Units by g2L1Ocxz

VIEWS: 4 PAGES: 22

									Name                          Set                            General   Race        Rarity   Type Class              Personality   Size     Hgt #Fig Life Move Rng Att Def Points     # Spec
10th Regiment of Foot         Defenders of Kinsland          Einar     Human       Common   Squad   Soldiers        Disciplined   Medium     5   4   1     5   6    2   2       75            3
4th Massachusetts Line        Utgar's Rage                   Jandar    Human       Common   Squad   Soldier         Valiant       Medium    5    4   1     5   6    2   2       70            2
Abomination                   MARVEL: The Conflict Begins    None      Human       Unique   Hero    Creature        Ferocious     Medium    6    1   8     5   1    7   6      320            2
Acolarh                       Crest Of The Valkyrie          Ullar     Elf         Unique   Hero    Wizard          Valiant       Medium    5    1   5     5   1    3   2      110            2
Agent Carr                    Rise Of The Valkyrie           Vydar     Human       Unique   Hero    Agent           Tricky        Medium    5    1   4     5   6    2   4      100            3
Agent Skahen                                                 Vydar     Human       Unique   Hero    Agent           Tricky        Medium    4    1   3     6   7    3   3      120            3
Airborne Elite                Rise Of The Valkyrie           Jandar    Human       Unique   Squad   Soldiers        Disciplined   Medium    5    4   1     4   8    3   2      110            2
Alastair Macdirk              Jandar's Oath                  Jandar    Human       Unique   Hero    Champion        Valiant       Medium    5    1   6     5   1    5   3      110            1
Anubian Wolves                Utgar's Rage                   Utgar     Wolves      Common   Squad   Devourers       Relentless    Medium    5    3   1     6   1    1   4       75            1
Arkmer                        Defenders of Kinsland          Ullar     Elf         Unique   Hero    Wizard          Tricky        Medium     5   1   3     5   5    4   2       50            2
Armoc Vipers                  Zanafor's Discovery            Ullar     Vipers      Common   Squad   Protectors      Relentless    Medium    5    3   1     7   1    3   3       65            2
Arrow Gruts                   Mallidon's Prophecy            Utgar     Orc         Common   Squad   Archers         Wild          Medium    4    3   1     6   6    1   1       40            2
Ashigaru Harquebus            Fields Of Valor                Einar     Human       Common   Squad   Ashigaru        Disciplined   Medium    5    4   1     5   6    2   1       60            1
Ashigaru Yari                 Fields Of Valor                Einar     Human       Common   Squad   Ashigaru        Disciplined   Medium    5    4   1     5   1    2   1       40            1
Aubrien Archers               Zanafor's Discovery            Ullar     Elf         Common   Squad   Archers         Precise       Medium    4    3   1     5   7    2   2       70            1
Blade Gruts                   Mallidon's Prophecy            Utgar     Orc         Common   Squad   Warriors        Wild          Medium    4    4   1     6   1    2   2       40            2
Blastatrons                   Thora's Vengeance              Vydar     Soulborg    Common   Squad   Guards          Disciplined   Medium    4    4   1     5   7    1   2       60            2
Braxas                        Raknar's Vision                Vydar     Dragon      Unique   Hero    Queen           Wild          Huge      13   1   8     6   1    5   3      210            2
Brunak                        Orm's Return                   Utgar     Trolticor   Unique   Hero    Mount           Ferocious     Huge      8    1   3     6   1    4   7      110            3
Captain America               MARVEL: The Conflict Begins    None      Human       Unique   Hero    Soldier         Valiant       Medium    5    1   5     5   1    6   6      220            3
Chardris                      Defenders of Kinsland          Ullar     Elf         Unique   Hero    Wizard          Valiant       Medium     5   1   6     5   1    3   2       90            1
Charos                        Orm's Return                   Ullar     Dragon      Unique   Hero    King            Valiant       Huge      9    1   9     5   1    5   5      210            2
Concan The Kyrie Warrior      Jandar's Oath                  Jandar    Kyrie       Unique   Hero    Warrior         Valiant       Medium    5    1   5     5   1    4   4       80            2
Crixus                        Thora's Vengeance              Einar     Human       Unique   Hero    Gladiator       Rebellious    Medium    4    1   5     5   1    5   3       90            1
Cyprien Esenwein              Fields Of Valor                Utgar     Undead      Unique   Hero    Lord            Terrifying    Medium    4    1   6     8   1    3   4      150            3
Deadeye Dan                   Zanafor's Discovery            Ullar     Human       Unique   Hero    Sniper          Precise       Medium    5    1   3     5   10   1   2       60            2
Deathreavers                  Thora's Vengeance              Utgar     Soulborg    Common   Squad   Deathreavers    Tricky        Small     3    4   1     6   1    1   4       40            3
DeathStalkers                 Thora's Vengeance              Utgar     Soulborg    Common   Squad   Deathstalkers   Wild          Large     5    3   1     7   1    3   5      100            1
Deathwalker 7000              Jandar's Oath                  Utgar     Soulborg    Unique   Hero    Deathwalker     Tricky        Medium    5    1   1     6   1    3   7      100            2
Deathwalker 8000              Orm's Return                   Utgar     Soulborg    Unique   Hero    Deathwalker     Precise       Large     7    1   1     5   7    3   8      130            1
Deathwalker 9000              Rise Of The Valkyrie           Utgar     Soulborg    Unique   Hero    Deathwalker     Precise       Large     7    1   1     5   7    4   9      140            2
Doctor Doom                   MARVEL: The Conflict Begins    None      Human       Unique   Hero    Ruler           Egomaniacal   Medium    5    1   4     6   6    5   6      245            2
Dumutef Guard                 Road To The Forgotten Forest   Utgar     Fiantooth   Common   Hero    Guard           Relentless    Large     7    1   1     6   1    4   4       25            2
Dund                          Orm's Return                   Vydar     Doggin      Unique   Hero    Hunter          Tricky        Large     4    1   4     6   1    3   5      110            1
Dzu-Teh                       Thaelenk Tundra                Jandar    Dzu-Teh     Common   Squad   Hunters         Wild          Medium    6    3   1     5   1    4   3       75            3
Eldgrim The Viking Champion   Dawn Of Darkness               Jandar    Human       Unique   Hero    Champion        Valiant       Medium    4    1   3     5   1    2   2       30            2
Elite Onyx Vipers             Viper's Vengeance              Ullar     Vipers      Unique   Squad   Scouts          Precise       Medium    5    3   1     7   1    3   2      100            3
Emirroon                      Defenders of Kinsland          Ullar     Elf         Unique   Hero    Wizard          Tricky        Medium     5   1   5     5   1    3   3       80            1
Empress Kiova                 Dawn Of Darkness               Einar     Kyrie       Unique   Hero    Warrior         Disciplined   Medium    6    1   5     5   1    3   4       90            2
Finn The Viking Champion      Rise Of The Valkyrie           Jandar    Human       Unique   Hero    Champion        Valiant       Medium    5    1   4     5   1    3   4       80            2
Fyorlag Spiders               Ticalla's Jungle               Aquilla   Arachnids   Common   Squad   Scouts          Wild          Small      2   3   1     7   1    2   2       40            3
Gladiatrons                   Zanafor's Discovery            Vydar     Soulborg    Common   Squad   Hunters         Disciplined   Medium    5    4   1     5   1    2   3       80            2
Gorillinators                 Jandar's Oath                  Vydar     Primadon    Common   Squad   Agents          Tricky        Medium    5    3   1     7   6    2   1       90            1
Grimnak                       Rise Of The Valkyrie           Utgar     Orc         Unique   Hero    Champion        Ferocious     Huge      11   1   5     5   1    2   4      120            2
Grok Riders                   Defenders of Kinsland          Utgar     Marro       Common   Squad   Hunters         Menacing      Large      5   3   1     7   1    3   3      130            3
Guilty McCreech               Zanafor's Discovery            Einar     Human       Unique   Hero    Lawman          Wild          Medium    4    1   2     5   7    2   2       30            1
Gurei-Oni                     Aquilla's Alliance             Einar     Ogre        Unique   Hero    Guard           Tormenting    Large      7   1   4     5   1    4   4      100            2
Hatamoto Taro                 Crest Of The Valkyrie          Einar     Human       Unique   Hero    Samurai         Disciplined   Medium    5    1   5     5   1    2   2      130            2
Heavy Gruts                   Dawn Of Darkness               Utgar     Orc         Common   Squad   Warriors        Wild          Medium    4    4   1     5   1    3   3       70            2
Incredible Hulk               MARVEL: The Conflict Begins    None      Human       Unique   Hero    Creature        Angry         Medium    6    1   8     5   1    6   6      370            3
Iron Man                      MARVEL: The Conflict Begins    None      Human       Unique   Hero    Adventurer      Arrogent      Medium    5    1   4     6   6    4   6      240            2
Isamu                         Fields Of Valor                Utgar     Human       Unique   Hero    Ninja           Disciplined   Medium    4    1   1     6   1    3   1       10            3
Iskara Esenwein               Fields Of Valor                Utgar     Undead      Unique   Hero    Dutchess        Terrifying    Medium    4    1   4     6   1    3   3       50            3
Izumi Samurai                 Rise Of The Valkyrie           Einar     Human       Unique   Squad   Samurai         Disciplined   Medium    5    3   1     6   1    2   5       60            1
James Murphy                  Zanafor's Discovery            Vydar     Human       Unique   Hero    Lawman          Disciplined   Medium    4    1   5     5   7    2   2       75            2
Johnny "Shotgun" Sullivan     Jandar's Oath                  Jandar    Human       Unique   Hero    Lawman          Tricky        Medium    5    1   5     5   7    2   2       65            1
Johrdawn                      Defenders of Kinsland          Ullar     Elf         Unique   Hero    Wizard          Valiant       Medium     4   1   6     5   1    3   2      100            1
Jotun                         Raknar's Vision                Ullar     Giant       Unique   Hero    Warrior         Wild          Huge      10   1   7     6   1    8   4      225            2
Kaemon Awa                    Dawn Of Darkness               Einar     Human       Unique   Hero    Samurai         Disciplined   Medium    5    1   4     5   7    4   4      120            2
Kato Katsuro                  Defenders of Kinsland          Einar     Human       Unique   Hero    Daimyo          Disciplined   Medium     5   1   5     6   1    4   4      200            1
Kee-Mo-Shi                    Dawn Of Darkness               Utgar     Marro       Unique   Hero    Warwitch        Tricky        Medium    6    1   4     6   1    4   4      130            2
Kelda The Kyrie Warrior       Mallidon's Prophecy            Jandar    Kyrie       Unique   Hero    Warrior         Merciful      Medium    5    1   5     6   1    2   3       80            2
Khosumet The Darklord         Utgar's Rage                   Utgar     Wolf        Unique   Hero    Darklord        Relentless    Medium    5    1   3     6   1    3   3       75            2
Knights Of Weston             Utgar's Rage                   Jandar    Human       Common   Squad   Knights         Valiant       Medium    5    4   1     4   1    3   4       70            2
Kozuke Samurai                Thora's Vengeance              Einar     Human       Unique   Squad   Samurai         Disciplined   Medium    4    3   1     5   1    5   3      100            2
Name                           Set                           General   Race         Rarity   Type Class              Personality   Size     Hgt #Fig Life Move Rng Att Def Points     # Spec
Krav Maga Agents               Rise Of The Valkyrie          Vydar     Human        Unique   Squad   Agents          Tricky        Medium    4    3   1     6    7   3   3      100            1
Krug                           Utgar's Rage                  Utgar     Troll        Unique   Hero    Beast           Relentless    Huge      8    1   8     5    1   2   3      120            2
Kyntela Gwyn                   Fields Of Valor               Ullar     Elf          Unique   Hero    Wizard          Valiant       Medium    4    1   2     5    1   2   2       20            1
Laglor                         Crest Of The Valkyrie         Vydar     Primadon     Unique   Hero    Alphalon        Precise       Medium    5    1   6     5    7   3   5      110            2
Macdirk Warriors               Jandar's Oath                 Jandar    Human        Common   Squad   Warriors        Wild          Medium    5    4   1     5    1   2   2       80            2
Major Q10                      Swarm Of The Marro            Vydar     Soulborg     Unique   Hero    Major           Merciful      Large     6    1   4     5    8   4   5      150            2
Major Q9                       Raknar's Vision               Vydar     Soulborg     Unique   Hero    Major           Precise       Large     7    1   4     5    8   4   7      180            1
