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					#          Name                       Artist             Color Rarity Set         Cost
mtg_HML001 Abbey Gargoyles            Christopher Rush   White U      Homelands   2WWW




mtg_HML002 Abbey Matron (No Hood)     Mike Kimble        White C     Homelands    2W


mtg_HML003 Abbey Matron (Hood)        Mike Kimble        White C     Homelands    2W


mtg_HML004 AEther Storm               Mark Tedin         Blue   U    Homelands    3U


mtg_HML005 Aliban's Tower (Glowing)   Jeff A. Menges     Red    C    Homelands    1R




mtg_HML006 Aliban's Tower (Horses)    Jeff A. Menges     Red    C    Homelands    1R


mtg_HML007 Ambush                     Alan Rabinowitz    Red    C    Homelands    3R

mtg_HML008 Ambush Party (Doorway)     Mark Poole         Red    C    Homelands    4R


mtg_HML009 Ambush Party (Mountain)    Mark Poole         Red    C    Homelands    4R


mtg_HML010 An-Havva Constable         Anson Maddocks     Red    R    Homelands    1GG


mtg_HML011 An-Havva Inn               Anson Maddocks     Red    C    Homelands    1GG




mtg_HML012 An-Havva Township          Anson Maddocks     Red    C    Homelands




mtg_HML013 An-Zerrin Ruins            Anson Maddocks     Red    C    Homelands    2RR


mtg_HML014 Anaba Ancestor             Anson Maddocks     Red    C    Homelands    1R
mtg_HML015 Anaba Bodyguard (Alone)      Anson Maddocks        Red     R   Homelands   3R


                                     Dan
mtg_HML016 Anaba Bodyguard (With Human) Frazier               Green R     Homelands   3R

mtg_HML017 Anaba Shaman (Facing Left) Brian Snoddy            Green U     Homelands   3R


mtg_HML018 Anaba Shaman (Facing Right) Liz Danforth                   U   Homelands   3R


mtg_HML019 Anaba Spirit Crafter         Dennis Detwiller      Red     R   Homelands   2RR




mtg_HML020 Apocalypse Chime             Mark Poole                    R   Homelands   2


mtg_HML021 Autumn Willow                Margaret Organ-Kean   Green R     Homelands   4GG


mtg_HML022 Aysen Abbey                  Liz Danforth                  U   Homelands




mtg_HML023 Aysen Bureaucrats (Two Men)Alan Rabinowitz         White C     Homelands   1W


mtg_HML024 Aysen Bureaucrats (One Man)Alan Rabinowitz         White C     Homelands   1W




mtg_HML025 Aysen Crusader               NéNé Thomas           White R     Homelands   2WW


mtg_HML026 Aysen Highway                NéNé Thomas           White R     Homelands   3WWW


mtg_HML027 Baki's Curse                 Nicola Leonard        Blue    R   Homelands   2UU


mtg_HML028 Baron Sengir                 Pete Venters          Black   R   Homelands   5BBB
mtg_HML029 Beast Walkers            Heather Hudson    White R     Homelands   1WW




mtg_HML030 Black Carriage           David A. Cherry   Black   R   Homelands   3BB




mtg_HML031 Broken Visage            Mike Kimble       Black   R   Homelands   4B




mtg_HML032 Carapace (Arrow)         Anson Maddocks    Green C     Homelands   G

mtg_HML033 Carapace (Sword)         Anson Maddocks    Green C     Homelands   G

mtg_HML034 Castle Sengir            Pete Venters              U   Homelands




mtg_HML035 Cemetery Gate (Man)      Melissa Benson    Black   C   Homelands   2B

mtg_HML036 Cemetery Gate (No Man)   Melissa Benson    Black   C   Homelands   2B

mtg_HML037 Chain Stasis             Pat Morrissey     Blue    R   Homelands   U


mtg_HML038 Chandler                 Douglas Shuler    Red     C   Homelands   4R


mtg_HML039 Clockwork Gnomes         Douglas Shuler            C   Homelands   4


mtg_HML040 Clockwork Steed          Amy Weber                 C   Homelands   4




mtg_HML041 Clockwork Swarm          Amy Weber                 C   Homelands   4
mtg_HML042 Coral Reef               Amy Weber             Blue    C   Homelands   UU




mtg_HML043 Dark Maze (Prone)        Rob Alexander         Blue    C   Homelands   4U


mtg_HML044 Dark Maze (Kneeling)     Rob Alexander         Blue    C   Homelands   4U


mtg_HML045 Daughter of Autumn       Margaret Organ-Kean   Green R     Homelands   2GG




mtg_HML046 Death Speakers           Douglas Shuler        White U     Homelands   W


mtg_HML047 Didgeridoo               Melissa Benson                R   Homelands   1


mtg_HML048 Drudge Spell             NéNé Thomas           Black   U   Homelands   BB




mtg_HML049 Dry Spell (Skull)        Brian Snoddy          Black   C   Homelands   1B


mtg_HML050 Dry Spell (Fish)         Brian Snoddy          Black   C   Homelands   1B

mtg_HML051 Dwarven Pony             Margaret Organ-Kean   Red     R   Homelands   R


mtg_HML052 Dwarven Sea Clan         Amy Weber             Red     R   Homelands   2R


mtg_HML053 Dwarven Trader (Horse)   Margaret Organ-Kean   Red     C   Homelands   R

mtg_HML054 Dwarven Trader (Beard)   Margaret Organ-Kean   Red     C   Homelands   R


mtg_HML055 Ebony Rhino              Amy Weber                     C   Homelands   7


mtg_HML056 Eron the Relentless      Christopher Rush      Red     U   Homelands   3RR
mtg_HML057 Evaporate                     Alan Rabinowitz    Red     U   Homelands   2R

mtg_HML058 Faerie Noble                  Susan Van Camp     Green R     Homelands   2G


mtg_HML059 Feast of the Unicorn (Head) Dennis Detwiller     Black   C   Homelands   3B


mtg_HML060 Feast of the Unicorn (Goblins)Dennis Detwiller   Black   C   Homelands   3B


mtg_HML061 Feroz's Ban                   Heather Hudson             R   Homelands   6


mtg_HML062 Folk of An-Havva (Sitting)    Julie Baroh        Green C     Homelands   G




mtg_HML063 Folk of An-Havva (Dancing)    Julie Baroh        Green C     Homelands   G


mtg_HML064 Forget                        Mike Kimble        Blue    R   Homelands   UU




