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3d
Shared by: asror machani
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posted:
11/15/2011
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Making of Lexus on the Roadby Cesar Garcia, Brazil Web: www.cesardesigner.com









Well, before anything I´d like to thank everybody for all the support during all these

years while I was learning 3D, and now I´m trying to giving back a small piece of

knowledge that I´ve acquired during this learning journey.



Before we start, few things that I need to explain:



1. This car model can be downloaded at www.3d1.com.br (I don’t know the modeler

name but I like to thank him immensely)

2. HDRI photo and backplates are property from Thomas Suurland that gave us free

of charge to use it with non-commercial projects, both can be downloaded at

www.hdri-locations.com



With these details explained now we can start.



Part 1- Camera Match



Like many people I can´t match a 3d camera to a real world photo only by moving the

camera but thanks to a brilliant mind which developed a small tool called “Camera

Match” that doing this hard work for us, many people that don’t work with this kind of

project don’t know about this tool.



When you download the freestuff from HDRI locations there is a backplates folder where

you can find this photo:

This picture is a great one to start with the camera match because we can clearly see the

road and guess its size and create reference points inside 3ds max. After bringing the

photo to the background slot and check to stay visible at the viewport go to the “Helpers”

and select the option “Camera Match” as I have shown in the following screenshot:

From now on you can start creating the reference points; there are some simple rules to

be followed here:



o You need at least 6 points, 4 on the ground and 2 above

o These points don’t have anything to do with the background, they are only

a reference for the next step

o Keep the same distance between them (I’m using 2 meters)







It’s a bit confusing now but things will get clearer soon :-) Following these

“rules” mine viewport ended up like this:


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