Major X17                      Zanafor's Discovery           Vydar     Soulborg     Unique   Hero    Major           Disciplined   Medium    5    1   5     5    1   4   3      100            2
Marcu Esenwein                 Fields Of Valor               Utgar     Undead       Unique   Hero    Devourer        Terrifying    Medium    4    1   6     7    1   4   1       20            3
Marcus Decimus Gallus          Mallidon's Prophecy           Einar     Human        Unique   Hero    Warlord         Disciplined   Medium    5    1   6     5    1   3   3      100            2
Marrden Hounds                 Jandar's Oath                 Utgar     Wulsinu      Common   Squad   Hunters         Wild          Large     4    3   1     1    1   3   5       90            2
Marrden Nagrubs                Swarm Of The Marro            Utgar     Nagrubs      Common   Squad   Guards          Loyal         Small     3    3   1     6    1   2   2       30            2
Marro Drones                   Utgar's Rage                  Utgar     Marro        Common   Squad   Drones          Wild          Medium    5    3   1     6    1   3   3       50            1
Marro Drudge                   Swarm Of The Marro            Utgar     Marro        Common   Squad   Hunters         Wild          Medium    4    3   1     5    5   2   2       50            2
Marro Hive                     Swarm Of The Marro            Utgar     Marro        Unique   Hero    Hive            Terrifying    Huge      17   1   6     0    1   1   2      160            2
Marro Stingers                 Swarm Of The Marro            Utgar     Marro        Common   Squad   Stingers        Wild          Medium    4    3   1     5    5   3   3       60            1
Marro Warriors                 Rise Of The Valkyrie          Utgar     Marro        Unique   Squad   Warriors        Wild          Medium    4    4   1     6    6   2   3       50            1
Master Win Chiu Woo            The Master's Arrival          Aquilla   Human        Unique   Hero    Monk            Disciplined   Medium    5    1   5     5    1   4   4      140            3
Me-Burq-Sa                     Utgar's Rage                  Utgar     Marro        Unique   Hero    Warlord         Wild          Large     7    1   3     8    6   3   3       50            1
Microcorp Agents               Jandar's Oath                 Vydar     Human        Common   Squad   Agents          Tricky        Medium    5    3   1     5    7   2   3      100            3
Mimring                        Rise Of The Valkyrie          Utgar     Dragon       Unique   Hero    Beast           Ferocious     Huge      9    1   5     6    1   4   3      150            2
Minions of Utgar               Utgar's Rage                  Utgar     Kyrie        Common   Squad   Minions         Relentless    Medium    6    3   1     4    1   2   6      110            3
Moriko                         Defenders of Kinsland         Ullar     Human        Unique   Hero    Ninja           Disciplined   Medium     4   1   4     6    1   4   4      110            2
Morsbane                       Zanafor's Discovery           Ullar     Elf          Unique   Hero    Wizard          Tricky        Medium    5    1   6     5    1   3   2      100            1
Nakita Agents                  Thora's Vengeance             Vydar     Human        Unique   Squad   Agents          Tricky        Medium    4    3   1     5    6   3   3      120            3
Ne-Gok-Sa                      Rise Of The Valkyrie          Utgar     Marro        Unique   Hero    Warlord         Tricky        Medium    5    1   5     5    1   3   6       90            1
Nerak The Glacian Swog Rider   Nerak's Return                Utgar     Orc          Unique   Hero    Champion        Wild          Large     6    1   3     8    1   3   3       50            3
Nilfheim                       Raknar's Vision               Jandar    Dragon       Unique   Hero    King            Ferocious     Huge      12   1   6     6    1   6   4      185            2
Ninjas Of The Northern Wind    Thora's Vengeance             Einar     Human        Unique   Squad   Ninja           Disciplined   Medium    4    3   1     6    1   4   3      110            3
Obsidian Guards                Volcarren Wasteland           Utgar     Multarin     Common   Squad   Guards          Ferocious     Medium    5    3   1     4    1   4   4      100            3
Omnicron Snipers               Mallidon's Prophecy           Jandar    Soulborg     Common   Squad   Snipers         Precise       Medium    5    3   1     5    7   1   3      100            1
Ornak                          Crest Of The Valkyrie         Utgar     Orc          Unique   Hero    Champion        Wild          Medium    5    1   4     6    1   3   3      100            2
Otonashi                       Defenders of Kinsland         Vydar     Human        Unique   Hero    Ninja           Tricky        Medium     4   1   1     6    1   2   3       10            3
Parmenio                       Zanafor's Discovery           Einar     Human        Unique   Hero    Warlord         Disciplined   Medium    5    1   5     5    1   3   3       90            2
Raelin The Kyrie Warrior       Rise Of The Valkyrie          Jandar    Kyrie        Unique   Hero    Warrior         Merciful      Medium    5    1   5     6    1   3   3       80            2
Raelin The Kyrie Warrior       Swarm Of The Marro            Jandar    Kyrie        Unique   Hero    Warrior         Resolute      Medium    5    1   5     6    1   3   3      120            3
Rechets Of Bogdan              Fields Of Valor               Utgar     Undead       Unique   Squad   Devourer        Terrifying    Medium    4    3   1     6    1   3   3       50            3
Red Skull                      MARVEL: The Conflict Begins   None      Clone        Unique   Hero    Mastermind      Ruthless      Medium    5    1   5     5    5   4   3      190            2
Retiarius                      Thora's Vengeance             Einar     Human        Unique   Hero    Gladiator       Rebellious    Medium    5    1   4     5    1   5   3       90            1
Roman Archers                  Mallidon's Prophecy           Einar     Human        Common   Squad   Archers         Disciplined   Medium    5    3   1     4    6   2   1       55            1
Roman Legionnaires             Mallidon's Prophecy           Einar     Human        Common   Squad   Soldier         Disciplined   Medium    5    4   1     4    1   3   2       50            2
Runa                           Dawn Of Darkness              Utgar     Kyrie        Unique   Hero    Warrior         Tricky        Medium    5    1   5     6    1   3   3      120            2
Sacred Band                    Zanafor's Discovery           Einar     Human        Common   Squad   Soldiers        Disciplined   Medium    5    4   1     4    1   3   2       50            2
Saylind The Kyrie Warrior      Jandar's Oath                 Ullar     Kyrie        Unique   Hero    Warrior         Valiant       Medium    5    1   5     6    1   3   3       80            2
Sentinels Of Jandarr           Jandar's Oath                 Jandar    Kyrie        Common   Squad   Sentinels       Valiant       Medium    5    3   1     4    1   3   4      110            2
Sgt. Drake Alexander           Rise Of The Valkyrie          Jandar    Human        Unique   Hero    Soldier         Valiant       Medium    5    1   5     5    1   6   3      110            2
Sgt. Drake Alexander           Swarm Of The Marro            Jandar    Human        Unique   Hero    Soldier         Valiant       Medium    5    1   6     6    1   6   4      170            3
Shades Of Bleakewoode          Dawn Of Darkness              Utgar     Undead       Common   Squad   Devourers       Terrifying    Medium    5    3   1     7    1   2   4      100            2
Shaolin Monks                  Jandar's Oath                 Ullar     Human        Common   Squad   Monks           Disciplined   Medium    5    3   1     6    1   3   3       80            2
Shiori                         Swarm Of The Marro            Einar     Human        Unique   Hero    Ninja           Tricky        Medium    4    1   3     6    1   3   3       60            3
Silver Surfer                  MARVEL: The Conflict Begins   None      Zen-Lavian   Unique   Hero    Herald          Valiant       Medium    5    1   6     6    4   4   7      320            3
Sir Denrick                    Utgar's Rage                  Jandar    Human        Unique   Hero    Champion        Valiant       Medium    5    1   5     5    1   4   4      100            2
Sir Dupois                     Defenders of Kinsland         Jandar    Human        Unique   Hero    Knight          Valiant       Large      6   1   6     8    1   4   3      150            3
Sir Gilbert                    Crest Of The Valkyrie         Jandar    Human        Unique   Hero    Champion        Valiant       Medium    5    1   6     5    1   3   4      105            2
Sir Hawthorne                  Sir Hawthorne's Arrival       Utgar     Human        Unique   Hero    Champion        Relentless    Medium    5    1   6     5    1   4   4       90            2
Sonlen                         Swarm Of The Marro            Ullar     Elf          Unique   Hero    Archmage        Tricky        Medium    5    1   6     5    6   4   3      160            2
Sonya Esenwein                 Fields Of Valor               Utgar     Undead       Unique   Hero    Lady            Terrifying    Medium    4    1   3     6    1   3   3       45            4
Spartacus                      Thora's Vengeance             Einar     Human        Unique   Hero    Gladiator       Rebellious    Medium    5    1   5     5    1   6   4      200            1
Spider Man                     MARVEL: The Conflict Begins   None      Human        Unique   Hero    Crime Fighter   Tricky        Medium    5    1   5     6    1   4   4      160            3
Su-Bak-Na                      Orm's Return                  Utgar     Marro        Unique   Hero    Hivelord        Tricky        Huge      12   1   5     6    1   7   3      160            2
Sudema                         Zanafor's Discovery           Vydar     Undead       Unique   Hero    Queen           Wild          Medium    5    1   4     5    1   2   3      140            1
Sujoah                         Aquilla's Alliance            Aquilla   Insect       Unique   Hero    Predator        Relentless    Huge       6   1   6     8    1   4   4      185            2
Swog Rider                     Utgar's Rage                  Utgar     Orc          Common   Hero    Beast           Wild          Large     6    1   1     8    1   3   3       25            2
Syvarris                       Rise Of The Valkyrie          Ullar     Elf          Unique   Hero    Archer          Precise       Medium    5    1   4     5    9   3   2      100            1
Taelord The Kyrie Warrior      Mallidon's Prophecy           Utgar     Kyrie        Unique   Hero    Warrior         Relentless    Medium    5    1   5     5    1   3   3      180            2
Name                           Set                           General   Race         Rarity   Type Class          Personality   Size     Hgt #Fig Life Move Rng Att Def Points     # Spec
Tagawa Samurai                 Zanafor's Discovery           Einar     Human        Unique   Squad   Samurai     Disciplined   Medium    5    3   1     6    1   3   5      120            2
Tagawa Samurai Archers         Dawn Of Darkness              Einar     Human        Common   Squad   Samurai     Disciplined   Medium    5    3   1     5    6   2   3       65            1
Tarn Viking Warriors           Rise Of The Valkyrie          Jandar    Human        Unique   Squad   Warriors    Wild          Medium    5    4   1     4    1   3   4       50            1
Templar Calvary                Fields Of Valor               Jandar    Human        Common   Squad   Knights     Valiant       Large     6    3   1     8    1   3   3      120            3
Thanos                         MARVEL: The Conflict Begins   None      Eternal      Unique   Hero    Conqueror   Nihilist      Medium    5    1   6     6    6   6   7      360            2
The Einar Imperium             Dawn Of Darkness              Einar     Kyrie        Common   Squad   Soldiers    Disciplined   Medium    5    3   1     5    1   3   3      140            2
Theracus                       Raknar's Vision               Ullar     Gryphillin   Unique   Hero    Scout       Disciplined   Large     5    1   3     7    1   3   3       40            2
Thorgrim the Viking Champion   Rise Of The Valkyrie          Jandar    Human        Unique   Hero    Champion    Valiant       Medium    5    1   4     5    1   3   4       80            2
Tor-Kul-Na                     Swarm Of The Marro            Utgar     Marro        Unique   Hero    Hivelord    Terrifying    Huge      11   1   6     6    1   6   5      220            1
Tornak                         Mallidon's Prophecy           Utgar     Orc          Unique   Hero    Champion    Tricky        Large     6    1   3     7    1   4   5      100            2
Ulginesh                       Defenders of Kinsland         Ullar     Elf          Unique   Hero    Wizard      Tricky        Large      6   1   5     7    5   3   3      150            2
Valguard                       Zanafor's Discovery           Einar     Human        Unique   Hero    Warlord     Wild          Medium    5    1   7     5    1   2   4      110            2
Venoc Vipers                   Mallidon's Prophecy           Ullar     Vipers       Common   Squad   Scouts      Relentless    Medium    5    3   1     7    1   3   0       40            2
Venoc Warlord                  Mallidon's Prophecy           Ullar     Viper        Unique   Hero    Warlord     Relentless    Medium    6    1   6     7    1   4   3      120            3
Venom                          MARVEL: The Conflict Begins   None      Symbiote     Unique   Hero    Vigilante   Ferocious     Medium    5    1   5     6    1   6   4      150            3
Warden 816                     Fields Of Valor               Utgar     Soulborg     Unique   Hero    Warden      Tricky        Medium    4    1   2     5    7   3   6       90            2
