Fun and Games!
Name Focus / good for… Explanation Equipment Safety / points to note
Under / over Warm up Participants line up behind each other and Ball The line will ‘walk’ so
pass a ball over their head then the next make sure there is
person passes it under their legs and so on. enough at the front and
When the ball reaches the last person the keep moving players
last person runs to the front and starts down.
again. The game ends when everyone has
been to the front. Can be made competitive
by doing it in teams.
Side to side Warm up As above but the ball is passed round the Ball As above
side of each player.
Relays Warm up activity, Straight running race to a cone and back Various e.g. Define boundaries / end
competition, lots of Include obstacles such as going through a cones, balls, points, make sure there
people in limited hoop or over a bench bean bags, is plenty of room
space Balance a bean bag on their head, no hockey sticks, between teams, only 1
holding it in place, start again if they hoops person from each team
drop it should be running at
Skill practice – e.g. dribble a football any time
round cones, hockey dribbling, bounce a
For very energetic kids – number 1 runs
round the cone and back then number 1
and 2 run there and back, then number
1,2 and 3 etc so the first person will run
as many times as there are people in the
Use your imagination!
Sharks and fishes Warm up, fun, team 1 person is the shark and stands in the None Define the boundaries,
work middle of the hall / area. The other people ensure the shark is
are fishes and stand at one end. When the gentle when catching
shark shouts ‘swim’ the fish have to run past the fish (i.e. no
the shark to the other end without being grabbing or hitting)
tagged. If a fish is caught they become a
shark and can help to catch the other fish.
The last person to be caught starts as the
shark in the next game.
Domes and Good fun Place plenty of marker cones on the floor – Lots of Very competitive!
dishes half facing upwards (dishes) and half facing marker cones Spread the cones out as
downwards (domes). Teams have one minute much as possible to
to try and turn over as many cones as they avoid kids bumping into
can – one team makes domes the other each other, be very
makes dishes. At the end count up who has strict with stopping
most. signal (kids will try to
cheat and continue
Robbing the nest Fun, team work, Split group into equal teams and spread Cones or balls Very competitive!
skill practice teams around the hall / space. Place lots of or bean bags Referee may need to be
balls, bean bags, cones whatever in the very strict and add
centre area. When the whistle is blown one extra rules. Watch out
person from each team runs to take an item for loose equipment on
from the middle and returns to the team so the floor
the next person can go. When all the items
have been taken the game stops and each
team counts how many they have. Only one
item can be taken at once.
Progression – as above but when the items
have all been taken from the centre teams
can rob each other’s nests for one minute.
Circle and hoop Cooperative game Everyone stands in a circle and holds hands. Large hoop Be aware if anyone is
A large hoop should be placed somewhere wearing large earrings
around the circle within the link (so the or jewellery items that
hoop could only be removed by someone the hoop could get
letting go of hands). The hoop is passed caught on, or bulky
around the circle by people stepping through items of clothing
it, no hands allowed!
Ball passing Cooperative / team Everyone stands in a close circle and passes Ball Encourage sensible
work game the ball around the circle as fast as they behaviour – adding a
can. Everyone must touch the ball. Can be competitive edge can
made competitive by splitting into 2 circles make people rush and
and racing each other get silly.
Bench game Cooperative / ice Everyone stands randomly on a gym bench. Gym bench Watch for people falling
breaker activity They have to re-arrange themselves off, no shoving or
according to names (alphabetical order), pushing, some people
birthdays, height etc without stepping off may feel uncomfortable
the bench being in such close
proximity to strangers
Human knot Cooperative game Everyone stands in a circle and puts out None Be aware of hands and
their right hand, they hold someone else’s arms at funny angles!
hand. Do the same with the left hand making Do not force anything,
sure it’s a different person to the first. You hand holds can be
are now in a big tangle! By working together adjusted but not let go.