mtg_HML065 Funeral March                 Melissa Benson     Black   C   Homelands   1BB


mtg_HML066 Ghost Hounds                  Jeff A. Menges     Black   U   Homelands   1B




mtg_HML067 Giant Albatross (Ocean)       David A. Cherry    Blue    C   Homelands   1U




mtg_HML068 Giant Albatross (Ship)        David A. Cherry    Blue    C   Homelands   1U
mtg_HML069 Giant Oyster          Nicola Leonard        Blue    U   Homelands   2UU




mtg_HML070 Grandmother Sengir    Pete Venters          Black   R   Homelands   4B




mtg_HML071 Greater Werewolf      Dennis Detwiller      Black   C   Homelands   4B


mtg_HML072 Hazduhr the Abbot     Dan Frazier           White R     Homelands   3WW


mtg_HML073 Headstone             David A. Cherry       Black   C   Homelands   1B


mtg_HML074 Heart Wolf            Margaret Organ-Kean   Red     R   Homelands   3R




mtg_HML075 Hungry Mist (Lamp)    Heather Hudson        Green C     Homelands   2GG


mtg_HML076 Hungry Mist (Faces)   Heather Hudson        Green C     Homelands   2GG


mtg_HML077 Ihsan's Shade         Christopher Rush      Black   U   Homelands   3BBB




mtg_HML078 Irini Sengir          Pete Venters          Black   U   Homelands   2BB




mtg_HML079 Ironclaw Curse        Dennis Detwiller      Red     R   Homelands   R


mtg_HML080 Jinx                  Mike Kimble           Blue    C   Homelands   1U

mtg_HML081 Joven                 Douglas Shuler        Red     C   Homelands   3RR
mtg_HML082 Joven's Ferrets             Amy Weber         Green C     Homelands   G




mtg_HML083 Joven's Tools               Nicola Leonard            U   Homelands   6


mtg_HML084 Koskun Falls                Rob Alexander     Black   R   Homelands   2BB




mtg_HML085 Koskun Keep                 Pat Morrissey             U   Homelands




mtg_HML086 Labyrinth Minotaur (Runes) Anson Maddocks     Blue    C   Homelands   3U


mtg_HML087 Labyrinth Minotaur (Pick-axe)Anson Maddocks   Blue    C   Homelands   3U


mtg_HML088 Leaping Lizard              Amy Weber         Green C     Homelands   1GG




mtg_HML089 Leeches                     Alan Rabinowitz   White R     Homelands   1WW


mtg_HML090 Mammoth Harness             Melissa Benson    Green R     Homelands   3G




mtg_HML091 Marjhan                     Daniel Gelon      Blue    R   Homelands   5UU




mtg_HML092 Memory Lapse (Jigsaw)       Mark Tedin        Blue    C   Homelands   1U


mtg_HML093 Memory Lapse (Runes)        Mark Tedin        Blue    C   Homelands   1U

mtg_HML094 Merchant Scroll             Liz Danforth      Blue    C   Homelands   1U
mtg_HML095 Mesa Falcon (Flying)     Mark Poole         White C    Homelands   1W

mtg_HML096 Mesa Falcon (Perching)   Mark Poole         White C    Homelands   1W


mtg_HML097 Mystic Decree            Liz Danforth       Blue   R   Homelands   2UU


mtg_HML098 Narwhal                  David A. Cherry    Blue   R   Homelands   2UU


mtg_HML099 Orcish Mine              Kaja Foglio        Red    U   Homelands   1RR




mtg_HML100 Primal Order             Rob Alexander      Green R    Homelands   2GG




mtg_HML101 Prophecy                 Christopher Rush   White C    Homelands   W


mtg_HML102 Rashka the Slayer        Christopher Rush   White U    Homelands   3WW


mtg_HML103 Reef Pirates (Men)       Tom Wänerstrand    Blue   C   Homelands   1UU


mtg_HML104 Reef Pirates (Ships)     Tom Wänerstrand    Blue   C   Homelands   1UU


mtg_HML105 Renewal                  Kaja Foglio        Green C    Homelands   2G




mtg_HML106 Retribution              Mark Tedin         Red    U   Homelands   2RR


mtg_HML107 Reveka, Wizard Savant    Susan Van Camp     Blue   R   Homelands   2UU




mtg_HML108 Root Spider              Mike Kimble        Green U    Homelands   3G
mtg_HML109 Roots                      Nicola Leonard     Green U     Homelands   3G

mtg_HML110 Roterothopter              Amy Weber                  C   Homelands   1




mtg_HML111 Rysorian Badger            Heather Hudson     Green R     Homelands   2G




                                       Tom
mtg_HML112 Samite Alchemist (Green Beaker) Wänerstrand   White C     Homelands   3W


mtg_HML113 Samite Alchemist (Window) Tom Wänerstrand     White C     Homelands   3W


mtg_HML114 Sea Sprite                 Susan Van Camp     Blue    U   Homelands   1U

mtg_HML115 Sea Troll                  Daniel Gelon       Blue    U   Homelands   2U


mtg_HML116 Sengir Autocrat            David A. Cherry    Black   U   Homelands   3B


mtg_HML117 Sengir Bats (Perching)     Dan Frazier        Black   C   Homelands   1BB


mtg_HML118 Sengir Bats (Flying)       Dan Frazier        Black   C   Homelands   1BB


mtg_HML119 Serra Aviary               Nicola Leonard     White R     Homelands   3W




mtg_HML120 Serra Bestiary             Anson Maddocks     White C     Homelands   WW


mtg_HML121 Serra Inquisitors          Dennis Detwiller   White U     Homelands   4W

mtg_HML122 Serra Paladin              Pete Venters       White C     Homelands   2WW
mtg_HML123 Serrated Arrows           David A. Cherry            C   Homelands   4




mtg_HML124 Shrink (Cloud)            Liz Danforth       Green C     Homelands   G


mtg_HML125 Shrink (Shadow)           Liz Danforth       Green C     Homelands   G


mtg_HML126 Soraya the Falconer       Dennis Detwiller   White R     Homelands   1WW


mtg_HML127 Spectral Bears            Pat Morrissey      Green U     Homelands   1G


mtg_HML128 Timmerian Fiends          Mike Kimble        Black   R   Homelands   1BB




mtg_HML129 Torture (Runes)           Mark Tedin         Black   C   Homelands   B




mtg_HML130 Torture (Tools)           Mark Tedin         Black   C   Homelands   B