Warriors Of Ashra              Thora's Vengeance             Ullar     Elves        Common   Squad   Warriors    Tricky        Medium    4    3   1     5    1   3   3       50            1
Wolves of Badru                Defenders of Kinsland         Utgar     Wolves       Common   Squad   Hunters     Relentless    Small      3   3   1     6    1   3   3       80            3
Wo-Sa-Ga                       Aquilla's Alliance            Utgar     Marro        Unique   Hero    Hivelord    Terrifying    Huge      10   1   4     6    1   6   4      135            2
Zelrig                         Aquilla's Alliance            Einar     Dragon       Unique   Hero    Emperor     Disciplined   Huge      11   1   6     6    1   4   4      185            2
Zetacron                       Aquilla's Alliance            Jandar    Soulborg     Unique   Hero    Scout       Precise       Large      7   1   2     5    8   2   4       60            1
Zettian Guards                 Rise Of The Valkyrie          Utgar     Soulborg     Unique   Squad   Guards      Precise       Medium    5    2   1     4    7   2   7       70            1
Zombies Of Morindan            Dawn Of Darkness              Utgar     Undead       Common   Squad   Savages     Terrifying    Medium    5    3   1     4    1   2   3       60            3
Name                          Special1                              Special2                       Special3                         Special4
10th Regiment of Foot         Wait Then Fire                        Melee Defense 1                Bayonet Attack 1
4th Massachusetts Line        Wait Then Fire                        Valiant Army Defense Bonus
Abomination                   Super Leap                            Stomp Special Attack
Acolarh                       Leaf Of The Home Tree Aura            Ullar's Amulet
Agent Carr                    Ghost Walk                            Sword Of Reckoning 4           Disengage
Agent Skahen                  Double Attack                         Cover Fire                     Stealth Dodge
Airborne Elite                Grenade Special Attack                The Drop
Alastair Macdirk              Overextended Attack
Anubian Wolves                Unleashed Fury
Arkmer                        Staff of Lerkinton                    Engagement Strike 13
Armoc Vipers                  Ullar Warlord Bonding                 Slither
Arrow Gruts                   Beast Bonding                         Disengage
Ashigaru Harquebus            Wait Then Fire
Ashigaru Yari                 Encircle Special Attack
Aubrien Archers               Frenzy
Blade Gruts                   Orc Champion Bonding                  Disengage
Blastatrons                   Gladiatron Movement Bonding           Homing Device
Braxas                        Poisonous Acid Breath                 Flying
Brunak                        Carry                                 Blood Hungry Special Attack    Lava Resistant
Captain America               Shield Throw Special Attack           Tactician                      Counter Strike
Chardris                      Fire Strike Special Attack
Charos                        Counter Strike                        Flying
Concan The Kyrie Warrior      Knight And Sentinel Enhancement       Flying
Crixus                        One Shield Defense
Cyprien Esenwein              Life Drain                            Chilling Touch                 Stealth Flying
Deadeye Dan                   Ullar Enhanced Rifle Special Attack   Sharpshooter
Deathreavers                  Scatter                               Disengage                      Climb x2
DeathStalkers                 Maul
Deathwalker 7000              Self-Destruct                         Stealth Dodge
Deathwalker 8000              Rapid Fire Special Attack
Deathwalker 9000              Explosion Special Attack              Range Enhancement
Doctor Doom                   Mind Exchange 17                      Flying
Dumutef Guard                 Road Strength                         Devourer Attack Enhancement
Dund                          Crippling Gaze 15
Dzu-Teh                       Glacier Traverse                      Glacier Camouflage             Snow And Ice Enhanced Movement
Eldgrim The Viking Champion   Overextended Attack                   Warrior's Swiftness Spirit
Elite Onyx Vipers             Slither                               Frenzy                         Evasive 8
Emirroon                      Elven Summoning Spell
Empress Kiova                 Gift Of The Empress Aura              Stealth Flying
Finn The Viking Champion      Attack Aura 1                         Warrior's Attack Spirit 1
Fyorlag Spiders               Climb X3                              Entangling Web                 Predator Bonding
Gladiatrons                   Cyberclaw                             Melee Defense 1
Gorillinators                 Tough
Grimnak                       Chomp                                 Orc Warrior Enhancement
Grok Riders                   Marro Warlord Bonding                 Mark of the Warlord            Grok Training
Guilty McCreech               Double Attack
Gurei-Oni                     Evil Eye Defense                      Tetsubo Special Attack
Hatamoto Taro                 Heroic Defense Aura                   Adjacent Tough 1
Heavy Gruts                   Orc Champion Bonding                  Disengage
Incredible Hulk               Rage Smash 5                          Super Leap                     Stomp Special Attack
Iron Man                      Double Attack                         Flying
Isamu                         Vanish 9                              Phantom Walk                   Dishonorable Attack
Iskara Esenwein               Life Drain                            Summon The Rechets Of Bogdan   Flying
Izumi Samurai                 Counter Strike
James Murphy                  Shotgun Blast Special Attack          Whip 12
Johnny "Shotgun" Sullivan     Shotgun Blast Special Attack
Johrdawn                      Rain of Flame Special Attack
Jotun                         Wild Swing Special Attack             Throw 14
Kaemon Awa                    Quick Release Special Attack          Counter Strike
Kato Katsuro                  Kato Katsuro's Command
Kee-Mo-Shi                    Mind Shackle 19                       Toxic Skin
Kelda The Kyrie Warrior       Healing Touch                         Flying
Khosumet The Darklord         Relentless Assault                    Unleashed Fury Enhancement
Knights Of Weston             Human Champion Bonding                A Coward's Reward
Kozuke Samurai                Charging Assault                      Counter Strike
Name                           Special1                          Special2                            Special3                        Special4
Krav Maga Agents               Stealth Dodge
Krug                           Wounded Smash                     Double Attack
Kyntela Gwyn                   Strength Of Oak Aura 1
Laglor                         Vydar's Range Enhancement Aura    Autoload Special Attack
Macdirk Warriors               Highland Fury                     Human Champion Bonding
Major Q10                      Machine Pistol Special Attack     Wrist Rocket Special Attack
Major Q9                       Queglix Gun Special Attack
Major X17                      Improved Cyberclaw                Melee Defense 4
Marcu Esenwein                 Life Drain                        Eternal Hatred                      Flying
Marcus Decimus Gallus          Soldier Leadership                Soldier Attack Enhancement
Marrden Hounds                 Wild Pack Movement                Marro Plague
Marrden Nagrubs                Hivelord Life Bonding             Climb X2
Marro Drones                   Hive Swarm
Marro Drudge                   Swamp Water Strength              Swamp Water Tunnel
Marro Hive                     Hive Mind                         Marro Rebirth
Marro Stingers                 Stinger Drain
Marro Warriors                 Water Clone
Master Win Chiu Woo            Master's Influence                Master's Assault                    Stealth Leap 25
Me-Burq-Sa                     Paralyzing Stare 16
Microcorp Agents               Stealth Armor 15                  Water Suits                         Sighting
Mimring                        Fire Line Special Attack          Flying
Minions of Utgar               Utgar's Orders                    Deadly Strike                       Flying
Moriko                         Phantom Walk                      Saber Storm Special Attack
Morsbane                       Rod Of Negation
Nakita Agents                  Smoke Powder 13                   Engagement Strike 15                Gorrilinator Movement Bonding
Ne-Gok-Sa                      Mind Shackle 20
Nerak The Glacian Swog Rider   Disengage                         Orc Defense Aura 1                  Snow Strength
Nilfheim                       Ice Shard Breath Special Attack   Flying
Ninjas Of The Northern Wind    Disappearing Ninja                Ghost Walk                          Disengage
Obsidian Guards                Lava Resistant                    Lava Throw                          Water Weakness
Omnicron Snipers               Deadly Shot
Ornak                          Red Flag Of Fury Aura             Orc Battle Cry Aura
Otonashi                       Tricky Speed 4                    Phantom Walk                        Attack the Wild 2
Parmenio                       Disciplined Influence             Sacred Band Defy Death 15
Raelin The Kyrie Warrior       Defensive Aura                    Flying
Raelin The Kyrie Warrior       Whirlwind Assault                 Extended Defensive Aura             Flying
Rechets Of Bogdan              Iskara's Summoning                Lethal Sting                        Flying
Red Skull                      Master Manipulator                Dust-Of-Death
Retiarius                      Net Trip 14
Roman Archers                  Arrow Volley
Roman Legionnaires             Warlord Bonding                   Shield Wall
Runa                           Helm Of Mitonsoul Aura            Flying
Sacred Band                    Einar Warlord Bonding             Disciplined Army Defense Bonus
Saylind The Kyrie Warrior      Spear Of Summoning                Flying
Sentinels Of Jandarr           Shields Of Valor                  Flying
Sgt. Drake Alexander           Thorian Speed                     Grapple Gun 25
Sgt. Drake Alexander           Thorian Speed                     Grapple Arm                         Pistol Fire Special Attack
Shades Of Bleakewoode          Soul Devour                       Stealth Flying
Shaolin Monks                  Shaolin Assault                   Stealth Leap
Shiori                         Concentrated Will                 Phantom Walk                        Shurken Special Attack
Silver Surfer                  Stealth Flying                    Cosmic Force Blast Special Attack   Hyper Speed 5
Sir Denrick                    A Coward's Reward                 Giant Killer
Sir Dupois                     Knight's Courage                  Tactical Disengagement 7            Chalice of Fortitude
Sir Gilbert                    Jandar's Dispatch                 Attack Aura 1
Sir Hawthorne                  Blind Rage Special Attack         Stab In The Back
Sonlen                         Dragon Healing                    Dragon Swoop
Sonya Esenwein                 Life Drain                        Eternal Strength                    Eternal Heartbreak              Flying
Spartacus                      Gladiator Inspiration
Spider Man                     Spidey Sense 11                   Swing Line 4                        Web Special Attack
Su-Bak-Na                      Hive Supremacy                    Flying
Sudema                         Stare Of Stone
Sujoah                         Poison Sting Special Attack       Flying
Swog Rider                     Disengage                         Orc Archer Enhancement
Syvarris                       Double Attack
Taelord The Kyrie Warrior      Attack Aura                       Flying
Name                           Special1                        Special2                          Special3                 Special4
Tagawa Samurai                 Counter Strike                  Bloodlust
Tagawa Samurai Archers         Counter Strike
Tarn Viking Warriors           Beserker Charge
Templar Calvary                Galloping Charge                Dismiss The Rabble                Righteous Smite
Thanos                         Rejected By Death               Flying
The Einar Imperium             Double Attack                   Stealth Flying
Theracus                       Carry                           Flying
Thorgrim the Viking Champion   Defensive Aura 1                Warrior's Armor Spirit 1
Tor-Kul-Na                     Trample Stomp
Tornak                         Disengage                       Orc Warrior Enhancement
Ulginesh                       Mind Link                       Flying
Valguard                       First Assault 3                 Beserker Charge Enhancement
Venoc Vipers                   Slither                         Frenzy
Venoc Warlord                  Scout Leadership                Frenzy Enhancement                Slither
Venom                          Spider-Sense 14                 Swing Line 4                      Web Special Attack
Warden 816                     Eviseraxe Special Attack        Guard Leadership
Warriors Of Ashra              Defensive Agility
Wolves of Badru                Darklord Bonding                Climb X2                          Pounce Special Ability
Wo-Sa-Ga                       Coil Crush                      Slither
Zelrig                         Majestic Fires Special Attack   Flying
Zetacron                       Deadly Shot
Zettian Guards                 Zettian Targetting
Zombies Of Morindan            Horde Movement                  Zombie Onslaught Special Attack   Zombies Rise Again
Special Name                        Spec Attack
A Coward's Reward                   No
Adjacent Tough 1                    No

