whatever you are farming, and only sell items when you can make real profits, not whenever you get them. Get 2 gathering professions as soon as possible. Skinning and either Mining or Herbalism work best. In fact, we suggest the combination of Skinning and Mining as your two main professions, because they tend to be the best moneymakers while leveling. Stacks of leather and ore tend to sell almost faster than you can farm them, as most people try to power-level their crafting professions. Especially popular are Thick and Rugged leather and Mithril and Thorium ore, which sometimes sell for more than their Outland counterparts! Why not crafting professions? Because crafting professions require mats to level which, if you have no gathering professions, you’ll have to pay for and we aim to teach you how to make money not how to spend it! The items you can craft at low levels will be outshined by commonly available greens and instance blues. Except for a few select items, gear obtained through instances, quests, and later on Heroics, Emblems of Heroism or even PvP is better than anything you will ever be able to craft. Gather all the cloth that drops. In Wrath of the Lich King almost every caster class has at least pondered taking Tailoring as a crafting profession, due to the extremely good and cheap epic sets available at high level. Most will powerlevel the profession at least until they hit Netherweave and Frostweave level, buying tons of stacks of low level cloth from the Auction House at inflated prices. Make sure you are one of the people providing them with a steady flow of Linen, Wool, Silk or Mageweave. A lot of players also get different mounts as vanity items which require a lot of cloth donations to the respective faction. Auction whatever green items you do not need. Of course, not all items are actually any good, but weapons in particular are sorely needed at low levels. Do not be surprised if you can sell a green level 14 sword “of the Bear” for 2-3 gold, more than enough to pay your training fees for the next 2 levels. As far as stats are concerned, Rogues and Hunters will go for “of the Monkey” gear, Warriors and Paladins will prefer “of the Bear”, while caster need the stamina and intellect found on “of the Eagle” gear. As you advance in level, such greens will become harder to sell as quest and instance items outdo them, but below level 30 you can really make a killing by dropping them in the Auction House at inflated prices. Level a bit of fishing and get Deviate Fish! While these can only be found in the Horde controlled Barrens, around the Wailing Cavern entrance, these fish are extremely valued by high level players due to their cosmetic effects. The fish is cooked into a Savory Deviate Delight, which when consumed will transform you into either a Pirate or a Ninja for 60 minutes. While the effect is merely aesthetic and disappears on death, you will find that many a player uses it during raids or instance runs, for laughs and gags. Once you get the hang of it you will find gold rolling in at an astonishing rate, allowing you to easily afford both your level 30 and your level 60 mount, along with all the training and gear upgrades you require. IV. Professions 1. Gathering Professions A. Skinning Skinning has always been a profitable profession, Wrath of the Lich King just made it a bit more exciting. It is the perfect profession to take in conjunction with other gathering skills such as Mining and Herbalism, as it does not use a specialized minimap tracker. It’s quite easy: just kill a beast, skin it, profit! Sounds too good to be true? Too simple? It is really that simple! The new types of leather introduced in the Wrath of the Lich King, especially the rarer types such as Arctic Fur or Icy Dragonscales, are extremely valuable to almost any profession and will fetch very high prices on the Auction House. Even the commonly available Borean leather will easily sell, covering your raiding and PvPing expenses easily. Old Azeroth leather still holds its charm, as Rugged leather and Hides will sell very well even at level 80. Tips for choosing the perfect Skinning spot Find a farmed spot: If someone farms a spot with skinnable mobs, whether for questing or items that they drop, stick close to them and skin all the mobs they kill. This works particularly well when you find a hunter bot who does all the killing for you. Some of them have Skinning as well, but you can easily snatch it before them. Remember to report them for botting after you’re done in that area! Find a free spot: Other skinnable mobs also drop crystallized elementals, gold or Cooking mats. If you have the patience to kill them, you can make a profit from Skinning and another profession – be it Cooking, (dis)Enchanting, or simply vendoring the grey items that they drop. For example, the Jormungar Tunnelers in northern Dragonblight can be skinned for Jormungar Scales and looted for Worm Meat, a wonderful Cooking reagent. Farm the right leather: Contrary to popular belief, the right leather doesn’t only mean high-level, difficult to grind leather. Low-level leather can bring you some minor but steady profit. The reason is that people usually powerlevel their alts and professions and thus have little time to farm for raw materials. This is especially true in the case of Rugged Leather, as at 58 most people jump into Outland, leaving a void in that particular market just waiting to be filled. Play your cards right and you can easily make a killing just farming normal Azeroth mobs for their extremely valuable skins. The Yetis in Winterspring are probably the best mobs to farm for Rugged Leather. They are easy to kill and it’s also possible to pull them in groups for AoE. Another good area for these is Un’Goro Crater – there are a lot of skinnable mobs in that zone; the downside is that they’re spread all over the map rather than grouped in a cave or small area. Moving on to higher quality leather: Knothide Leather and its lower-quality variation (Knothide Leather Scraps) can be farmed from pretty much any mobs in Outlands. These leathers are used for all high-level leather and mail armor, leg patches, armor kits and the list goes on. The best place to farm Knothide Leather is Nagrand. The mobs are lower level, thus easier to kill, the drop rate is very high, and there are many mobs spread all over the map (in camps or solitary). Talbuks in Nagrand have a higher drop rate than the Clefthoofs, but you will ideally farm both, because Clefthoofs drop another type of leather that sells well (Thick Clefthoof Leather). The basic Northrend Skinning product is Borean Leather, used for all high end Leatherworking products. The best place to skin the leather is in Storm Peaks, specifically from the Cavedweller Worgs in the center of the zone. When you first encounter them you will find them engaged already in battle with other mobs, but as you advance in the cave you can safely tag and kill them on your own. Their low health and fast respawn rate make this area a gold mine for Skinning. Icy Dragonscales are another valuable Skinning product. As the name suggests, they drop from the various types of Dragons flying around Northrend. The scales are used by Leatherworkers for many pieces, both rare and epic, but especially for the Icescale Leg Armor – the epic melee DPS leg enchant. The best place to farm the elusive Dragonscales is in Sholazar Basin, from the mass of Primordial Drakes that inhabit the northern edge of the zone. Nerubian Chitin is skinned, as the name suggests, from the various examples of Nerubian fauna around Northrend. It is used extensively by Leatherworkers, especially for the tanking leg enchant: Frosthide Leg Armor. The best place to farm this (plus also stock up on a lot of Borean Leather) is Scourgeholme in Icecrown, just next door to the Argent Crusade camp. Finally the most expensive Skinning product is Arctic Fur. This very, very rare Fur can be skinned from any skinnable mob in Northrend, but the chance of finding one is less than 1%. People have leveled from 70 to 80 and not found more than 5-10 Arctic Furs. To make matters more complicated (and more expensive), Arctic Fur is needed by Leatherworkers to purchase epic patterns in Dalaran as well as to craft the epic items that make up the core of their profession. A smart Skinner can make a killing on this market, as every single physical dps class and every single tank needs at least the epic leg enchant. To insure a decent supply of Arctic Fur, it does not matter what you kill, but how many. Try finding a spot with a lot of easy to kill, fast respawn mobs (like the Cavedweller Worgs mentioned above) to farm in order to maximize your chances of cashing in on a few Arctic Furs. Tips on making profit with Skinning Before listing your leathers in the Auction House, do some research and find out: Which leather should I farm? Always check the AH before going on a skinning spree. Is there a type of leather that’s not found in AH? Is it overpriced and you can still profit by undercutting by a small margin? Then now is the time to get them! Remember that certain leathers are generally less needed – for example, even if there are no Jormungar Scales in AH, chances are they won’t sell too fast because they are less needed. However, Nerubian Chitin is needed for Leg Patches and sells like candy! How much leather should I sell at once? Chances are that if there is a high demand on that leather, you can list several stacks and sell them within minutes. What quantities are needed for craftables? For example, Icy Dragoncales are needed in stacks of 2 for most leg armors and 4 for most other craftables. Instead of listing stacks of 20 that may never sell, sell them individually or in stacks of 2-4. Do I sell the raw mats or do I craft something? You can probably sell an Icy Dragonscale for 10-20g. However, if you buy or farm the rest of the mats, you can make an Icescale Leg Armor and make 200-300g profit, instead of the 10-20 you’d make from selling the Dragonscales individually! B. Mining Mining has always been one of – if not the – most profitable professions in World of Warcraft. Most miners focus on mining in Northrend, but since the advent of Jewelcrafting all mining products sell well. Because Jewelcrafting requires ores to level, and gems which are obtained by Prospecting ores, Mining becomes an excellent way to earn cash from early levels, not just at 80. Northrend deposits drop not only ores, but also Crystallized Earth, Water, Shadow and green/rare Gems. Remember that Azeroth deposits also drop stones which can now also be used by Jewelcrafters – it’s the cheapest way to get some JC skill points, so they will buy them by the bulk! Water Life Shadow Fire Earth Air In this chapter you will learn which ores are best to farm and sell, where to gather them, maps and best routes for each ore type, and how to sell them for most gold. First, let’s start with some tips on farming ores: Okay, I’m in a new zone. Where do I find ores? Most ores spawn on rocks and mountains, and they usually surround the edges of a map. Which zones are less farmed? If there’s a good mining zone, there will be miners in that area. Before going on a mining run, you could do a /who area (for example, /who Icecrown) to give you a rough idea of the possible competition. What time is best to farm ores? During the afternoons, there will be tons of players swarming all the maps for ores. If you want to make a good mining run, the best time is late at night or very early in the mornings. Since a lot of the WoW population raids in the evenings, you’ll find that most areas are free between 7 and 11 PM – the perfect time to thicken your wallet! What should I do with the ores? Mining is a very versatile profession nowadays because the ores can be used by multiple other professions and the profit can come from multiple sources: selling the ores, smelting them or prospecting them. It all depends on what the market needs at a given moment. Can you really make money with Mining? Well, think of it this way: each time a Warrior, Paladin or Deathknight is born, they will likely get one of the professions that uses ore as main material. On a good day, you can probably get 5 stacks of Saronite per hour, and the ore alone translates into 200-250 gold coins. Now, if you get some gems, crystallized elementals, greens from clearing the area surrounding a node, the money adds up to much higher amounts. Let’s see which ore sells. If you want to farm low level ore, Un’goro Crater and Burning Steppes are accessible and rich in mining deposits. You can farm Mithril and Thorium ore here, and sell it either as raw material, or transform it into bars. However, level 50-60 gems sell amazingly fast and for huge amounts. If you have Jewelcrafting or a Jewelcrafter friend, prospect them rather than selling the ores; some of the gems sell with 5-15g each, and you can get as many as 5-6 per stack! The best gold-making source from Outland Mining: Adamantite Ore. The best places for Adamantite Ore are Nagrand, Terokkar and Netherstorm. Shadowmoon Valley also has a lot of Fel Iron and Adamantite deposits, but only go there if you’re willing to clear groups of mobs for every other node. Another quick way to make some ore is above Aldor Rise, in the Ogre camp. The respawn rate is very good, and if you also have Herbalism, you’ll shoot two birds with one stone each time you go there. At the end of this chapter, you can see the best routes to mine Adamantite Ore in each Outlands zone. With Adamantite Ore, the best way to turn it into profit is to prospect it, instead of selling the ore. However, if you prefer to sell the ore or don’t have a Jewelcrafter who can prospect it for you, sell it in small stacks or even as single items. By selling them one by one, you can make a few silver for each ore you sell. Remember to put moderate amounts of ores in the AH because otherwise you might flood it or even find that they all expire before selling any. The key to selling small stacks is logging several times and listing a few items in the AH each time, so that you make maximum profit with minimum loss. But the real fortune awaits in Northrend, with Cobalt, Saronite and the very expensive Titanium being the main moneymakers. Cobalt is an essential metal needed by all Blacksmiths, Jewelcrafters and Engineers. You can start mining it at 