mtg_HML131 Trade Caravan (Moon)      Kaja Foglio        White C     Homelands   W




mtg_HML132 Trade Caravan (No Moon)   Kaja Foglio        White C     Homelands   W




mtg_HML133 Truce                     Melissa Benson     White R     Homelands   2W


mtg_HML134 Veldrane of Sengir        Susan Van Camp     Black   R   Homelands   5BB
mtg_HML135 Wall of Kelp              Alan Rabinowitz   Blue   R   Homelands   UU


mtg_HML136 Willow Faerie (Deer)      Susan Van Camp    Green C    Homelands   1G


mtg_HML137 Willow Faerie (No Deer)   Susan Van Camp    Green C    Homelands   1G


mtg_HML138 Willow Priestess          Susan Van Camp    Green R    Homelands   2GG




mtg_HML139 Winter Sky                Mike Kimble       Red    R   Homelands   R


mtg_HML140 Wizards' School           Pat Morrissey            U   Homelands
Type       Subtype Power       Toughness Price
Creature   Gargoyle          3         4         $0.25




Creature   Human Cleric      1         3         $0.15


Creature   Human Cleric      1         3         $0.15


Enchantment                                      $0.25


Instant                                          $0.15




Instant                                          $0.15


Instant                                          $0.25

Creature   Human Rogue       3         1         $0.15


Creature   Human Rogue       3         1         $0.15


Creature   Human             2 1+*               $0.49


Sorcery                                          $0.25




Land                                             $0.25




Enchantment                                      $0.49


Creature   Minotaur Spirit   1         1         $0.49
Creature   Minotaur        2         3   $0.15


Creature   Minotaur        2         3   $0.15

Creature   Minotaur Shaman 2         2   $0.15


Creature   Minotaur Shaman 2         2   $0.15


Creature   Minotaur Shaman 1         3   $0.49




Artifact                                 $0.49


           Avatar
Legendary Creature         4         4   $0.49


Land                                     $0.25




Creature   Human Advisor   1         1   $0.15


Creature   Human Advisor   1         1   $0.15




Creature            2+*
           Human Knight        2+*       $0.99


Enchantment                              $0.49


Sorcery                                  $0.49


           Vampire
Legendary Creature         5         5   $4.99
Creature                      2
            Human Beast Soldier   2   $0.49




Creature    Horse            4    4   $0.49




Instant                               $0.49




          Aura
Enchantment                           $0.15

          Aura
Enchantment                           $0.15

Land                                  $0.25




Creature    Wall             0    5   $0.25

Creature    Wall             0    5   $0.25

Instant                               $0.49


           Human
Legendary Creature Rogue     3    3   $0.25


             Gnome
Artifact Creature            2    2   $0.25


             Horse
Artifact Creature            0    3   $0.25




             Insect
Artifact Creature            0    3   $0.25
Enchantment                        $0.25




Creature    Wall           4   5   $0.15


Creature    Wall           4   5   $0.15


           Avatar
Legendary Creature         2   4   $0.49




Creature    Human Cleric   1   1   $0.25


Artifact                           $0.75


Enchantment                        $0.25




Sorcery                            $0.15


Sorcery                            $0.15

Creature    Horse          1   1   $0.49


Creature    Dwarf          1   1   $0.49


Creature    Dwarf          1   1   $0.15

Creature    Dwarf          1   1   $0.15


             Rhino
Artifact Creature          4   5   $0.25


           Human
Legendary Creature Rogue   5   2   $0.25
Sorcery                           $0.25

Creature   Faerie         1   2   $0.99


          Aura
Enchantment                       $0.15


          Aura
Enchantment                       $0.15


Artifact                          $0.49


Creature   Human          1   1   $0.15




Creature   Human          1   1   $0.15


Sorcery                           $0.49




          Aura
Enchantment                       $0.25


Creature   Hound Spirit   1   1   $0.25




Creature   Bird           1   1   $0.15




Creature   Bird           1   1   $0.15
Creature   Oyster           0   3   $0.25




           Human
Legendary Creature Wizard   3   3   $0.49




Creature   Human Wolf       2   4   $0.25


           Human
Legendary Creature Cleric   2   5   $0.49


Instant                             $0.25


Creature   Wolf             2   2   $0.49




Creature   Elemental        6   2   $0.15


Creature   Elemental        6   2   $0.15


           Shade Knight
Legendary Creature          5   5   $0.49




           Vampire
Legendary Creature Dwarf    2   2   $0.25




          Aura
Enchantment                         $0.49


Instant                             $0.25

           Human
Legendary Creature Rogue    3   3   $0.25
Creature   Ferret      1   1   $0.49




Artifact                       $0.25


World Enchantment              $0.49




Land                           $0.25




Creature   Minotaur    1   4   $0.15


Creature   Minotaur    1   4   $0.15


Creature   Lizard      2   3   $0.25




Sorcery                        $0.99


          Aura
Enchantment                    $0.49




Creature   Leviathan   8   8   $0.49




Instant                        $0.25


Instant                        $0.25

Sorcery                        $1.99
Creature   Bird             1   1   $0.15

Creature   Bird             1   1   $0.15


World Enchantment                   $0.75


Creature   Whale            2   2   $0.49


          Aura
Enchantment                         $0.25




Enchantment                         $0.49




Sorcery                             $0.25


           Human
Legendary Creature Archer   3   3   $0.25


Creature   Zombie Pirate    2   2   $0.15


Creature   Zombie Pirate    2   2   $0.15


Sorcery                             $0.25




Sorcery                             $0.25


           Dwarf Wizard
Legendary Creature          0   1   $0.49




Creature   Spider           2   2   $0.25
          Aura
Enchantment                        $0.25

             Thopter
Artifact Creature          0   2   $0.49




Creature    Badger         2   2   $0.49




Creature    Human Cleric   0   2   $0.15


Creature    Human Cleric   0   2   $0.15


Creature    Faerie         1   1   $0.49

Creature    Troll          2   1   $0.25


Creature    Human          2   2   $0.49


Creature    Bat            1   2   $0.25


Creature    Bat            1   2   $0.25


World Enchantment                  $0.49




          Aura
Enchantment                        $0.25


Creature    Human Cleric   3   3   $0.25

Creature    Human Knight   2   2   $0.25
Artifact                           $0.25




Instant                            $0.15


Instant                            $0.15


           Human
Legendary Creature         2   2   $0.49


Creature   Bear Spirit     3   3   $0.25


Creature   Horror          1   1   $0.49




          Aura
Enchantment                        $0.15




          Aura
Enchantment                        $0.15

Creature   Human Nomad     1   1   $0.15




Creature   Human Nomad     1   1   $0.15




Instant                            $0.49


           Human
Legendary Creature Rogue   5   5   $0.49
Creature   Plant Wall     0   3   $0.49


Creature   Faerie         1   2   $0.15


Creature   Faerie         1   2   $0.15


Creature   Faerie Druid   2   2   $0.75




Sorcery                           $0.49


Land                              $0.25
Rules Text
Flying, protection from red




W, TAP: +0/+3 until end of turn


W, TAP: +0/+3 until end of turn


No summon spells may be cast. Any player may pay 4 life to bury AEther
Storm. Effects that prevent or redirect damage cannot be used to counter
this loss of life.
Target blocking creature gets +3/+1 until end of turn.




