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SOFTBALL
2012 GENERAL RULES
The Official Special Olympics Sports Rules shall govern all Special Olympics softball competitions. As an
international sports program, Special Olympics has developed these rules based upon Amateur Softball
Association of America rules for softball. Amateur Softball Association of America rules shall be employed
except when they are in conflict with the Official Special Olympics Sports Rules. Website:
www.asasoftball.com
OFFICIAL EVENTS OFFERED ATHLETES CAN COMPETE IN ONLY ONE EVENT!
1. Team Competition
2. Unified Sports® Team Competition – Invitational only
3. Tee Ball
SECTION A – GENERAL RULES
1. In cases not specifically covered by these rules, Amateur Softball Association Rules are employed
except when in conflict with Special Olympics rules.
2. Protests will only be considered for rule infractions (not for umpire judgments).
3. The games rules committee shall make all final judgments.
Teams must play a minimum of two (documented) games against other Special Olympics teams prior
to registration for district competition. The team roster must remain the same for the two qualifying
games, district competition and State competition. Teams that modify their rosters will forfeit all games.
Qualifying games must be played against other teams with an Intent to Play form on file. One game
must be played against a team from another agency.
SECTION B – DIVISIONING
1. All teams will play as co-ed open teams following men's rules.
2. Prior to both District and State competitions, teams will be divisioned according to a "Team Score"
compiled in the Softball Team Skills Assessment Test (SAT) coaches' input and scores of at least two
games played versus other Special Olympics softball teams. (See SAT procedures in this section.)
3. Coaches must submit their team's SAT "Team Score" with registration for district and State
competition. The "Team Score" is determined by adding the top 12 players' scores and then dividing
that total by 12. If there are less than 12 players, divide by the number of players with a minimum of
10.
4. The head coach must identify the 12 best players in terms of their on-field playing ability by placing a
star next to their names on the roster.
SECTION C - FIELD
1. The field shall conform to ASA rules except when Special Olympics modifications apply.
2. The softball diamond may vary with 60 - 65 foot base lines depending on venue availability for all ages
and divisions. Coaches must indicate on their registration forms which distances have been used for
assessment tests.
3. The pitching distance will be 46 feet.
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SECTION D – EQUIPMENT
1. Only bats marked by the manufacturer as "Official Softball" may be used. In addition, any bat that is
not on the approved bat list shown on www.asasoftball.com/aboutcertified_equipment.asp will be
considered illegal and may not be used for competition. Use of an illegal bat in a SOWI tournament
may result in forfeiture of the game, and all following subsequent games in the tournament. This
includes wooden bats which must be marked “official softball” and must be free of defects that might
cause the bat to splinter.
2. During warm-ups or during play, the catcher is required to wear a face mask and a batter's or catcher's
helmet and a chest protector. Shin guards are strongly suggested for safety but not required.
3. Steel spikes, street shoes and jewelry are not allowed. Gym, tennis, running, and soft or hard rubber
spike shoes will be allowed.
4. Gloves are required. A first baseman's trapping style mitt may be worn by the first basemen or
catchers only.
5. A 30.5 cm (12’) restricted flight “official Softball” shall be used. The core size may vary from a 40 to 47
core (restricted flight). Colors shall be white or yellow (yellow is preferred for safety and visibility). High
school fast pitch balls are not to be used (raised laces are a safety concern).
6. Players with illegal uniforms will not be allowed to play. Legality and final approval of the uniform will be
determined by the Event Coordinator or SOWI staff (not the Umpire). All players on a team must wear
uniforms (shirts and pants) that are identical in color, trim and style. An Arabic number of contrasting
color at least six inches high must be worn on the back of all uniform shirts. Taped numbers are not
allowed. Team pants must either be all long or all short in style. If this must vary due to health or
religious reasons, a Special Needs form must be completed and prior approval from SOWI staff
must be obtained. Ball caps, visors and headbands are optional for all players. If worn, they can be
mixed, but must be worn properly. Player socks need not match. No jewelry is allowed. Teams who do
not have the minimum required number of players with legal uniforms to field a team must forfeit.
