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Agile Methodologies and Chaos Revisited

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Agile Methodologies and Chaos Revisited
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Agile Methodologies

and

Chaos Revisited

William (Bill) Myers

Cinergy Corporation



Information Builders Summit 2004 User Conference

May 2004



* The statements and opinions herein are those of the individual author. They are provided for informational

purposes only and should not be relied upon for decision making.



May, 2004 William (Bill) Myers 1

Introduction

• Audience & Flow

• Agile Methodologies

• Philosophy & Methods

– Management & Coding

• General Agile reporting

• Questions

– Follow-up questions at end



• Appendix

• Links

• Additional Details / starts at References slide

• Additional points

• Supplemental Handout



May, 2004 Page 2 William (Bill) Myers

What is Agility

• Ability to adapt

• to Changing circumstances

• to Changing requirements





• Impact

• Improves business climate

• Provides competitive edge

• Quick gratification

» Customers & Developers

» Faster Return on Investment







May, 2004 Page 3 William (Bill) Myers

Point of View - Concerning Risk

• Traditional Methods

• Risks for IT

– Errors

– Delivery on budget, on time, on scope

• Business risks generally ignored

• Agile Methods

• Business risks

– Competitive timeliness

– Effectiveness / the right thing

• IT risks

– Errors

– Budget, time, scope





May, 2004 Page 4 William (Bill) Myers

Agile Methodologies / Perspective

• How to Decide



• Relationships &

Responsibilities

• 80 / 20 rule

• Feature driven

• Customer stories

• Baseline high level

• Emerge/Converge



• Reduce

reporting risks

Note: Crystal Methodology

IS NOT RELATED to the reporting product





May, 2004 Page 5 William (Bill) Myers

What is Agile Development?

• Set of policies and conventions

• Controls risk

• Puts project into safety zone

• Agile Methodologies

• Changing environments

• Philosophies

– Products, Personal relationships, Timing, Documentation

• Methods

– Approach & Principles

– Project management

– Programming – low level practices

• Traditional Methodologies

• Rigid, known environments

• Static processes

• Structured Methods

– Waterfall project management & clones



May, 2004 Page 6 William (Bill) Myers

Agile Philosophies

http://www.agilealliance.org

• Agile Manifesto

– Individuals and interactions

– over processes and tools

– Working software

– over comprehensive documentation

– Customer collaboration

– over contract negotiation

– Responding to change

– over following a plan



Quote from consortium: “While there is value in the

items on the right (sub-topics above), we value the

items on the left (major topics) more”.



May, 2004 Page 7 William (Bill) Myers

General Agile Principles

• Deliver something useful to customer

• Nothing counts until you deliver software

• Deliver frequently

• Four to eight weeks

• Encourage collaboration

• “Active customer involvement is imperative!” – find a champion

• Daily meetings – very short

• Provide technical excellence

• Rely on the skills of your people

• Do the simplest thing possible

• Balance flexibility and structure

• Self-correcting teams

• Don’t let people suffer

• Install when business needs it & technically feasible







May, 2004 Page 8 William (Bill) Myers

Agile Manifesto - Highlights

• Nothing counts until you deliver software

• Deliver every four to eight weeks

• Direct contact - customers & developers

• Daily contact and communication

• Let champions drive projects

• Maintain a constant pace

• Agile processes enhance quality

• Teams self-correct

• Never forget the goal - software

May, 2004 Page 9 William (Bill) Myers

Adaptability Scale

Remember Sarbanes-Oxley









May, 2004 Page 10 William (Bill) Myers

Project Management Styles

• Command & Control

• Defined process

• Plan what you expect – make predictions

• Enforce the predictions

• “Change Control”

– to manage change

• Leadership – Collaboration

• Empirical process

• Start with a plan

• Change plan frequently

• Inspection & Adaptation

– To control change



May, 2004 Page 11 William (Bill) Myers

Waterfall Methods

and clones

• Process

• Sequential

• Analysis, design, construct, test, implement

• Rigid

• Paper intensive

• Good with 1960’s mainframes with cards



• When Useful

• Known processes

– Hardware & vendor software upgrades

• Little creativity required



May, 2004 Page 12 William (Bill) Myers

Many Agile Methods

• What methodology to use ?