Target blocking creature gets +3/+1 until end of turn.


All blocking creatures gain first strike until end of turn.

First strike
Ambush Party can attack the turn it comes into play on your side.

First strike
Ambush Party can attack the turn it comes into play on your side.

An-Havva Constable has toughness equal to 1 plus the total number of
green creatures in play.

Gain 1+* life, where * is equal to the total number of green creatures in
play.


TAP: Add one colorless mana to your mana pool.
1, TAP: Add G to your mana pool.
2, TAP: Add W to your mana pool.
2, TAP: Add R to your mana pool.
Choose a creature type. Creatures of that type do not untap during their
controller's untap phase.

TAP: Target Minotaur gets +1/+1 until end of turn.
First strike


First strike

R, TAP: Anaba Shaman deals 1 damage to target creature or player.


R, TAP: Anaba Shaman deals 1 damage to target creature or player.


All Minotaurs get +1/+0.




2, TAP: Sacrifice Apocalypse Chime to bury all cards from the Homelands
expansion.

Cannot be the target of spells or effects.
G: Target player may target Autumn Willow with spells or effects until end
of turn.
TAP: Add one colorless mana to your mana pool.
1, TAP: Add W to your mana pool.
2, TAP: Add U to your mana pool.
2, TAP: Add G to your mana pool.
TAP: Tap target creature with power no greater than 2.


TAP: Tap target creature with power no greater than 2.




Aysen Crusader has power and toughness each equal to 2 plus the number
of Heroes you control.

All white creatures gain plainswalk.


Baki's Curse deals 2 damage to each creature for each creature
enchantment on that creature.

Flying
Whenever a creature is put into the graveyard the same turn Baron Sengir
damaged it, put a +2/+2 counter on Baron Sengir.
TAP: Regenerate target Vampire.
G: Banding until end of turn




Trample
Does not untap during your untap phase.
0: Sacrifice a creature to untap Black Carriage. Use this ability only during
your upkeep.
Bury target non-artifact attacking creature and put a Shadow token into
play. Treat this token as a black creature with power and toughness equal
to the power and toughness of that attacking creature. Bury Shadow token
at end of turn.
Target creature gets +0/+2.
0: Sacrifice Carapace to regenerate creature Carapace enchants.
Target creature gets +0/+2.
0: Sacrifice Carapace to regenerate creature Carapace enchants.
TAP: Add one colorless mana to your mana pool.
1, TAP: Add B to your mana pool.
2, TAP: Add U to your mana pool.
2, TAP: Add R to your mana pool.
Protection from black

Protection from black

Tap or untap target creature. Whenever any player uses Chain Stasis to tap
or untap a creature, that creature's controller may pay 2U to use Chain
Stasis to tap or untap any target creature.
RRR, TAP: Destroy target artifact creature.


3, TAP: Regenerate target artifact creature.


Cannot be blocked by artifact creatures.
When Clockwork Steed comes into play, put four +1/+0 counters on it. At
the end of any combat in which Clockwork Steed attacked or blocked,
remove one of these counters.
X, TAP: Put X +1/+0 counters on Clockwork Steed. You may have no more
than four of these counters on Clockwork Steed. Use this ability only during
your upkeep.
Cannot be blocked by walls.
When Clockwork Swarm comes into play, put four +1/+0 counters on it. At
the end of any combat in which Clockwork Swarm attacked or blocked,
remove one of these counters.
X, TAP: Put X +1/+0 counters on Clockwork Swarm. You may have no more
than four of these counters on Clockwork Swarm. Use this ability only
during your upkeep.
When Coral Reef comes into play, put four polyp counters on it.
0: Sacrifice an island to put two polyp counters on Coral Reef.
U: Tap target blue creature you control and remove a polyp counter from
Coral Reef to put a +0/+1 counter on any target creature.

0: Dark Maze can attack this turn. At end of turn, remove Dark Maze from
the game. Dark Maze cannot attack the turn it comes under your control.

0: Dark Maze can attack this turn. At end of turn, remove Dark Maze from
the game. Dark Maze cannot attack the turn it comes under your control.

W: Redirect to Daughter of Autumn 1 damage dealt to a white creature.




Protection from black


3: Take a Minotaur from your hand and put it directly into play as though it
were just summoned.

B: Remove from the game two target creatures in your graveyard to put a
Skeleton token into play. Treat this oken as a 1/1 black creature with "B:
Regenerate". If Drudge Spell leaves play, bury all Skeleton tokens.

Dry Spell deals 1 damage to each creature and player.


Dry Spell deals 1 damage to each creature and player.

1R, TAP: Target Dwarf gains mountainwalk until end of turn.


TAP: At end of combat, Dwarven Sea Clan deals 2 damage to target
attacking or blocking creature. Use this ability only if that creature's
controller controls any islands.




Trample


Eron the Relentless can attack the turn it comes into play on your side.
RRR: Regenerate
Evaporate deals 1 damage to each blue creature and white creature.

Flying
All Faeries you control get +0/+1.
TAP: All Faeries you control get +1/+0 until end of turn.
Target creature gets +4/+0.


Target creature gets +4/+0.


Summon spells each cost an additional 2 to cast.


If assigned as a blocker, Folk of An-Havva gets +2/+0 until end of turn.




If assigned as a blocker, Folk of An-Havva gets +2/+0 until end of turn.


Target player chooses and discards 2 cards from his or her hand. If that
player does not have enough cards in hand, his or her entire hand is
discarded. The player then draws as many cards as he or she discarded in
this way.
When target creature leaves play, that creature's controller sacrifices a
creature he or she controls. Ignore this effect if that player controls no
creatures.
Attacking does not cause Ghost Hounds to tap.
If assigned to block any white creatures or any white creatures are assigned
to block it, Ghost Hounds gains first strike until end of turn.