7. Batting helmets with two ear flaps and chin straps are required for all offensive players while batting
and base running. The batter must wear the batting helmet at all times while still on the base paths. In
addition, any player that intentionally removes their helmet while running the bases will automatically
be called out.
SECTION E – UMPIRES AND THEIR DUTIES
1. Umpires will conduct the games in accordance to specified rules.
2. Local, Area, district and State competitions should utilize ASA certified umpires when possible.
3. Officials shall have full authority to interpret rules. For further questions, the tournament rules
committee shall be consulted.
4. Officials shall have the power to make all decisions on any points not specifically covered in the rules.
5. In case of injury, equipment repair, or unsafe playing conditions, the umpire shall stop play but time
does not stop for any reason unless the umpire considers it to be excessive. The decision to stop time
is at the umpire’s discretion.
6. The umpire may call a game completed (for darkness or weather) after 4 1/2 innings if the home team
is ahead in runs, or after five full innings.
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SECTION F – PLAYERS AND SUBSTITUTES
1. Each team will consist of a minimum of 10 and maximum of 15 players on the roster in order to be
eligible to be registered for competition.
2. Shorthanded Rule – A team may start a game with nine players. A team with less than nine players at
game time must forfeit the game. The vacant position must be listed last in the batting order and an
out will be taken each time the vacant position in the batting order appears. Teams must play with a
full roster for at least one game at district to be eligible to advance.
3. Substitutions may be made anytime the ball is dead. The umpire, scorekeepers and opposing coach
must be notified by the coach.
4. A starting player withdrawn may re-enter the game once. This player will maintain the same batting
position in the line up when re-entering the game.
5. A starting player may only re-enter for the same player substituted for him/her.
6. Substitutes may not re-enter.
7. An extra player, referred to as "EP" is optional, but if one is used, it must be made known prior to the
start of the game and be listed on the scoring sheet in the regular batting order. If the EP is used, this
designated position must be used the entire game. Failure to complete the game with the EP results in
the forfeiture of the game.
8. The EP must remain in the same position in the batting order for the game.
9. If an EP is used, all 11 must bat and any 10 may play defense. Defensive positions may be changed,
but the batting order must remain the same. Each half inning will consist of three outs or a maximum of
10 batters (Rule Section G, 3.a.).
10. The EP may be substituted for at any time. The substitute must be a player who has not yet been in
the game. The starting EP may re-enter.
11. No courtesy runners will be allowed, unless an injury causes a runner to leave the game and the runner
must be the person who made the last out.
SECTION G – THE GAME
1. A regulation game shall consist of seven innings or one hour of play. An equal amount of innings will
be allowed for the losing team. (NOTE: No new inning may begin after the 55th minute of play.)
2. The home team shall be decided by a coin toss at the beginning of the game.
3. No stealing will be allowed. Base runners may not lead off but may leave the base once the pitched
ball touches home plate, the home plate mat, or the pitch is swung at by the batter.
a. Each half inning will consist of a team's regulation line up batting order not to exceed 10
batters or three outs, whichever occurs first. NOTE: If you are using an EP and thus have 11
batters in your line up, only 10 batters will be allowed to bat in a half inning if three outs are not
reached first.
b. Following the batted ball by the last batter, all players will be allowed to score until a defensive
player in possession of the ball touches home plate or makes the third out. (NOTE: A last
batter does not have to "hit" the ball.) Batters may not advance more than one base after a
walk and only if forced to move by the walked batter.
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4. A game will be declared completed if one team has a 15-run lead after two innings, a 12-run lead after
three innings, or a 10-run lead after four innings, or prior to the start of the last possible inning to be
played because of the one-hour time limit.
