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The Epic

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The Myth, the Hero, and

the Epic









Mr. Hill

Pre-AP English I

The Myth



 Abstract reality

 Religious communication of pagan

history

 Specific accounts of gods and

heroes

 Falsehood or fable

Mythology



 The study of myth and/or

forsaken mythos

Mythos



 A belief system (usually one still

practiced)

Mythos



 Two broad approaches to the

study of Myth:

– Comparative: the comparison of

similarities and differences between

or among belief systems

– Particularist: breaking down

individual myth systems and

analyzing them

Functions of Myth



 Instills a sense of awe and/or

mystery

 Explains the world



 Maintains a culture‟s social

order/identity

Categories of Myth



 Pure Myth:

– A form of primitive science that uses

religious stories or explain

phenomenon and nature as/well/as

demonstrates man‟s relationship to

God or the gods. Often it answers

the big “why” questions.

Categories of Myth



 Heroic Myth

– Involve primitive forms of history;

the most important function of

heroic myth is the establishment of

a glorious past for a people and to

set forth the near-perfect example

of how they should live (teaches

values)

Archetype & the

Collective Unconscious

 Brought into literary criticism by Carl

Jung (Swiss Psychologist)

– Holds that, behind each individual‟s

„unconscious‟ (the blocked-off residue of

the past) lies the „collective unconscious‟

of the human race (the blocked-off

memory of our racial past, even of our

pre-human experience.

Archetype & the

Collective Unconscious

 This unconscious racial memory makes

powerfully effective for us a group of

„primordial images‟ shaped by the

repeated experience of our ancestors

and expressed in myths, religion,

dreams, fantasies, and literature.

Archetype



 So therefore, a reader would use the

term archetype for any image or

pattern or character type that occurs

frequently in literature, myth, religion,

folklore. It would evoke a strong

response in us.

Archetype



 Examples: the cruel stepmother; the

half human, half animal creature; the

beautiful garden; the hero; the beast

who yearns for the love a a beauty;

the fall from innocence and initiation

into life.

Character Archetypes



 Hero: Embodies the values of a

society and gives an example for

proper behavior

Hero: the Primitive Hero



 Usually a slayer of monsters or

other ghastly menaces

Hero: the Primitive Hero



 Examples: Beowulf, Conan, Ripley

from Alien

Hero: the Warrior Hero



 Fights for personal glory and/or a

dying or doomed culture or cause

– Has no fear of death

– Lives by a rigid code of conduct

– Seeks to create or revive a society

Hero: the Warrior Hero



 Examples:

– Achilles

– Rambo

– King Arthur

– Hercules

– William Wallace?

Hero: the Metaphysical

Hero

 On a quest for enlightenment or

an unusual, very spiritual journey.

The conflict is against himself as

he conquers selfish urges and

undergoes great temptation.

Hero: the Metaphysical

Hero

Examples from fiction?

Examples from history?

Common Hero Patterns



 Born under unusual circumstances

 Son/daughter of a great king or deity

 Marked for greatness by prophesy or

physical trait

 While young-exiled or placed in harm‟s

way in an attempt to be killed

Common Hero Patterns



 Must prove his “royal” claim by test or

trial

 Accomplishes great deeds for his

people

 Mysterious or ambiguous death

 A suggestion or promise that the hero

will someday return to reward or

rescue

Other Archetypes



 Helpers

– The hero‟s “sidekick;” usually has

his own abilities but somehow lacks

the necessary traits of being a hero

himself.

Other Archetypes



 Mentor

–“wise old man”; gives the hero

wisdom and often has trained

for helped the hero develop his

abilities

Other Archetypes



 Good (or Earth) Mother

– Opposite the Femme Fatale; she

possess all the positive aspects of

life (protection, warmth, nurturing,

sustenance).

Other Archetypes



 Femme Fatale

– “Deadly Lady”; a temptress who

seeks to destroy the Hero or keep

him from completing this mission

(often is truly attracted to the hero

and vice versa).

Other Archetypes



 Father Figure

– Represents all that the hero is trying

to attain or find in his search

– Or

– Possess or is involved in a secret

that can change the hero‟s destiny

Other Archetypes



 Trickster

– Many times a “helper” to the hero

– Although he/she may often cause

problems or “mess things up,”

he/she does not want to hurt the

hero.

Other Archetypes



 Nemesis

– The hero‟s “sworn enemy” who

oftentimes is the reason for many of

the hero‟s trials, adventures, and

temptations.

– The nemesis is a perfect adversary

for the hero, usually evenly matched

in ability yet opposite in

temperament or values.

Other Archetypes



 Nemesis

– He hero can never seem to destroy

his nemesis; he merely banishes or

imprisons him for a short time.

The Hero’s Journey



 Three Stages (after separation)

– Departure

– Initiation

– Return

The Hero’s Journey



 Departure

– The Call to Adventure

– Refusal of the Call

– Supernatural Aid

– Crossing the Threshold

– The Belly of the Whale

Departure



 The Call to Adventure

– The hero‟s impulse to embark upon the

journey

– May reject the call

– Encounters a helper (who sometimes has

a magical charm, supernatural aid) to aid

in the quest

Departure



 Crossing the Threshold

– Hero must pass from the safety of the

ordinary world into a hazardous realm of

the unknown, such as a desert, jungle, or

an alien land (the belly of the whale)

Departure



 The Belly of the Whale

– A “shadow presence” guards the entrance

tot his dark realm.

– The hero can only cross the threshold by

defeating the shadow presence or by

confronting death in some way.

– The confrontation may take the form or a

real or symbolic dismemberment

– It always ends in either the hero‟s

transformation

The Hero’s Journey



 Initiation

– Road of Trials

– Meeting with the Goddess

– Temptation

– Atonement with the Father Figure

– Reward

– The Ultimate Boon

Initiation



 The Road of Trials

– Tests and ordeals

 Meeting with goddess

 Tempted by evil temptress

 Passes the Supreme test

Initiation



 Atonement with the Father Figure

– The hero reconciles/makes

amends/reunites with the father

figure

Initiation



 Reward-A hero is rewarded with:

A marriage

 Recognition by a deity



 Transformation into a deity

(Apotheosis)

 Attainment of a miraculous elixir

Initiation



 The Ultimate Boon

– After receiving the reward, the hero

wins an important victory

The Hero’s Journey



 The Return

– Refusal of the Return

– The Magical Flight

– Rescue from Without

– Crossing of the Threshold

– Master of Two Worlds

– Freedom to Live

The Epic



 Long story told in elevated language

(usually poetry), which relates the

great deeds of a larger-than-life hero

who embodies the values of a

particular society.

– Most epics include elements of myth,

legend, folk tale, and history.

– Tone is serious and language is grand



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