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History of the Internet





•The creation of the internet was created by three individuals

and a research conference, each who predicted the future of

the internet.

•Vannevar Bush wrote the first description of the automated

library system.

•Norbert Wiener invented the fields of cybernetics, which

had future resources to focus on the use of technology.

•Marshall McLuhan had the idea of a global village

connected by an electronic system part of our culture

History of Usenet



• Usenet or Netnews, is a message sharing system that

sends messages electronically around the world in

standard form. There are three versions

• Version A - Ellis and Truscott announced the Netnews

idea design in 1980, then re-wrote the program to create

Version A.

• Version B – In 1982, Netnews version B by Matt

Glickman to increase its efficiency. In 1984, Rick Adams

took over maintenance for Version B.

• Version C – In 1989, Netnews Version C was developed

by Henry Spencer too increase its efficiency even more.

MUD History

• Who invented MUD's?

• The first popular computer adventure game was called Adventure, created by Will

Crowther and Don Woods in the mid 1970's. The first MUD, an adventure game with

multiple players, was invented by Roy Trubshaw and Richard Bartle at Essex

University in England in 1978.

• The "D" in "MUD" is described in the history below as a tribute to an earlier computer

game with roots in an even earlier one, not a reference to the populate fantasy game

Dungeons & Dragons (D&D).

• D&D was created by Dave Arneson and Gary Gygax in the early 1970's, and involve

intricate, complex games where players take on the aspects of characters from

fantasy worlds -- warrior, wizard, shaman, prince -- acquire and lose magical powers,

and progress through fantastic adventures involving travel through wild and wonderful

worlds.

• The first Multi-User Dungeon was usually just called MUD, and was written in 1978 by

Roy Trubshaw, a student at Essex University in England, originally in the MACRO-10

language for a DECsystem-10 computer. MUD was the first adventure game to

support multiple users. The name was chosen partly as a tribute to the DUNGEN

variant of Zork, which Trubshaw had greatly enjoyed playing. Trubshaw converted

MUD to BCPL, and then handed over development

The history of an “E-mail”







• Who invented email?

• Electronic mail is a natural and perhaps inevitable use of networked communication

technology that developed along with the evolution of the Internet.

• It soon became obvious that the ARPANET was becoming a human- communication

medium with very important advantages over normal U.S. mail and over telephone

calls.

• The formality and perfection that most people expect in a typed letter did not become

associated with network messages, probably because the network was so much

faster, so much more like the telephone.

• In late 1971, Tomlinson created the first ARPANET email application when he

updated SNDMSG by adding a program called CPYNET capable of copying files over

the network, and informed his colleagues by sending them an email using the new

program with instructions on how to use it.



• To extend the addressing to the network, Tomlinson chose the "commercial at"

symbol to combine the user and host names, providing the naturally meaningful

notation "user@host" that is the standard for email addressing today. These early

programs had simple functionality and were command line driven, but established the

basic transactional model that still defines the technology -- email gets sent to

someone's mailbox.

Ted Nelson

• Ted Nelson was the one who invented the

internet in the 1910’s. Douglas Engelbart

invented also first working hypertext

systems around that time. Also with

Nelsons experience he attended

Swarthmore College where he became a

film maker too. His first job was a

photographer and film editor in

Miami,Florida.

History of Lists

• Early forms of mailing lists were invented almost as soon as email was invented. It quickly became

apparent that by combining several email addresses together into a single address, one email could be

easily sent to a group of people in one action.

• A mailing list server reads your messages and copies them to everyone subscribed to the list.

• Mailing lists are run by computer programs called list servers. Each list server is connected to the email

system, and can send and receive email just like a person can, except a lot faster.

• You typically join a mailing list by sending a subscription email to the list server, although more and more

lists have web interfaces as well. The list server will then send you back a welcome email with information

about and how to use the list. Sometimes you will receive a confirmation message to which you must

reply as a security measure to confirm that it is really you requesting subscription.

• One of the reasons you should save all welcome email received after joining a mailing list is because they

contain useful information such as how to unsubscribe from the list. The procedure for unsubscribing

from different mailing lists is often not obvious, so it is a great help to be able to find this information

quickly when you need it. You typically join a mailing list by sending a subscription email to the list

server, although more and more lists have web interfaces as well. The list server will then send you back

a welcome email with information about and how to use the list. Sometimes you will receive a

confirmation message to which you must reply as a security measure to confirm that it is really you

requesting subscription.

• One of the reasons you should save all welcome email received after joining a mailing list is because they

contain useful information such as how to unsubscribe from the list. The procedure for unsubscribing

from different mailing lists is often not obvious, so it is a great help to be able to find this information

quickly when you need it.

Go to the Design slides…



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