Patterns
Saddle Seat
Equitation Over Fences
Western Riding
Reining
Games & Contesting
Revised on 9/8/09 Page 1 of 19
SADDLE SEAT PATTERNS
Pattern #1
X
Ride Saddle Seat Pattern #1 as follows:
Maneuver 1
Start at X.
Maneuver 2
Execute a Figure 8 at a posting trot.
Maneuver 3
Stop at X.
Maneuver 4
Execute a 180 degree turn on the forehand.
Maneuver 5
Canter a Figure 8 changing leads at X.
Maneuver 6
Stop. Back 5 steps.
Maneuver 7
Leave arena at a sitting trot.
Revised on 9/8/09 Page 2 of 19
SADDLE SEAT PATTERNS
Pattern #2
A
B D
C
Ride Saddle Seat Pattern #2 as follows:
Maneuver 1 Maneuver 11
A to D – Sitting Trot B to C – Canter Right Lead
Maneuver 2 Maneuver 12
D – Turn on Forehand C – Turn on Forehand
Maneuver 3 Maneuver 13
D to C – Posting Trot C to D – Posting Trot
Maneuver 4 Maneuver 14
C – Turn on Forehand D – Turn on Forehand
Maneuver 5 Maneuver 15
C to B – Canter Left Lead D to A – Sitting Trot
Maneuver 6 Maneuver 16
B – Turn on Forehand A – Turn on Forehand
Maneuver 7 Maneuver 17
B to A – Canter Right Lead Back 5 Steps and Walk Out
Maneuver 8
A – Turn 180 degrees on Forehand
Maneuver 9
A to B – Canter Left Lead
Maneuver 10
B – Turn on Forehand
Revised on 9/8/09 Page 3 of 19
SADDLE SEAT PATTERNS
Pattern #3
A
C
B
Ride Saddle Seat Pattern #3 as follows:
Maneuver 1
Starting at A – Execute a Serpentine (3 loops) at a Sitting Trot.
Maneuver 2
At B – Stop; Execute a 180 degree turn on the Forehand.
Maneuver 3
B to A – Execute a Serpentine (3 loops) at a Posting Trot.
Maneuver 4
At A – Stop; Execute a 180 degree turn on the Forehand.
Maneuver 5
A to B – Canter a Serpentine (3 loops) showing two Simple Lead Changes.
Maneuver 6
B to C – Posting Trot.
Maneuver 7
At C – Stop; Back 5 steps.
Maneuver 8
Leave arena at a Walk.
Revised on 9/8/09 Page 4 of 19
SADDLE SEAT PATTERNS
Pattern #4
A C
B D
Ride Saddle Seat Pattern #4 as follows:
Maneuver 1
A to B – Canter on Right Lead.
Maneuver 2
B – Turn on Forehand.
Maneuver 3
B to C – Sitting Trot.
Maneuver 4
C – Turn on Forehand.
Maneuver 5
C to D – Canter on Left Lead.
Maneuver 6
D – Make 180 degree turn on Forehand; Back 5 steps.
Maneuver 7
DCA – Leave arena at a Posting Trot.
Revised on 9/8/09 Page 5 of 19
EQUITATION OVER FENCES – PATTERNS 1 & 2
Pattern #1
3
6 7
2
72’ 60’
72’ 60’
8 5
4 4 4
5 1
5
Pattern #2
7
2 3
6
72’ 60’
72’ 60’
4 5
4 8 4
5 5
1
Revised on 9/8/09 Page 6 of 19
EQUITATION OVER FENCES – PATTERNS 3 & 4
Pattern #3
3
4 5
8
2
72’ 60’
72’ 60’
6 5
4 4
5 7 1
Pattern #4
4
3 7 2
8
1
60’ 48’ 72’
3
4
6
5 5
Revised on 9/8/09 Page 7 of 19
EQUITATION OVER FENCES – PATTERNS 5 & 6
Pattern #5
6
5 8 2
1
60’ 48’ 72’
3
3
4
4
7 5
Pattern #6
5
4
8
6
72’ 60’
7 2 4
5 1
3
Revised on 9/8/09 Page 8 of 19
EQUITATION OVER FENCES – PATTERNS 7 & 8
Pattern #7
6
5 2
8
72’ 60’
3 4
5 7
1
4
Pattern #8
4
3
8
72’ 60’
7 4
5 1 6
5
2
Revised on 9/8/09 Page 9 of 19
WESTERN RIDING PATTERN
Start
////////// LOG
Walk Jog Back Up ///////////
Lope Lead Changing Area
Maneuvers for the Western Pattern:
Maneuver 1
Walk to the first pylon and begin jogging to and over the log.
Maneuver 2
Transition to a lope to the left around the next cone.
Maneuver 3
First crossing change.
Maneuver 4
Second crossing change.
