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11/20/2011
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Physical Attack 0 Sta Patk Str Dex Def MP

Hit Points 0

Physical Accuracy 0

Physical Dodge Rate 0 Instructions: Fill in the values of the stat in the orange boxes above. On

Physical Defense 0 filled in the improvements will be filled in automatically in the yellow bo

Hitpoints 0 Copy the values from the yellow boxes to the appropriate stat below to

Hitpoint Regeneration 0 improvement those stats will give you. Record the name of the stat in t

Mana Point 0 the right for future reference

Magical Attack 0

Mana Point 0

Magical Defense 0 To copy the values from the yellow boxes to the stat list below select

Magical Accuracy 0 boxes and right click and select copy. Select the first box in the approp

Mana Regeneration 0 and right click. Select Paste Special and choose "values".

Cure Power 0







TOT Stat 1 Stat 2 Stat3 Stat 4 Stat 5 Stat 6

Physical Attack 0

Hit Points 0

Physical Accuracy 0

Physical Dodge Rate 0

Physical Defense 0

Hitpoints 0

Hitpoint Regeneration 0

Mana Point 0

Magical Attack 0

Mana Point 0

Magical Defense 0

Magical Accuracy 0

Mana Regeneration 0

Cure Power 0









Strength 2 Physical Attack

Strength 0.2 Hit Points

Dexterity 0.1475 Physical Accuracy

Dexterity 0.1275 Physical Dodge Rate

Stamina 2.3 Physical Defense

Stamina 5 Hitpoints

Stamina 0.05 Hitpoint Regeneration

Intelligence 1 Mana Point

Intelligence 2 Magical Attack

Wisdom 5 Mana Point

Wisdom 2.2 Magical Defense

Wisdom 0.1475 Magical Accuracy

Wisdom 0.1 Mana Regeneration

Wisdom 0.2 Cure Power

Int Matk Mdef Wis

106 Attribute (Sta, Int, Dex, Str, Wis)

265 Physical Attack

he orange boxes above. Once the values are 265 Magical Attack

utomatically in the yellow boxes to the left. 583 Defense

e appropriate stat below to find the total 583 Magical Defense

ord the name of the stat in the orange boxes to 689 Health Points

689 Mana Points



Stat 1 Name

o the stat list below select all the yellow value Stat 2 Name

t the first box in the appropriate column below Stat 3 Name

ose "values". Stat 4 Name

Stat 5 Name

Stat 6 Name



Str/Mdef Crimson Fire

Str/Patk Crimson Power

Str/Dex Crimson Strength



Wis/Matk Crimson Enigma

Wis/HP Crimson Skill

Wis/Def Crimson Aid



HP/Magical Def Crimson Succor

Patk/Def Crimson Transformation

Sta/Patk Crimson Guardian

Sta/Dex Crimson Protection

Sta/Def Crimson Safegaurd

Sta/MP Crimson Defense



Int/Sta Crimson Spell

Int/Matk Crimson Magic

Int/Mdef Crimson Illusion

Int/Def Crimson Emptiness



Dex/HP Crimson Speed

Dex/Mdef Crimson Fortitude

Dex/Patk Crimson Agility



Str/HP Crimson Assault

Crimson Fire

Crimson Power

Crimson Strength



Crimson Enigma

Crimson Skill

Crimson Aid



Crimson Succor

Crimson Transformation

Physical Attack 0 Sta Patk Str Dex Def MP

Hit Points 0 84

Physical Accuracy 0

Physical Dodge Rate 0 Instructions: Fill in the values of the stat in the orange boxes above. On

Physical Defense 193.2 filled in the improvements will be filled in automatically in the yellow bo

Hitpoints 420 Copy the values from the yellow boxes to the appropriate stat below to

Hitpoint Regeneration 4.2 improvement those stats will give you. Record the name of the stat in t

Mana Point 0 the right for future reference

Magical Attack 0

Mana Point 0

Magical Defense 0 To copy the values from the yellow boxes to the stat list below select

Magical Accuracy 0 boxes and right click and select copy. Select the first box in the approp

Mana Regeneration 0 and right click. Select Paste Special and choose "values".