5. A game tied at the end of regulation play will be continued through an unspecified number of innings
until a team is ahead at the end of a full inning.
6. Each team will be allowed 10 minutes after the scheduled game time to take the field. If a team is not
ready to take the field at the end of 10 minutes, the game will be forfeited.
7. All line-up cards must be presented to the official scorekeeper 10 minutes before the start of any game.
8. The infield-fly rule will be in effect at the discretion of the umpire(s).
9. If a coach touches a runner while the ball is still in play, that runner will be declared out. Coaches are
required to stay within the boundaries of the coaches' boxes (and in their bench area when on
defense).
10. A maximum of four coaches will be allowed on the bench during games.
SECTION H – PITCHING REGULATIONS
1. A legal delivery shall be one delivered to the batter in underhand motion.
2. The pivot foot must remain in contact with rubber until the ball leaves the pitcher's hand.
3. The ball must be delivered with a perceptible arc of at least six feet, but not more than 12 feet.
4. The speed of the pitch will be left entirely to the judgment of the umpire.
SECTION I – BATTING REGULATIONS
1. Each player will bat in the order their name appears on the score sheet. A player batting out of order
will be called out.
2. Balls will be called by the umpire. Strikes will be called for pitches swung at and missed, foul balls, and
pitches within the strike zone but not swung at. [Strike zone consists of a legally pitched ball which hits
home plate or the strike mat. (See diagram below.)] NOTE: The strike mat does not constitute home
plate for the runner.
a. Diagram:
NOTE: The entire rectangle (17x32) is considered the strike zone.
3. A batter will be out at the third strike.
4. After two strikes, a foul ball will be considered a strike and the batter will be called out.
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5. A player will walk after four balls have been called.
6. All players must remain on the bench unless they are the on-deck batter, the batter or in the field.
SECTION J – UNIFIED SPORTS® TEAM COMPETITION
*NOTE: Refer to the Unified Sports General Rules section for additional rules of play.
1. The roster shall contain a proportionate number of athletes and partners.
2. During competition, the line-up shall never exceed five athletes and five partners (six athletes and six
partners if the EP is used) at any time. Failure to adhere to the required ratio results in a forfeit.
3. Each team shall have an adult non-playing coach responsible for line-up and conduct of the team
during competition. Any team member may act as a base coach. Base coaches must remain in the
appropriate marked area.
4. The batting order shall be an alternation of athletes and partners.
5. During competition the following position requirements are: two athletes and two partners in both the
infield and outfield, and one athlete and one partner as pitcher and catcher.
6. Unified Sports Softball Shorthanded Rule – A team may start a game with nine players if the line-up
includes five athletes and four partners. Any other ratio will result in a forfeit. A team with less than
nine players at game time must forfeit the game. The vacant position must be listed last in the batting
order and an out will be taken each time the vacant position in the batting order appears. The position
requirements must remain the same, except the outfield must now include two athletes and only one
partner (two athletes in outfield, two in infield, and one at either pitcher or catcher).
SECTION K – SOFTBALL SKILLS ASSESSMENT TEST (SAT)
1. Test Procedures
a. Softball Team Skills Assessment Test (SAT)
1) Test #1 Base Running – SAT
a) Set Up: Standard softball field -- three bases, home plate, stopwatch
b) Test: Bases are set up like a baseball diamond and positioned 19.81m (65')
apart. The athlete is instructed to start at home plate and run around the
bases as fast as possible, touching each base en route.
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c) Scoring: The time starts when the athlete leaves home plate. The time stops
when the athlete touches home plate after circling the bases. The time
elapsed in seconds is subtracted from 50 to determine the point score. A
penalty of five seconds for each base missed or touched in an improper order
shall be assessed. The best score of two trials is recorded. Athletes should
not be asked to take the two trials consecutively.
