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posted:
11/13/2011
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Patterns

Saddle Seat



Equitation Over Fences



Western Riding



Reining



Games & Contesting







Revised on 9/8/09 Page 1 of 19

SADDLE SEAT PATTERNS



Pattern #1









X









Ride Saddle Seat Pattern #1 as follows:



Maneuver 1

Start at X.

Maneuver 2

Execute a Figure 8 at a posting trot.

Maneuver 3

Stop at X.

Maneuver 4

Execute a 180 degree turn on the forehand.

Maneuver 5

Canter a Figure 8 changing leads at X.

Maneuver 6

Stop. Back 5 steps.

Maneuver 7

Leave arena at a sitting trot.







Revised on 9/8/09 Page 2 of 19

SADDLE SEAT PATTERNS



Pattern #2

A









B D









C



Ride Saddle Seat Pattern #2 as follows:



Maneuver 1 Maneuver 11

A to D – Sitting Trot B to C – Canter Right Lead

Maneuver 2 Maneuver 12

D – Turn on Forehand C – Turn on Forehand

Maneuver 3 Maneuver 13

D to C – Posting Trot C to D – Posting Trot

Maneuver 4 Maneuver 14

C – Turn on Forehand D – Turn on Forehand

Maneuver 5 Maneuver 15

C to B – Canter Left Lead D to A – Sitting Trot

Maneuver 6 Maneuver 16

B – Turn on Forehand A – Turn on Forehand

Maneuver 7 Maneuver 17

B to A – Canter Right Lead Back 5 Steps and Walk Out

Maneuver 8

A – Turn 180 degrees on Forehand

Maneuver 9

A to B – Canter Left Lead

Maneuver 10

B – Turn on Forehand









Revised on 9/8/09 Page 3 of 19

SADDLE SEAT PATTERNS



Pattern #3



A









C









B



Ride Saddle Seat Pattern #3 as follows:



Maneuver 1

Starting at A – Execute a Serpentine (3 loops) at a Sitting Trot.

Maneuver 2

At B – Stop; Execute a 180 degree turn on the Forehand.

Maneuver 3

B to A – Execute a Serpentine (3 loops) at a Posting Trot.

Maneuver 4

At A – Stop; Execute a 180 degree turn on the Forehand.

Maneuver 5

A to B – Canter a Serpentine (3 loops) showing two Simple Lead Changes.

Maneuver 6

B to C – Posting Trot.

Maneuver 7

At C – Stop; Back 5 steps.

Maneuver 8

Leave arena at a Walk.









Revised on 9/8/09 Page 4 of 19

SADDLE SEAT PATTERNS



Pattern #4





A C









B D







Ride Saddle Seat Pattern #4 as follows:



Maneuver 1

A to B – Canter on Right Lead.

Maneuver 2

B – Turn on Forehand.

Maneuver 3

B to C – Sitting Trot.

Maneuver 4

C – Turn on Forehand.

Maneuver 5

C to D – Canter on Left Lead.

Maneuver 6

D – Make 180 degree turn on Forehand; Back 5 steps.

Maneuver 7

DCA – Leave arena at a Posting Trot.









Revised on 9/8/09 Page 5 of 19

EQUITATION OVER FENCES – PATTERNS 1 & 2



Pattern #1



3

6 7



2



72’ 60’





72’ 60’









8 5

4 4 4

5 1

5



Pattern #2



7

2 3



6



72’ 60’





72’ 60’









4 5

4 8 4

5 5

1







Revised on 9/8/09 Page 6 of 19

EQUITATION OVER FENCES – PATTERNS 3 & 4



Pattern #3



3

4 5

8

2



72’ 60’





72’ 60’









6 5

4 4

5 7 1





Pattern #4



4





3 7 2

8

1





60’ 48’ 72’







3





4

6

5 5









Revised on 9/8/09 Page 7 of 19

EQUITATION OVER FENCES – PATTERNS 5 & 6



Pattern #5



6





5 8 2



1





60’ 48’ 72’







3



3

4

4

7 5





Pattern #6





5

4

8

6







72’ 60’









7 2 4

5 1

3







Revised on 9/8/09 Page 8 of 19

EQUITATION OVER FENCES – PATTERNS 7 & 8



Pattern #7





6

5 2



8







72’ 60’









3 4

5 7

1

4



Pattern #8

4





3

8







72’ 60’









7 4

5 1 6

5

2







Revised on 9/8/09 Page 9 of 19

WESTERN RIDING PATTERN

Start









////////// LOG









Walk Jog Back Up ///////////



Lope Lead Changing Area





Maneuvers for the Western Pattern:



Maneuver 1

Walk to the first pylon and begin jogging to and over the log.

Maneuver 2

Transition to a lope to the left around the next cone.

Maneuver 3

First crossing change.

Maneuver 4

Second crossing change.