Cure Power 0







TOT Stat 1 Stat 2 Stat3 Stat 4 Stat 5 Stat 6

Physical Attack 0

Hit Points 0

Physical Accuracy 0

Physical Dodge Rate 0

Physical Defense 0

Hitpoints 0

Hitpoint Regeneration 0

Mana Point 0

Magical Attack 0

Mana Point 0

Magical Defense 0

Magical Accuracy 0

Mana Regeneration 0

Cure Power 0









Strength 1 Physical Attack HP: Maximum Health Points

Strength 0.2 Hit Points HPR: Health Points Regeneration

Dexterity Physical Attack MP: Maximum Mana Points

Dexterity 0.1475 Physical Accuracy MPR: Mana Points Regeneration

Dexterity 0.1275 Physical Dodge Rate PATK: Physical Attack

Stamina 2.3 Physical Defense MATK: Magical Attack

Stamina 5 Hitpoints PDEF: Physical Defense

Stamina 0.05 Hitpoint Regeneration MDEF: Magical Defense

Intelligence 1 Mana Point PDR: Physical (Melee) Dodge Rate

Intelligence 2 Magical Attack PACC: Physical Accuracy (Chance to hit)

Wisdom 5 Mana Point MACC: Magical Accuracy (Chance to prevent 'Resist

Wisdom 2.2 Magical Defense HEAL: Healing Bonus

Wisdom 0.1475 Magical Accuracy

Wisdom 0.1 Mana Regeneration

Wisdom 0.2 Cure Power

Int Matk Mdef Wis

106 Attribute (Sta, Int, Dex, Str, Wis)

265 Physical Attack

he orange boxes above. Once the values are 265 Magical Attack

utomatically in the yellow boxes to the left. 583 Defense

e appropriate stat below to find the total 583 Magical Defense

ord the name of the stat in the orange boxes to 689 Health Points

689 Mana Points



Stat 1 Name

o the stat list below select all the yellow value Stat 2 Name

t the first box in the appropriate column below Stat 3 Name

ose "values". Stat 4 Name

Stat 5 Name

Stat 6 Name



Str/Mdef Crimson Fire

Str/Patk Crimson Power

Str/Dex Crimson Strength



Wis/Matk Crimson Enigma

Wis/HP Crimson Skill

Wis/Def Crimson Aid



HP/Magical Def Crimson Succor

Patk/Def Crimson Transformation

y (Chance to hit)

y (Chance to prevent 'Resist')

Sta/Patk Crimson Guardian

Sta/Dex Crimson Protection

Sta/Def Crimson Safegaurd

Sta/MP Crimson Defense



Int/Sta Crimson Spell

Int/Matk Crimson Magic

Int/Mdef Crimson Illusion

Int/Def Crimson Emptiness



Dex/HP Crimson Speed

Dex/Mdef Crimson Fortitude

Dex/Patk Crimson Agility



Str/HP Crimson Assault

Crimson Fire

Crimson Power

Crimson Strength



Crimson Enigma

Crimson Skill

Crimson Aid



Crimson Succor

Crimson Transformation

Physical Attack 0 Sta Patk Str Dex Def MP

Hit Points 0 84

Physical Accuracy 0

Physical Dodge Rate 0 Instructions: Fill in the values of the stat in the orange boxes above. On

Physical Defense 193.2 filled in the improvements will be filled in automatically in the yellow bo

Hitpoints 420 Copy the values from the yellow boxes to the appropriate stat below to

Hitpoint Regeneration 4.2 improvement those stats will give you. Record the name of the stat in t

Mana Point 0 the right for future reference

Magical Attack 0

Mana Point 0

Magical Defense 0 To copy the values from the yellow boxes to the stat list below select

Magical Accuracy 0 boxes and right click and select copy. Select the first box in the approp

Mana Regeneration 0 and right click. Select Paste Special and choose "values".

