Cheung Yi Kai (Jason),
Concept Artist, Environment & Character Designer
Unit4, 62 Pakington Street,
St Kilda, 3182
Telephone: (M) +61(421841526) (H)
Experience and knowledge of visual elements. (Light, color, scale,
Broad skills of wide range of art styles.
Broad understanding of media culture
Capable to work according the design brief and Art direction.
Excellent time management skills
Excellent understanding of Environment design elements.
Knowledge of using Unity 3d.
Multi communication skills (Chinese, Cantonese, English)
Good team communication skills in both face to face and online.
Software Engines & Editors
Adobe Photoshop Unity 3D
ZBrush Never Winter Nights (Aurora)
Yi Kai(Jason) is a creative concept artist in Australia Melbourne who is
enthusiastic at both character and environment design. He is also particularly
experience in 3d/2d Modeling.
Jason is currently completing RMIT Game Graphic Design in 2011. He had
learned a lot and pushes his art skills into industry quality during pass 2 years
and he able to get most of his courses in High Distinction. Jason had also
worked with different student projects include, Bananabot(First Person Shooter,
UDK), Arco iris Mundo(Role-Play game, NWN), Unnamed Pet game(iphone
simulation, Unity), Mekabunny (top down shooter game, Unity) and currently
working on Dead Corp (iphone strategy game, Unity). He had also created
prototype game “Armstrong Builder” and “Little Soul Collector” in Unity.
Jason is capable to follow a design brief to create some outstanding concept
art. He is a hard working, cooperative person who is prefect to work in team.
Most importantly, He loves to play games and create games.
Bachelor of Arts (Games Graphic Design)
RMIT University, Melbourne Australia
Graduation Dec 2011
Insect War (Volunteer Work)
September 2011 – October 2011 (2 months) Melbourne Area, Australia
Volunteer work for Moran Paldi's game project - "Insect War".
My Role: Character Concept Artist.
RMIT Exertion Game - Hanging game (Volunteer Work)
Floyd's Exertion Game
September 2011 – September 2011 (1 month) Melbourne Area, Australia
RMIT Exertion Games Lab Project - Hanging Game.
My Role: Artist (Volunteer Work)
July 2011 to Present
Mekabunny is a heavy art base 3rd year RMIT game project.
My Role: Lead Environment Artist, Lead Environment Model, Characters Model, UI Designer, Lead
Designer, Sound effect.
Team Members: Cheung Yi Kai
My Role: Children Book Cover illustration, Character Concept Art, Environment Design.