Arrow Volley Special Attack         Yes

Attack Aura                         No
Attack Aura 1                       No
Attack the Wild 2                   No
Autoload Special Attack             Yes

Bayonet Attack 1                    No

Beast Bonding                       No
Berserker Charge                    No
Berserker Charge Enhancement        No
Blind Rage Special Attack           Yes

Blood Hungry Special Attack         Yes

Bloodlust                           No

Carry                               No

Chalice of Fortitude                No
Charging Assault                    No

Chilling Touch                      No




Chomp                               No

Climb X2                            No
Climb X3                            No
Coil Crush                          No

Concentrated Will                   No
Cosmic Force Blast Special Attack   Yes

Counter Strike                      No

Cover Fire                          No

Crippling Gaze 15                   No

Cyberclaw                           No

Darklord Bonding                    No
Deadly Shot                         No
Deadly Strike                       No
Defensive Agility                   No
Defensive Aura                      No

Defensive Aura 1                    No
Devourer Attack Enhancement         No
Disappearing Ninja               No



Disciplined Army Defense Bonus   No
Disciplined Influence            No

Disengage                        No
Dishonorable Attack              No
Dismiss The Rabble               No
Double Attack                    No
Dragon Healing                   No

Dragon Swoop                     No

Dust Of Death                    No

Einar Warlord Bonding            No
Elven Summoning Spell            No




Encircle Special Attack          Yes



Engagement Strike 13             No

Engagement Strike 15             No

Entangling Web                   No



Eternal Hatred                   No



Eternal Heartbreak               No
Eternal Strength                 No
Evasive 8                        No
Evil Eye Defense                 No

Evisceraxe Special Attack        Yes
Explosion Special Attack         Yes



Extended Defensive Aura          No
Fire Line Special Attack         Yes

Fire Strike Special Attack       Yes

First Assault 3                  No

Flying                           No



Frenzy                           No
Frenzy Enhancement               No
Galloping Charge                 No

Ghost Walk                       No
Giant Killer                     No
Gift Of The Empress Aura          No




Glacier Camouflage                No
Glacier Traverse                  No

Gladiator Inspiration             No



Gladiatron Movement Bonding       No
Gorillinator Movement Bonding     No
Grapple Arm                       No




Grapple Gun 25                    No

Grenade Special Attack            Yes




Grok Training                     No
Guard Leadership                  No
Healing Touch                     No



Helm Of Mitonsoul                 No



Heroic Defense Aura               No




Highland Fury                     No



Hive Mind                         No

Hive Supremacy                    No
Hive Swarm                        No



Hivelord Life Bonding             No



Homing Device                     No
Horde Movement                    No

Human Champion Bonding            No
Hyper Speed 5                     No

Ice Shard Breath Special Attack   Yes

Improved Cyberclaw                No

Iskra's Summoning                 No
Jandar's Dispatch                 No



Kato Katsuro's Command            No



Knight And Sentinel Enhancement   No
Knight's Courage                  No
Lava Resistant                    No
Lava Throw                        No
Leaf of the Home Tree Aura        No




Lethal Sting                      No

Life Drain                        No
Machine Pistol Special Attack     Yes

Majestic Fires Special Attack     Yes



Mark of the Warlord               No
Marro Plague                      No

Marro Rebirth                     No

Marro Warlord Bonding             No
Master Manipulator                No

Master's Assault                  No
Master's Influence                No

Maul                              No

Melee Defense 1                   No
Mind Exchange 17                  No




Mind Link                         No

Mind Shackle 19                   No




Mind Shackle 20                   No



Net Trip 14                       No

One Shield Defense                No
Orc Archer Enhancement            No
Orc Battle Cry Aura               No

Orc Champion Bonding              No
Orc Defensive Aura 1              No

Orc Warrior Enhancement           No
OverExtend Attack              No

Paralyzing Stare 16            No

Phantom Walk                   No
Pistol Fire Special Attack     Yes
Poison Sting Special Attack    Yes