Cure Power 0







TOT Stat 1 Stat 2 Stat3 Stat 4 Stat 5 Stat 6

Physical Attack 0

Hit Points 0

Physical Accuracy 0

Physical Dodge Rate 0

Physical Defense 0

Hitpoints 0

Hitpoint Regeneration 0

Mana Point 0

Magical Attack 0

Mana Point 0

Magical Defense 0

Magical Accuracy 0

Mana Regeneration 0

Cure Power 0









Strength 1.2 Physical Attack HP: Maximum Health Points

Strength 0.2 Hit Points HPR: Health Points Regeneration

Dexterity 0.9 Physical Accuracy MP: Maximum Mana Points

Dexterity 0.778 Physical Dodge Rate MPR: Mana Points Regeneration

Stamina 2.3 Physical Defense PATK: Physical Attack

Stamina 5 Hitpoints MATK: Magical Attack

Stamina 0.05 Hitpoint Regeneration PDEF: Physical Defense

Intelligence 1 Mana Point MDEF: Magical Defense

Intelligence 2 Magical Attack PDR: Physical (Melee) Dodge Rate

Wisdom 5 Mana Point PACC: Physical Accuracy (Chance to hit)

Wisdom 2.2 Magical Defense MACC: Magical Accuracy (Chance to prevent 'Resist

Wisdom 0.1475 Magical Accuracy HEAL: Healing Bonus

Wisdom 0.1 Mana Regeneration

Wisdom 0.2 Cure Power

Int Matk Mdef Wis

106 Attribute (Sta, Int, Dex, Str, Wis)

265 Physical Attack

he orange boxes above. Once the values are 265 Magical Attack

utomatically in the yellow boxes to the left. 583 Defense

e appropriate stat below to find the total 583 Magical Defense

ord the name of the stat in the orange boxes to 689 Health Points

689 Mana Points



Stat 1 Name

o the stat list below select all the yellow value Stat 2 Name

t the first box in the appropriate column below Stat 3 Name

ose "values". Stat 4 Name

Stat 5 Name

Stat 6 Name



Str/Mdef Crimson Fire

Str/Patk Crimson Power

Str/Dex Crimson Strength



Wis/Matk Crimson Enigma

Wis/HP Crimson Skill

Wis/Def Crimson Aid



HP/Magical Def Crimson Succor

Patk/Def Crimson Transformation

y (Chance to hit)

y (Chance to prevent 'Resist')

Sta/Patk Crimson Guardian

Sta/Dex Crimson Protection

Sta/Def Crimson Safegaurd

Sta/MP Crimson Defense



Int/Sta Crimson Spell

Int/Matk Crimson Magic

Int/Mdef Crimson Illusion

Int/Def Crimson Emptiness



Dex/HP Crimson Speed

Dex/Mdef Crimson Fortitude

Dex/Patk Crimson Agility



Str/HP Crimson Assault

Crimson Fire

Crimson Power

Crimson Strength



Crimson Enigma

Crimson Skill

Crimson Aid



Crimson Succor

Crimson Transformation

Physical Attack 0 Sta Patk Str Dex Def MP

Hit Points 0 84

Physical Accuracy 0

Physical Dodge Rate 0 Instructions: Fill in the values of the stat in the orange boxes above. On

Physical Defense 193.2 filled in the improvements will be filled in automatically in the yellow bo

Hitpoints 420 Copy the values from the yellow boxes to the appropriate stat below to

Hitpoint Regeneration 4.2 improvement those stats will give you. Record the name of the stat in t

Mana Point 0 the right for future reference

Magical Attack 0

Mana Point 0

Magical Defense 0 To copy the values from the yellow boxes to the stat list below select

Magical Accuracy 0 boxes and right click and select copy. Select the first box in the approp

Mana Regeneration 0 and right click. Select Paste Special and choose "values".

Cure Power 0







TOT Stat 1 Stat 2 Stat3 Stat 4 Stat 5 Stat 6

Physical Attack 0

Hit Points 0

Physical Accuracy 0

Physical Dodge Rate 0

Physical Defense 0

Hitpoints 0

Hitpoint Regeneration 0

Mana Point 0

Magical Attack 0

Mana Point 0

Magical Defense 0

Magical Accuracy 0

Mana Regeneration 0

Cure Power 0









Strength 2 Physical Attack HP: Maximum Health Points

Strength 0.2 Hit Points HPR: Health Points Regeneration

Dexterity 0.1475 Physical Accuracy MP: Maximum Mana Points

Dexterity 0.1275 Physical Dodge Rate MPR: Mana Points Regeneration

Stamina 2.3 Physical Defense PATK: Physical Attack

Stamina 5 Hitpoints MATK: Magical Attack

Stamina 0.05 Hitpoint Regeneration PDEF: Physical Defense

Intelligence 1 Mana Point MDEF: Magical Defense

Intelligence 2 Magical Attack PDR: Physical (Melee) Dodge Rate

Wisdom 5 Mana Point PACC: Physical Accuracy (Chance to hit)