• Crystal & Crystal Light ( helps with decision )



• Project management

• Scrum ( broadest, variable end-point )

• DSDM Model ( construction oriented )

• Lean Development (domain, 80/20 approach )

• Feature-Driven Development - FDD (most structured)

• Adaptive

• Extreme Programming – XP



• Programming oriented

• Extreme Programming - XP

» Customer Stories, programs, working conditions

• Agile reporting ( core & option )



May, 2004 Page 13 William (Bill) Myers

Agile Methodologies

• Agile Software Development Ecosystems

• Reference book & web site

• by Jim Highsmith

• http://www.jimhighsmith.com





• Tom DeMarco:

• Agility: 1

• everything else: 0



• Numerous books

• Highlights only



May, 2004 Page 14 William (Bill) Myers

Observations - Agile Conference

• Easy to go wrong

• Mis-interpretation, mis-implementation, missed point

• No silver bullet

• One size does not fit all

• Beware too much documentation

• Offload legal requirements from developers

• Always “on time, on scope, on budget”

• Leads to mediocrity ( no risks taken )

• Cultural change

• from - military Command & Control

• to – cooperative Leadership & Collaboration

• Productivity leaps

• 77 function points / month when industry average 2 pts / mo

• WebFocus fits agile development very well



May, 2004 Page 15 William (Bill) Myers

Reasons for Failure

• One Size Methodology Fits All

• Intolerant Methodology

• Embellished

• Do frivolous tasks

• Ignore necessary tasks

• Heavy

• Untried

• Tried Once

• Limited applicability

• Champion

• Failure to Tune

• Distractions

• Dates can’t be met



May, 2004 Page 16 William (Bill) Myers

Crystal Methodology – Theory

( NOT RELATED to Crystal Reporting )





• Self-adapting "shrink-to-fit," software

development methodologies

• Different set of policies & conventions for each project

• Projects are sensitive to people issues

• Crystal is people-centric

– other methodologies may be:

» process-centric

» architecture-centric

» tool-centric

• Keys

• Communication intensive

– Masses of paper do not improve communication

• Experiment based

• Requires feedback loops

• Theory of Methodologies

May, 2004 Page 17 William (Bill) Myers

Crystal – Communication

• Effectiveness of different methods







People are Non-Linear

First-Order Components

in Software Development









• Courtesy of Alistair Cockburn

• http://alistair.cockburn.us/crystal/articles/cpanfocisd/characterizingpeopleasnonlinear.html





May, 2004 Page 18 William (Bill) Myers

Crystal - Model

• Model

• Risk to end-user, Size, Complexity

– Tables present questions to ask

» To establish processes & controls

» When to change

• Weight is costly

– Heavy methods for large teams

– More ceremony for critical deliverables

– Avoid frivolous tasks

– Efficiency is expendable

» Non-bottleneck activities & Rarely used items

• Crystal Methodologies

• Reference books & web site

• Alistair Cockburn – Author

• http://alistair.cockburn.us/crystal





May, 2004 Page 19 William (Bill) Myers

SCRUM

• Principles

• Do the right thing (from customer’s view)

• Deal with reality, not artifacts or fixed plans

• Short iterations

– Usually four weeks

– Be prepared to implement at the end of an iteration

• Allow changes

• Keep everything visible

– Concentrate on time remaining - not time spent

• Highlights and pinpoints responsibilities

• Self organization

– Creates sense of obligation and teamwork

– Extensive collaboration

– Changes role of Project Leader

» Certification available



May, 2004 Page 20 William (Bill) Myers

SCRUM

• Broad application

• Iterative, lightweight project management method

• Software AND non-software projects

• Based on manufacturing Process Control theory

• Adaptable

– Can be implemented

• Beginning of a project

• Middle of a project

• Product development effort that is in trouble



• More information

• Ken Schwaber and Mike Beedle

• http://www.controlchaos.com/





May, 2004 Page 21 William (Bill) Myers

SCRUM – Concepts









Courtesy of Ken Schwaber

http://www.controlchaos.com/Scrumo.htm



May, 2004 Page 22 William (Bill) Myers

SCRUM

• Full visibility

• Priority list

• Items in development cycle ( sprint )

• Short, daily meetings ( 15 minutes )