stepping over, going under, turning round Beware of personal
untangle to make a continuous circle. space issues
Progression – attempt to do without
Blind fold trail Communication Working in pairs, one partner is blindfolded. Blind folds, Do not make the trail
The other partner holds onto the blind cones, too complicated. Make
persons elbow and guides them round a trail benches etc sure the guide partner
/ obstacle course. They should give good for obstacle is going at an
specific instructions. trail appropriate speed and
Progression – No talking allowed, use body gives proper instruction
language and movement to guide your / warning of obstacles
Drawing partners Communication Working in pairs sat back to back. Number 1 Pens and Excellent for enforcing
draws a picture / diagram. They then have paper the need to be specific
to give instructions to their partner to when giving
enable them to draw the same picture. No instructions!
looking! No names of articles can be used to
describe the picture e.g. you cannot say
draw a table, you can only use shapes and
sizes to describe. Compare pictures Swap
Line tag Warm up Tag game using the line markings on a hall Line markings No running. Gentle
floor. One or 2 people are ‘it’ and try to tag on hall floor tags, no hitting
the other players. Only allowed to move
along the lines and cannot jump lines, only
change lines where there is an intersection
Jelly beans Warm up Kids run round and leader shouts out the None
following commands randomly:
Jelly beans (shake whole body)
Broad beans (stand with arms and legs
Runner beans (run around)
Jumping beans (jump up and down)
French beans (make moustache with index
fingers and say ooh la la!)
Baked beans (crouch down in a ball)
Any other beans you can think of!
Traffic lights Warm up Put green cones at one end of hall, red Green, yellow Leave space between
(Version 1) cones at the other end and yellow cones in and red cones the cones and the walls
the middle. Shout any of the 3 colours and so people don’t crash
the kids have to run that area.
Progression - start to get kids out if they get
it wrong or are too slow.
Traffic lights Warm up, skill Give a command for each colour e.g. green – Green, yellow Make sure there is
(version 2) practice run around, yellow – jump up and down, red and red enough room for what
– stop. Shout out the commands randomly. cones. Sports you are doing and the
Can be used as skill practice for different balls / number of people
sports e.g. green – dribble football, yellow – equipment
stop ball and turn around, red – pass to
another player and so on.
Progression – instead of shouting out the
commands hold up a coloured cone. This will
make the kids keep their head up and
Colours, numbers Warm up, Lay out 3 lines of cones, each line a Coloured Leave plenty of space
and countries concentration different colour. Split the participants so cones between lines. Make
there is roughly the same amount on each sure the participants
line. Shout out 2 of the colours. Participants are spread along the
on these colours swap places. line and watch out for
Progression – add a number to each of the bumping into each
colours so for example, red and 1, blue and other.
2, green and 3. Now shout out a combination
of colours and numbers to swap places
Progression – add the name of a country to
each line so for example, red, 1 and India,
blue, 2 and Britain, Green, 3 and Russia.
Shout out a combination of any colour,
number or country.
Side lines Warm up, Similar to above. Use cones of 2 different Cones of 2 Good game for
concentration colours. Make 2 lines parallel to each other different concentration as
(about 2 metres apart), alternating cone colours participants cannot just
colours. Line the participants up behind follow each other.
each other between the 2 lines. For Leave plenty of room
example, the first participant should be between participants.
lined up with a red cone to their left and a
yellow cone to their right, the second
participant would have the colours the
opposite way round and so on. Shout out
varying commands of red, yellow, left or
right and the participants have to move
either way to touch the relevant line.
French cricket Fun game, team Group stands in a circle, fairly close Cricket bat Make sure the bowlers
work together. 1 person stands in the centre with and a soft ball are not stood too close
a cricket bat; their legs are the wickets. to the batter. Use a soft
People round the outside bowl a ball at the ball so the batter
person in the middle trying to hit the batters doesn’t get hurt. Bowl
legs. Bowlers can pass the ball between each under arm only keeping
other to get the best angle. The batter the ball low. Make sure
protects their legs by using the bat to hit all the people in the
away the ball; if their legs are hit they are circle get a fair turn at
out and the next person bats. bowling and batting.
Kwik (Quick) Fun game Number all the participants in sequence. Stumps or Be aware of ability
Cricket Number 1 bats first, 2 is the wicket keeper similar, 2 level and adjust the
and 3 can be bowler (depending on group it cones, 1 ball game accordingly. If
might be better for the leader to bowl). The and 1 bat indoors the ball must be
batter must run whether they hit the ball or caught with one hand if
not (this can be altered to must run only it comes off a wall.
when they hit the ball). The batter keeps
their own score – to the cone and back is 1
run. They can be caught out or bowled out.