Wisdom 2.2 Magical Defense MACC: Magical Accuracy (Chance to prevent 'Resist

Wisdom 0.1475 Magical Accuracy HEAL: Healing Bonus

Wisdom 0.1 Mana Regeneration

Wisdom 0.2 Cure Power

Int Matk Mdef Wis

106 Attribute (Sta, Int, Dex, Str, Wis)

265 Physical Attack

he orange boxes above. Once the values are 265 Magical Attack

utomatically in the yellow boxes to the left. 583 Defense

e appropriate stat below to find the total 583 Magical Defense

ord the name of the stat in the orange boxes to 689 Health Points

689 Mana Points



Stat 1 Name

o the stat list below select all the yellow value Stat 2 Name

t the first box in the appropriate column below Stat 3 Name

ose "values". Stat 4 Name

Stat 5 Name

Stat 6 Name



Str/Mdef Crimson Fire

Str/Patk Crimson Power

Str/Dex Crimson Strength



Wis/Matk Crimson Enigma

Wis/HP Crimson Skill

Wis/Def Crimson Aid



HP/Magical Def Crimson Succor

Patk/Def Crimson Transformation

y (Chance to hit)

y (Chance to prevent 'Resist')

Sta/Patk Crimson Guardian

Sta/Dex Crimson Protection

Sta/Def Crimson Safegaurd

Sta/MP Crimson Defense



Int/Sta Crimson Spell

Int/Matk Crimson Magic

Int/Mdef Crimson Illusion

Int/Def Crimson Emptiness



Dex/HP Crimson Speed

Dex/Mdef Crimson Fortitude

Dex/Patk Crimson Agility



Str/HP Crimson Assault

Crimson Fire

Crimson Power

Crimson Strength



Crimson Enigma

Crimson Skill

Crimson Aid



Crimson Succor

Crimson Transformation

Physical Attack 0 Sta Patk Str Dex Def MP

Hit Points 0 84

Physical Accuracy 0

Physical Dodge Rate 0 Instructions: Fill in the values of the stat in the orange boxes above. On

Physical Defense 193.2 filled in the improvements will be filled in automatically in the yellow bo

Hitpoints 420 Copy the values from the yellow boxes to the appropriate stat below to

Hitpoint Regeneration 4.2 improvement those stats will give you. Record the name of the stat in t

Mana Point 0 the right for future reference

Magical Attack 0

Mana Point 0

Magical Defense 0 To copy the values from the yellow boxes to the stat list below select

Magical Accuracy 0 boxes and right click and select copy. Select the first box in the approp

Mana Regeneration 0 and right click. Select Paste Special and choose "values".

Cure Power 0







TOT Stat 1 Stat 2 Stat3 Stat 4 Stat 5 Stat 6

Physical Attack 0

Hit Points 0

Physical Accuracy 0

Physical Dodge Rate 0

Physical Defense 0

Hitpoints 0

Hitpoint Regeneration 0

Mana Point 0

Magical Attack 0

Mana Point 0

Magical Defense 0

Magical Accuracy 0

Mana Regeneration 0

Cure Power 0









Strength 2 Physical Attack HP: Maximum Health Points

Strength 0.2 Hit Points HPR: Health Points Regeneration

Dexterity 0.1475 Physical Accuracy MP: Maximum Mana Points

Dexterity 0.1275 Physical Dodge Rate MPR: Mana Points Regeneration

Stamina 2.3 Physical Defense PATK: Physical Attack

Stamina 5 Hitpoints MATK: Magical Attack

Stamina 0.05 Hitpoint Regeneration PDEF: Physical Defense

Intelligence 1 Mana Point MDEF: Magical Defense

Intelligence 2 Magical Attack PDR: Physical (Melee) Dodge Rate

Wisdom 5 Mana Point PACC: Physical Accuracy (Chance to hit)