2) Test #2 Throwing – SAT
a) Set Up: An outfield or a smooth grass field that can be marked off in feet
Needed: two measuring tapes, softballs, two small cones or marking stakes
b) Test: The player being tested stands behind the throwing line, back far
enough to take one or more steps in preparation for throwing. The player has
two trials to throw the softball as far and as straight as possible down the
throwing line, without stepping over the restraining line. Coaches, assistants
or other waiting players should be positioned in the field to indicate, using a
cone or marking stake, the spot where each ball first touches the ground. The
better of the two throws is measured and recorded as the player's score. If a
player steps on or over the restraining line before releasing the ball, the trial
must be repeated. There will be a maximum of two repeats.
c) Scoring: The net throwing score equals the throwing distance, measured at a
point on the throwing line straight across from (perpendicular to) the spot
where the ball landed, minus the error distance--the number of meters the ball
landed off target, away from the throwing line. The player’s score is the better
of two throws. Both error scores and distance scores are measured to the
nearest meter.
Scoring example: If a ball lands even with (perpendicular to) the 50m point on
the measuring tape, but is 6m off to one side, the player's score is 44 points.
[Distance thrown (50m) minus number of meters off target (6m) results in a net
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score of 44m.] Athletes score one point per meter, i.e.: 44m=44 points. If the
score falls between meters, it should be rounded down, i.e.: 44.73 = 44
points.
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3) Test #3 Fielding – SAT
a) Set Up: Standard infield or a smooth field with short grass on which chalk
markings or cones can be placed, softballs, fielding gloves, measuring tape
b) Test: The player being tested stands in a ready position (A) behind a 1.53m
(5') restraining line. A thrower stands behind the throwing line and throws two
practice and six test balls to each player. Each throw must strike the ground
before the 9.15m (30') line and must stay within the sideline boundaries of the
marked area. The throw should be made sidearm, with sufficient velocity to
carry an untouched ball to line C – the velocity indicator distance beyond the
endline.
The prescribed distance beyond the endline is marked by a cone or similar
object. Of the six test trials, two balls should be thrown directly to the player –
two to the right and two to the left side of the player. The player attempts to
field each ball clearly, i.e. with no noticeable bobbling or temporary loss of
control, and tosses it back to the thrower.
On each trial the player starts beyond the 1.53m (5') restraining line, but must
move forward of the 18.29m (60') line toward the approaching ground ball in
order to obtain maximum points. Any throw not made as specified should be
repeated.
NOTE: It is important to periodically check the velocity of the throw by
occasionally instructing the player to let a ball go by untouched. Throws
should reach the velocity marker.
c) Scoring: Each ball cleanly fielded in front of the 18.29m (60') endline counts
for five points. A ball which is bobbled, but stopped from going past the
player, equals four points. Balls fielded behind the 18.29m (60') line receive
three points for cleanly fielded balls, and two points for bobbled balls. Balls
are considered to have been fielded in front of the 60' endline when at least
the player's glove and ball are clearly in front of the line. Any ball which is
missed entirely, or touched but gets by the player, scores no points. The
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score is the sum of all six trials. It is recommended that the scorer stand just
outside the marked area, even with the 18.29m (60') endline. The maximum
score for this test is 30 points.
4) Test #4 Batting - SAT
a) Set Up: Standard softball field, 12 marking cones, softballs, bats, measuring
tape
b) Test: The batter assumes a normal batting stance at the plate. From the
pitchers mound, a coach will throw five hittable pitches that the batter attempts
to hit as hard and far as possible. These pitches should be within a 6' – 12'
regulation arc. Only five swings are allowed to each batter. An individual
(another coach recording results) should determine whether pitches are within
the regulation arc and are hittable. For tee ball, 5 hits are allowed off the tee.
c) Scoring: The distance of the longest hit shall determine the athlete's final
score. The distance of a hit is measured from the home plate to the point
where the ball first touches the ground. The distance is measured to the
nearest meter (1 meter = 1 point, 46 meters = 46 points). If the score falls
between meters, it should be rounded down, i.e.: 46.73 = 46 points.