350 skill, in all Northrend starter zones. In fact Cobalt is the only ore you will see until you reach level 75- 77 and venture into the Sholazar Basin and the higher zones. Since massive amounts of this material are needed for all aforementioned professions to level up, it will sell extremely well. You can usually get as much for a stack of Cobalt ore as for a stack of Saronite, which bodes well for lower level miners. When it comes to prospecting, you are better off selling the ore or smelting it in bars. Cobalt prospects almost entirely into green gems, with only a minute chance of blue ones. The risk is not worth the reward. The best places to farm Cobalt are Zul’Drak (with an immense collection of nodes) and Howling Fjord. Saronite is the main metal of the Wrath of the Lich King. It starts appearing in remote areas of Zul’drak, but it becomes the only ore you will encounter once you hit Sholazar Basin, Storm Peaks and Icecrown. All metal using professions (Blacksmithing, Engineering, Jewelcrafting) will gobble up tons of this ore to sustain their leveling and crafting. Even if it is easier to farm than Cobalt (due to access to flying mounts by the time you reach the zones it spawns), it sells for at least as much as the lower level ore, if not for much, much more. You will also be able to farm it a lot more, since the zones that sport Saronite tend to have a far higher density of mining nodes than the Cobalt ones. Prospecting wise Saronite is the main gem producing ore. If the prices on the Auction House don’t satisfy you, just go ahead and find a friendly Jewelcrafter to prospect the ore into green and blue gems. Saronite has the highest percentage of blue gems/stack prospected of all the Northrend ores. Finally, remember to check both bar and ore prices. Oftentimes you will see that a stack of Saronite bars (40 ores) sells much higher than 2 stacks of ore. At such times it is better to sacrifice a few stacks and smelt them into bars in order to cash in. The best zone for Saronite is, without a doubt, Sholazar Basin. The small zone has an enormous amount of Saronite nodes spread throughout it, both near the edges and near the rivers, lakes and mesas. If Sholazar is too camped, you can always check out Icecrown and finally Storm Peaks, but they generally have less nodes to farm. Finally we come to the best mining moneymaker: Titanium. This very rare ore sometimes spawns instead of normal Saronite nodes. It is not prospectable and it takes 2 Titanium ores to smelt a single bar… so why is it so precious? Titanium is used to create almost all the epic Jewelcrafter and Engineer recipes which, coupled with its extreme rarity, make the metal exceedingly expensive. As if that was not enough, Titanium is the main component of Titansteel, the 20 hour Miner only transmute that is used in mass quantities to create all the epic Blacksmithing recipes. These Blacksmith items rival in power the best of raiding epics, making them extremely sought after by all classes. Titansteel can end up selling for 500-600 gold a piece in busy times. There are a few tricks to get Titanium. One is obviously to canvass zones hoping to spot it on your minimap. This is the least efficient one. Another is to mine all the nodes in a small area (Sholazar is ideal here) and hope that when they respawn, a Titanium node takes the place of the Saronite. This can take 10 minutes or 1 hour, but eventually you will get an ore spawn. The last way is to try and farm Wintergrasp. The zone has very few Saronite nodes, but compared to all other zones, the percentage of Titanium nodes is immense. The only problem is that you cannot fly over Wintergrasp, so you will need to scout it on you normal land mount. Being a PvP area means you can also get attacked quite often. C. Herbalism End-game content is what keeps the ball rolling in World of Warcraft. Without underestimating the importance of PvP, where consumables are less used, PvE generates a high demand on herbs which is why you’ll be able to offer players the mats they need for raids. Let’s over the essentials of Herbalism: Where do I find herbs? Unlike Mining deposits which usually spawn accross the edge of the maps or mountains, herbs spawn all over the map, rarely concentrated in a single spot or area. If you’re in a new zone, you should start flying to find a route that works for you. What should I do with the herbs? Especially for high- level rare herbs, selling them as they are can be very profitable. For the more common herbs, a lucky Potion Master or Elixir Master can enhance your profits by proccing various pots that are needed by players. Which herbs should I farm? The herbs that sell best are: Frost Lotus, Lichbloom, Icethorn. They are constantly needed especially for raids, so they will ensure you a steady profit. There are other herbs, like Talandra’s Rose, Tiger Lilly, Adder’s Toungue or Gold Clover that are less needed than the first ones, but still worth a herbing trip across Northrend. Frost Lotus Frost Lotus doesn’t usually have its own nodes (except in Wintergrasp). However, each Northrend herb has a small chance of dropping Frost Lotus. This is why, even if the AH is swarming with Gold Clover or Adder’s Tongue that sell poorly, you should dismount each time you see one even if only for the chance of getting a FrostLotus. Lichbloom Lichbloom is one of the most used herbs in Alchemy. It can create 3 of the most important flasks, as well as the very popular Runic Mana Potion. Lichbloom is only gathered in high level areas, with the most spawns in the Storm Peaks. Icethorn Another widely used high level herb, Icethorn is again found only in high level areas. As with Lichbloom (with which it shares some spawns), you can find the most nodes in Storm Peaks. The herb itself is used for 2 flasks, a few elixirs and the needed Runic Mana Potions. High end Northrend herbs are not the only ones that make a ton of money. Lower level Northrend herbs are not only used in a wide variety of Alchemy recipes, but also provide chances for Crystallized Life and Frost Lotus to pop up while harvesting them. Usually the lower spectrum of the flora is not intensively farmed by raiders or other Herbalists as it tends to bring less profit per herb than Lichbloom or Frost Lotus. But since this is a business of quantity over quality, you will often find that at prime time it is better to visit the starter zones and farm the more common of Northrend herbs than to compete with half the server for the few Lichbloom spawns in Icecrown and Stormpeaks. Goldclover is one of the two mostly disregarded lower level herbs that quite often yield not only Crystallized Life but also the expensive Frost Lotus. On most servers a stack of Goldclover goes for 20-30 gold and its great abundance especially in Howling Fjord makes it extremely easy to gather in large numbers. Tiger Lily is found in less places than Goldclover but it is also a rarely actively harvested herb. Sholazar Basin is filled to the brim with this herb and again the chances of it dropping Frost Lotus or Crystallized Life are the same as the higher level herbs. Finally Fire Leaf is extremely rare compared to other herbs and yet it is rarely farmed. On many servers a stack of Fire Leaf goes for 100 gold or more, but since it can only be gathered in the north-eastern part of Borean Tundra from the Fire Thorn bushes, you will be hard pressed to get more than a stack an hour. Best way to go about it is to farm the few spawns that pop up, continue on your Borean Goldclover and Tiger Lily run, then return and clean out the Firethorn spawns again. Now that you have a few good stacks of various herbs, let’s look into some money-making tips for Herbalists who want to maximize their profits: Sell herbs in small stacks. Most high- valued herbs, like Frost Lotus or Lichbloom, are needed in small quantities for flasks or other consumables players need. Sell Lichbloom and Icethorn in stacks of 5 and 7, Fireleaf in stacks of 3 (most common quantity for major flasks), list one or two Frost Lotuses at a time, and stacks of 20 of the other herbs. This will ensure you a much higher profit in the long run. Gather herbs from mobs. Herbs are not only dropped by nodes, but also by mobs. Mossy Rampagers in Zul’Drak have a high chance of dropping almost all Northrend herbs, with the exception of Frost Lotus. If you fancy a change of pace, head on down and kill some of them for a nice pack of herbs and some Crystallized Life. Save additional items you get from Herbalism. Through Herbalism you can also get Crystallized Life, which is otherwise incredibly rare and valuable. Make your own potions and flasks. Many players are too lazy to buy herbs off the Auction House and then find an Elixir or Potion Master to turn them into finished products. Take advantage of this by finding your own friendly Alchemist and turning herbs into the most needed consumables which then you can sell at a bigger profit than just by peddling the raw materials. In the Alchemy chapter you’ll find out more about turning herbs into profit. 2. Crafting Professions A. Alchemy Alchemy is one of the core professions of Wrath of the Lich King due to the constant need for flasks, consumables and transmutes. Even though Elixir Mastery is probably the most profitable specialization, Potion Mastery and Transmutation Mastery can be turned into revenue with a few simple techniques, ingredients and recipes. In Wrath of the Lich King, Alchemy discoveries are not a random process based on how many pots you craft. The Northrend Research skill allows you to discover a new potion on each cooldown. Use it each cooldown to learn new recipes, as these recipes are likely to sell better on the AH (especially if they are more rare). Each time you use your Research skill, you will also automatically craft something random, for example a couple of flasks or potions. These bonuses will usually pay for the herbs you need for Research, and often give you a free extra profit, just for using it! Elixir Mastery Elixir Mastery has a small chance to proc flasks and elixirs each time you craft them. Since elixirs and flasks are the most widely used consumables, it’s never too late to start using this profession for gold. Flasks last through death and, as such, most players opt for them especially for raids and wipes. The best selling flasks are: Flask of the Frost Wyrm, Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage. Elixirs are widely used for less important raids, or those raids where players don’t wipe much. From the Battle Elixirs that are worth crafting, we will mention: Elixir of Lightning Speed, Elixir of Expertise, Deadly Strike, Accuracy and Spellpower Elixir. Since Battle Elixirs can be combined with Guardian Elixirs, the Elixir of Protection and Mighty Mageblood are extremely sought especially by tanks and healers. Transmutation Mastery Even though the transmutation cooldown limits the amount of cash you can make per day, every transmute and lucky procs will make you some extra cash. Earthsiege and Skyflare Diamonds. All Jewelcrafters and players who need Meta Gems will want these; transmuting the diamonds and having them cut into gems that sell easy, will grant you the highest profits. Eternal transmutations can be done when you don’t have mats for the real gold-making ones; Transmuting Water to Fire is the best eternal transmute and can be an easy 20-40g if you proc it. Potion Mastery Runic Mana Potions are the most successful ones on the market nowadays because all casters and healers use them intensively in raids, meaning you’ll never run out of customers for them. Since they’re cheap to craft, it’s also the most profitable potion to make and sell. Runic Healing Potions are particularly needed by tanks and melee classes or in raids where the damage isn’t focused on the tank, but rather on the whole raid. Even though they don’t sell as well as Mana Pots, it’s always good to have them in stock and list them in the AH whenever they’re needed. Protection Potions are needed in encounters that require high resistance to a certain school of magic. The best selling Protection potions are Shadow ones, closely followed by Nature and Fire protection. Wild Magic and Speed Potions are great sellers. They act like 15 second trinkets (boosting an offensive or defensive attribute) on the two-minute potion timer. They are highly valued by raiders where squeezing every bit of dps is more important than holding onto your Mana and Health pot cooldowns. B. Blacksmithing Most people choose Blacksmithing as a way of improving their own character due to the awesome BoP recipes available. It has long been touted as the most expensive profession to level and as the least likely to bring in any profit. Due to recent changes in WoW, this is no longer the case. There are quite a number of items that, if priced and marketed correctly, can bring a hefty profit. • The Titansteel sets – These Epic BoE set is highly praised by Warriors and Paladins as being the first available DPS and tanking sets once they hit 80. As the name suggests, you need Titansteel to craft these wonderful items, along with Frozen Orbs. Do not worry about the cost, the items compare to the best raiding currently has to offer. • Titansteel Guardian, Titansteel Shanker, Titansteel Shield Wall, Titansteel Destroyer, Titansteel Bonecrusher – All these are BoE items craftable by experienced Blacksmiths. While the patterns all require varying amounts Titansteel and Frozen Orbs, you will almost certainly find a market for them in the newly leveled alts of raiders or people with a lot of cash to spare. • Eternal Belt Buckle – In Wrath of the Lich King, Blacksmiths get the possibility to add an extra gem slot to belts via the Eternal Belt Buckle. This item will be needed for all raiders and PvPers, so do not be shy about crafting a few of these. It takes time and patience to make a living with this profession and most likely you have more than once considered leveling Jewelcrafting or other more traditional money making skills. Most Blacksmiths do, and most do succumb to the temptation of renouncing this profession and picking up another. That is a boon in itself, as there are fewer competitors vying for market control, allowing you to develop contacts and a good reputation on your server. Besides creating the various Epic items or the Belt Buckles, Blacksmithing is