Maneuver 5

Third crossing change.

Maneuver 6

Circle and first line change.

Maneuver 7

Second line change.

Maneuver 8

Third line change.

Maneuver 9

Fourth line change and circle.

Maneuver 10

Lope over log.

Maneuver 11

Stop and back.







Revised on 9/8/09 Page 10 of 19

REINING PATTERNS



Pattern A



6









3







1





2



Finish

7 4









5









Start





Ride Pattern A as follows:



Maneuver 1

Lope in a straight line down the center of the arena past the second cone and stop.

Maneuver 2

Back to the center of the pattern, pivot right.

Maneuver 3

Lope a large fast circle to the left, then a slow small circle, then a large fast one.

Maneuver 4

Do a flying lead change.

Maneuver 5

Lope a large fast circle to the right followed by a small slow circle and then another large fast circle.

Maneuver 6

Change leads and lope a large fast loop around the end of the circles made to left, straighten your horse, and run

down past the center marker.

Maneuver 7

Stop; exit the arena.







Revised on 9/8/09 Page 11 of 19

REINING PATTERNS



Pattern B



3









5 Recommended

marker on wall

1 60’ to 90’ between

markers



Finish

Judge



6 7









2









4



Ride Pattern B as follows:



Maneuver 1

Begin at the center of the arena. Complete two circles to the right at a lope, the first circle small and slow, the

second large and fast. Do a flying lead change.

Maneuver 2

Complete two circles to the left at a lope, the first circle small and slow, the second large and fast. Do a flying lead

change at the center of the arena.

Maneuver 3

Run to the far end of the arena past the end marker, stop, and do a left rollback – no hesitation.

Maneuver 4

Run to the opposite end of the arena past the end marker, stop, and do a right rollback – no hesitation.

Maneuver 5

Run past the center of the arena and do a sliding stop. Back to the center of the arena – Hesitate.

Maneuver 6

Complete two spins to the right.

Maneuver 7

Complete tow spins to the left. Then exit the arena.









Revised on 9/8/09 Page 12 of 19

REINING PATTERNS



Pattern C







4



6 5 7



Finish

Judge Start

1



2









3









Ride Pattern C as follows:



Maneuver 1

Walk to the center of the arena and complete two spins to the right. Hesitate.

Maneuver 2

Complete two spins to the left. Hesitate.

Maneuver 3

Begin on the left lead. Complete two large fast circles to the left. Then do one small slow circle to the left and then

do a flying lead change.

Maneuver 4

Complete two large fast circles to the right and one small slow circle to the right. And then do a flying lead change.

Maneuver 5

Begin a large fast circle to the left. Do not close this circle; but run down the side past the center marker and do a

right rollback at least 20 feet from the arena fence.

Maneuver 6

Continue back around the previous circle; run down the opposite side of the arena past the center marker and do a

left rollback at lest 20 feet from the arena fence.

Maneuver 7

Continue back around the previous circle. Do not close this circle but run down the side past the center marker and

do a sliding stop. Back straight to the center of the arena or at least 10 feet. Hesitate to indicate completion of the

pattern and then exit the arena.









Revised on 9/8/09 Page 13 of 19

GAMES & CONTESTING PATTERNS

Barrel Racing Patterns



Pattern A Pattern B









Starting and

Finishing

Line









25 yds. 20 yds. 20 yds. 15 yds.





35 yds. 30 yds. 25 yds. 20 yds.



40 yds. 35 yds. 30 yds. 25 yds.









Pattern A Pattern B Pattern C Pattern D









Revised on 9/8/09 Page 14 of 19

GAMES & CONTESTING PATTERNS



Two Person Relay Pattern





25 Feet Minimum 25 Feet Minimum









START LINE FINISH LINE



Cone 1 Cone 4









Cone 2 Cone 3







HAND-OFF ZONE







All cones are to be set a minimum of 15 feet off the wall or fence except for the start/finish

end which must be set at a minimum of 25 feet off the wall or fence.









Revised on 9/8/09 Page 15 of 19

GAMES & CONTESTING PATTERNS



Pole Bending Patterns



Pattern A Pattern B









21’









21’









21’



126’





21’









21’









21’









Revised on 9/8/09 Page 16 of 19

GAMES & CONTESTING PATTERNS



Speed and Action Course









200 feet









Starting Line

24 feet









12 feet









Revised on 9/8/09 Page 17 of 19

GAMES & CONTESTING PATTERNS



Keyhole Course









22 feet









5 feet



5 feet

100 feet









25 feet

Starting Line









Revised on 9/8/09 Page 18 of 19

GAMES & CONTESTING PATTERNS



Flag Race Pattern









2









Pick up or 75 ft. Pick up or

deposit flag deposit flag

1 or 3 1 or 3









Starting Line









Revised on 9/8/09 Page 19 of 19



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