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SOFTBALL INDIVIDUAL SKILLS CONTEST SCORE SHEET
Coaches are asked to administer the Skills Assessment Test (SAT) for each of their players on three separate occasions before district tournament registration to
properly assess the overall team skill level which contributes to divisioning.
BASE RUNNING THROWING FIELDING HITTING
NAME FINAL TOTAL
1 2 3 1 2 3 1 2 3 1 2 3
1
2
3
4
5
6
7
8
THIS IS NOT A DISTRICT ENTRY FORM!
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SOFTBALL INDIVIDUAL SKILLS CONTEST SCORE SHEET
BASE RUNNING THROWING FIELDING HITTING
NAME FINAL TOTAL
1 2 3 1 2 3 1 2 3 1 2 3
9
10
11
12
13
14
15
Sum of the top 12 athletes’ total scores: divided by 12 = (Team Score)
NOTE: THESE SCORES MUST BE TRANSFERRED TO THE DISTRICT AND STATE REGISTRATION ROSTERS.
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SPECIAL OLYMPICS WISCONSIN – SOFTBALL
INDIVIDUAL SKILLS CONTEST SCORE CARD INDIVIDUAL SKILLS CONTEST SCORE CARD
Name: Name:
Agency Name: Agency Name:
Agency Number: Division: Agency Number: Division:
(If Applicable) (If Applicable)
EVENT CODE: EVENT CODE:
TRIAL 1 TRIAL 2 BEST SCORE TRIAL 1 TRIAL 2 BEST SCORE
BASE RUNNING BASE RUNNING
THROWING THROWING
FIELDING FIELDING
HITTING HITTING
TOTAL SCORE TOTAL SCORE
DATE: DATE:
PLACE: PLACE:
(If Applicable) (If Applicable)
THIS IS NOT A DISTRICT ENTRY FORM!
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TEE BALL
2012 GENERAL RULES
The Official Special Olympics Sports Rules shall govern all Special Olympics tee ball competitions. As an
international sports program, Special Olympics has developed these rules based upon Amateur Softball Association
of America rules for tee ball. Amateur Softball Association of America rules shall be employed except when they
are in conflict with the Official Special Olympics Sports Rules. In such cases, the Official Special Olympics Sports
Rules shall apply. Website: www.asasoftball.com
SECTION A – GENERAL RULES
1. A batting tee will be placed directly on home plate.
2. One of the two base coaches from the batting team will adjust the tee to fit the batter.
3. To start play, the catcher or umpire will place the ball on the tee and the umpire will say "Play Ball."
4. The batter will step in the batter's box and hit the ball. The batter must hit the ball, and not the tee, with the
bat. When a batter strikes the tee instead of the ball, that attempt will be called a foul ball. (A "miss" is also
a strike.)
5. The batter must hit the ball within the foul lines and beyond the 14m (46') neutral zone to be ruled a fair
ball. After a fair hit, the batter must first run to first base, and can then advance as far as possible along the
bases. When the play has stopped, the umpire will call "time" and the fielder will roll or throw the ball to the
catcher.
6. All defensive players must stand behind the neutral zone before the ball is hit. They may come into the
neutral zone after the ball is hit to field it. If they touch a ball within the neutral zone, it will be called a fair
ball. If a batted ball does not leave the neutral zone, and a defensive player does not touch it, the ball will
be called a foul ball.
7. The home team shall be decided by a coin toss at the beginning of the game.
a. The batting team's half of the inning shall end when three outs have been made or 10 batters have
batted.
b. Following the batted ball by the last batter, all players will be allowed to score until a defensive
player in possession of the ball touches home plate or makes the third out.
8. A regulation game shall consist of six innings. A time limit of one hour shall be enforced for all games.
NOTE: No new inning may begin after 55 minutes of play. A game will be declared completed if one team
has a 15-run lead after two innings, a 12-run lead after three innings, or a 10-run lead after four innings or
prior to the start of the last possible inning to be played because of the one-hour time limit.