actually far more profitable when couple with Enchanting (or Disenchanting to be precise). There are a number of very cheap items that can be created which can be Disenchant for a hefty profit. Notched Cobalt War Axe is one of the first items capable of turning a profit when Disenchanted. It costs 10 Cobalt Bars to make, so it truly depends on the price of Cobalt on your server if it is worth creating or not. While only a level 73 weapon, it Disenchants mainly into 1.5 Greater Cosmic Essences or 3.5 Infinite Dust. Since weapons have a much higher chance of being turned into Essences, the profit on this item is higher than on the various armor pieces that Blacksmiths can create. The Horned Cobalt Helm is example of extremely profitable Disenchant fodder. It costs 8 Cobalt Bars to create and turns into a level 75 item which, on average, Disenchant into 3.5 Infinite Dust, 1.5 Greater Cosmic Essence or 1 Dream Shard. Again, depending on the price of Cobalt, the profit may vary, but in general you will always turn at least a moderate profit for little work with this item. C. Enchanting Finally we get to Enchanting! This one is a true moneymaker in every sense of the way, and will most likely always be one. It is hell to level, but once you are at the 350 skill, money should slowly start rolling in. Disenchanting is the base, the Alpha skill of Enchanting. While you learn it immediately, you will need to have a skill of 375 to be able to disenchant all items currently available in game. In almost all scenarios (except for extremely marketable items) it is better to disenchant any greens you have and sell the proceeds than to vendor the whole items. Disenchanting Macros! If you plan on Disenchanting hundreds of the same item type (or types), you might want to create an automatic macro to do most of the work for you. /cast Disenchant /use item name (Example: /use Sun Rock Ring) Remember to turn on Auto Loot in the Interface window so you are not required to click on the various gems as they pop up, then simply drag the macro onto your action bar and just press the button associated with it once every 3 seconds. No more manually selecting items, no more manually looting Dusts, Essences or Shards! The macro doubles the speed of mass Disenchanting! Disenchanting is perhaps the most powerful moneymaking tool in World of Warcraft at the moment, beating all other professions by a very wide margin. This is because Disenchanting can easily take advantage of people’s impatience and can make money when coupled with almost all other crafting professions. If you only have a gathering profession besides Enchanting you will still be able to make a bundle of gold (and by this we mean thousands and thousands) just by Disenchanting cheap green items that pop on the Auction House every day. The trick is to know what your break even point is. For example: every item over level 73 disenchants on average into 3.5 Infinite Dusts, 1.5 Greater Cosmic Essences or a Dream Shard. Obviously you won’t be getting all of these from a single item and it depends a lot what type of item you Disenchant (armor pieces have a 75% chance of producing Infinite Dust, weapons have a higher chance of producing Cosmic Essences), but over the course of 1000 or more Disenchants this is the average you will get. Now if on your server an Infinite Dust sells for 3.5-4 gold, you can buy all items over level 73 under 12-13 gold from the Auction House, Disenchant them and get an almost guaranteed profit. All it takes is 1 minute of skimming the Auction House every day for those inevitable bargains (there are plenty of people that do not Disenchant or vendor their green drops and place them on the Auction House in hope of a few extra gold), and then Disenchanting and placing the materials back on the Auction House. You are guaranteed a profit, the size of which depends of course on your luck (the more Cosmic Essences the better) and on the number of cheap bargains you manage to buy. Remember though that this “trick” has been used since the beginning of WoW, so you will have some competition. The best time to go shopping for greens is either early morning or during raid times, when most people are either at work, asleep or otherwise engaged. An Auction House alt that can check prices and newly listed items whenever needed is all but essential, greatly cutting down on travelling time. Besides buying greens and Disenchanting them, many crafting professions are also capable of creating extremely cheap products that can then be turned into Dusts, Essences or Shards. The most profitable ones in that regard are Jewelcrafting and Blacksmithing and both will be discussed in their chapters. Finally there is a last, little known trick that can only be performed by Enchanters to increase their gold supply. Emblems of Heroism (after all the necessary items have been purchased) can be used to purchase the Lillehoff’s Winged Blades (15 Emblems) and then Disenchant those into an Abyss Crystal. Depending on server economy, these Crystal can go for anything between 100 and 200 gold, providing a steady, “free” source of income for any Enchanter that runs Heroics or 10 man instances. To improve your profits it is recommendable that you download and install the mod Enchantrix along with Auctioneer. While these mods will be discussed in a later chapter, it is important to mention them here, as Enchantrix will give you a rough Disenchant value of any item based on your current Auction House prices. Using it you can invest in green and blue items to disenchant, thus turning a profit for minimum effort. Below is a list with the best selling materials: • Infinite Dust, Cosmic Essences, Dream Shards, Abyss Crystals – These materials are obtained by Disenchanting Northrend loot. Items over level 74 will yield greater quantities, along with Greater Cosmic Essences and Dream Shards. People will need these in huge quantities, as Northrend enchants are not shy when it comes to bulk requirements. Average prices go from 1-3g/Infinite Dust, 10-25g/Greater Cosmic Essences and 20-35g/Dream Shards. • Illusion Dust, Eternal Essences and Brilliant Shards – These are Disenchanted from any Azerothian items above level 50. Surprisingly, these are usually more expensive than their Northrend counterparts, due to the small number of people running old world instances in their late 50s. If you have a Dps class that can take on in reasonable time the various bosses and trash packs in Stratholme, Scholomance, Blackrock Depths and the like, you can make a serious killing by just clearing them out once in a while. Scholomance is especially profitable due to the occasional Life Steal enchant that drops there. Average prices go from 1-4g/Illusion Dust, 5-15g/Greater Eternal Essence and 5- 10g/Large Brilliant Shard. Do not rush when selling these items, if the market is in a slump at the moment just wait. It will sure recover at least partially, as the people that flooded the market with cheap Dusts, Essences and Shards discover it is not quite as profitable as they would like and leave. Maintenance days are the best days usually to sell your materials, as most PvPers get new shiny epics and all need enchants. Weekends are usually the worst days to sell but the best days to speculate in the cheap green/blue market. Enchanting would not be Enchanting without actual Enchants. Unfortunately these do not make nearly enough cash when compared to Disenchanting. Still, if you do manage to get your hands on a lot of rare patterns, you should be able to make a stable income by using Vellums to post your enchants in the Auction House. Most enchants are bought with Small and normal Dream Shards from Vanessa Sellers in Dalaran. Enchant Weapon – Berserking – The best melee dps weapon enchant available, it is extremely expensive to craft but also extremely sought after. Enchant Weapon – Mighty Spellpower – The best caster weapon enchant, this is again a very expensive but very needed enchant. Enchants Cloak – Greater Speed – Haste rating on cloak is good for all classes. Enchant Boots – Icewalker – Extra hit and critical strike rating are great for all classes, especially when reaching 80 and having all level 70 stats decay into insignificance. Enchant 2h Weapon – Massacre – Expensive enchant, but the best for all Hunters. When it comes to actually advertising and selling your wares, there are 2 generally used strategies. The first, the simple and safe one, is to make a macro with all the rare enchants you can do, have the customer provide the materials and charge him a small but significant fee. In the case of raid enchants, you can increase that fee substantially if there is no competition online at the time. This has an added benefit if you have materials for sale up on the Auction House. Many times people will buy the very materials you posted in order to meet the requirements for the enchant. If you do not have the time to openly advertise, then use Inscription-made Vellums to place your most expensive enchants on and sell them via the Auction House. If you go the Auction House route, make sure you read the Auction House chapter of the Handbook for tips on maximizing your profits. The second strategy involves a lot more risk. It requires you to keep a large stash of Enchanting materials around and advertise full enchants, complete with your materials. You can make a very handsome profit doing this, by taking advantage of a person’s impatience or laziness. On the other hand, if you are not successful you might have to slowly dump your stock on the Auction House and even take a loss if you are in need of money. As stated in the beginning of this chapter, Disenchanting is the most profitable feature of this profession, but that does not mean you cannot Enchant your way to a fortune. D. Engineering Most people pick Engineering to give them an edge in PvP and PvE encounters or simply for the cool toys it provides. It has long been viewed as one of the least profitable professions, an absolute nightmare to level up and downright a moneysink for anyone mad enough to invest in it. Well, that’s no longer true. Since TBC, Engineering has become as much a gathering profession as a crafting one. The Zapthrottle Mote Extractor, obtained via Engineering-only quests in Zangarmarsh, can make this professions extremely profitable. This little device allows you to harvest the various clouds of gas that fly around Outland and Northrend zones, receiving large amounts of Motes and Crystallized Elementals in the process. In Northrend, there are 3 types of clouds that can be harvested: Steam Clouds – Found in Borean Tundra and Sholazar Basin, these can yield Crystallized Air and Fire. Arctic Clouds – In Dragonblight and Storm Peaks you can find the Arctic Clouds, yielding Crystallized Water and Air. Cinder Clouds – These are found in northern Sholazar Basin and southeastern Wintergrasp area and yield Crystallized Fire. There are also a number of items that you can craft to provide an additional boost to your income: Scopes. Sun Scope and Heartseeker Scope are the best scopes for any Hunter. The recipes are trainer trained, so the market will not be easy to control. Armor Plated Combat Shotgun and Nesingwary 4000. Extremely expensive to make, these 2 guns are the best in their respective areas (tanking and dps) even through raiding. The only problem is finding someone willing to shell out 4-5k gold for one of these beauties, but with the elevated gold income of Wrath of the Lich King it should not be a big problem. Runic Mana and Healing Potion Injectors. These are among the few items that do not require Engineering to use, making them attractive especially to raiders. While they do not provide additional benefits over normal Mana and Healing potions, they help save on bag space, something highly valued by high end raiders who carry around a large and diverse number of consumables and gear pieces. Coupling Engineering with Mining yields the best results, as you can gather 2 things at once on your routes and provide all the raw materials you need for the epic Guns, the Scopes and the Injectors. E. Leatherworking A lot of people think that Leatherworking is good to have because of the Leg Armors. And that’s true. This chapter will teach you how to profit from selling leg patches, and from the other items you can craft with this profession. Blue Leg Patches sell very well especially amongst those players who can’t afford the epic ones or don’t want to invest too much in an enchant they will replace. Even though Jormungar Leg Armor is cheaper to craft, the Nerubian Leg Armor warrants much higher revenue, because any non-caster DPS class will want it, unless they opt for the improved version. Epic Leg Patches. They require a Arctic Fur to craft, but most raiders will be ready to fork out the extra cash to enhance a particularly powerful pair of pants! The Icescale Leg Armor sells much faster and for huge prices – even as much as 400-500g, although the mats don’t cost more than a couple hundred gold. Ammo Pouches. The Nerubian Reinforced Quiver and the Dragonscale Ammo Pouch is quite popular amongst Hunters, but you should try to advertise it in /Trade rather than making lots of them to list in the AH. While they don’t sell that often, when they do sell you can make some nice profit off of them. Advertise your rare recipes. You surely have some epic patterns that everybody wants. On top of the Orb fee, you can also charge some extra gold for a rare recipe. Heavy Borean Leather. Only Leatherworkers can make this leather upgrade; you can usually make 1-4g profit from each Heavy Borean Leather you craft. Leatherworking and Disenchant go hand in hand, especially if you have access to large amounts of cheap Borean Leather. On most servers, a stack of Borean Leather goes for 9-10 gold, making it one of the cheapest raw materials around. The best items you can craft in order to Disenchant are Arctic Boots, Frostscale Belt, Iceborne Gloves and Nerubian Legguards. They only take 8 Borean Leather to craft (so roughly 4 gold per item) but Disenchant into, on average, 1.5 Infinite Dust, 1.5 Lesser Cosmic Essence or 1 Small Dream Shard. With usual Infinite Dust prices at 3-4 gold and Lesser Cosmic Essence going for 8-10 gold, your minimum profit (over a period of time) will be roughly 2 gold per item, with a maximum profit of 11-12 gold per