Can’t be out on their first go. Rotate players
so each takes a turn at wicket keeping (and
Non-stop cricket Fun game. Useful if Similar to above but the group is split into 2 Stumps or Be aware of ability
there are lots of teams. The batting team sit on a bench or similar, 2 level and adjust the
participants the floor to the side and behind the stumps. cones, 1 ball game accordingly. If
The batter can be got out same as above but and 1 bat indoors the ball must be
as soon as they are out the next batter must caught with one hand if
take their place, as the bowler does not stop it comes off a wall.
bowling. Teams swap roles when all the
batting team is out.
Cats in the Warm up Set out a relatively small square area and Soft ball and The ball must be aimed
corner section off the four corners. 1 person is on means of lower than chest
and stands in the middle with a large soft sectioning off height. Use a soft ball
ball. The other players stand in any of the areas (e.g. and no throwing too
corner areas. When the ‘it’ player shouts cones or use hard. Make the area a
‘cats in the corner’ everyone has to move to line markings) suitable size for number
a different corner while the ‘it’ person tries in the group
to hit them with the ball. If someone is hit
they can either lose a life or swap with the
person in the middle.
Balloon Skill practice and Group split evenly. Have 1 or 2 large mats Mats, gym Ensure enough space is
volleyball development (or enough individual mats for each person) bench, allowed for the number
on both sides of a gym bench. The players sit balloons, of players. If
or kneel on the mats and use a balloon (volleyball progressing onto proper
instead of a ball. Base the game on net and volleyball try to show
volleyball and add rules or adapt when volleyball) correct technique for
necessary. hitting the ball
Progression – build up to a full game of
volleyball with a proper ball
Run around Skill practice Can be done for badminton, tennis or table Enough Make sure there are no
tennis. Players line up behind each other, rackets or obstacles or
roughly same number on each side of the bats for each obstructions at either
net. First player hits the shuttle cock over to player. side / edge of the net
the player on the other side then runs anti- Relevant or table for when
clockwise round to the other side and joins equipment players are running
the back of the queue. Each player can only depending on round. All players must
hit the shuttle once before running round. sport run in an anti-clockwise
Progression – If a player misses or sends the direction. When players
shuttle out of play they are out. As the are out they must
number gets fewer, players have to run remain out of the way.
faster until there are 2 players left. The
final 2 players play for a winning point.
Team gates Fun, skill practice. Can be used for hockey, football or Cones, bibs, Referee needs to watch
Useful for a large basketball. Split into equal teams. Each ball and any carefully and stop any
number of team should be given a goal line with goal other relevant play that gets too
participants in markers. The team stands linking arms on equipment enthusiastic. If playing
limited space their line and must not come off it. Team depending on hockey ensure that
members should be numbered. Place a ball sport hockey sticks are not
(and 1 hockey stick for each team) in the raised above knee
middle of the area. Call out a number; that height.
number for each team comes out to the If play is going on too
middle and tries to score a goal in any goal long impose a time
apart from their own. When a goal is scored limit.
players return to their team, whichever
team scores gets 1 point.
Circuit stations Fun, skill practice. Either make up the stations yourself or give Random bits If you are doing a
Useful for a large bits of equipment to the participants and get of equipment; fitness circuit make
number of them to come up with something. use what’s sure the participants
participants in Could be as simple as seeing how many times available. have a good warm up
limited space. you can bounce a ball on a bat. Use your Mats, cones before starting or start
Improve fitness imagination! with gentle circuits. To
Fitness circuits could include star jumps, progress you can
step ups, push ups, skipping etc gradually increase the
time spent at each
Parachute games Good fun. Can also As a warm up you can tell a story about Parachute, Cat and mouse should
be used to keep going out to sea in a ship. Start in the calm balls, bean be played with care.
group in confined harbour and gradually get further out to sea bags Participants should
space with maybe a big storm – i.e. start shaking/ remove their shoes.
waving the parachute gently and gradually Make sure the cat is
build up. reasonably gentle and
Mushrooming – has to be a coordinated only crawls rather than
effort of taking the parachute really low and stands.
then lifting above everyone’s head. Tell The ‘shark’ should also
people to swap places, for example if they tug at peoples feet
have blonde hair, if they have brothers or gently.