Poisonous Acid Breath          No



Pounce Special Ability         No



Predator Bonding               No
Queglix Gun Special Attack     Yes



Quick Release Special Attack   Yes

Rage Smash 5                   No

Rain of Flame Special Attack   Yes



Range Enhancement              No
Rapid Fire Special Attack      Yes

Red Flag Of Fury Aura          No



Rejected By Death              No

Relentless Assault             No
Righteous Smite                No
Road Strength                  No
Rod Of Negation                No




Saber Storm Special Attack     Yes



Sacred Band Defy Death 15      No

Scatter                        No

Scout Leadership               No
Self-Destruct                  No




Shaolin Assault                No
Sharpshooter                   No

Shield Throw Special Attack    Yes
Shield Wall                      No

Shields Of Valor                 No
Shotgun Blast Special Attack     Yes



Shuriken Special Attack          Yes

Sighting                         No
Slither                          No
Smoke Powder 13                  No



Snow And Ice Enhanced Movement   No
Snow Strength                    No
Soldier Attack Enhancement       No
Soldier Leadership               No
Soul Devour                      No



Spear Of Summoning               No



Spidey Sense 11                  No

Spidey Sense 14                  No

Stab In The Back                 No

Staff of Lerkinton               No
Stare Of Stone                   No

Stealth Armor 15                 No

Stealth Dodge                    No
Stealth Flying                   No



Stealth Leap                     No




Stealth Leap 25                  No




Stinger Drain                    No



Stomp Special Attack             Yes

Strength Of Oak Aura 1           No
Summon The Rechets Of Bogdan     No
Super Leap                            No




Swamp Water Strength                  No
Swamp Water Tunnel                    No

Swing Line 4                          No




Sword Of Reckoning 4                  No
Tactical Disengagement 7              No

Tactician                             No
Tetsubo Special Attack                Yes

The Drop                              No



Thorian Speed                         No
Throw 14                              No




Tough                                 No
Toxic Skin                            No

Trample Stomp                         No




Tricky Speed 4                        No
Ullar Enhanced Rifle Special Attack   Yes

Ullar Warlord Bonding                 No
Ullar's Amulet                        No
Unleashed Fury                        No



Unleashed Fury Enhancement            No
Utgar's Orders                        No
Valiant Army Defense Bonus            No
Vanish 9                              No



Vydar's Range Enhancement Aura        No



Wait Then Fire                        No
Warlord Bonding                       No
Warrior's Armor Spirit 1              No
Warrior's Attack Spirit 1             No

Warrior's Swiftness Spirit            No
Water Clone                       No



Water Suits                       No
Water Weakness                    No
Web Special Attack                Yes
Whip 12                           No

Whirlwind Assault                 No
Wild Pack Movement                No

Wild Swing Special Attack         Yes



Wounded Smash                     No
Wrist Rocket Special Attack       Yes

Zettian Targeting                 No
Zombie Onslaught Special Attack   Yes

Zombies Rise Again                No
Special Description
This creature roles one additional die against figures leaving and engagement with them.
When rolling defense dice for Hatamoto Taro, if Hatamoto Taro is adjacent to at least one figure you control who follows Einar, add one automatic shield
to the defense roll
Special Attack - Range 6, Attack 6. Three unengaged adjacent creatures of this type on the same level may combine their attacks and roll their attack dice
as one attack. All creatures in the Arrow Volley must have a clear line of sight on the one target.
All figures you control within 4 clear sight spaces of this creature get +1 to attack. A creature with Attack Aura does not affect itself.
All friendly figures adjacent to this creature with a Range of 1 add 1 die to their normal attack.
When attacking a figure who has a wild personality, Otonashi rolls 2 additional attack dice.
Range 7. Attack 3. When attacking with Autoload Special Attack, you may roll Vydar Valkyrie dice. If you roll at least one Vydar symbol, you may attack
again using Autoload Special Attack.
When rolling attack dice against an adjacent figure, a Soldier in the 10 th Regiment of Foot adds 1 to his attack dice. A Soldier in the 10 th Regiment of Foot
can only use Bayonet Attack if he moved at least one space this turn.
Before taking a turn with this creature, you can take a turn with any Beast you control.
After moving and before attacking, roll the 20-sided die. If you roll a 15 or higher, you may move all creatures of this type again.
Add 1 to your die roll when you roll for the Beserker Charge power on any Army Card.
Range 1. Attack 3. If This Creature rolls at least 2 skulls with its Blind Rage Special Attack, this creature may attack again with its Blind Rage Special
Attack. This creature may continue attacking with his Blind Rage Special Attack until it rolls fewer than 2 skulls.
Range 1 - Attack 4. If this creature's Blood Hungry Special Attack destroyes a figure, this creature may attack again with his Blood Hungry Special
Attack. This creature may continue attacking with his Blood Hungry Special Attack until he does not destroy a figure.
For every opponent's figure this creature destroys, place a purple Experience Marker on this card. When attacking with this creature, roll one additional
attack die for each Experience Marker on this card. A maximum of 3 Experience Markers can be placed on this card.
Before moving this creature, choose an unengaged friendly Small or Medium figure adjacent to this creature. After you move this creature, place the
chosen figure adjacent to this creature.
If Sir Dupois has 4 or more wounds on his Army Card, add 1 to his defense dice.
Any or all of this creature may add 3 to their Move number as long as they are unengaged prior to moving. This creature must be able to move adjacent to
an opponent's figure in order to use Charging Assault.
After moving and before attacking, this unit may attempt a Chilling Touch. To do this, choose a figure adjacent to this unit and roll the 20-sided die. If you
roll 1-12, nothing happens. If you roll 13-15, the chosen figure receives 1 wound. If you roll 16-17, the chosen figure receives 2 wounds. If you roll 18-19,
the chosen figure receives 3 wounds. If you roll a 20 or higher, the chosen figure receives 6 wounds. Chilling Touch does not effect Soulborgs or
destructible objects.
Before attacking, choose one medium or small figure adjacent to this creature. If the chosen figure is a Squad figure, destroy it. If the chosen figure is a
Hero figure, roll the 20-sided die. If you roll a 16 or higher, destroy the chosen Hero.
When moving up or down levels of terrain, this creature may double their height.
When moving up or down levels of terrain, this creature may triple their height.
When attacking a small, medium or large figure, if Wo-Sa-Ga inflicts at least 2 wounds, roll the 20-sided die. If you roll a 15 or higher, destroy the
defending figure.
If this unit has only one unrevealed order marker on her Army Card, add 1 to her attack and defense.
Range 6. Attack 6. If an opponent's Unique Hero receives at least one wound from the Cosmic Force Blast Special Attack, roll the 20-sided die. If you roll
a 16 or higher, you may remove one unrevealed Order Marker at random from that Unique Hero's Army Card.
When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.
This power does not work against Samurai.
When attacking a figure, if Agent Skahen inflicts one or more wounds, you may move one "Tricky" figure who follows Vydar and is within 8 clear spaces
of Agent Skahen up to 4 spaces. You cannot use Cover Fire to move Agent Skahen.
Before moving, you may choose a figure within 5 clear sight spaces of this creature. Roll the 20-sided die. If you roll a 15 or higher, remove all Order
Markers on the chosen figure's Army Card (or cards if your opponent has more than one common card for that figure).
All small or medium opponent's figures that enter or occupy a space adjacent to any creature of this type cannot move. Figures affected by the Cyberclaw
cannot be moved by any special power on any Army Card or Glyph.
Before taking a turn with Wolves of Badru, you may first take a turn with any Darklord you control.
When attacking with this creature, all skulls rolled count for one additional hit.
When attacking with this creature, all skulls rolled count for one additional hit.
When this creature rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage.
All figures you control within 4 clear sight spaces of this creature add 2 to their defense dice. A creature with Defensive Aura does not affect itself.

All friendly figures adjacent to this creature add 1 die to their defense.
All friendly Devourers adjacent to this creature receive an additional attack die.
If this creature is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die to disappear. If you roll a 1-11, roll defense dice
normally. If you roll a 12 or higher, this creature takes no damage and instead may move up to 4 spaces. This creature can disappear only if they end their
disappearing move not adjacent to any enemy figures.
If every Army Card you control has a disciplined personality, each soldier in this Army Card received 1 additional defense die.
At the start of the game, you may choose any unique Army Card you control. For this game the chosen card's personality is Disciplined, regardless of what
is listed on the card.
This creature is never attacked when leaving an engagement.
When attacking a figure who follows Jandar, this unit rolls 2 additional attack dice.
When rolling defense dice against adjacent attacking small or medium Squad figures, these units receive 1 additional defense die.
When this creature attacks, he may attack one additional time
Before moving, you may choose a wounded Hero figure within 4 clear sight spaces of this unit. Roll the 20-sided die. If you roll a 15 or higher, remove one
wound marker from the chosen Hero's Army Card. This unit's Dragon can use its Dragon Healing on this unit.
After moving and before attacking, you may choose any figure within 4 clear sight spaces of this unit. Roll the 20-sided die. If you roll a 15 or higher, the
chosen figure recieves one wound.
After moving and before attacking, you may either 1) Roll the 20-sided die once for each figure adjacent to this unit, or 2) Roll the 20-sided die once for
any one figure up to 3 clear sight spaces away. If you roll a 19 or higher, that figure is destroyed.
Before taking a turn with this creature, you may first take a turn with any Warlord you control that follows Einar.
After moving and before attacking, you may roll the 20-sided die. Add the number of elves you control adjacent to Emirrooon to your die roll. If you roll 1-
4, nothing happens. If you roll 5-11, you may place 1 Elf you control adjacent to Emirroon. If you roll 12-17, you may place 2 Elves you control adjacent to
Emirroon. If you roll 18-20, you may place 3 Elves you control adjacent to Emirroon. If the summoned Elves are engaged, they will not take any leaving
engagement attacks. Emirroon cannot summon an Elf he is already adjacent to.
Range 1. Attack 6. If 3 Ashigaru Yari you control are adjacent to the same enemy figure, they may roll their attack dice as one combined attack. The
defending figure compares height to the lowest Ashigaru Yari to determine any height advantage. If Encircle Special Attack is used, the 4th figure that
moved this turn cannot attack.
If an opponent's small or medium figure move adjacent to this creature, roll the 20-sided die. If you roll a 13 or higher, the opponent's figure recieves a
wound. Figures may be targeted only as they move into engagement with this creature.
If an opponent's small or medium figure move adjacent to this creature, roll the 20-sided die. If you roll a 15 or higher, the opponent's figure recieves a
wound. Figures may be targetted only as they move into engagement with this creature.
After moving and before attacking, you may choose any one small or medium opponent’s figure that is engaged with at least three Fyorlag Spiders you
control. Roll the 20-sided die. If you roll a 16 or greater, remove one unrevealed order marker at random from the chosen figure’s Army Card.