Flying
1U: Bury all creatures that damaged Giant Albatross this turn. The
controller of any of those creatures may pay 2 life to prevent that creature
from being buried. Effects that prevent or redirect damage cannot be used
to counter this loss of life. Use this ability only when Giant Albatross is put
into the graveyard from play.
Flying
1U: Bury all creatures that damaged Giant Albatross this turn. The
controller of any of those creatures may pay 2 life to prevent that creature
from being buried. Effects that prevent or redirect damage cannot be used
to counter this loss of life. Use this ability only when Giant Albatross is put
into the graveyard from play.
You may choose not to untap Giant Oyster during your untap phase.
TAP: Target tapped creature does not untap during its controller's untap
phase as long as Giant Oyster remains tapped. During your upkeep, put a -
1/-1 counter on that creature. If Giant Oyster becomes untapped or leaves
play, remove all these counters from the creature.


1B, TAP: Target creature gets -1/-1 until end of turn.




At end of combat, put a -0/-2 counter on all creatures blocking or blocked
by Greater Werewolf.

X, Tap: Redirect to Hazduhr the Abbot X damage dealt to any white creature
you control.

Remove from the game target card in any graveyard.
Draw a card at the beginning of the next turn's upkeep.

First strike
TAP: Target Dwarf gains first strike and gets +2/+0 until end of turn. If that
Dwarf leaves play this turn, bury Heart Wolf. Use this ability only when
attack or defense is announced.
During your upkeep, pay GG or bury Hungry Mist.


During your upkeep, pay GG or bury Hungry Mist.


Protection from white




White enchantments and green enchantments each cost an additional 2 to
cast.


Target creature gets -0/-1. That creature cannot be assigned to block any
creature with power greater than or equal to the toughness of the creature
Ironclaw Curse enchants.
Target land becomes a basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
RRR, TAP: Destroy target non-creature artifact.
If declared as an attacker, Joven's Ferrets gets +0/+2 until end of turn. At
end of combat, tap any creatures that blocked Joven's Ferrets. Those
creatures do not untap during their controller's next untap phase.

4, TAP: Target creature cannot be blocked except by walls until end of turn.


During your upkeep, tap target untapped creature you control or bury
Koskun Falls.
No creature can attack you unless its controller pays an additional 2
whenever that creature attacks.
 TAP: Add one colorless mana to your mana pool.
1, TAP: Add R to your mana pool.
2, TAP: Add B to your mana pool.
2, TAP: Add G to your mana pool.
Creatures Labyrinth Minotaur is assigned to block do not untap during their
controller's next untap phase.

Creatures Labyrinth Minotaur is assigned to block do not untap during their
controller's next untap phase.

1G: Flying and -0/-1 until end of turn




Target player loses all poison counters. Leeches deals 1 damage to that
player for each poison counter removed in this way.

Target creature loses flying. If any creature is assigned to block the creature
Mammoth Harness enchants or has the creature Mammoth Harness
enchants assigned to block it, that creature gains first strike until end of
turn.
Does not untap during your untap phase. Marjhan cannot attack if
defending player controls no islands. If at any time you control no islands,
bury Marjhan.
UU: Sacrifice a creature to untap Marjhan. Use this ability only during your
upkeep.
UU: -1/-0 until end of turn. Marjhan deals 1 damage to target attacking
creature without flying.
Counter target spell. Put that spell on top of its owner's library.


Counter target spell. Put that spell on top of its owner's library.

Search your library for a blue instant or interrupt. Reveal that card to all
players and put it into your hand. Reshuffle your library afterwards.
Flying
1W: +0/+1 until end of turn
Flying
1W: +0/+1 until end of turn

All creatures lose flying and islandwalk.


First strike, protection from red


When Orcish Mine comes into play, put three ore counters on it. During
your upkeep and whenever target land becomes tapped, remove an ore
counter from Orcish Mine. When the last ore counter is removed from
Orcish Mine, destroy the Mine deals 2 damage to that land's controller.

During each player's upkeep, Primal Order deals 1 damage to that player for
each non-basic land he or she controls.


Reveal the top card of target opponent's library to all players. If it is a land,
gain 1 life. That opponent then shuffles his or her library. Draw a card at the
beginning of the next turn's upkeep.
Can block creatures with flying. If assigned to block any black creatures,
Rashka the Slayer gets +1/+2 until end of turn.

Whenever Reef Pirates damages any opponent, take the top card of his or
her library and put it into his or her graveyard.

Whenever Reef Pirates damages any opponent, take the top card of his or
her library and put it into his or her graveyard.

Sacrifice a land to search your library for a basic land and put it directly into
play. This does not count towards your one land per turn limit. Reshuffle
your library afterwards. Draw a card at the beginning of the next turn's
upkeep.
Choose two target creatures controlled by an opponent. Bury one of those
creatures, and put a -1/-1 counter on the other. That opponent chooses
which creature is buried.
TAP: Reveka deals 2 damage to target creature or player and does not
untap during your next untap phase.


If assigned as a blocker, Root Spider gains first strike and gets +1/+0 until
end of turn.
Tap target creature without flying. That creature does not untap during its
controller's untap phase.
Flying
2: +1/+0 until end of turn. You cannot spend more than 4 in this way each
turn.

If Rysorian Badger attacks and is not blocked, you may choose to have it
deal no damage to defending player this turn. If you do so, remove from the
game up to two target creatures from that player's graveyard. Gain 1 life for
each creature removed in this way.

WW, TAP: Prevent up to 4 damage to a creature you control. Tap that
creature. The creature does not untap during your next untap phase.

WW, TAP: Prevent up to 4 damage to a creature you control. Tap that
creature. The creature does not untap during your next untap phase.

Flying, protection from red

U: Regenerate. Use this ability only during a turn in which Sea Troll blocked
a blue creature or a blue creature blocked Sea Troll.

When Sengir Autocrat comes into play, put three Serf tokens into play.
Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play,
bury all Serf tokens.
Flying
Whenever a creature is put into the graveyard the same turn Sengir Bats
damaged it, put a +1/+1 counter on Sengir Bats.
Flying
Whenever a creature is put into the graveyard the same turn Sengir Bats
damaged it, put a +1/+1 counter on Sengir Bats.
All creatures with flying get +1/+1.




