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CoC Character Helper points left

110 16





Occupational Points --> 200 > Go to next tab to

Personal Interest Points --> 100 assign Skills







*Income Size

1 $15k $750 8 109-120 lbs

2 $25k $1,250 9 121-132 lbs

3 $35k $1,750 10 133-145 lbs

4 $45k $2,250 11 146-155 lbs

5 $55k $2,750 12 156-168 lbs

6 $70k $3,500 13 169-185 lbs

7 $85k $4,250 14 186-200 lbs

8 $100k $5,000 15 200-219 lbs

9 $150k $7,500 16 220-239 lbs

10 $200k $10,000 17 240-260 lbs

11 $250k $12,500 18 261-285 lbs

12 $350k $17,500

13 $500k $25,000

measures the raw physical power your investigator can bring

nfluences the amount of damage he can deliver with a punch or

ll as his grip, or ability to lift heavy items.



is a measure of the hardiness of your investigator. It

the amount of damage you can take before going unconscious or

ell as how resistant you are to diseases and poison.



is a measure of your investigator's agility and speed.



is a measure of your investigator's physical mass. It influences

damage you can take, as well as how much you can deliver. Also,

re of your Investigator's weight, it influences the ability of horrible

o pick him up and toss him around the room.



is a rough guide to your investigator's cunning and ability

aps of logic and intuition.



is a combination of personal magnetism, spirit, and mental

influences your character's ability to cast magical spells, as well as

nce to the sanity-blasting horrors of the Cthulhu Mythos.



measures the charm and physical appeal of your





is a measure of the knowledge which your investigator has

ed through formal education, or the venerated "School of Hard

After you finished generating your character's statistics, you need to select

Occupational Points: 200 your skill points. You can ONLY distribute Occupational Points to skills with

Personal Interest Points: 100 Personal Interest Points are assigned to skills OUTSIDE your occupation and

your character's back story. Every Occupational Skill should have at least 1

NO skill should be over 80, unless specifically approved by the GM. Cthulhu

Remaining Points: 200 100 obtained through adventuring.

Base: Job Personal Skill Antiquarian – Art, Bargain, Craft, History, Library Use, Other Lan

Accounting (10) 10 10 skill as a personal or era specialty.



Anthropology (00) 0 0 Artist – Art, Craft, Fast Talk, History, Photography, Psychology, S

Archaeology (00) 0 0 personal or era specialty.

Art (05)

Athlete – Climb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, a

1 5 5 specialty.

2 5 5

Astronomy (00) 0 0 Author – History, Library Use, Occult, Other Language, Own Lang

one other skill as a personal or era specialty.

Bargain (05) 5 5

Biology (00) 0 0 Clergyman – Accounting, History, Library Use, Listen, Other Lang

Chemistry (00) 0 0 other skill as a personal or era specialty.

Climb (40) 40 40 Criminal – Bargain, Disguise, Fast Talk, Handgun, Locksmith, Sne

Computer Use (00) 0 0 personal or era specialty.

Conceal (15) 15 15

Dilettante – Art, Craft, Credit Rating, Other Language, Ride, Shot

Credit Rating (15) 15 15 era specialties.

Cthulhu Mythos (00) 0 0

Dodge (DEX x2) 20 20 Doctor of Medicine – Biology, Credit Rating, First Aid, Latin, Med

Psychology, any one other skill as a personal or era specialty.

Drive Auto (20) 20 20

Electrical Repair (10) 10 10 Drifter – Bargain, Fast Talk, Hide, Listen, Natural History, Psychol

Fast Talk (05) 5 5 personal or era specialty.

First Aid (30) 30 30

Engineer – Chemistry, Electrical Repair, Geology, Library Use, Me

Geology (00) 0 0 Machine, Physics, any other skill as personal or era specialty.

Hide (10) 10 10

Entertainer – Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen

History (20) 20 20

personal or era specialty.

Jump (25) 25 25

Law (05) 5 5 Farmer/Forester – Craft, Electrical Repair, First Aid, Mechanical R

Machine, Track, any other skill as a personal or era specialty.

Library Use (25) 25 25

Listen (25) 25 25 Journalist – Fast Talk, History, Library Use, Own Language, Persu

Locksmith (00) 0 0 other skill as a personal or era specialty.

Martial Arts (00) 0 0

Lawyer – Bargain, Credit Rating, Fast Talk, Law, Library Use, Pers

Mech. Repair (20) 20 20 as a personal or era specialty.

Medicine (05) 5 5

Natural History (10) 10 10 Military Officer – Accounting, Bargain, Credit Rating, Law, Naviga

other skill as a personal or era specialty.

Navigate (10) 10 10

Occult (05) 5 5 Missionary – Art, Bargain, Craft, First Aid, Mechanical Repair, Me

Operate Hvy. Machine (00) 0 0 one other skill as a personal or era speciality.



Other Language (00) Musician – Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psycho

1 0 0 or era specialty.

2 0 0

Parapsychologist – Anthropology, History, Library Use, Occult, O

3 0 0 Psychology, any one other skill as a personal or era specialty.