After revealing an order marker on this card, you must roll the 20-sided die. If you roll a 17 or higher, choose an opponent. That opponent will now control
this unit for the remainder of your turn, but will not be able to view any unrevealed order markers on this card. At the end of that turn, control of this unit
returns to you. All order markers and figures that were on this unit's Army Card will stay on his Army Card.
If you control Cyprien Esenwein and he is destroyed, Sonya Esenwein immediately recieves 2 wounds.
Anytime you roll the 20-sided die for Cyprien Esenwein's Chilling Touch, you may add 2 to your die roll.
When this creature rolls defense dice against an attacking figure who is not adjacent, add 8 defense dice to the defending creature.
When rolling defense dice against a normal attack from a non-adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.

Range 1. Attack 5. The Evisceraxe Special Attack cannot be used on small figures.
Range 7 - Attack 3. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Explosion Special Attack. This creature
only needs a clear sight shot at the chosen figure. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice seperately. This creature
can be affected by his own Explosion Special Attack.
All figures you control within 6 clear sight spaces of this unit add 1 to their defense dice. Extended Defensive Aura does not affect this unit.
Range Special, Attack 4. Choose 8 spaces in a straight line from this creature. All figures on those spaces who are in line of sight are affected by this
creature's Fire Line Special Attack. Roll 4 attack dice once for all affected figures. Affected figures roll defense dice seperately.
Range 6 Attack 2 + Special. When Chardris attacks with Fire Strike Special Attack, add 1 to Chardris’ attack dice for every additional Elf Wizard you
control within 3 clear sight spaces of Chardris, up to a maximum of +3 dice.
When attacking with this creature, if the defending figure was not adjacent to this creature at the start of this turn, this creature receives 3 additional attack
dice.
When counting spaces for this creature's movement, ignore elevations. This creature may fly over water without stopping, pass over figures without
becoming engaged, and fly over obstacles such as ruins. When this creature starts to fly, if it is engaged it will take any leaving engagement attacks.

After you take a turn with creature, roll the 20-sided die. If you roll a 16 or higher you may take another turn with this creature
Add 1 to your die roll when you roll for the Frenzy power on any Army Card.
This unit receives 2 additional attack dice when attacking any figure that was at least 4 clear sight spaces away from that unit at the start of his turn.

This creature can move through all figures.
When this creature attack Huge figures, add 2 attack dice.
When you roll defense dice for any Kyrie that you control who follows Einar and is within 5 clear sight spaces of Empress Kiova, you may re-roll all
defense dice that did not show shields. Gift of the Empress Aura can be used only once for each defense roll. Empress Kiova's Gift of the Empress Aura
does not affect Empress Kiova.

Is this creature is adjacent to a Glacier Mountain, opponent's figures must be adjacent to this creature to attack it with a normal attack.
If this creature is adjacent to a Glacier Mountain, this creature may Glacier Traverse instead of moving normally. You may do this with any or all of this
creature each turn. To Glacier Traverse, move to any unoccupied space adjacent to that Glacier Mountain.
If all Order Markers for a round are placed on Gladiator Army Cards, and at least one Order Marker is placed on this creature, then all Gladiators you
control (except this creature) become inspired. Inspired Gladiators add one to their Move number and add 1 extra attack die and defense die for the rest of
the round.
Before Taking a turn with this creature, you may move 4 Gladiatrons you control up to 5 spaces each.
Before taking a turn with this creature, you may move 3 Gorillinators you control up to 7 spaces each.
Instead of his normal move, this unit may use his Grapple Arm. Grapple Arm has a move of 4. When counting spaces for Grapple Arm ignore elevations.
The unit may grapple over water without stopping, over figures without becoming engaged, and over obstacles such as ruins. The unit may not grapple
more than 45 levels up or down in a single Grapple Arm move. If the unit is engaged when he starts his Grapple Arm move, he will take any leaving
engagement attacks.
Instead of this creature's normal move, it may move only one space. This space may be up to 25 levels higher. When using the Grapple Gun, all
engagement rules still apply.
Range 4. Lob 12. Attack 2. Use this power once per game. Start the game with a grenade marker on this card. Remove the grenade marker to throw
grenades. One at a time do the following with each creature of this type: Choose a creature to attack. No clear line of sight is needed. Any figures
adjacent to the chosen figure are also affected by the Grenade Special Attack. Roll 2 attack dice once for all affected figures. Each figure rolls defense
dice seperately.
Marro Hive cannot rebirth Grok Riders with its Marro Rebirth special power.
All Guards you control move one additional Space.
After moving and before attacking, choose a wounded hero figure adjacent to Kelda. Then roll the 20-sided die to add or remove wound markers from the
choses figure's card. If you roll a 1, add 2 markers. If you roll 2-5, remove 1 marker. If you roll 6-17, remove up to 2 markers. If you roll 18-20, remove
all markers.
After moving and before attacking, Runa may use her Helm of Mitonsoul Aura. When using the Helm of Mitonsoul Aura, you must roll the 20-sided die
for all figures within 3 clear sight spaces of Runa, one at a time. If you roll a 20, destroy the figure. Runa's Helm of Mitonsoul Aura does not affect Runa.

When defending against a normal attack by an adjacent figure with any Samurai or Ashigaru figures you control within 8 clear sight space of Hatamoto
Taro, you may roll Einar Valkyrie dice. Each Einar symbol rolled counts as an additional sheild. Heroic Defense Aura does not affect Hatamoto Taro.
.

At the start of the game, choose a Human Champion you control. While that Champion is in play, these creatures roll one additional attack die for each
wound marker on the chosen Hero. There can be only one Human Champion for all the creatures of this type you control. This creature cannot attack it's
chosen Human Champion.
After Revealing an order marker on this Army Card, you may take a turn with any small or medium Common Marro Squad you control before taking a turn
with this unit. Any figure that is taking a turn must be withing 12 clear sight spaces of this unit prior to its movement.
Anytime you roll the 20-sided die for a Marro or Wilsinu Army Card, you may add 1 to your die roll.
Before Moving this creature, roll the 20-sided die. If you roll 1-12, you may move and attack with up to 3 of this creature that you control. If you roll 13-
16, you may move and attack with up to 6 of this creature that you control. If you roll 17-20, you may move and attack with up to 9 of this creature that
you control.
Before taking a turn with Marrden Nagrubs, you may first take a turn with any Hivelord you control. Before moving the chosen Hivelord, you may destroy
one adjacent Marrden Nagrub you control. If you destroy a Marrden Nagrub with Hivelord Life Bonding remove 1 wound marker from the chosen
Hivelord's Army Card.
When attacking a non-adjacent figure, add 1 attack die for every Soulborg who follows Vydar that is adjacent to the attacking figure.
You may move up to 6 Zombies of Morindan that you control each turn. However, you may attack with only 3 Zombies of Morindan. You may attack with
any 3 Zombies of Morindan, even Zombies of Morindan that you did not move this turn.
Before taking a turn with these creatures, you may first take a turn with any Human Champion you control.
After taking a turn with this unit, it may move up to an additional 5 spaces. This unit cannot use Hyper Speed 5 if he attacked with his Cosmic Force Blast
Special Attack during that turn.
Range 5. Attack 4. When this creature attacks with it's Ice Shard Breath Special Attack, it may attack 2 additional times. It cannot attack the same figure
more than once.
All small, medium, or large opponent's figures that enter or occupy a space adjacent to this creature may not move. Figures affected by the Cyberclaw
cannot be moved by any special power on an Army Card or Glyph.
Rechets of Bogdan do not start the game on the battlefield. They must be summoned onto the battlefield by Iskra Esenwein.
After you take a turn with Sir Gilbert, you may roll 12 Jandar Valkyrie dice. Move up to 4 squad figures you control who follow Jandar up to X spaces. X
equals the number of Jandar symbols rolled. Any squad figures moved with Jandar's Dispatch must be within 8 clear sight spaces of Sir Gilbert prior to
moving.
Instead of taking a turn with Kato Katsuro, you may take a turn with one of the following you control: 1 Samurai Hero, or 1 Samurai Squad, or 1 1
Ashigaru Harquebus Squad and/or 1 Ashigaru Yari Squad. You may choose which Squad to activate first. Any figure taking a turn instead of Kato Katsuro
must be within clear sight of Kato Katsuro before moving.
All friendly Knights and Sentinels adjacent to this creature roll an additional attack die and an additional defense die.
Add 1 to Sir Dupois’ attack dice for every Knight you control within 4 clear sight spaces of Sir Dupois, up to a maximum of +3 dice.
This creature never rolls for molten lava damage or lava field damage and they do not have to stop on molten lava spaces.
When this creature is on a molten lava space it may add 2 to it's range.
When any Elf you control within 8 clear sight spaces of Acolarh recieves enough wounds to be destroyed, you may roll 10 Ullar Valkyrie dice before
removing the figure. If you roll at least 3 Ullar symbols, ignore any wounds that figure just recieved. Acolarh's Leaf of the Home Tree Aura does not affect
Acolarh.