During your upkeep, pay WW or bury Serra Bestiary.
Target creature cannot attack, block, or use any ability that includes TAP in
the activation cost.
If assigned to block any black creatures or any black creatures are assigned
to block it, Serra Inquisitors gets +2/+0 until end of turn.
TAP: Prevent 1 damage to any creature or player.
1WW, TAP: Attacking does not cause target creature to tap this turn.
When Serrated Arrows comes into play, put three arrowhead counters on
it.
During your upkeep, bury Serrated Arrows if there are no arrowhead
counters on it.
TAP: Remove an arrowhead counter from Serrated Arrows to put a -1/-1
counter on target creature.
Target creature gets -5/-0 until end of turn.


Target creature gets -5/-0 until end of turn.


All Falcons get +1/+1.
1W: Target Falcon gains banding until end of turn.

If Spectral Bears is declared as an attacker and defending player controls no
black cards, it does not untap during your next untap phase.

Remove Timmerian Fiends from your deck before playing if not playing for
ante.
BBB: Sacrifice Timmerian Fiends to bury target artifact that any opponent
owns in your graveyard.
Put Timmerian Fiends into that opponent's graveyard. This change in
ownership is permanent. The opponent may ante an additional card to
counter this effect.
Choose target creature.
1B: Put a -1/-1 counter on creature Torture enchants.


Choose target creature.
1B: Put a -1/-1 counter on creature Torture enchants.
During your upkeep, put a currency counter on Trade Caravan.
0: Remove two currency counters from Trade Caravan to untap target basic
land. Use this ability only during any opponent's upkeep.

During your upkeep, put a currency counter on Trade Caravan.
0: Remove two currency counters from Trade Caravan to untap target basic
land. Use this ability only during any opponent's upkeep.

Each player may draw up to two cards. For each card less than two any
player draws, that player gains 2 life.

1BB: Forestwalk and -3/-0 until end of turn
UU, TAP: Put a Kelp token into play. Treat this token as a 0/1 blue wall.


Flying


Flying


TAP: Take a Faerie from your hand and put it directly into play as though it
were just summoned.
2G: Target green creature gains protection from black until end of turn.

Flip a coin; target opponent calls heads or tails while coin is in the air. If the
flip ends up in your favor, Winter Sky deals 1 damage to each creature and
player. Otherwise, each player draws a card.
Tap: Add one colorless mana to your mana pool.
1, Tap: Add U to your mana pool.
2, Tap: Add W to your mana pool.
2, Tap: Add B to your mana pool.
Flavor Text
"Though Serra has not been seen for twenty years, her
Gargoyles still watch over our city and punish the guilty."
—Gulsen, Abbey Matron

"The Matrons still say Serra is coming back. I bet she
never even existed."
—Murat, Death Speaker
"The Matrons are kindly souls, but don't ask one for an
ale."
—Halina, Dwarven Trader
"I do love the rain . . . but this storm feels somehow
wrong, Taysir."
—Daria
"The people of Aysen built their roads with stones from
these wonders. Aliban would be pleased with their
ingenuity."
—Baki, Wizard Attendant
"Those who hide in hollow towers would do well to
remember the rain."
—Reyhan, Samite Alchemist
"Don't these goons have anything better to do?"
—Joskun, An-Havva Constable
"Call it a cost of doing business. The best way to protect
against thieves is to hire better thieves."
—Eron the Relentless
"The roads to Koskun Keep are mostly safe these days.
Mostly."
—Joskun, An-Havva Constable
"Joskun and the other Constables serve with passion, if
not with grace."
—Devin, Faerie Noble
"The Inn was ever a steady source of good cheer and
kindness. Greatly do I miss it, now that I am gone."
—Ihsan's Shade

Folk of good heart will always find a home.




"The An-Zerrins have served me well, ever since I first
killed them."
—Baron Sengir
"The Ancestors are the wisdom of the tribe and the soul
of the Homelands. I am eternally in their debt."
—Taysir
"Not someone to pick a fight with, unless you're fond of
pain."
—Halina, Dwarven Trader
"Not all Minotaurs are tribal. Some are freelance."
—Eron the Relentless
"The Shamans? Ha They are mere craven cows not
capable of true magic."
—Irini Sengir
"Few master the powers of the earth as well as do the
Shamans of the Minotaurs."
—Baki, Wizard Attendant
"The Spirit Crafters sing of all our people. They sing of
those lost, of those found, and of those who are yet to
be."
—Onatah, Anaba Shaman
"One day, or another, perhaps I shall ring my pretty
chime . . . loudly, so that all may hear."
—Grandmother Sengir
"We must shake her limbs and rattle her brains."
—Grandmother Sengir

Serra's gift to her people: a symbol of faith and hope.




"I would say that our Bureaucrats are no better than
vipers—but I shouldn't insult the vipers."
—Murat, Death Speaker
"All the tortures of my vault of horrors pale in
comparison to dealing with those petty Bureaucrats."
—Baron Sengir

"A renegade rallying the rabble does not a true Crusader
make."
—Irini Sengir
"Tread the roads of righteousness, Murat, lest you lose
your way and be consumed."
—Baris, Serra Inquisitor
"Those who fling spells too quickly should have reason to
regret it."
—Baki, Wizard Attendant
"Beast. Defiler. The source of all my pain." - Ihsan's Shade
"The Beast Walkers do a great service to Aysen. As
humans or as beasts, their heart is yet to Serra true."
—Baris, Serra Inquisitor

"The Baron's drivers are also driven."
—Chandler




"The tougher to crack, the sweeter the snack."
—Kakra, Sea Troll
"Now, that's a fashion statement."
—Devin, Faerie Noble
Where hope has no champion, evil rules all.