Disenchant. Since all it takes is a little patience and a few clicks, you can easily get a few hundred gold a day just by snapping up cheap leather on the Auction House, converting it into one of the items above and then having it Disenchanted. F. Jewelcrafting Jewelcrafting can easily be turned into an infinite source of income. People always make new characters, get new gear upgrades and need accessories and gems. Especially at lower levels – but not only – the quest and instance accessory drops are limited, not to mention the fact that finding a good group for a different instance is rarely a realistic expectation these days. Jewelcrafting can help you in many ways – especially for profit: - the stones that Miners get when mining a deposit, can be turned into an item that heals you for a few seconds, which can be helpful when leveling, grinding or PvPing; - the jewels you can craft as a JC can boost your leveling speed and others’ – which is why most of the rings and necklaces you’ll craft even when leveling this skill can be sold in the AH; - the most important source of income with JC comes from Prospecting and Gem Cutting. Prospecting is a Jewelcrafter skill that helps you turn ore into gems. Starting from Mithril and Thorium ore, the gems you obtain can be sold for anything over 10g each. By prospecting high quality ore like Saronite, you can get rare gems which are the best (and expensive) option for raiders and PvPers alike. Prospecting will always ensure a constant profit even if you buy the ore from the AH instead of mining it yourself. Prospecting Macros! To make life easier, especially when faced with the challenge of prospecting 500+ Ore, a simple macro is required. /cast Prospecting /use item name (Example: /use Saronite Ore) Remember to turn on Auto Loot in the Interface window so you are not required to click on the various gems as they pop up, then simply drag the macro onto your action bar and just press the button associated with it once every 2 seconds. No more manually selecting ore, no more manually looting every green and blue gem that drops! The macro speeds up mass prospecting by at least 50%, making an otherwise boring, repetitive action into a fast-paced money generating event! Here are some tips on how to make gold with Jewelcrafting: 1. Always prospect the higher quality ore. If you have some Mithril, you’re best off selling it as ore or bars in the AH instead of prospecting it, because even though it drops almost the same gems as Thorium, the drop rate is significantly lower and can set you up for a loss. Thorium is the Azeroth version of high quality ore and Saronite is the Northrend one. 2. Always buy cheap ore from the AH. “Cheap” means something different on every server. By using an AH addon like Auctioneer or by checking ore prices for a few days in a row to see the daily and weekly fluctuations, you’ll be able to get an accurate idea on which ore is cheap and which is overpriced. 3. Prospect Thorium and Saronite. This is a tested method to make hundreds of gold daily, even if you don’t use other gold making techniques. If you buy the ore at a decent price, you’ll make between 30-150g profit from every 10 stacks you prospect just by selling the resulted gems. And that’s only by pressing a few buttons, no additional effort involved! If you get a lucky hand when you prospect Saronite, just 2-3 Scarlet Rubies will pay off the investment you made in buying the ore. 4. Keep the Green Gems. Many Jewelcrafters end up vendoring their green gems out of frustration with their lack of selling. With Gem Perfection however, you can end up turning them into almost as good as blue gems of the same type (depending on luck of course). You can also use some green gems as raw materials for meta gem transmutes, if you manage to find a cheap, or better yet free Alchemist. 5. Don’t buy all JC designs. As ironic as this may sound, only a select few JC recipes are worth having. And as you expected, they are also the most expensive. If you buy a 500g recipe, and charge 5g for each gem of that type that you cut, you’ll have to cut 100 gems just to recuperate your investment! However, if you’re lucky to get a design drop in an instance, if a friend offers a good recipe for free or very cheap or if you are revered/exalted with the few factions that sell reputation designs. 6. Don’t cut bad gems just because you have the design! There are a lot of gems that are next to useless in- game. Take for example, a gem with 20 spell penetration – Stormy Sky Sapphire. You will probably get a few coins for it, and that is if you do manage to sell it. However, the shiny uncut Sky Sapphire can be sold for triple that amount without cutting it! And it’s worth even more to PvPers and Tanks as 24 Stamina gems. Gem-cutting can also be very profitable, if you advertise your JC services and charge a small fee with every gem you cut. Best-selling blue gem cuts are: Red Gems Runed Scarlet Ruby – loved by all spellcasters who have reached their Spell Hit cap. Delicate Scarlet Ruby – Rogues, Survival Hunters and Feral Druids will want these gems for their best gear. Bold Scarlet Ruby – DPS Warriors, Paladins and Enhancement Shamans benefit most from this type of gems. Blue Gems Solid Sky Sapphire – the best blue gem for Tanks and PvPers. Yellow Gems Mystic Autumn’s Glow – Together with Stamina, Resilience is an attribute valued by more and more PvPers. Quick Autumn’s Glow – A new gem that allows casters to stack on Spell Haste. Rigid Autumn’s Glow – One of the more widely-used Rogue gem, it improves chance to hit with melee attacks. Purple Gems Glowing Twilight Opal – The spellcaster solution to Blue sockets. Royal Twilight Opal – An effective mix between Spellpower and Mana regeneration. Green Gems Steady Forest Emerald – An easily obtainable recipe, it increases Resilience and Stamina. Forceful Forest Emerald – A gem which increases Spell Haste and Stamina. Orange Glinting Monarch Topaz – Another gem suitable for Rogues and Feral Druids. Potent Monarch Topaz – Spell Crit and Spell Damage for those casters looking for big numbers. Veiled Monarch Topaz – A raiding gem, it allows casters to reach the Spell Hit cap without sacrificing too much Spell Damage. Reckless Monarch Topaz – A gem that increases Spell Haste and Spell Damage. Certain gems become even more valuable when a new patch is released, or with every Arena season. We have a special chapter dedicated to Mastering the Auction House which details when to stock on which gems, and how to sell them to make silly amounts of gold! Besides Prospecting ore and cutting gems, Jewelcrafting has another extremely lucrative source of income it can rely on, especially if a Disenchanter is available on demand. Crafting level 70+ rings and necklaces and Disenchanting them for a profit has made many a Jewelcrafter extremely rich, but the market has always room for 1 more. The most tempting prospects, if not necessarily the most profitable, are the Stoneguard (2 Eternal Earth) and Shadowmight (1 Eternal Earth, 1 Eternal Shadow) Rings. These level 77 items Disenchant, on average, into 3.5 Infinite Dust, 1.5 Greater Cosmic Essences or 1 Dream Shard. So the minimum gold you can get from Disenchanting one of these rings (assuming a 3.5-4 gold price per Dust and 25-30 gold per Essence) is 12 gold, while the maximum can be as high as 60. Eternal Earth, being easy to get in mass quantities, is usually extremely cheap and you should be able to pick up stacks of it for no more than 4-5 gold per piece or 80-100 gold per stack. This in turn nets you at least a 20 gold profit per stack of Eternals (crafted into Stoneguard Bands), up to a maximum of several hundred gold profit. Eternal Shadow is usually a bit more expensive, but not by a wide margin. If you can grab some cheap off the Auction House, Shadowmight Rings are a good alternative. As said previously, the Stoneguard Bands and Shadowmight Rings are not necessarily the most profitable product that Jewelcrafters can craft for Disenchant. They are the most popular, because they generate a lot of Dust and Essences with relatively few Disenchants, but they pale in comparison to their lesser cousins, the Bloodstone Band (1 Bloodstone, 2 Crystallized Earth), the Crystal Chalcedony Amulet (1 Chalcedony, 2 Crystallized Earth), the Sun Rock Ring (1 Sun Crystal, 2 Crystallized Earth) and the Crystal Citrine Necklace (1 Huge Citrine, 2 Crystallized Earth). While only level 70, these 4, extremely cheap items, Disenchant into 1.5 Infinite Dust, 1.5 Lesser Cosmic Essence or 1 Small Dream Shard. This may seem like a disappointing amount compared to the huge numbers that the level 77 Stoneguards and Shadowmight Rings create, but when you factor in that the gems are nearly free (being byproducts of your normal Prospecting) and that from 1 Eternal Earth you can craft 5 of these rings, you can see that the profit margin is immense. Example: By normally Prospecting 10 stacks of Saronite Ore (bought from the Auction House for 30 gold per stack), you receive on average 40 green and 6 blue gems. From the 40 green gems, 70% (4 out of 6 types) can be used to make the low level rings and necklaces, thus you can create on average 28 items (requiring just 6 Eternal Earth). Disenchanting these will lead to roughly 1.5 stacks of Infinite Dust and 4-5 Greater Cosmic Essences. Bottom Line – 10 Stacks of Saronite – 300 gold - 6 Eternal Earth – 30 gold - Total cost – 330 gold Result – 1.5 Stacks of Infinite Dust – 120 gold - 4.5 Greater Cosmic Essences – 135 gold - 6 blue gems – 180 gold (the average price on each gem was calculated at 30g, though that is likely a very low estimate unless you really are unlucky and constantly get Sky Sapphires and Forest Emeralds) - 12 leftover green gems – 15 gold - Total – 450 gold - MINIMUM PROFIT – 120 gold (assuming average prices) Finally, depending on the price of Dream Shards, the Jade Dagger Pendant (2 Huge Citrines, 2 Dark Jades, 1 Eternal Earth) can be used to provide them. The price on Dream Shards varies wildly, from 5-10 gold for one (in which case it is not worth creating the item) to 25-30 gold (craft away!). TIP: Three Small Dream Shards often sell for more than 1 Dream Shard. A simple right-click to turn a Dream Shard into 3 Small Dream Shards will often add a few more gold coins to your wallet! Emblems of Heroism can also be used to purchase Frozen Orbs which, coupled with green gems, can be used to create Icy Prisms which are guaranteed to contain several blue gems and rarely even a Dragon’s Eye! (patch 3.0.8) Jewelcrafting Daily Quests Timothy Jones in Dalaran gives Jewelcrafters access to Jewelcrafter only dailies. These short and easy quests can be performed by any level 68+ character and have as reward a Dalaran Jewelcrafter’s Token. The tokens can then be used to either purchased advanced Jewelcrafting recipes and the extremely valuable Dragon’s Eye prismatic gem from Tiffany Cartier in Dalaran. The Dragon’s Eye gems are used either to create the Jewelcrafter only Epic gems or, more importantly for this guide, to craft the Epic rings and necklaces. Crafting the items is not nearly as profitable as just selling the Eyes though. On most servers a Dragon’s Eye goes for at least 200 gold, and you can get one a day just by running the fast daily. G. Tailoring A lot of Cloth wearers choose this profession due to the BoP epics they can craft for themselves at high levels. Still, this is not the only use of Tailoring in the World of Warcraft; we have some tips for you that will help you enhance your profits with this profession! Make bags and bagsy the profit! Bags always sell well, and they’re also a cheap way of leveling your Tailoring. Starting with 10-slot bags and ending up with 22 slot ones, bags are a good way to put that extra cloth to other players’ use, and empty the profit into your pockets! Spellweave and Ebonweave! The main use for these cloths is for the epic patterns and the largets bags. You’ll normally be either Shadoweave or Spellcloth Tailor, thus be able to craft 2 cloths every cooldown. Even if you buy the Eternals needed for this cloth, your profits will double – if not triple! – once you sell them. Craft Spellthreads! Kirin Tor Exalted Tailors can craft Sapphire Spellthreads (spell damage epic leg enchants), and Argent Crusade Exalted Tailors – Brilliant Spellthreads (healing). You should use every Frozen Orb you get to craft them, because you’ll make at least 100g from selling them, even if you buy all the mats! When you don’t have any Orbs available, the blue spellthreads will also ensure you some extra cash. Dresses and Shirts! They can compliment your gear, but most of the times these items are vanity items. And, like for any vanity items, players are willing to spend silly amounts of gold for them. You can sell a shirt that costs you 20s to make, for 3-5g each! Special events, like festivals or holidays also make certain patterns temporarily available to players. Different colors, designs and materials readily available for those players with exquisite fashion taste... and big pockets! Rare recipes. Whether you bought them yourself, or got lucky with drops, rare crafts can sometimes bring you more profit than the usual Frozen Orb fee. Don’t be afraid to charge a little extra for a rare craft that a player really wants! With Northern Cloth Scavenging, Tailors have a chance to sometimes find additional Frostweave from mobs. This is an easy way to make some extra gold while grinding or in parties, as the mobs can drop as much as 7 cloths at a time. Frostweave farming is a technique that can only be reliably used by Tailors. In Northrend, Frostweave Cloth is incredibly scarce and only Tailors, with their bonus to Cloth drops, have a chance of actually farming more than they need for their personal use. This has driven the price of Frostweave (and related products) up through the roof and you can expect to sell a stack of Frostweave for 20-25 gold on most servers. This of course does not sound like a quick way to get rich, but when you factor in that over the course of a normal level 80 instance you are likely to get 3-5 stacks of Frostweave, you can get a net profit of 70-120 gold for almost every instance run you do (Violet Hold and Occulus not applying for obvious reasons). Now, if the prices on Frostweave are not to your liking, you can always turn the excess Cloth into Bolts