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Nathan Pierson

Narrative Criticism - McPhee

Analyzing an Opponent



In John McPhee‟s “In the Search for Marvin Gardens” many instances of repeated



topics occur. These include streets of Atlantic City, broken glass, signs, dogs, jail, the



location of Marvin Gardens, and the people who have influenced Atlantic City. The one



major topic that is not repeated is any direct description of the narrator‟s opponent. Do each



the historical figures from the short histories subtly describe the opponent, and if so, what do



they say about the opponent?



This story was published by Farrar, Straus, and Giroux in New York in 1975 as



fifteen pages of a 308 page book entitled Pieces of the Frame. Following almost every



paragraph, the narrative switches from a game of Monopoly being played between the



narrator and an opponent he has played hundreds of times, and a geographical and historical



account of Atlantic City in relation to the game of Monopoly. The history includes several



influential figures of Atlantic City, including Camden & Atlantic Land Company, George



Meade, R. B. Osborne, Colonel Anthony J. Drexel Biddle, John Philip Sousa, Jack Dempsey,



and Al Capone.



I will use an examination of the narrative to deduce the significance of the historical



persons in relation to the opponent and his personality. The setting, the characters, the



narrator, the events, and the temporal relations all aid in analyzing the opponent through the



historical information given in the narration. First I will use temporal relations to sort out the



structure of the narrative. The structure contains two parallel, related narratives and some



non-directly related historical events. Then, I will use setting, characters, and narrator to help



explain the underlying situation. The settings are a seven game series of Monopoly and the





Nathan Pierson 1 Ewald 105H 12

streets of Atlantic City. There are two main characters, the narrator and his opponent in the



Monopoly game. The story is told by a narrator, who is directly involved in the story and is



one of the two main characters. Finally, I will use the historical accounts in the story to



answer the research question by examining each of the personalities of the historical persons



and relating their personalities to the opponent‟s personality. Causal relations, audience, and



theme are not needed to analyze the research question.



Since there are two separate, parallel narratives within the story, time can be



manipulated. The story switches from a seven game series of Monopoly, a first hand look at



streets in Atlantic City by the narrator, and a historical account of Atlantic City. The



firsthand account of Atlantic City and the game being played correspond to each other, and



take place in the course of a few hours, but the historical accounts cover over one hundred



years. All the events within their respective narratives take place in a chronological order;



however, each narrative is paced differently. The game is fast paced: “We are scrambling for



property. Around the board we fairly fly. We move fast . . .” (84). The narrator‟s search for



Marvin Gardens as he travels through Atlantic City is slower because he is at places long



enough to describe them and their people where in the game he only mentions almost nothing



about the property his game piece is on. The quickness of the game emphasizes the need for



the narrator to quickly find Marvin Gardens, and the slow pace of the narrator‟s trek through



Atlantic City shows the gradual realization that the narrator will not find Marvin Gardens in



time to win the game. The historical accounts are not paced because they are inserted in the



narrative as history and not as events.



The narrative has two settings: a Monopoly game and Atlantic City. Atlantic City is a



setting for both the narrator‟s search for Marvin Gardens and the history of Atlantic City





Nathan Pierson 2 Ewald 105H 12

itself. The setting of the Monopoly is not mentioned, but does not need to be. The two



settings are constantly being switched from one to the other. The narrator is directly related



to the Atlantic City as he is the only main character in that setting. The opponent is indirectly



linked to the historical events of Atlantic City because each historical person described is



also, in a way, part of the opponent. The difference is that while all the historical events take



place in Atlantic City, the place (Marvin Gardens) the narrator is looking for is the only place



mentioned that is not in Atlantic City. This, symbolically, gives the opponent the advantage.



The two main characters are the narrator and his opponent. There are also several less



important, supportive characters. The character in the narrator‟s Atlantic City streets setting



help add to the environment and show the narrator‟s helplessness in finding Marvin Gardens.



