game by stariya

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									                                             CYCLE-O-RAMA!

Introduction
        Atoms come in a variety of elements. Carbon, nitrogen, oxygen and hydrogen are the most common
ingredients in living organisms. These elements and others are recycled and reused through changes in their
states and through recombination with other elements.

Through research, you will discover how various elements in an ecosystem cycle through nature and how
humans influence the cycling of these elements. Your task will be to research one of three nutrient cycles and
design a board game that will allow your classmates to learn all of the components of that cycle.

TASK #1: RESEARCH
  A. Research your respective cycle and gather the following information:
          Significant vocabulary associated with your cycle
          major biotic and abiotic components
          major compounds that your element forms as it moves through its cycle
          major metabolic and chemical processes that transform your element from one compound to
            another
          human activities that influence various steps in your cycle

   B. Write out/diagram the steps of your cycle. Begin with your element in the atmosphere and be sure to
      include all of the terms, processes, etc. listed in part A.
   C. Have your research evaluated by your instructor before proceeding.

TASK #2: GAME TIME!
         Create a board game of your cycle using ALL of the information you gathered in Task #1. Your
           game should
               i. give the player a thorough understanding of the nutrient cycle you studied, be engaging,
                  and challenging.
              ii. include rules, game pieces, a board, etc.
             iii. a way for the player keep track of their “journey” during the game
             iv. Remember: AS A RESULT OF PLAYING YOUR BOARD GAME PEOPLE SHOULD
                  BE ABLE TO UNDERSTAND THE MOVEMENT OF YOUR ELEMENT THROUGH
                  THE VARIOUS PROCESSES OF YOUR CYCLE and THEY SHOULD BE ABLE TO
                  DRAW THE CYCLE WITHOUT EVER READING A BOOK!


              FOR AN EXAMPLE OF ONE WAY TO BUILD A GAME AROUND A NUTRIENT
               CYCLE, SEE http://www.nps.gov/archive/wica/Hydrology/PDF/Hydrology-
               Water_Cycle_Game.pdf




           Adapted from: PBL: Engaging Students in Science,
           http://www.smallschoolsproject.org/PDFS/design-series_PBL-science.pdf

								
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