"It keeps some out, yes. It also keeps others in"
—Grandmother Sengir
"Just the place for a picnic."
—Murat, Death Speaker
"Here we go again."
—Kakra, Sea Troll

"Never brag about the latest wonder you've created,
students. Chandler might be listening."
—Reveka, Wizard Savant
"Until I came to the Floating Isle, I never had to oil the
servants."
—Baki, Wizard Attendant
"The path of faith is fortunately fraught with failure."
—Irini Sengir

"Stray not into the path of darkness, or be lost forever."
—Baki, Wizard Attendant

"Those who say that Serra is dead have never met the
Autumn Willow's daughters. They are as kind and as
generous as Serra would wish us to be."
—Gulsen, Abbey Matron
"Such innocent little birds. They sing a sweet song, sitting
on their fragile branch."
—Grandmother Sengir
"Play the song of he who delivered us. Play the song of
Feroz."
—Onatah, Anaba Shaman




"My soul thirsts for Serra's salvation, as does my body for
life's breath."
—Ihsan's Shade
"Wherever water is lacking, all things suffer."
—Autumn Willow
"I hear Halina's got a pony that can count to six—and
likes to eat meat."
—Chandler
"No dwarf alive can best one of my crew dead."
—Zeki, Reef Pirate

"Their definition of ‘fair profit' is certainly novel."
—Reveka, Wizard Savant
"They wouldn't sell their own families—at least, not for
cheap."
—Zeki, Reef Pirate
"That Rhino would fetch us a tidy sum, Joven. Perhaps it's
time to make it ours."
—Chandler
"Eron would be much less of a hassle if only he were
mortal."
—Reyhan, Samite Alchemist
"The body is a temple with a foundation of sand."
—Autumn Willow
"Faeries talk all in riddles and tricky bits, ‘cept the Nobles.
Now, there's some straight talkers."
—Joskun, An-Havva Constable
"Could there be a fouler act? No doubt the Baron knows
of one."
—Autumn Willow
"Some delicacies are not to be savored, save by the
callous."
—Baron Sengir
"Without the protection of Feroz's Ban, I fear the
Homelands are lost."
—Daria
"There are those who accept being told what to do, what
to think, and what to say. Then there are the Folk of An-
Havva."
—Reyhan, Samite Alchemist
"This town's only for good folk. The rest can go to the
city."
—Joskun, An-Havva Constable




"This party is such fun—but it's a shame to mourn just
one."
—Irini Sengir
"Rarely have power and madness been so delightfully
wed as they have in our dear Grandmother."
—Baron Sengir

"The wolf-things are no mere beasts, but the lieutenants
of the Baron."
—Taysir
"Soon, Serra will return and choose the Abbot's
successor, else we are lost."
—Gulsen, Abbey Matron
"Your headstone is the last page in the book of your life."
—Murat, Death Speaker




"If the air must feed, let it take the self-righteous."
—Murat, Death Speaker

"All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess

"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He
has brought shame to the Serra Paladins where none
existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor

"That cruel being brings shame to all her fellow Dwarves
and misery to all the land. She is Sengir's daughter in
spirit if not in blood."
—Reveka, Wizard Savant




"What wizards upset, the land soon rights."
—Gemma, Willow Priestess
"Joven, you're almost as good a thief as I. But Eron hates
you even more."
—Chandler
"If that thief Joven ever shows his head around here
again, make sure he leaves without it."
—Eron the Relentless




Treachery and anarchy make poor partners.




"Legend says they got a treasure cave, but it don't say
where to find it."
—Zeki, Reef Pirate
"I doubt any Labyrinth Minotaurs still live—but then
again, we Minotaurs are stubborn beings."
—Onatah, Anaba Shaman
"I never question the Autumn Willow about her motives,
not even when she turns people into Lizards. It's her
way."
—Devin, Faerie Noble
"Where our potions and powders fail, perhaps nature will
succeed."
—Reyhan, Samite Alchemist




"Oh, I had a conscience once. But alas, I seem to have
forgotten where I put it."
—Chandler
"Um . . . oh . . . what was I saying?"
—Reveka, Wizard Savant
"There's no trade without trust."
—Eron, the Relentless
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
"Pretty Falcon, friend to Soraya. Will you send her my
greetings?"
—Gemma, Willow Priestess
"Curse Reveka, and curse her coddled conjurers. Their
sorcerers' school shall yet be ours."
—Irini Sengir
"Who needs a spear? Ya break off the horn, and ya stab
the fish with it. Easy"
—Kakra, Sea Troll




"It's strange, but I can feel it when the land is corrupted. I
understand why the Autumn Willow is so protective."
—Daria




"Rarely be the prey so haughty as to hunt the hunter."
—Baron Sengir

"Zeki sails with a dead crew not out of villainy, but
pragmatism."
—Baron Sengir
"Corpses for crew don't sit well with me. Zeki and his
dead ship had best keep their distance."
—Joskun, An-Havva Constable




"It's nice to see a sister Dwarf in a position of such power,
but why'd it have to be one of those seafaring
muleheads?"
—Halina, Dwarven Trader
"They're not half as fierce if they don't see you coming."
—Devin, Faerie Noble
"That which nourishes can also bind."
—Gemma, Willow Priestess
"The Roterothoper is as insidious as it is ingenious. It is
one of the few creations of our school that I take no pride
in."
—Baki, Wizard Attendant




"Powders and potions are nothing compared to faith."
—Baris, Serra Inquisitor

"The wisest of Aysen dwell not in the Abbey, but in the
laboratory."
—Taysir
"No one can catch what won't be caught."
—Kakra, Sea Troll
"I've seen those Trolls devour a drowning sailor faster
than his lungs could fill with water."
—Zeki, Reef Pirate
"A thankless job, and a death sentence besides."
—Eron the Relentless

"In the face of every one I see the Baron."
—Daria

"They are the eyes of the Baron, and they know your
fears."
—Ihsan's Shade
"Serra, like Feroz, is long since dead. But remember,
Daria: her spirit shall survive so long as the Homelands
do."
—Taysir




"Would that I could be a Paladin again, but the dead hold
no place among their ranks."
—Ihsan's Shade
"Do not fear adversity. Let your courage be your
strength."
—Onatah, Anaba Shaman
"The smallest beast can yet have the greatest heart."
—Gemma, Willow Priestess

"Soraya speaks with the hunters of the air, as do all of her
family line."
—Autumn Willow
"I hear there are Bears—or spirits—that guard caravans
passing through the forest."—Gulsen, Abbey Matron




"Oh, they scream, right enough, and plead, too—but the
Baron keeps no mercy in his vault of horrors."
—Zeki, Reef Pirate

"It helps you pass the time until you die."
—Grandmother Sengir




"The people of Aysen feed us, and we don't kill them.
That's my kind of truce."
—Eron the Relentless
"Poor, foolish Veldrane. He goes wherever the Baron wills
him. One day, he'll go to die."
—Halina, Dwarven Trader
"Ya can eat it or ya can weave it, but ya can't fight in it."
—Zeki, Reef Pirate

"The Autumn Willow cannot be everywhere at
once—that's what her grandchildren are for."
—Gulsen, Abbey Matron
"Swift as the wind and harder to catch— that's the
Faeries for you."
—Daria
"Those of faith are those of strength."
—Autumn Willow




