CoC Character Helper points left
110 16
Occupational Points --> 200 > Go to next tab to
Personal Interest Points --> 100 assign Skills
*Income Size
1 $15k $750 8 109-120 lbs
2 $25k $1,250 9 121-132 lbs
3 $35k $1,750 10 133-145 lbs
4 $45k $2,250 11 146-155 lbs
5 $55k $2,750 12 156-168 lbs
6 $70k $3,500 13 169-185 lbs
7 $85k $4,250 14 186-200 lbs
8 $100k $5,000 15 200-219 lbs
9 $150k $7,500 16 220-239 lbs
10 $200k $10,000 17 240-260 lbs
11 $250k $12,500 18 261-285 lbs
12 $350k $17,500
13 $500k $25,000
measures the raw physical power your investigator can bring
nfluences the amount of damage he can deliver with a punch or
ll as his grip, or ability to lift heavy items.
is a measure of the hardiness of your investigator. It
the amount of damage you can take before going unconscious or
ell as how resistant you are to diseases and poison.
is a measure of your investigator's agility and speed.
is a measure of your investigator's physical mass. It influences
damage you can take, as well as how much you can deliver. Also,
re of your Investigator's weight, it influences the ability of horrible
o pick him up and toss him around the room.
is a rough guide to your investigator's cunning and ability
aps of logic and intuition.
is a combination of personal magnetism, spirit, and mental
influences your character's ability to cast magical spells, as well as
nce to the sanity-blasting horrors of the Cthulhu Mythos.
measures the charm and physical appeal of your
is a measure of the knowledge which your investigator has
ed through formal education, or the venerated "School of Hard
After you finished generating your character's statistics, you need to select
Occupational Points: 200 your skill points. You can ONLY distribute Occupational Points to skills with
Personal Interest Points: 100 Personal Interest Points are assigned to skills OUTSIDE your occupation and
your character's back story. Every Occupational Skill should have at least 1
NO skill should be over 80, unless specifically approved by the GM. Cthulhu
Remaining Points: 200 100 obtained through adventuring.
Base: Job Personal Skill Antiquarian – Art, Bargain, Craft, History, Library Use, Other Lan
Accounting (10) 10 10 skill as a personal or era specialty.
Anthropology (00) 0 0 Artist – Art, Craft, Fast Talk, History, Photography, Psychology, S
Archaeology (00) 0 0 personal or era specialty.
Art (05)
Athlete – Climb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, a
1 5 5 specialty.
2 5 5
Astronomy (00) 0 0 Author – History, Library Use, Occult, Other Language, Own Lang
one other skill as a personal or era specialty.
Bargain (05) 5 5
Biology (00) 0 0 Clergyman – Accounting, History, Library Use, Listen, Other Lang
Chemistry (00) 0 0 other skill as a personal or era specialty.
Climb (40) 40 40 Criminal – Bargain, Disguise, Fast Talk, Handgun, Locksmith, Sne
Computer Use (00) 0 0 personal or era specialty.
Conceal (15) 15 15
Dilettante – Art, Craft, Credit Rating, Other Language, Ride, Shot
Credit Rating (15) 15 15 era specialties.
Cthulhu Mythos (00) 0 0
Dodge (DEX x2) 20 20 Doctor of Medicine – Biology, Credit Rating, First Aid, Latin, Med
Psychology, any one other skill as a personal or era specialty.
Drive Auto (20) 20 20
Electrical Repair (10) 10 10 Drifter – Bargain, Fast Talk, Hide, Listen, Natural History, Psychol
Fast Talk (05) 5 5 personal or era specialty.
First Aid (30) 30 30
Engineer – Chemistry, Electrical Repair, Geology, Library Use, Me
Geology (00) 0 0 Machine, Physics, any other skill as personal or era specialty.
Hide (10) 10 10
Entertainer – Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen
History (20) 20 20
personal or era specialty.
Jump (25) 25 25
Law (05) 5 5 Farmer/Forester – Craft, Electrical Repair, First Aid, Mechanical R
Machine, Track, any other skill as a personal or era specialty.
Library Use (25) 25 25
Listen (25) 25 25 Journalist – Fast Talk, History, Library Use, Own Language, Persu
Locksmith (00) 0 0 other skill as a personal or era specialty.
Martial Arts (00) 0 0
Lawyer – Bargain, Credit Rating, Fast Talk, Law, Library Use, Pers
Mech. Repair (20) 20 20 as a personal or era specialty.
Medicine (05) 5 5
Natural History (10) 10 10 Military Officer – Accounting, Bargain, Credit Rating, Law, Naviga
other skill as a personal or era specialty.
Navigate (10) 10 10
Occult (05) 5 5 Missionary – Art, Bargain, Craft, First Aid, Mechanical Repair, Me
Operate Hvy. Machine (00) 0 0 one other skill as a personal or era speciality.
Other Language (00) Musician – Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psycho
1 0 0 or era specialty.
2 0 0
Parapsychologist – Anthropology, History, Library Use, Occult, O
3 0 0 Psychology, any one other skill as a personal or era specialty.