When rolling attack dice against a small or medium figure, if this unit rolls a skull on every die , the defending figure cannot roll any defense dice and is
immediately destroyed.
Each time this unit destroys a figure, you may remove a wound marker from this Army Card. This unit cannot Life Drain destructible objects.
Range 7. Attack 2. This unit may use this special attack 4 times in the same turn. This unit may target the same figure or a different figure with each
attack.
Range 7 Attack 3. Choose a figure to attack. Any figures adjacent to the targeted figure are also affected by Majestic Fires Special Attack. Common squad
figures roll 2 fewer defense dice against this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Zelrig
cannot be affected by his own Majestic Fires Special Attack.
When attacking a figure that is adjacent to any Marro Warlord you control, Grok Riders add 2 to their attack dice.
After moving and before attacking, you must roll the 20-sided dice once for each figure adjacent to any of this creature you control. If you roll a 16 or
higher, that figure recieves a wound. Soulborgs and Wulsinu are not affected by this Marro Plague.
After taking a turn with this unit, you may roll the 20-sided die. If you roll a 13 or higher, you may place any previously destroyed Common Marro Squad
figure from your army on an empty space adjacent to this unit.
Before taking a turn with Grok Riders, you may first take a turn with any Marro Warlord you control.
After removing an Order Marker on this unit's card, instead of taking that turn with this unit, you may take a turn with any Unique Hero you control
withing clear sight of this unit.
This unit may attack any or all figures adjacent to him. Roll each attack separately.
All Monk Squad figures you control may leap an additional 13 levels up or down when using their Stealth Leap special power. All Monks you control
within 2 clear sight spaces of this unit add 1 to their attack dice and 1 to their defense dice.
When rolling attack dice against a small or medium figure, if this creature rolls a skull on every die, the defending figure recieves a wound for every skull,
and cannot roll any defense dice.
When rolling defense dice against a normal attack from an adjacent attacking figure, this creature adds 1 defense dice.
After taking a turn with this unit, you may choose any Unique Hero figure within 4 clear sight spaces of this unit. Roll the 20-sided die. If you roll a 17 or
higher, take temporary control of that hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to
the player who controlled the Hero before the Mind Exchange. All Order Markers that were on the chosen Hero's card will stay on the card.

Instead of taking a turn with Ulginesh, you may take a turn with up to 2 different Elf Wizards you control. Ulginesh cannot be one of the 2 Elf Wizards.
Any Elf Wizard taking a turn instead of Ulginesh must be within 6 clear sight spaces of Ulginesh before moving.
After moving and before attacking, you may choose any unique figure adjacent to Kee-Mo-Shi. Roll the 20-sided die. If you roll 19 or 20, take control of
the chosen figure and that figure's Army Card. You now control that Army Card and all figures on it. Remove any Order Markers on the chosen figure's
Army Card. If Kee-Mo-Shi is destroyed, you retain control of any previously Mind Shackled Army Cards.

After moving and before attacking, you may choose any Unique figure adjacent to this creature. Roll the 20-sided die. If you roll a 20, take control of the
chosen figure and that figure's Army Card. You now control that Army Card and all figures on it. Remove any Order Markers on this card. If this creature
is destroyed, you retain control of any previously Mind-Shackled Army Cards.
After moving and before attacking, roll the 20-sided die. If you roll a 14 or higher, any small or medium figure attacked by this creature this turn may roll
no more than 1 die for defense.
When rolling defense dice, if this creature rolls at least one shield, the most wounds this creature may take for this attack is one.
All friendly Orc Archers adjacent to this creature receive an additional attack die and an additional defense die.
Orc Battle Cry Aura: When attacking with any Orc Warrior figures you control within 2 clear sight spaces of Ornak, you may roll Utgar Valkyri dice. Each
Utgar symbol rolled counts for an additional skull.
Before Taking a turn with this creature, you may first take a turn with any Orc Champion you control.
All Orc creatures you control within 4 clear spaces of this creature add 1 to their defense dice. This creature's Defensive Aura does not affect itself.

All friendly Orc Warriors adjacent to this creature receive an additional attack die and an additional defense die.
After taking a turn with this creature, you may place a wound marker on this creature and take another turn with it. You may only use this power once
during a round.
After moving and before attacking, choose any small or medium figure within 6 clear sight spaces of this creature. Roll the 20-sided die. If you roll 16 or
higher, the chosen figure cannot roll any defense dice if attacked by this creature this turn.
This Unit can move through all figures and is never attacked when leaving an engagement.
Range 5. Attack 3. This unit may not use Pistol Fire Special Attack to attack a figure who follows Jandar.
Range 1 Attack 4. If Sujoah inflicts at least 1 wound with Poison Sting Special Attack roll the 20 sided die for Poison Damage. If you roll 1-9, the
defending figure receives no additional wounds for Poison Damage. If you roll 10-19, add 1 additional wound to the defending figure and roll again for
Poison Damage. If you roll 20, destroy the defending figure.
Instead of attacking, you may choose up to 3 different small or medium figures within 4 clear sight spaces of this creature. One at a time, roll the 20-sides
die for each chosen figure. If the chosen figure is a Squad figure and you roll a 8 or higher, destroy it. If the chosen figure is a Hero figure and you roll a
17 or higher, destroy the chosen Hero.
Range 3 Attack 5. A Wolf of Badru that moved but did not attack normally may use Pounce Special Attack. To pounce, choose a non-adjacent small or
medium figure whose base is not higher or lower than 5 levels from the base of the attacking Wolf. If the figure is destroyed, immediately place the
attacking Wolf on the space the figure occupied. If the figure is not destroyed, destroy the attacking wolf.
Before taking a turn with this creature, you may take a turn with any predator you control.
Range 6. Attack 1, 2, or 3. This creature starts each turn with 9 attack dice. Choose any figure within range and attack by rolling 1, 2, or 3 attack dice.
This creature may keep making special attacks with 1, 2, or 3 attack dice untill he has rolled all 9 attack dice. This creature may target the same or
different figures with each attack.
Range 4. Attack 4. When Kaemon Awa attacks with his Quick Release Special Attack, he may attack one additional time.

When this unit attacks using a normal attack, he receives one extra attack die for each Wound Marker he has, up to a maximum of 5 extra attack dice for
Rage Smash.
Range 7 Attack 1 + Special. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Rain of Flame Special Attack. Add
1 to Johrdawn’s attack dice for every additional Elf Wizard you control within 3 clear sight spaces of Johrdawn, up to a maximum of +3 dice. Johrdawn
cannot be affected by her own Rain of Flame Special Attack.
Any Soulborg Guards adjacent to this creature add 2 spaces to their range.
Range 7 - Attack 3. If this creature's Rapid Fire Special Attack inflicts a wound, he may attack again with it's Rapid Fire Special Attack. This creature
may continue attacking with it's Rapid Fire Special Attack until he does not inflict a wound.
If order marker 1 is placed on Ornak, then instead of taking that turn with Ornak, you may take a turn with up to 2 Unique Heroes you control who follow
Utgar. Ornak cannot be one of the 2 Unique Heroes. Any Unique Hero that is taking a turn instead of Ornak must be within 8 clear sight spaces of Ornak
prior to its movement.
At the start of each of your turns after this unit has been destroyed, roll the 20-sided die. If you roll a 19 or higher, immediately place this unit on a space
adjacent to any figure you control and remove all Wound Markers on the unit's card.
Each friendly figure adjacent to this creature with a Relentless personality recieves an additional attack die.
When attacking an opponent's figure who follows Utgar, these units receive 1 additional attack die.
Add 1 to this creature's attack and defense while on a road space.
Start the game with 3 brown Negation Markers on this card. At the end of the turn, if you have at least 1 Negation Marker on this card, you may choose
any opponents unique figure within 6 clear sight spaces of this creature. Roll the 20-sided die. If you roll a 1-15, nothing happens. If you roll a 16-19,
place a Negation Marker on the chosen figure's Army Card. All of that figure's special powers are negated for the entire game. If you roll a 20, destroy the
chosen figure.
Range 1 Attack 1, 2 or 3. Moriko starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2 or 3 attack dice. Moriko may
keep making special attacks with 1, 2 or 3 attack dice until she has rolled all 6 attack dice. Moriko may target the same or different figures with each
attack.
When an adjacent Sacred Band figure receives one or more wounds, roll the 20-sided die before removing that figure. If you roll a 15 or higher, ignore any
wounds.
After this creature which you control rolls defense dice against a normal attack, you may move any 2 of this creature you control up to 4 spaces each.

All scouts you control can move an additional 2 spaces
After moving and instead of attacking, this creature may choose to self-destruct. Roll the 20-sided die to determine if any other figures are wounded. If
you roll a 1-3, all adjacent figures are safe. If you roll a 4-15, each adjacent figure receive 2 wounds. If you roll a 16-19, each adjacent figure recieves 4
wounds. If you roll a 20, each adjacent figure recieves 8 wounds. After using this power, this creature is always destroyed.

This creature may attack any or all figures adjacent to it. Roll each attack seperately.
Instead of attacking, you may choose any non-adjacent figure within 10 clear sight spaces of this creature. Roll the 20-sided die. If you roll a 19 or 20, the
chosen figure is destroyed. If you roll a 1-18, you missed. This creature may not use this special power if it moved this turn.
Range 5. Attack 4. When Captain America attacks with his Shield Throw Special Attack, he may attack 2 additional times. He cannot attack the same
figure more than once.
When defending with this creature, add 1 defense die for each other adjacent creature of the same name, up to a maximum of +2 dice for the Shield Wall
power.
When defending with this creature, each shield rolled counts for one additional block.
Range 5 - Attack 3. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Shotgun Blast Special Attack. This
creature only needs a clear sight shot at the chosen figure. Roll attack dice once for all affected figures. Each figure rolls defense dice seperately. This
creature cannot be affected by it's own Shotgun Blast Special Attack.
Range 5. Attack Special. If this unit is attacking a small or medium figure, roll 3 attack dice for Shuriken Special Attack. If this unit is attacking a figure of
a different size, roll 2 attack dice for Shuriken Special Attack.
When this creature is attacking with a height advantage, it rolls an additional attack die.
This creature does not have to stop his movement when entering water spaces
When any of this creature you control, or any figure you control that is adjacent to any of this creature you control, is targetted for a normal attack from a
non-adjacent opponent, you may roll the 20-sided die. If you roll a 13 or higher, all of this creature you control, and all figures you control that are
adjacent to those creatures, no longer have any visible hit zones for the duration of the targetting figure's turn.
Slippery Ice and Heavy Snow only count as 1 space when moving.
Add 1 to thie creature's attack and defense while on a snow space.
All friendly soldiers adjacent to this unit receive an additional attack die.
All Soldiers you control move 1 additional space.
Before moving, each Shade of Bleakwoode you control may choose an adjacent unique hero. Roll the 20-sided die once for each Shade. If you roll 19 or
20, destroy the Shade of Bleakwoode figure, then take control of the chosen unique hero and remove any Order Marker on its card. You now control that
Army Card.
After moving and before attacking, choose any figure you control on the battlefield, then roll a 20-sided die. If you roll a 1-8, nothing happens. If you roll
a 9-20, move the chosen figure to any space adjacent to this creature. If the summoned figure is engaged, the figure does not recieve any leaving
engagement attacks.
If this unit is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-10, roll defense dice normally. If you roll 11-
20, this unit takes no damage and may immediately move using his Swing Line 4 Special Power
If this unit is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-13, roll defense dice normally. If you roll 14-
20, this unit takes no damage and may immediately move using his Swing Line 4 Special Power
After you take a turn with this creature, you must roll the 20-sided die. If you roll a 1, choose an opponent. That opponent now controls this creature.
Remove any Order Markers on this Army Card, then give the card to that opponent.
When defending with Arkmer, add as many defense dice as the number of elves you control adjacent to Arkmer.
Instead of attacking, choose any figure within 4 clear sight spaces of this creature. Roll the 20-sided die. If the chosen figure is a Squad figure and you roll
a 7 or higher, destroy it. If the chosen figure is a Hero figure and you roll a 17 or higher, destroy the chosen Hero figure.
When this creature receives one or more wounds, before removing that creature, roll the 20-sided die. If you roll a 15 or higher, ignore any wounds.