The legacy of Feroz lives on.
Æther Storm            3U     Enchantment
Aliban's Tower         1R     Instant
Ambush                 3R     Instant
Ambush Party           4R     Creature
Anaba Ancestor         1R     Creature
Anaba Bodyguard        3R     Creature
Anaba Shaman           3R     Creature
Anaba Spirit Crafter   2RR    Creature
An-Havva Constable     1GG    Creature
An-Havva Inn           1GG    Sorcery
An-Havva Township             Land
An-Zerrin Ruins        2RR    Enchantment
Apocalypse Chime       2      Artifact
Autumn Willow          4GG    Legendary Creature
Aysen Abbey                   Land
Aysen Bureaucrats      1W     Creature
Aysen Crusader         2WW    Creature
Aysen Highway          3WWW   Enchantment
Baki's Curse           2UU    Sorcery
Baron Sengir           5BBB   Legendary Creature
Beast Walkers          1WW    Creature
Black Carriage         3BB    Creature
Broken Visage          4B     Instant
Carapace               G      Enchantment
Castle Sengir                 Land
Cemetery Gate          2B     Creature
Chain Stasis           U      Instant
Chandler               4R     Legendary Creature
Clockwork Gnomes       4      Artifact Creature
Clockwork Steed        4      Artifact Creature
Clockwork Swarm        4      Artifact Creature
Coral Reef             UU     Enchantment
Dark Maze              4U     Creature
Daughter of Autumn     2GG    Legendary Creature
Death Speakers         W      Creature
Didgeridoo             1      Artifact
Drudge Spell           BB     Enchantment
Dry Spell              1B     Sorcery
Dwarven Pony           R      Creature
Dwarven Sea Clan       2R     Creature
Dwarven Trader         R      Creature
Ebony Rhino            7      Artifact Creature
Eron the Relentless    3RR    Legendary Creature
Evaporate              2R     Sorcery
Faerie Noble            2G     Creature
Feast of the Unicorn    3B     Enchantment
Feroz's Ban             6      Artifact
Folk of An-Havva        G      Creature
Forget                  UU     Sorcery
Funeral March           1BB    Enchantment
Ghost Hounds            1B     Creature
Giant Albatross         1U     Creature
Giant Oyster            2UU    Creature
Grandmother Sengir      4B     Legendary Creature
Greater Werewolf        4B     Creature
Hazduhr the Abbot       3WW    Legendary Creature
Headstone               1B     Instant
Heart Wolf              3R     Creature
Hungry Mist             2GG    Creature
Ihsan's Shade           3BBB   Legendary Creature
Irini Sengir            2BB    Legendary Creature
Ironclaw Curse          R      Enchantment
Jinx                    1U     Instant
Joven                   3RR    Legendary Creature
Joven's Ferrets         G      Creature
Joven's Tools           6      Artifact
Koskun Falls            2BB    World Enchantment
Koskun Keep                    Land
Labyrinth Minotaur      3U     Creature
Leaping Lizard          1GG    Creature
Leeches                 1WW    Sorcery
Mammoth Harness         3G     Enchantment
Marjhan                 5UU    Creature
Memory Lapse            1U     Instant
Merchant Scroll         1U     Sorcery
Mesa Falcon             1W     Creature
Mystic Decree           2UU    World Enchantment
Narwhal                 2UU    Creature
Orcish Mine             1RR    Enchantment
Primal Order            2GG    Enchantment
Prophecy                W      Sorcery
Rashka the Slayer       3WW    Legendary Creature
Reef Pirates            1UU    Creature
Renewal                 2G     Sorcery
Retribution             2RR    Sorcery
Reveka, Wizard Savant   2UU    Legendary Creature
Root Spider             3G     Creature
Roots                   3G     Enchantment
Roterothopter           1      Artifact Creature
Rysorian Badger         2G     Creature
Samite Alchemist        3W     Creature
Sea Sprite            1U    Creature
Sea Troll             2U    Creature
Sengir Autocrat       3B    Creature
Sengir Bats           1BB   Creature
Serra Aviary          3W    World Enchantment
Serra Bestiary        WW    Enchantment
Serra Inquisitors     4W    Creature
Serra Paladin         2WW   Creature
Serrated Arrows       4     Artifact
Shrink                G     Instant
Soraya the Falconer   1WW   Legendary Creature
Spectral Bears        1G    Creature
Timmerian Fiends      1BB   Creature
Torture               B     Enchantment
Trade Caravan         W     Creature
Truce                 2W    Instant
Veldrane of Sengir    5BB   Legendary Creature
Wall of Kelp          UU    Creature
Willow Faerie         1G    Creature
Willow Priestess      2GG   Creature
Winter Sky            R     Sorcery
Wizards' School             Land
Human Rogue                 3         1
Minotaur Spirit             1         1
Minotaur                    2         3
Minotaur Shaman             2         2
Minotaur Shaman             1         3
Human                       2 1+*




Avatar                      4         4

Human Advisor               1         1
Human Knight          2+*       2+*


Vampire                     5         5
Human Beast Soldier         2         2
Horse                       4         4

Aura

Wall                        0         5

Human Rogue                 3         3
Gnome                       2         2
Horse                       0         3
Insect                      0         3

Wall                        4         5
Avatar                      2         4
Human Cleric                1         1




Horse                       1         1
Dwarf                       1         1
Dwarf                       1         1
Rhino                       4         5
Human Rogue                 5         2
Faerie          1   2
Aura

Human           1   1

Aura
Hound Spirit    1   1
Bird            1   1
Oyster          0   3
Human Wizard    3   3
Human Wolf      2   4
Human Cleric    2   5

Wolf            2   2
Elemental       6   2
Shade Knight    5   5
Vampire Dwarf   2   2
Aura

Human Rogue     3   3
Ferret          1   1




Minotaur        1   4
Lizard          2   3

Aura
Leviathan       8   8


Bird            1   1

Whale           2   2
Aura


Human Archer    3   3
Zombie Pirate   2   2


Dwarf Wizard    0   1
Spider          2   2
Aura
Thopter         0   2
Badger          2   2
Human Cleric    0   2
Faerie         1   1
Troll          2   1
Human          2   2
Bat            1   2

Aura
Human Cleric   3   3
Human Knight   2   2


Human          2   2
Bear Spirit    3   3
Horror         1   1
Aura
Human Nomad    1   1

Human Rogue    5   5
Plant Wall     0   3
Faerie         1   2
Faerie Druid   2   2

				
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