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posted:
11/12/2011
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Madeah Lynch



Xbox Live



We will be able to increase profits by over 10% with the new innovative Xbox Live

Classroom Edition service. Thousands of universities and colleges all over the world offer

students the ability to take classes online, but none offer face to face interaction. We will be

leaders in personalizing the higher education experience amongst online students and their

professors. Money will be made two ways, one way is by offering the Xbox classroom service

for a yearly fee to universities and colleges, and the other is to offer them technical support for

operating the service. Thus increasing our system sales and taping into a new market.



Xbox Live Classroom Edition is an application strictly offered to colleges and

universities on a yearly subscription. The application is purchased by the school to be used in

conjunction with the Xbox 360 console. After installing the app onto the Xbox 360, students will

be instructed to enter their information and online class section. After installation, students will

be able to play prerecorded announcements from their class. When classes are in session,

students will be able to communicate with their professor’s just like if they were in a traditional

classroom setting. The professor will be able to see all of their students as thumbnail pictures to

insure that they are present and paying attention. And students will be able to see their professor

and gain a better understanding of what they are trying to say, show, or illustrate. Technical

support can be purchased as a separate package or they can host it internally.



As technology becomes a large part to education, we need to capitalize on this new idea.

The solution is to give universities and colleges a way to make their online students experience

as personable as possible. Emails can make answering a question very difficult, and lead to

many time consuming messages. What we offer is a classroom experience that is accessible to

homes all over the world. When schools purchase the application for their online students, they

are doing the marketing for us. The yearly subscription of Xbox Live Classroom Edition will

provide a guaranteed increase in profits because the subscription is brought once a year and as a

complete package. If they wish for us to add technical support to the package will also be able to

increase the demand for our product. The possibilities for revenue are endless with the

investment in Xbox Live Classroom Edition.



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