• Work hours remaining in sprint

• Assignments, who & what





• Responsibility & Authority

• Anyone can add to priority list

• Business manages priorities

• Developers determine what can be done

• Project Leader removes impediments



• Removes developers from politics

May, 2004 Page 23 William (Bill) Myers

SCRUM - Impact

• Backlog

• Scope Creep – no such thing

• No request ever lost

» It may never get a high enough priority

• Business owner only one who can remove it

• Return on Investment

• Install option available

– Software completed to date available / immediate return

• Option to stop

– Save development costs

• Perfect for fixed price projects

– Reorder deliverables list – no cost

– Substitute deliverables with equal effort – no cost

– “Stop Development” clause easy to apply

– Big competitive advantage



May, 2004 Page 24 William (Bill) Myers

Scrum - Definitions

• Product Backlog

• Prioritized list of items

» Business Product Owner – sets priorities

» List of Functional requirements,

Nonfunctional requirements, Issues

» Contains preliminary estimate

» Changes constantly

» Items in a sprint: locked down

• Time-box

• Period of time that can not be exceeded

• Sprint

• Time-box of 30 days

• Sprint backlog defines delivery list

» Product item

» Internal support item (i.e. database, system doc)

» Work remaining & burndown graph



May, 2004 Page 25 William (Bill) Myers

Scrum - Players

• Scrum

• Product Owner

» Adds items to product backlog list

» Set priorities

• Team

» Determines sprint list

» Develops software

• Stakeholder

» Funded project, will use it, affected by it

» Requests enhancements

• ScrumMaster

» Responsible for Scrum process

» Removes impediments

• Other interested parties

• IT Management

» Manpower allocation

» Budgets & Billing

• Senior Business Management

» Best use of corporate resources



May, 2004 Page 26 William (Bill) Myers

Scrum - Milestones

Sprint

( 30 cal days ) Sprint

Sprint Planning Sprint Review

Retrospective

Meeting Daily Scrum Meeting

Meeting

( 8 Hours ) Meeting ( 4 hours )

( 3 hours )

( 15 minutes )





• Sprint Planning meeting ( two 4 hour segments )

» Product owner & Team: identifies backlog items to be

delivered in 30 day sprint / Team commits

» Team plans details in Sprint Backlog

• Daily Scrum Meeting ( 15 minutes )

» Team: Review prior day, identify impediments, plan day

• Sprint Review Meeting ( 4 hours )

» Team: demonstrates completed functionality

- to Product Owner and other interested parties

• Sprint Retrospective meeting ( 3 hours )

» Team: how to improve next sprint or

make more enjoyable



May, 2004 Page 27 William (Bill) Myers

SCRUM: database - goals

• Software development

• Collect new requests

• Manage product backlog

• Manage Scrum process

• Reduce administrative load on developers

» Reduce or eliminate most status reporting needs

• Support Management

• Provide data for manpower planning

• Provide status to everyone

» Priority in queue

» Currently being worked on

» Remaining effort

• Provide historical information

» Time tracking mechanism for billing

» Answer “What did you do for us last year”



May, 2004 Page 28 William (Bill) Myers

SCRUM – Process Flow

SCRUM

Backlog Planning Sprint Demonstration

User



Request new

feature

Product Owner

Business









Commits Put

Accept or business into

Prioritize

Reject resources Production

Backlog

request ?





Daily

Planning

Meeting

e-Mail Daily SCRUM Meeting: Yes

Development









result 1. Completed yesterday

2. To complete today Demonstrate

Team









Make

Determine what 3 Impediments Results

via Web Page high level

can be done

estimate Put into

by priority

(Team Commits) Production

Log time for Retrospective

billing only Meeting

Estimate



Hours Work

Application









e-Mail notification

remaining

Process

Request

Response

Accepted Backlog Sprint List

Charge

back

Result

Status Change









Projected

Reports









Work in Current Delivered Invoiced Status

Priorities Manpower

Process Assignments Products Hours Reports

Needs









REPORTS:



 Timely - reports always show current status, but can show historical strips

 Agile - reports are self-building, self-summarizing, include many filters

 Visible - only a confidential project would be hidden William W Myers - June 2004