9. A game tied at the end of regulation play will be continued through an unspecified number of innings until a
team is ahead at the end of a full inning.
10. Players are required to stand within the lines of the batter's box while at bat.
11. Coaches are required to submit a lineup card stipulating their team's batting order to the official scorer prior
to the start of the game. Players are required to bat in this batting order.
12. An appeal play is defined as a play in which an umpire is unable to make a decision unless he/she is
requested to do so by a coach or player. The appeal can be made if a coach or an athlete asks the umpire
to make a ruling.
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13. The umpires are empowered to make all decisions on the playing field. If a protest is made, it shall be
brought to the softball rules committee who will then make a final decision. A protest may only be made if it
questions the applicability of the rules. No protest will be considered which pertains to any judgment call
made by an umpire.
14. After a ball is hit into fair territory and the batter has left the batter's box, the umpire shall remove the tee
from home plate and set it in foul territory behind the plate.
15. If the batter has two strikes and fouls off the third attempt, he/she shall be declared out.
16. Each team will be allowed 10 minutes after the scheduled game time to take the field. If a team is not
ready to take the field at the end of 10 minutes, the game will be forfeited.
a. Each half-inning will consist of a team's regulation line up batting order not to exceed 10 batters or
three outs, whichever occurs first. NOTE: If you are using an extra player and thus have 11
batters in your line up, only ten batters will be allowed to bat in a half inning if three outs are not
reached first.
b. Following the batted ball by the last batter, all players will be allowed to score until a defensive
player in possession of the ball touches home plate or makes the third out.
SECTION B – PLAYING AREA
1. The field shall conform to ASA rules, except when Special Olympics modifications apply.
2. The diamond may vary with 60 - 65 foot baselines depending on venue availability and the pitcher's rubber
shall be placed 46’ from home plate. Coaches must indicate on their registration forms which distances
have been used for assessment tests.
3. A "neutral zone" will be marked in an arc of 14m (46') from home plate. Any batted ball that does not cross
this line will be designated a foul ball.
4. A coach's circle will be located 3m beyond second base and made with a 1.80m diameter. One coach from
the defensive team may be allowed to stand in this circle while his team is on the field.
SECTION C – EQUIPMENT
1. Only bats marked by the manufacturer as "Official Softball" may be used. Use of an illegal bat in a SOWI
tournament may result in forfeiture of the game, and all following subsequent games in the tournament.
This includes wooden bats which must be marked “official softball” and must be free of defects that might
cause the bat to splinter.
2. A first baseman’s trapping-type mitt may be worn by first baseman and catchers only.
3. The catcher must wear a facemask, chest protector and batter or catcher helmet.
4. All batters and base runners must wear a batter's helmet with two ear flaps. Helmets must be worn for
hitting and base running. Batting helmets with two ear flaps and chin straps are required for all offensive
players while batting and base running. The batter must wear the batting helmet at all times while still on
the base paths. In addition, any player that intentionally removes their helmet while running the bases will
automatically be called out.
5. Players with illegal uniforms will not be allowed to play. Legality and final approval of the uniform will be
determined by the Event Coordinator or SOWI staff (not the referee). All players on a team must wear
uniforms (shirts and pants) that are identical in color, trim and style. An Arabic number of contrasting color
at least six inches high must be worn on the back of all uniform shirts. Taped numbers are not allowed.
Team pants must either be all long or all short in style. If this must vary due to health or religious reasons, a
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special needs form must be completed and prior approval from SOWI staff must be obtained. Ball caps,
visors and headbands are optional for all players. If worn, they can be mixed, but must be worn properly.
Player socks need not match. No jewelry is allowed. Teams who do not have the minimum required
number of players with legal uniforms to field a team must forfeit.
