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johnhawkinsresume

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									                                       JOHN A HAWKINS
                            johnhawkins3d.com / johnhawkins3d@gmail.com
                                          124 5th Ave, Apt 5
                                      San Francisco, CA 94118
                                           (415) 271-2292



EMPLOYMENT / EXPERIENCE

Ghost Rabbit Entertainment / Ghostjack Entertainment                          March 2008 - Present
Asset modeler and texture artist / Contract artist for 3rd parties
   ● Model and texture assets for Fistful of Magic iPhone game and
       cinematic currently in development. In addition, contracted to
       create content for Zynga’s ‘Yoville’ Facbook app. Source material
       from comic and concept art were used as references for 3d models.

Red Hill Games                                                                  March 2009 - March
2010
Asset modeler and texture artist
   ● Modeled and textured assets for 3DRC Racing PC game released
       in 2010. Collaborated during development with team members over
       the Internet. Created content compatible with Torque 3D game
       engine, and imported into 3DRC Racing game.

Verizon Wireless                                                              March 2009 - Present
Customer Service Representative
    ● Provide billing and account support for products and services.
        In addition, troubleshoot equipment for customers by determining
        cause of equipment or software failure, and using internal as well
        as external recourses to provide a solution.

SKILLS

Proficient in using industry tools to create content geared towards game
development. Able to meet deadlines and specifications for development.
Experienced in collaborating and developing projects through the Internet.
Use of tools includes the following:
    ● 3D Modeling: Maya, 3ds Max, Zbrush
    ● Texture Creation: Photoshop, Illustrator
    ● Game Engines: UnrealEditor, Torque
    ● Misc: Dreamweaver, After Affects, Headus UV, Xnormal, Tortoise SVN
    ● Office: Microsoft Word, Powerpoint, Excel, Google docs

EDUCATION

The Art Institutes - San Francisco, California                               Fall 2003 – Winter
2007
Graduated with Bachelor of Science in Game Art and Design
REFERENCES

Sean Spitzer - Creative Director at Ghost Jack Entertainment
sean.3dquestions@gmail.com
(925) 998-5823

Andrew Robinson - Art Director at Red Hill Games
drew@redhillgames.com
(781) 850-5472

Erik Sogn - former co-worker
eriksogn@gmail.com
(503) 888-5885

								
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