Own Language (edu x 5)

Pilot – Astronomy, Electrical Repair, Mechanical Repair, Navigate

1 50 50 Pilot – Astronomy, Electrical Repair, Mechanical Repair, Navigate

Pilot, any one other skill as a personal or era speciality.

Persuade (15) 15 15

Pharmacy (00) 0 0 Police Detective – Bargain, Fast Talk, Law, Listen, Persuade, Psyc

Photography (10) 10 10 skill as a personal or era specialty.

Physics (00) 0 0 Policeman – Dodge, Fast Talk, First Aid, Grapple, Law, Psycholog

Pilot (00) 0 0 personal specialty: Bargain, Drive Automobile, Martial Arts, Ride

1 0 0

Private Investigator – Bargain, Fast Talk, Law, Library Use, Locks

2 0 0 any one other skill as a personal or era specialty.

3 0 0

Psychoanalysis (00) 0 0 Professor – Bargain, Credit Rating, Library Use, Other Language,

the following as a personal specialty: Anthropology, Archaeology

Psychology (05) 5 5

Electronics, Geology, History, Law, Medicine, Natural History, or

Ride (05) 5 5

Sneak (10) 10 10 Soldier – Dodge, First Aid, Hide, Listen, Mechanical Repair, Rifle,

or era specialty.

Spot Hidden (25) 25 25

Swim (25) 25 25

Throw (25) 25 25

Track (10) 10 10

........ 0 0

........ 0 0

........ 0 0

Weapons

Axe (20) 20 20

Blackjack (40) 40 40

Club (25) 25 25

Knife (25) 25 25

Sabre (15) 15 15

Sword (20) 20 20

Handgun (20) 20 20

Machine Gun (15) 15 15

Rifle (25) 25 25

Shotgun(30) 30 30

SMG (15) 15 15



At this point, you are finished with all of the fiddly numbers. Copy these to your cha

ating your character's statistics, you need to select an occupation and allocate

n ONLY distribute Occupational Points to skills within your occupation.

are assigned to skills OUTSIDE your occupation and should be consistent with

ory. Every Occupational Skill should have at least 10 points above the Base, and

unless specifically approved by the GM. Cthulhu Mythos skill is only



Art, Bargain, Craft, History, Library Use, Other Language, Spot Hidden, and any one other

sonal or era specialty.



Craft, Fast Talk, History, Photography, Psychology, Spot Hidden, any other one skill as a

era specialty.



mb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, any other skill as a personal or era





story, Library Use, Occult, Other Language, Own Language, Persuade, Psychology, and any

ill as a personal or era specialty.



Accounting, History, Library Use, Listen, Other Language, Persuade, Psychology, and any

s a personal or era specialty.



argain, Disguise, Fast Talk, Handgun, Locksmith, Sneak, Spot Hidden, and other skill as a

era specialty.



Art, Craft, Credit Rating, Other Language, Ride, Shotgun, any two other skills as personal or





Biology, Credit Rating, First Aid, Latin, Medicine, Pharmacy, Psychoanalysis,

any one other skill as a personal or era specialty.



gain, Fast Talk, Hide, Listen, Natural History, Psychology, Sneak, and one other skill as a

era specialty.



Chemistry, Electrical Repair, Geology, Library Use, Mechanical Repair, Operate Heavy

ysics, any other skill as personal or era specialty.



Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, Psychology, any one other skill as a

era specialty.



Craft, Electrical Repair, First Aid, Mechanical Repair, Natural History, Operate Heavy

ack, any other skill as a personal or era specialty.



Fast Talk, History, Library Use, Own Language, Persuade, Photography, Psychology, any one

s a personal or era specialty.



rgain, Credit Rating, Fast Talk, Law, Library Use, Persuade, Psychology, any one other skill

l or era specialty.



Accounting, Bargain, Credit Rating, Law, Navigate, Persuade, Psychology, any one

s a personal or era specialty.



Art, Bargain, Craft, First Aid, Mechanical Repair, Medicine, Natural History, Persuade, any

ill as a personal or era speciality.



Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psychology, any one other skill as a personal





Anthropology, History, Library Use, Occult, Other Language, Photography,

any one other skill as a personal or era specialty.



nomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics,

nomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics,

e other skill as a personal or era speciality.



Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, any one other

sonal or era specialty.



Dodge, Fast Talk, First Aid, Grapple, Law, Psychology, and any two of the following as a

ecialty: Bargain, Drive Automobile, Martial Arts, Ride, or Spot Hidden.



Bargain, Fast Talk, Law, Library Use, Locksmith, Photography, Psychology, and

er skill as a personal or era specialty.



Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, and any two of

g as a personal specialty: Anthropology, Archaeology, Astronomy, Biology, Chemistry,

Geology, History, Law, Medicine, Natural History, or Physics.



dge, First Aid, Hide, Listen, Mechanical Repair, Rifle, Sneak, any one other skill as a personal









he fiddly numbers. Copy these to your character sheet.



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