Wisdom 2.2 Magical Defense MACC: Magical Accuracy (Chance to prevent 'Resist

Wisdom 0.1475 Magical Accuracy HEAL: Healing Bonus

Wisdom 0.1 Mana Regeneration

Wisdom 0.2 Cure Power

Int Matk Mdef Wis

106 Attribute (Sta, Int, Dex, Str, Wis)

265 Physical Attack

he orange boxes above. Once the values are 265 Magical Attack

utomatically in the yellow boxes to the left. 583 Defense

e appropriate stat below to find the total 583 Magical Defense

ord the name of the stat in the orange boxes to 689 Health Points

689 Mana Points



Stat 1 Name

o the stat list below select all the yellow value Stat 2 Name

t the first box in the appropriate column below Stat 3 Name

ose "values". Stat 4 Name

Stat 5 Name

Stat 6 Name



Str/Mdef Crimson Fire

Str/Patk Crimson Power

Str/Dex Crimson Strength



Wis/Matk Crimson Enigma

Wis/HP Crimson Skill

Wis/Def Crimson Aid



HP/Magical Def Crimson Succor

Patk/Def Crimson Transformation

y (Chance to hit)

y (Chance to prevent 'Resist')

Sta/Patk Crimson Guardian

Sta/Dex Crimson Protection

Sta/Def Crimson Safegaurd

Sta/MP Crimson Defense



Int/Sta Crimson Spell

Int/Matk Crimson Magic

Int/Mdef Crimson Illusion

Int/Def Crimson Emptiness



Dex/HP Crimson Speed

Dex/Mdef Crimson Fortitude

Dex/Patk Crimson Agility



Str/HP Crimson Assault

Crimson Fire

Crimson Power

Crimson Strength



Crimson Enigma

Crimson Skill

Crimson Aid



Crimson Succor

Crimson Transformation

Physical Attack 0 Sta Patk Str Dex Def MP

Hit Points 0 84

Physical Accuracy 0

Physical Dodge Rate 0 Instructions: Fill in the values of the stat in the orange boxes above. On

Physical Defense 193.2 filled in the improvements will be filled in automatically in the yellow bo

Hitpoints 420 Copy the values from the yellow boxes to the appropriate stat below to

Hitpoint Regeneration 4.2 improvement those stats will give you. Record the name of the stat in t

Mana Point 0 the right for future reference

Magical Attack 0

Mana Point 0

Magical Defense 0 To copy the values from the yellow boxes to the stat list below select

Magical Accuracy 0 boxes and right click and select copy. Select the first box in the approp

Mana Regeneration 0 and right click. Select Paste Special and choose "values".

Cure Power 0







TOT Stat 1 Stat 2 Stat3 Stat 4 Stat 5 Stat 6

Physical Attack 0

Hit Points 0

Physical Accuracy 0

Physical Dodge Rate 0

Physical Defense 0

Hitpoints 0

Hitpoint Regeneration 0

Mana Point 0

Magical Attack 0

Mana Point 0

Magical Defense 0

Magical Accuracy 0

Mana Regeneration 0

Cure Power 0









Strength 2 Physical Attack HP: Maximum Health Points

Strength 0.2 Hit Points HPR: Health Points Regeneration

Dexterity 0.1475 Physical Accuracy MP: Maximum Mana Points

Dexterity 0.1275 Physical Dodge Rate MPR: Mana Points Regeneration

Stamina 2.3 Physical Defense PATK: Physical Attack

Stamina 5 Hitpoints MATK: Magical Attack

Stamina 0.05 Hitpoint Regeneration PDEF: Physical Defense

Intelligence 1 Mana Point MDEF: Magical Defense

Intelligence 2 Magical Attack PDR: Physical (Melee) Dodge Rate

Wisdom 5 Mana Point PACC: Physical Accuracy (Chance to hit)

Wisdom 2.2 Magical Defense MACC: Magical Accuracy (Chance to prevent 'Resist

Wisdom 0.1475 Magical Accuracy HEAL: Healing Bonus

Wisdom 0.1 Mana Regeneration

Wisdom 0.2 Cure Power

Int Matk Mdef Wis

106 Attribute (Sta, Int, Dex, Str, Wis)

265 Physical Attack

he orange boxes above. Once the values are 265 Magical Attack

utomatically in the yellow boxes to the left. 583 Defense

e appropriate stat below to find the total 583 Magical Defense

ord the name of the stat in the orange boxes to 689 Health Points

689 Mana Points



Stat 1 Name

o the stat list below select all the yellow value Stat 2 Name

t the first box in the appropriate column below Stat 3 Name

ose "values". Stat 4 Name

Stat 5 Name

Stat 6 Name



Str/Mdef Crimson Fire

Str/Patk Crimson Power

Str/Dex Crimson Strength



Wis/Matk Crimson Enigma

Wis/HP Crimson Skill

Wis/Def Crimson Aid



HP/Magical Def Crimson Succor

Patk/Def Crimson Transformation

y (Chance to hit)

y (Chance to prevent 'Resist')