May, 2004 Page 29 William (Bill) Myers

SCRUM – Database Model

SCRUM Projects

ProjectType

Database Project_ID ProjectType

Model









Request Assignments People ProjectTeam

FromUser Project_ID

Project_ID

Person_ID Person_ID

UserReq_ID Feature_ID Person_ID









Project

Management

ProjMgt_ID



Features



Feature_ID Production

Module

Module_ID

Comments



Comment_ID

Hours

Module Sprints

Charged

Sprint

Charge_ID_ID Sprint_ID

Module_ID

Person_ID

Sprint_to_ Sprint_ID

Source

Feature

Comment_ID

Feature_ID Sprint

Features

Sprint_ID

Feature_ID

William W Myers - June 2004









May, 2004 Page 30 William (Bill) Myers

SCRUM: demo app – Priority Page









May, 2004 Page 31 William (Bill) Myers

DSDM Model

• Principles

• Iterative & incremental development

• Changes during development are reversible

• Requirements baselined at high level

– Minimum details to continue

• Testing throughout lifecycle

– Developers AND business users



• More Information

• Developed in UK

• Grew out of RAD approach

• http://www.dsdm.org/



May, 2004 Page 32 William (Bill) Myers

Lean Development Model

• Most strategic oriented of Agile methods

• Principles

• Domain instead of point solutions

• 80% today better than 100% tomorrow

• Everything is changeable

• Minimal is essential

• Needs determine the technology

• Best value for money

• More information

• http://www.poppendieck.com/

• http://www.leanconstruction.org/



May, 2004 Page 33 William (Bill) Myers

Adaptive Software Model

• Software development

• Complex adaptive system

• Like stock market or flock of birds

• Circumstances generate emergent capabilities

» Total skills exceeds sum of parts

» Only emergent capabilities tames complexity







• Software organizations:

Must create the proper circumstances

for emergence

of superior capabilities



May, 2004 Page 34 William (Bill) Myers

Adaptive Software Model

• Principles

– Leadership – Collaboration

– Speculate, collaborate, learn

– Drop militaristic Command and Control (stifles emergence)

– Cycle through phases many times, converging

– Tasks not listed in plan

– Components at end of plan are listed

– Mission directed, feature driven, iterative

time boxed, risk driven, change tolerant





May, 2004 Page 35 William (Bill) Myers

Feature-Driven Development (FDD)

• Process

– One-time

– Quick, high value, low dollar

• Develop overall domain model

• Build feature list

• Plan by feature



– Iterative

• Design by feature

• Two week cycles building components



• More information

• http://www.featuredrivendevelopment.com/

• http://www.nebulon.com/fdd/



May, 2004 Page 36 William (Bill) Myers

Extreme Programming - XP

• Project management

• Collect customer stories

• Estimate & prioritize

• Small iterative development cycles

• Development

• Test-first development

» Write test cases before coding

• Collective code ownership

• Refactoring

• Pair programming

• Daily standup meetings

• Many processes & rules

• More information

• http://www.extremeprogramming.org

• http://www.objectmentor.com/home



May, 2004 Page 37 William (Bill) Myers

Agile - Review

• Positives

• Software delivered

• No death marches



• Dangers

• Process itself becomes the goal

• Placebo effect

• Key point is missed



• SCRUM

• Immediately useful

• Becoming broadly popular

» Classes around the world

» Hundreds certified



May, 2004 Page 38 William (Bill) Myers

Reporting Population

Super-Users Strategic Users

(ad-hoc) ( historical cubes )



Tactical Users

(core & options )







• Super User

» Technical skills

» Understands their piece of the data

» May be tactical or strategic

• Strategic User

» Executive or analyst

» Needs highly summarized and graphed snapshots

» Limited technical skills

• Tactical User

» Needs up-to-minute detailed data to do their job

» Limited technical skills





May, 2004 Page 39 William (Bill) Myers

Normal Report Development Process

• Demand that customer predict the future

• Forecast list of needed reports

• Requires visualization / no data available

• Data may support 20,000,000 variations

• Design signoff in blood

• Early code freeze

• Rigid Change Control

• More signoffs

• Complain about scope creep

• Accuse users of changing their mind

• List all changes as bugs

• Falsely implies a defective product Requirements List





May, 2004 Page 40 William (Bill) Myers

Agile Reporting

• Bounded Chaos

• Random actions inside of the boundary



• Self Building

• Developer builds 90%

• User checks options

• Program finishes writing itself

• Program creates report



• Broad Scope

• Can replace millions of fixed reports

• Requirements can be hazy up front



May, 2004 Page 41 William (Bill) Myers

Agile Reporting - Definitions

• Report (definition)