and then later into Imbued Bolts (15 Frostweave Cloth and 2 Infinite Dust required for one). These can either be sold for a tidy profit in their raw state, or further converted into Frostweave Bags which usually go for 100-120 gold. E. Inscription Inscription is a new profession added in Wrath of the Lich King, and as expected it is a great moneymaker. All you have to do is think outside the box. The main sellers for Inscription are not the Glyphs (although that is the best known product), but the raw materials that can milled from herbs and the expensive but potentially extremely valuable Darkmoon Cards. Milling is comparable to Jewelcrafting’s Prospecting skill. Basically it transforms a stack of 5 herbs into a number of usable Pigments, which can then be transformed into Inks and used as prime materials for the finished products of Inscription. You might be tempted to use the Pigments to fuel your own forays into the Glyph trade. Don’t. Selling the rarer Inks and Pigments can bring you a lot more profit than trying to peddle the Glyphs, especially when facing fierce competition from a large number of Scribes. Always remember to check the Auction House for cheap herbs and mill them, if the prices on the Pigments they produce are worth it. The best money can be made by Milling Northrend herbs, no matter their type. Two Pigments are obtainable from Milling Northrend herbs: Azure Pigment – This is the common variant, used to make the needed Ink of the Sea. Even though you are guaranteed to get this while milling any Northrend weeds, it still sells for quite a nice amount. You can usually get 8-10g at least for one of these pigments and you normally get more than one per 5 herbs milled. Icy Pigment – The much rarer Pigment, this is used for Snowfall Ink which in turn is a vital component in Northrend Inscription Research (vital for obtaining new types of Glyphs) and the Darkmoon Card of the North (which creates a random high level Darkmoon Card). Depending on server, this Pigment can end up selling for 20-30 gold a pop. Sometimes the market will be saturated with Pigments and the prices will not suit your needs. This is the time to check out the prices on Inks, specifically Ink of the Sea and Snowfall Ink. Ink of the Sea – Requiring 2 Azure Pigments, this Ink is the main ingredient of all high level Glyphs. Usually it is worth just a tad more than the raw materials it requires, making it a worthy candidate for trading. Snowfall Ink – This expensive Ink requires 2 Icy Pigments and can sell for anything from 30 to 100 gold a piece. Make sure to check the Auction House for this Ink, as many times you will be able to sell it for far more than the price of the raw materials. Darkmoon Card of the North is a high level Inscription skill that creates a random, high level Darkmoon Card. Gathering enough of the same set of cards ( Nobles, Prism, Undeath, Chaos) and turning them in at the Darkmoon Faire results in a very special and very powerful epic trinket. The cost of using the Darkmoon Card of the North skill is incredibly high, which in turn drives the prices of the cards it creates through the roof. If you have enough materials and are willing to take a chance, you might be looking at thousands of gold worth in cards and sets. On the other hand, you might get the same card 5 times in a row, thus nullifying your profits. The Nobles Deck is extremely popular amongst physical DPS classes. Prices for each card can reach as much as 2k gold depending on the server – that’s 16k gold for the entire deck! Armor and Weapon Vellums are another product of Inscription that sell very well but have a relatively limited market. The only people that can use the Vellums are Enchanters, who can place their enchants on the Vellums and then on the Auction House, thus removing the need of having to wait for players to come meet them. The 2 best selling Vellums are of course the highest level ones: Armor Vellum III – Costing just one Ink of the Sea and a store bought Resilient Parchment, the final Armor Vellum can usually be sold for at least a 5-10 gold profit. It will take longer to sell than the Ink or the Pigments, but it is a good alternative when the market is swamped by other Millers. Weapon Vellum III – Much more expensive than the Armor version, the Weapon Vellum costs 3 Inks of the Sea and a Resilient Parchment to make. This in turn means that the supply of such Vellums is lower on the Auction House and the prices (thus the profit margins) are higher. Warning: many Inscribers use the Vellums to level their skill and then dumping them en-masse on the Auction House. This can drive the prices down sharply from time to time, so make sure to check carefully before investing resources into this venture. You will notice that Glyphs are not mentioned as a way of cashing in. This is because, although at the start each Inscriber is unique due to the Northrend Inscription Research, over time all will have access to all the Glyphs. Adding to that the large number of Scribes running around in Wrath of the Lich King and the generally fierce competition on the Glyph market, the profit making opportunities dwindle. Still, with Pigments, Inks, Darkmoon Cards and Vellum, a hard working Inscriber will surely not go hungry. 3. Secondary Professions A. Fishing Not many people have the patience to stare blankly at a moving bobber for hours on end. Not that many people fish. Most have tried it, found it excruciatingly boring, and gave up around halfway through. A special few have managed to level the profession to its maximum skill level. The tips below are dedicated to them. Couple Fishing with Cooking. It will greatly increase the value of what you catch, as you will be able to sell it in an already palatable form, saving your customer time. Get the Weather-Beaten Journal and use it. This little gem of an item can be found inside random catches such as Curious Crates, Iron-bound Crates, Heavy Supply Crates. When used, it will grant you a fishing tracker, much like the one Miners and Herbalists are. This will make finding pools of fish a lot easier. If you own a flying mount, particularly an epic one, fish mainly from pools. This will reduce the number of non valuable fish you catch and thus allow you to rake in more marketable catches/hour. Now onto the Fish that sell and where to catch them: Nettlefish – Only fished in Sholazar Basin, the Nettlefish can be used to create Critical Strike Rating food. Glacial Salmon – Howling Fjord is where these great fish are best caught. They make powerful spelldamage food. Bonescale Snapper – Best caught in Howling Fjord or Borean Tundra, this can be used to make the very necessary Hit Rating food. Dragonfin Angelfish – Fished mostly from Dragonblight and Borean Tundra, it can be used to make Agility or Strength food. Pygmy Suckerfish – Again mostly caught in Howling Fjord and Borean Tundra, the Suckerfish is used by Alchemists to make their Pygmy Oils for their flasks and elixirs. You can read a lot of awesome Fishing tips in the Warcraft Tycoon’s Fishing Bonus Guide! B. Cooking Being a secondary profession, you have no excuse for not having Cooking. It is extremely easy to level, especially if you couple it with fishing. What most people do not realize is that you can actually make quite a killing by cooking what you catch or kill. Seeing as you can only use a Battle and a Guardian Elixir or a Flask, power food is an extremely important buffing mechanism for raiders. Because it disappears on death, it is not uncommon for users to go through a whole stack in a single wipe-heavy raid. The best money-making foods are: Tender Shoveltusk Steak, Firecracker Salmon – Identical in stats but requiring different ingredients, these foods buff Spell Damage and Stamina and are a must for any raiding caster. Easiest to get is the Shoveltusk Flank, dropping from the plentiful supply of Shoveltusks in Howling Fjord. For fishermen, the Glacial Salmon is easy to get in the same area. Mighty Rhino Dogs, Spicy Fried Herring – Buffing mana per 5 seconds and Stamina, these are usually the best healer food available. The Rhino is usually best farmed in Storm Peaks or Borean Tundra, while the Fangtooth Herring can be fished in Howling Fjord. Mega Mammoth Meal, Poached Northern Sculpin – These are Attack Power buffing foods. The Chunk o’Mammoth is best farmed in Storm Peaks, while the Musselback Sculpin is usually best fished in the inland waters of Borean Tundra. Great Feast, Fish Feast – A Cooking created consumable, it allows the placing of a “feast” on the floor, accessible to all party and raid members. People that use it gain Attack Power, Spell Power and Stamina. The Fish Feast is harder to create but offers a bit larger bonuses. All raids should have at least a few of these to help people that have not had time to farm their own food. When trying to sell your food on the Auction House, take a moment to check the various prices and stocks. If you see a particular type missing, make sure to fill that demand. Besides selling your wares, there are also Cooking- only Daily quests you can perform, bringing in easy cash and special rewards in the form of recipes and ingredients. These quests can be taken from Dalaran from faction specific NPCs and they reward Dalaran Cooking Awards that can be turned in for recipes. The Dalaran Cooking Awards can also be turned in for Northern Spices, special ingredients needed to create the more potent of Cooking recipes. You will find that the market for these spices (for unlike the Recipes they can be traded) is huge, on most servers a stack of 10 spices going for 60-70 gold. Once you have all the recipes you need, you can either just use your Cooking Award to get Northern Spices and sell them (quick, easy cash for a 2 minute daily quest) or cook some of the more powerful food and sell it on the Auction House (more risky, but bigger payoff especially if you cook the right food). V. Making Money the Death Knight Way With the introduction of Death Knights a huge number of moneymaking methods have opened up to people that do not have the patience or the time to level an alt just to max out a profession. Death Knights start out at level 55 and just by completing their introductory quest line (2-3 hours) they can easily be bumped up to 58. At this point it is a small matter of just taking them to Outland, leveling to 60 (2-5 hours depending on rested experience) and then catching the boat to Northrend. They will be able to learn any profession up to its maximum skill level of 450, though realistically only crafting professions will apply as you will not be able to farm higher level materials with them. So how do you use such a powerful resource? Easy! Ideally you will have the gathering profession on your main character so that you can supply the crafting Death Knight with all the requirements to level his moneymaking profession and craft the profit bringing items. Example: Enchanting is a good main character profession to have in this case, as it is relatively hard to level (or better said extremely expensive) and a level 60 character will not have access to the resources (useless quest rewards, vendor bought BoP greens and other Disenchantable but not transferable items) required to easily level Enchanting. The secondary profession can be either Mining, Skinning, Herbalism or even Tailoring. The Death Knight alt can then take up Jewelcrafting (recommended especially if you have an Enchanter main), Blacksmithing (again great if you can Disenchant), Leatherworking (you need a Skinner for this) or even Alchemy and Inscription (obviously Herbalism will help). Engineering does not mass produce items that can be sold or Disenchanted for big profit, so it is of little use for a crafter alt. Let’s say you set up your Death Knight as a Jewelcrafter/Blacksmith and your main is an Enchanter/Miner. Every stack of Saronite you get should be Prospected and the proceeds (uncommon and rare gems) should either be transformed into Disenchant fodder or sold on the Auction House, as detailed in the Jewelcrafting chapter of this guide. As a Blacksmith you can use all the Cobalt Ore you get on your main (smelting it before into Bars), to create the items for presented in the Blacksmithing section of the guide, doubling or even tripling the amount of money you would’ve made with just Mining. Furthermore you will have access to the various Titansteel recipes and never again should you depend on the good will of guild members and friends or have to pay fees to get your Epics crafted for the Auction House. Thus, for a few hours of leveling and some gold (or more time spent on gathering the materials) spent on powerleveling the professions on the Death Knight, you can end up swimming in gold without really having to ever leave town. Even if you do not take a gathering profession on your main, simply by buying the materials off the Auction House and transforming them into finished goods or enchanting Dusts and Essences you can make a hefty profit for virtually no time investment. The same can be done with Alchemy and Inscription on the Death Knight and Herbalism on the main character, or Leatherworking on the Knight and Skinning and Enchanting on the main. It is up to you what path you want to take, but the possibilities are nigh endless and the amount of gold you could be raking in is enormous. VI. Grinding Guide 1. Eternal Farming Eternals are used in virtually all high-end crafting, from Enchanting to Blacksmithing. As such, there will always be a large demand for them. In most cases it is better to farm various Eternals than grind for gold, since it can net a higher gold/hour ratio. Of course, some Eternals are more valuable than others. Eternal Air, Fire and Life are usually far more expensive than the easily available Eternal Earth or Shadow. Eternal Air: • Southern Lake Wintergrasp is the best area to farm these in, if your faction controls the PvP zone. If it does not, you will not be able to see or attack the Tempest Revenants, special mobs that have 100% drop chance of 1-3 Crystallized Air each. • Scions of Storm in Northeastern Storm Peaks are another good area to grind Crystallized Air. The cave they inhabit is completely filled with these mobs and without competition it is easy to get 6-8 Eternals/hour. Eternal Fire: • Southeastern Lake Wintergrasp is in general the best area to farm Crystallized Fire in, if your faction is the one holding the reigns of the zone. The Revenants there have 100% drop chance, but can only be seen if the zone is under your control. • Wailing Winds in Northeastern Storm Peaks have both a decent drop rate and a fast respawn rate. If you are alone in the area, you can rake up quite a lot of Eternals. Eternal Water: • Lake Wintergrasp is the place to be for Eternal Water, if your faction is in control. The Water Revenants that can only be seen by the faction in control have 100% drop rate on Crystallized Water. • South of the Argent Stand in Zul’Drak is where you will find a ton of Crazed Water Spirits, ready to drop (at a reasonable rate) Crystallized Water to any that put them out of their misery. Eternal Shadow: • Again Lake Wintergrasp is the place to be if your faction is in control. The Shadow Revenants on the western side have 100% chance to drop Crystallized Shadow. • Deathbringer Revenants in Northern Dragonblight are the second best choice for Crystallized Shadow. They have low health and a fast respawn rate, but not a 100% drop chance. Eternal Life: • Living Lashers in the Western corner of Wintergrasp have a decent drop rate but a fairly long respawn time. Still, you can collect 1-3 Eternals usually before having to wait for a repop. • Servants of Freya in Sholazar Basin are another good choice for Crystallized Life. Do not grind Eternal Earth. Miners get this in huge quantities from their nodes, and the prices are not worth the time investment. 