Cat and Mouse – one person goes under the
parachute (the mouse) and one person
crawls on top of the parachute (the cat).
The people holding the parachute wave it so
that it is difficult to make out the mouse.
The cat has to try and catch the mouse.
Sharks – one person crawls under the
parachute and everyone else sits round the
edge with their feet and legs under the
parachute. The shark goes round and tugs at
people’s feet – the person the shark ‘eats’
screams and disappears under the parachute
and becomes another shark.
Ball games – Place 1 large ball on the
parachute and work as a team to roll the
ball around the edge of the parachute.
Use a few balls and try to knock them off by
shaking the parachute (could also use bean
Fruit salad Fun game, not Either sat on chairs or stood at a marker Cones or Watch out for people
much space needed cone in a circle. Give each participant the chairs bumping into each
name of a fruit, e.g. apple, pear, banana. other.
One person should be stood in the middle. Can use other
Call out one of the fruits, those people have categories
to swap places and the person in the middle
has to try to get one of the places leaving
someone else in the middle instead. If you
shout fruit salad everyone has to swap
Fruit Basket Fun game, not Place coloured cones around the room and Different Ensure plenty of space
much space needed give them a name of a fruit (red cone = coloured between cones
strawberry, green = apple etc). Shout out cones
commands such as skip to the apple, hop to
Frogs and lily Fun game, Place enough cones around the room for one Cones or Don’t let the game drag
pads energetic each, these are lily pads. The kids are frogs hoops out too long – there will
and have to hop / jump around. When you be a lot of kids ‘out’
shout ‘stop’ each frog has to find a lily pad. early on.
Take 1 or 2 lily pads away each time until
there is only 1 left. Frogs who don’t get to a
lily pad are out
Heads, Coordination, speed 2 lines of kids, (about a metre apart) each Small Watch out for bumping
shoulders, knees child should be facing a partner. Place a ball equipment heads!
and toes / cone / bean bag etc in front of each e.g. ball,
child’s feet. Leader does the actions and bean bag,
words of head shoulders knees and toes, at cone, rubber
some point they say the magic word (e.g ring (enough
Scooby doo) and each kid has to try and pick for one each)
up their object before their partner
CD Player Warm up Shout out following commands: No equipment Tell kids to beware of
Play = walk where they are going
Pause = stop / stand still when running
Fast forward = run forwards backwards
Rewind = run backwards
Eject = jump up and down
Head it, catch it Coordination and Kids should be in circle or horseshoe. Stand Large soft ball Try to make accurate
concentration in the middle and throw a ball to individuals throws and be careful if
giving the command ‘head it’ or ‘catch it’. If anybody is wearing
they get it wrong they lose a life (or are glasses
out). Progression: do the opposite of the
command, e.g. if you say ‘head it’ they
should catch it etc
Catch it, clap Coordination and Similar to above but without heading. Each Any ball
concentration person has to clap before catching ball. If
they forget or clap without the ball being
passed to them then they lose a life or are
Rhythm game Concentration, Sitting in circle. One person leaves the room No equipment The person must keep
observation and another is chosen to be the rhythm changing the rhythm so
setter. They choose to clap or click their the guesser has chance
fingers etc and everybody in the circle must of working out who it is
follow. They should change the rhythm
frequently and when the person returns to
the room they must guess who is the leader.
Captains coming Warm up, fun Shout out various commands No equipment Beware of space
Captains coming = everybody stands to
attention and gives captain salute
Climb the rigging = pretend to climb the
ropes / nets
Scrub the decks = bend down and pretend to
scrub the floor
Port = run to the left side of hall
Starboard = run to the right side of hall
Captains ball = find a partner and start
Lifejacket = find a partner, stand back to
back and link arms
Starfish = stand like a starfish
Add your own!!