• Any output where user can not change data in database

• More than printer

• Core & Options

• Core – on every report, fixed

• Options – added to report based on user’s selections:

columns & totals

• Filters

• Limits input data

• Medium

• Web page, paper, excel, pivot table, PDF file, lists,

graphs, etc

• Measures

• Changes the core - unusual



May, 2004 Page 42 William (Bill) Myers

IBI Sample - ggorder2.fex

• As Installed

• Units by Product

• For one date





• Agile Modification

• Add &sort1

• Standard front-end

• Add dollar value

» Immaterial to agile









May, 2004 Page 43 William (Bill) Myers

Core & Option - Web Page









• Shows total sales of each product by state & sales rep

• Checking no boxes: one number only



May, 2004 Page 44 William (Bill) Myers

Agile ggorder2.fex





• Core only



• Boxes checked

• None









May, 2004 Page 45 William (Bill) Myers

Agile ggorder2.fex



• Same fex

• No changes









• Boxes checked

• Vendor Name

• Product







May, 2004 Page 46 William (Bill) Myers

Agile ggorder2.fex



• Same fex

• No changes





• Boxes checked

• Product

– Totals

• Store Name









May, 2004 Page 47 William (Bill) Myers

Agile ggorder2.fex

• Same fex

• No changes



• Boxes checked

– State, City,

Store Name (totals),

Vendor Name,

Product



• Options

– 362,889 formats

– ONE program

– Risks managed





May, 2004 Page 48 William (Bill) Myers

Agile Reporting – Core & Options



• Core

– Units Ordered





• Options

– State

– Contact

– Product

– Package



– Totals on:

Contact, State



May, 2004 Page 49 William (Bill) Myers

Core & Option Executive Demo

• IBI Sales Prototype

• Used Production databases

• Not standard IBI demo

» Specs and Core & Option HTML were supplied

• 4 Days development

• Clear to all

• Reports

• Simple list – Volumes & Dollars (agile core & option)

• Delta – Change since yesterday (agile core & option)

• Complex Delta – Changes of averages

• 3-D Graphs

• Pies with drill downs





May, 2004 Page 50 William (Bill) Myers

Exclusions

• Power not demonstrated

• Combined databases

• Reporting Cubes

• Scheduling & Mailing

• Super-user interface









May, 2004 Page 51 William (Bill) Myers

Risk Mitigation

• End-User reporting

– Normal recommendation

– Risks

– Mitigation for average user

– Super-users









May, 2004 Page 52 William (Bill) Myers

Normal Reporting Recommendation

• Reporting is simple, use…

– MS Access

– Excel

– Pivot Tables

– WebFocus

– Crystal Reports

– Etc



• Training

– Help

– Manuals

– Limited classes



May, 2004 Page 53 William (Bill) Myers

Risks



• Complexity

– Database structure

– Queries

• All tests against production databases

– Overload servers & network

• Over-reporting Deal Price



– Double counting data

• Under-reporting

Deal Price

– Not including data



May, 2004 Page 54 William (Bill) Myers

Mitigation

• Target the skill sets

– Developers

• Handle complexity

• Insure accuracy

• Insure efficiency

• Identify possible options

• Set up “Core & Option” reports

– End Users

• Decide on core & options during development

• Test during development

• Understand the results



May, 2004 Page 55 William (Bill) Myers

Products & Languages

• Effort

• Easy

• Varying levels of difficulty

– Brute force –vs- fits vendor’s product well



• Power

• Is agile

• Appears to be agile

• Partly agile

• Beware of pretty –vs- power







May, 2004 Page 56 William (Bill) Myers

Regular File Structure - WebFocus

Pre-load Standard Reporting Program

( fex )

Relationships

Variables

Lists Get

Report Caster Menu Item

Core & Options

( fex ) ( fex )

( HTML )





Options Pre-set

Pre-set

Filters Options, Filters

Options, Filters

Output Medium Output Medium

Output Medium

Report

( fex )