3. Miscellaneous Grinding There are a few things and places you can farm that do not really fit into any category. These are either class specific techniques or random mob drops that people need. Iceweb Spider Silk is a great seller, usually going for 3-5g each. It is widely used by all Tailors, being virtually a requirement for leveling said profession. Best part about this little item - it is easy to farm. Best place for it, in terms of how easy it is to kill the mobs and the drop rate, is Storm Peaks. Just north of K3 you will find a cave filled with Crystalweb Spitters and Weavers. They have a 20-30% drop rate on Silk. Sholazar Basin is home to one of the best mob grinding spots in the game if you prefer making your gold the old fashioned way. The area marked on the map is filled with Undead fighting friendly plant-like elementals, so you are rarely in danger of being overrun. The Bonescythe Ravagers near the Avatar of Freya (the spot marked on the map) respawn extremely fast – usually under 1 minute – and drop great amounts of silver, gray items and Frostweave Cloth. If you are a Tailor you can easily make a killing here, gathering 8-10 stacks of Cloth an hour besides the massive amount of grays and the occasional greens. Another great grinding spot, for all classes, is in Stormpeaks at the Valkyrion village. The Nascent Val’kyrs that fly all over the village have a 100% chance to drop Dissolved Soul Essence, which sells for 65 silver each or 13 gold the stack. The only downside is that the mobs do not drop silver, but they do drop Frostweave Cloth and Relics of Ulduar, both of value on the Auction House. An hour of farming in the Valkyrion village will bring to a decently equipped DPS character around 100-120 gold, much more if his profession is Tailoring. Finally another good hunting spot for people that prefer killing mobs for their cash is found in the northern part of Icecrown, where Cult Alchemists and Damned Apothecaries are a constant source of silver, Frostweave, grays and of course the occasional green. Again as a Tailor you will be making a lot more money than as a normal grinder, but still your minimum amount per hour, assuming the place isn’t camped, will be around 80-100 gold. Relics of Ulduar grinding is another extremely lucrative prospect for people that like spending a few hours out in Stormpeaks. Almost every mob in that zone has a chance of dropping Relics of Ulduar, reputation items that are needed in titanic quantities by every serious raider on every server. While there are also dailies that can lead to Exalted with the Sons of Hodir, they take far longer than simply buying the relics and turning them in, 10 at a time, for 250 reputation. Since Relics are going, depending on server, for 1-5 gold each, you can see why it is an attractive way of boosting your income. The absolute best place to farm them is in the Forlorn Mine, just above the Brunnhildar Village. The Captive Vrykul there have a high drop rate and of course are also endowed with the normal mob loot table of Frostweave, grays and greens. Stealth farming instances is another popular activity, best performed by Rogues due to Sap and Vanish. It does not work on Northrend instances, but lower places such as Outland or old Azeroth instances are still great places to farm enchanting materials, mining and herb nodes. Mana Tombs is the best spot for this, as the instance level is high enough to allow level 65+ blues and greens to spawn in the chests, while also containing Adamantite Mines. With a bit of luck and the necessary experience, a Rogue can pull off 100-200 gold/hour just running the instance for chests and mines. Sethekk Halls is also a great instance to Stealth farm if you are a Druid or have a Druid partner. 2 Druids (at least on an Enchanter) in decent gear can easily kill both bosses in the normal version of the instance, netting 3-4 Large Prismatic Shards and even a Primal Nether from time to time. VII. Questing at 80 Most people view questing as a means to level, attune themselves to instances or as a chore before they can open up a new area or be able to access some special vendor. Very few realize the staggering amount of cash you can pull out of Northrend quests once you reach 80. The plan is simple. As you enter Northrend, do all the quests in Borean Tundra, Howling Fjord, Grizzly Hills, Zul’Drak and Sholazar Basin. This should put you around level 78-79. Do not start Icecrown or Storm Peaks yet. Grind mobs until you reach 80. This will leave 2 zones completely untouched, the perfect ground for a questing bonanza. Icecrown is flying mount country. Once you have it, all the quests here become extremely easy. Doing the Shadow Vault, Argent Vanguard and Skyship quest lines in the area, along with the dozens of random stand-alone quests, will net you great reputation, many items and what you need most, gold! At 80, a full clear of the quests in Icecrown can easily bring 2000-3500 gold when you count the various drop from your quest targets. Storm Peaks is dangerous without a flying mount. The K3, Brunnhildar and Dun Niffelem quest lines require a lot of moving around in enemy territory. Like in Icecrown, once you hit 80 you are basically free to just swoop in, collect your quest item and fly out, not bothering to kill the 30 mobs that guard the normal road. Completing most of the quests in the area should yield 2000-3300 gold. The best tactic to completing these zones is to do every single quest you can do on your own and hold on to the 5man group quest line finales. Once you have several of these stacked up, just find a few guildies or a couple of randoms and finish them up. Having Enchanting helps enormously as most quest rewards are worthless to you and can be disenchanted into materials worth much more than their vendor value. 1. Daily Quests Wrath of the Lich King has taken the daily quest concept to new heights. Every single zone has multiple daily quests, each giving not only gold (and lots of it) but also reputation or special currencies that can be used to access special vendors. With so many daily quests, it would be impossible to list them all. Instead we will list the easier ones, the fastest ones in terms of effort/time/money ratio. There are 4 major centers for Daily Quests, each one dealing with its own reputation. Storm Peaks – Dun Niffelem – The Sons of Holdir faction can only be raised by quests and daily quests. The way to gain reputation (and get access to the daily quests) starts with the They Took Our Men questline in K3. After the enormous (but necessary) quest chain, you can finally earn you reputation and your money with this giant faction. Recommended quests: • Polishing the Helm has you gathering a few Viscous Oils from the Viscous Oil mobs just SW of Dun Niffelem. It is a very quick and rewarding daily. • Hot and Cold is another quest suitable for any class and time table. • Blowing Hodir’s Horn will require you to do a bit of killing of ghosts NW of Dun Niffelem in Thunderfall. Just kill 5 Giants and 5 Frostborn and use the horn on them. Easy money for 5 minutes work. Icecrown – The whole zone is filled with daily quests, be them from the Argent Crusade or the Knights of the Ebon Blade. Recommended quests: • Shoot’em Up is taken from The Leaper at The Shadow Vault. He sends you on this extremely easy quest: just fly to the SE Njorndar village and use the harpoon guns there to shoot down drakes. • Leave Our Mark is taken from Baron Sliver in The Shadow Vault and requires you to kill 15 vrykul and plant a banner on their corpse. Do this with Shoot’em Up to save time. • Vile Like Fire is given by the abomination known as Vile at The Shadow Vault. Again it takes place in the same vrykul village as the other 2, and requires you to mount a proto-drake there and burn a few buildings. Wintergrasp is a development on Halaa and is the first PvP centric zone in WoW. There are a lot of daily quests here, naturally involving killing players or destroying their vehicles. If you manage to join a Wintergrasp battle (they take place every 3 hours), you are almost guaranteed to complete at least a few of the quests. Besides gold you also get Stonekeeper’s Shards that can be used to purchase various items. Recommended quests: • No Mercy for the Merciless (Alliance) and Slay Them All! (Horde) both require you to get 20 kills in Wintergrasp. Almost impossible to miss if you join the battle for PvP. • Victory in Wintergrasp is self explanatory. Winning the zone allows you to turn in this quest for cash and Shards. • Stop the Siege is another extremely easy to achieve quest. Just destroy (or be in the group/raid that destroys) 3 enemy siege machines. Dalaran may not be the hottest quest hub in Northrend, but it does contain two of the main daily quests around: the dungeon quests. Both of these great dailies are taken from NPCs at the Violet Hold. • Proof of Demise series of quests requires you to complete Heroic versions of dungeons. Besides the monetary award, you also get 2 Emblems of Heroism to spend. • Timear Foresees series can be completed in both normal and heroic versions. Not only do you get a ton of cash, but you also get a token that can add 250 to the reputation of your choice. VIII. Grinding Azeroth instances at 80 There is much cash to be made on Azeroth, even when the shiny Northrend beckons. Depending on class, going back to instances like Blackrock Depths and Scholomance can be a very rewarding experience for solo players. There are 2 methods of making cash in these dungeons: grind for specific items or go on a boss killing spree. Specific items include: Righteous Orbs – Dropping in the living side of Stratholme, these enchanting materials are still highly sought after by twinks. Crusader is still a respectable enchant, making these worth 20-40 gold depending on server. On a full clear of the Scarlet side of Stratholme you can expect anywhere between 0-5 to drop. Many people still use Crusader since this is the best enchant that can be used on twink items and Bind-on-Account weapons, since Outland and Northrend enchants also require a high item level. Formula: Enchant Weapon – Lifestealing – A rare drop from the Spectral Researchers of Scholomance, this item still goes for 100-200g on most servers. Be prepared to kill a few ghosts to get it though. Runecloth – Yes, Runecloth. Cloth is always valuable, and cloth that allows you to level up reputations with other cities, level Tailoring or First Aid. You might be able to amass 20-30 stacks on a full clear of BRD, or 10-12 stacks on a living Stratholme run. Boss runs means bypassing as many of the mobs as possible and hitting all, or almost all the bosses of the instance. Having Enchanting doubles your profits; else you will have to get a friend to disenchant all the BoE greens. The best soloable instances in terms of cash/hour are: • BlackRock Depths – A veritable bonanza of bosses await those that can kill them. Stealthing helps a ton here, but the mobs are low enough in level to bypass. If you make it all the way to the Emperor you can net 20 or more blues, plus random greens and rares. • Scholomance – Completing this instance is shorter than BRD, but the bosses are harder. Some classes might have trouble surviving the poison room or killing Krastinov. • Stratholme – A full clear takes too long, but a run through either the living or the undead side does not. If you can kill the Baron you might even get his mount, a clear status symbol even at 80. • Dire Maul – All 3 parts of the instance are solo friendly, but most player may have problems completing the North side in efficient time. If the random boss in the arena is spawned, you just got yourself a couple of BoE rares! While this method may yield less gold/hour than straight up Northrend grinding, it is usually more fun and challenging. In a game where individual challenge is limited to PvP, it is a welcomed breath of fresh air. IX. Raid time is money time! Every cycle in World of Warcraft is a source of income for those who use money-making techniques: whether a new expansion, patch, arena season or the every-day raid, these are all opportunities to maximize prices for items that you have or can get your hands on. Before raids Most guilds start raiding at around 7 PM server time. By that time, many players will have gotten the needed consumables for raids. 