ICT ACTIVITY Explore Views Knowledge is gained through students exploring hands on experience activities. Learning takes place when students engage in activities with a focus on increasing their learning. ICT will be used to help facilitate the students learning and further their knowledge. Pedagogy I will approach the teaching in both an instructional and facilitating manner. The learning will be organised around the students accessing a Multimedia Lab in which they will use ICT’s to complete a given task. The given task is a problem solving task that promotes higher-order thinking – students need to design and create a creature that could survive in an Antarctic environment. Setting The children will be using a mini multimedia lab to use ICT’s as an integral part of their learning. Purpose With the use of ICT’s students will be able to create, present and reflect on their own work, creating a rendered 3D animation ICT’s will enhance student learning as they will be using ICT’s as a tool to complete their given project based activity. Rationale ICT will be an integral part of the students work for this activity. Learning Context My role as a Head of Curriculum allows me to allocate students an hour a week working on their learning in a multimedia lab. Together with year 6 teachers we came up with this extension task for students to complete, as they had been studying clay animation earlier this year and were very keen to try 3d rendered animation. This was a very exciting activity as it was a ‘first’ for the school and was a good opportunity for students to apply their knowledge on a topic they had been studying throughout the semester. We had a choice to either have the students create and animate an already existing Antarctic creature or design and create their own. Teachers and myself felt it would be more interesting to allow students to create their own creature, with the set parameters of having the design of the creature relevant to Antarctic conditions. Students will engage in an ICT based activity as a direct link to a class theme the class is undertaking. As the children are studying Antarctica the task is relevant and is problem solving based. The task is aimed at higher order thinking as the students need to present an animated creature that would/could survive within an Antarctic environment. This task is focused around middle phase of learning. Circumstances will be based around access to the MM lab and knowledge students have already accumulated through previous work on the class theme. Plan Learning Focus The project based task is outlined as follows: - Students are to investigate and research what is needed for a creature to survive within an Antarctic environment. Once established, the student is to design a creature that could operate and survive within this environment. Students will create a 3D rendered/animated creature to present to the class. Students will learn to use the Internet as a source of information and participate within an online learning community to help gain information on how to successfully complete this project activity. Students will also learn how to use applications such as Cosmic Blobs – to create a 3D animated object, i-Movie to sequence/edit an animation and i-DVD to create a class DVD of animations displaying their Antarctic creature designs. The central focus of the learning is based around 3D animation. Curriculum Links This project-based task strongly links into the SOSE and The Arts Media strand syllabi. Students will need to have a sound understanding of the Antarctic environment and an understanding of using Cosmic Blobs to create a 3D rendered animation. Students will need to know how to use the Apple applications of i-Movie and i-DVD. Students will need to be able to use the internet for accessing information and on-line content such as blogs to become part of an on-line 3D animating community. Outcomes to be obtained are as follows : - Science - 3.1 Students draw conclusions about the relationship between features of living things and the environments in which they live. Arts - ME 4.2 Students select media forms and apply technologies to construct and present media texts to target an audience. Student needs and Interests Students already have displayed a keen interest in animation, this project based task will help to give them a hands on experience as creating their own 3D animation. ICT’s will provide the tools necessary for the students to actively participate within this activity. Audience Once completing the animation the children will organise a class DVD which will display the students work for staff, fellow students and community to view at a celebration day. Teaching Approach Students will be using ICT’s as an integral part of their learning. Providing ‘hands on’ experiences for them through the use as ICT’s being ‘tools’ for their creations. Instruction will be guided until the students are confident with using the selected software. Students will be given time to explore possibilities with the selected software. Students will work individually on the task and then also time to share in a group for reflection. We will also come together as a class to discuss various aspects of the project. Students will also access on-line content and animation blogs which focus on trouble shooting using the program to over come similar problems. Resources Resources involve Apple computers, Cosmic Blobs, i-Movie and i-DVD Students will access support from www.apple.com/support, www.nfbkids.ca, www.cosmicblobs.com and www.blender.org. Blender supports an on-line community of fellow animators where students can post questions about animations. Cosmic blobs also offers an education section for support also. http://edu.cosmicblobs.com/ These resources are what are needed for students to complete their given task successfully. Act Implementation ICT used will be Apple computers with the i-Life 06 suite and Cosmic Blobs. Students will access a mini Multimedia lab to achieve the given outcomes. Students will attend this lab for 1 hour a week for either a term or semester. As the project is theme based, the task is already strongly linked to both the Science and The Arts syllabi. Monitor Student progress will be monitored by saving work for submission and viewing by the teacher at various stages throughout the project activity and reflection from the student, their peers, the teacher and the online animating community. Students learning and understanding will be assessed through the students explanation about how they used ICT’s to complete this task. Success will be measured from the finished DVD at a celebration day to be held by the class. Reflect Review To teach this task I needed to become familiar with the application Cosmic Blobs and the online tutorials offered from the developers of Cosmic Blobs. By accessing the tutorials and speaking to people who has used the application I was able to learn how to help students use it also. Problems encountered so far have been related to animating the creature eg how to make it walk correctly. I am currently overcoming the problem by discussing it online with fellow animators. Students have used ICT as an integral part of their learning as ICT’s were needed to complete the whole project activity. Students are able to use ICT’s to compose and create an animation. By completing this activity students have become skilled in working in a 3D environment. They have also used ICT’s to research information about animation and designing a creature that could survive in an Antarctic environment. Further, students have been able to combine various aspects of media – combining moving images to create their own meaning and understanding. Students have been able to apply new learning by using animation as a presenting tool to present information to a target audience. Reflection My main goal for this task was to have students design and create a creature that could survive in an Antarctic environment. I wanted students to apply new knowledge and understanding through using tutorials with Cosmic Blobs to animate their own blob creation. I learnt how to become a successful 3D rendered animator. I have been giving in-service on how to use the applications used for this activity to staff in the hope that they to might take on a similar task integrated into the themes that their classrooms are doing. This task can be easily transferred to any other KLA or unit a class is doing. You are only limited by your own imagination. By showing and empowering teachers with this technology can they begin to see what implications and uses it could have within their own classroom. If I could go back and do the lesson again I would allow more time for exploration of the application Cosmic Blobs, not just for the students but for myself as the program itself has a lot of potential to create some excellent work. As a resource I believe this application has a lot of potential for both teachers and students alike. I would also like to be more involved with the online community as it is a valuable tool to create some very good networks not just in Australia but across the world. I would really like to learn more about 3d animation and get more primary level students involved in animation. If you think about the level of work students can produce now, think about how much more skilled they could be by the time they are finished school. However to be able to help students I need to have better understanding as the teacher to be able to help students. So I will continue to stay connected and learn more as I go along. This activity uses ICT’s only to complete this task.
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