When this creature rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.
When counting spaces for Empress Kiova's movement, ignore elevations. Empress Kiova may fly over over water without stopping, pass over figures
without becoming engaged, and fly over obstacles such as ruins. When Empress Kiova starts to fly, if she is engaged she will not take any leaving
engagement attacks.
Instead of it's normal move, any or all of this creature type may Stealth Leap. Stealth Leap has a move of 3. When counting spaces for this creature's
leaping movement, ignore elevations. This creature may leap over water without stopping, pass over figures without becomming engaged, and leap over
obstacles such as ruins. This creature may not leap more than 12 levels up or down in a single leap. If this creature is engaged when he starts to leap, it
does not take any leaving engagement attacks.
Instead of his normal move, this unit may use Stealth Leap 25. Stealth Leap 25 has a move of 3. When counting spaces for Stealth Leap 25, ignore
elevations. This unit may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. This unit
may not leap more than 25 levels up or down in a single leap. If this unit is engaged when he starts his Stealth Leep 25, he will not take any leaving
engagement attacks.
After moving and before attacking, you may roll the 20-sided die. If you roll a 1-4, you must destroy a Marro Stinger you control and you cannot attack
this turn. If you roll a 5 - 9, add 0 to the attack value of this card. If you roll a 10 or higher, add 1 to the attack value of this card.

Range 1. Attack 3. Any figure adjacent to this unit is affected by the Stomp Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls
defense separately. This unit cannot attack using his Stomp Special Attack on the same turn he uses Super Leap.
All friendly Elves adjacent to this unit add 1 to their defense dice.
After taking a turn with this unit, you may attempt to summon the Rechets of Bogdan if they are in your army and they have not yet been successfully
summoned. Roll the 20-sided die. If you roll a 14 or higher, you must place all 3 Rechets of Bogdan on empty spaces within 6 clear sight spaces of this
unit. Any Rechets of Bogdan that you cannot place on the battlefield are immediately destroyed and cannot be summoned again. When the Rechets of
Bogdan are summoned, you may immediately take a turn with them.
Instead of his normal move, this unit may Super Leap. Super Leap has a move of 10. When counting spaces for Super Leap movement, ignore elevations.
This unit may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. This unit may not leap
more than 50 levels up or down in a single leap. If this unit is engaged when he starts to leap, he will take any leaving engagement attacks. This unit rolls 3
less attack dice on any turn that he chooses to Super Leap.
When a Marro Drudge is on a swamp water space, add 1 to its attack and defense.
If a Marro Drudge ends its normal movement on a swamp water space, you may immediately place it on any empty same-level swamp water space within 5
spaces. If a Marro Drudge is engaged when it starts to tunnel, it will take any leaving engagement attacks.
Instead of a normal move, this unit may use his Swing Line. Swing Line has a move of 4. When counting spaces for Swing Line movement, ignore
elevations. This unit may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. This
unit may not Swing Line more than 40 levels up or down in a single Swing Line. If this unit is engaged when he starts to Swing Line, he will not take any
leaving engagement attacks.
If this creature is attacking an adjacent figure, add 4 dice to this creature's attack.
When Sir Dupois receives one or more wounds from leaving an engagement attack, immediately roll the 20-sided die. If you roll a 7 or higher, ignore any
wounds from that leaving engagement attack.
All friendly figures adjacent to this unit add 1 extra die to their attack, and 1 extra die to their defense.
Range 1 Attack 3. Choose a figure to attack. You may also choose one figure adjacent to the targeted figure to be affected by the Tetsubo Special Attack as
well. Roll attack dice once for both figures. Each figure rolls defense dice separately.
These creatures do not start the game on the battlefield. At the start of each round, before you place Order Markers, roll the 20-sided die. If you roll a 13
or higher you may place all of this creature type on any empty spaces. You cannot place them adjacent to each other or other figures, or on glyphs.

Opponent's figures must be adjacent to this creature to attack it with a normal attack.
After moving and before attacking, choose one small or medium non-flying figure adjacent to this creature. Roll the 20-sided die. If you roll a 14 or
higher, you may throw the figure by placing it on any empty space within 4 spaces of this creature. The figure must land within clear sight of this creature.
After the figure is placed, roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure recieves 2 wounds. If the figure is
thrown onto a level higher than the hight of this creature or onto water, do not roll for throwing damage. The thrown figure does not take any leaving
engagment attacks.
When rolling defense dice against a normal attack, this creature always adds one automatic shield to whatever is rolled.
After attacking, you must roll the 20-sided die once for each figure adjacent to Kee-Mo-Shi. If you roll a 17 or higher, that figure receives one wound.
Soulborgs are not affected by Toxic Skin.
At any point while moving, this unit may choose a small or medium figure that is adjacent, on the same level, and on a space where this unit may end his
movement. Roll the 20-sided die. If you roll 1 - 7, the figure is safe and this unit's movement ends. If you roll 8-20, the chosen figure receives 1 wound. If
the wound destroys the figure, move this unit on the space that the figure occupied, and you may continue movement. If the chosen figure is not destroyed,
this unit's movement ends. This unit must be on a space where he can end movement each time he uses this power.

If Otonashi starts her turn adjacent to any figure you control who has a tricky personality, she may move 4 additional spaces.
Range 10. Attack 1. Choose a non-adjacent small or medium figure to attack. The chosen figure cannot roll defense dice when attacked by this creature's
Ullar Enhanced Rifle Special Attack. This creature may not use this special attack if it moved this turn.
Before taking a turn with this creature, you may first take a turn with any Warlord you control that follows Ullar.
All friendly figures who follow Ullar and start their turn adjacent to Acolarh may move 2 additional spaces.
Before moving, roll the 20-sided die. If you roll a 1, choose a creature of this type and destroy it. If you roll a 2-6, add 1 to the attack value of this card. If
you roll a 7-11, add 2 to the attack value of this card. If you roll a 12-15, add 3 to the attack value of this card. If you roll a 16-19, add 4 to the attack
value of this card. If you roll a 20, add 8 to the attack value of this card.
You may add 1 to your die roll when you roll for the Unleashed Fury power on any Army Card.
Instead of taking a turn with this creature, you may take a turn with any Kyrlie Warrior you control who follows Utgar.
If every Army Card you control has a Valiant personality, this creature recieves 1 additional defense die.
If unit is attacked and at least 1 skull is rolled, roll the 20-sided die to vanish. If you roll 1-8, roll defense dice normally. If you roll a 9 or higher, Unit
takes no damage and may immediately move up to 4 spaces. Unit can vanish only if he ends his vanishing move not adjacent to any enemy figures.

All friendly figures with a Range number of 4 or more who follow Vydar and are within 4 clear sight spaces of Laglor add 2 to their Range number.
Vydar's Range Enhancement Aura does not affect Laglor.

If none of the units move this turn, add 1 die to their attack.
Before taking a turn with this creature, you may first take a turn with any Warlord you control.
When this creature is destroyed, place this figure on any unique Army Card. This creature's Spirit adds 1 to the defense number on that card.
When this creature is destroyed, place this figure on any unique Army Card. This creature's spirit adds 1 to the normal attack number on that card.

When this creature is destroyed, you may place this figure on any army card. The Warrior's Swiftness Spirit adds 1 to the move number on that card.
Instead of attacking with ALL of these creature, one at a time, roll the 20-sided die for each of this creature in play. If you roll a 15 or higher, place a
previously destroyed creature of this type on a same-level space adjacent to that creature. Any creature on a water space needs a 10 or higher to Water
Clone. You may only Water Clone after you move.
This creature does not have to stop it's movement when entering a water space. Add 2 to this creature's defense while it is on a water space.
When this creature is on a water space it rolls 2 fewer defense dice.
Range 4. Attack 3. Figures roll 1 less defense die when defending against Web Special Attack.
After moving and before attacking, choose a small or medium figure adjacent to this creature. Roll the 20-sided die. If you roll a 12 or higher, the chosen
figure cannot roll any defense dice if attacked by this creature this turn.
This Unit may attack any or all figures adjacent to her. Roll each attack separately.
Before moving, roll the 20-sided die. If you roll a 1-3, add 1 to the move value of this card. If you roll a 4-6, add 3 to the move value of this card. If you
roll a 7-70, add 7 to the move value of this card.
Range 1. Attack 4. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Wild Swing Special Attack. Roll attack
dice once for all affected figures. Each figure rolls defense dice seperately. This creature cannot be affected by it's own Wild Swing Special Attack.

When this creature attacks, he recieves one extra attack die for each wound marker he has.
Range 4. Attack 4. This unit may use this special attack 2 times in the same turn. This unit may target the same figure or a different figure with each
attack.
When attacking, if the 2nd creature of this type attacks the same figure as the 1st, add one attack die to the 2nd creatures attack.
Range 1. Attack 6. Three Zombies of Morindan on the same level may combine their attacks and roll their attack dice as one attack. All Zombies of
Morindan in the attack must be engaged to the targeted figure.
If a Zombie of Morindan that you control destroys an opponent's small or medium figure, replace that figure immediately, if possible, with one of your own
previously destroyed Zombies of Morindan. Newly placed Zombies of Morindan cannot attack this turn. Undead are not affected by Zombies Rise Again.

								
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