6 PM is the high-time to fulfill players’ raiding needs. Items that sell best before raids are: Flasks –tanking, healing and DPS flasks. Potions – particularly Runic Mana Potions can be sold for higher prices. Bandages – Most players will already have a supply of these, but it’s always good to have them readily available for players who don’t farm as much to get the cloths. During raids Around half a server’s population (unless specifically PvP oriented) will raid during weekdays between 7 and 11 PM. This means that there will be around 50% less people farming or gathering everywhere. If you’re not a raider yourself, these hours are great for: Eternal farming – especially in Lake Wintergrasp (if your faction controls it); since this place is also a world PvP zone, you’ll want to get some PvP gear with you. If you prefer the more quiet spots, try Storm Peaks or Zul’drak. Gathering – Mines, Herbs and Skinnable mobs are more likely to be there, waiting for you to gather them! - General grinding – mobs who die fast, AoE spots, rare recipes will be there and you won’t have to fight other players for each mob. After raids Raids equal new gear. New gear requires new enchants, gems and so on. This is a good time for crafting professions to produce gold: Enchanting Materials – essences, dusts and especially shards should be available in a high supply after raid times. - Enchanting Services – particularly for rare enchants that aren’t available in every guild (weapon enchants that drop in instances, rare world drops etc.) Remember to use Vellums to place Enchantments on the Auction House so you don’t waste your time shouting in cities. Gems – a lot of players will buy rare gems for their new gear, both uncut and already cut. Jewelcrafting services – Meta gems and rare gems can be cut for a small fee. Leg patches – tanking, melee DPS patches can be a good opportunity for Leatherworkers to make some extra cash. The healing and spell damage spellthreads will also be needed by healers and casters, so have your Frozen Orbs ready! X. Auction House The Auction House has, undoubtedly, the best money- making potential. Not only are you able to make a lot of gold just by clicking your mouse buttons a few times, but it’s also the least time consuming and requires the minimum investment out of all gold-making techniques. This chapter will teach you how to master the Auction House through every possible – and legal – means. 1. What items to look for when browsing the AH? There are certain items that are constantly needed by players, but often enough the resources are limited and cannot supply players with the needed materials. The strategies to make gold with the AH will be detailed further in this chapter, but here is a list of items to search for, grind, craft and sell, that are guaranteed to make you a profit: Enchanting Materials – Dream Shards sell like candy because players constantly improve their gear and need Enchanting mats. The Dream Shards are needed for the vast majority of high-level Enchants, whether on gear or weapons. Other enchanting mats that sell successfully are: Infinite Dust, Greater and Lesser Cosmic Essences; level 50- 60 mats, like Dream Dust or Large Brilliant Shard can also be profitable, although they don’t sell as often. Low level essences sell for very high prices, but we advise that it’s risky to make low-level Enchanting mats your main business, mainly because they are only used by Enchanters who want to level this profession, having little use other than that. Gems – similarly to Enchanting Mats, Gems are needed for gear improvements. The best rated blue-quality gems are Red (Scarlet Ruby), Blue (Sky Sapphire), Orange (Monarch Topaz). Purple (Twilight Opal) and Yellow (Autumn’s Glow) sell for less, but they DO sell. Ores – ores are needed for various professions; however Jewelcrafting (specifically, Prospecting) is – with all the risks involved – still an extremely effective method of making gold. Bars – Many players no longer have the luxury of keeping Mining on their main characters but still need bars smelted for them to keep using Blacksmithing or Engineering. Check the prices and make a killing. Leather – even though the leather market is quite limited, rare leathers are worth selling or re-selling when prices are low (Arctic Fur, Icy Dragonscales, Nerubian Chitin, Jormungar Scales). Frozen Orbs – If you can spare the Emblems, Frozen Orbs are a great way to cash in. Every crafting profession needs them and you can easily supply them just by running heroics. Green and Blue items – items that are sold cheap in the AH, especially those that have little or no utility to players (like Mail with Spirit), will usually yield you more profit by Disenchanting them. Enchantrix, an add-on that is thoroughly described in this chapter, will tell you accurately how much each item is worth in Enchanting mats and approximate your profits, if you Disenchant the items. Blue high-level items are disenchanted into Dream Shards – check the prices for Shards and compare them to Blue items. Oftentimes players sell them a lot cheaper than the resulting Shard – a great opportunity to make a nice profit with Disenchanting! Leg Enchants – particularly the Epic leg Enchants (caster, healer, tank and DPS) sell for much higher prices than the mats cost – you can either buy the mats and sell the Leg Enchants, craft them yourself and undercut higher prices, or buy them cheap and resell them for more. Flasks – Widely used by raiders to boost their performance, flasks are often found cheaper than their total material costs. This is because Elixir specced Alchemists can occasionally produce free flasks with their regular crafting. Buying these and reselling them at normal prices is a common practice. Frost Lotus – Core crafting herbs required for the creation of all Northrend Flasks, they are quite rare and hard to get. Usually there is a limited number of them on the Auction House and the prices vary greatly between the usually calm, no-raid days like weekends to the frenzy that a new week of fresh raids brings. Exploiting this cycle can easily, and cheaply, increase your hoard. 2. How to use the Auction House For a newcomer into this game, the Auction House can be a daunting experience. This chapter will try to give people that have never used the Auction House basic instructions on how to successfully navigate this huge financial maze. Searching for items is the core ability of any auctioneer. Use the Level, Quality and Category filters to add relevance to your search, as searching the entire Auction House database will yield mostly useless results. When purchasing an item, keep an eye out for its current bid and buyout, as well as the time remaining on the auction. If the timer is Short or Medium, you might have a good chance to buy the item for less than the Buyout price, thus saving gold. Buying from the Auction House is all good and well, but it’s the selling that will bring you the cash. When posting auctions make sure you check the prices on similar items so you can place your minimum bid and buyout correctly. If you place your item too high, it will likely not sell and you will lose your Auction House commission. Place the item slightly lower than the lowest seller, undercutting him by no more than a few silver. Undercutting is thoroughly discussed later on in the chapter. Use Auction House oriented mods. Auctioneer, Bottom Scanner, Enchantrix are all discussed further down and will improve your overall Auction House efficiency by leaps and bounds once you learn to use them. 3. Auction House Addons Besides the ever-popular Auctioneer, there are a few new mods out there that will come in handy for those interested in making profit and keeping an eye on their financial history. • Enchantrix – An Enchanter’s and Jewelcrafter’s best friend, this mod gives you an estimated disenchant or prospecting value of an item or ore stack. It gathers the data while you scan the Auction House, so it is always updated with the median prices on your server. It will allow you to purchase items in bulk, knowing that in the end you will turn a profit no matter how high the starting cost seems. • Bean Counter – A nifty little mod that keeps track of your sales and purchases, allowing you to view your Auction House track record at any time. You will easily be able to see what items sold and how fast, what profit you made and when, thus allowing you to better manage your auctions. • Bottom Scanner – This mod allows you to search for newly posted auctions, thus making it easy to snatch up bargains before anyone else. It scans the Auction House every minute, granting you first option on newly posted items. Scanning the Auction House with Auctioneer Auctioneer scans all auctions in the AH and generates two types of reports: - Median Prices for each item listed in the AH. This means that you will have a price evaluation for virtually every and any item you will ever see linked or loot. This feature not only remembers prices for you, but also allows you to see a profit immediately. Furthermore, item values will be available to you anytime, anywhere, without having to check the AH each time you want to know how much an item is worth. Scanning the AH constantly and frequently will give you more accurate values for each item, thus allowing you to know how much an item is worth as an average, not only during weekends or weekdays when prices may fluctuate. - Search Auctions – this is an invaluable tool which enables you to see which items are worth buying and reselling. Basically the Search Auctions window shows you bids for each item worth buying, and the estimated profit you can make by reselling them. While this feature can yield you huge profits, use it with caution. A lot of players exploit Auctioneer to inflate prices for worthless items, and even though you can see a 50g profit from buying a grey item, nobody will ever buy it from you for that price. When you are not convinced of the utility of an item that’s listed to give you a big profit, use a website like WoWDB.com, or wowhead.com to see what it’s needed for. Some websites also give a rough estimate for each item, allowing you to get an idea of whether that item is really worth buying. After a while of using Auctioneer and the Search Auctions tool, you will be able to filter real profits from fake profits, just like a jeweler can tell diamonds from glass. 3. Undercutting A tactic commonly used by all Auction House peddlers, Undercutting is simply the method of pricing your items lower than the competition’s, in an effort to sell first. Auctioneer has an embedded feature that allows you to automatically undercut the lowest priced seller by a fixed percentage. DO NOT use that feature unless you’re very familiar with all Auctioneer features. Most people will undercut by 1-2 gold on lower priced items like Primals and up to 50 gold on more expensive items. That is a mistake. Lowering the price by more than a few silver, just enough to appear first on the list, is simply wasting money. People will buy your item first no matter if it is cheaper by a few copper or by 10 gold. When undercutting, try to have both the lowest minimum bid and the lowest buyout. That way your products will appear first no matter which way the customer has his interface set up, allowing for faster and more consistent sales. It is not always advisable to price your items lowest in order to make a sale. Sometimes a player will come along and dump a large stock of goods on the Auction House at prices far below the norm. He is simply trying to make some quick cash or he has no idea of the value of his items. If buying out his items and relisting them is impossible (he has too many or they are in general expensive items), do not rush to undercut him. All you will achieve is lower the average price of your product, which will hurt you in the long run. An example: The average price of Abyss Crystals is 130 gold on my server. That means that said items will consistently sell at prices between 129-31 gold. During weekends there are many that tend to dump stocks of 10+ Crystals for 100-110 gold, in an effort to empty their banks. Undercutting them now would mean that you would simply lose a lot of revenue, since by the time the weekend ends these players will be back to running 5mans or raiding, happy that they made a bundle on the Auction House and that they can afford to repair and respec another week. There is a notable exception to such Auction House dumpers. Hacked accounts will consistently try to underprice their merchandise in order to sell first and fast, before the account is banned. You can either wait it out or you can try coming up with an agreement with the current user of the account, buying the items even cheaper than he would have sold them on the Auction House but paying upfront. This has its dangers, as discovery of your actions can lead to disdain from other players. If you choose to follow this path, make sure you use a new alt. 4. Monopoly No, this is not about the board game. This chapter is dedicated to creating and maintaining an Auction House monopoly over one or more items. A monopoly is the exclusive control of a supply of items. In WoW this works best with not easily available items, as things like Eternals, Leather or Ore tend to be farmed on a regular basis. You will usually need quite a hefty starting fund before attempting this, in the region of 3-5 thousand gold. How to create a monopoly? Start off by knowing the market you are trying to control. Epic Leg Armors, low level blues, cut gems, flasks, fel lotuses, rare types of leather (Arctic Fur, Icy Dragonscales) or ore (Titanium) are all possible candidates. Make sure you pick a market of limited and low supply items, else you will not be able to keep up. Watch the Auction House for a few days, even weeks if you are unsure. Learn who the regular sellers are and their median prices. Once you have all the available information, strike! Use 2 characters, preferably alts. Use one to buyout items and the other to relist them. Make sure they do not have similar names. Alternatively, you can use 3-4 characters to create the impression of a thriving market, undercutting yourself by a few silver or copper. This will discourage potential adversaries. Choose your timing carefully. Nobody will care if you cleared the Auction House of Greater Eternal Essences at 7 a.m. Strike in the evenings or afternoons, when people get home from work or school and log in to get their fix. Choose a market with few regular sellers. These people know the prices and know their Auction House niche well enough to pose a serious threat. Buyout all the items in the targeted category that fall beneath your goal price and put them back in with a nice markup. This is where the amount of money you can field makes a difference. Keep checking the Auction House and relisting