6. A 30.5 cm (12’) restricted flight “official Softball” shall be used. The core size may vary from a 40 to 47 core
(restricted flight). Colors shall be white or yellow (yellow is preferred for safety and visibility). High school
fast pitch balls are not to be used (raised laces are a safety concern).
7. Steel spikes, and street shoes are not allowed. Gym, tennis, running or rubber spike shoes will be allowed.
SECTION D – TEAM AND PLAYERS
Teams must play a minimum of two (documented) games against other Special Olympics teams prior to registration
for district competition (unified teams must play unified teams). The team roster must remain the same for the two
qualifying games, district competition and State competition. Teams that modify their rosters will forfeit all games.
Qualifying games must be played against other teams with an Intent to Play form on file. One game must be
played against a team from another agency.
1. Each must have ten players in the following positions to start a game:
a. Pitcher Defensive position is on the rubber
b. Catcher Defensive position is behind the plate
c. First Baseman Normal defensive position
d. Second Baseman Normal defensive position
e. Third Baseman Normal defensive position
f. Shortstop Normal defensive position
g. Four Outfielders Must play a minimum of 3m (9' 10 1/4") behind infielders
2. Each team will consist of a minimum of 10 and a maximum of 15 players on the roster in order to be eligible
to be registered for competition. The maximum SOWI tee ball team roster size is 15 (minimum size is 10).
You must field nine players to start a game or it will result in a forfeit and the short-handed rule applies.
SECTION E – UMPIRES AND THEIR DUTIES
1. Officials shall have full authority to interpret rules. For further questions, the tournament rules committee
shall be consulted.
2. Officials shall have the power to make all decisions on any points not specifically covered in the rules.
3. Umpires will conduct the games in accordance to specified rules.
4. Local, Area, district and State competition should utilize ASA certified umpires.
5. Umpires shall have the power to make all decisions of play and decisions on any point not specifically
covered by the rules.
6. In case of injury, equipment repair, or unsafe playing conditions, the umpire shall stop play.
7. The umpire may call a game completed (for darkness or weather) after 4 1/2 innings if the home team is
ahead in runs, or after five full innings.
SECTION F – SUBSTITUTIONS
1. Substitutions may be made anytime that time is called.
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2. Any of the starting players may leave and re-enter the game. This may be done by each starting player
only once, with the provision that the players occupy the same position in the batting order as the one they
occupied when they left the game. A starting player may only re-enter the game for the person who
substituted for the player. Substitutes may re-enter the game in the same manner.
3. Shorthanded Rule – A team may start a game with nine players. A team with less than nine players at
game time must forfeit the game. The vacant position must be listed last in the batting order and an out will
be taken each time the vacant position in the batting order appears. Teams utilizing the shorthanded rule
at the district level are ineligible to advance to the next level of competition.
SECTION G – COACHES' PRIVILEGES
1. Two base coaches are allowed for the offensive team, one in the first base coaches' box and one in the
third base coaches' box. The coaches must remain in those boxes while their team is at bat. A maximum
of four coaches will be allowed on the bench during games.
2. One of the two base coaches must adjust the tee to the proper height for each batter and return to the
coach's box.
3. One coach from the defensive team may be allowed on the field, and must remain in the coaches' circle
behind second base. Also, the coach must make a reasonable attempt to avoid any ball that is batted or
thrown in his/her direction.
SECTION H – DIVISIONING
1. All teams will play as co-ed open entries.
2. Teams will be divisioned according to a "Team Score" compiled in the Softball Skills Assessment Test
(SAT) prior to both district and state competitions, coaches' input and scores of at least two games played
versus other Special Olympics tee ball teams.
3. Coaches must submit their team's SISC "Team Score" with registration for district and State competition.
The "Team Score" is determined by adding the top 12 players' scores and then dividing that total by 12.
4. The head coach must identify their 12 best players in terms of their on-field playing ability by placing a star
next to their names on the roster.
133A
SOFTBALL RULES
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