Sta/Patk Crimson Guardian

Sta/Dex Crimson Protection

Sta/Def Crimson Safegaurd

Sta/MP Crimson Defense



Int/Sta Crimson Spell

Int/Matk Crimson Magic

Int/Mdef Crimson Illusion

Int/Def Crimson Emptiness



Dex/HP Crimson Speed

Dex/Mdef Crimson Fortitude

Dex/Patk Crimson Agility



Str/HP Crimson Assault

Crimson Fire

Crimson Power

Crimson Strength



Crimson Enigma

Crimson Skill

Crimson Aid



Crimson Succor

Crimson Transformation

Physical Attack 0 Sta Patk Str Dex Def MP

Hit Points 0 84

Physical Accuracy 0

Physical Dodge Rate 0 Instructions: Fill in the values of the stat in the orange boxes above. On

Physical Defense 193.2 filled in the improvements will be filled in automatically in the yellow bo

Hitpoints 420 Copy the values from the yellow boxes to the appropriate stat below to

Hitpoint Regeneration 4.2 improvement those stats will give you. Record the name of the stat in t

Mana Point 0 the right for future reference

Magical Attack 0

Mana Point 0

Magical Defense 0 To copy the values from the yellow boxes to the stat list below select

Magical Accuracy 0 boxes and right click and select copy. Select the first box in the approp

Mana Regeneration 0 and right click. Select Paste Special and choose "values".

Cure Power 0







TOT Stat 1 Stat 2 Stat3 Stat 4 Stat 5 Stat 6

Physical Attack 0

Hit Points 0

Physical Accuracy 0

Physical Dodge Rate 0

Physical Defense 0

Hitpoints 0

Hitpoint Regeneration 0

Mana Point 0

Magical Attack 0

Mana Point 0

Magical Defense 0

Magical Accuracy 0

Mana Regeneration 0

Cure Power 0









Strength 2 Physical Attack HP: Maximum Health Points

Strength 0.2 Hit Points HPR: Health Points Regeneration

Dexterity 0.1475 Physical Accuracy MP: Maximum Mana Points

Dexterity 0.1275 Physical Dodge Rate MPR: Mana Points Regeneration

Stamina 2.3 Physical Defense PATK: Physical Attack

Stamina 5 Hitpoints MATK: Magical Attack

Stamina 0.05 Hitpoint Regeneration PDEF: Physical Defense

Intelligence 1 Mana Point MDEF: Magical Defense

Intelligence 2 Magical Attack PDR: Physical (Melee) Dodge Rate

Wisdom 5 Mana Point PACC: Physical Accuracy (Chance to hit)

Wisdom 2.2 Magical Defense MACC: Magical Accuracy (Chance to prevent 'Resist

Wisdom 0.1475 Magical Accuracy HEAL: Healing Bonus

Wisdom 0.1 Mana Regeneration

Wisdom 0.2 Cure Power

Int Matk Mdef Wis

106 Attribute (Sta, Int, Dex, Str, Wis)

265 Physical Attack

he orange boxes above. Once the values are 265 Magical Attack

utomatically in the yellow boxes to the left. 583 Defense

e appropriate stat below to find the total 583 Magical Defense

ord the name of the stat in the orange boxes to 689 Health Points

689 Mana Points



Stat 1 Name

o the stat list below select all the yellow value Stat 2 Name

t the first box in the appropriate column below Stat 3 Name

ose "values". Stat 4 Name

Stat 5 Name

Stat 6 Name



Str/Mdef Crimson Fire

Str/Patk Crimson Power

Str/Dex Crimson Strength



Wis/Matk Crimson Enigma

Wis/HP Crimson Skill

Wis/Def Crimson Aid



HP/Magical Def Crimson Succor

Patk/Def Crimson Transformation

y (Chance to hit)

y (Chance to prevent 'Resist')

