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Reporting on a Mathematician

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Project I: Reporting on a Mathematician



Summary: This project asks the student to detail the life of a mathematician. It is appropriate

for those students who enjoy doing independent research using the Internet and a

library.

Requirements: The report must contain...



 a final version that is typed,

 picture of the mathematician [or likeness thereof],

 the following sections in the following order:

I. Cover Page [see graphic image above]

II. Life History [date of birth/death, place of residence, anecdotal stories,

...]

III. Mathematical Discoveries

IV. Contributions to Society, Technology, or Field of Mathematics [how the

discoveries benefit humankind]

 a 2-3 minutes oral report that is accompanied



Special Note: Plagiarism, claiming someone else's work is your own, is a serious academic

offense. Plagiarized work will gain a student zero points on the project. Summarize

the information you find in your own words. Do not copy and paste directly from any

source.



Here is a partial list of mathematicians:



 Al-Khwarizmi  Descartes  Hariot  Leibnitz  Ptolemy

 Archimedes  Eratosthenes  Hilbert  Lobechevsky  Pythagoras

 Appollonius  Euclid  Hypatia  Lovelace  Riemann

 Aryabhata  Euler  Jacobi  Menelaus  Russel

 Bernouilli  Fermat  Karadimos  Mersenne  Turing

 Boole  Fourier  Kepler  Neumann  Van Ceulen

 Cantor  Galois  Khayyam  Newton  Weierstrass

 Cayley  Gauss  Klein  Noether

 Ceva  Gödel  LaGrange  Pascal

 Cauch  Hamilton  Legendre  Poincare







Determining the Grades



Projects will be worth a maximum of 100 points (a test grade)! Each project will be

rated on its own merits based on the requirements detailed above. The grade will

ultimately be determined by the teacher according to the following chart.

Factor Weak ---- Strong

Creativity 0 1 2 3 4 5

Math Content 0 1 2 3 4 5

Neatness 0 1 2 3 4 5

Project Information 0 1 2 3 4 5

Presentation 0 1 2 3 4 5

Once the factors are determined the sum will be multiplied by 4 to determine the points for the project.



Creativity is a measure of originality. The difficulty rating is based on the type of project that is

chosen. Math content is a value determined by the amount of subject matter that is within the

project. Neatness is a number that represents organization and cleanliness. Project

information is all the information that is outlined for the project is included. Ex. In the puzzle

project a minimum of 20 words. Presentation is determined by the report that is given in front

of the class.

Project II: Creating a Puzzle









Summary: This project is appropriate for those who enjoy creating criss-cross

puzzles.

Requirements: The puzzle must contain...



 the criss-cross variety as seen above,

 a final copy that fits on a typical sheet of paper,

 a list of at least twenty (20) clue and word pairs,

 clues that are understandable,

 proper grammar,

 copies have to be made for the entire class to use during your

presentation.

 an answer key to be given to the teacher only.





Special Note: Puzzle-creation assistance can be found at Puzzlemaker ["Criss-Cross"]

Google Directory: Puzzle Creation.







Project III: Drawing a Cartoon









Summary: This project must contain a comic strip that demonstrates or explains a

mathematical technique or concept.

Requirements: The comic strip must contain...



 4 panels minimum [the MacNelly cartoon above contains only three

panels],

 clearly drawn characters,

 an explanation of a mathematical technique, concept, or rule,

 element(s) of humor, irony, drama, ...

Name: __________________________________

Determining the Grades

Projects will be worth a maximum of 100 points (a test grade)! Each project will be rated on its own

merits based on the requirements detailed above. The grade will ultimately be determined by the teacher

according to the following chart.

Factor Weak ---- Strong

Creativity 0 1 2 3 4 5

Math Content 0 1 2 3 4 5

Neatness 0 1 2 3 4 5

Project Information 0 1 2 3 4 5

Presentation 0 1 2 3 4 5

Once the factors are determined the sum will be multiplied by 4 to determine the points for the project.



Total Points __________ x 4 = _____________

Creativity is a measure of originality. Math content is a value determined by the amount of subject matter

that is within the project. Neatness is a number that represents organization and cleanliness.

Presentation is determined by the report that is given in front of the class.









Name: __________________________________

Determining the Grades

Projects will be worth a maximum of 100 points (a test grade)! Each project will be rated on its own

merits based on the requirements detailed above. The grade will ultimately be determined by the teacher

according to the following chart.

Factor Weak ---- Strong

Creativity 0 1 2 3 4 5

Math Content 0 1 2 3 4 5

Neatness 0 1 2 3 4 5

Project Information 0 1 2 3 4 5

Presentation 0 1 2 3 4 5

Once the factors are determined the sum will be multiplied by 4 to determine the points for the project.



Total Points __________ x 4 = _____________

Creativity is a measure of originality. Math content is a value determined by the amount of subject matter

that is within the project. Neatness is a number that represents organization and cleanliness.

Presentation is determined by the report that is given in front of the class.

Project I: Reporting on a Mathematician

The report must contain...

 a final version that is typed,

 picture of the mathematician [or likeness thereof],

 the following sections in the following order:

I. Cover Page [see graphic image above]

II. Life History [date of birth/death, place of residence, anecdotal stories, ...]

III. Mathematical Discoveries

IV. Contributions to Society, Technology, or Field of Mathematics [how the discoveries

benefit humankind]

V. a 2-3 minutes oral report that is accompanied





Project II: Creating a Puzzle

The puzzle must contain...



 the criss-cross variety as seen above,

 a final copy that fits on a typical sheet of paper,

 a list of at least twenty (20) clue and word pairs,

 clues that are understandable,

 proper grammar,

 copies have to be made for the entire class to use during your presentation.

 an answer key to be given to the teacher only.





Project III: Drawing a Cartoon

The comic strip must contain...

 4 panels minimum [the MacNelly cartoon above contains only three panels],

 clearly drawn characters,

 an explanation of a mathematical technique, concept, or rule, element(s) of humor, irony,

drama, ...









Project I: Reporting on a Mathematician

The report must contain...

 a final version that is typed,

 picture of the mathematician [or likeness thereof],

 the following sections in the following order:

VI. Cover Page [see graphic image above]

VII. Life History [date of birth/death, place of residence, anecdotal stories, ...]

VIII. Mathematical Discoveries

IX. Contributions to Society, Technology, or Field of Mathematics [how the discoveries

benefit humankind]

X. a 2-3 minutes oral report that is accompanied





Project II: Creating a Puzzle

The puzzle must contain...



 the criss-cross variety as seen above,

 a final copy that fits on a typical sheet of paper,

 a list of at least twenty (20) clue and word pairs,

 clues that are understandable,

 proper grammar,

 copies have to be made for the entire class to use during your presentation.

 an answer key to be given to the teacher only.





Project III: Drawing a Cartoon

The comic strip must contain...

 4 panels minimum [the MacNelly cartoon above contains only three panels],

 clearly drawn characters,

 an explanation of a mathematical technique, concept, or rule, element(s) of humor, irony,

drama, ..



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