the items as people try to undercut you is the key to success. Eventually, the price will stabilize around your desired figured, making buying out the competition irrelevant. If people undercut you by too high an amount just buy them out again, and relist the items 1 copper below those of the competition. Done right, this could bring in thousands of gold in profit with very little actual work. Do not flood the Auction House. Do not have more than 3-5 items of a particular type up. That way you can keep your stock to undercut the competition and make it seem to the random buyer that there is a very limited supply of that particular item on the Auction House. How to deal with the competition once you have established your place in the market? Crush them. Many times you will have people dabble in the Auction House attracted by the prospect of quick profits, especially at your inflated prices. They will undercut you, list 1-3 of a particular item. If those items sell, they will simply boost their confidence and make them a regular player on your side of the Auction House, something that you seriously do not want. Since you should have a stock of items from all the buying out you did, simply undercut him. Even if you take a loss undercut him. You can afford it, he can’t. After he will relist his items 3-5 times he will either grow bored of paying the Auction House commissions or you can simply buy him out. After such a long wait, very few will return to post again in your category. An example: Azure Spellthread sells for 150-180 on my server. There are usually fewer than 3 in the Auction House, making a takeover bid easy. Buying them out and relisting them at 200-250 means a profit of 50-70%. Best time to do this would be in the evenings, either when raids are coming to a close and people rush to enchant their new gear, or just before raid time for people that had to go to work in the morning. List your items around 10-11 pm and go to sleep. In the morning check the Auction House and Buyout any too low priced stragglers. The time to keep an eye out for is before raids. Just before you list your items again, clear the Auction House of any serious competition. Over a period of 2-3 weeks you can double your investment. Of course, this all depends on your server and market. XI. From Raw Materials to Finished Products A great source of practically free revenue is the transformation of raw materials into items and selling them for a hefty profit. This works best with items that require Frozen Orbs. These are in short supply, making the items they help create shoot up in value. While it seems strange that people prefer selling raw materials when they could be making much more off finished products, it is a defensive strategy meant to minimize their losses. If they are unsure of the value of a complete item, they will not risk hundreds if not thousands of gold making it. To get started on this path you simply need to check your market for the average prices on the items you wish to make and on their required production materials. As long as there is a decent profit (up to you to decide what decent is), there is no reason not to take a plunge. First: buy, at the cheapest available price, your raw materials on the Auction House. Never pay more than the average price. Second: either spend your own Emblems of Heroism to get the Orbs required, or find a crafter who already has the Orb. If you can find a friend or guildmate to combine the items for free, great! If not, pay the median price for your server for the crafting and send the item to your Auction House alt. Most people get upset when they see the fruit of their labor being sold for profit by someone else. Below is a list of crafted items that will almost certainly fetch a better price than the sum of their parts: Leg Armors – Sapphire, Brilliant and Icescale sell best, with Frosthide bringing up the rear. It is far easier, and thus cheaper, to get Nerubian Chitin than it is to get Icy Dragonscales. They will sell to all raiders and serious PvPers, as there are no other real options for leg enchants. Blacksmithing Weapons – Titansteel Guardian, Destroyer and the rest of the Epic BoE Blacksmithing weapons are also a safe bet. If your server is heavily populated by raiders, all the better. They will have alts that they rarely have time to farm with for whom these weapons will be a godsend. The only real problem is that the name of the crafter is stamped on the weapon, making it harder to camouflage your sell. Nesingwary 4000 – Engineering crafted gun, this is good both for Hunters and melee dps classes. The market is smaller for these, but usually the supply is low as well. Again this is an item that retains the name of the crafter. With a few clicks and knowledge of your server’s crafters you can easily make a healthy profit by doing no farming yourself. XII. Neutral Auction Houses and Cross Faction Trading A more extreme form of money making, but perfectly legitimate, is the use of Neutral Auction Houses for Cross Faction Trading. Before you try this, remember the Neutral Auction House takes a 15% cut from your sale price, whereas normal Auction Houses take only 5%. Keep that in mind when selling something in Booty Bay, Gadgetzan or Everlook. To set up a trading business between Horde and Alliance you need 1 of 2 things. Either a second account or a reliable Horde or Alliance partner will do. Having a second account makes everything much easier, as you will have full control over how and what you sell. Get 2 alts, one for each faction, to one of the neutral cities. Booty Bay is usually easier to get to at level 1 for both Horde and Alliance. Have another set of alts in the capital cities, near the Auction Houses. A partner will reduce the amount of work you do, but you will need to trust him with thousands of gold worth of goods. Finding one may be difficult, depending on how well you know the other faction’s players on your server. A common IRC channel or Ventrilo/Teamspeak server help a lot. Good communication is key. Either pay him a healthy percentage of the profits, or pay him in goods that he can resell. This is a mutually beneficial relationship, as you are both doing equal amounts of work. Once you have the infrastructure in place, start your trading empire! Ok, not so fast perhaps. First research the market and check the prices on both sides. The bigger the disparity between Alliance and Horde populations on the server, the bigger the difference in prices will be. Move goods in bulk quantities. Do not waste your time with 3-5 Eternals a run. If the price difference is large, send over stacks of 20 Eternals, so that you can establish a monopoly. Since you cannot directly transfer gold between factions, when it comes time to send/split the profits buy up items that are expensive on the other side and send them via the Neutral Auction Houses. WARNING: You might be tempted to price items in the Neutral Auction Houses for 1 silver, in an effort to save on taxes. Be aware that there are mods out there that can scan the Auction House every few seconds, buying out all items below a certain price. Often you will see several level 1 alts just idling in front of Neutral Auction Houses, waiting to catch people doing cross faction trades and trying to evade taxes. Pricing items at 5 gold or more will usually allow you to trade in safety. It is worth taking a 60-80 silver loss than losing a stack of Eternals or Abyss Crystals. The bigger the investment is, the bigger the symbolic Buyout on the Neutral Auction House should be. XIII. Downtime Profit 1. Server Maintenance The WoW servers go down weekly on Tuesday (US) or Wednesday (EU) for maintenance. While this seems a normal and benign occurrence, it can be used to further your cash reserves. Just after maintenance ends, all mining and herbalism nodes are restored, meaning that gathering runs now are unusually profitable. If you can stay up late before the servers go down, you can take advantage of expensive items in the Auction House with medium to long time remaining and low minimum bids. Just place your bid before the servers go down and take a break. The timer keeps ticking though the server isn’t available, greatly increasing your chance of cheaply winning valuable items. 2. Arena Seasons Perhaps the most lucrative time in WoW is when the Arena Seasons change. PvPers will flock to the vendor, using their saved 5000 Arena Points and 75000 Honor Points to quickly boost their gear. And all those shiny new items need top of the line enchants and gems, driving the prices sky high on those items. Stocking up for this spending frenzy is something you need to do weeks in advance. Among the things you should keep a healthy stock of are: Dream Shards – New weapons and armor pieces mean new enchants, especially the expensive Berserker, Mongoose or Black Magic. Greater Cosmic Essences – While not as expensive as shards, these are far more unreliable to obtain. Their price will at least double come the new season, but they wont stay that high for very long. Rare Gems – Mystic Autumn’s Glow and Steady Forest Emeralds will sell like hotcakes as people customize their gear for a new season of PvP madness. Leg Armors – Icescale, Spellthreads and Frosthide will all jump in price, especially since the new season Arena pants do not require a personal rating to obtain. Playing it right, never flooding the market, can net you thousands, tens of thousands of gold in a few days. Of course you will not be the only one taking advantage of the rush, thus remember to undercut and buyout the competition as necessary. 3. Patches Momentous occasions in WoW, when new content is added and old content is revamped, patches tend to bring a lot of subtle changes about that can alter the way you do business overnight. New instances, new bosses, new items mean a lot of opportunities to exploit post patch curiosity and at the same time may threaten your staple gold making techniques. Always keep up to date with the patch notes and the Test Server. Read the official WoW forums, especially the Public Test Realm, Professions and Raids and Dungeons forums. Even if you do not plan on installing the PTR yourself, you must at least keep an eye out on all the changes. Learn what to stockpile and what to get rid of before the patch actually hits. New easily attainable drops or recipes may make your money making items obsolete. A concrete example is the addition in patch 2.4 of a Jewelcrafting recipe turning 18 green gems into rare gems. Gem prices declined rapidly, making stockpiles lose tremendous value overnight. New instances being added bring a need for Enchanting and Jewelcrafting materials, as new gear flows again through the raiding community. Flasks and potions, and thus Herbs, may rise in price sharply depending on the number of guilds attempting the new raid instances. BoE items from the newly added dungeons can also temporarily bring a lot of cash, especially if they are needed for various quests. If by some chance new major zones and quest hubs are being added, you can rest assured that for a few days those places will be swarmed by every content-starved 80 on your server. This leaves a lot of the old farming spots, like Wintergraps and Ice Crown, virtually empty, allowing you to farm a lot of cash undisturbed. Once the craze has died down you can head to the new zones and do your part of exploring and questing. XIV. Character Migration Character transfer between servers is perhaps the most extreme way of making money in WoW. It is a valid mode in which you can drastically increase your wealth while paying real money for the transfers to and from your target server. Besides normal and permanent migrations to a new server, you can also jump servers specifically to make gold. How does it work? Players can only apply for a transfer once every month, meaning your character would have approximately 1 month on the new server to make all the money you can before transferring back. Thoroughly research the server you plan to invade. You have to know the market by heart if you are to make a killing there. Carry items that have a great price difference between your home server and your target. Abyss Crystals, Epic Gems, Epic Patterns, Enchanting Materials, Darkmoon Faire Decks and expensive Consumables should be on your “to-check” list. At the same time, buy items that are cheap on your victim server and resell them at an even bigger profit when you transfer back. Transferred characters have a maximum gold limit they are allowed to carry between transfers: - Level 10-30: 300 gold limit - Level 31-50: 1000 gold limit - Level 51-69: 5000 gold limit - Level 70-80: 20000 gold limit Depending on the level of the character you transferred, you will need to invest the extra gold into resalable items, preferably making at least some profit from them on your home server. Due to the real money cost of such a move, this is a technique reserved for the real movers and shakers in WoW. It can and will bring tens of thousands of gold in a relatively short amount of time, but the risk is not negligible. XV. The End This guide is meant to disclose many of the techniques that the rich and the powerful hold secret. It does not contain exploits or cheats, only legitimate ways in which you can use any and all aspects of the game to further your gold reserve. Two rules hold true to the end: • Know your server’s market • Do not undersell yourself These two golden rules are the foundation of any successful market adventure. Whether you only need the money for a new mount or wish to expand your little trading business into a blooming empire, this guide offered all the paths necessary to reach your goals. From the run-of-the-mill grinding to specific farming, from all gathering and crafting professions to playing the Auction House, we have covered every technique and in far more detail than you will find anywhere else. Even the more obscure and never talked about ways of enrichment like Cross Faction Trading and Character Migration have been extensively covered, providing you with all the knowledge you need should you attempt such risky and rewarding enterprises. Whichever way you choose to go, we are confident that following the Warcraft Tycoon’s Handbook will greatly increase your gold reserves and allow you to afford everything you wish now and in the next expansion.