Second Life: What it means to
ActiveCampus
● ActiveCampus is also trying to create
collaboratively created spaces.
● Graffiti, map messaging, and user-submitted
maps, sites, and Aps.
● You art people also like interactive user-
made art
Collaborative creation
● Creating stuff
– Combine primitive 3D objects to create 3D
things.
– Upload textures to make new clothes.
– Wear 3D things positioned on yourself.
– Use Poser or Blender to create character
animations.
● Such animations can be traded/sold.
● Animations can be applied to you by objects - e.g.,
when you sit on a chair, the chair 'sitting' animation
might have been overridden
Collaborative creation (cont.)
– Upload sounds and combine them with
animations to make gestures. E.g.,"Boo!".
– Scripts can be added to objects to change the
way they interact. E.g., create your own gun.
– Can define an internet radio station to be played
to others when in your area.
– Permission system allows seller/giver to restrict
'modify', 'copy', and 'transfer' rights.
Public sandboxes
● Players incrementally create objects with
form and action before your eyes.
● Players can only modify objects when placed
in the physical world, so all creation is done
visibly.
– If this is a bug, it's definately a feature.
● XMLRPC (server only) interaction merging
the game and the real world.
Interactive art
● Players can own land to display their
creations.
● Wide range of 'art':
– Pictures drawn by artists uploaded into their
virtual showroom.
– Pictures of friends and such.
– Incredibly complex scripted environments.
● E.g., baseball.
Artsy stuff I don't care about
but you do
● Most popular creative products:
– Fashion.
– Dance clubs and dances.
● Extremely escapist game for the generation before
me (they love 80's music).
– Guns.
● Political activisim:
– Anti John Kerry land.
● Freely copyable but not modifyable anti-Kerry signs,
textures, etc..
● Turned into a pro John Kerry land.
– Policitical buyout, or art student creating papers?