Sta/Patk Crimson Guardian

Sta/Dex Crimson Protection

Sta/Def Crimson Safegaurd

Sta/MP Crimson Defense



Int/Sta Crimson Spell

Int/Matk Crimson Magic

Int/Mdef Crimson Illusion

Int/Def Crimson Emptiness



Dex/HP Crimson Speed

Dex/Mdef Crimson Fortitude

Dex/Patk Crimson Agility



Str/HP Crimson Assault

Crimson Fire

Crimson Power

Crimson Strength



Crimson Enigma

Crimson Skill

Crimson Aid



Crimson Succor

Crimson Transformation

Physical Attack 0 Sta Patk Str Dex Def MP

Hit Points 0 84

Physical Accuracy 0

Physical Dodge Rate 0 Instructions: Fill in the values of the stat in the orange boxes above. On

Physical Defense 193.2 filled in the improvements will be filled in automatically in the yellow bo

Hitpoints 420 Copy the values from the yellow boxes to the appropriate stat below to

Hitpoint Regeneration 4.2 improvement those stats will give you. Record the name of the stat in t

Mana Point 0 the right for future reference

Magical Attack 0

Mana Point 0

Magical Defense 0 To copy the values from the yellow boxes to the stat list below select

Magical Accuracy 0 boxes and right click and select copy. Select the first box in the approp

Mana Regeneration 0 and right click. Select Paste Special and choose "values".

Cure Power 0







TOT Stat 1 Stat 2 Stat3 Stat 4 Stat 5 Stat 6

Physical Attack 0

Hit Points 0

Physical Accuracy 0

Physical Dodge Rate 0

Physical Defense 0

Hitpoints 0

Hitpoint Regeneration 0

Mana Point 0

Magical Attack 0

Mana Point 0

Magical Defense 0

Magical Accuracy 0

Mana Regeneration 0

Cure Power 0









Strength 2 Physical Attack HP: Maximum Health Points

Strength 0.2 Hit Points HPR: Health Points Regeneration

Dexterity 0.1475 Physical Accuracy MP: Maximum Mana Points

Dexterity 0.1275 Physical Dodge Rate MPR: Mana Points Regeneration

Stamina 2.3 Physical Defense PATK: Physical Attack

Stamina 5 Hitpoints MATK: Magical Attack

Stamina 0.05 Hitpoint Regeneration PDEF: Physical Defense

Intelligence 1 Mana Point MDEF: Magical Defense

Intelligence 2 Magical Attack PDR: Physical (Melee) Dodge Rate

Wisdom 5 Mana Point PACC: Physical Accuracy (Chance to hit)

Wisdom 2.2 Magical Defense MACC: Magical Accuracy (Chance to prevent 'Resist

Wisdom 0.1475 Magical Accuracy HEAL: Healing Bonus

Wisdom 0.1 Mana Regeneration

Wisdom 0.2 Cure Power

Int Matk Mdef Wis

106 Attribute (Sta, Int, Dex, Str, Wis)

265 Physical Attack

he orange boxes above. Once the values are 265 Magical Attack

utomatically in the yellow boxes to the left. 583 Defense

e appropriate stat below to find the total 583 Magical Defense

ord the name of the stat in the orange boxes to 689 Health Points

689 Mana Points



Stat 1 Name

o the stat list below select all the yellow value Stat 2 Name

t the first box in the appropriate column below Stat 3 Name

ose "values". Stat 4 Name

Stat 5 Name

Stat 6 Name



Str/Mdef Crimson Fire

Str/Patk Crimson Power

Str/Dex Crimson Strength



Wis/Matk Crimson Enigma

Wis/HP Crimson Skill

Wis/Def Crimson Aid



HP/Magical Def Crimson Succor

Patk/Def Crimson Transformation

y (Chance to hit)

y (Chance to prevent 'Resist')

Sta/Patk Crimson Guardian

Sta/Dex Crimson Protection

Sta/Def Crimson Safegaurd

Sta/MP Crimson Defense



Int/Sta Crimson Spell

Int/Matk Crimson Magic

Int/Mdef Crimson Illusion

Int/Def Crimson Emptiness



Dex/HP Crimson Speed

Dex/Mdef Crimson Fortitude

Dex/Patk Crimson Agility



Str/HP Crimson Assault

Crimson Fire

Crimson Power

Crimson Strength



Crimson Enigma

Crimson Skill

Crimson Aid



Crimson Succor

Crimson Transformation



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