HTML

PDF Files

Excel







May, 2004 Page 57 William (Bill) Myers

Core & Option Structure - WebFocus









• Build JavaScrips

• Options & Template

• Options – SQL database

• Template & Fields – text file

• Hidden Fields fairly static



May, 2004 Page 58 William (Bill) Myers

Report ( fex )

DEFINE FILE TRADES

Cost/P12.2CB = VOLUME * Price;

Value/P12.2 = VOLUME * STRIKE_PRICE;

Net/P12.2 = Value - Cost;

END

TABLE FILE TRADES

SUM VOLUME AS 'Volume'

Cost

Value



&sort1

-* ***** add other BY statements here *****

END







May, 2004 Page 59 William (Bill) Myers

The End

( References )



• http://www.agilealliance.org - Agile Alliance

• http://www.jimhighsmith.com - Agile overview

• http://alistair.cockburn.us/crystal - Crystal

• http://www.controlchaos.com/Scrumo.htm - Scrum

• http://www.dsdm.org - DSDM

• http://www.poppendieck.com - LEAN

• http://www.leanconstruction.org - LEAN

• http://www.santafe.edu - Complex Adaptive

• http://www.featuredrivendevelopment.com - FDD

• http://www.nebulon.com/fdd - FDD

• http://www.extremeprogramming.org - EX (Extreme)

• http://www.objectmentor.com/home - EX (Extreme)





May, 2004 Page 60 William (Bill) Myers

Agile Manifesto (1)

Follow these principles for Developing Software:





• Satisfy customers

with valuable software

• The highest priority is to satisfy the customer

through early and continuous delivery of valuable

software.

• Welcome change requests at any time

• Making changes quickly can be a competitive

advantage

• Welcome changing requirements, even late in

development. Agile processes harness change for

the customer's competitive advantage.

May, 2004 Page 61 William (Bill) Myers

Agile Manifesto (2)

Follow these principles for Developing Software:



• Deliver working software frequently

• Don’t let people suffer

• Deliver working software frequently, from a couple

of weeks to a couple of months, with a preference

to the shorter timescale.

• Daily Contact

• Customers & developers

• Avoid intermediaries

• Business people and developers must work

together daily throughout the project.





May, 2004 Page 62 William (Bill) Myers

Agile Manifesto (3)

Follow these principles for Developing Software:



• Use Champions

• Build projects around motivated individuals. Give

them the environment and support they need, and

trust them to get the job done.

• Team Communication

• Avoid long or large meetings

• The most efficient and effective method of

conveying information to and within a development

team is face-to-face conversation.









May, 2004 Page 63 William (Bill) Myers

Agile Manifesto (4)

Follow these principles for Developing Software:



• Working software is primary measure

• Models, documentation, use cases do not count

• Working software is the primary measure of

progress

• Maintain a constant pace indefinitely

• No Death Marches

• Agile processes promote sustainable development.

The sponsors, developers, and users should be able

to maintain a constant pace indefinitely.









May, 2004 Page 64 William (Bill) Myers

Agile Manifesto (5)

Follow these principles for Developing Software:





• Quality enhances agility

• Late and post-implementation changes easier

• Continuous attention to technical excellence and

good design enhances agility.

• Self-organizing teams increase quality

• Volunteers produce better results

• Members look out for and help each other

• The best architectures, requirements, and

designs emerge from self-organizing teams.





May, 2004 Page 65 William (Bill) Myers

Agile Manifesto (6)

Follow these principles for Developing Software:



• Simplicity

• Do less – get more

• The art of maximizing the amount of work not

done -- is essential.

• Teams self-correct

• Not continuously – will drive people nuts

• At regular intervals, the team reflects on how to

become more effective, then tunes and adjusts its

behavior accordingly.









May, 2004 Page 66 William (Bill) Myers

File Naming Standards - WebFocus

Function Program Name Suffix

Pre-load Scr_Status_h.fex h

Get Core & Options Scr_Status.htm

Report Scr_Status.fex

Drill Down Scr_Status_dr1.fex dr(+)

Report Caster Scr_Status_c1.fex c(+)

Menu Item Scr_Status_m1.fex m(+)

• Application prefix + Name + Suffix

– Drilldown can be called from many reports

– Name is first report written

• Program field names – UpperLower_Case

May, 2004 Page 67 William (Bill) Myers


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