Own Language (edu x 5)
Pilot – Astronomy, Electrical Repair, Mechanical Repair, Navigate
1 50 50 Pilot – Astronomy, Electrical Repair, Mechanical Repair, Navigate
Pilot, any one other skill as a personal or era speciality.
Persuade (15) 15 15
Pharmacy (00) 0 0 Police Detective – Bargain, Fast Talk, Law, Listen, Persuade, Psyc
Photography (10) 10 10 skill as a personal or era specialty.
Physics (00) 0 0 Policeman – Dodge, Fast Talk, First Aid, Grapple, Law, Psycholog
Pilot (00) 0 0 personal specialty: Bargain, Drive Automobile, Martial Arts, Ride
1 0 0
Private Investigator – Bargain, Fast Talk, Law, Library Use, Locks
2 0 0 any one other skill as a personal or era specialty.
3 0 0
Psychoanalysis (00) 0 0 Professor – Bargain, Credit Rating, Library Use, Other Language,
the following as a personal specialty: Anthropology, Archaeology
Psychology (05) 5 5
Electronics, Geology, History, Law, Medicine, Natural History, or
Ride (05) 5 5
Sneak (10) 10 10 Soldier – Dodge, First Aid, Hide, Listen, Mechanical Repair, Rifle,
or era specialty.
Spot Hidden (25) 25 25
Swim (25) 25 25
Throw (25) 25 25
Track (10) 10 10
........ 0 0
........ 0 0
........ 0 0
Weapons
Axe (20) 20 20
Blackjack (40) 40 40
Club (25) 25 25
Knife (25) 25 25
Sabre (15) 15 15
Sword (20) 20 20
Handgun (20) 20 20
Machine Gun (15) 15 15
Rifle (25) 25 25
Shotgun(30) 30 30
SMG (15) 15 15
At this point, you are finished with all of the fiddly numbers. Copy these to your cha
ating your character's statistics, you need to select an occupation and allocate
n ONLY distribute Occupational Points to skills within your occupation.
are assigned to skills OUTSIDE your occupation and should be consistent with
ory. Every Occupational Skill should have at least 10 points above the Base, and
unless specifically approved by the GM. Cthulhu Mythos skill is only
Art, Bargain, Craft, History, Library Use, Other Language, Spot Hidden, and any one other
sonal or era specialty.
Craft, Fast Talk, History, Photography, Psychology, Spot Hidden, any other one skill as a
era specialty.
mb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, any other skill as a personal or era
story, Library Use, Occult, Other Language, Own Language, Persuade, Psychology, and any
ill as a personal or era specialty.
Accounting, History, Library Use, Listen, Other Language, Persuade, Psychology, and any
s a personal or era specialty.
argain, Disguise, Fast Talk, Handgun, Locksmith, Sneak, Spot Hidden, and other skill as a
era specialty.
Art, Craft, Credit Rating, Other Language, Ride, Shotgun, any two other skills as personal or
Biology, Credit Rating, First Aid, Latin, Medicine, Pharmacy, Psychoanalysis,
any one other skill as a personal or era specialty.
gain, Fast Talk, Hide, Listen, Natural History, Psychology, Sneak, and one other skill as a
era specialty.
Chemistry, Electrical Repair, Geology, Library Use, Mechanical Repair, Operate Heavy
ysics, any other skill as personal or era specialty.
Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, Psychology, any one other skill as a
era specialty.
Craft, Electrical Repair, First Aid, Mechanical Repair, Natural History, Operate Heavy
ack, any other skill as a personal or era specialty.
Fast Talk, History, Library Use, Own Language, Persuade, Photography, Psychology, any one
s a personal or era specialty.
rgain, Credit Rating, Fast Talk, Law, Library Use, Persuade, Psychology, any one other skill
l or era specialty.
Accounting, Bargain, Credit Rating, Law, Navigate, Persuade, Psychology, any one
s a personal or era specialty.
Art, Bargain, Craft, First Aid, Mechanical Repair, Medicine, Natural History, Persuade, any
ill as a personal or era speciality.
Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psychology, any one other skill as a personal
Anthropology, History, Library Use, Occult, Other Language, Photography,
any one other skill as a personal or era specialty.
nomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics,
nomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics,
e other skill as a personal or era speciality.
Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, any one other
sonal or era specialty.
Dodge, Fast Talk, First Aid, Grapple, Law, Psychology, and any two of the following as a
ecialty: Bargain, Drive Automobile, Martial Arts, Ride, or Spot Hidden.
Bargain, Fast Talk, Law, Library Use, Locksmith, Photography, Psychology, and
er skill as a personal or era specialty.
Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, and any two of
g as a personal specialty: Anthropology, Archaeology, Astronomy, Biology, Chemistry,
Geology, History, Law, Medicine, Natural History, or Physics.
dge, First Aid, Hide, Listen, Mechanical Repair, Rifle, Sneak, any one other skill as a personal
he fiddly numbers. Copy these to your character sheet.