Maneuver 5
Third crossing change.
Maneuver 6
Circle and first line change.
Maneuver 7
Second line change.
Maneuver 8
Third line change.
Maneuver 9
Fourth line change and circle.
Maneuver 10
Lope over log.
Maneuver 11
Stop and back.
Revised on 9/8/09 Page 10 of 19
REINING PATTERNS
Pattern A
6
3
1
2
Finish
7 4
5
Start
Ride Pattern A as follows:
Maneuver 1
Lope in a straight line down the center of the arena past the second cone and stop.
Maneuver 2
Back to the center of the pattern, pivot right.
Maneuver 3
Lope a large fast circle to the left, then a slow small circle, then a large fast one.
Maneuver 4
Do a flying lead change.
Maneuver 5
Lope a large fast circle to the right followed by a small slow circle and then another large fast circle.
Maneuver 6
Change leads and lope a large fast loop around the end of the circles made to left, straighten your horse, and run
down past the center marker.
Maneuver 7
Stop; exit the arena.
Revised on 9/8/09 Page 11 of 19
REINING PATTERNS
Pattern B
3
5 Recommended
marker on wall
1 60’ to 90’ between
markers
Finish
Judge
6 7
2
4
Ride Pattern B as follows:
Maneuver 1
Begin at the center of the arena. Complete two circles to the right at a lope, the first circle small and slow, the
second large and fast. Do a flying lead change.
Maneuver 2
Complete two circles to the left at a lope, the first circle small and slow, the second large and fast. Do a flying lead
change at the center of the arena.
Maneuver 3
Run to the far end of the arena past the end marker, stop, and do a left rollback – no hesitation.
Maneuver 4
Run to the opposite end of the arena past the end marker, stop, and do a right rollback – no hesitation.
Maneuver 5
Run past the center of the arena and do a sliding stop. Back to the center of the arena – Hesitate.
Maneuver 6
Complete two spins to the right.
Maneuver 7
Complete tow spins to the left. Then exit the arena.
Revised on 9/8/09 Page 12 of 19
REINING PATTERNS
Pattern C
4
6 5 7
Finish
Judge Start
1
2
3
Ride Pattern C as follows:
Maneuver 1
Walk to the center of the arena and complete two spins to the right. Hesitate.
Maneuver 2
Complete two spins to the left. Hesitate.
Maneuver 3
Begin on the left lead. Complete two large fast circles to the left. Then do one small slow circle to the left and then
do a flying lead change.
Maneuver 4
Complete two large fast circles to the right and one small slow circle to the right. And then do a flying lead change.
Maneuver 5
Begin a large fast circle to the left. Do not close this circle; but run down the side past the center marker and do a
right rollback at least 20 feet from the arena fence.
Maneuver 6
Continue back around the previous circle; run down the opposite side of the arena past the center marker and do a
left rollback at lest 20 feet from the arena fence.
Maneuver 7
Continue back around the previous circle. Do not close this circle but run down the side past the center marker and
do a sliding stop. Back straight to the center of the arena or at least 10 feet. Hesitate to indicate completion of the
pattern and then exit the arena.
Revised on 9/8/09 Page 13 of 19
GAMES & CONTESTING PATTERNS
Barrel Racing Patterns
Pattern A Pattern B
Starting and
Finishing
Line
25 yds. 20 yds. 20 yds. 15 yds.
35 yds. 30 yds. 25 yds. 20 yds.
40 yds. 35 yds. 30 yds. 25 yds.
Pattern A Pattern B Pattern C Pattern D
Revised on 9/8/09 Page 14 of 19
GAMES & CONTESTING PATTERNS
Two Person Relay Pattern
25 Feet Minimum 25 Feet Minimum
START LINE FINISH LINE
Cone 1 Cone 4
Cone 2 Cone 3
HAND-OFF ZONE
All cones are to be set a minimum of 15 feet off the wall or fence except for the start/finish
end which must be set at a minimum of 25 feet off the wall or fence.
Revised on 9/8/09 Page 15 of 19
GAMES & CONTESTING PATTERNS
Pole Bending Patterns
Pattern A Pattern B
21’
21’
21’
126’
21’
21’
21’
Revised on 9/8/09 Page 16 of 19
GAMES & CONTESTING PATTERNS
Speed and Action Course
200 feet
Starting Line
24 feet
12 feet
Revised on 9/8/09 Page 17 of 19
GAMES & CONTESTING PATTERNS
Keyhole Course
22 feet
5 feet
5 feet
100 feet
25 feet
Starting Line
Revised on 9/8/09 Page 18 of 19
GAMES & CONTESTING PATTERNS
Flag Race Pattern
2
Pick up or 75 ft. Pick up or
deposit flag deposit flag
1 or 3 1 or 3
Starting Line
Revised on 9/8/09 Page 19 of 19