The characters in the historical events are very useful in that they subtly describe the



opponent. Both characters are flat, they are somewhat predictable to each other, and neither



one is finely developed. Each is part of the Monopoly game narrative, the narrator is part of



the street s of Atlantic City narrative, and the opponent is not a part of, but is defined by, the



people in Atlantic City‟s historical events.



The first historical person mentioned is George Meade in the second paragraph.



“George Meade, army engineer, built [a] lighthouse [in Atlantic City]—brick upon brick, six



hundred thousand bricks, to reach high enough to throw a beam twenty miles over the sea.



Meade, seven years later, saved the Union at Gettysburg” (75). The opponent used to be in



the army too (79), and just as George Meade was a great military leader and engineer, the



opponent is a great strategist and builds houses and hotels one at a time.



The second person mentioned is R. B. Osborne, “an immigrant Englishman, civil



engineer, [who] surveyed the route of the railroad line . . . [and] sketched the plan of a





Nathan Pierson 3 Ewald 105H 12

„bathing village‟” (77) that would be come to be know as Atlantic City. Osborne named all



the streets used in Monopoly but, most importantly, he brought the railroads. “The railroads,



crucial to any player, were the making of Atlantic City. After the rails were down, houses



and hotels burgeoned . . .” (78). In the seventh and deciding game, the opponent owns all



four railroads which nearly seals up the championship in his favor. Osborne laid the



groundwork for Atlantic City, and the opponent laid the groundwork for a win.



The Camden & Atlantic Land Company is a group of people who collectively help to



describe the opponent. “Reverently I repeat their names: Dwight Bell, William Coffin, John



DaCosta, Daniel Deal, William Fleming, Andrew Hay, Joseph Porter, Jonathan Pitney,



Samuel Richards—founders, fathers, forerunners, archetypical masters of the quick kill” (78).



The only specific description of the opponent is very similar to the description of the Camden



& Atlantic Land Company. “. . . I know [my opponent] well, and I know his game like a



favorite tune. If he can, he will always go for the quick kill. And when it is foolish to go for



the quick kill he will be foolish. On the whole, thought, he is a master assessor of



percentages. It is a mistake to underestimate him” (76). Camden & Atlantic were the



original investors in Atlantic City, aggressively buying land and railroads. Now the opponent



is following Camden & Atlantic, aggressively investing in Monopoly properties.



Other historical figures include Colonel Anthony J. Drexel Biddle who, “at his



peak, hit an Atlantic City streetcar conductor with his fist, laid him out with one punch” (87),



John Philip Sousa who “. . . first played when he was twenty-one, insisting, even then, that



everyone call him by his entire name” (81), Jack Dempsey who “. . . ran up and down



[Boardwalk} training for his fight with Gene Tunney . . .” (87), and Al Capone who “held



conventions here [Atlantic City]—upstairs with his sleeves rolled, apportioning among his





Nathan Pierson 4 Ewald 105H 12

lieutenant governors the state of the Eastern seaboard” (87). Biddle‟s legend kept on



increasing just as the opponent “plods along incredibly well.” Jack Dempsey was a



heavyweight champion boxer who, while at the top, lost in a complete embarrassment in



Philadelphia to Gene Tunney due to unfavorable conditions and lost his championship



(cbs.sportline.com), showing that the opponent is beatable when the conditions become



unfavorable to him. John Philip Sousa demanded to be called by his full name as the



opponent demands the narrator‟s every last dollar in rent. Al Capone apportioned states to



his lieutenant governors like the opponent apportions houses and hotels to his many



properties.



All the historical figures help in each of their own individual way to describe a part of



the opponent‟s personality and strategy. They function to add interest to the game of



Monopoly being played but, most importantly, they subtly define the narrator‟s competition.



Even with only a couple of sentences about the opponent, we know the general description of



the opponent because of the histories. These histories make the narrative more interesting



then just a simple description of a seven game series of “mano a mano” Monopoly.









Nathan Pierson 5 Ewald 105H 12



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